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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
/
shader_recompiler
/
profile.h
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*
glasm: Use ARB_derivative_control conditionally
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
opengl: Declare fragment outputs even if they are not used
ReinUsesLisp
2021-07-23
1
-0
/
+4
*
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
2021-07-23
1
-0
/
+3
*
shader: Split profile and runtime information in separate structs
ReinUsesLisp
2021-07-23
1
-5
/
+8
*
shader: Add OpenGL shader profile options
ReinUsesLisp
2021-07-23
1
-0
/
+11
*
shader: Implement SR_Y_DIRECTION
FernandoS27
2021-07-23
1
-0
/
+2
*
spirv: Implement ViewportMask with NV_viewport_array2
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-23
1
-0
/
+16
*
spirv: Implement alpha test
ameerj
2021-07-23
1
-1
/
+14
*
shader: Implement transform feedbacks and define file format
ReinUsesLisp
2021-07-23
1
-0
/
+10
*
shader: Implement early Z tests
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
shader: Implement geometry shaders
ReinUsesLisp
2021-07-23
1
-0
/
+10
*
shader: Implement ATOM/S and RED
ameerj
2021-07-23
1
-0
/
+1
*
spirv: Guard against typeless image reads on unsupported devices
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
shader: Implement ViewportIndex
FernandoS27
2021-07-23
1
-0
/
+1
*
spirv: Add fixed pipeline point size
ReinUsesLisp
2021-07-23
1
-0
/
+3
*
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
2021-07-23
1
-0
/
+3
*
shader: Better interpolation and disabled attributes support
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
shader: Refactor PTP and other minor changes
ReinUsesLisp
2021-07-23
1
-1
/
+0
*
shader: Implement TLD4.PTP
FernandoS27
2021-07-23
1
-0
/
+1
*
shader: Implement NDC [-1, 1], attribute types and default varying initialization
ReinUsesLisp
2021-07-23
1
-0
/
+13
*
shader: Implement VOTE
ameerj
2021-07-23
1
-0
/
+2
*
shader: Implement DMNMX, DSET, DSETP
ameerj
2021-07-23
1
-0
/
+1
*
spirv: Implement VertexId and InstanceId, refactor code
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
spirv: Add SignedZeroInfNanPreserve logic
ameerj
2021-07-23
1
-0
/
+2
*
spirv: Fixes and Intel specific workarounds
ReinUsesLisp
2021-07-23
1
-0
/
+3
*
shader: Add denorm flush support
ReinUsesLisp
2021-07-23
1
-1
/
+8
*
shader: Primitive Vulkan integration
ReinUsesLisp
2021-07-23
1
-0
/
+13