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-rw-r--r--src/video_core/rasterizer.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 3faa10153..046c010ef 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -106,16 +106,17 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
ScreenToRasterizerCoordinates(v1.screenpos),
ScreenToRasterizerCoordinates(v2.screenpos) };
- if (registers.cull_mode == Regs::CullMode::KeepClockWise) {
- // Reverse vertex order and use the CCW code path.
+ if (registers.cull_mode == Regs::CullMode::KeepCounterClockWise) {
+ // Reverse vertex order and use the CW code path.
std::swap(vtxpos[1], vtxpos[2]);
}
if (registers.cull_mode != Regs::CullMode::KeepAll) {
- // Cull away triangles which are wound clockwise.
- // TODO: A check for degenerate triangles ("== 0") should be considered for CullMode::KeepAll
+ // Cull away triangles which are wound counter-clockwise.
if (SignedArea(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) <= 0)
return;
+ } else {
+ // TODO: Consider A check for degenerate triangles ("SignedArea == 0")
}
// TODO: Proper scissor rect test!
@@ -475,7 +476,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
// TODO: Does depth indeed only get written even if depth testing is enabled?
if (registers.output_merger.depth_test_enable) {
- u16 z = (u16)(-(v0.screenpos[2].ToFloat32() * w0 +
+ u16 z = (u16)((v0.screenpos[2].ToFloat32() * w0 +
v1.screenpos[2].ToFloat32() * w1 +
v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum);
u16 ref_z = GetDepth(x >> 4, y >> 4);