diff options
-rw-r--r-- | src/android/app/src/main/jni/config.cpp | 4 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_update_descriptor.h | 2 |
2 files changed, 4 insertions, 2 deletions
diff --git a/src/android/app/src/main/jni/config.cpp b/src/android/app/src/main/jni/config.cpp index d28f955df..b3aa9071b 100644 --- a/src/android/app/src/main/jni/config.cpp +++ b/src/android/app/src/main/jni/config.cpp @@ -215,7 +215,6 @@ void Config::ReadValues() { ReadSetting("Renderer", Settings::values.nvdec_emulation); ReadSetting("Renderer", Settings::values.use_fast_gpu_time); ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache); - ReadSetting("Renderer", Settings::values.async_presentation); // Use GPU accuracy normal by default on Android Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(config->GetInteger( @@ -235,6 +234,9 @@ void Config::ReadValues() { // Disable ASTC compute by default on Android Settings::values.accelerate_astc = config->GetBoolean("Renderer", "accelerate_astc", false); + // Enable asynchronous presentation by default on Android + Settings::values.async_presentation = config->GetBoolean("Renderer", "async_presentation", true); + // Enable force_max_clock by default on Android Settings::values.renderer_force_max_clock = config->GetBoolean("Renderer", "force_max_clock", true); diff --git a/src/video_core/renderer_vulkan/vk_update_descriptor.h b/src/video_core/renderer_vulkan/vk_update_descriptor.h index 310fb551a..e77b576ec 100644 --- a/src/video_core/renderer_vulkan/vk_update_descriptor.h +++ b/src/video_core/renderer_vulkan/vk_update_descriptor.h @@ -31,7 +31,7 @@ struct DescriptorUpdateEntry { class UpdateDescriptorQueue final { // This should be plenty for the vast majority of cases. Most desktop platforms only // provide up to 3 swapchain images. - static constexpr size_t FRAMES_IN_FLIGHT = 5; + static constexpr size_t FRAMES_IN_FLIGHT = 7; static constexpr size_t FRAME_PAYLOAD_SIZE = 0x20000; static constexpr size_t PAYLOAD_SIZE = FRAME_PAYLOAD_SIZE * FRAMES_IN_FLIGHT; |