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-rw-r--r--src/core/hle/kernel/scheduler.cpp55
1 files changed, 12 insertions, 43 deletions
diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp
index e6dcb9639..0e2dbf13e 100644
--- a/src/core/hle/kernel/scheduler.cpp
+++ b/src/core/hle/kernel/scheduler.cpp
@@ -22,9 +22,9 @@
namespace Kernel {
-GlobalScheduler::GlobalScheduler(Core::System& system) : system{system} {
- is_reselection_pending = false;
-}
+GlobalScheduler::GlobalScheduler(Core::System& system) : system{system} {}
+
+GlobalScheduler::~GlobalScheduler() = default;
void GlobalScheduler::AddThread(SharedPtr<Thread> thread) {
thread_list.push_back(std::move(thread));
@@ -35,24 +35,11 @@ void GlobalScheduler::RemoveThread(const Thread* thread) {
thread_list.end());
}
-/*
- * UnloadThread selects a core and forces it to unload its current thread's context
- */
void GlobalScheduler::UnloadThread(s32 core) {
Scheduler& sched = system.Scheduler(core);
sched.UnloadThread();
}
-/*
- * SelectThread takes care of selecting the new scheduled thread.
- * It does it in 3 steps:
- * - First a thread is selected from the top of the priority queue. If no thread
- * is obtained then we move to step two, else we are done.
- * - Second we try to get a suggested thread that's not assigned to any core or
- * that is not the top thread in that core.
- * - Third is no suggested thread is found, we do a second pass and pick a running
- * thread in another core and swap it with its current thread.
- */
void GlobalScheduler::SelectThread(u32 core) {
const auto update_thread = [](Thread* thread, Scheduler& sched) {
if (thread != sched.selected_thread) {
@@ -114,30 +101,19 @@ void GlobalScheduler::SelectThread(u32 core) {
update_thread(current_thread, sched);
}
-/*
- * YieldThread takes a thread and moves it to the back of the it's priority list
- * This operation can be redundant and no scheduling is changed if marked as so.
- */
bool GlobalScheduler::YieldThread(Thread* yielding_thread) {
// Note: caller should use critical section, etc.
const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
const u32 priority = yielding_thread->GetPriority();
// Yield the thread
- ASSERT_MSG(yielding_thread == scheduled_queue[core_id].front(priority),
- "Thread yielding without being in front");
+ const Thread* const winner = scheduled_queue[core_id].front(priority);
+ ASSERT_MSG(yielding_thread == winner, "Thread yielding without being in front");
scheduled_queue[core_id].yield(priority);
- Thread* winner = scheduled_queue[core_id].front(priority);
return AskForReselectionOrMarkRedundant(yielding_thread, winner);
}
-/*
- * YieldThreadAndBalanceLoad takes a thread and moves it to the back of the it's priority list.
- * Afterwards, tries to pick a suggested thread from the suggested queue that has worse time or
- * a better priority than the next thread in the core.
- * This operation can be redundant and no scheduling is changed if marked as so.
- */
bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
// Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
// etc.
@@ -189,12 +165,6 @@ bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
return AskForReselectionOrMarkRedundant(yielding_thread, winner);
}
-/*
- * YieldThreadAndWaitForLoadBalancing takes a thread and moves it out of the scheduling queue
- * and into the suggested queue. If no thread can be squeduled afterwards in that core,
- * a suggested thread is obtained instead.
- * This operation can be redundant and no scheduling is changed if marked as so.
- */
bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread) {
// Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
// etc.
@@ -280,7 +250,7 @@ void GlobalScheduler::PreemptThreads() {
if (winner->IsRunning()) {
UnloadThread(winner->GetProcessorID());
}
- TransferToCore(winner->GetPriority(), core_id, winner);
+ TransferToCore(winner->GetPriority(), s32(core_id), winner);
current_thread =
winner->GetPriority() <= current_thread->GetPriority() ? winner : current_thread;
}
@@ -313,7 +283,7 @@ void GlobalScheduler::PreemptThreads() {
if (winner->IsRunning()) {
UnloadThread(winner->GetProcessorID());
}
- TransferToCore(winner->GetPriority(), core_id, winner);
+ TransferToCore(winner->GetPriority(), s32(core_id), winner);
current_thread = winner;
}
}
@@ -331,12 +301,12 @@ void GlobalScheduler::Unsuggest(u32 priority, u32 core, Thread* thread) {
}
void GlobalScheduler::Schedule(u32 priority, u32 core, Thread* thread) {
- ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core.");
+ ASSERT_MSG(thread->GetProcessorID() == s32(core), "Thread must be assigned to this core.");
scheduled_queue[core].add(thread, priority);
}
void GlobalScheduler::SchedulePrepend(u32 priority, u32 core, Thread* thread) {
- ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core.");
+ ASSERT_MSG(thread->GetProcessorID() == s32(core), "Thread must be assigned to this core.");
scheduled_queue[core].add(thread, priority, false);
}
@@ -368,7 +338,8 @@ void GlobalScheduler::TransferToCore(u32 priority, s32 destination_core, Thread*
}
}
-bool GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner) {
+bool GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread,
+ const Thread* winner) {
if (current_thread == winner) {
current_thread->IncrementYieldCount();
return true;
@@ -386,8 +357,6 @@ void GlobalScheduler::Shutdown() {
thread_list.clear();
}
-GlobalScheduler::~GlobalScheduler() = default;
-
Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, u32 core_id)
: system(system), cpu_core(cpu_core), core_id(core_id) {}
@@ -470,7 +439,7 @@ void Scheduler::SwitchContext() {
// Load context of new thread
if (new_thread) {
- ASSERT_MSG(new_thread->GetProcessorID() == this->core_id,
+ ASSERT_MSG(new_thread->GetProcessorID() == s32(this->core_id),
"Thread must be assigned to this core.");
ASSERT_MSG(new_thread->GetStatus() == ThreadStatus::Ready,
"Thread must be ready to become running.");