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path: root/src/shader_recompiler/ir_opt/passes.h (follow)
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* MacroHLE: Add HLE replacement for base vertex and base instance.Fernando Sahmkow2023-01-011-1/+1
* shader_recompiler: add gl_Layer translation GS for older hardwareLiam2022-12-011-0/+1
* ir/texture_pass: Use host_info instead of querying Settings::values (#9176)Morph2022-11-111-1/+5
* video_core: Generate mipmap texture by drawingFengChen2022-09-201-0/+1
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* shader_recompiler: Reduce unused includesameerj2022-03-201-3/+0
* shader: Fix resolution scaling passReinUsesLisp2021-11-161-0/+1
* shader: Add int64 to int32 lowering passReinUsesLisp2021-07-231-0/+1
* shader: Fix VertexA Shaders.FernandoS272021-07-231-1/+0
* shader: Implement VertexA stageFernandoS272021-07-231-0/+7
* shader: Implement indexed attributesFernandoS272021-07-231-1/+1
* shader: Implement CAL inlining function callsReinUsesLisp2021-07-231-13/+5
* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-0/+2
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-0/+1
* spirv: Initial bindings supportReinUsesLisp2021-07-231-1/+3
* shader: Support SSA loops on IRReinUsesLisp2021-07-231-3/+5
* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-231-2/+4
* shader: Initial instruction supportReinUsesLisp2021-07-231-1/+0
* shader: SSA and dominanceReinUsesLisp2021-07-231-0/+9
* shader: Initial recompiler workReinUsesLisp2021-07-231-0/+16