| Commit message (Expand) | Author | Files | Lines |
2024-02-27 | vk_rasterizer: flip scissor y on lower left origin mode (#13122) | liamwhite | 1 | -12/+17 |
2024-02-26 | renderer_opengl: declare geometry stream support in profile | Liam | 1 | -0/+1 |
2024-02-19 | scope_exit: Make constexpr | FearlessTobi | 1 | -2/+6 |
2024-02-09 | gpu: dependency-inject scaling/antialiasing filter state for capture layers | Liam | 5 | -14/+26 |
2024-02-09 | nvnflinger/gpu: implement applet capture | Liam | 8 | -23/+100 |
2024-02-09 | nvnflinger/gpu: implement blending | Liam | 1 | -0/+15 |
2024-02-09 | video_core: defensively program around unmapped device pointers | Liam | 1 | -4/+6 |
2024-02-05 | Buffer Cache: Refactor to use Range sets instead | Fernando Sahmkow | 1 | -1/+0 |
2024-02-04 | VideoCore: Move Slot Vector to Common | Fernando Sahmkow | 2 | -2/+2 |
2024-01-31 | nvnflinger/gpu: implement layer stack composition | Liam | 2 | -8/+8 |
2024-01-31 | renderer_opengl: implement layer stack composition | Liam | 9 | -290/+399 |
2024-01-31 | renderer_opengl: split up blit screen resources into antialias and window adapt passes | Liam | 10 | -227/+318 |
2024-01-31 | renderer_opengl: move out ownership of FSR resources | Liam | 3 | -100/+74 |
2024-01-31 | renderer_opengl: move out FSR shader source construction | Liam | 3 | -26/+23 |
2024-01-31 | renderer_opengl: split out FXAA | Liam | 4 | -21/+74 |
2024-01-31 | renderer_opengl: split out SMAA | Liam | 9 | -94/+192 |
2024-01-31 | renderer_opengl: isolate core presentation code | Liam | 5 | -577/+637 |
2024-01-31 | video_core: consistently account for resolution scaling when rendering | Liam | 5 | -22/+22 |
2024-01-31 | video_core: simplify accelerated surface fetch and crop handling between APIs | Liam | 6 | -189/+142 |
2024-01-19 | Core: Eliminate core/memory dependancies. | Fernando Sahmkow | 2 | -3/+2 |
2024-01-19 | Core: Clang format and other small issues. | Fernando Sahmkow | 4 | -8/+9 |
2024-01-19 | SMMU: Implement physical memory mirroring | Fernando Sahmkow | 1 | -4/+3 |
2024-01-19 | SMMU: Initial adaptation to video_core. | Fernando Sahmkow | 10 | -57/+61 |
2023-12-21 | shader_recompiler: use float image operations on load/store when required | Liam | 1 | -1/+1 |
2023-12-21 | gl_device: Remove AMD blacklists that are no longer applicable | Ameer J | 1 | -5/+6 |
2023-12-20 | gl_rasterizer: Less spammy log for unimplemented resets | Ameer J | 1 | -1/+1 |
2023-12-20 | gl_rasterizer: Implement DrawTransformFeedback macro | Ameer J | 6 | -0/+77 |
2023-12-19 | OpenGL: Add GL_PRIMITIVES_GENERATED and GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries | Ameer J | 3 | -21/+54 |
2023-12-19 | gl_rasterizer: Silence spammy logs | Ameer J | 1 | -6/+8 |
2023-12-19 | gl_buffer_cache: Reintroduce NV_vertex_buffer_unified_memory | Ameer J | 5 | -8/+60 |
2023-12-19 | shader_recompiler: ignore clip distances beyond driver support level | Liam | 1 | -0/+1 |
2023-12-16 | gl_buffer_cache: Fix tfb binding typo | Ameer J | 1 | -1/+1 |
2023-12-03 | renderer_opengl: remove srgb conversion logic | Liam | 3 | -9/+2 |
2023-12-03 | renderer_vulkan: do not recreate swapchain for srgb | Liam | 1 | -1/+2 |
2023-11-24 | vulkan_device: add names for more driverID enumeration values | Liam | 1 | -9/+9 |
2023-11-19 | gl_buffer_cache: Batch vertex/tfb buffer binding | Ameer J | 5 | -64/+36 |
2023-11-18 | gl_graphics_pipeline: GLASM: Fix transform feedback attribs buffer mode | Ameer J | 2 | -1/+6 |
2023-11-12 | renderer_vulkan: Introduce separate cmd buffer for uploads | GPUCode | 2 | -7/+17 |
2023-11-12 | Memory: Fix invalidation handling from the CPU/Services | Fernando Sahmkow | 1 | -1/+1 |
2023-11-01 | shader_recompiler: Align SSBO offsets in GlobalMemory functions | Ameer J | 1 | -0/+1 |
2023-11-01 | shader_recompiler: Align SSBO offsets to meet host requirements | Ameer J | 2 | -0/+5 |
2023-10-12 | Transition MSAA images to general layout without uploading data | Kelebek1 | 1 | -0/+2 |
2023-10-11 | Do not set rescaled flag when rescaling is disabled | Kelebek1 | 1 | -6/+8 |
2023-10-06 | Implement X8_D24 format | Kelebek1 | 1 | -0/+1 |
2023-09-23 | Query Cache: address issues | Fernando Sahmkow | 2 | -9/+18 |
2023-09-23 | Query Cachge: Fully rework Vulkan's query cache | Fernando Sahmkow | 4 | -12/+30 |
2023-08-27 | VideoCore: Implement DispatchIndirect | Fernando Sahmkow | 1 | -0/+11 |
2023-08-14 | gl_texture_cache: Enable async downloads | Ameer J | 5 | -9/+16 |
2023-08-14 | gl_buffer_cache: Enable async downloads | Ameer J | 4 | -9/+34 |
2023-08-14 | gl_staging_buffer_pool: Refactor allocation variables into a struct | Ameer J | 2 | -30/+28 |
2023-08-13 | gl_graphics_pipeline: Fix GLASM storage buffer detection | Ameer J | 1 | -2/+2 |
2023-08-13 | gl_graphics_pipeline: GLASM: Fix transform feedback with multiple buffers | Ameer J | 2 | -15/+1 |
2023-08-13 | Mark accelerted DMA destination buffers and images as GPU-modified | Kelebek1 | 1 | -1/+6 |
2023-08-06 | Revert "HACK: Avoid swizzling and reuploading ASTC image every frame" | Ameer J | 1 | -8/+1 |
2023-08-06 | HACK: Avoid swizzling and reuploading ASTC image every frame | Ameer J | 1 | -1/+8 |
2023-08-06 | gl | Ameer J | 1 | -0/+1 |
2023-08-05 | gl_device: Filter more specifically for slow ASTC | lat9nq | 1 | -1/+42 |
2023-08-03 | Fix shader dumps with nvdisasm | Kelebek1 | 1 | -4/+6 |
2023-07-21 | settings,opengl,yuzu-qt: Fix AA, Filter maximums | lat9nq | 1 | -1/+1 |
2023-07-21 | settings,general: Rename non-confirming enums | lat9nq | 5 | -18/+18 |
2023-07-21 | settings,video_core: Consolidate ASTC decoding options | lat9nq | 1 | -4/+4 |
2023-07-19 | general: Silence -Wshadow{,-uncaptured-local} warnings | lat9nq | 2 | -11/+12 |
2023-06-28 | Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU | Fernando Sahmkow | 2 | -10/+28 |
2023-06-26 | OpenGL: Limit lmem warmup to NVIDIA | ameerj | 3 | -4/+15 |
2023-06-26 | shaders: Track local memory usage | ameerj | 5 | -2/+18 |
2023-06-26 | OpenGL: Add Local Memory warmup shader | ameerj | 3 | -1/+14 |
2023-06-22 | Remove memory allocations in some hot paths | Kelebek1 | 1 | -1/+3 |
2023-06-16 | video_core: Use sampler IDs instead pointers in the pipeline config | Wollnashorn | 2 | -9/+22 |
2023-06-15 | video_core: Fallback to default anisotropy instead to 1x anisotropy | Wollnashorn | 3 | -7/+9 |
2023-06-15 | video_core: Fixed compilation errors because of name shadowing | Wollnashorn | 1 | -6/+6 |
2023-06-15 | video_core: Add per-image anisotropy heuristics (format & mip count) | Wollnashorn | 3 | -36/+70 |
2023-06-15 | video_core: preallocate fewer IR blocks | Liam | 1 | -3/+3 |
2023-06-13 | buffer_cache_base: Specify buffer type in HostBindings | Morph | 2 | -12/+13 |
2023-06-10 | shader_recompiler: translate f64 to f32 when unsupported on host | Liam | 1 | -0/+1 |
2023-06-10 | shader_recompiler: remove barriers in conditional control flow when device lacks support | Liam | 3 | -0/+7 |
2023-06-08 | Combine vertex/transform feedback buffer binding into a single call | Kelebek1 | 2 | -1/+21 |
2023-06-03 | core: frontend: Refactor GraphicsContext to its own module. | bunnei | 1 | -0/+1 |
2023-05-28 | gl_texture_cache: Fix ASTC CPU decoding with compression disabled | ameerj | 1 | -2/+7 |
2023-05-28 | gl_staging_buffers: Optimization to reduce fence waiting | ameerj | 2 | -4/+22 |
2023-05-28 | OpenGL: Make use of persistent buffer maps in buffer cache downloads | ameerj | 11 | -196/+290 |
2023-05-27 | Move buffer bindings to per-channel state | Kelebek1 | 1 | -1/+1 |
2023-05-23 | textures: add BC1 and BC3 compressors and recompression setting | Liam | 1 | -2/+29 |
2023-05-23 | renderer_vulkan: barrier attachment feedback loops | Liam | 1 | -0/+4 |
2023-05-09 | Texture Cache: Fix ASTC textures | Fernando Sahmkow | 1 | -1/+1 |
2023-05-07 | Texture cache: Only force flush the dma downloads | Fernando Sahmkow | 1 | -1/+1 |
2023-05-07 | GPU: Add Reactive flushing | Fernando Sahmkow | 2 | -0/+24 |
2023-05-06 | Log object names with debug renderer, add a GPU address to ImageViews | Kelebek1 | 3 | -6/+7 |
2023-05-03 | GPU: implement missing ASTC | Fernando Sahmkow | 2 | -0/+6 |
2023-04-29 | Texture Cache: Release stagging buffers on tick frame | Fernando Sahmkow | 2 | -8/+16 |
2023-04-29 | Buffer Cache: Fully rework the buffer cache. | Fernando Sahmkow | 2 | -0/+13 |
2023-04-29 | Accelerate DMA: Use texture cache async downloads to perform the copies | Fernando Sahmkow | 1 | -3/+3 |
2023-04-29 | TextureCache: refactor DMA downloads to allow multiple buffers. | Fernando Sahmkow | 3 | -20/+26 |
2023-04-23 | QueryCache: rework async downloads. | Fernando Sahmkow | 3 | -9/+11 |
2023-04-23 | Fence Manager: implement async fence management in a sepparate thread. | Fernando Sahmkow | 1 | -1/+11 |
2023-04-08 | video_core: Enable ImageGather with subpixel offset on Intel | Wollnashorn | 3 | -7/+5 |
2023-04-08 | shader_recompiler: Add subpixel offset for correct rounding at `ImageGather` | Wollnashorn | 3 | -0/+7 |
2023-03-12 | general: fix spelling mistakes | Liam | 2 | -3/+3 |
2023-03-12 | video_core: Fix ogl status error when draw_texture | FengChen | 2 | -2/+2 |
2023-03-09 | OpenGL: Prefer glClientWaitSync for OGLSync objects | ameerj | 5 | -10/+16 |
2023-03-07 | gl_rasterizer: Implement AccelerateDMA DmaBufferImageCopy | ameerj | 2 | -9/+52 |
2023-03-07 | Refactor AccelerateDMA code | ameerj | 2 | -7/+23 |
2023-03-05 | Engines: Implement Accelerate DMA Texture. | Fernando Sahmkow | 1 | -0/+10 |
2023-03-04 | Check all swizzle components for red, not just [0], pass float border color rather than int | Kelebek1 | 1 | -5/+8 |
2023-02-23 | configuration: Add async ASTC decode setting | ameerj | 1 | -3/+14 |
2023-02-14 | remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency | arades79 | 4 | -8/+6 |
2023-02-14 | add static lifetime to constexpr values to force compile time evaluation where possible | arades79 | 4 | -6/+8 |
2023-02-11 | texture_cache: OpenGL: Implement MSAA uploads and copies | ameerj | 4 | -2/+53 |
2023-01-30 | gl_compute_pipeline: Force context flush when loading shader cache | ameerj | 4 | -7/+37 |
2023-01-30 | gl_graphics_pipeline: Force context flush when loading shader cache | ameerj | 4 | -9/+12 |
2023-01-26 | video_core/opengl: Add FSR upscaling filter to the OpenGL renderer | Wollnashorn | 4 | -18/+219 |
2023-01-08 | VideoCore: Fix OGL cache invalidation. | Fernando Sahmkow | 1 | -0/+4 |
2023-01-07 | Revert "Vulkan, OpenGL: Hook up storage buffer alignment code" | Liam | 2 | -5/+0 |
2023-01-06 | opengl: Sanitize antialiasing config | Narr the Reg | 1 | -1/+7 |
2023-01-05 | Vulkan, OpenGL: Hook up geometry shader passthrough emulation | Billy Laws | 1 | -0/+1 |
2023-01-05 | Vulkan, OpenGL: Hook up storage buffer alignment code | Billy Laws | 2 | -0/+5 |
2023-01-05 | video_core: Implement opengl/vulkan draw_texture | Feng Chen | 6 | -113/+193 |
2023-01-05 | video_core: Implement maxwell3d draw texture method | Feng Chen | 2 | -0/+97 |
2023-01-04 | Video_core: Address feedback | Fernando Sahmkow | 1 | -9/+9 |
2023-01-04 | Texture Cache: Implement async texture downloads. | Fernando Sahmkow | 1 | -0/+2 |
2023-01-03 | ShaderCompiler: Inline driver specific constants. | Fernando Sahmkow | 1 | -1/+1 |
2023-01-01 | MacroHLE: Final cleanup and fixes. | Fernando Sahmkow | 1 | -2/+1 |
2023-01-01 | Rasterizer: Setup skeleton for Host Conditional rendering | Fernando Sahmkow | 2 | -0/+16 |
2023-01-01 | RasterizerMemory: Add filtering for flushing/invalidation operations. | Fernando Sahmkow | 2 | -22/+42 |
2023-01-01 | MacroHLE: Add OpenGL Support | Fernando Sahmkow | 4 | -38/+94 |
2022-12-14 | Vulkan: Add support for VK_EXT_depth_clip_control. | FernandoS27 | 1 | -0/+1 |
2022-12-13 | gl_device: Use a more robust way to use strict context mode | Alexander Orzechowski | 3 | -8/+7 |
2022-12-13 | renderer_opengl: refactor context acquire | Liam | 4 | -34/+58 |
2022-12-08 | video_core: Integrate SMAA | Liam | 2 | -20/+119 |
2022-12-08 | video_core: The draw manager manages whether Clear is required. | FengChen | 1 | -3/+0 |
2022-12-08 | video_core: Implement maxwell3d draw manager and split draw logic | Feng Chen | 2 | -9/+13 |
2022-12-01 | shader_recompiler: add gl_Layer translation GS for older hardware | Liam | 1 | -4/+33 |
2022-11-24 | GPU: Implement additional render target formats. | Fernando Sahmkow | 1 | -0/+1 |
2022-11-24 | Fermi2D: Rework blit engine and add a software blitter. | Fernando Sahmkow | 1 | -2/+1 |
2022-11-23 | general: fix compile for Apple Clang | Liam | 2 | -1/+1 |
2022-11-17 | maxwell3d: full HLE for multi-layer clears | Liam | 2 | -2/+2 |
2022-11-15 | video_core: Reimplement inline index buffer binding | Feng Chen | 2 | -14/+0 |
2022-11-14 | Add break for default cases | Kyle Kienapfel | 2 | -0/+3 |
2022-11-11 | Fix regs regression with OpenGL two-sided stencil, and re-add data invalidation reg | Kelebek1 | 1 | -1/+1 |
2022-11-11 | ir/texture_pass: Use host_info instead of querying Settings::values (#9176) | Morph | 3 | -3/+4 |
2022-11-07 | video_core: Fix few issues in Tess stage | FengChen | 1 | -1/+2 |
2022-11-04 | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen | 3 | -16/+13 |
2022-10-22 | video_core: Implement maxwell inline_index method | FengChen | 2 | -0/+14 |
2022-10-21 | video_coare: Reimplementing the maxwell drawing trigger mechanism | FengChen | 2 | -4/+3 |
2022-10-13 | renderer_(opengl/vulkan): Fix tessellation clockwise parameter | Morph | 1 | -2/+2 |
2022-10-10 | Fix stencil func registers, make clip control equivalent to how it was before, but surely wrong. | Kelebek1 | 2 | -14/+17 |
2022-10-07 | Update 3D regs | Kelebek1 | 6 | -264/+296 |
2022-10-06 | state_tracker: workaround channel setup for homebrew | Liam | 2 | -1/+2 |
2022-10-06 | VideoCore: Implement formats needed for N64 emulation. | Fernando Sahmkow | 1 | -1/+1 |
2022-10-06 | DMA & InlineToMemory Engines Rework. | bunnei | 2 | -2/+2 |
2022-10-06 | Shader Decompiler: Check for shift when deriving composite samplers. | Fernando Sahmkow | 2 | -4/+6 |
2022-10-06 | OpenGL: Fix TickWork | Fernando Sahmkow | 1 | -0/+4 |
2022-10-06 | VideoCore: Refactor fencing system. | Fernando Sahmkow | 4 | -30/+16 |
2022-10-06 | NVDRV: Further refactors and eliminate old code. | Fernando Sahmkow | 1 | -4/+0 |
2022-10-06 | Texture cache: Fix the remaining issues with memory mnagement and unmapping. | Fernando Sahmkow | 2 | -3/+3 |
2022-10-06 | VideoCore: Fix channels with disk pipeline/shader cache. | Fernando Sahmkow | 6 | -42/+49 |
2022-10-06 | OpenGl: Implement Channels. | Fernando Sahmkow | 5 | -112/+176 |
2022-10-06 | VideoCore: implement channels on gpu caches. | Fernando Sahmkow | 7 | -43/+35 |
2022-10-06 | Texture Cache: Add ASTC 10x5 Format. | Fernando Sahmkow | 1 | -0/+2 |
2022-10-04 | common: remove "yuzu:" prefix from thread names | Liam | 1 | -1/+1 |
2022-09-20 | video_core: Fix legacy to generic location unpaired | FengChen | 1 | -0/+1 |
2022-09-20 | video_core: Generate mipmap texture by drawing | FengChen | 3 | -1/+22 |
2022-09-10 | Align index buffe size when vertex_buffer_unified_memory enable | FengChen | 1 | -1/+1 |
2022-08-31 | (shader/pipeline)_cache: Raise shader/pipeline cache version | Morph | 1 | -1/+1 |
2022-08-25 | video_code: support rectangle texture | FengChen | 1 | -4/+5 |
2022-08-20 | video_core: support framebuffer crop rect top not zero | vonchenplus | 1 | -6/+13 |
2022-07-30 | renderer_opengl: delete shader source after linking | Liam | 1 | -0/+1 |
2022-07-30 | video_core: stop waiting for shader compilation on user cancel | Liam | 1 | -1/+1 |
2022-07-27 | chore: make yuzu REUSE compliant | Andrea Pappacoda | 8 | -24/+16 |
2022-07-06 | renderer_(gl/vk): Implement ASTC_10x6_UNORM | Morph | 1 | -0/+1 |
2022-06-14 | common: Change semantics of UNREACHABLE to unconditionally crash | Liam | 6 | -32/+32 |
2022-05-07 | OpenGL: implement face flips according to NDC | Liam | 1 | -4/+3 |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 27 | -81/+54 |
2022-04-14 | video_core: implement formats for N64 emulation | Fernando Sahmkow | 2 | -0/+28 |
2022-04-07 | video_core: Replace lock_guard with scoped_lock | Merry | 2 | -3/+3 |
2022-04-07 | OpenGL: fix S8D24 to ABGR8 conversions | Liam | 4 | -4/+39 |
2022-04-04 | OpenGL: fix cropping | Liam | 3 | -1/+10 |
2022-04-04 | OpenGL: propagate face flip condition | Liam | 1 | -4/+10 |
2022-04-04 | OpenGL: flip front faces if Z scale is inverted | Liam | 1 | -2/+3 |
2022-04-01 | GPU Garbage Collection: Fix regressions. | Fernando Sahmkow | 1 | -1/+1 |
2022-03-29 | gl_rasterizer: Avoid scenario locking already owned mutex | ameerj | 1 | -3/+3 |
2022-03-26 | Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory." | bunnei | 1 | -5/+1 |
2022-03-25 | Texture Cache: Add Cached CPU system. | Fernando Sahmkow | 1 | -1/+5 |
2022-03-25 | GC: Address Feedback. | Fernando Sahmkow | 6 | -23/+32 |
2022-03-25 | hle: nvflinger: Migrate android namespace -> Service::android. | bunnei | 2 | -6/+6 |
2022-03-25 | hle: nvflinger: Move PixelFormat to its own header. | bunnei | 2 | -6/+6 |
2022-03-25 | Garbage Collection: Final tuning. | Fernando Sahmkow | 2 | -3/+3 |
2022-03-25 | Buffer Cache: Tune to the levels of the new GC. | Fernando Sahmkow | 2 | -0/+30 |
2022-03-25 | Garbage Collection: Redesign the algorithm to do a better use of memory. | Fernando Sahmkow | 2 | -3/+22 |
2022-03-19 | video_core: Reduce unused includes | ameerj | 15 | -41/+2 |
2022-03-18 | general: Reduce core.h includes | ameerj | 1 | -1/+0 |
2022-03-06 | gl_graphics_pipeline: Improve shader builder synchronization using fences (#7969) | Ameer J | 2 | -21/+32 |
2022-02-27 | gl_fence_manager: Minor optimization to signal querying | ameerj | 1 | -2/+1 |
2022-02-25 | maxwell_to_(gl/vk): Add 11_11_10 float vertex format | Morph | 1 | -0/+2 |
2022-02-02 | general: Replace NonCopyable struct with equivalents | Lioncash | 1 | -13/+37 |
2022-02-01 | Rasterizer: Refactor inlineToMemory. | Fernando Sahmkow | 2 | -3/+4 |
2022-01-29 | Rasterizer: Implement Inline2Memory Acceleration. | Fernando Sahmkow | 2 | -0/+23 |
2022-01-04 | ShaderDecompiler: Add a debug option to dump the game's shaders. | Fernando Sahmkow | 1 | -1/+10 |
2021-12-30 | glsl: Add boolean reference workaround | ameerj | 3 | -0/+7 |
2021-12-30 | glsl_context_get_set: Add alternative cbuf type for broken drivers | ameerj | 3 | -7/+8 |
2021-12-24 | vk_texture_cache: Fix invalidated pointer access | ameerj | 2 | -2/+4 |
2021-12-18 | Address format clang | vonchenplus | 1 | -1/+1 |
2021-12-05 | renderer_opengl: Minor refactoring of filter selection | ameerj | 1 | -30/+20 |
2021-12-05 | blit_image: Refactor upscale factors usage | ameerj | 1 | -1/+1 |
2021-11-20 | TextureCache: Refactor and fix linux compiling. | Fernando Sahmkow | 1 | -4/+2 |
2021-11-20 | TextureCache: Implement buffer copies on Vulkan. | Fernando Sahmkow | 2 | -4/+7 |
2021-11-19 | Implement convert legacy to generic | Feng Chen | 1 | -0/+3 |
2021-11-18 | gl_texture_cache: Round format conversion PBO to next power of 2 | ameerj | 1 | -1/+5 |
2021-11-17 | renderer_opengl: Implement S8_UINT stencil format | Morph | 3 | -6/+25 |
2021-11-17 | Fix image update/download error when width too small | Feng Chen | 2 | -10/+18 |
2021-11-17 | texture_cache: Use pixel format conversion when supported by the runtime | ameerj | 2 | -0/+9 |
2021-11-17 | gl_texture_cache: Make FormatConversionPass more generic | ameerj | 1 | -7/+12 |
2021-11-17 | gl_texture_cache: Rename BGRCopyPass to FormatConversionPass | ameerj | 2 | -21/+18 |
2021-11-17 | TextureCache: OGL query device memory if possible. | FernandoS27 | 2 | -2/+14 |
2021-11-17 | TextureCache: Fix OGL cleaning | Fernando Sahmkow | 2 | -0/+20 |
2021-11-16 | TextureCache: Add automatic anisotropic filtering and refactor code. | Fernando Sahmkow | 1 | -7/+1 |
2021-11-16 | TextureCache: Make a better Anisotropic setter. | Fernando Sahmkow | 1 | -1/+8 |
2021-11-16 | Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. | FernandoS27 | 1 | -2/+3 |
2021-11-16 | gl_resource_manager: Ensure non EXT_framebuffer objects are created | ameerj | 2 | -13/+8 |
2021-11-16 | OpenGL: Fix viewport/Scissor scaling on downscaling. | FernandoS27 | 1 | -6/+28 |
2021-11-16 | Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan | Marshall Mohror | 1 | -2/+3 |
2021-11-16 | gl_rasterizer: Fix ScissorTest and Clear when scaling | ameerj | 1 | -10/+6 |
2021-11-16 | gl_texture_cache: Simplify scaling procedures | ameerj | 2 | -57/+28 |
2021-11-16 | OpenGlTextureCache: Fix state invalidation on rescaling. | Fernando Sahmkow | 2 | -0/+15 |
2021-11-16 | OpenGL: fix FXAA with scaling | Marshall Mohror | 2 | -9/+31 |
2021-11-16 | OpenGL: Implement FXAA | Marshall Mohror | 3 | -35/+80 |
2021-11-16 | QtGUI: Add buttton to toggle the filter. | FernandoS27 | 1 | -0/+1 |
2021-11-16 | VideoCore: Add gaussian filtering. | FernandoS27 | 2 | -0/+6 |
2021-11-16 | Texture Cache: fix memory managment and optimize scaled downloads, uploads. | Fernando Sahmkow | 2 | -7/+21 |
2021-11-16 | Texture Cache: Fix downscaling and correct memory comsumption. | Fernando Sahmkow | 2 | -12/+33 |
2021-11-16 | Presentation: add Nearest Neighbor filter. | Fernando Sahmkow | 2 | -1/+19 |
2021-11-16 | Texture Cache: Rescale conversions between depth and color | FernandoS27 | 1 | -1/+1 |
2021-11-16 | Texture cache: Fix memory consumption and ignore rating when a depth texture is rendered. | Fernando Sahmkow | 1 | -2/+8 |
2021-11-16 | video_core: Refactor resolution scale function | ameerj | 1 | -6/+2 |
2021-11-16 | gl_texture_cache: Disable scissor test when scaling textures | ameerj | 1 | -0/+8 |
2021-11-16 | video_core: Misc resolution scaling related refactoring | ameerj | 3 | -25/+21 |
2021-11-16 | gl_texture_cache: Fix BGR pbo size for scaled textures | ameerj | 1 | -11/+10 |
2021-11-16 | gl_texture_cache: Fix scaling backup logic | ameerj | 2 | -20/+16 |
2021-11-16 | vk_texture_cache: Use nearest neighbor scaling when available | ameerj | 1 | -27/+0 |
2021-11-16 | gl_texture_cache: Fix depth and integer format scaling blits | ameerj | 2 | -16/+61 |
2021-11-16 | gl_texture_cache/rescaling_pass: minor cleanup | ameerj | 2 | -4/+2 |
2021-11-16 | gl_texture_cache: Simplify scaling | ameerj | 2 | -31/+39 |
2021-11-16 | Renderers: Unify post processing filter shaders | ameerj | 1 | -5/+4 |
2021-11-16 | gl_texture_cache: fix scaling on upload | ameerj | 1 | -0/+7 |
2021-11-16 | Renderer: Implement Bicubic and ScaleForce filters. | Fernando Sahmkow | 2 | -3/+28 |
2021-11-16 | shader, video_core: Fix GCC build errors | ameerj | 1 | -3/+0 |
2021-11-16 | shader: Properly scale image reads and add GL SPIR-V support | ReinUsesLisp | 3 | -19/+39 |
2021-11-16 | shader: Properly blacklist and scale image loads | ReinUsesLisp | 2 | -2/+2 |
2021-11-16 | texture_cache: Add getter to query if image view is rescaled | ReinUsesLisp | 2 | -4/+2 |
2021-11-16 | gl_texture_cache: Fix scaling blits | ReinUsesLisp | 1 | -20/+12 |
2021-11-16 | glsl/glasm: Pass and use scaling parameters in shaders | ReinUsesLisp | 3 | -21/+40 |
2021-11-16 | gl_rasterizer: Properly scale viewports and scissors | ReinUsesLisp | 1 | -23/+24 |
2021-11-16 | gl_texture_cache: Fix multi layered texture Scale | ameerj | 1 | -11/+15 |
2021-11-16 | gl_compute_pipeline: Add downscale factor to shader uniforms | ameerj | 1 | -0/+9 |
2021-11-16 | gl_rasterizer: Fix rescale dirty state checking | ameerj | 1 | -4/+9 |
2021-11-16 | gl_graphics_pipeline: Add downscale factor to shader uniforms | ameerj | 1 | -1/+14 |
2021-11-16 | texture_cache: Simplify image view queries and blacklisting | ReinUsesLisp | 4 | -43/+50 |
2021-11-16 | OpenGL: set linear mag filter when blitting a downscaled image. | Fernando Sahmkow | 1 | -0/+1 |
2021-11-16 | opengl: Use Shader::NumDescriptors when possible | ReinUsesLisp | 3 | -46/+20 |
2021-11-16 | gl_texture_cache: Simplify rescaling | ameerj | 2 | -19/+15 |
2021-11-16 | gl_texture_cache: Implement ScaleDown | ameerj | 2 | -26/+36 |
2021-11-16 | gl_texture_cache: Rescale fixes for multi-layered textures | ameerj | 2 | -16/+32 |
2021-11-16 | renderer_gl: Resolution scaling fixes | ameerj | 3 | -61/+107 |
2021-11-16 | Texture Cache: More rescaling fixes. | Fernando Sahmkow | 1 | -2/+2 |
2021-11-16 | gl_texture_cache: WIP texture rescale | ameerj | 2 | -3/+69 |
2021-11-16 | Texture Cache: Implement Vulkan UpScaling & DownScaling | Fernando Sahmkow | 1 | -4/+6 |
2021-11-16 | VideoCore: Initial Setup for the Resolution Scaler. | Fernando Sahmkow | 2 | -0/+24 |
2021-11-01 | gl_rasterizer: Remove unused includes | Morph | 1 | -4/+2 |
2021-10-29 | gl_device: Force GLASM on NVIDIA drivers 495-496 | lat9nq | 1 | -0/+15 |
2021-10-17 | settings: Remove std::chrono usage | ameerj | 1 | -0/+1 |
2021-10-03 | gpu: Migrate implementation to the cpp file | ameerj | 2 | -0/+2 |
2021-09-20 | buffer_cache: Minor fixes | ameerj | 1 | -2/+1 |
2021-09-17 | host_shaders: Remove opengl_copy_bgra.comp | ameerj | 2 | -3/+0 |
2021-09-17 | gl_texture_cache: Migrate BGRCopyPass from util_shaders | ameerj | 4 | -42/+48 |
2021-09-16 | util_shaders: Unify BGRA copy passes | ameerj | 5 | -82/+36 |
2021-09-14 | renderers: Log total pipeline count | Morph | 1 | -0/+2 |
2021-08-30 | structured_control_flow: Conditionally invoke demote reorder pass | ameerj | 2 | -0/+5 |
2021-08-07 | texture_cache: Address ameerj's review | yzct12345 | 1 | -0/+1 |
2021-08-05 | texture_cache: Don't change copyright year | yzct12345 | 1 | -1/+1 |
2021-08-05 | texture_cache: Address ameerj's review | yzct12345 | 4 | -4/+4 |
2021-08-05 | texture_cache: Split templates out | yzct12345 | 2 | -4/+11 |
2021-08-01 | astc_decoder: Reduce workgroup size | ameerj | 1 | -2/+2 |
2021-08-01 | astc_decoder: Compute offset swizzles in-shader | ameerj | 1 | -9/+7 |
2021-08-01 | astc_decoder: Optimize the use EncodingData | ameerj | 2 | -10/+4 |
2021-07-29 | renderers: Add explicit invert_y bool to screenshot callback | ameerj | 1 | -1/+1 |
2021-07-27 | gl_shader_cache: Remove unused variable | Lioncash | 1 | -1/+0 |
2021-07-24 | renderer_base: Removed redundant settings | ameerj | 1 | -6/+4 |
2021-07-23 | Revert "renderers: Disable async shader compilation" | ReinUsesLisp | 1 | -4/+2 |
2021-07-23 | opengl: Fix asynchronous shaders | ReinUsesLisp | 2 | -4/+33 |
2021-07-23 | shader_environment: Receive cache version from outside | ReinUsesLisp | 1 | -3/+7 |
2021-07-23 | shader: Fix disabled attribute default values | ameerj | 1 | -1/+1 |
2021-07-23 | gl_device: Simplify GLASM setting logic | ameerj | 1 | -15/+8 |
2021-07-23 | renderer_opengl: Use ARB_separate_shader_objects | ReinUsesLisp | 9 | -116/+154 |
2021-07-23 | glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE | ameerj | 1 | -0/+1 |
2021-07-23 | gl_shader_cache: Properly implement asynchronous shaders | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | renderers: Fix clang formatting | ameerj | 1 | -1/+1 |
2021-07-23 | renderers: Disable async shader compilation | ameerj | 1 | -2/+4 |
2021-07-23 | shader: Ignore global memory ops on devices lacking int64 support | ameerj | 1 | -0/+1 |
2021-07-23 | gl_shader_cache: Fixes for async shaders | ameerj | 2 | -2/+25 |
2021-07-23 | emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia | ReinUsesLisp | 1 | -0/+1 |
2021-07-23 | vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Fix disabled and unwritten attributes and varyings | ReinUsesLisp | 1 | -15/+20 |
2021-07-23 | video_core: Enable GL SPIR-V shaders | lat9nq | 7 | -38/+105 |
2021-07-23 | general: Add setting shader_backend | lat9nq | 1 | -4/+6 |
2021-07-23 | glasm: Add passthrough geometry shader support | ReinUsesLisp | 3 | -1/+7 |
2021-07-23 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | 1 | -3/+4 |
2021-07-23 | shader: Unify shader stage types | ReinUsesLisp | 5 | -17/+16 |
2021-07-23 | shader: Emulate 64-bit integers when not supported | ReinUsesLisp | 3 | -1/+7 |
2021-07-23 | gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | gl_graphics_pipeline: Inline hash and operator== key functions | ReinUsesLisp | 2 | -12/+8 |
2021-07-23 | gl_shader_cache: Check previous pipeline before checking hash map | ReinUsesLisp | 4 | -27/+40 |
2021-07-23 | gl_graphics_pipeline: Port optimizations from Vulkan pipelines | ReinUsesLisp | 2 | -57/+141 |
2021-07-23 | shaders: Allow shader notify when async shaders is disabled | ameerj | 1 | -4/+4 |
2021-07-23 | shader: Properly manage attributes not written from previous stages | ReinUsesLisp | 1 | -1/+10 |
2021-07-23 | shader: Split profile and runtime info headers | ReinUsesLisp | 1 | -0/+1 |
2021-07-23 | shader: Add support for native 16-bit floats | ReinUsesLisp | 2 | -4/+11 |
2021-07-23 | shader: Rename maxwell/program.h to translate_program.h | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | glsl: Address rest of feedback | ameerj | 4 | -17/+22 |
2021-07-23 | glsl: Conditionally use fine/coarse derivatives based on device support | ameerj | 1 | -0/+1 |
2021-07-23 | glsl: Cleanup/Address feedback | ameerj | 1 | -0/+2 |
2021-07-23 | gl_shader_cache: Implement async shaders | ameerj | 6 | -107/+153 |
2021-07-23 | glsl: Add stubs for sparse queries and variable aoffi when not supported | ameerj | 3 | -0/+8 |
2021-07-23 | gl_shader_cache: Remove const from pipeline source arguments | ameerj | 4 | -6/+6 |
2021-07-23 | gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor | ameerj | 5 | -76/+79 |
2021-07-23 | glsl: Address more feedback. Implement indexed texture reads | ameerj | 1 | -3/+3 |
2021-07-23 | gl_rasterizer: Add texture fetch barrier for fragments | ameerj | 1 | -1/+1 |
2021-07-23 | glsl: Implement fswzadd | ameerj | 1 | -0/+1 |
2021-07-23 | glsl: Rebase fixes | ameerj | 2 | -3/+5 |
2021-07-23 | glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported | ameerj | 1 | -0/+1 |
2021-07-23 | glsl: skip gl_ViewportIndex write if device does not support it | ameerj | 1 | -0/+1 |
2021-07-23 | glsl: Implement transform feedback | ameerj | 1 | -5/+13 |
2021-07-23 | glsl: Implement VOTE for subgroup size potentially larger | ameerj | 3 | -1/+7 |
2021-07-23 | glsl: Implement some attribute getters and setters | ameerj | 1 | -1/+0 |
2021-07-23 | glsl: Query GL Device for FP16 extension support | ameerj | 3 | -0/+14 |
2021-07-23 | glsl: Fixup build issues | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | glsl: Initial backend | ameerj | 1 | -2/+5 |
2021-07-23 | shader: Reorder shader cache directories | ReinUsesLisp | 1 | -8/+5 |
2021-07-23 | gl_buffer_cache: Use unorm internal formats for snorm texture buffer views | ameerj | 1 | -1/+24 |
2021-07-23 | buffer_cache: Fix copy based uniform bindings tracking | ReinUsesLisp | 1 | -5/+7 |
2021-07-23 | gl_texture_cache: Create image storage views | ReinUsesLisp | 4 | -38/+126 |
2021-07-23 | gl_shader_util: Move shader utility code to a separate file | ReinUsesLisp | 7 | -245/+106 |
2021-07-23 | gl_shader_cache: Store workers in shader cache object | ReinUsesLisp | 2 | -58/+78 |
2021-07-23 | shader: Fix VertexA Shaders. | FernandoS27 | 1 | -5/+21 |
2021-07-23 | glasm: Use ARB_derivative_control conditionally | ReinUsesLisp | 3 | -0/+7 |
2021-07-23 | buffer_cache: Reduce uniform buffer size from shader usage | ReinUsesLisp | 4 | -12/+17 |
2021-07-23 | opengl: Declare fragment outputs even if they are not used | ReinUsesLisp | 1 | -0/+2 |
2021-07-23 | buffer_cache: Mark uniform buffers as dirty if any enable bit changes | ReinUsesLisp | 2 | -1/+4 |
2021-07-23 | shader: Handle host exceptions | ReinUsesLisp | 3 | -21/+31 |
2021-07-23 | glasm: Prepare XFB from state instead of global registers | ReinUsesLisp | 1 | -4/+2 |
