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-rw-r--r--src/core/core_timing.cpp79
1 files changed, 46 insertions, 33 deletions
diff --git a/src/core/core_timing.cpp b/src/core/core_timing.cpp
index b98a0cb33..e671b270f 100644
--- a/src/core/core_timing.cpp
+++ b/src/core/core_timing.cpp
@@ -32,6 +32,7 @@ struct CoreTiming::Event {
std::uintptr_t user_data;
std::weak_ptr<EventType> type;
s64 reschedule_time;
+ heap_t::handle_type handle{};
// Sort by time, unless the times are the same, in which case sort by
// the order added to the queue
@@ -122,9 +123,9 @@ void CoreTiming::ScheduleEvent(std::chrono::nanoseconds ns_into_future,
std::scoped_lock scope{basic_lock};
const auto next_time{absolute_time ? ns_into_future : GetGlobalTimeNs() + ns_into_future};
- event_queue.emplace_back(
- Event{next_time.count(), event_fifo_id++, user_data, event_type, 0});
- std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
+ auto h{event_queue.emplace(
+ Event{next_time.count(), event_fifo_id++, user_data, event_type, 0})};
+ (*h).handle = h;
}
event.Set();
@@ -138,10 +139,9 @@ void CoreTiming::ScheduleLoopingEvent(std::chrono::nanoseconds start_time,
std::scoped_lock scope{basic_lock};
const auto next_time{absolute_time ? start_time : GetGlobalTimeNs() + start_time};
- event_queue.emplace_back(
- Event{next_time.count(), event_fifo_id++, user_data, event_type, resched_time.count()});
-
- std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
+ auto h{event_queue.emplace(Event{next_time.count(), event_fifo_id++, user_data, event_type,
+ resched_time.count()})};
+ (*h).handle = h;
}
event.Set();
@@ -151,15 +151,17 @@ void CoreTiming::UnscheduleEvent(const std::shared_ptr<EventType>& event_type,
std::uintptr_t user_data, bool wait) {
{
std::scoped_lock lk{basic_lock};
- const auto itr =
- std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) {
- return e.type.lock().get() == event_type.get() && e.user_data == user_data;
- });
-
- // Removing random items breaks the invariant so we have to re-establish it.
- if (itr != event_queue.end()) {
- event_queue.erase(itr, event_queue.end());
- std::make_heap(event_queue.begin(), event_queue.end(), std::greater<>());
+
+ std::vector<heap_t::handle_type> to_remove;
+ for (auto itr = event_queue.begin(); itr != event_queue.end(); itr++) {
+ const Event& e = *itr;
+ if (e.type.lock().get() == event_type.get() && e.user_data == user_data) {
+ to_remove.push_back(itr->handle);
+ }
+ }
+
+ for (auto h : to_remove) {
+ event_queue.erase(h);
}
}
@@ -200,35 +202,45 @@ std::optional<s64> CoreTiming::Advance() {
std::scoped_lock lock{advance_lock, basic_lock};
global_timer = GetGlobalTimeNs().count();
- while (!event_queue.empty() && event_queue.front().time <= global_timer) {
- Event evt = std::move(event_queue.front());
- std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<>());
- event_queue.pop_back();
+ while (!event_queue.empty() && event_queue.top().time <= global_timer) {
+ const Event& evt = event_queue.top();
if (const auto event_type{evt.type.lock()}) {
- basic_lock.unlock();
+ if (evt.reschedule_time == 0) {
+ const auto evt_user_data = evt.user_data;
+ const auto evt_time = evt.time;
+
+ event_queue.pop();
+
+ basic_lock.unlock();
+
+ event_type->callback(
+ evt_user_data, evt_time,
+ std::chrono::nanoseconds{GetGlobalTimeNs().count() - evt_time});
+
+ basic_lock.lock();
+ } else {
+ basic_lock.unlock();
- const auto new_schedule_time{event_type->callback(
- evt.user_data, evt.time,
- std::chrono::nanoseconds{GetGlobalTimeNs().count() - evt.time})};
+ const auto new_schedule_time{event_type->callback(
+ evt.user_data, evt.time,
+ std::chrono::nanoseconds{GetGlobalTimeNs().count() - evt.time})};
- basic_lock.lock();
+ basic_lock.lock();
- if (evt.reschedule_time != 0) {
const auto next_schedule_time{new_schedule_time.has_value()
? new_schedule_time.value().count()
: evt.reschedule_time};
- // If this event was scheduled into a pause, its time now is going to be way behind.
- // Re-set this event to continue from the end of the pause.
+ // If this event was scheduled into a pause, its time now is going to be way
+ // behind. Re-set this event to continue from the end of the pause.
auto next_time{evt.time + next_schedule_time};
if (evt.time < pause_end_time) {
next_time = pause_end_time + next_schedule_time;
}
- event_queue.emplace_back(
- Event{next_time, event_fifo_id++, evt.user_data, evt.type, next_schedule_time});
- std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
+ event_queue.update(evt.handle, Event{next_time, event_fifo_id++, evt.user_data,
+ evt.type, next_schedule_time, evt.handle});
}
}
@@ -236,7 +248,7 @@ std::optional<s64> CoreTiming::Advance() {
}
if (!event_queue.empty()) {
- return event_queue.front().time;
+ return event_queue.top().time;
} else {
return std::nullopt;
}
@@ -274,7 +286,8 @@ void CoreTiming::ThreadLoop() {
#endif
}
} else {
- // Queue is empty, wait until another event is scheduled and signals us to continue.
+ // Queue is empty, wait until another event is scheduled and signals us to
+ // continue.
wait_set = true;
event.Wait();
}