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Diffstat (limited to 'src/common/framebuffer_layout.cpp')
-rw-r--r-- | src/common/framebuffer_layout.cpp | 312 |
1 files changed, 312 insertions, 0 deletions
diff --git a/src/common/framebuffer_layout.cpp b/src/common/framebuffer_layout.cpp new file mode 100644 index 000000000..a0e75090d --- /dev/null +++ b/src/common/framebuffer_layout.cpp @@ -0,0 +1,312 @@ +// Copyright 2016 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <cmath> + +#include "common/assert.h" +#include "common/framebuffer_layout.h" +#include "video_core/video_core.h" + +namespace Layout { +static FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) { + + ASSERT(width > 0); + ASSERT(height > 0); + + FramebufferLayout res {width, height, true, true, {}, {}}; + + float window_aspect_ratio = static_cast<float>(height) / width; + float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) / + VideoCore::kScreenTopWidth; + + if (window_aspect_ratio > emulation_aspect_ratio) { + // Window is narrower than the emulation content => apply borders to the top and bottom + int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); + + res.top_screen.left = 0; + res.top_screen.right = res.top_screen.left + width; + res.top_screen.top = (height - viewport_height) / 2; + res.top_screen.bottom = res.top_screen.top + viewport_height / 2; + + int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / + VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); + int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; + + res.bottom_screen.left = bottom_border; + res.bottom_screen.right = res.bottom_screen.left + bottom_width; + res.bottom_screen.top = res.top_screen.bottom; + res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2; + } else { + // Otherwise, apply borders to the left and right sides of the window. + int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); + + res.top_screen.left = (width - viewport_width) / 2; + res.top_screen.right = res.top_screen.left + viewport_width; + res.top_screen.top = 0; + res.top_screen.bottom = res.top_screen.top + height / 2; + + int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / + VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); + int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; + + res.bottom_screen.left = res.top_screen.left + bottom_border; + res.bottom_screen.right = res.bottom_screen.left + bottom_width; + res.bottom_screen.top = res.top_screen.bottom; + res.bottom_screen.bottom = res.bottom_screen.top + height / 2; + } + + return res; +} + +static FramebufferLayout DefaultFrameLayout_Swapped(unsigned width, unsigned height) { + + ASSERT(width > 0); + ASSERT(height > 0); + + FramebufferLayout res {width, height, true, true, {}, {}}; + + float window_aspect_ratio = static_cast<float>(height) / width; + float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) / + VideoCore::kScreenTopWidth; + + if (window_aspect_ratio > emulation_aspect_ratio) { + // Window is narrower than the emulation content => apply borders to the top and bottom + int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); + + res.top_screen.left = 0; + res.top_screen.right = res.top_screen.left + width; + + int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / + VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); + int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; + + res.bottom_screen.left = bottom_border; + res.bottom_screen.right = res.bottom_screen.left + bottom_width; + res.bottom_screen.top = (height - viewport_height) / 2; + res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2; + + res.top_screen.top = res.bottom_screen.bottom; + res.top_screen.bottom = res.top_screen.top + viewport_height / 2; + } else { + // Otherwise, apply borders to the left and right sides of the window. + int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); + res.top_screen.left = (width - viewport_width) / 2; + res.top_screen.right = res.top_screen.left + viewport_width; + + int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / + VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); + int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; + + res.bottom_screen.left = res.top_screen.left + bottom_border; + res.bottom_screen.right = res.bottom_screen.left + bottom_width; + res.bottom_screen.top = 0; + res.bottom_screen.bottom = res.bottom_screen.top + height / 2; + + res.top_screen.top = res.bottom_screen.bottom; + res.top_screen.bottom = res.top_screen.top + height / 2; + } + + return res; +} + +static FramebufferLayout SingleFrameLayout(unsigned width, unsigned height) { + + ASSERT(width > 0); + ASSERT(height > 0); + + FramebufferLayout res {width, height, true, false, {}, {}}; + + float window_aspect_ratio = static_cast<float>(height) / width; + float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight) / + VideoCore::kScreenTopWidth; + + if (window_aspect_ratio > emulation_aspect_ratio) { + // Window is narrower than the emulation content => apply borders to the top and bottom + int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); + + res.top_screen.left = 0; + res.top_screen.right = res.top_screen.left + width; + res.top_screen.top = (height - viewport_height) / 2; + res.top_screen.bottom = res.top_screen.top + viewport_height; + + res.bottom_screen.left = 0; + res.bottom_screen.right = VideoCore::kScreenBottomWidth; + res.bottom_screen.top = 0; + res.bottom_screen.bottom = VideoCore::kScreenBottomHeight; + } else { + // Otherwise, apply borders to the left and right sides of the window. + int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); + + res.top_screen.left = (width - viewport_width) / 2; + res.top_screen.right = res.top_screen.left + viewport_width; + res.top_screen.top = 0; + res.top_screen.bottom = res.top_screen.top + height; + + // The Rasterizer still depends on these fields to maintain the right aspect ratio + res.bottom_screen.left = 0; + res.bottom_screen.right = VideoCore::kScreenBottomWidth; + res.bottom_screen.top = 0; + res.bottom_screen.bottom = VideoCore::kScreenBottomHeight; + } + + return res; +} + +static FramebufferLayout SingleFrameLayout_Swapped(unsigned