diff options
Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_glasm_image.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_image.cpp | 30 |
1 files changed, 26 insertions, 4 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp index 247118dff..2af5483d9 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp @@ -8,21 +8,43 @@ #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { - +namespace { std::string Texture([[maybe_unused]] EmitContext& ctx, IR::TextureInstInfo info, [[maybe_unused]] const IR::Value& index) { // FIXME return fmt::format("texture[{}]", info.descriptor_index); } +std::string_view TextureType(IR::TextureInstInfo info) { + switch (info.type) { + case TextureType::Color1D: + return "1D"; + case TextureType::ColorArray1D: + return "ARRAY1D"; + case TextureType::Color2D: + return "2D"; + case TextureType::ColorArray2D: + return "ARRAY2D"; + case TextureType::Color3D: + return "3D"; + case TextureType::ColorCube: + return "CUBE"; + case TextureType::ColorArrayCube: + return "ARRAYCUBE"; + case TextureType::Buffer: + return "BUFFER"; + } + throw InvalidArgument("Invalid texture type {}", info.type.Value()); +} +} // Anonymous namespace + void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, - const IR::Value& coord, Register bias_lc, - [[maybe_unused]] const IR::Value& offset) { + const IR::Value& coord, Register bias_lc, const IR::Value& offset) { const auto info{inst.Flags<IR::TextureInstInfo>()}; const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)}; const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""}; const std::string_view lod_clamp_mod{info.has_lod_clamp ? ".LODCLAMP" : ""}; - const std::string_view type{"2D"}; // FIXME + const std::string_view type{TextureType(info)}; const std::string texture{Texture(ctx, info, index)}; std::string offset_vec; if (!offset.IsEmpty()) { |