diff options
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 10 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 5 |
2 files changed, 15 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 9f1552adf..deb9971bb 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -7,6 +7,7 @@ #include "common/color.h" #include "common/math_util.h" +#include "common/microprofile.h" #include "common/profiler.h" #include "core/hw/gpu.h" @@ -777,12 +778,16 @@ void RasterizerOpenGL::SyncDrawState() { state.Apply(); } +MICROPROFILE_DEFINE(OpenGL_FramebufferReload, "OpenGL", "FB Reload", MP_RGB(70, 70, 200)); + void RasterizerOpenGL::ReloadColorBuffer() { u8* color_buffer = Memory::GetPhysicalPointer(Pica::g_state.regs.framebuffer.GetColorBufferPhysicalAddress()); if (color_buffer == nullptr) return; + MICROPROFILE_SCOPE(OpenGL_FramebufferReload); + u32 bytes_per_pixel = Pica::Regs::BytesPerColorPixel(fb_color_texture.format); std::unique_ptr<u8[]> temp_fb_color_buffer(new u8[fb_color_texture.width * fb_color_texture.height * bytes_per_pixel]); @@ -822,6 +827,8 @@ void RasterizerOpenGL::ReloadDepthBuffer() { if (depth_buffer == nullptr) return; + MICROPROFILE_SCOPE(OpenGL_FramebufferReload); + u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format); // OpenGL needs 4 bpp alignment for D24 @@ -868,6 +875,7 @@ void RasterizerOpenGL::ReloadDepthBuffer() { } Common::Profiling::TimingCategory buffer_commit_category("Framebuffer Commit"); +MICROPROFILE_DEFINE(OpenGL_FramebufferCommit, "OpenGL", "FB Commit", MP_RGB(70, 70, 200)); void RasterizerOpenGL::CommitColorBuffer() { if (last_fb_color_addr != 0) { @@ -875,6 +883,7 @@ void RasterizerOpenGL::CommitColorBuffer() { if (color_buffer != nullptr) { Common::Profiling::ScopeTimer timer(buffer_commit_category); + MICROPROFILE_SCOPE(OpenGL_FramebufferCommit); u32 bytes_per_pixel = Pica::Regs::BytesPerColorPixel(fb_color_texture.format); @@ -911,6 +920,7 @@ void RasterizerOpenGL::CommitDepthBuffer() { if (depth_buffer != nullptr) { Common::Profiling::ScopeTimer timer(buffer_commit_category); + MICROPROFILE_SCOPE(OpenGL_FramebufferCommit); u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format); diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 70f0ba5f1..e4247051c 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -4,6 +4,7 @@ #include "common/make_unique.h" #include "common/math_util.h" +#include "common/microprofile.h" #include "common/vector_math.h" #include "core/memory.h" @@ -16,6 +17,8 @@ RasterizerCacheOpenGL::~RasterizerCacheOpenGL() { FullFlush(); } +MICROPROFILE_DEFINE(OpenGL_TextureUpload, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192)); + void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned texture_unit, const Pica::Regs::FullTextureConfig& config) { PAddr texture_addr = config.config.GetPhysicalAddress(); @@ -25,6 +28,8 @@ void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned text state.texture_units[texture_unit].texture_2d = cached_texture->second->texture.handle; state.Apply(); } else { + MICROPROFILE_SCOPE(OpenGL_TextureUpload); + std::unique_ptr<CachedTexture> new_texture = Common::make_unique<CachedTexture>(); new_texture->texture.Create(); |