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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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shader_recompiler
/
ir_opt
/
constant_propagation_pass.cpp
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Author
Age
Files
Lines
*
Fix "Propietary" typo elsewhere
Viktor Szépe
2024-01-08
1
-1
/
+1
*
shader_recompiler: ensure derivatives for textureGrad are f32
Liam
2023-12-22
1
-1
/
+11
*
shader_recompiler: Fix spelling of "derivate" (#12067)
Ameer J
2023-11-18
1
-5
/
+5
*
Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation
Fernando Sahmkow
2023-08-19
1
-1
/
+226
*
Video_core: Address feedback
Fernando Sahmkow
2023-01-04
1
-0
/
+3
*
ShaderCompiler: Inline driver specific constants.
Fernando Sahmkow
2023-01-03
1
-1
/
+29
*
MacroHLE: Add HLE replacement for base vertex and base instance.
Fernando Sahmkow
2023-01-01
1
-3
/
+42
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
shader_recompiler: Reduce unused includes
ameerj
2022-03-20
1
-1
/
+0
*
shader: Add integer attribute get optimization pass
ameerj
2021-12-30
1
-0
/
+23
*
Merge pull request #6767 from ReinUsesLisp/fold-float-pack
Morph
2021-07-30
1
-0
/
+4
|
\
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*
shader: Fold UnpackFloat2x16 and PackFloat2x16
ReinUsesLisp
2021-07-30
1
-0
/
+4
*
|
shader: Fold integer FMA from Nvidia's pattern
ReinUsesLisp
2021-07-26
1
-0
/
+175
*
|
shader: Use TryInstRecursive on XMAD multiply folding
ReinUsesLisp
2021-07-26
1
-14
/
+12
|
/
*
shader: Avoid usage of C++20 ranges to build in clang
ReinUsesLisp
2021-07-23
1
-2
/
+3
*
shader: Add constant propagation to integer vectors
ReinUsesLisp
2021-07-23
1
-0
/
+9
*
shader: Fix FSwizzleAdd folding when going through phi nodes
ReinUsesLisp
2021-07-23
1
-2
/
+2
*
glasm: Rework control flow introducing a syntax list
ReinUsesLisp
2021-07-23
1
-20
/
+0
*
shader: Fix BFE s32 undefined check
ameerj
2021-07-23
1
-1
/
+1
*
shader: Fix error checking in bitfieldExtract and implement bitfieldInsert folding
ReinUsesLisp
2021-07-23
1
-5
/
+14
*
shader: Move microinstruction header to the value header
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
shader: Add constant propagation for arithmetic right shifts
ReinUsesLisp
2021-07-23
1
-0
/
+3
*
shader: Add coarse derivatives
FernandoS27
2021-07-23
1
-8
/
+0
*
shader: Implement fine derivates constant propagation
FernandoS27
2021-07-23
1
-0
/
+67
*
shader: Add constant propagation for *&^| binary operations
ReinUsesLisp
2021-07-23
1
-0
/
+12
*
shader_recompiler,video_core: Cleanup some GCC and Clang errors
lat9nq
2021-07-23
1
-23
/
+26
*
shader: Address Feedback
FernandoS27
2021-07-23
1
-6
/
+3
*
shader: Fold composite extract
FernandoS27
2021-07-23
1
-0
/
+62
*
shader: Fold comparisons and Pack/Unpack16
FernandoS27
2021-07-23
1
-1
/
+41
*
shader: Fix constant propagation to use reverse post order
ReinUsesLisp
2021-07-23
1
-1
/
+2
*
shader: Refactor PTP and other minor changes
ReinUsesLisp
2021-07-23
1
-20
/
+2
*
shader: Implement TLD4.PTP
FernandoS27
2021-07-23
1
-0
/
+18
*
shader: Implement TLD4 and TLD4_B
FernandoS27
2021-07-23
1
-0
/
+12
*
shader: Fold interpolation multiplications
ReinUsesLisp
2021-07-23
1
-0
/
+34
*
shader: Implement DMNMX, DSET, DSETP
ameerj
2021-07-23
1
-2
/
+8
*
shader: Implement CAL inlining function calls
ReinUsesLisp
2021-07-23
1
-3
/
+5
*
shader: Partial implementation of LDC
ReinUsesLisp
2021-07-23
1
-6
/
+16
*
shader: FMUL, select, RRO, and MUFU fixes
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
2021-07-23
1
-6
/
+6
*
shader: Add XMAD multiplication folding optimization
ReinUsesLisp
2021-07-23
1
-5
/
+77
*
spirv: Initial bindings support
ReinUsesLisp
2021-07-23
1
-12
/
+64
*
shader: Misc fixes
ReinUsesLisp
2021-07-23
1
-16
/
+11
*
shader: Initial implementation of an AST
ReinUsesLisp
2021-07-23
1
-0
/
+50
*
shader: Better constant folding
ReinUsesLisp
2021-07-23
1
-12
/
+47
*
shader: Make typed IR
ReinUsesLisp
2021-07-23
1
-0
/
+20
*
shader: Constant propagation and global memory to storage buffer
ReinUsesLisp
2021-07-23
1
-0
/
+146