diff options
Diffstat (limited to 'src/core/hle/service/am/am.cpp')
-rw-r--r-- | src/core/hle/service/am/am.cpp | 40 |
1 files changed, 38 insertions, 2 deletions
diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp index 1a32a109f..3f201c821 100644 --- a/src/core/hle/service/am/am.cpp +++ b/src/core/hle/service/am/am.cpp @@ -8,6 +8,8 @@ #include <cstring> #include "audio_core/audio_renderer.h" #include "core/core.h" +#include "core/file_sys/control_metadata.h" +#include "core/file_sys/patch_manager.h" #include "core/file_sys/savedata_factory.h" #include "core/hle/ipc_helpers.h" #include "core/hle/kernel/kernel.h" @@ -29,9 +31,11 @@ #include "core/hle/service/am/tcap.h" #include "core/hle/service/apm/apm.h" #include "core/hle/service/filesystem/filesystem.h" +#include "core/hle/service/ns/ns.h" #include "core/hle/service/nvflinger/nvflinger.h" #include "core/hle/service/pm/pm.h" #include "core/hle/service/set/set.h" +#include "core/hle/service/sm/sm.h" #include "core/hle/service/vi/vi.h" #include "core/settings.h" @@ -1100,10 +1104,42 @@ void IApplicationFunctions::GetDesiredLanguage(Kernel::HLERequestContext& ctx) { // TODO(bunnei): This should be configurable LOG_DEBUG(Service_AM, "called"); + // Get supported languages from NACP, if possible + // Default to 0 (all languages supported) + u32 supported_languages = 0; + FileSys::PatchManager pm{Core::System::GetInstance().CurrentProcess()->GetTitleID()}; + + const auto res = pm.GetControlMetadata(); + if (res.first != nullptr) { + supported_languages = res.first->GetSupportedLanguages(); + } + + // Call IApplicationManagerInterface implementation. + auto& service_manager = Core::System::GetInstance().ServiceManager(); + auto ns_am2 = service_manager.GetService<Service::NS::NS>("ns:am2"); + auto app_man = ns_am2->GetApplicationManagerInterface(); + + // Get desired application language + const auto res_lang = app_man->GetApplicationDesiredLanguage(supported_languages); + if (res_lang.Failed()) { + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(res_lang.Code()); + return; + } + + // Convert to settings language code. + const auto res_code = app_man->ConvertApplicationLanguageToLanguageCode(*res_lang); + if (res_code.Failed()) { + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(res_code.Code()); + return; + } + + LOG_DEBUG(Service_AM, "got desired_language={:016X}", *res_code); + IPC::ResponseBuilder rb{ctx, 4}; rb.Push(RESULT_SUCCESS); - rb.Push( - static_cast<u64>(Service::Set::GetLanguageCodeFromIndex(Settings::values.language_index))); + rb.Push(*res_code); } void IApplicationFunctions::InitializeGamePlayRecording(Kernel::HLERequestContext& ctx) { |