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-rw-r--r--src/input_common/drivers/gc_adapter.cpp8
-rw-r--r--src/input_common/drivers/joycon.cpp4
-rw-r--r--src/input_common/drivers/mouse.cpp2
-rw-r--r--src/input_common/drivers/sdl_driver.cpp8
-rw-r--r--src/input_common/drivers/udp_client.cpp2
5 files changed, 12 insertions, 12 deletions
diff --git a/src/input_common/drivers/gc_adapter.cpp b/src/input_common/drivers/gc_adapter.cpp
index d09ff178b..a4faab15e 100644
--- a/src/input_common/drivers/gc_adapter.cpp
+++ b/src/input_common/drivers/gc_adapter.cpp
@@ -223,8 +223,8 @@ void GCAdapter::AdapterScanThread(std::stop_token stop_token) {
}
bool GCAdapter::Setup() {
- constexpr u16 nintendo_vid = 0x057e;
- constexpr u16 gc_adapter_pid = 0x0337;
+ constexpr static u16 nintendo_vid = 0x057e;
+ constexpr static u16 gc_adapter_pid = 0x0337;
usb_adapter_handle =
std::make_unique<LibUSBDeviceHandle>(libusb_ctx->get(), nintendo_vid, gc_adapter_pid);
if (!usb_adapter_handle->get()) {
@@ -346,7 +346,7 @@ void GCAdapter::UpdateVibrations() {
// Use 8 states to keep the switching between on/off fast enough for
// a human to feel different vibration strenght
// More states == more rumble strengths == slower update time
- constexpr u8 vibration_states = 8;
+ constexpr static u8 vibration_states = 8;
vibration_counter = (vibration_counter + 1) % vibration_states;
@@ -363,7 +363,7 @@ void GCAdapter::SendVibrations() {
return;
}
s32 size{};
- constexpr u8 rumble_command = 0x11;
+ constexpr static u8 rumble_command = 0x11;
const u8 p1 = pads[0].enable_vibration;
const u8 p2 = pads[1].enable_vibration;
const u8 p3 = pads[2].enable_vibration;
diff --git a/src/input_common/drivers/joycon.cpp b/src/input_common/drivers/joycon.cpp
index afc33db57..a93bb5c25 100644
--- a/src/input_common/drivers/joycon.cpp
+++ b/src/input_common/drivers/joycon.cpp
@@ -77,7 +77,7 @@ void Joycons::Setup() {
}
void Joycons::ScanThread(std::stop_token stop_token) {
- constexpr u16 nintendo_vendor_id = 0x057e;
+ constexpr static u16 nintendo_vendor_id = 0x057e;
Common::SetCurrentThreadName("JoyconScanThread");
do {
@@ -390,7 +390,7 @@ void Joycons::OnMotionUpdate(std::size_t port, Joycon::ControllerType type, int
void Joycons::OnRingConUpdate(f32 ring_data) {
// To simplify ring detection it will always be mapped to an empty identifier for all
// controllers
- constexpr PadIdentifier identifier = {
+ constexpr static PadIdentifier identifier = {
.guid = Common::UUID{},
.port = 0,
.pad = 0,
diff --git a/src/input_common/drivers/mouse.cpp b/src/input_common/drivers/mouse.cpp
index faf9cbdc3..dfa93d58a 100644
--- a/src/input_common/drivers/mouse.cpp
+++ b/src/input_common/drivers/mouse.cpp
@@ -37,7 +37,7 @@ Mouse::Mouse(std::string input_engine_) : InputEngine(std::move(input_engine_))
void Mouse::UpdateThread(std::stop_token stop_token) {
Common::SetCurrentThreadName("Mouse");
- constexpr int update_time = 10;
+ constexpr static int update_time = 10;
while (!stop_token.stop_requested()) {
if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
// Slow movement by 4%
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp
index 88cacd615..53ebae2d6 100644
--- a/src/input_common/drivers/sdl_driver.cpp
+++ b/src/input_common/drivers/sdl_driver.cpp
@@ -63,7 +63,7 @@ public:
}
bool UpdateMotion(SDL_ControllerSensorEvent event) {
- constexpr float gravity_constant = 9.80665f;
+ constexpr static float gravity_constant = 9.80665f;
std::scoped_lock lock{mutex};
const u64 time_difference = event.timestamp - last_motion_update;
last_motion_update = event.timestamp;
@@ -109,7 +109,7 @@ public:
}
bool RumblePlay(const Common::Input::VibrationStatus vibration) {
- constexpr u32 rumble_max_duration_ms = 1000;
+ constexpr static u32 rumble_max_duration_ms = 1000;
if (sdl_controller) {
return SDL_GameControllerRumble(
sdl_controller.get(), static_cast<u16>(vibration.low_amplitude),
@@ -616,7 +616,7 @@ bool SDLDriver::IsVibrationEnabled(const PadIdentifier& identifier) {
const auto joystick =
GetSDLJoystickByGUID(identifier.guid.RawString(), static_cast<int>(identifier.port));
- constexpr Common::Input::VibrationStatus test_vibration{
+ constexpr static Common::Input::VibrationStatus test_vibration{
.low_amplitude = 1,
.low_frequency = 160.0f,
.high_amplitude = 1,
@@ -624,7 +624,7 @@ bool SDLDriver::IsVibrationEnabled(const PadIdentifier& identifier) {
.type = Common::Input::VibrationAmplificationType::Exponential,
};
- constexpr Common::Input::VibrationStatus zero_vibration{
+ constexpr static Common::Input::VibrationStatus zero_vibration{
.low_amplitude = 0,
.low_frequency = 160.0f,
.high_amplitude = 0,
diff --git a/src/input_common/drivers/udp_client.cpp b/src/input_common/drivers/udp_client.cpp
index 808b21069..ae49f0478 100644
--- a/src/input_common/drivers/udp_client.cpp
+++ b/src/input_common/drivers/udp_client.cpp
@@ -599,7 +599,7 @@ CalibrationConfigurationJob::CalibrationConfigurationJob(
Status current_status{Status::Initialized};
SocketCallback callback{[](Response::Version) {}, [](Response::PortInfo) {},
[&](Response::PadData data) {
- constexpr u16 CALIBRATION_THRESHOLD = 100;
+ constexpr static u16 CALIBRATION_THRESHOLD = 100;
if (current_status == Status::Initialized) {
// Receiving data means the communication is ready now