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-rw-r--r--src/core/frontend/applets/controller.cpp40
-rw-r--r--src/core/frontend/applets/controller.h45
2 files changed, 85 insertions, 0 deletions
diff --git a/src/core/frontend/applets/controller.cpp b/src/core/frontend/applets/controller.cpp
new file mode 100644
index 000000000..0fbc7932c
--- /dev/null
+++ b/src/core/frontend/applets/controller.cpp
@@ -0,0 +1,40 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/core.h"
+#include "core/frontend/applets/controller.h"
+#include "core/hle/service/hid/controllers/npad.h"
+#include "core/hle/service/hid/hid.h"
+#include "core/hle/service/sm/sm.h"
+
+namespace Core::Frontend {
+
+ControllerApplet::~ControllerApplet() = default;
+
+DefaultControllerApplet::~DefaultControllerApplet() = default;
+
+void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callback,
+ ControllerParameters parameters) const {
+ LOG_INFO(Service_HID, "called, deducing the best configuration based on the given parameters!");
+
+ auto& npad =
+ Core::System::GetInstance()
+ .ServiceManager()
+ .GetService<Service::HID::Hid>("hid")
+ ->GetAppletResource()
+ ->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
+
+ auto& players = Settings::values.players;
+
+ // Deduce the best configuration based on the input parameters.
+ for (std::size_t index = 0; index < players.size(); ++index) {
+ // First, disconnect all controllers regardless of the value of keep_controllers_connected.
+ // This makes it easy to connect the desired controllers.
+ npad.DisconnectNPadAtIndex(index);
+ }
+
+ callback();
+}
+
+} // namespace Core::Frontend
diff --git a/src/core/frontend/applets/controller.h b/src/core/frontend/applets/controller.h
new file mode 100644
index 000000000..0908f2b69
--- /dev/null
+++ b/src/core/frontend/applets/controller.h
@@ -0,0 +1,45 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <functional>
+
+#include "common/common_types.h"
+
+namespace Core::Frontend {
+
+using BorderColor = std::array<u8, 4>;
+
+struct ControllerParameters {
+ s8 min_players{};
+ s8 max_players{};
+ bool keep_controllers_connected{};
+ bool enable_single_mode{};
+ bool enable_border_color{};
+ std::vector<BorderColor> border_colors{};
+ bool allow_pro_controller{};
+ bool allow_handheld{};
+ bool allow_dual_joycons{};
+ bool allow_left_joycon{};
+ bool allow_right_joycon{};
+};
+
+class ControllerApplet {
+public:
+ virtual ~ControllerApplet();
+
+ virtual void ReconfigureControllers(std::function<void()> callback,
+ ControllerParameters parameters) const = 0;
+};
+
+class DefaultControllerApplet final : public ControllerApplet {
+public:
+ ~DefaultControllerApplet() override;
+
+ void ReconfigureControllers(std::function<void()> callback,
+ ControllerParameters parameters) const override;
+};
+
+} // namespace Core::Frontend