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-rw-r--r--src/core/hle/service/audio/audout_u.cpp4
-rw-r--r--src/core/hle/service/audio/audren_u.cpp12
2 files changed, 8 insertions, 8 deletions
diff --git a/src/core/hle/service/audio/audout_u.cpp b/src/core/hle/service/audio/audout_u.cpp
index 9afefb5c6..6a29377e3 100644
--- a/src/core/hle/service/audio/audout_u.cpp
+++ b/src/core/hle/service/audio/audout_u.cpp
@@ -65,8 +65,8 @@ public:
RegisterHandlers(functions);
// This is the event handle used to check if the audio buffer was released
- buffer_event = Kernel::WritableEvent::CreateEventPair(
- system.Kernel(), Kernel::ResetType::Manual, "IAudioOutBufferReleased");
+ buffer_event =
+ Kernel::WritableEvent::CreateEventPair(system.Kernel(), "IAudioOutBufferReleased");
stream = audio_core.OpenStream(system.CoreTiming(), audio_params.sample_rate,
audio_params.channel_count, std::move(unique_name),
diff --git a/src/core/hle/service/audio/audren_u.cpp b/src/core/hle/service/audio/audren_u.cpp
index f162249ed..4ea7ade6e 100644
--- a/src/core/hle/service/audio/audren_u.cpp
+++ b/src/core/hle/service/audio/audren_u.cpp
@@ -47,8 +47,8 @@ public:
// clang-format on
RegisterHandlers(functions);
- system_event = Kernel::WritableEvent::CreateEventPair(
- system.Kernel(), Kernel::ResetType::Manual, "IAudioRenderer:SystemEvent");
+ system_event =
+ Kernel::WritableEvent::CreateEventPair(system.Kernel(), "IAudioRenderer:SystemEvent");
renderer = std::make_unique<AudioCore::AudioRenderer>(
system.CoreTiming(), audren_params, system_event.writable, instance_number);
}
@@ -180,17 +180,17 @@ public:
RegisterHandlers(functions);
auto& kernel = system.Kernel();
- buffer_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic,
- "IAudioOutBufferReleasedEvent");
+ buffer_event =
+ Kernel::WritableEvent::CreateEventPair(kernel, "IAudioOutBufferReleasedEvent");
// Should be similar to audio_output_device_switch_event
audio_input_device_switch_event = Kernel::WritableEvent::CreateEventPair(
- kernel, Kernel::ResetType::Automatic, "IAudioDevice:AudioInputDeviceSwitchedEvent");
+ kernel, "IAudioDevice:AudioInputDeviceSwitchedEvent");
// Should only be signalled when an audio output device has been changed, example: speaker
// to headset
audio_output_device_switch_event = Kernel::WritableEvent::CreateEventPair(
- kernel, Kernel::ResetType::Automatic, "IAudioDevice:AudioOutputDeviceSwitchedEvent");
+ kernel, "IAudioDevice:AudioOutputDeviceSwitchedEvent");
}
private: