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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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shader_recompiler
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Author
Age
Files
Lines
*
shader: Implement HMUL2
FernandoS27
2021-07-23
2
-16
/
+143
*
shader: Implement HFMA2
FernandoS27
2021-07-23
4
-20
/
+191
*
shader: Refactor half floating instructions
FernandoS27
2021-07-23
3
-58
/
+82
*
shader: Implement I2F
ReinUsesLisp
2021-07-23
9
-69
/
+315
*
shader: Implement ISCADD (imm)
ReinUsesLisp
2021-07-23
1
-2
/
+2
*
shader: Implement LOP32I
ReinUsesLisp
2021-07-23
2
-18
/
+45
*
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-23
19
-51
/
+212
*
shader: Implement DADD
ameerj
2021-07-23
6
-14
/
+129
*
shader: Implement CSET and CSETP
ameerj
2021-07-23
5
-15
/
+113
*
shader: Fix instruction transitions in and out of Phi
ReinUsesLisp
2021-07-23
1
-9
/
+11
*
shader: Implement FSET and FSETP
ameerj
2021-07-23
7
-92
/
+198
*
shader: Implement TEXS
ReinUsesLisp
2021-07-23
6
-5
/
+275
*
shader: Implement CAL inlining function calls
ReinUsesLisp
2021-07-23
11
-254
/
+232
*
shader: Implement FMNMX
ameerj
2021-07-23
5
-13
/
+88
*
shader: Fix rebase issue
ReinUsesLisp
2021-07-23
1
-1
/
+0
*
shader: Implement FCMP
ameerj
2021-07-23
5
-49
/
+184
*
shader: Partial implementation of LDC
ReinUsesLisp
2021-07-23
6
-10
/
+128
*
shader: Initial support for textures and TEX
ReinUsesLisp
2021-07-23
13
-315
/
+772
*
shader: Implement R2P
ameerj
2021-07-23
4
-12
/
+74
*
shader: Implement SHF
ameerj
2021-07-23
5
-22
/
+99
*
shader: Implement LEA
ameerj
2021-07-23
5
-26
/
+122
*
shader: Deduplicate HADD2 code
ReinUsesLisp
2021-07-23
1
-19
/
+16
*
shader: Implement I2I
ameerj
2021-07-23
2
-12
/
+99
*
shader: Implement HADD2
ReinUsesLisp
2021-07-23
6
-23
/
+290
*
shader: Implement LOP and LOP3
ameerj
2021-07-23
7
-31
/
+225
*
shader: Implement IADD3
ameerj
2021-07-23
2
-12
/
+103
*
shader: Implement PSETP
ameerj
2021-07-23
3
-4
/
+38
*
Implement PSET, refactor common comparison funcs
ameerj
2021-07-23
8
-101
/
+87
*
shader: Implement FLO
ameerj
2021-07-23
5
-15
/
+61
*
shader: Implement ISET, add common_funcs
ameerj
2021-07-23
7
-50
/
+147
*
shader: Make IMNMX, SHR, SEL stylistically more consistent
ameerj
2021-07-23
3
-5
/
+5
*
shader: Implement ICMP
ameerj
2021-07-23
2
-16
/
+83
*
shader: Implement IMNMX
ameerj
2021-07-23
5
-12
/
+84
*
shader: Implement BFI
ameerj
2021-07-23
2
-16
/
+56
*
shader: Implement BFE
ameerj
2021-07-23
2
-12
/
+66
*
shader: Implement POPC
ameerj
2021-07-23
5
-12
/
+48
*
shader: Implement SHR
ameerj
2021-07-23
5
-12
/
+68
*
shader: Implement SEL
ameerj
2021-07-23
2
-12
/
+44
*
shader: Fix conditional execution of exit instructions
ReinUsesLisp
2021-07-23
2
-5
/
+6
*
shader: Fix control flow
ReinUsesLisp
2021-07-23
8
-20
/
+39
*
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
ReinUsesLisp
2021-07-23
3
-22
/
+70
*
shader: FMUL, select, RRO, and MUFU fixes
ReinUsesLisp
2021-07-23
13
-66
/
+277
*
shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
ReinUsesLisp
2021-07-23
2
-5
/
+5
*
spirv: Fixes and Intel specific workarounds
ReinUsesLisp
2021-07-23
3
-12
/
+9
*
shader: Rename, implement FADD.SAT and P2R (imm)
ReinUsesLisp
2021-07-23
12
-45
/
+111
*
shader: Add denorm flush support
ReinUsesLisp
2021-07-23
4
-33
/
+49
*
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
2021-07-23
9
-55
/
+97
*
shader: Primitive Vulkan integration
ReinUsesLisp
2021-07-23
7
-24
/
+30
*
shader: Simplify ISCADD
ReinUsesLisp
2021-07-23
1
-6
/
+1
*
shader: Add utility to resolve identities on a value
ReinUsesLisp
2021-07-23
2
-0
/
+8
*
spirv: Initial bindings support
ReinUsesLisp
2021-07-23
3
-3
/
+22
*
shader: Improve object pool
ReinUsesLisp
2021-07-23
1
-5
/
+5
*
shader: Add support for forward declarations
ReinUsesLisp
2021-07-23
6
-13
/
+27
*
shader: Support SSA loops on IR
ReinUsesLisp
2021-07-23
4
-4
/
+70
*
shader: Misc fixes
ReinUsesLisp
2021-07-23
5
-13
/
+17
*
shader: Initial implementation of an AST
ReinUsesLisp
2021-07-23
21
-535
/
+1152
*
spirv: Initial SPIR-V support
ReinUsesLisp
2021-07-23
3
-19
/
+15
*
shader: Better constant folding
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
shader: Properly store phi on Inst
ReinUsesLisp
2021-07-23
4
-59
/
+115
*
shader: Add pools and rename files
ReinUsesLisp
2021-07-23
25
-87
/
+113
*
shader: Make typed IR
ReinUsesLisp
2021-07-23
16
-258
/
+463
*
shader: Constant propagation and global memory to storage buffer
ReinUsesLisp
2021-07-23
10
-27
/
+77
*
shader: Initial instruction support
ReinUsesLisp
2021-07-23
24
-243
/
+1437
*
shader: SSA and dominance
ReinUsesLisp
2021-07-23
19
-74
/
+401
*
shader: Initial recompiler work
ReinUsesLisp
2021-07-23
45
-0
/
+6582