2021-07-23 | glasm: Use storage buffers instead of global memory when possible | ReinUsesLisp | 11 | -67/+120 |
2021-07-23 | gl_shader_cache: Add disk shader cache | ReinUsesLisp | 3 | -11/+116 |
2021-07-23 | gl_shader_cache: Rename Program abstractions into Pipeline | ReinUsesLisp | 9 | -100/+100 |
2021-07-23 | gl_shader_cache: Do not flip tessellation on OpenGL | ReinUsesLisp | 1 | -2/+1 |
2021-07-23 | gl_graphics_program: Fix texture buffer bindings | ReinUsesLisp | 1 | -24/+35 |
2021-07-23 | gl_shader_cache: Conditionally use viewport mask | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | gl_shader_cache,glasm: Conditionally use typeless image reads extension | ReinUsesLisp | 2 | -37/+39 |
2021-07-23 | gl_shader_cache: Improve GLASM error print logic | ReinUsesLisp | 1 | -7/+10 |
2021-07-23 | glasm: Implement forced early Z | ReinUsesLisp | 1 | -2/+2 |
2021-07-23 | glasm: Set transform feedback state | ReinUsesLisp | 5 | -113/+132 |
2021-07-23 | gl_shader_cache: Pass shader runtime information | ReinUsesLisp | 1 | -2/+74 |
2021-07-23 | shader: Split profile and runtime information in separate structs | ReinUsesLisp | 1 | -22/+4 |
2021-07-23 | gl_shader_manager: Zero initialize current assembly programs | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | gl_shader_manager: Remove unintentionally committed #pragma | ReinUsesLisp | 1 | -2/+0 |
2021-07-23 | renderer_opengl: State track compute assembly programs | ReinUsesLisp | 3 | -4/+21 |
2021-07-23 | renderer_opengl: State track assembly programs | ReinUsesLisp | 3 | -23/+56 |
2021-07-23 | HACK: Bind stages before and after bindings | ReinUsesLisp | 1 | -0/+11 |
2021-07-23 | glasm: Support textures used in more than one stage | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | opengl: Initial (broken) support to GLASM shaders | ReinUsesLisp | 3 | -14/+53 |
2021-07-23 | gl_rasterizer: Flush L2 caches before glFlush on GLASM | ReinUsesLisp | 1 | -0/+8 |
2021-07-23 | glasm: Initial GLASM compute implementation for testing | ReinUsesLisp | 3 | -14/+47 |
2021-07-23 | gl_shader_cache: Remove code unintentionally committed | ReinUsesLisp | 1 | -3/+0 |
2021-07-23 | Move SPIR-V emission functions to their own header | ReinUsesLisp | 1 | -3/+2 |
2021-07-23 | shader: Initial OpenGL implementation | ReinUsesLisp | 19 | -595/+1293 |
2021-07-23 | shader: Move pipeline cache logic to separate files | ReinUsesLisp | 3 | -27/+54 |
2021-07-23 | shader: Accelerate pipeline transitions and use dirty flags for shaders | ReinUsesLisp | 3 | -8/+1 |
2021-07-23 | shader: Interact texture buffers with buffer cache | ReinUsesLisp | 3 | -0/+7 |
2021-07-23 | shader: Remove old shader management | ReinUsesLisp | 10 | -6871/+8 |
2021-07-20 | gl_buffer_cache: Use glClearNamedBufferSubData:GL_RED instead of GL_RGBA | ReinUsesLisp | 1 | -1/+1 |
2021-07-20 | gl_texture_cache: Workaround slow PBO downloads on radeonsi | ReinUsesLisp | 1 | -1/+1 |
2021-07-13 | DMAEngine: Accelerate BufferClear | Fernando Sahmkow | 4 | -0/+15 |
2021-07-11 | accelerateDMA: Accelerate Buffer Copies. | Fernando Sahmkow | 2 | -1/+25 |
2021-07-09 | Fence Manager: remove reference fencing. | Fernando Sahmkow | 1 | -5/+2 |
2021-07-09 | Fence Manager: Force ordering on WFI. | Fernando Sahmkow | 1 | -0/+4 |
2021-07-09 | Fence Manager: Add fences on Reference Count. | Fernando Sahmkow | 2 | -0/+8 |
2021-07-09 | configure_graphics: Use u8 for bg_color values | ameerj | 1 | -5/+3 |
2021-07-07 | util_shaders: Fix BindImageTexture | lat9nq | 1 | -2/+2 |
2021-07-04 | Texture Cache: Initial Implementation of Sparse Textures. | Fernando Sahmkow | 2 | -0/+8 |
2021-07-03 | TextureCacheOGL: Implement Image Copies for 1D and 1D Array. | Fernando Sahmkow | 1 | -0/+26 |
2021-06-28 | video_core: Silence signed/unsigned mismatch warnings | Morph | 1 | -1/+2 |
2021-06-24 | common: Replace common_sizes into user-literals | Wunkolo | 1 | -1/+4 |
2021-06-23 | General: Resolve fmt specifiers to adhere to 8.0.0 API where applicable | Lioncash | 2 | -2/+2 |
2021-06-22 | bootmanager: Use std::stop_source for stopping emulation | ReinUsesLisp | 4 | -6/+6 |
2021-06-21 | gl_device: Expand on Mesa driver names | lat9nq | 1 | -3/+28 |
2021-06-21 | video_core: Add GPU vendor name to window title bar | ameerj | 3 | -4/+36 |
2021-06-20 | Reaper: Guarantee correct deletion. | Fernando Sahmkow | 2 | -0/+10 |
2021-06-19 | util_shaders: Specify ASTC decoder memory barrier bits | ameerj | 1 | -1/+6 |
2021-06-19 | astc_decoder.comp: Remove unnecessary LUT SSBOs | ameerj | 1 | -18/+3 |
2021-06-19 | astc: Various robustness enhancements for the gpu decoder | ameerj | 1 | -4/+1 |
2021-06-17 | Reaper: Change memory restrictions on TC depending on host memory on VK. | Fernando Sahmkow | 1 | -0/+1 |
2021-06-16 | configure_graphics: Add Accelerate ASTC decoding setting | ameerj | 1 | -1/+5 |
2021-06-01 | buffer_cache: Simplify uniform disabling logic | ameerj | 2 | -0/+5 |
2021-05-26 | common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) | Morph | 2 | -82/+82 |
2021-05-16 | perf_stats: Rework FPS counter to be more accurate | ameerj | 1 | -0/+1 |
2021-05-08 | texture_cache: Handle out of bound texture blits | ameerj | 2 | -10/+7 |
2021-05-06 | hle: kernel: Rename Process to KProcess. | bunnei | 2 | -2/+2 |
2021-04-26 | gl_device: Intel: Disable texture view formats workaround on mesa | A-w-x | 1 | -1/+1 |
2021-04-15 | common: Move settings to common from core. | bunnei | 4 | -4/+4 |
2021-03-25 | astc_decoder: Refactor for style and more efficient memory use | ameerj | 3 | -69/+46 |
2021-03-24 | gl_device: unblock async shaders on other Unix systems | Jan Beich | 1 | -1/+1 |
2021-03-21 | gl_device: Block async shaders on AMD and Intel | lat9nq | 1 | -1/+13 |
2021-03-13 | astc_decoder: Reimplement Layers | Rodrigo Locatti | 1 | -29/+24 |
2021-03-13 | host_shaders: Modify shader cmake integration to allow for larger shaders | ameerj | 1 | -6/+2 |
2021-03-13 | renderer_opengl: Accelerate ASTC texture decoding with a compute shader | ameerj | 4 | -2/+120 |
2021-03-04 | texture_cache: Blacklist BGRA8 copies and views on OpenGL | ameerj | 1 | -0/+5 |
2021-03-04 | renderer_opengl: Swizzle BGR textures on copy | ameerj | 3 | -2/+116 |
2021-03-02 | buffer_cache: Heuristically decide to skip cache on uniform buffers | ReinUsesLisp | 1 | -1/+2 |
2021-02-24 | Implement glDepthRangeIndexeddNV | Kelebek1 | 3 | -1/+12 |
2021-02-20 | gl_disk_shader_cache: Log total shader entries count on game load | Morph | 1 | -0/+4 |
2021-02-13 | gl_texture_cache: Lazily create non-sRGB texture views for sRGB formats | ameerj | 3 | -7/+41 |
2021-02-13 | gl_stream_buffer/vk_staging_buffer_pool: Fix size check | ReinUsesLisp | 1 | -1/+1 |
2021-02-13 | video_core: Fix clang build issues | ReinUsesLisp | 1 | -7/+0 |
2021-02-13 | renderer_opengl: Remove interop | ReinUsesLisp | 8 | -122/+10 |
2021-02-13 | gl_buffer_cache: Drop interop based parameter buffer workarounds | ReinUsesLisp | 2 | -63/+43 |
2021-02-13 | vk_staging_buffer_pool: Add stream buffer for small uploads | ReinUsesLisp | 4 | -29/+27 |
2021-02-13 | video_core: Reimplement the buffer cache | ReinUsesLisp | 22 | -843/+717 |
2021-02-13 | gpu: Report renderer errors with exceptions | ReinUsesLisp | 2 | -36/+23 |
2021-02-13 | maxwell_to_gl: Remove unused code | ameerj | 2 | -36/+3 |
2021-02-09 | gl_rasterizer: Remove unused variables | Lioncash | 1 | -3/+0 |
2021-02-07 | renderer_opengl: Update OpenGL backend version requirement to 4.6 | Morph | 1 | -1/+1 |
2021-01-21 | gl_shader_decompiler: Fix constant buffer size calculation | ReinUsesLisp | 1 | -1/+2 |
2021-01-21 | renderer_opengl: Avoid precompiled cache and force NV GL cache directory | ReinUsesLisp | 3 | -5/+14 |
2021-01-04 | gl_texture_cache: Avoid format views on Intel and AMD | ReinUsesLisp | 3 | -0/+11 |
2021-01-04 | gl_texture_cache: Create base images with sRGB | ReinUsesLisp | 2 | -99/+100 |
2020-12-30 | video_core: Rewrite the texture cache | ReinUsesLisp | 31 | -1325/+1815 |
2020-12-07 | video_core: Make use of ordered container contains() where applicable | Lioncash | 3 | -5/+3 |
2020-12-07 | gl_shader_decompiler: Elide unnecessary copies within DeclareConstantBuffers() | Lioncash | 1 | -1/+1 |
2020-12-07 | video_core: Remove unnecessary enum class casting in logging messages | Lioncash | 6 | -28/+27 |
2020-12-07 | video_core: Adjust `NUM` macro to avoid Clang warning | comex | 1 | -1/+1 |
2020-12-05 | video_core: Resolve more variable shadowing scenarios pt.3 | Lioncash | 13 | -78/+77 |
2020-12-05 | Fix telemetry-related exit crash from use-after-free | FearlessTobi | 1 | -3/+3 |
2020-12-04 | video_core: Resolve more variable shadowing scenarios | Lioncash | 11 | -85/+88 |
2020-11-23 | Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread | comex | 1 | -1/+1 |
2020-11-21 | gl_rasterizer: Remove warning of untested alpha test | ReinUsesLisp | 1 | -4/+0 |
2020-11-20 | gl_rasterizer: Make floating-point literal a float | Lioncash | 1 | -1/+1 |
2020-10-28 | shader: Partially implement texture cube array shadow | ReinUsesLisp | 2 | -24/+37 |
2020-10-28 | video_core: Enforce -Wredundant-move and -Wpessimizing-move | ReinUsesLisp | 1 | -2/+1 |
2020-10-20 | gl_arb_decompiler: Implement robust buffer operations | ReinUsesLisp | 3 | -33/+54 |
2020-10-03 | video_core: Enforce -Wunused-variable and -Wunused-but-set-variable | ReinUsesLisp | 1 | -1/+0 |
2020-09-22 | General: Make use of std::nullopt where applicable | Lioncash | 1 | -6/+6 |
2020-09-20 | renderer_opengl: Remove emulated mailbox presentation | ReinUsesLisp | 2 | -282/+22 |
2020-09-19 | renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore | ReinUsesLisp | 2 | -8/+11 |
2020-09-16 | video_core: Enforce -Werror=switch | ReinUsesLisp | 2 | -1/+9 |
2020-09-06 | video_core: Remove all Core::System references in renderer | ReinUsesLisp | 18 | -275/+245 |
2020-08-24 | gl_texture_cache: Take std::string by reference in DecorateViewName() | Lioncash | 2 | -2/+2 |
2020-08-24 | video_core/fence_manager: Remove unnecessary includes | Lioncash | 2 | -4/+4 |
2020-08-24 | video_core/host_shaders: Add CMake integration for string shaders | ReinUsesLisp | 1 | -42/+4 |
2020-08-24 | gl_shader_util: Use std::string_view instead of star pointer | ReinUsesLisp | 5 | -9/+21 |
2020-08-22 | video_core: Initialize renderer with a GPU | ReinUsesLisp | 2 | -10/+12 |
2020-08-18 | common/telemetry: Migrate namespace into the Common namespace | Lioncash | 1 | -3/+4 |
2020-08-16 | move thread 1/4 count computation into allocate workers method | ameerj | 1 | -9/+1 |
