diff options
Diffstat (limited to 'src/video_core/pica.h')
-rw-r--r-- | src/video_core/pica.h | 24 |
1 files changed, 17 insertions, 7 deletions
diff --git a/src/video_core/pica.h b/src/video_core/pica.h index 9c1a12dc8..e4a5ef78e 100644 --- a/src/video_core/pica.h +++ b/src/video_core/pica.h @@ -118,8 +118,9 @@ struct Regs { struct TextureConfig { enum WrapMode : u32 { - ClampToEdge = 0, - Repeat = 2, + ClampToEdge = 0, + Repeat = 2, + MirroredRepeat = 3, }; INSERT_PADDING_WORDS(0x1); @@ -131,7 +132,7 @@ struct Regs { union { BitField< 8, 2, WrapMode> wrap_s; - BitField<11, 2, WrapMode> wrap_t; + BitField<12, 2, WrapMode> wrap_t; }; INSERT_PADDING_WORDS(0x1); @@ -223,6 +224,8 @@ struct Regs { struct TevStageConfig { enum class Source : u32 { PrimaryColor = 0x0, + PrimaryFragmentColor = 0x1, + Texture0 = 0x3, Texture1 = 0x4, Texture2 = 0x5, @@ -265,6 +268,9 @@ struct Regs { AddSigned = 3, Lerp = 4, Subtract = 5, + + MultiplyThenAdd = 8, + AddThenMultiply = 9, }; union { @@ -337,7 +343,7 @@ struct Regs { }; union { - enum BlendEquation : u32 { + enum class BlendEquation : u32 { Add = 0, Subtract = 1, ReverseSubtract = 2, @@ -421,7 +427,7 @@ struct Regs { INSERT_PADDING_WORDS(0x6); u32 depth_format; - u32 color_format; + BitField<16, 3, u32> color_format; INSERT_PADDING_WORDS(0x4); @@ -678,7 +684,9 @@ struct Regs { INSERT_PADDING_WORDS(0x2); struct { - u32 begin_load; + // Offset of the next instruction to write code to. + // Incremented with each instruction write. + u32 offset; // Writing to these registers sets the "current" word in the shader program. // TODO: It's not clear how the hardware stores what the "current" word is. @@ -690,7 +698,9 @@ struct Regs { // This register group is used to load an internal table of swizzling patterns, // which are indexed by each shader instruction to specify vector component swizzling. struct { - u32 begin_load; + // Offset of the next swizzle pattern to write code to. + // Incremented with each instruction write. + u32 offset; // Writing to these registers sets the "current" swizzle pattern in the table. // TODO: It's not clear how the hardware stores what the "current" swizzle pattern is. |