width, unsigned height) { + + ASSERT(width > 0); + ASSERT(height > 0); + + FramebufferLayout res {width, height, false, true, {}, {}}; + + float window_aspect_ratio = static_cast<float>(height) / width; + float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight) / + VideoCore::kScreenBottomWidth; + + if (window_aspect_ratio > emulation_aspect_ratio) { + // Window is narrower than the emulation content => apply borders to the top and bottom + int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); + + res.bottom_screen.left = 0; + res.bottom_screen.right = res.bottom_screen.left + width; + res.bottom_screen.top = (height - viewport_height) / 2; + res.bottom_screen.bottom = res.bottom_screen.top + viewport_height; + + // The Rasterizer still depends on these fields to maintain the right aspect ratio + res.top_screen.left = 0; + res.top_screen.right = VideoCore::kScreenTopWidth; + res.top_screen.top = 0; + res.top_screen.bottom = VideoCore::kScreenTopHeight; + } else { + // Otherwise, apply borders to the left and right sides of the window. + int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); + + res.bottom_screen.left = (width - viewport_width) / 2; + res.bottom_screen.right = res.bottom_screen.left + viewport_width; + res.bottom_screen.top = 0; + res.bottom_screen.bottom = res.bottom_screen.top + height; + + res.top_screen.left = 0; + res.top_screen.right = VideoCore::kScreenTopWidth; + res.top_screen.top = 0; + res.top_screen.bottom = VideoCore::kScreenTopHeight; + } + + return res; +} + +static FramebufferLayout LargeFrameLayout(unsigned width, unsigned height) { + + ASSERT(width > 0); + ASSERT(height > 0); + + FramebufferLayout res {width, height, true, true, {}, {}}; + + float window_aspect_ratio = static_cast<float>(height) / width; + float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 4) / + (VideoCore::kScreenTopWidth * 4 + VideoCore::kScreenBottomWidth); + + if (window_aspect_ratio > emulation_aspect_ratio) { + // Window is narrower than the emulation content => apply borders to the top and bottom + int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); + + res.top_screen.left = 0; + // Top screen occupies 4 / 5ths of the total width + res.top_screen.right = static_cast<int>(std::round(width / 5)) * 4; + res.top_screen.top = (height - viewport_height) / 2; + res.top_screen.bottom = res.top_screen.top + viewport_height; + + int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) / + VideoCore::kScreenBottomWidth) * (width - res.top_screen.right)); + + res.bottom_screen.left = res.top_screen.right; + res.bottom_screen.right = width; + res.bottom_screen.bottom = res.top_screen.bottom; + res.bottom_screen.top = res.bottom_screen.bottom - bottom_height; + } else { + // Otherwise, apply borders to the left and right sides of the window. + int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); + // Break the viewport into fifths and give top 4 of them + int fifth_width = static_cast<int>(std::round(viewport_width / 5)); + + res.top_screen.left = (width - viewport_width) / 2; + res.top_screen.right = res.top_screen.left + fifth_width * 4; + res.top_screen.top = 0; + res.top_screen.bottom = height; + + int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) / + VideoCore::kScreenBottomWidth) * (fifth_width)); + + res.bottom_screen.left = res.top_screen.right; + res.bottom_screen.right = width - (width - viewport_width) / 2; + res.bottom_screen.bottom = res.top_screen.bottom; + res.bottom_screen.top = res.bottom_screen.bottom - bottom_height; + } + + return res; +} + +static FramebufferLayout LargeFrameLayout_Swapped(unsigned width, unsigned height) { + + ASSERT(width > 0); + ASSERT(height > 0); + + FramebufferLayout res {width, height, true, true, {}, {}}; + + float window_aspect_ratio = static_cast<float>(height) / width; + float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight * 4) / + (VideoCore::kScreenBottomWidth * 4 + VideoCore::kScreenTopWidth); + + if (window_aspect_ratio > emulation_aspect_ratio) { + // Window is narrower than the emulation content => apply borders to the top and bottom + int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); + + res.bottom_screen.left = 0; + // Top screen occupies 4 / 5ths of the total width + res.bottom_screen.right = static_cast<int>(std::round(width / 5)) * 4; + res.bottom_screen.top = (height - viewport_height) / 2; + res.bottom_screen.bottom = res.bottom_screen.top + viewport_height; + + int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) / + VideoCore::kScreenTopWidth) * (width - res.bottom_screen.right)); + + res.top_screen.left = res.bottom_screen.right; + res.top_screen.right = width; + res.top_screen.bottom = res.bottom_screen.bottom; + res.top_screen.top = res.top_screen.bottom - top_height; + } else { + // Otherwise, apply borders to the left and right sides of the window. + int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); + // Break the viewport into fifths and give top 4 of them + int fifth_width = static_cast<int>(std::round(viewport_width / 5)); + + res.bottom_screen.left = (width - viewport_width) / 2; + res.bottom_screen.right = res.bottom_screen.left + fifth_width * 4; + res.bottom_screen.top = 0; + res.bottom_screen.bottom = height; + + int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) / + VideoCore::kScreenTopWidth) * (fifth_width)); + + res.top_screen.left = res.bottom_screen.right; + res.top_screen.right = width - (width - viewport_width) / 2; + res.top_screen.bottom = res.bottom_screen.bottom; + res.top_screen.top = res.top_screen.bottom - top_height; + } + + return res; +} + +FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped) { + return is_swapped ? DefaultFrameLayout_Swapped(width, height) : DefaultFrameLayout(width, height); +} + +FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped) { + return is_swapped ? SingleFrameLayout_Swapped(width, height) : SingleFrameLayout(width, height); +} + +FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped) { + return is_swapped ? LargeFrameLayout_Swapped(width, height) : LargeFrameLayout(width, height); +} +}
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