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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
/
video_core
/
macro
/
macro_hle.cpp
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Author
Age
Files
Lines
*
scope_exit: Make constexpr
FearlessTobi
2024-02-19
1
-4
/
+4
*
gl_rasterizer: Implement DrawTransformFeedback macro
Ameer J
2023-12-20
1
-2
/
+5
*
Macro HLE: Add DrawIndirectByteCount
Fernando Sahmkow
2023-09-23
1
-5
/
+30
*
Query Cachge: Fully rework Vulkan's query cache
Fernando Sahmkow
2023-09-23
1
-0
/
+24
*
MacroHLE: eliminate 2 rushed macros.
Fernando Sahmkow
2023-01-06
1
-42
/
+0
*
Video_core: Address feedback
Fernando Sahmkow
2023-01-04
1
-108
/
+248
*
video_core: fix build
Liam
2023-01-01
1
-1
/
+2
*
MacroHLE: Final cleanup and fixes.
Fernando Sahmkow
2023-01-01
1
-70
/
+28
*
DMAPusher: Improve collection of non executing methods
Fernando Sahmkow
2023-01-01
1
-0
/
+3
*
Revert Buffer cache changes and setup additional macros.
Fernando Sahmkow
2023-01-01
1
-7
/
+115
*
MacroHLE: Add HLE replacement for base vertex and base instance.
Fernando Sahmkow
2023-01-01
1
-59
/
+56
*
MacroHLE: Add Index Buffer size estimation.
Fernando Sahmkow
2023-01-01
1
-7
/
+13
*
MacroHLE: Refactor MacroHLE system.
Fernando Sahmkow
2023-01-01
1
-111
/
+334
*
MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect.
Fernando Sahmkow
2023-01-01
1
-16
/
+29
*
MacroHLE: Add MultidrawIndirect HLE Macro.
Fernando Sahmkow
2023-01-01
1
-26
/
+27
*
video_core: Implement maxwell3d draw manager and split draw logic
Feng Chen
2022-12-08
1
-52
/
+17
*
maxwell3d: full HLE for multi-layer clears
Liam
2022-11-17
1
-11
/
+5
*
maxwell3d: HLE multi-layer clear macro
Liam
2022-11-17
1
-1
/
+21
*
video_coare: Reimplementing the maxwell drawing trigger mechanism
FengChen
2022-10-21
1
-30
/
+17
*
Update 3D regs
Kelebek1
2022-10-07
1
-24
/
+24
*
MacroHLE: Add MultidrawIndirect HLE Macro.
Fernando Sahmkow
2022-10-02
1
-1
/
+62
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
video_core/macro_hle: Return unique_ptr directly from GetHLEProgram()
Lioncash
2022-01-25
1
-2
/
+2
*
video_core/macro_hle: Move impl class into cpp file
Lioncash
2022-01-25
1
-11
/
+19
*
video_core: Resolve more variable shadowing scenarios
Lioncash
2020-12-04
1
-3
/
+3
*
video_core: Initialize renderer with a GPU
ReinUsesLisp
2020-08-22
1
-3
/
+3
*
Merge pull request #4369 from lioncash/hle-macro
LC
2020-07-17
1
-10
/
+7
|
\
|
*
macro_hle: Remove unnecessary static keywords
Lioncash
2020-07-17
1
-7
/
+4
|
*
macro_hle: Remove unnecessary std::make_pair calls
Lioncash
2020-07-17
1
-3
/
+3
*
|
macro_hle: Simplify shift expression in HLE_771BB18C62444DA0()
Lioncash
2020-07-17
1
-2
/
+1
|
/
*
addressed issues
David Marcec
2020-06-24
1
-4
/
+6
*
clear mme draw mode
David Marcec
2020-06-24
1
-0
/
+3
*
Addressed issues
David Marcec
2020-06-24
1
-10
/
+10
*
Fix constbuffer for 0217920100488FF7
David Marcec
2020-06-24
1
-6
/
+6
*
Macro HLE support
David Marcec
2020-06-24
1
-0
/
+108