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Diffstat (limited to 'src/core/hle/service/vi/vi.cpp')
-rw-r--r--src/core/hle/service/vi/vi.cpp27
1 files changed, 8 insertions, 19 deletions
diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp
index 63d5242c4..75ee3e5e4 100644
--- a/src/core/hle/service/vi/vi.cpp
+++ b/src/core/hle/service/vi/vi.cpp
@@ -541,11 +541,8 @@ private:
switch (transaction) {
case TransactionId::Connect: {
IGBPConnectRequestParcel request{ctx.ReadBuffer()};
- IGBPConnectResponseParcel response{
- static_cast<u32>(static_cast<u32>(DisplayResolution::UndockedWidth) *
- Settings::values.resolution_factor.GetValue()),
- static_cast<u32>(static_cast<u32>(DisplayResolution::UndockedHeight) *
- Settings::values.resolution_factor.GetValue())};
+ IGBPConnectResponseParcel response{static_cast<u32>(DisplayResolution::UndockedWidth),
+ static_cast<u32>(DisplayResolution::UndockedHeight)};
buffer_queue.Connect();
@@ -775,15 +772,11 @@ private:
rb.Push(ResultSuccess);
if (Settings::values.use_docked_mode.GetValue()) {
- rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth) *
- static_cast<u32>(Settings::values.resolution_factor.GetValue()));
- rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight) *
- static_cast<u32>(Settings::values.resolution_factor.GetValue()));
+ rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth));
+ rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight));
} else {
- rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedWidth) *
- static_cast<u32>(Settings::values.resolution_factor.GetValue()));
- rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedHeight) *
- static_cast<u32>(Settings::values.resolution_factor.GetValue()));
+ rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedWidth));
+ rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedHeight));
}
rb.PushRaw<float>(60.0f); // This wouldn't seem to be correct for 30 fps games.
@@ -1063,10 +1056,8 @@ private:
// This only returns the fixed values of 1280x720 and makes no distinguishing
// between docked and undocked dimensions. We take the liberty of applying
// the resolution scaling factor here.
- rb.Push(static_cast<u64>(DisplayResolution::UndockedWidth) *
- static_cast<u32>(Settings::values.resolution_factor.GetValue()));
- rb.Push(static_cast<u64>(DisplayResolution::UndockedHeight) *
- static_cast<u32>(Settings::values.resolution_factor.GetValue()));
+ rb.Push(static_cast<u64>(DisplayResolution::UndockedWidth));
+ rb.Push(static_cast<u64>(DisplayResolution::UndockedHeight));
}
void SetLayerScalingMode(Kernel::HLERequestContext& ctx) {
@@ -1099,8 +1090,6 @@ private:
LOG_WARNING(Service_VI, "(STUBBED) called");
DisplayInfo display_info;
- display_info.width *= static_cast<u64>(Settings::values.resolution_factor.GetValue());
- display_info.height *= static_cast<u64>(Settings::values.resolution_factor.GetValue());
ctx.WriteBuffer(&display_info, sizeof(DisplayInfo));
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess);