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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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CMakeLists.txt
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Files
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*
video_core: Move surface declarations out of gl_rasterizer_cache
ReinUsesLisp
2018-10-30
1
-0
/
+2
*
video_core: Move OpenGL specific utils to its renderer
ReinUsesLisp
2018-10-29
1
-0
/
+2
*
gl_rasterizer: Implement quads topology
ReinUsesLisp
2018-10-04
1
-0
/
+2
*
Merge pull request #1290 from FernandoS27/shader-header
bunnei
2018-09-18
1
-0
/
+1
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\
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*
Implemented (Partialy) Shader Header
FernandoS27
2018-09-11
1
-0
/
+1
*
|
GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
Subv
2018-09-12
1
-0
/
+2
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/
*
video_core/CMakeLists: Add missing gl_buffer_cache.h
Lioncash
2018-09-06
1
-0
/
+1
*
renderer_opengl: Implement a buffer cache.
Markus Wick
2018-09-05
1
-0
/
+1
*
renderer_opengl: Implement a new shader cache.
bunnei
2018-08-28
1
-0
/
+2
*
video_core: Add RasterizerCache class for common cache management code.
bunnei
2018-08-28
1
-0
/
+1
*
gl_rasterizer: Implement texture format ASTC_2D_4X4.
bunnei
2018-06-18
1
-0
/
+2
*
GPU: Partially implemented the Maxwell DMA engine.
Subv
2018-06-12
1
-0
/
+2
*
renderer_opengl: Add gl_shader_manager class.
bunnei
2018-04-14
1
-0
/
+2
*
shader_bytecode: Add initial module for shader decoding.
bunnei
2018-04-14
1
-0
/
+1
*
GPU: Implemented a gpu macro interpreter.
Subv
2018-04-01
1
-0
/
+2
*
maxwell_to_gl: Add module and function for decoding VertexType.
bunnei
2018-03-27
1
-0
/
+1
*
Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.
Subv
2018-03-24
1
-0
/
+2
*
GPU: Preliminary work for texture decoding.
Subv
2018-03-24
1
-0
/
+3
*
renderer_gl: Port boilerplate rasterizer code over from Citra.
bunnei
2018-03-20
1
-0
/
+3
*
renderer_gl: Port over gl_shader_gen module from Citra.
bunnei
2018-03-20
1
-0
/
+2
*
renderer_gl: Port over gl_shader_decompiler module from Citra.
bunnei
2018-03-20
1
-0
/
+2
*
renderer_gl: Port over gl_rasterizer_cache module from Citra.
bunnei
2018-03-20
1
-0
/
+2
*
renderer_gl: Port over gl_stream_buffer module from Citra.
bunnei
2018-03-20
1
-0
/
+2
*
GPU: Move the GPU's class constructor and destructors to a cpp file.
Subv
2018-03-18
1
-0
/
+1
*
Make a GPU class in VideoCore to contain the GPU state.
Subv
2018-02-12
1
-0
/
+3
*
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.
Subv
2018-02-12
1
-0
/
+8
*
CMakeLists: Derive the source directory grouping from targets themselves
Lioncash
2018-01-18
1
-19
/
+15
*
Remove references to PICA and rasterizers in video_core
James Rowe
2018-01-13
1
-74
/
+1
*
pica/command_processor: build geometry pipeline and run geometry shader
wwylele
2017-08-19
1
-0
/
+2
*
SwRasterizer/Lighting: shorten file name
wwylele
2017-08-03
1
-2
/
+2
*
SwRasterizer/Lighting: move to its own file
wwylele
2017-08-02
1
-0
/
+2
*
CMake: Create INTERFACE targets for microprofile and nihstro
Yuri Kunde Schlesner
2017-05-28
1
-1
/
+1
*
CMake: Use IMPORTED target for libpng
Yuri Kunde Schlesner
2017-05-28
1
-3
/
+2
*
CMake: Correct inter-module dependencies and library visibility
Yuri Kunde Schlesner
2017-05-28
1
-5
/
+7
*
pica/swrasterizer: implement procedural texture
wwylele
2017-05-20
1
-0
/
+2
*
SWRasterizer: Move texturing functions to their own file
Yuri Kunde Schlesner
2017-02-13
1
-0
/
+2
*
SWRasterizer: Move framebuffer operation functions to their own file
Yuri Kunde Schlesner
2017-02-13
1
-0
/
+2
*
VideoCore: Move software rasterizer files to sub-directory
Yuri Kunde Schlesner
2017-02-13
1
-6
/
+6
*
VideoCore: Move Regs to its own file
Yuri Kunde Schlesner
2017-02-04
1
-0
/
+2
*
VideoCore: Split shader regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-0
/
+1
*
VideoCore: Split geometry pipeline regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-0
/
+1
*
VideoCore: Split lighting regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-0
/
+1
*
VideoCore: Split framebuffer regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-0
/
+1
*
VideoCore: Split texturing regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-0
/
+1
*
VideoCore: Split rasterizer regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-0
/
+1
*
Pica/Texture: Move part of ETC1 decoding to new file and cleanups
Yuri Kunde Schlesner
2017-02-04
1
-0
/
+2
*
VideoCore: Move LookupTexture out of debug_utils.h
Yuri Kunde Schlesner
2017-02-04
1
-16
/
+18
*
VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines
Yuri Kunde Schlesner
2017-01-26
1
-0
/
+2
*
VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h}
Yuri Kunde Schlesner
2017-01-26
1
-2
/
+2
*
VideoCore/Shader: Move DebugData to a separate file
Yuri Kunde Schlesner
2016-12-16
1
-0
/
+1
*
VideoCore: Convert x64 shader JIT to use Xbyak for assembly
Yuri Kunde Schlesner
2016-12-15
1
-0
/
+3
*
Remove TGA dumper
Jannik Vogel
2016-04-30
1
-1
/
+0
*
Refactor: Extract VertexLoader from command_processor.cpp.
