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Diffstat (limited to 'src/video_core/shader/node.h')
-rw-r--r-- | src/video_core/shader/node.h | 701 |
1 files changed, 0 insertions, 701 deletions
diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h deleted file mode 100644 index b54d33763..000000000 --- a/src/video_core/shader/node.h +++ /dev/null @@ -1,701 +0,0 @@ -// Copyright 2019 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <array> -#include <cstddef> -#include <memory> -#include <optional> -#include <string> -#include <tuple> -#include <utility> -#include <variant> -#include <vector> - -#include "common/common_types.h" -#include "video_core/engines/shader_bytecode.h" - -namespace VideoCommon::Shader { - -enum class OperationCode { - Assign, /// (float& dest, float src) -> void - - Select, /// (MetaArithmetic, bool pred, float a, float b) -> float - - FAdd, /// (MetaArithmetic, float a, float b) -> float - FMul, /// (MetaArithmetic, float a, float b) -> float - FDiv, /// (MetaArithmetic, float a, float b) -> float - FFma, /// (MetaArithmetic, float a, float b, float c) -> float - FNegate, /// (MetaArithmetic, float a) -> float - FAbsolute, /// (MetaArithmetic, float a) -> float - FClamp, /// (MetaArithmetic, float value, float min, float max) -> float - FCastHalf0, /// (MetaArithmetic, f16vec2 a) -> float - FCastHalf1, /// (MetaArithmetic, f16vec2 a) -> float - FMin, /// (MetaArithmetic, float a, float b) -> float - FMax, /// (MetaArithmetic, float a, float b) -> float - FCos, /// (MetaArithmetic, float a) -> float - FSin, /// (MetaArithmetic, float a) -> float - FExp2, /// (MetaArithmetic, float a) -> float - FLog2, /// (MetaArithmetic, float a) -> float - FInverseSqrt, /// (MetaArithmetic, float a) -> float - FSqrt, /// (MetaArithmetic, float a) -> float - FRoundEven, /// (MetaArithmetic, float a) -> float - FFloor, /// (MetaArithmetic, float a) -> float - FCeil, /// (MetaArithmetic, float a) -> float - FTrunc, /// (MetaArithmetic, float a) -> float - FCastInteger, /// (MetaArithmetic, int a) -> float - FCastUInteger, /// (MetaArithmetic, uint a) -> float - FSwizzleAdd, /// (float a, float b, uint mask) -> float - - IAdd, /// (MetaArithmetic, int a, int b) -> int - IMul, /// (MetaArithmetic, int a, int b) -> int - IDiv, /// (MetaArithmetic, int a, int b) -> int - INegate, /// (MetaArithmetic, int a) -> int - IAbsolute, /// (MetaArithmetic, int a) -> int - IMin, /// (MetaArithmetic, int a, int b) -> int - IMax, /// (MetaArithmetic, int a, int b) -> int - ICastFloat, /// (MetaArithmetic, float a) -> int - ICastUnsigned, /// (MetaArithmetic, uint a) -> int - ILogicalShiftLeft, /// (MetaArithmetic, int a, uint b) -> int - ILogicalShiftRight, /// (MetaArithmetic, int a, uint b) -> int - IArithmeticShiftRight, /// (MetaArithmetic, int a, uint b) -> int - IBitwiseAnd, /// (MetaArithmetic, int a, int b) -> int - IBitwiseOr, /// (MetaArithmetic, int a, int b) -> int - IBitwiseXor, /// (MetaArithmetic, int a, int b) -> int - IBitwiseNot, /// (MetaArithmetic, int a) -> int - IBitfieldInsert, /// (MetaArithmetic, int base, int insert, int offset, int bits) -> int - IBitfieldExtract, /// (MetaArithmetic, int value, int offset, int offset) -> int - IBitCount, /// (MetaArithmetic, int) -> int - IBitMSB, /// (MetaArithmetic, int) -> int - - UAdd, /// (MetaArithmetic, uint a, uint b) -> uint - UMul, /// (MetaArithmetic, uint a, uint b) -> uint - UDiv, /// (MetaArithmetic, uint a, uint b) -> uint - UMin, /// (MetaArithmetic, uint a, uint b) -> uint - UMax, /// (MetaArithmetic, uint a, uint b) -> uint - UCastFloat, /// (MetaArithmetic, float a) -> uint - UCastSigned, /// (MetaArithmetic, int a) -> uint - ULogicalShiftLeft, /// (MetaArithmetic, uint a, uint b) -> uint - ULogicalShiftRight, /// (MetaArithmetic, uint a, uint b) -> uint - UArithmeticShiftRight, /// (MetaArithmetic, uint a, uint b) -> uint - UBitwiseAnd, /// (MetaArithmetic, uint a, uint b) -> uint - UBitwiseOr, /// (MetaArithmetic, uint a, uint b) -> uint - UBitwiseXor, /// (MetaArithmetic, uint a, uint b) -> uint - UBitwiseNot, /// (MetaArithmetic, uint a) -> uint - UBitfieldInsert, /// (MetaArithmetic, uint base, uint insert, int offset, int bits) -> uint - UBitfieldExtract, /// (MetaArithmetic, uint value, int offset, int offset) -> uint - UBitCount, /// (MetaArithmetic, uint) -> uint - UBitMSB, /// (MetaArithmetic, uint) -> uint - - HAdd, /// (MetaArithmetic, f16vec2 a, f16vec2 b) -> f16vec2 - HMul, /// (MetaArithmetic, f16vec2 a, f16vec2 b) -> f16vec2 - HFma, /// (MetaArithmetic, f16vec2 a, f16vec2 b, f16vec2 c) -> f16vec2 - HAbsolute, /// (f16vec2 a) -> f16vec2 - HNegate, /// (f16vec2 a, bool first, bool second) -> f16vec2 - HClamp, /// (f16vec2 src, float min, float max) -> f16vec2 - HCastFloat, /// (MetaArithmetic, float a) -> f16vec2 - HUnpack, /// (Tegra::Shader::HalfType, T value) -> f16vec2 - HMergeF32, /// (f16vec2 src) -> float - HMergeH0, /// (f16vec2 dest, f16vec2 src) -> f16vec2 - HMergeH1, /// (f16vec2 dest, f16vec2 src) -> f16vec2 - HPack2, /// (float a, float b) -> f16vec2 - - LogicalAssign, /// (bool& dst, bool src) -> void - LogicalAnd, /// (bool a, bool b) -> bool - LogicalOr, /// (bool a, bool b) -> bool - LogicalXor, /// (bool a, bool b) -> bool - LogicalNegate, /// (bool a) -> bool - LogicalPick2, /// (bool2 pair, uint index) -> bool - LogicalAnd2, /// (bool2 a) -> bool - - LogicalFOrdLessThan, /// (float a, float b) -> bool - LogicalFOrdEqual, /// (float a, float b) -> bool - LogicalFOrdLessEqual, /// (float a, float b) -> bool - LogicalFOrdGreaterThan, /// (float a, float b) -> bool - LogicalFOrdNotEqual, /// (float a, float b) -> bool - LogicalFOrdGreaterEqual, /// (float a, float b) -> bool - LogicalFOrdered, /// (float a, float b) -> bool - LogicalFUnordered, /// (float a, float b) -> bool - LogicalFUnordLessThan, /// (float a, float b) -> bool - LogicalFUnordEqual, /// (float a, float b) -> bool - LogicalFUnordLessEqual, /// (float a, float b) -> bool - LogicalFUnordGreaterThan, /// (float a, float b) -> bool - LogicalFUnordNotEqual, /// (float a, float b) -> bool - LogicalFUnordGreaterEqual, /// (float a, float b) -> bool - - LogicalILessThan, /// (int a, int b) -> bool - LogicalIEqual, /// (int a, int b) -> bool - LogicalILessEqual, /// (int a, int b) -> bool - LogicalIGreaterThan, /// (int a, int b) -> bool - LogicalINotEqual, /// (int a, int b) -> bool - LogicalIGreaterEqual, /// (int a, int b) -> bool - - LogicalULessThan, /// (uint a, uint b) -> bool - LogicalUEqual, /// (uint a, uint b) -> bool - LogicalULessEqual, /// (uint a, uint b) -> bool - LogicalUGreaterThan, /// (uint a, uint b) -> bool - LogicalUNotEqual, /// (uint a, uint b) -> bool - LogicalUGreaterEqual, /// (uint a, uint b) -> bool - - LogicalAddCarry, /// (uint a, uint b) -> bool - - Logical2HLessThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 - Logical2HEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 - Logical2HLessEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 - Logical2HGreaterThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 - Logical2HNotEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 - Logical2HGreaterEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 - Logical2HLessThanWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 - Logical2HEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 - Logical2HLessEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 - Logical2HGreaterThanWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 - Logical2HNotEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 - Logical2HGreaterEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 - - Texture, /// (MetaTexture, float[N] coords) -> float4 - TextureLod, /// (MetaTexture, float[N] coords) -> float4 - TextureGather, /// (MetaTexture, float[N] coords) -> float4 - TextureQueryDimensions, /// (MetaTexture, float a) -> float4 - TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4 - TexelFetch, /// (MetaTexture, int[N], int) -> float4 - TextureGradient, /// (MetaTexture, float[N] coords, float[N*2] derivates) -> float4 - - ImageLoad, /// (MetaImage, int[N] coords) -> void - ImageStore, /// (MetaImage, int[N] coords) -> void - - AtomicImageAdd, /// (MetaImage, int[N] coords) -> void - AtomicImageAnd, /// (MetaImage, int[N] coords) -> void - AtomicImageOr, /// (MetaImage, int[N] coords) -> void - AtomicImageXor, /// (MetaImage, int[N] coords) -> void - AtomicImageExchange, /// (MetaImage, int[N] coords) -> void - - AtomicUExchange, /// (memory, uint) -> uint - AtomicUAdd, /// (memory, uint) -> uint - AtomicUMin, /// (memory, uint) -> uint - AtomicUMax, /// (memory, uint) -> uint - AtomicUAnd, /// (memory, uint) -> uint - AtomicUOr, /// (memory, uint) -> uint - AtomicUXor, /// (memory, uint) -> uint - - AtomicIExchange, /// (memory, int) -> int - AtomicIAdd, /// (memory, int) -> int - AtomicIMin, /// (memory, int) -> int - AtomicIMax, /// (memory, int) -> int - AtomicIAnd, /// (memory, int) -> int - AtomicIOr, /// (memory, int) -> int - AtomicIXor, /// (memory, int) -> int - - ReduceUAdd, /// (memory, uint) -> void - ReduceUMin, /// (memory, uint) -> void - ReduceUMax, /// (memory, uint) -> void - ReduceUAnd, /// (memory, uint) -> void - ReduceUOr, /// (memory, uint) -> void - ReduceUXor, /// (memory, uint) -> void - - ReduceIAdd, /// (memory, int) -> void - ReduceIMin, /// (memory, int) -> void - ReduceIMax, /// (memory, int) -> void - ReduceIAnd, /// (memory, int) -> void - ReduceIOr, /// (memory, int) -> void - ReduceIXor, /// (memory, int) -> void - - Branch, /// (uint branch_target) -> void - BranchIndirect, /// (uint branch_target) -> void - PushFlowStack, /// (uint branch_target) -> void - PopFlowStack, /// () -> void - Exit, /// () -> void - Discard, /// () -> void - - EmitVertex, /// () -> void - EndPrimitive, /// () -> void - - InvocationId, /// () -> int - YNegate, /// () -> float - LocalInvocationIdX, /// () -> uint - LocalInvocationIdY, /// () -> uint - LocalInvocationIdZ, /// () -> uint - WorkGroupIdX, /// () -> uint - WorkGroupIdY, /// () -> uint - WorkGroupIdZ, /// () -> uint - - BallotThread, /// (bool) -> uint - VoteAll, /// (bool) -> bool - VoteAny, /// (bool) -> bool - VoteEqual, /// (bool) -> bool - - ThreadId, /// () -> uint - ThreadEqMask, /// () -> uint - ThreadGeMask, /// () -> uint - ThreadGtMask, /// () -> uint - ThreadLeMask, /// () -> uint - ThreadLtMask, /// () -> uint - ShuffleIndexed, /// (uint value, uint index) -> uint - - Barrier, /// () -> void - MemoryBarrierGroup, /// () -> void - MemoryBarrierGlobal, /// () -> void - - Amount, -}; - -enum class InternalFlag { - Zero = 0, - Sign = 1, - Carry = 2, - Overflow = 3, - Amount = 4, -}; - -enum class MetaStackClass { - Ssy, - Pbk, -}; - -class OperationNode; -class ConditionalNode; -class GprNode; -class CustomVarNode; -class ImmediateNode; -class InternalFlagNode; -class PredicateNode; -class AbufNode; -class CbufNode; -class LmemNode; -class PatchNode; -class SmemNode; -class GmemNode; -class CommentNode; - -using NodeData = std::variant<OperationNode, ConditionalNode, GprNode, CustomVarNode, ImmediateNode, - InternalFlagNode, PredicateNode, AbufNode, PatchNode, CbufNode, - LmemNode, SmemNode, GmemNode, CommentNode>; -using Node = std::shared_ptr<NodeData>; -using Node4 = std::array<Node, 4>; -using NodeBlock = std::vector<Node>; - -struct ArraySamplerNode; -struct BindlessSamplerNode; -struct SeparateSamplerNode; - -using TrackSamplerData = std::variant<BindlessSamplerNode, SeparateSamplerNode, ArraySamplerNode>; -using TrackSampler = std::shared_ptr<TrackSamplerData>; - -struct SamplerEntry { - /// Bound samplers constructor - explicit SamplerEntry(u32 index_, u32 offset_, Tegra::Shader::TextureType type_, bool is_array_, - bool is_shadow_, bool is_buffer_, bool is_indexed_) - : index{index_}, offset{offset_}, type{type_}, is_array{is_array_}, is_shadow{is_shadow_}, - is_buffer{is_buffer_}, is_indexed{is_indexed_} {} - - /// Separate sampler constructor - explicit SamplerEntry(u32 index_, std::pair<u32, u32> offsets, std::pair<u32, u32> buffers, - Tegra::Shader::TextureType type_, bool is_array_, bool is_shadow_, - bool is_buffer_) - : index{index_}, offset{offsets.first}, secondary_offset{offsets.second}, - buffer{buffers.first}, secondary_buffer{buffers.second}, type{type_}, is_array{is_array_}, - is_shadow{is_shadow_}, is_buffer{is_buffer_}, is_separated{true} {} - - /// Bindless samplers constructor - explicit SamplerEntry(u32 index_, u32 offset_, u32 buffer_, Tegra::Shader::TextureType type_, - bool is_array_, bool is_shadow_, bool is_buffer_, bool is_indexed_) - : index{index_}, offset{offset_}, buffer{buffer_}, type{type_}, is_array{is_array_}, - is_shadow{is_shadow_}, is_buffer{is_buffer_}, is_bindless{true}, is_indexed{is_indexed_} { - } - - u32 index = 0; ///< Emulated index given for the this sampler. - u32 offset = 0; ///< Offset in the const buffer from where the sampler is being read. - u32 secondary_offset = 0; ///< Secondary offset in the const buffer. - u32 buffer = 0; ///< Buffer where the bindless sampler is read. - u32 secondary_buffer = 0; ///< Secondary buffer where the bindless sampler is read. - u32 size = 1; ///< Size of the sampler. - - Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc) - bool is_array = false; ///< Whether the texture is being sampled as an array texture or not. - bool is_shadow = false; ///< Whether the texture is being sampled as a depth texture or not. - bool is_buffer = false; ///< Whether the texture is a texture buffer without sampler. - bool is_bindless = false; ///< Whether this sampler belongs to a bindless texture or not. - bool is_indexed = false; ///< Whether this sampler is an indexed array of textures. - bool is_separated = false; ///< Whether the image and sampler is separated or not. -}; - -/// Represents a tracked bindless sampler into a direct const buffer -struct ArraySamplerNode { - u32 index; - u32 base_offset; - u32 bindless_var; -}; - -/// Represents a tracked separate sampler image pair that was folded statically -struct SeparateSamplerNode { - std::pair<u32, u32> indices; - std::pair<u32, u32> offsets; -}; - -/// Represents a tracked bindless sampler into a direct const buffer -struct BindlessSamplerNode { - u32 index; - u32 offset; -}; - -struct ImageEntry { -public: - /// Bound images constructor - explicit ImageEntry(u32 index_, u32 offset_, Tegra::Shader::ImageType type_) - : index{index_}, offset{offset_}, type{type_} {} - - /// Bindless samplers constructor - explicit ImageEntry(u32 index_, u32 offset_, u32 buffer_, Tegra::Shader::ImageType type_) - : index{index_}, offset{offset_}, buffer{buffer_}, type{type_}, is_bindless{true} {} - - void MarkWrite() { - is_written = true; - } - - void MarkRead() { - is_read = true; - } - - void MarkAtomic() { - MarkWrite(); - MarkRead(); - is_atomic = true; - } - - u32 index = 0; - u32 offset = 0; - u32 buffer = 0; - - Tegra::Shader::ImageType type{}; - bool is_bindless = false; - bool is_written = false; - bool is_read = false; - bool is_atomic = false; -}; - -struct GlobalMemoryBase { - u32 cbuf_index = 0; - u32 cbuf_offset = 0; - - [[nodiscard]] bool operator<(const GlobalMemoryBase& rhs) const { - return