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path: root/src/shader_recompiler/ir_opt/passes.h (unfollow)
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2023-11-18shader_recompiler: add byteswap pattern workaround for NvidiaAmeer J1-0/+1
2023-11-01shader_recompiler: Align SSBO offsets to meet host requirementsAmeer J1-1/+1
2023-06-10shader_recompiler: translate f64 to f32 when unsupported on hostLiam1-0/+1
2023-06-10shader_recompiler: remove barriers in conditional control flow when device lacks supportLiam1-0/+1
2023-01-07Revert "shader_recompiler: Align SSBO offsets to meet host requirements"Liam1-1/+1
2023-01-05shader_recompiler: Align SSBO offsets to meet host requirementsBilly Laws1-1/+1
2023-01-01MacroHLE: Add HLE replacement for base vertex and base instance.Fernando Sahmkow1-1/+1
2022-12-01shader_recompiler: add gl_Layer translation GS for older hardwareLiam1-0/+1
2022-11-11ir/texture_pass: Use host_info instead of querying Settings::values (#9176)Morph1-1/+5
2022-09-20video_core: Generate mipmap texture by drawingFengChen1-0/+1
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
2022-03-20shader_recompiler: Reduce unused includesameerj1-3/+0
2021-11-16shader: Fix resolution scaling passReinUsesLisp1-0/+1
2021-07-23shader: Add int64 to int32 lowering passReinUsesLisp1-0/+1
2021-07-23shader: Fix VertexA Shaders.FernandoS271-1/+0
2021-07-23shader: Implement VertexA stageFernandoS271-0/+7
2021-07-23shader: Implement indexed attributesFernandoS271-1/+1
2021-07-23shader: Implement CAL inlining function callsReinUsesLisp1-13/+5
2021-07-23shader: Initial support for textures and TEXReinUsesLisp1-0/+2
2021-07-23spirv: Add lower fp16 to fp32 passReinUsesLisp1-0/+1
2021-07-23spirv: Initial bindings supportReinUsesLisp1-1/+3
2021-07-23shader: Support SSA loops on IRReinUsesLisp1-3/+5
2021-07-23shader: Constant propagation and global memory to storage bufferReinUsesLisp1-2/+4
2021-07-23shader: Initial instruction supportReinUsesLisp1-1/+0
2021-07-23shader: SSA and dominanceReinUsesLisp1-0/+9
2021-07-23shader: Initial recompiler workReinUsesLisp1-0/+16