2020-08-16 | common/fileutil: Convert namespace to Common::FS | Lioncash | 2 | -22/+22 |
2020-08-15 | common/compression: Roll back std::span changes | Lioncash | 1 | -1/+2 |
2020-08-14 | gl_shader_disk_cache: Make use of std::nullopt where applicable | Lioncash | 1 | -11/+12 |
2020-08-12 | gl_shader_cache: Use std::max() for determining num_workers | Morph | 1 | -1/+1 |
2020-07-28 | renderer_opengl: Use 1/4 of all threads for async shader compilation | Morph | 1 | -9/+4 |
2020-07-25 | zstd_compression: Make use of std::span in interfaces | Lioncash | 1 | -2/+1 |
2020-07-21 | video_core: Remove unused variables | Lioncash | 3 | -24/+1 |
2020-07-21 | video_core: Allow copy elision to take place where applicable | Lioncash | 3 | -4/+4 |
2020-07-18 | gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders | ReinUsesLisp | 7 | -110/+173 |
2020-07-17 | Drop max workers from 8->2 for testing | David Marcec | 1 | -1/+1 |
2020-07-17 | Rebase for per game settings | David Marcec | 1 | -1/+1 |
2020-07-17 | async shaders | David Marcec | 7 | -58/+206 |
2020-07-16 | gl_arb_decompiler: Execute BAR even when inside control flow | ReinUsesLisp | 1 | -4/+0 |
2020-07-16 | renderer_{opengl,vulkan}: Clamp shared memory to host's limit | ReinUsesLisp | 4 | -6/+28 |
2020-07-13 | video_core: Rearrange pixel format names | ReinUsesLisp | 2 | -88/+89 |
2020-07-13 | video_core: Fix DXT4 and RGB565 | ReinUsesLisp | 1 | -1/+3 |
2020-07-13 | video_core: Fix B5G6R5_UNORM render target format | ReinUsesLisp | 1 | -0/+1 |
2020-07-13 | video_core: Fix B5G6R5U | ReinUsesLisp | 1 | -1/+1 |
2020-07-13 | video_core: Implement RGBA32_SINT render target | ReinUsesLisp | 1 | -58/+59 |
2020-07-13 | video_core: Implement RGBA32_SINT render target | ReinUsesLisp | 1 | -0/+1 |
2020-07-13 | video_core: Implement RGBA16_SINT render target | ReinUsesLisp | 1 | -0/+1 |
2020-07-13 | video_core: Implement RGBA8_SINT render target | ReinUsesLisp | 1 | -0/+1 |
2020-07-13 | video_core: Implement RG32_SINT render target | ReinUsesLisp | 1 | -0/+1 |
2020-07-13 | video_core: Implement RG8_SINT render target and fix RG8_UINT | ReinUsesLisp | 1 | -1/+2 |
2020-07-13 | video_core: Implement R8_SINT render target | ReinUsesLisp | 1 | -0/+1 |
2020-07-13 | video_core: Implement R8_SNORM render target | ReinUsesLisp | 1 | -0/+1 |
2020-07-10 | configuration: implement per-game configurations (#4098) | lat9nq | 3 | -9/+9 |
2020-06-30 | maxwell_to_gl: Implement MirrorOnceClampOGL using GL_MIRROR_CLAMP_EXT | Morph | 1 | -0/+6 |
2020-06-29 | maxwell_to_gl: Rename VertexType() to VertexFormat() | Morph | 2 | -4/+5 |
2020-06-28 | maxwell_to_gl: Add 32 bit component sizes to (un)signed scaled formats | Morph | 1 | -30/+4 |
2020-06-26 | gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading | ReinUsesLisp | 2 | -8/+16 |
2020-06-25 | gl_device: Fix IsASTCSupported | David Marcec | 1 | -1/+1 |
2020-06-25 | gl_device: Enable NV_vertex_buffer_unified_memory on Turing devices | ReinUsesLisp | 1 | -19/+1 |
2020-06-24 | buffer_cache: Use buffer methods instead of cache virtual methods | ReinUsesLisp | 2 | -29/+25 |
2020-06-24 | gl_stream_buffer: Use InvalidateBufferData instead unmap and map | ReinUsesLisp | 2 | -15/+5 |
2020-06-24 | gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness | ReinUsesLisp | 3 | -9/+39 |
2020-06-24 | gl_buffer_cache: Mark buffers as resident | ReinUsesLisp | 5 | -40/+70 |
2020-06-24 | gl_device: Expose NV_vertex_buffer_unified_memory except on Turing | ReinUsesLisp | 2 | -1/+30 |
2020-06-24 | gl_stream_buffer: Always use a non-coherent buffer | ReinUsesLisp | 2 | -14/+10 |
2020-06-24 | gl_stream_buffer: Always use persistent memory maps | ReinUsesLisp | 2 | -30/+14 |
2020-06-24 | gl_shader_cache: Avoid use after move for program size | ReinUsesLisp | 2 | -6/+7 |
2020-06-21 | gl_shader_decompiler: Enable GL_EXT_texture_shadow_lod if available | Morph | 1 | -7/+43 |
2020-06-21 | gl_device: Check for GL_EXT_texture_shadow_lod | Morph | 2 | -0/+7 |
2020-06-20 | gl_arb_decompiler: Avoid several string copies | Lioncash | 1 | -32/+31 |
2020-06-18 | maxwell_to_gl: Miscellaneous changes | Morph | 1 | -48/+34 |
2020-06-16 | gl_device: Reserve at least 4 image bindings for fragment stage | Morph | 1 | -6/+14 |
2020-06-12 | gl_arb_decompiler: Implement FSwizzleAdd | ReinUsesLisp | 1 | -4/+27 |
2020-06-12 | gl_arb_decompiler: Implement an assembly shader decompiler | ReinUsesLisp | 5 | -1/+2089 |
2020-06-09 | buffer_cache: Avoid passing references of shared pointers and misc style changes | ReinUsesLisp | 4 | -36/+22 |
2020-06-09 | gl_rasterizer: Mark vertex buffers as dirty after buffer cache invalidation | ReinUsesLisp | 1 | -1/+10 |
2020-06-08 | texture_cache: Handle 3D texture blits with one layer | ReinUsesLisp | 1 | -2/+2 |
2020-06-08 | texture_cache: Implement rendering to 3D textures | ReinUsesLisp | 2 | -20/+35 |
2020-06-07 | rasterizer_cache: Remove files and includes | ReinUsesLisp | 2 | -2/+0 |
2020-06-07 | vk_pipeline_cache: Use generic shader cache | ReinUsesLisp | 1 | -3/+3 |
2020-06-07 | gl_shader_cache: Use generic shader cache | ReinUsesLisp | 4 | -93/+80 |
2020-06-06 | gl_device: Black list NVIDIA 443.24 for fast buffer uploads | ReinUsesLisp | 1 | -2/+10 |
2020-06-06 | renderer_opengl: Only enable DEBUG_OUTPUT when graphics debugging is enabled | ReinUsesLisp | 1 | -4/+2 |
2020-06-05 | shader/texture: Join separate image and sampler pairs offline | ReinUsesLisp | 3 | -17/+64 |
2020-06-04 | gl_rasterizer: Use NV_transform_feedback for XFB on assembly shaders | ReinUsesLisp | 3 | -1/+96 |
2020-06-01 | gl_shader_decompiler: Declare gl_Layer and gl_ViewportIndex within gl_PerVertex for vertex and tessellation shaders | Morph | 1 | -6/+16 |
2020-06-01 | gl_shader_decompiler: Fix geometry shader outputs for Intel drivers | Morph | 1 | -13/+15 |
2020-06-01 | gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC | ReinUsesLisp | 2 | -8/+19 |
2020-06-01 | glsl: Squash constant buffers into a single SSBO when we hit the limit | ReinUsesLisp | 7 | -79/+173 |
2020-05-31 | gl_device: Enable compute shaders for Intel proprietary drivers | Morph | 3 | -13/+0 |
2020-05-27 | shader/other: Implement MEMBAR.CTS | ReinUsesLisp | 1 | -2/+8 |
2020-05-26 | gl_texture_cache: Implement small texture view cache for swizzles | ReinUsesLisp | 3 | -37/+44 |
2020-05-26 | texture_cache: Implement depth stencil texture swizzles | ReinUsesLisp | 2 | -20/+29 |
2020-05-26 | gl_rasterizer: Port front face flip check from Vulkan | ReinUsesLisp | 1 | -5/+20 |
2020-05-26 | gl_shader_manager: Unbind GLSL program when binding a host pipeline | ReinUsesLisp | 1 | -0/+4 |
2020-05-22 | shader/other: Implement BAR.SYNC 0x0 | ReinUsesLisp | 1 | -0/+10 |
2020-05-22 | shader/other: Implement thread comparisons (NV_shader_thread_group) | ReinUsesLisp | 1 | -0/+23 |
2020-05-22 | shader_decompiler: Visit source nodes even when they assign to RZ | ReinUsesLisp | 1 | -1/+3 |
2020-05-21 | buffer_cache: Use boost::intrusive::set for caching | ReinUsesLisp | 2 | -0/+2 |
2020-05-19 | renderer_opengl: Add assembly program code paths | ReinUsesLisp | 12 | -109/+339 |
2020-05-18 | OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled. | Fernando Sahmkow | 1 | -0/+3 |
2020-05-10 | gl_shader_decompiler: Properly emulate NaN behaviour on NE | ReinUsesLisp | 1 | -0/+9 |
2020-05-10 | VideoCore: Use SyncGuestMemory mechanism for Shader/Pipeline Cache invalidation. | Fernando Sahmkow | 1 | -2/+2 |
2020-05-09 | shader_ir: Separate float-point comparisons in ordered and unordered | ReinUsesLisp | 1 | -44/+55 |
2020-05-04 | gl_rasterizer: Implement viewport swizzles with NV_viewport_swizzle | ReinUsesLisp | 2 | -0/+13 |
2020-04-30 | texture: Implement R8G8UI | Morph | 1 | -0/+1 |
2020-04-28 | {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers | ReinUsesLisp | 4 | -6/+12 |
2020-04-28 | maxwell_3d: Fix depth clamping register | ReinUsesLisp | 1 | -5/+1 |
2020-04-27 | texture_cache: Reintroduce preserve_contents accurately | ReinUsesLisp | 2 | -14/+38 |
2020-04-26 | shader/memory_util: Deduplicate code | ReinUsesLisp | 1 | -72/+10 |
2020-04-26 | shader/arithmetic_integer: Implement CC for IADD | ReinUsesLisp | 1 | -0/+10 |
2020-04-23 | shader_ir: Turn classes into data structures | ReinUsesLisp | 3 | -65/+44 |
2020-04-23 | GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop, | Fernando Sahmkow | 1 | -2/+1 |
2020-04-22 | Async GPU: Correct flushing behavior to be similar to old async GPU behavior. | Fernando Sahmkow | 1 | -0/+3 |
2020-04-22 | ShaderCache/PipelineCache: Cache null shaders. | Fernando Sahmkow | 2 | -4/+16 |
2020-04-22 | Address Feedback. | Fernando Sahmkow | 3 | -6/+3 |
2020-04-22 | Fix GCC error. | Fernando Sahmkow | 2 | -6/+5 |
2020-04-22 | QueryCache: Implement Async Flushes. | Fernando Sahmkow | 3 | -8/+13 |
2020-04-22 | OpenGL: Guarantee writes to Buffers. | Fernando Sahmkow | 2 | -2/+2 |
2020-04-22 | GPU: Implement Flush Requests for Async mode. | Fernando Sahmkow | 1 | -0/+6 |
2020-04-22 | FenceManager: Manage syncpoints and rename fences to semaphores. | Fernando Sahmkow | 4 | -9/+37 |
2020-04-22 | FenceManager: Implement async buffer cache flushes on High settings | Fernando Sahmkow | 3 | -5/+7 |
2020-04-22 | GPU: Fix rebase errors. | Fernando Sahmkow | 1 | -0/+1 |
2020-04-22 | Rasterizer: Disable fence managing in synchronous gpu. | Fernando Sahmkow | 1 | -0/+10 |
2020-04-22 | ThreadManager: Sync async reads on accurate gpu. | Fernando Sahmkow | 2 | -0/+5 |
2020-04-22 | GPU: Implement a Fence Manager. | Fernando Sahmkow | 4 | -23/+108 |
2020-04-22 | OpenGL: Implement Fencing backend. | Fernando Sahmkow | 2 | -0/+30 |
2020-04-22 | BufferCache: Implement OnCPUWrite and SyncGuestHost | Fernando Sahmkow | 1 | -2/+2 |
2020-04-22 | GPU: Refactor synchronization on Async GPU | Fernando Sahmkow | 2 | -0/+18 |
2020-04-22 | UI: Replasce accurate GPU option for GPU Accuracy Level | Fernando Sahmkow | 1 | -1/+1 |
2020-04-22 | gl_rasterizer: Fix buffers without size | ReinUsesLisp | 1 | -4/+8 |
2020-04-18 | video_core: gl_shader_decompiler: Fix implicit fallthrough errors. | bunnei | 1 | -0/+1 |
2020-04-18 | gl_shader_decompiler: Avoid copies where applicable | Lioncash | 1 | -3/+3 |
2020-04-17 | video_code: Fix implicit switch fallthrough. | Markus Wick | 1 | -0/+2 |
2020-04-17 | Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL" | Rodrigo Locatti | 1 | -3/+1 |
2020-04-16 | buffer_cache: Return handles instead of pointer to handles | ReinUsesLisp | 6 | -152/+26 |
2020-04-16 | gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator | Lioncash | 1 | -1/+1 |