std::tie(cbuf_index, cbuf_offset) < std::tie(rhs.cbuf_index, rhs.cbuf_offset); - } -}; - -/// Parameters describing an arithmetic operation -struct MetaArithmetic { - bool precise{}; ///< Whether the operation can be constraint or not -}; - -/// Parameters describing a texture sampler -struct MetaTexture { - SamplerEntry sampler; - Node array; - Node depth_compare; - std::vector<Node> aoffi; - std::vector<Node> ptp; - std::vector<Node> derivates; - Node bias; - Node lod; - Node component; - u32 element{}; - Node index; -}; - -struct MetaImage { - const ImageEntry& image; - std::vector<Node> values; - u32 element{}; -}; - -/// Parameters that modify an operation but are not part of any particular operand -using Meta = - std::variant<MetaArithmetic, MetaTexture, MetaImage, MetaStackClass, Tegra::Shader::HalfType>; - -class AmendNode { -public: - [[nodiscard]] std::optional<std::size_t> GetAmendIndex() const { - if (amend_index == amend_null_index) { - return std::nullopt; - } - return {amend_index}; - } - - void SetAmendIndex(std::size_t index) { - amend_index = index; - } - - void ClearAmend() { - amend_index = amend_null_index; - } - -private: - static constexpr std::size_t amend_null_index = 0xFFFFFFFFFFFFFFFFULL; - std::size_t amend_index{amend_null_index}; -}; - -/// Holds any kind of operation that can be done in the IR -class OperationNode final : public AmendNode { -public: - explicit OperationNode(OperationCode code_) : OperationNode(code_, Meta{}) {} - - explicit OperationNode(OperationCode code_, Meta meta_) - : OperationNode(code_, std::move(meta_), std::vector<Node>{}) {} - - explicit OperationNode(OperationCode code_, std::vector<Node> operands_) - : OperationNode(code_, Meta{}, std::move(operands_)) {} - - explicit OperationNode(OperationCode code_, Meta meta_, std::vector<Node> operands_) - : code{code_}, meta{std::move(meta_)}, operands{std::move(operands_)} {} - - template <typename... Args> - explicit OperationNode(OperationCode code_, Meta meta_, Args&&... operands_) - : code{code_}, meta{std::move(meta_)}, operands{operands_...} {} - - [[nodiscard]] OperationCode GetCode() const { - return code; - } - - [[nodiscard]] const Meta& GetMeta() const { - return meta; - } - - [[nodiscard]] std::size_t GetOperandsCount() const { - return operands.size(); - } - - [[nodiscard]] const Node& operator[](std::size_t operand_index) const { - return operands.at(operand_index); - } - -private: - OperationCode code{}; - Meta meta{}; - std::vector<Node> operands; -}; - -/// Encloses inside any kind of node that returns a boolean conditionally-executed code -class ConditionalNode final : public AmendNode { -public: - explicit ConditionalNode(Node condition_, std::vector<Node>&& code_) - : condition{std::move(condition_)}, code{std::move(code_)} {} - - [[nodiscard]] const Node& GetCondition() const { - return condition; - } - - [[nodiscard]] const std::vector<Node>& GetCode() const { - return code; - } - -private: - Node condition; ///< Condition to be satisfied - std::vector<Node> code; ///< Code to execute -}; - -/// A general purpose register -class GprNode final { -public: - explicit constexpr GprNode(Tegra::Shader::Register index_) : index{index_} {} - - [[nodiscard]] constexpr u32 GetIndex() const { - return static_cast<u32>(index); - } - -private: - Tegra::Shader::Register index{}; -}; - -/// A custom variable -class CustomVarNode final { -public: - explicit constexpr CustomVarNode(u32 index_) : index{index_} {} - - [[nodiscard]] constexpr u32 GetIndex() const { - return index; - } - -private: - u32 index{}; -}; - -/// A 32-bits value that represents an immediate value -class ImmediateNode final { -public: - explicit constexpr ImmediateNode(u32 value_) : value{value_} {} - - [[nodiscard]] constexpr u32 GetValue() const { - return value; - } - -private: - u32 value{}; -}; - -/// One