index
:
anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
shader_recompiler
/
ir_opt
/
passes.h
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2023-11-18
shader_recompiler: add byteswap pattern workaround for Nvidia
Ameer J
1
-0
/
+1
2023-11-01
shader_recompiler: Align SSBO offsets to meet host requirements
Ameer J
1
-1
/
+1
2023-06-10
shader_recompiler: translate f64 to f32 when unsupported on host
Liam
1
-0
/
+1
2023-06-10
shader_recompiler: remove barriers in conditional control flow when device lacks support
Liam
1
-0
/
+1
2023-01-07
Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
Liam
1
-1
/
+1
2023-01-05
shader_recompiler: Align SSBO offsets to meet host requirements
Billy Laws
1
-1
/
+1
2023-01-01
MacroHLE: Add HLE replacement for base vertex and base instance.
Fernando Sahmkow
1
-1
/
+1
2022-12-01
shader_recompiler: add gl_Layer translation GS for older hardware
Liam
1
-0
/
+1
2022-11-11
ir/texture_pass: Use host_info instead of querying Settings::values (#9176)
Morph
1
-1
/
+5
2022-09-20
video_core: Generate mipmap texture by drawing
FengChen
1
-0
/
+1
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2022-03-20
shader_recompiler: Reduce unused includes
ameerj
1
-3
/
+0
2021-11-16
shader: Fix resolution scaling pass
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Add int64 to int32 lowering pass
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Fix VertexA Shaders.
FernandoS27
1
-1
/
+0
2021-07-23
shader: Implement VertexA stage
FernandoS27
1
-0
/
+7
2021-07-23
shader: Implement indexed attributes
FernandoS27
1
-1
/
+1
2021-07-23
shader: Implement CAL inlining function calls
ReinUsesLisp
1
-13
/
+5
2021-07-23
shader: Initial support for textures and TEX
ReinUsesLisp
1
-0
/
+2
2021-07-23
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
1
-0
/
+1
2021-07-23
spirv: Initial bindings support
ReinUsesLisp
1
-1
/
+3
2021-07-23
shader: Support SSA loops on IR
ReinUsesLisp
1
-3
/
+5
2021-07-23
shader: Constant propagation and global memory to storage buffer
ReinUsesLisp
1
-2
/
+4
2021-07-23
shader: Initial instruction support
ReinUsesLisp
1
-1
/
+0
2021-07-23
shader: SSA and dominance
ReinUsesLisp
1
-0
/
+9
2021-07-23
shader: Initial recompiler work
ReinUsesLisp
1
-0
/
+16