2020-04-16 | gl_device: Mark stage_swizzle as constexpr | Lioncash | 1 | -1/+1 |
2020-04-16 | CMakeLists: Specify -Wextra on linux builds | Lioncash | 1 | -1/+2 |
2020-04-15 | CMakeLists: Make -Wreorder a compile-time error | Lioncash | 1 | -2/+2 |
2020-04-15 | Revert "gl_shader_decompiler: Implement merges with bitfieldInsert" | ReinUsesLisp | 1 | -2/+4 |
2020-04-14 | gl_rasterizer: Implement constant vertex attributes | ReinUsesLisp | 1 | -2/+2 |
2020-04-14 | gl_shader_cache: Use CompileDepth::FullDecompile on GLSL | ReinUsesLisp | 1 | -1/+3 |
2020-04-13 | gl_texture_cache: Fix layered texture attachment base level | ReinUsesLisp | 1 | -1/+1 |
2020-04-13 | gl_rasterizer: Implement line widths and smooth lines | ReinUsesLisp | 4 | -0/+25 |
2020-04-13 | gl_shader_decompiler: Implement merges with bitfieldInsert | ReinUsesLisp | 1 | -4/+2 |
2020-04-12 | gl_shader_decompiler: Improve generated code in HMergeH* | ReinUsesLisp | 1 | -6/+8 |
2020-04-11 | texture_cache: Remove preserve_contents | ReinUsesLisp | 1 | -4/+4 |
2020-04-09 | gl_texture_cache: Attach view instead of base texture for layered attachments | ReinUsesLisp | 1 | -2/+2 |
2020-04-08 | Memory: Address Feedback. | Fernando Sahmkow | 1 | -2/+2 |
2020-04-06 | Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. | Fernando Sahmkow | 3 | -31/+26 |
2020-04-06 | Query Cache: Use VAddr instead of physical memory for adressing. | Fernando Sahmkow | 1 | -3/+2 |
2020-04-06 | Buffer Cache: Use vAddr instead of physical memory. | Fernando Sahmkow | 3 | -8/+8 |
2020-04-06 | Texture Cache: Use vAddr instead of physical memory for caching. | Fernando Sahmkow | 1 | -4/+3 |
2020-04-06 | GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr | Fernando Sahmkow | 2 | -13/+15 |
2020-04-06 | shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage. | namkazy | 1 | -3/+3 |
2020-04-06 | shader/memory: Implement RED.E.ADD | ReinUsesLisp | 1 | -2/+22 |
2020-04-05 | add shader stage when init shader ir | namkazy | 1 | -3/+3 |
2020-04-02 | shader_decompiler: Remove FragCoord.w hack and change IPA implementation | ReinUsesLisp | 1 | -18/+16 |
2020-04-01 | gl_texture_cache: Fix software ASTC fallback | ReinUsesLisp | 1 | -7/+12 |
2020-04-01 | video_core: Use native ASTC when available | ReinUsesLisp | 2 | -100/+100 |
2020-04-01 | gl_device: Detect if ASTC is reported and expose it | ReinUsesLisp | 2 | -0/+31 |
2020-03-31 | gl_rasterizer: Mark cleared textures as dirty | ReinUsesLisp | 1 | -2/+5 |
2020-03-30 | gl_decompiler: min/max op not implement yet | namkazy | 1 | -0/+4 |
2020-03-30 | gl_decompiler: add atomic op | Nguyen Dac Nam | 1 | -0/+16 |
2020-03-26 | Address review and fix broken yuzu-tester build | James Rowe | 2 | -3/+5 |
2020-03-26 | gl_rasterizer: Update stencil test regardless of it being disabled | ReinUsesLisp | 1 | -5/+1 |
2020-03-26 | gl_rasterizer: Synchronize stencil testing on clears | ReinUsesLisp | 1 | -0/+1 |
2020-03-25 | Frontend/GPU: Refactor context management | James Rowe | 3 | -48/+36 |
2020-03-22 | gl_rasterizer: Use transformed viewport for depth ranges | ReinUsesLisp | 1 | -4/+6 |
2020-03-19 | gl_shader_decompiler: Remove deprecated function and its usages | ReinUsesLisp | 1 | -11/+8 |
2020-03-19 | gl_rasterizer: Silence misc warnings | ReinUsesLisp | 1 | -7/+2 |
2020-03-18 | gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceID | ReinUsesLisp | 1 | -8/+0 |
2020-03-16 | renderer_opengl: Move some logic to an anonymous namespace | ReinUsesLisp | 1 | -151/+151 |
2020-03-16 | renderer_opengl: Detect Nvidia Nsight as a debugging tool | ReinUsesLisp | 3 | -7/+22 |
2020-03-16 | gl_shader_decompiler: Implement legacy varyings | ReinUsesLisp | 1 | -6/+57 |
2020-03-14 | renderer_opengl: Keep presentation frames in lock-step when GPU debugging. | bunnei | 1 | -1/+32 |
2020-03-14 | gl_device: Add option to check GL_EXT_debug_tool. | bunnei | 2 | -0/+6 |
2020-03-14 | DirtyFlags: relax need to set render_targets as dirty | Fernando Sahmkow | 1 | -1/+0 |
2020-03-13 | vk/gl_shader_decompiler: Silence assertion on compute | ReinUsesLisp | 1 | -3/+6 |
2020-03-13 | gl_shader_decompiler: Fix implicit conversion errors | ReinUsesLisp | 1 | -3/+3 |
2020-03-13 | shader/transform_feedback: Expose buffer stride | ReinUsesLisp | 1 | -1/+2 |
2020-03-13 | gl_rasterizer: Implement transform feedback bindings | ReinUsesLisp | 2 | -10/+74 |
2020-03-13 | gl_shader_decompiler: Decorate output attributes with XFB layout | ReinUsesLisp | 1 | -29/+105 |
2020-03-13 | gl_shader_decompiler: Initialize gl_Position on vertex shaders | ReinUsesLisp | 1 | -0/+4 |
2020-03-13 | gl_shader_decompiler: Add missing {} on smem GLSL emission | ReinUsesLisp | 1 | -1/+1 |
2020-03-13 | video_core: Implement RGBA16_SNORM | ReinUsesLisp | 1 | -0/+1 |
2020-03-12 | gl_shader_decompiler: Add layer component to texelFetch | ReinUsesLisp | 1 | -6/+9 |
2020-03-12 | gl_shader_decompiler: Fix regression in render target declarations | ReinUsesLisp | 1 | -12/+2 |
2020-03-11 | gl_shader_manager: Fix interaction between graphics and compute | ReinUsesLisp | 4 | -29/+39 |
2020-03-10 | gl_rasterizer: Implement polygon modes and fill rectangles | ReinUsesLisp | 6 | -0/+79 |
2020-03-09 | engines/maxwell_3d: Add TFB registers and store them in shader registry | ReinUsesLisp | 1 | -1/+1 |
2020-03-09 | shader/registry: Address feedback | ReinUsesLisp | 1 | -1/+1 |
2020-03-09 | gl_shader_decompiler: Add identifier to decompiled code | ReinUsesLisp | 3 | -8/+16 |
2020-03-09 | gl_shader_decompiler: Roll back to GLSL core 430 | ReinUsesLisp | 1 | -1/+1 |
2020-03-09 | const_buffer_engine_interface: Store component types | ReinUsesLisp | 1 | -1/+1 |
2020-03-09 | gl_shader_cache: Reduce registry consistency to debug assert | ReinUsesLisp | 1 | -3/+1 |
2020-03-09 | shader/registry: Cache tessellation state | ReinUsesLisp | 1 | -1/+1 |
2020-03-09 | shader/registry: Store graphics and compute metadata | ReinUsesLisp | 5 | -39/+95 |
2020-03-09 | video_core: Rename "const buffer locker" to "registry" | ReinUsesLisp | 3 | -37/+38 |
2020-03-09 | gl_shader_cache: Rework shader cache and remove post-specializations | ReinUsesLisp | 10 | -1051/+510 |
2020-02-28 | renderer_opengl: Fix edge-case where alpha testing might cull presentation | ReinUsesLisp | 2 | -0/+7 |
2020-02-28 | gl_texture_cache: Remove blending disable on blits | ReinUsesLisp | 1 | -5/+0 |
2020-02-28 | gl_rasterizer: Don't disable blending on clears | ReinUsesLisp | 1 | -4/+0 |
2020-02-28 | dirty_flags: Deduplicate code between OpenGL and Vulkan | ReinUsesLisp | 1 | -38/+1 |
2020-02-28 | state_tracker: Remove type traits with named structures | ReinUsesLisp | 1 | -4/+2 |
2020-02-28 | gl_rasterizer: Remove num vertex buffers magic number | ReinUsesLisp | 1 | -2/+4 |
2020-02-28 | gl_rasterizer: Only apply polygon offset clamp if enabled | ReinUsesLisp | 1 | -3/+6 |
2020-02-28 | gl_state_tracker: Implement dirty flags for depth clamp enabling | ReinUsesLisp | 3 | -3/+15 |
2020-02-28 | gl_rasterizer: Disable scissor 0 when scissor is not used on clear | ReinUsesLisp | 1 | -0/+3 |
2020-02-28 | gl_rasterizer: Notify depth mask changes on clear | ReinUsesLisp | 2 | -1/+6 |
2020-02-28 | gl_rasterizer: Minor sort changes to clearing | ReinUsesLisp | 1 | -11/+9 |
2020-02-28 | gl_state_tracker: Track state of index buffers | ReinUsesLisp | 4 | -5/+23 |
2020-02-28 | gl_state_tracker: Implement dirty flags for clip control | ReinUsesLisp | 5 | -15/+31 |
2020-02-28 | gl_state_tracker: Implement dirty flags for point sizes | ReinUsesLisp | 3 | -4/+25 |
2020-02-28 | gl_state_tracker: Implement dirty flags for fragment color clamp | ReinUsesLisp | 3 | -2/+14 |
2020-02-28 | gl_state_tracker: Implement dirty flags for logic op | ReinUsesLisp | 4 | -2/+22 |
2020-02-28 | gl_state_tracker: Implement dirty flags for sRGB | ReinUsesLisp | 5 | -2/+21 |
2020-02-28 | gl_state_tracker: Implement dirty flags for rasterize enable | ReinUsesLisp | 5 | -2/+21 |
2020-02-28 | gl_state_tracker: Implement dirty flags for multisample | ReinUsesLisp | 3 | -0/+13 |
2020-02-28 | gl_state_tracker: Implement dirty flags for alpha testing | ReinUsesLisp | 4 | -6/+24 |
2020-02-28 | gl_state_tracker: Implement dirty flags for polygon offsets | ReinUsesLisp | 4 | -2/+24 |
2020-02-28 | gl_state_tracker: Implement dirty flags for primitive restart | ReinUsesLisp | 3 | -5/+19 |
2020-02-28 | gl_state_tracker: Implement dirty flags for stencil testing | ReinUsesLisp | 4 | -3/+29 |
2020-02-28 | gl_state_tracker: Implement depth dirty flags | ReinUsesLisp | 4 | -6/+31 |
2020-02-28 | gl_state_tracker: Implement dirty flags for front face and culling | ReinUsesLisp | 4 | -7/+38 |
2020-02-28 | gl_state_tracker: Implement dirty flags for blending | ReinUsesLisp | 5 | -14/+67 |
2020-02-28 | gl_state_tracker: Implement dirty flags for clip distances and shaders | ReinUsesLisp | 7 | -14/+43 |
2020-02-28 | gl_state_tracker: Add dirty flags for buffers and divisors | ReinUsesLisp | 4 | -22/+56 |
2020-02-28 | maxwell_3d: Change write dirty flags to a bitset | ReinUsesLisp | 2 | -12/+14 |
2020-02-28 | gl_state_tracker: Implement dirty flags for vertex formats | ReinUsesLisp | 4 | -9/+44 |
2020-02-28 | gl_state_tracker: Implement dirty flags for color masks | ReinUsesLisp | 4 | -9/+53 |
2020-02-28 | gl_state_tracker: Implement dirty flags for scissors | ReinUsesLisp | 5 | -10/+58 |
2020-02-28 | gl_state_tracker: Implement dirty flags for viewports | ReinUsesLisp | 4 | -9/+54 |
2020-02-28 | renderer_opengl: Reintroduce dirty flags for render targets | ReinUsesLisp | 8 | -12/+176 |
2020-02-28 | maxwell_3d: Flatten cull and front face registers | ReinUsesLisp | 2 | -10/+10 |
2020-02-28 | gl_state: Remove completely | ReinUsesLisp | 12 | -150/+4 |
2020-02-28 | gl_state: Remove program tracking | ReinUsesLisp | 9 | -94/+62 |
2020-02-28 | gl_state: Remove framebuffer tracking | ReinUsesLisp | 7 | -82/+23 |
2020-02-28 | gl_state: Remove image tracking | ReinUsesLisp | 5 | -24/+12 |
2020-02-28 | gl_state: Remove texture and sampler tracking | ReinUsesLisp | 5 | -60/+8 |
2020-02-28 | gl_state: Remove blend state tracking | ReinUsesLisp | 5 | -104/+28 |
2020-02-28 | gl_state: Remove stencil test tracking | ReinUsesLisp | 4 | -92/+18 |
2020-02-28 | gl_state: Remove clip control tracking | ReinUsesLisp | 5 | -19/+8 |
2020-02-28 | gl_state: Remove clip distances tracking | ReinUsesLisp | 3 | -19/+2 |
2020-02-28 | gl_state: Remove rasterizer disable tracking | ReinUsesLisp | 6 | -13/+8 |
2020-02-28 | gl_state: Remove viewport and depth range tracking | ReinUsesLisp | 6 | -92/+30 |
