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path: root/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp (follow)
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* Fix "Propietary" typo elsewhereViktor Szépe2024-01-081-1/+1
* shader_recompiler: ensure derivatives for textureGrad are f32Liam2023-12-221-1/+11
* shader_recompiler: Fix spelling of "derivate" (#12067)Ameer J2023-11-181-5/+5
* Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagationFernando Sahmkow2023-08-191-1/+226
* Video_core: Address feedbackFernando Sahmkow2023-01-041-0/+3
* ShaderCompiler: Inline driver specific constants.Fernando Sahmkow2023-01-031-1/+29
* MacroHLE: Add HLE replacement for base vertex and base instance.Fernando Sahmkow2023-01-011-3/+42
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* shader_recompiler: Reduce unused includesameerj2022-03-201-1/+0
* shader: Add integer attribute get optimization passameerj2021-12-301-0/+23
* Merge pull request #6767 from ReinUsesLisp/fold-float-packMorph2021-07-301-0/+4
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| * shader: Fold UnpackFloat2x16 and PackFloat2x16ReinUsesLisp2021-07-301-0/+4
* | shader: Fold integer FMA from Nvidia's patternReinUsesLisp2021-07-261-0/+175
* | shader: Use TryInstRecursive on XMAD multiply foldingReinUsesLisp2021-07-261-14/+12
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* shader: Avoid usage of C++20 ranges to build in clangReinUsesLisp2021-07-231-2/+3
* shader: Add constant propagation to integer vectorsReinUsesLisp2021-07-231-0/+9
* shader: Fix FSwizzleAdd folding when going through phi nodesReinUsesLisp2021-07-231-2/+2
* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-231-20/+0
* shader: Fix BFE s32 undefined checkameerj2021-07-231-1/+1
* shader: Fix error checking in bitfieldExtract and implement bitfieldInsert foldingReinUsesLisp2021-07-231-5/+14
* shader: Move microinstruction header to the value headerReinUsesLisp2021-07-231-1/+1
* shader: Add constant propagation for arithmetic right shiftsReinUsesLisp2021-07-231-0/+3
* shader: Add coarse derivativesFernandoS272021-07-231-8/+0
* shader: Implement fine derivates constant propagationFernandoS272021-07-231-0/+67
* shader: Add constant propagation for *&^| binary operationsReinUsesLisp2021-07-231-0/+12
* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-231-23/+26
* shader: Address FeedbackFernandoS272021-07-231-6/+3
* shader: Fold composite extractFernandoS272021-07-231-0/+62
* shader: Fold comparisons and Pack/Unpack16FernandoS272021-07-231-1/+41
* shader: Fix constant propagation to use reverse post orderReinUsesLisp2021-07-231-1/+2
* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-231-20/+2
* shader: Implement TLD4.PTPFernandoS272021-07-231-0/+18
* shader: Implement TLD4 and TLD4_BFernandoS272021-07-231-0/+12
* shader: Fold interpolation multiplicationsReinUsesLisp2021-07-231-0/+34
* shader: Implement DMNMX, DSET, DSETPameerj2021-07-231-2/+8
* shader: Implement CAL inlining function callsReinUsesLisp2021-07-231-3/+5
* shader: Partial implementation of LDCReinUsesLisp2021-07-231-6/+16
* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-231-1/+1
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-6/+6
* shader: Add XMAD multiplication folding optimizationReinUsesLisp2021-07-231-5/+77
* spirv: Initial bindings supportReinUsesLisp2021-07-231-12/+64
* shader: Misc fixesReinUsesLisp2021-07-231-16/+11
* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-0/+50
* shader: Better constant foldingReinUsesLisp2021-07-231-12/+47
* shader: Make typed IRReinUsesLisp2021-07-231-0/+20
* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-231-0/+146