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-rw-r--r--src/common/CMakeLists.txt2
-rw-r--r--src/common/nvidia_flags.cpp27
-rw-r--r--src/common/nvidia_flags.h10
-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp1
-rw-r--r--src/video_core/renderer_opengl/gl_device.h5
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp13
-rw-r--r--src/yuzu/main.cpp3
-rw-r--r--src/yuzu_cmd/yuzu.cpp3
8 files changed, 59 insertions, 5 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index f77575a00..bfd11e76d 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -138,6 +138,8 @@ add_library(common STATIC
microprofile.h
microprofileui.h
misc.cpp
+ nvidia_flags.cpp
+ nvidia_flags.h
page_table.cpp
page_table.h
param_package.cpp
diff --git a/src/common/nvidia_flags.cpp b/src/common/nvidia_flags.cpp
new file mode 100644
index 000000000..d537517db
--- /dev/null
+++ b/src/common/nvidia_flags.cpp
@@ -0,0 +1,27 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <filesystem>
+#include <stdlib.h>
+
+#include <fmt/format.h>
+
+#include "common/file_util.h"
+#include "common/nvidia_flags.h"
+
+namespace Common {
+
+void ConfigureNvidiaEnvironmentFlags() {
+#ifdef _WIN32
+ const std::string shader_path = Common::FS::SanitizePath(
+ fmt::format("{}/nvidia/", Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)));
+ const std::string windows_path =
+ Common::FS::SanitizePath(shader_path, Common::FS::DirectorySeparator::BackwardSlash);
+ void(Common::FS::CreateFullPath(shader_path + '/'));
+ void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path).c_str()));
+ void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1"));
+#endif
+}
+
+} // namespace Common
diff --git a/src/common/nvidia_flags.h b/src/common/nvidia_flags.h
new file mode 100644
index 000000000..75a0233ac
--- /dev/null
+++ b/src/common/nvidia_flags.h
@@ -0,0 +1,10 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+namespace Common {
+
+/// Configure platform specific flags for Nvidia's driver
+void ConfigureNvidiaEnvironmentFlags();
+
+} // namespace Common
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index 81b71edfb..04c267ee4 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -246,6 +246,7 @@ Device::Device()
GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2;
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue();
+ use_driver_cache = is_nvidia;
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug);
diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h
index 3e79d1e37..9141de635 100644
--- a/src/video_core/renderer_opengl/gl_device.h
+++ b/src/video_core/renderer_opengl/gl_device.h
@@ -120,6 +120,10 @@ public:
return use_asynchronous_shaders;
}
+ bool UseDriverCache() const {
+ return use_driver_cache;
+ }
+
private:
static bool TestVariableAoffi();
static bool TestPreciseBug();
@@ -147,6 +151,7 @@ private:
bool has_debugging_tool_attached{};
bool use_assembly_shaders{};
bool use_asynchronous_shaders{};
+ bool use_driver_cache{};
};
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index d4841fdb7..529570ff0 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -159,6 +159,10 @@ std::unordered_set<GLenum> GetSupportedFormats() {
ProgramSharedPtr BuildShader(const Device& device, ShaderType shader_type, u64 unique_identifier,
const ShaderIR& ir, const Registry& registry, bool hint_retrievable) {
+ if (device.UseDriverCache()) {
+ // Ignore hint retrievable if we are using the driver cache
+ hint_retrievable = false;
+ }
const std::string shader_id = MakeShaderID(unique_identifier, shader_type);
LOG_INFO(Render_OpenGL, "{}", shader_id);
@@ -336,7 +340,7 @@ void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop
}
std::vector<ShaderDiskCachePrecompiled> gl_cache;
- if (!device.UseAssemblyShaders()) {
+ if (!device.UseAssemblyShaders() && !device.UseDriverCache()) {
// Only load precompiled cache when we are not using assembly shaders
gl_cache = disk_cache.LoadPrecompiled();
}
@@ -356,8 +360,7 @@ void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop
std::atomic_bool gl_cache_failed = false;
const auto find_precompiled = [&gl_cache](u64 id) {
- return std::find_if(gl_cache.begin(), gl_cache.end(),
- [id](const auto& entry) { return entry.unique_identifier == id; });
+ return std::ranges::find(gl_cache, id, &ShaderDiskCachePrecompiled::unique_identifier);
};
const auto worker = [&](Core::Frontend::GraphicsContext* context, std::size_t begin,
@@ -432,8 +435,8 @@ void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop
return;
}
- if (device.UseAssemblyShaders()) {
- // Don't store precompiled binaries for assembly shaders.
+ if (device.UseAssemblyShaders() || device.UseDriverCache()) {
+ // Don't store precompiled binaries for assembly shaders or when using the driver cache
return;
}
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 2e74037d1..e76141125 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -16,6 +16,7 @@
#include "applets/profile_select.h"
#include "applets/software_keyboard.h"
#include "applets/web_browser.h"
+#include "common/nvidia_flags.h"
#include "configuration/configure_input.h"
#include "configuration/configure_per_game.h"
#include "configuration/configure_vibration.h"
@@ -3023,6 +3024,8 @@ int main(int argc, char* argv[]) {
MicroProfileOnThreadCreate("Frontend");
SCOPE_EXIT({ MicroProfileShutdown(); });
+ Common::ConfigureNvidiaEnvironmentFlags();
+
// Init settings params
QCoreApplication::setOrganizationName(QStringLiteral("yuzu team"));
QCoreApplication::setApplicationName(QStringLiteral("yuzu"));
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index 4faf62ede..0e1f3bdb3 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -17,6 +17,7 @@
#include "common/logging/filter.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
+#include "common/nvidia_flags.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "common/string_util.h"
@@ -152,6 +153,8 @@ int main(int argc, char** argv) {
MicroProfileOnThreadCreate("EmuThread");
SCOPE_EXIT({ MicroProfileShutdown(); });
+ Common::ConfigureNvidiaEnvironmentFlags();
+
if (filepath.empty()) {
LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
return -1;