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-rw-r--r--src/video_core/command_processor.cpp8
-rw-r--r--src/video_core/debug_utils/debug_utils.cpp2
-rw-r--r--src/video_core/math.h2
-rw-r--r--src/video_core/pica.h8
-rw-r--r--src/video_core/rasterizer.cpp2
-rw-r--r--src/video_core/renderer_opengl/generated/gl_3_2_core.c16
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_state.h2
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp2
-rw-r--r--src/video_core/vertex_shader.cpp4
11 files changed, 25 insertions, 25 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 100d8c7c1..29ba6b769 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -136,7 +136,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),
input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
}
-
+
// Load per-vertex data from the loader arrays
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
const u8* srcdata = Memory::GetPhysicalPointer(vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i]);
@@ -193,7 +193,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
const Pica::VertexShader::OutputVertex& v2) {
VideoCore::g_renderer->hw_rasterizer->AddTriangle(v0, v1, v2);
};
-
+
primitive_assembler.SubmitVertex(output, AddHWTriangle);
} else {
// Send to triangle clipper
@@ -282,7 +282,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
}
break;
}
-
+
// Load default vertex input attributes
case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[0], 0x233):
case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[1], 0x234):
@@ -306,7 +306,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
}
Math::Vec4<float24>& attribute = g_state.vs.default_attributes[setup.index];
-
+
// NOTE: The destination component order indeed is "backwards"
attribute.w = float24::FromRawFloat24(default_attr_write_buffer[0] >> 8);
attribute.z = float24::FromRawFloat24(((default_attr_write_buffer[0] & 0xFF) << 16) | ((default_attr_write_buffer[1] >> 16) & 0xFFFF));
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index 7987b922c..b92cd1a7e 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -319,7 +319,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
// TODO(neobrain): Fix code design to unify vertical block offsets!
source += coarse_y * info.stride;
}
-
+
// TODO: Assert that width/height are multiples of block dimensions
switch (info.format) {
diff --git a/src/video_core/math.h b/src/video_core/math.h
index f9a822658..4928c9bf2 100644
--- a/src/video_core/math.h
+++ b/src/video_core/math.h
@@ -461,7 +461,7 @@ public:
// e.g. Vec2 uv() { return Vec2(x,y); }
// _DEFINE_SWIZZLER2 defines a single such function
- // DEFINE_SWIZZLER2_COMP1 defines one-component functions for all component names (x<->r)
+ // DEFINE_SWIZZLER2_COMP1 defines one-component functions for all component names (x<->r)
// DEFINE_SWIZZLER2_COMP2 defines two component functions for all component names (x<->r) and permutations (xy<->yx)
#define _DEFINE_SWIZZLER2(a, b, name) const Vec2<T> name() const { return Vec2<T>(a, b); }
#define DEFINE_SWIZZLER2_COMP1(a, a2) \
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index b67dce1a9..6ebeb08f7 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -16,7 +16,7 @@
#include "common/common_types.h"
#include "common/logging/log.h"
-#include "math.h"
+#include "math.h"
namespace Pica {
@@ -337,7 +337,7 @@ struct Regs {
return (stage_index < 4) && (update_mask_a & (1 << stage_index));
}
} tev_combiner_buffer_input;
-
+
INSERT_PADDING_WORDS(0xf);
TevStageConfig tev_stage4;
INSERT_PADDING_WORDS(0x3);
@@ -703,11 +703,11 @@ struct Regs {
struct {
// Index of the current default attribute
u32 index;
-
+
// Writing to these registers sets the "current" default attribute.
u32 set_value[3];
} vs_default_attributes_setup;
-
+
INSERT_PADDING_WORDS(0x28);
enum class TriangleTopology : u32 {
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 767ff4205..6df3a74f2 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -104,7 +104,7 @@ static u32 GetDepth(int x, int y) {
u8* depth_buffer = Memory::GetPhysicalPointer(addr);
y = framebuffer.height - y;
-
+
const u32 coarse_y = y & ~7;
u32 bytes_per_pixel = Regs::BytesPerDepthPixel(framebuffer.depth_format);
u32 stride = framebuffer.width * bytes_per_pixel;
diff --git a/src/video_core/renderer_opengl/generated/gl_3_2_core.c b/src/video_core/renderer_opengl/generated/gl_3_2_core.c
index ef29972d7..95fd29c0a 100644
--- a/src/video_core/renderer_opengl/generated/gl_3_2_core.c
+++ b/src/video_core/renderer_opengl/generated/gl_3_2_core.c
@@ -62,9 +62,9 @@ static int TestPointer(const PROC pTest)
ptrdiff_t iTest;
if(!pTest) return 0;
iTest = (ptrdiff_t)pTest;
-
+
if(iTest == 1 || iTest == 2 || iTest == 3 || iTest == -1) return 0;
-
+
return 1;
}
@@ -79,7 +79,7 @@ static PROC WinGetProcAddress(const char *name)
glMod = GetModuleHandleA("OpenGL32.dll");
return (PROC)GetProcAddress(glMod, (LPCSTR)name);
}
-
+
#define IntGetProcAddress(name) WinGetProcAddress(name)
#else
#if defined(__APPLE__)
@@ -1083,7 +1083,7 @@ static ogl_StrToExtMap *FindExtEntry(const char *extensionName)
if(strcmp(extensionName, currLoc->extensionName) == 0)
return currLoc;
}
-
+
return NULL;
}
@@ -1135,15 +1135,15 @@ int ogl_LoadFunctions()
{
int numFailed = 0;
ClearExtensionVars();
-
+
_ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv");
if(!_ptrc_glGetIntegerv) return ogl_LOAD_FAILED;
_ptrc_glGetStringi = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glGetStringi");
if(!_ptrc_glGetStringi) return ogl_LOAD_FAILED;
-
+
ProcExtsFromExtList();
numFailed = Load_Version_3_2();
-
+
if(numFailed == 0)
return ogl_LOAD_SUCCEEDED;
else
@@ -1177,7 +1177,7 @@ int ogl_IsVersionGEQ(int majorVersion, int minorVersion)
{
if(g_major_version == 0)
GetGLVersion();
-
+
if(majorVersion > g_major_version) return 1;
if(majorVersion < g_major_version) return 0;
if(minorVersion >= g_minor_version) return 1;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 4b7d099a5..bacdb7172 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -350,7 +350,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
case PICA_REG_INDEX(tev_stage5.color_scale):
SyncTevMultipliers(5, regs.tev_stage5);
break;
-
+
// TEV combiner buffer color
case PICA_REG_INDEX(tev_combiner_buffer_color):
SyncCombinerColor();
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 1afa58c99..0d7ba1983 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -82,7 +82,7 @@ void OpenGLState::Apply() {
} else {
glDisable(GL_STENCIL_TEST);
}
- }
+ }
if (stencil.test_func != cur_state.stencil.test_func ||
stencil.test_ref != cur_state.stencil.test_ref ||
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 281b7cad5..63dba2761 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -61,7 +61,7 @@ public:
static const OpenGLState& GetCurState() {
return cur_state;
}
-
+
/// Apply this state as the current OpenGL state
void Apply();
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 16cf92e20..382aeaa05 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -157,7 +157,7 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig&
state.texture_units[0].enabled_2d = true;
state.texture_units[0].texture_2d = texture.handle;
state.Apply();
-
+
glActiveTexture(GL_TEXTURE0);
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)pixel_stride);
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp
index 7d68998f1..4ebb42429 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/vertex_shader.cpp
@@ -330,7 +330,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
case OpCode::Type::MultiplyAdd:
{
- if ((instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD) ||
+ if ((instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD) ||
(instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI)) {
const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.mad.operand_desc_id];
@@ -547,7 +547,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes) {
const auto& attribute_register_map = regs.vs_input_register_map;
float24 dummy_register;
boost::fill(state.input_register_table, &dummy_register);
-
+
if (num_attributes > 0) state.input_register_table[attribute_register_map.attribute0_register] = &input.attr[0].x;
if (num_attributes > 1) state.input_register_table[attribute_register_map.attribute1_register] = &input.attr[1].x;
if (num_attributes > 2) state.input_register_table[attribute_register_map.attribute2_register] = &input.attr[2].x;