diff options
Diffstat (limited to 'src/core/hle/service/vi/vi.cpp')
-rw-r--r-- | src/core/hle/service/vi/vi.cpp | 27 |
1 files changed, 8 insertions, 19 deletions
diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp index 63d5242c4..75ee3e5e4 100644 --- a/src/core/hle/service/vi/vi.cpp +++ b/src/core/hle/service/vi/vi.cpp @@ -541,11 +541,8 @@ private: switch (transaction) { case TransactionId::Connect: { IGBPConnectRequestParcel request{ctx.ReadBuffer()}; - IGBPConnectResponseParcel response{ - static_cast<u32>(static_cast<u32>(DisplayResolution::UndockedWidth) * - Settings::values.resolution_factor.GetValue()), - static_cast<u32>(static_cast<u32>(DisplayResolution::UndockedHeight) * - Settings::values.resolution_factor.GetValue())}; + IGBPConnectResponseParcel response{static_cast<u32>(DisplayResolution::UndockedWidth), + static_cast<u32>(DisplayResolution::UndockedHeight)}; buffer_queue.Connect(); @@ -775,15 +772,11 @@ private: rb.Push(ResultSuccess); if (Settings::values.use_docked_mode.GetValue()) { - rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth) * - static_cast<u32>(Settings::values.resolution_factor.GetValue())); - rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight) * - static_cast<u32>(Settings::values.resolution_factor.GetValue())); + rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth)); + rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight)); } else { - rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedWidth) * - static_cast<u32>(Settings::values.resolution_factor.GetValue())); - rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedHeight) * - static_cast<u32>(Settings::values.resolution_factor.GetValue())); + rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedWidth)); + rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedHeight)); } rb.PushRaw<float>(60.0f); // This wouldn't seem to be correct for 30 fps games. @@ -1063,10 +1056,8 @@ private: // This only returns the fixed values of 1280x720 and makes no distinguishing // between docked and undocked dimensions. We take the liberty of applying // the resolution scaling factor here. - rb.Push(static_cast<u64>(DisplayResolution::UndockedWidth) * - static_cast<u32>(Settings::values.resolution_factor.GetValue())); - rb.Push(static_cast<u64>(DisplayResolution::UndockedHeight) * - static_cast<u32>(Settings::values.resolution_factor.GetValue())); + rb.Push(static_cast<u64>(DisplayResolution::UndockedWidth)); + rb.Push(static_cast<u64>(DisplayResolution::UndockedHeight)); } void SetLayerScalingMode(Kernel::HLERequestContext& ctx) { @@ -1099,8 +1090,6 @@ private: LOG_WARNING(Service_VI, "(STUBBED) called"); DisplayInfo display_info; - display_info.width *= static_cast<u64>(Settings::values.resolution_factor.GetValue()); - display_info.height *= static_cast<u64>(Settings::values.resolution_factor.GetValue()); ctx.WriteBuffer(&display_info, sizeof(DisplayInfo)); IPC::ResponseBuilder rb{ctx, 4}; rb.Push(ResultSuccess); |