Henrik Rydgard
2016-04-28
1
-0
/
+2
*
Add immediate mode vertex submission
Dwayne Slater
2016-03-03
1
-0
/
+1
*
pica: Add pica_types module and move float24 definition.
bunnei
2016-02-05
1
-0
/
+1
*
VideoCore: Unify interface to OpenGL and SW rasterizers
Yuri Kunde Schlesner
2015-12-08
1
-1
/
+4
*
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
bunnei
2015-10-22
1
-1
/
+2
*
Replace the previous OpenGL loader with a glad-generated 3.3 one
Yuri Kunde Schlesner
2015-08-30
1
-2
/
+1
*
Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.
bunnei
2015-08-16
1
-1
/
+1
*
x64: Refactor to remove fake interfaces and general cleanups.
bunnei
2015-08-16
1
-6
/
+4
*
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
bunnei
2015-08-16
1
-0
/
+10
*
Shader: Define a common interface for running vertex shader programs.
bunnei
2015-08-15
1
-0
/
+2
*
Shader: Move shader code to its own subdirectory, "shader".
bunnei
2015-08-15
1
-2
/
+2
*
GPU: Refactor "VertexShader" namespace to "Shader".
bunnei
2015-08-15
1
-2
/
+2
*
OpenGL: Make OpenGL object resource wrappers fully inline
Yuri Kunde Schlesner
2015-07-26
1
-1
/
+0
*
Move video_core/color.h to common/color.h
archshift
2015-05-30
1
-1
/
+0
*
Move video_core/math.h to common/vector_math.h
archshift
2015-05-30
1
-1
/
+0
*
Pica: Create 'State' structure and move state memory there.
bunnei
2015-05-23
1
-0
/
+1
*
OpenGL renderer
tfarley
2015-05-23
1
-1
/
+11
*
GPU: Added RGB565/RGB8 framebuffer support and various cleanups.
bunnei
2015-03-04
1
-0
/
+1
*
CMake cleanup
Yuri Kunde Schlesner
2014-09-01
1
-13
/
+26
*
Replace GLEW with a glLoadGen loader.
Yuri Kunde Schlesner
2014-09-01
1
-0
/
+2
*
Rewrite of OpenGL renderer, including OS X support
Kevin Hartman
2014-08-26
1
-4
/
+7
*
Pica: Add debug utility functions for dumping geometry data.
Tony Wasserka
2014-08-25
1
-0
/
+2
*
Pica: Add basic rasterizer.
Tony Wasserka
2014-08-12
1
-0
/
+2
*
Pica: Add triangle clipper.
Tony Wasserka
2014-08-12
1
-2
/
+4
*
Pica: Add primitive assembly stage.
Tony Wasserka
2014-08-12
1
-0
/
+2
*
Pica: Add vertex shader implementation.
Tony Wasserka
2014-08-12
1
-0
/
+2
*
Pica: Add command processor.
Tony Wasserka
2014-08-12
1
-2
/
+5
*
Video core: Add utility class for vector operations.
Tony Wasserka
2014-08-12
1
-1
/
+2
*
CMakeLists: rename HEADS, improved comments
archshift
2014-05-20
1
-2
/
+2
*
IT'S ALIVE!
archshift
2014-04-29
1
-1
/
+6
*
fixed a bunch of errors in CMakeLists
bunnei
2014-04-10
1
-3
/
+3
*
updated CMakeLists
bunnei
2014-04-10
1
-16
/
+2
*
added video_core project to solution
bunnei
2014-04-05
1
-0
/
+19