diff options
Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/video_core/clipper.cpp | 1 | ||||
-rw-r--r-- | src/video_core/command_processor.cpp | 48 | ||||
-rw-r--r-- | src/video_core/debug_utils/debug_utils.cpp | 3 | ||||
-rw-r--r-- | src/video_core/debug_utils/debug_utils.h | 3 | ||||
-rw-r--r-- | src/video_core/pica.cpp | 1 | ||||
-rw-r--r-- | src/video_core/pica.h | 66 | ||||
-rw-r--r-- | src/video_core/pica_state.h | 60 | ||||
-rw-r--r-- | src/video_core/primitive_assembly.cpp | 12 | ||||
-rw-r--r-- | src/video_core/primitive_assembly.h | 10 | ||||
-rw-r--r-- | src/video_core/rasterizer.cpp | 1 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 1 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 1 | ||||
-rw-r--r-- | src/video_core/shader/shader.cpp | 3 | ||||
-rw-r--r-- | src/video_core/shader/shader.h | 18 | ||||
-rw-r--r-- | src/video_core/shader/shader_interpreter.cpp | 1 | ||||
-rw-r--r-- | src/video_core/shader/shader_jit_x64.cpp | 2 |
17 files changed, 172 insertions, 60 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index 4b5d298f3..76cfd4f7d 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -33,6 +33,7 @@ set(HEADERS command_processor.h gpu_debugger.h pica.h + pica_state.h pica_types.h primitive_assembly.h rasterizer.h diff --git a/src/video_core/clipper.cpp b/src/video_core/clipper.cpp index a385589d2..3d503486e 100644 --- a/src/video_core/clipper.cpp +++ b/src/video_core/clipper.cpp @@ -6,6 +6,7 @@ #include "video_core/clipper.h" #include "video_core/pica.h" +#include "video_core/pica_state.h" #include "video_core/rasterizer.h" #include "video_core/shader/shader_interpreter.h" diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index 73fdfbe9c..2f92be661 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -15,6 +15,7 @@ #include "video_core/clipper.h" #include "video_core/command_processor.h" #include "video_core/pica.h" +#include "video_core/pica_state.h" #include "video_core/primitive_assembly.h" #include "video_core/renderer_base.h" #include "video_core/video_core.h" @@ -73,6 +74,14 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::P3D); break; + case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.index, 0x232): + if (regs.vs_default_attributes_setup.index == 15) { + // Reset immediate primitive state + g_state.immediate.primitive_assembler.Reconfigure(regs.triangle_topology); + g_state.immediate.attribute_id = 0; + } + break; + // Load default vertex input attributes case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[0], 0x233): case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[1], 0x234): @@ -108,11 +117,48 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { attribute.w.ToFloat32()); // TODO: Verify that this actually modifies the register! - setup.index = setup.index + 1; + if (setup.index < 15) { + setup.index++; + } else { + // Put each attribute into an immediate input buffer. + // When all specified immediate attributes are present, the Vertex Shader is invoked and everything is + // sent to the primitive assembler. + + auto& immediate_input = g_state.immediate.input; + auto& immediate_attribute_id = g_state.immediate.attribute_id; + const auto& attribute_config = regs.vertex_attributes; + + immediate_input.attr[immediate_attribute_id++] = attribute; + + if (immediate_attribute_id >= attribute_config.GetNumTotalAttributes()) { + immediate_attribute_id = 0; + + Shader::UnitState<false> shader_unit; + Shader::Setup(shader_unit); + + // Send to vertex shader + Shader::OutputVertex output = Shader::Run(shader_unit, immediate_input, attribute_config.GetNumTotalAttributes()); + + // Send to renderer + using Pica::Shader::OutputVertex; + auto AddTriangle = [](const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2) { + VideoCore::g_renderer->rasterizer->AddTriangle(v0, v1, v2); + }; + + g_state.immediate.primitive_assembler.SubmitVertex(output, AddTriangle); + } + } } break; } + case PICA_REG_INDEX(gpu_mode): + if (regs.gpu_mode == Regs::GPUMode::Configuring && regs.vs_default_attributes_setup.index == 15) { + // Draw immediate mode triangles when GPU Mode is set to GPUMode::Configuring + VideoCore::g_renderer->rasterizer->DrawTriangles(); + } + break; + case PICA_REG_INDEX_WORKAROUND(command_buffer.trigger[0], 0x23c): case PICA_REG_INDEX_WORKAROUND(command_buffer.trigger[1], 0x23d): { diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp index 6e6fd7335..6e21caa78 100644 --- a/src/video_core/debug_utils/debug_utils.cpp +++ b/src/video_core/debug_utils/debug_utils.cpp @@ -28,6 +28,7 @@ #include "core/settings.h" #include "video_core/pica.h" +#include "video_core/pica_state.h" #include "video_core/renderer_base.h" #include "video_core/utils.h" #include "video_core/video_core.h" @@ -113,7 +114,7 @@ void GeometryDumper::Dump() { } -void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, const State::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes) +void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, const Shader::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes) { struct