2020-02-28 | gl_state: Remove scissor test tracking | ReinUsesLisp | 6 | -69/+12 |
2020-02-28 | gl_state: Remove color mask tracking | ReinUsesLisp | 4 | -40/+12 |
2020-02-28 | gl_state: Remove clamp framebuffer color tracking | ReinUsesLisp | 3 | -17/+6 |
2020-02-28 | gl_state: Remove multisample tracking | ReinUsesLisp | 3 | -16/+2 |
2020-02-28 | gl_state: Remove framebuffer sRGB tracking | ReinUsesLisp | 6 | -21/+25 |
2020-02-28 | gl_state: Remove VAO cache and tracking | ReinUsesLisp | 10 | -153/+53 |
2020-02-28 | gl_state: Remove depth clamp tracking | ReinUsesLisp | 4 | -25/+13 |
2020-02-28 | gl_state: Remove depth tracking | ReinUsesLisp | 4 | -34/+7 |
2020-02-28 | gl_state: Remove primitive restart tracking | ReinUsesLisp | 3 | -18/+2 |
2020-02-28 | gl_state: Remove logic op tracker | ReinUsesLisp | 4 | -24/+5 |
2020-02-28 | gl_state: Remove blend color tracking | ReinUsesLisp | 3 | -18/+1 |
2020-02-28 | gl_state: Remove polygon offset tracking | ReinUsesLisp | 4 | -39/+7 |
2020-02-28 | gl_state: Remove alpha test tracking | ReinUsesLisp | 4 | -21/+4 |
2020-02-28 | gl_state: Remove cull mode tracking | ReinUsesLisp | 4 | -19/+4 |
2020-02-28 | gl_state: Remove front face tracking | ReinUsesLisp | 4 | -6/+5 |
2020-02-28 | gl_state: Remove point size tracking | ReinUsesLisp | 3 | -22/+4 |
2020-02-28 | gl_rasterizer: Add oglEnablei helper | ReinUsesLisp | 1 | -0/+4 |
2020-02-28 | gl_rasterizer: Add OpenGL enable/disable helper | ReinUsesLisp | 1 | -0/+4 |
2020-02-28 | gl_rasterizer: Remove dirty flags | ReinUsesLisp | 8 | -139/+2 |
2020-02-28 | renderer_opengl: Fix SRGB presentation frame tracking. | bunnei | 2 | -5/+2 |
2020-02-28 | Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. | Morph | 1 | -1/+1 |
2020-02-28 | renderer_opengl: Reduce swap chain size to 3. | bunnei | 1 | -3/+2 |
2020-02-27 | renderer_opengl: Use more concise lock syntax. | bunnei | 1 | -4/+4 |
2020-02-27 | renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace. | bunnei | 2 | -36/+42 |
2020-02-26 | renderer_opengl: Create gl_framebuffer_data if empty. | bunnei | 1 | -1/+2 |
2020-02-26 | renderer_opengl: Add texture mailbox support for presenter thread. | bunnei | 2 | -32/+261 |
2020-02-26 | renderer_opengl: Add OGLRenderbuffer to resource/state management. | bunnei | 4 | -0/+62 |
2020-02-24 | shader: Simplify indexed sampler usages | ReinUsesLisp | 1 | -19/+7 |
2020-02-24 | video_core: Implement more scaler attribute formats | ReinUsesLisp | 1 | -0/+24 |
2020-02-16 | texture_cache: Implement layered framebuffer attachments | ReinUsesLisp | 1 | -8/+20 |
2020-02-16 | surface_base: Implement texture buffer flushes | ReinUsesLisp | 1 | -0/+7 |
2020-02-15 | texture: Implement R32I | ReinUsesLisp | 1 | -0/+1 |
2020-02-14 | maxwell_3d: Unify draw methods | ReinUsesLisp | 2 | -15/+1 |
2020-02-14 | query_cache: Address feedback | ReinUsesLisp | 1 | -0/+2 |
2020-02-14 | vk_query_cache: Implement generic query cache on Vulkan | ReinUsesLisp | 2 | -13/+9 |
2020-02-14 | query_cache: Abstract OpenGL implementation | ReinUsesLisp | 2 | -339/+70 |
2020-02-14 | gl_query_cache: Optimize query cache | ReinUsesLisp | 4 | -75/+207 |
2020-02-14 | gl_query_cache: Implement host queries using a deferred cache | ReinUsesLisp | 4 | -66/+298 |
2020-02-14 | gl_rasterizer: Sort method declarations | ReinUsesLisp | 1 | -16/+15 |
2020-02-14 | gl_rasterizer: Add queued commands counter | ReinUsesLisp | 2 | -0/+16 |
2020-02-14 | maxwell_3d: Slow implementation of passed samples (query 21) | ReinUsesLisp | 4 | -0/+129 |
2020-02-14 | gl_resource_manager: Add managed query class | ReinUsesLisp | 2 | -0/+42 |
2020-02-14 | gl_rasterizer: Use the least generic OpenGL draw function possible | ReinUsesLisp | 1 | -8/+28 |
2020-02-05 | maxwell_to_gl: Implement R8G8_USCALED | ReinUsesLisp | 1 | -0/+8 |
2020-02-05 | maxwell_to_gl: Reduce unimplemented formats to LOG_ERROR | ReinUsesLisp | 1 | -8/+4 |
2020-02-04 | gl_rasterizer: Implement GL_POINT_SPRITE | ReinUsesLisp | 3 | -0/+3 |
2020-01-30 | gl_rasterizer: Fix instanced draw arrays | ReinUsesLisp | 2 | -106/+28 |
2020-01-28 | gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize | ReinUsesLisp | 1 | -1/+0 |
2020-01-28 | gl_texture_cache: Silence implicit sign cast warnings | ReinUsesLisp | 1 | -3/+6 |
2020-01-27 | gl_texture_cache: Properly implement depth/stencil sampling | ReinUsesLisp | 1 | -4/+27 |
2020-01-26 | shader/memory: Implement ATOM.ADD | ReinUsesLisp | 1 | -4/+1 |
2020-01-25 | Shader_IR: Address feedback. | Fernando Sahmkow | 1 | -3/+3 |
2020-01-24 | Shader_IR: Correct Custom Variable assignment. | Fernando Sahmkow | 1 | -0/+2 |
2020-01-24 | Shader_IR: Propagate bindless index into the GL compiler. | Fernando Sahmkow | 1 | -1/+1 |
2020-01-24 | Shader_IR: Implement Injectable Custom Variables to the IR. | Fernando Sahmkow | 1 | -0/+20 |
2020-01-24 | GL Backend: Introduce indexed samplers into the GL backend | Fernando Sahmkow | 2 | -10/+39 |
2020-01-24 | Shader_IR: Store Bound buffer on Shader Usage | Fernando Sahmkow | 3 | -5/+12 |
2020-01-21 | gl_shader_cache: Disable fastmath on Nvidia | ReinUsesLisp | 1 | -0/+4 |
2020-01-18 | gl_state: Use bool instead of GLboolean | ReinUsesLisp | 2 | -3/+3 |
2020-01-18 | gl_shader_decompiler: Fix decompilation of condition codes | ReinUsesLisp | 1 | -27/+5 |
2020-01-16 | shader/memory: Implement ATOMS.ADD.U32 | ReinUsesLisp | 1 | -0/+12 |
2020-01-15 | gl_state: Implement PROGRAM_POINT_SIZE | ReinUsesLisp | 3 | -1/+4 |
2020-01-15 | renderer_opengl/utils: Remove unused header inclusions | Lioncash | 1 | -3/+0 |
2020-01-15 | renderer_opengl/utils: Forward declare private structs | Lioncash | 2 | -12/+16 |
2020-01-14 | gl_texture_cache: Use local variables to simplify DownloadTexture | ReinUsesLisp | 1 | -6/+4 |
2020-01-14 | gl_texture_cache: Fix format for RGBX16F | ReinUsesLisp | 1 | -1/+1 |
2020-01-14 | gl_texture_cache: Use Snorm internal format for RG8S | ReinUsesLisp | 1 | -1/+1 |
2020-01-14 | gl_texture_cache: Use Snorm internal format for ABGR8S | ReinUsesLisp | 1 | -1/+1 |
2020-01-14 | gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant | Lioncash | 1 | -3/+0 |
2020-01-14 | gl_shader_cache: std::move entries in CachedShader constructor | Lioncash | 1 | -3/+4 |
2020-01-14 | gl_shader_cache: Remove unused entries variable in BuildShader() | Lioncash | 1 | -1/+0 |
2020-01-04 | Shader_IR: Address Feedback | Fernando Sahmkow | 1 | -13/+4 |
2019-12-30 | Shader_IR: add the ability to amend code in the shader ir. | Fernando Sahmkow | 1 | -0/+15 |
2019-12-26 | gl_rasterizer: Allow rendering without fragment shader | ReinUsesLisp | 2 | -0/+7 |
2019-12-23 | maxwell_to_gl: Implement missing primitive topologies | ReinUsesLisp | 1 | -4/+18 |
2019-12-21 | gl_shader_cache: Update commentary for shared memory | ReinUsesLisp | 1 | -9/+6 |
2019-12-21 | gl_shader_cache: Remove unused entry in GetPrimitiveDescription | ReinUsesLisp | 1 | -11/+9 |
2019-12-18 | gl_rasterizer: Implement RASTERIZE_ENABLE | ReinUsesLisp | 4 | -0/+19 |
2019-12-18 | gl_shader_decompiler: Add missing DeclareImages | ReinUsesLisp | 1 | -0/+1 |
2019-12-16 | shader/texture: Implement TLD4.PTP | ReinUsesLisp | 1 | -31/+53 |
2019-12-16 | gl_shader_decompiler: Rename "sepparate" to "separate" | ReinUsesLisp | 1 | -3/+3 |
2019-12-12 | Shader_IR: Correct TLD4S Depth Compare. | Fernando Sahmkow | 1 | -4/+4 |
2019-12-12 | Gl_Shader_compiler: Correct Depth Compare for Texture Gather operations. | Fernando Sahmkow | 1 | -8/+21 |
2019-12-11 | Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implemented. | Fernando Sahmkow | 1 | -0/+8 |
2019-12-11 | gl_device: Enable compute shaders for Intel Mesa drivers | ReinUsesLisp | 1 | -1/+4 |
2019-12-11 | gl_shader_cache: Add missing new-line on emitted GLSL | ReinUsesLisp | 1 | -2/+2 |
2019-12-11 | Maxwell3D: Implement Depth Mode. | Fernando Sahmkow | 3 | -2/+8 |
2019-12-10 | shader: Implement MEMBAR.GL | ReinUsesLisp | 1 | -0/+7 |
2019-12-10 | shader_ir/other: Implement S2R InvocationId | ReinUsesLisp | 1 | -0/+5 |
2019-11-29 | gl_framebuffer_cache: Optimize framebuffer key | ReinUsesLisp | 3 | -46/+60 |
2019-11-29 | gl_rasterizer: Re-enable framebuffer cache for clear buffers | ReinUsesLisp | 3 | -32/+15 |
2019-11-29 | renderer_opengl: Make ScreenRectVertex's constructor constexpr | ReinUsesLisp | 1 | -12/+7 |
2019-11-29 | renderer_opengl: Remove C casts | ReinUsesLisp | 1 | -4/+5 |
2019-11-29 | renderer_opengl: Use explicit binding for presentation shaders | ReinUsesLisp | 2 | -34/+20 |
2019-11-29 | renderer_opengl: Drop macros for message decorations | ReinUsesLisp | 1 | -21/+26 |
2019-11-29 | renderer_opengl: Move static definitions to anonymous namespace | ReinUsesLisp | 1 | -62/+66 |
2019-11-29 | renderer_opengl: Move commentaries to header file | ReinUsesLisp | 2 | -20/+13 |
2019-11-27 | core/memory: Migrate over GetPointer() | Lioncash | 2 | -2/+3 |
2019-11-27 | core: Prepare various classes for memory read/write migration | Lioncash | 1 | -2/+3 |
2019-11-26 | gl_shader_decompiler: Fix casts from fp32 to f16 | ReinUsesLisp | 1 | -1/+2 |
2019-11-25 | gl_device: Deduce indexing bug from device instead of heuristic | ReinUsesLisp | 2 | -48/+2 |
2019-11-24 | gl_texture_cache: Apply sRGB on blits | ReinUsesLisp | 1 | -0/+1 |
2019-11-23 | gl_device: Reserve base bindings on limited devices | ReinUsesLisp | 1 | -36/+76 |
2019-11-23 | gl_state: Skip null texture binds | ReinUsesLisp | 1 | -1/+5 |
2019-11-23 | gl_rasterizer: Disable compute shaders on Intel | ReinUsesLisp | 3 | -0/+12 |
2019-11-23 | gl_shader_cache: Hack shared memory size | ReinUsesLisp | 1 | -2/+3 |
2019-11-23 | gl_shader_decompiler: Normalize image bindings | ReinUsesLisp | 3 | -33/+19 |
2019-11-23 | gl_shader_decompiler: Normalize cbuf bindings | ReinUsesLisp | 2 | -10/+6 |
2019-11-23 | gl_rasterizer: Add missing cbuf counter reset on compute | ReinUsesLisp | 1 | -0/+2 |
2019-11-23 | gl_shader_cache: Remove dynamic BaseBinding specialization | ReinUsesLisp | 14 | -191/+199 |
2019-11-23 | video_core: Unify ProgramType and ShaderStage into ShaderType | ReinUsesLisp | 9 | -231/+190 |
2019-11-23 | gl_rasterizer: Bind graphics images to draw commands | ReinUsesLisp | 4 | -33/+54 |
2019-11-23 | gl_shader_cache: Specialize local memory size for compute shaders | ReinUsesLisp | 5 | -20/+26 |
2019-11-23 | gl_shader_cache: Specialize shared memory size | ReinUsesLisp | 5 | -29/+25 |
2019-11-23 | gl_shader_cache: Specialize shader workgroup | ReinUsesLisp | 5 | -67/+73 |
