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path: root/src/core/file_sys/archive_extsavedata.cpp (follow)
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* Remove lots more 3DS-specific code.bunnei2017-10-131-245/+0
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* FileSys: Move all result description to errors.hYuri Kunde Schlesner2017-05-251-8/+4
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* file_sys: lower log level for setting host pathwwylele2017-03-081-1/+1
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* core: fix archive_extsavedata.cpp warning on OSXKloen2017-01-291-0/+2
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* Address clang-format issues.bunnei2016-12-221-4/+3
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* core: Remove HLE module, consolidate code & various cleanups.bunnei2016-12-221-2/+2
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* file_sys: Make a few single-argument constructors explicitLioncash2016-12-071-1/+1
| | | | Prevents implicit conversions.
* FileSys: add ExtSaveDataArchivewwylele2016-11-191-1/+114
| | | | ExtSaveData is more similar to SaveData, so let it be a subclass of SaveData
* Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner2016-09-211-1/+1
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* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-3/+1
| | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-8/+13
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* Common: Remove Common::make_unique, use std::make_uniqueMerryMage2016-04-051-2/+2
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* HLE/FS: Change the error code returned when an ExtSaveData archive is not found.Subv2016-03-201-18/+24
| | | | This allows Fire Emblem to boot again.
* HLE/FS: Corrected some style concerns.Subv2016-03-201-1/+1
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* HLE/FS: Implemented GetFormatInfoSubv2016-03-201-2/+34
| | | | Format information is currently only implemented for the ExtSaveData, SharedExtSaveData and SaveData archives, the information is stored in a file alongside the root folder of the archive.
* Core: Cleanup file_sys includes.Emmanuel Gil Peyrot2015-06-281-2/+2
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* Common: Fix FileUtil includes, and everything relying on those.Emmanuel Gil Peyrot2015-06-281-0/+1
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* ExtSavedata: Save the icon passed to CreateExtSaveData to the correct folder.Subv2015-06-021-3/+6
| | | | Organize the ExtSaveData folders as they are stored in the console.
* Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot2015-05-291-2/+2
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* Common: Remove common.hYuri Kunde Schlesner2015-05-071-0/+1
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* Services/FS: Implemented DeleteExtSaveData, CreateSystemSaveData and DeleteSystemSaveDataSubv2015-03-141-0/+21
| | | | Also fixed a bug with CreateExtSaveData that made it unable to create ExtSaveData archives in the SDMC directory.
* FS: Allow multiple instances of the same archive type to be open at onceYuri Kunde Schlesner2015-02-101-7/+8
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* Services: Stubbed more services.Subv2015-01-241-2/+2
| | | | Implemented FSUser::CreateExtSaveData
* Archives/Exdata: Don't set concrete_mount_point in the ctorSubv2015-01-061-1/+1
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* Archives: Addressed some commentsSubv2015-01-061-1/+1
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* Archives: Make SYSTEM_ID and SDCARD_ID stringsSubv2015-01-041-2/+3
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* Archives: Changed the way paths are built for the archives.Subv2015-01-041-3/+11
| | | | Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
* Archives: Change the folder layout of some archives.Subv2015-01-031-2/+1
| | | | This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
* Archives: Implemented ExtSaveData and SharedExtSaveDataSubv2014-12-301-0/+59
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.