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-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index bb01b3c27..48ddbc687 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -542,6 +542,10 @@ private:
// shader.
ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex);
return "vec4(0, 0, uintBitsToFloat(instance_id.x), uintBitsToFloat(gl_VertexID))";
+ case Attribute::Index::FrontFacing:
+ // TODO(Subv): Find out what the values are for the other elements.
+ ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment);
+ return "vec4(0, 0, 0, uintBitsToFloat(gl_FrontFacing ? 1 : 0))";
default:
const u32 index{static_cast<u32>(attribute) -
static_cast<u32>(Attribute::Index::Attribute_0)};