diff options
Diffstat (limited to 'src/core/hle/kernel/scheduler.cpp')
-rw-r--r-- | src/core/hle/kernel/scheduler.cpp | 55 |
1 files changed, 12 insertions, 43 deletions
diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp index e6dcb9639..0e2dbf13e 100644 --- a/src/core/hle/kernel/scheduler.cpp +++ b/src/core/hle/kernel/scheduler.cpp @@ -22,9 +22,9 @@ namespace Kernel { -GlobalScheduler::GlobalScheduler(Core::System& system) : system{system} { - is_reselection_pending = false; -} +GlobalScheduler::GlobalScheduler(Core::System& system) : system{system} {} + +GlobalScheduler::~GlobalScheduler() = default; void GlobalScheduler::AddThread(SharedPtr<Thread> thread) { thread_list.push_back(std::move(thread)); @@ -35,24 +35,11 @@ void GlobalScheduler::RemoveThread(const Thread* thread) { thread_list.end()); } -/* - * UnloadThread selects a core and forces it to unload its current thread's context - */ void GlobalScheduler::UnloadThread(s32 core) { Scheduler& sched = system.Scheduler(core); sched.UnloadThread(); } -/* - * SelectThread takes care of selecting the new scheduled thread. - * It does it in 3 steps: - * - First a thread is selected from the top of the priority queue. If no thread - * is obtained then we move to step two, else we are done. - * - Second we try to get a suggested thread that's not assigned to any core or - * that is not the top thread in that core. - * - Third is no suggested thread is found, we do a second pass and pick a running - * thread in another core and swap it with its current thread. - */ void GlobalScheduler::SelectThread(u32 core) { const auto update_thread = [](Thread* thread, Scheduler& sched) { if (thread != sched.selected_thread) { @@ -114,30 +101,19 @@ void GlobalScheduler::SelectThread(u32 core) { update_thread(current_thread, sched); } -/* - * YieldThread takes a thread and moves it to the back of the it's priority list - * This operation can be redundant and no scheduling is changed if marked as so. - */ bool GlobalScheduler::YieldThread(Thread* yielding_thread) { // Note: caller should use critical section, etc. const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID()); const u32 priority = yielding_thread->GetPriority(); // Yield the thread - ASSERT_MSG(yielding_thread == scheduled_queue[core_id].front(priority), - "Thread yielding without being in front"); + const Thread* const winner = scheduled_queue[core_id].front(priority); + ASSERT_MSG(yielding_thread == winner, "Thread yielding without being in front"); scheduled_queue[core_id].yield(priority); - Thread* winner = scheduled_queue[core_id].front(priority); return AskForReselectionOrMarkRedundant(yielding_thread, winner); } -/* - * YieldThreadAndBalanceLoad takes a thread and moves it to the back of the it's priority list. - * Afterwards, tries to pick a suggested thread from the suggested queue that has worse time or - * a better priority than the next thread in the core. - * This operation can be redundant and no scheduling is changed if marked as so. - */ bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) { // Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section, // etc. @@ -189,12 +165,6 @@ bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) { return AskForReselectionOrMarkRedundant(yielding_thread, winner); } -/* - * YieldThreadAndWaitForLoadBalancing takes a thread and moves it out of the scheduling queue - * and into the suggested queue. If no thread can be squeduled afterwards in that core, - * a suggested thread is obtained instead. - * This operation can be redundant and no scheduling is changed if marked as so. - */ bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread) { // Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section, // etc. @@ -280,7 +250,7 @@ void GlobalScheduler::PreemptThreads() { if (winner->IsRunning()) { UnloadThread(winner->GetProcessorID()); } - TransferToCore(winner->GetPriority(), core_id, winner); + TransferToCore(winner->GetPriority(), s32(core_id), winner); current_thread = winner->GetPriority() <= current_thread->GetPriority() ? winner : current_thread; } @@ -313,7 +283,7 @@ void GlobalScheduler::PreemptThreads() { if (winner->IsRunning()) { UnloadThread(winner->GetProcessorID()); } - TransferToCore(winner->GetPriority(), core_id, winner); + TransferToCore(winner->GetPriority(), s32(core_id), winner); current_thread = winner; } } @@ -331,12 +301,12 @@ void GlobalScheduler::Unsuggest(u32 priority, u32 core, Thread* thread) { } void GlobalScheduler::Schedule(u32 priority, u32 core, Thread* thread) { - ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core."); + ASSERT_MSG(thread->GetProcessorID() == s32(core), "Thread must be assigned to this core."); scheduled_queue[core].add(thread, priority); } void GlobalScheduler::SchedulePrepend(u32 priority, u32 core, Thread* thread) { - ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core."); + ASSERT_MSG(thread->GetProcessorID() == s32(core), "Thread must be assigned to this core."); scheduled_queue[core].add(thread, priority, false); } @@ -368,7 +338,8 @@ void GlobalScheduler::TransferToCore(u32 priority, s32 destination_core, Thread* } } -bool GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner) { +bool GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread, + const Thread* winner) { if (current_thread == winner) { current_thread->IncrementYieldCount(); return true; @@ -386,8 +357,6 @@ void GlobalScheduler::Shutdown() { thread_list.clear(); } -GlobalScheduler::~GlobalScheduler() = default; - Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, u32 core_id) : system(system), cpu_core(cpu_core), core_id(core_id) {} @@ -470,7 +439,7 @@ void Scheduler::SwitchContext() { // Load context of new thread if (new_thread) { - ASSERT_MSG(new_thread->GetProcessorID() == this->core_id, + ASSERT_MSG(new_thread->GetProcessorID() == s32(this->core_id), "Thread must be assigned to this core."); ASSERT_MSG(new_thread->GetStatus() == ThreadStatus::Ready, "Thread must be ready to become running."); |