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-rw-r--r--src/video_core/shader/decode/memory.cpp30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp
index 30e2b33a3..aea1a0675 100644
--- a/src/video_core/shader/decode/memory.cpp
+++ b/src/video_core/shader/decode/memory.cpp
@@ -52,6 +52,36 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
}
break;
}
+ case OpCode::Id::ST_A: {
+ UNIMPLEMENTED_IF_MSG(instr.gpr8.Value() != Register::ZeroIndex,
+ "Indirect attribute loads are not supported");
+ UNIMPLEMENTED_IF_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) != 0,
+ "Unaligned attribute loads are not supported");
+
+ u64 next_element = instr.attribute.fmt20.element;
+ auto next_index = static_cast<u64>(instr.attribute.fmt20.index.Value());
+
+ const auto StoreNextElement = [&](u32 reg_offset) {
+ const auto dest = GetOutputAttribute(static_cast<Attribute::Index>(next_index),
+ next_element, GetRegister(instr.gpr39));
+ const auto src = GetRegister(instr.gpr0.Value() + reg_offset);
+
+ bb.push_back(Operation(OperationCode::Assign, dest, src));
+
+ // Load the next attribute element into the following register. If the element
+ // to load goes beyond the vec4 size, load the first element of the next
+ // attribute.
+ next_element = (next_element + 1) % 4;
+ next_index = next_index + (next_element == 0 ? 1 : 0);
+ };
+
+ const u32 num_words = static_cast<u32>(instr.attribute.fmt20.size.Value()) + 1;
+ for (u32 reg_offset = 0; reg_offset < num_words; ++reg_offset) {
+ StoreNextElement(reg_offset);
+ }
+
+ break;
+ }
default:
UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName());
}