StuffToWrite { u8* pointer; diff --git a/src/video_core/debug_utils/debug_utils.h b/src/video_core/debug_utils/debug_utils.h index 85762f5b4..795160a32 100644 --- a/src/video_core/debug_utils/debug_utils.h +++ b/src/video_core/debug_utils/debug_utils.h @@ -17,6 +17,7 @@ #include "core/tracer/recorder.h" #include "video_core/pica.h" +#include "video_core/shader/shader.h" namespace Pica { @@ -182,7 +183,7 @@ private: }; void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, - const State::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes); + const Shader::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes); // Utility class to log Pica commands. diff --git a/src/video_core/pica.cpp b/src/video_core/pica.cpp index d7b31384a..32ad72674 100644 --- a/src/video_core/pica.cpp +++ b/src/video_core/pica.cpp @@ -6,6 +6,7 @@ #include <unordered_map> #include "video_core/pica.h" +#include "video_core/pica_state.h" #include "video_core/shader/shader.h" namespace Pica { diff --git a/src/video_core/pica.h b/src/video_core/pica.h index 9077b1725..2e0c33201 100644 --- a/src/video_core/pica.h +++ b/src/video_core/pica.h @@ -1089,7 +1089,16 @@ struct Regs { } } command_buffer; - INSERT_PADDING_WORDS(0x20); + INSERT_PADDING_WORDS(0x07); + + enum class GPUMode : u32 { + Drawing = 0, + Configuring = 1 + }; + + GPUMode gpu_mode; + + INSERT_PADDING_WORDS(0x18); enum class TriangleTopology : u32 { List = 0, @@ -1278,6 +1287,7 @@ ASSERT_REG_POSITION(trigger_draw, 0x22e); ASSERT_REG_POSITION(trigger_draw_indexed, 0x22f); ASSERT_REG_POSITION(vs_default_attributes_setup, 0x232); ASSERT_REG_POSITION(command_buffer, 0x238); +ASSERT_REG_POSITION(gpu_mode, 0x245); ASSERT_REG_POSITION(triangle_topology, 0x25e); ASSERT_REG_POSITION(restart_primitive, 0x25f); ASSERT_REG_POSITION(gs, 0x280); @@ -1292,64 +1302,10 @@ static_assert(sizeof(Regs::ShaderConfig) == 0x30 * sizeof(u32), "ShaderConfig st static_assert(sizeof(Regs) <= 0x300 * sizeof(u32), "Register set structure larger than it should be"); static_assert(sizeof(Regs) >= 0x300 * sizeof(u32), "Register set structure smaller than it should be"); -/// Struct used to describe current Pica state -struct State { - /// Pica registers - Regs regs; - - /// Vertex shader memory - struct ShaderSetup { - struct { - // The float uniforms are accessed by the shader JIT using SSE instructions, and are - // therefore required to be 16-byte aligned. - Math::Vec4<float24> MEMORY_ALIGNED16(f[96]); - - std::array<bool, 16> b; - std::array<Math::Vec4<u8>, 4> i; - } uniforms; - - Math::Vec4<float24> default_attributes[16]; - - std::array<u32, 1024> program_code; - std::array<u32, 1024> swizzle_data; - }; - - ShaderSetup vs; - ShaderSetup gs; - - struct { - union LutEntry { - // Used for raw access - u32 raw; - - // LUT value, encoded as 12-bit fixed point, with 12 fraction bits - BitField< 0, 12, u32> value; - - // Used by HW for efficient interpolation, Citra does not use these - BitField<12, 12, u32> difference; - - float ToFloat() { - return static_cast<float>(value) / 4095.f; - } - }; - - std::array<std::array<LutEntry, 256>, 24> luts; - } lighting; - - /// Current Pica command list - struct { - const u32* head_ptr; - const u32* current_ptr; - u32 length; - } cmd_list; -}; - /// Initialize Pica state void Init(); /// Shutdown Pica state void Shutdown(); -extern State g_state; ///< Current Pica state - } // namespace diff --git a/src/video_core/pica_state.h b/src/video_core/pica_state.h new file mode 100644 index 000000000..c7616bc55 --- /dev/null +++ b/src/video_core/pica_state.h @@ -0,0 +1,60 @@ +// Copyright 2016 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include "video_core/pica.h" +#include "video_core/primitive_assembly.h" +#include "video_core/shader/shader.h" + +namespace Pica { + +/// Struct used to describe current Pica state +struct State { + /// Pica registers + Regs regs; + + Shader::ShaderSetup vs; + Shader::ShaderSetup gs; + + struct { + union LutEntry { + // Used for raw access + u32 raw; + + // LUT value, encoded as 12-bit fixed point, with 12 fraction bits + BitField< 0, 12, u32> value; + + // Used by HW for efficient interpolation, Citra does not use these + BitField<12, 12, u32> difference; + + float ToFloat() { + return static_cast<float>(value) / 4095.f; + } + }; + + std::array<std::array<LutEntry, 256>, 24> luts; + } lighting; + + /// Current Pica command list + struct { + const u32* head_ptr; + const u32* current_ptr; + u32 length; + } cmd_list; + + /// Struct used to describe immediate mode rendering state + struct ImmediateModeState { + Shader::InputVertex input; + // This is constructed with a dummy triangle topology + PrimitiveAssembler<Shader::OutputVertex> primitive_assembler; + int attribute_id = 0; + + ImmediateModeState() : primitive_assembler(Regs::TriangleTopology::List) {} + } immediate; +}; + +extern State g_state; ///< Current Pica state + +} // namespace diff --git a/src/video_core/primitive_assembly.cpp b/src/video_core/primitive_assembly.cpp