of Maxwell's internal flags -class InternalFlagNode final { -public: - explicit constexpr InternalFlagNode(InternalFlag flag_) : flag{flag_} {} - - [[nodiscard]] constexpr InternalFlag GetFlag() const { - return flag; - } - -private: - InternalFlag flag{}; -}; - -/// A predicate register, it can be negated without additional nodes -class PredicateNode final { -public: - explicit constexpr PredicateNode(Tegra::Shader::Pred index_, bool negated_) - : index{index_}, negated{negated_} {} - - [[nodiscard]] constexpr Tegra::Shader::Pred GetIndex() const { - return index; - } - - [[nodiscard]] constexpr bool IsNegated() const { - return negated; - } - -private: - Tegra::Shader::Pred index{}; - bool negated{}; -}; - -/// Attribute buffer memory (known as attributes or varyings in GLSL terms) -class AbufNode final { -public: - // Initialize for standard attributes (index is explicit). - explicit AbufNode(Tegra::Shader::Attribute::Index index_, u32 element_, Node buffer_ = {}) - : buffer{std::move(buffer_)}, index{index_}, element{element_} {} - - // Initialize for physical attributes (index is a variable value). - explicit AbufNode(Node physical_address_, Node buffer_ = {}) - : physical_address{std::move(physical_address_)}, buffer{std::move(buffer_)} {} - - [[nodiscard]] Tegra::Shader::Attribute::Index GetIndex() const { - return index; - } - - [[nodiscard]] u32 GetElement() const { - return element; - } - - [[nodiscard]] const Node& GetBuffer() const { - return buffer; - } - - [[nodiscard]] bool IsPhysicalBuffer() const { - return static_cast<bool>(physical_address); - } - - [[nodiscard]] const Node& GetPhysicalAddress() const { - return physical_address; - } - -private: - Node physical_address; - Node buffer; - Tegra::Shader::Attribute::Index index{}; - u32 element{}; -}; - -/// Patch memory (used to communicate tessellation stages). -class PatchNode final { -public: - explicit constexpr PatchNode(u32 offset_) : offset{offset_} {} - - [[nodiscard]] constexpr u32 GetOffset() const { - return offset; - } - -private: - u32 offset{}; -}; - -/// Constant buffer node, usually mapped to uniform buffers in GLSL -class CbufNode final { -public: - explicit CbufNode(u32 index_, Node offset_) : index{index_}, offset{std::move(offset_)} {} - - [[nodiscard]] u32 GetIndex() const { - return index; - } - - [[nodiscard]] const Node& GetOffset() const { - return offset; - } - -private: - u32 index{}; - Node offset; -}; - -/// Local memory node -class LmemNode final { -public: - explicit LmemNode(Node address_) : address{std::move(address_)} {} - - [[nodiscard]] const Node& GetAddress() const { - return address; - } - -private: - Node address; -}; - -/// Shared memory node -class SmemNode final { -public: - explicit SmemNode(Node address_) : address{std::move(address_)} {} - - [[nodiscard]] const Node& GetAddress() const { - return address; - } - -private: - Node address; -}; - -/// Global memory node -class GmemNode final { -public: - explicit GmemNode(Node real_address_, Node base_address_, const GlobalMemoryBase& descriptor_) - : real_address{std::move(real_address_)}, base_address{std::move(base_address_)}, - descriptor{descriptor_} {} - - [[nodiscard]] const Node& GetRealAddress() const { - return real_address; - } - - [[nodiscard]] const Node& GetBaseAddress() const { - return base_address; - } - - [[nodiscard]] const GlobalMemoryBase& GetDescriptor() const { - return descriptor; - } - -private: - Node real_address; - Node base_address; - GlobalMemoryBase descriptor; -}; - -/// Commentary, can be dropped -class CommentNode final { -public: - explicit CommentNode(std::string text_) : text{std::move(text_)} {} - - [[nodiscard]] const std::string& GetText() const { - return text; - } - -private: - std::string text; -}; - -} // namespace VideoCommon::Shader |