index d5a0a96a4..0061690f1 100644 --- a/src/video_core/primitive_assembly.cpp +++ b/src/video_core/primitive_assembly.cpp @@ -53,6 +53,18 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, TriangleHandl } } +template<typename VertexType> +void PrimitiveAssembler<VertexType>::Reset() { + buffer_index = 0; + strip_ready = false; +} + +template<typename VertexType> +void PrimitiveAssembler<VertexType>::Reconfigure(Regs::TriangleTopology topology) { + Reset(); + this->topology = topology; +} + // explicitly instantiate use cases template struct PrimitiveAssembler<Shader::OutputVertex>; diff --git a/src/video_core/primitive_assembly.h b/src/video_core/primitive_assembly.h index 52d0ec8ff..cc6e5fde5 100644 --- a/src/video_core/primitive_assembly.h +++ b/src/video_core/primitive_assembly.h @@ -30,6 +30,16 @@ struct PrimitiveAssembler { */ void SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler); + /** + * Resets the internal state of the PrimitiveAssembler. + */ + void Reset(); + + /** + * Reconfigures the PrimitiveAssembler to use a different triangle topology. + */ + void Reconfigure(Regs::TriangleTopology topology); + private: Regs::TriangleTopology topology; diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index ecfdbc9e8..dd1604a38 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -15,6 +15,7 @@ #include "core/hw/gpu.h" #include "video_core/pica.h" +#include "video_core/pica_state.h" #include "video_core/rasterizer.h" #include "video_core/utils.h" #include "video_core/debug_utils/debug_utils.h" diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index b7d19bf94..0f864b617 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -19,6 +19,7 @@ #include "core/hw/gpu.h" #include "video_core/pica.h" +#include "video_core/pica_state.h" #include "video_core/utils.h" #include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_shader_gen.h" diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index fef5f5331..fc85aa3ff 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -14,6 +14,7 @@ #include "common/hash.h" #include "video_core/pica.h" +#include "video_core/pica_state.h" #include "video_core/rasterizer_interface.h" #include "video_core/renderer_opengl/gl_rasterizer_cache.h" #include "video_core/renderer_opengl/gl_state.h" diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp index 44c234ed8..5e8930476 100644 --- a/src/video_core/shader/shader.cpp +++ b/src/video_core/shader/shader.cpp @@ -14,6 +14,7 @@ #include "video_core/debug_utils/debug_utils.h" #include "video_core/pica.h" +#include "video_core/pica_state.h" #include "video_core/video_core.h" #include "shader.h" @@ -145,7 +146,7 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr return ret; } -DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const State::ShaderSetup& setup) { +DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const ShaderSetup& setup) { UnitState<true> state; state.program_counter = config.main_offset; diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h index f068cd93f..1be4e3734 100644 --- a/src/video_core/shader/shader.h +++ b/src/video_core/shader/shader.h @@ -77,6 +77,22 @@ struct OutputVertex { static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD"); static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has invalid size"); +/// Vertex shader memory +struct ShaderSetup { + struct { + // The float uniforms are accessed by the shader JIT using SSE instructions, and are + // therefore required to be 16-byte aligned. + Math::Vec4<float24> MEMORY_ALIGNED16(f[96]); + + std::array<bool, 16> b; + std::array<Math::Vec4<u8>, 4> i; + } uniforms; + + Math::Vec4<float24> default_attributes[16]; + + std::array<u32, 1024> program_code; + std::array<u32, 1024> swizzle_data; +}; // Helper structure used to keep track of data useful for inspection of shader emulation template<bool full_debugging> @@ -347,7 +363,7 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr * @param setup Setup object for the shader pipeline * @return Debug information for this shader with regards to the given vertex */ -DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const State::ShaderSetup& setup); +DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const ShaderSetup& setup); } // namespace Shader diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp index aeced71b0..79fcc56b9 100644 --- a/src/video_core/shader/shader_interpreter.cpp +++ b/src/video_core/shader/shader_interpreter.cpp @@ -7,6 +7,7 @@ #include <nihstro/shader_bytecode.h> #include "video_core/pica.h" +#include "video_core/pica_state.h" #include "video_core/shader/shader.h" #include "video_core/shader/shader_interpreter.h" diff --git a/src/video_core/shader/shader_jit_x64.cpp b/src/video_core/shader/shader_jit_x64.cpp index 4249675a5..5083d7e54 100644 --- a/src/video_core/shader/shader_jit_x64.cpp +++ b/src/video_core/shader/shader_jit_x64.cpp @@ -11,6 +11,8 @@ #include "shader.h" #include "shader_jit_x64.h" +#include "video_core/pica_state.h" + namespace Pica { namespace Shader { |