2019-11-23 | shader/texture: Deduce texture buffers from locker | ReinUsesLisp | 6 | -105/+47 |
2019-11-20 | gl_shader_gen: Apply default value to gl_Position | ReinUsesLisp | 1 | -0/+1 |
2019-11-18 | Shader_IR: Address Feedback | Fernando Sahmkow | 1 | -1/+1 |
2019-11-14 | texture_cache: Drop abstracted ComponentType | ReinUsesLisp | 1 | -103/+82 |
2019-11-14 | Shader_IR: Implement TXD instruction. | Fernando Sahmkow | 1 | -1/+43 |
2019-11-14 | Shader_IR: Implement FLO instruction. | Fernando Sahmkow | 1 | -0/+7 |
2019-11-08 | video_core: Silence implicit conversion warnings | ReinUsesLisp | 2 | -3/+5 |
2019-11-08 | gl_shader_cache: Fix locker constructors | ReinUsesLisp | 1 | -2/+4 |
2019-11-08 | gl_shader_cache: Enable extensions only when available | ReinUsesLisp | 1 | -6/+14 |
2019-11-08 | gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available | ReinUsesLisp | 3 | -5/+28 |
2019-11-08 | shader_ir/warp: Implement FSWZADD | ReinUsesLisp | 1 | -0/+18 |
2019-11-08 | gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics | ReinUsesLisp | 2 | -40/+9 |
2019-11-07 | GLSLDecompiler: Correct Texture Gather Offset. | Fernando Sahmkow | 1 | -1/+1 |
2019-11-07 | gl_rasterizer: Remove front facing hack | ReinUsesLisp | 1 | -12/+0 |
2019-11-07 | gl_shader_decompiler: Fix typo "y_negate"->"y_direction" | ReinUsesLisp | 1 | -1/+1 |
2019-11-07 | gl_shader_manager: Remove unused variable in SetFromRegs | ReinUsesLisp | 1 | -1/+0 |
2019-11-07 | gl_rasterizer: Emulate viewport flipping with ARB_clip_control | ReinUsesLisp | 7 | -76/+52 |
2019-11-02 | gl_rasterizer: Re-enable stream buffer memory due to global memory | ReinUsesLisp | 1 | -14/+8 |
2019-11-02 | gl_rasterizer: Upload constant buffers with glNamedBufferSubData | ReinUsesLisp | 5 | -16/+73 |
2019-10-30 | gl_state: Use std::array::fill instead of std::fill | Rodrigo Locatti | 1 | -1/+1 |
2019-10-30 | gl_state: Move dirty checks to individual apply calls instead of Apply | ReinUsesLisp | 2 | -66/+74 |
2019-10-30 | gl_state: Remove ApplyDefaultState | ReinUsesLisp | 3 | -17/+1 |
2019-10-30 | gl_state: Change SetDefaultViewports to use default constructor | ReinUsesLisp | 1 | -13/+2 |
2019-10-30 | gl_state: Minor style changes | ReinUsesLisp | 1 | -3/+5 |
2019-10-30 | gl_state: Remove unused Citra TextureUnits | ReinUsesLisp | 1 | -23/+0 |
2019-10-30 | gl_state: Move initializers from constructor to class declaration | ReinUsesLisp | 2 | -170/+75 |
2019-10-30 | shader/node: Unpack bindless texture encoding | ReinUsesLisp | 3 | -20/+14 |
2019-10-28 | maxwell_3d/kepler_compute: Remove unused arguments in GetTexture | ReinUsesLisp | 1 | -6/+6 |
2019-10-27 | Video_Core: Implement texture format E5B9G9R9_SHAREDEXP. | Fernando Sahmkow | 1 | -0/+1 |
2019-10-27 | rasterizer_accelerated: Add intermediary for GPU rasterizers | ReinUsesLisp | 2 | -45/+2 |
2019-10-25 | gl_shader_cache: Implement locker variants invalidation | ReinUsesLisp | 2 | -32/+85 |
2019-10-25 | gl_shader_disk_cache: Store and load fast BRX | ReinUsesLisp | 4 | -29/+192 |
2019-10-25 | gl_shader_decompiler: Move entries to a separate function | ReinUsesLisp | 8 | -690/+391 |
2019-10-25 | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. | Fernando Sahmkow | 1 | -0/+5 |
2019-10-25 | Shader_Cache: setup connection of ConstBufferLocker | Fernando Sahmkow | 5 | -31/+60 |
2019-10-25 | VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders. | Fernando Sahmkow | 1 | -3/+4 |
2019-10-16 | gl_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator() | Lioncash | 1 | -0/+3 |
2019-10-16 | gl_shader_decompiler: Make ExprDecompiler's GetResult() a const member function | Lioncash | 1 | -1/+1 |
2019-10-16 | gl_shader_decompiler: Use a std::string_view with GetDeclarationWithSuffix() | Lioncash | 1 | -1/+1 |
2019-10-16 | gl_shader_decompiler: Fold flow_var constant into GetFlowVariable() | Lioncash | 1 | -3/+1 |
2019-10-16 | gl_shader_decompiler: Mark ASTDecompiler/ExprDecompiler parameters as const references where applicable | Lioncash | 1 | -21/+21 |
2019-10-16 | gl_shader_decompiler: Pass by reference to GenerateTextureArgument() | Lioncash | 1 | -2/+2 |
2019-10-16 | gl_shader_decompiler: Use std::holds_alternative within GenerateTexture() | Lioncash | 1 | -1/+1 |
2019-10-16 | gl_shader_decompiler: Avoid unnecessary copies of MetaImage | Lioncash | 1 | -4/+4 |
2019-10-09 | Surfaces: Implement R4G4B4A4U format. | Fernando Sahmkow | 1 | -1/+2 |
2019-10-09 | Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5 | Fernando Sahmkow | 1 | -0/+10 |
2019-10-06 | gl_shader_disk_cache: Properly ignore existing cache | ReinUsesLisp | 2 | -16/+17 |
2019-10-05 | GL_Renderer: Remove lefting snippet. | Fernando Sahmkow | 1 | -2/+0 |
2019-10-05 | Gl_Rasterizer: Protect CPU Memory mapping from multiple threads. | Fernando Sahmkow | 2 | -0/+4 |
2019-10-05 | Nvdrv: Do framelimiting only in the CPU Thread | Fernando Sahmkow | 1 | -3/+0 |
2019-10-05 | Shader_ir: Address feedback | Fernando Sahmkow | 2 | -15/+10 |
2019-10-05 | vk_shader_decompiler: Clean code and be const correct. | Fernando Sahmkow | 1 | -1/+1 |
2019-10-05 | gl_shader_decompiler: Refactor and address feedback. | Fernando Sahmkow | 1 | -17/+18 |
2019-10-05 | Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes. | Fernando Sahmkow | 2 | -8/+25 |
2019-10-05 | gl_shader_decompiler: Implement AST decompiling | Fernando Sahmkow | 1 | -29/+242 |
2019-10-01 | gl_rasterizer: Fix polygon offset units | ReinUsesLisp | 1 | -1/+3 |
2019-09-24 | gl_shader_decompiler: Add tailing return for HUnpack2 | ReinUsesLisp | 1 | -0/+2 |
2019-09-24 | gl_shader_decompiler: Fix clang build issues | ReinUsesLisp | 1 | -26/+23 |
2019-09-22 | Maxwell3D: Corrections and refactors to MME instance refactor | Fernando Sahmkow | 1 | -10/+2 |
2019-09-22 | Fix clang-format | FearlessTobi | 1 | -1/+1 |
2019-09-22 | video_core: Implement RGBX16F PixelFormat | FearlessTobi | 1 | -0/+1 |
2019-09-21 | gl_shader_decompiler: Use uint for images and fix SUATOM | ReinUsesLisp | 2 | -105/+39 |
2019-09-21 | shader/image: Implement SULD and remove irrelevant code | ReinUsesLisp | 6 | -21/+50 |
2019-09-20 | Rasterizer: Correct introduced bug where a conditional render wouldn't stop a draw call from executing | Fernando Sahmkow | 1 | -10/+16 |
2019-09-19 | Rasterizer: Refactor and simplify DrawBatch Interface. | Fernando Sahmkow | 2 | -23/+12 |
2019-09-19 | Rasterizer: Address Feedback and conscerns. | Fernando Sahmkow | 1 | -11/+11 |
2019-09-19 | Rasterizer: Refactor draw calls, remove deadcode and clean up. | Fernando Sahmkow | 2 | -105/+67 |
2019-09-19 | VideoCore: Corrections to the MME Inliner and removal of hacky instance management. | Fernando Sahmkow | 2 | -21/+27 |
2019-09-19 | Video Core: initial Implementation of InstanceDraw Packaging | Fernando Sahmkow | 3 | -9/+88 |
2019-09-17 | shader_ir/warp: Implement SHFL | ReinUsesLisp | 2 | -9/+57 |
2019-09-17 | maxwell_to_gl: Fix mipmap filtering | ReinUsesLisp | 1 | -2/+2 |
2019-09-17 | gl_rasterizer: Remove unused code paths from ConfigureFramebuffers | ReinUsesLisp | 4 | -121/+33 |
2019-09-11 | renderer_opengl: Fix rebase mistake | ReinUsesLisp | 1 | -1/+1 |
2019-09-11 | shader/image: Implement SUATOM and fix SUST | ReinUsesLisp | 2 | -32/+133 |
2019-09-11 | gl_rasterizer: Correct sRGB Fix regression | Fernando Sahmkow | 1 | -0/+12 |
2019-09-11 | renderer_opengl: Fix sRGB blits | ReinUsesLisp | 5 | -43/+7 |
2019-09-06 | gl_shader_decompiler: Avoid writing output attribute when unimplemented | ReinUsesLisp | 1 | -10/+14 |
2019-09-06 | gl_shader_decompiler: Keep track of written images and mark them as modified | ReinUsesLisp | 4 | -20/+38 |
2019-09-06 | gl_rasterizer: Apply textures and images state | ReinUsesLisp | 1 | -0/+2 |
2019-09-06 | gl_rasterizer: Add samplers to compute dispatches | ReinUsesLisp | 2 | -3/+36 |
2019-09-06 | gl_rasterizer: Minor code changes | ReinUsesLisp | 2 | -20/+31 |
2019-09-06 | gl_state: Split textures and samplers into two arrays | ReinUsesLisp | 4 | -91/+39 |
2019-09-06 | gl_rasterizer: Implement image bindings | ReinUsesLisp | 1 | -2/+7 |
2019-09-06 | gl_state: Add support for glBindImageTextures | ReinUsesLisp | 2 | -0/+24 |
2019-09-06 | texture_cache: Pass TIC to texture cache | ReinUsesLisp | 1 | -1/+1 |
2019-09-06 | kepler_compute: Implement texture queries | ReinUsesLisp | 2 | -1/+23 |
2019-09-06 | gl_rasterizer: Split SetupTextures | ReinUsesLisp | 2 | -22/+38 |
2019-09-05 | gl_shader_decompiler: Implement shared memory | ReinUsesLisp | 1 | -0/+23 |
2019-09-04 | gl_shader_decompiler: Fixup slow path | ReinUsesLisp | 1 | -1/+1 |
2019-09-04 | gl_rasterizer: Fix stencil testing | ReinUsesLisp | 1 | -11/+11 |
2019-09-04 | gl_shader_cache: Remove special casing for geometry shaders | ReinUsesLisp | 2 | -80/+9 |
2019-09-04 | gl_device: Disable precise in fragment shaders on bugged drivers | ReinUsesLisp | 3 | -15/+43 |
2019-09-04 | gl_shader_decompiler: Fixup AMD's slow path type | ReinUsesLisp | 1 | -1/+1 |
2019-09-04 | gl_shader_decompiler: Rework GLSL decompiler type system | ReinUsesLisp | 1 | -416/+505 |
2019-08-30 | video_core: Silent miscellaneous warnings (#2820) | Rodrigo Locatti | 4 | -5/+2 |
2019-08-30 | gl_buffer_cache: Add missing include | ReinUsesLisp | 1 | -0/+1 |
2019-08-21 | shader_ir: Implement VOTE | ReinUsesLisp | 4 | -1/+58 |
2019-08-21 | Buffer Cache: Adress Feedback. | Fernando Sahmkow | 1 | -3/+3 |
2019-08-21 | Buffer_Cache: Implement flushing. | Fernando Sahmkow | 1 | -0/+4 |
2019-08-21 | Video_Core: Implement a new Buffer Cache | Fernando Sahmkow | 3 | -27/+55 |
2019-08-21 | renderer_opengl: Implement RGB565 framebuffer format | ReinUsesLisp | 1 | -1/+5 |
2019-08-21 | renderer_opengl: Use block linear swizzling for CPU framebuffers | ReinUsesLisp | 1 | -33/+31 |
2019-08-21 | renderer_opengl: Use VideoCore pixel format | ReinUsesLisp | 1 | -6/+11 |
2019-08-21 | gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig | ReinUsesLisp | 2 | -9/+6 |
2019-07-26 | GPU: Flush commands on every dma pusher step. | Fernando Sahmkow | 2 | -0/+5 |
2019-07-20 | Shader_Ir: Implement F16 Variants of F2F, F2I, I2F. | Fernando Sahmkow | 1 | -0/+18 |
2019-07-20 | Maxwell3D: Reorganize and address feedback | Fernando Sahmkow | 1 | -18/+27 |
2019-07-20 | shader/half_set_predicate: Fix HSETP2 implementation | ReinUsesLisp | 1 | -12/+4 |
2019-07-18 | Gl_Texture_Cache: Remove assert on component type in GetFormatTuple | Fernando Sahmkow | 1 | -1/+0 |
2019-07-18 | gl_shader_decompiler: Rename bufferImage to imageBuffer | ReinUsesLisp | 1 | -1/+1 |
2019-07-18 | gl_shader_cache: Fix newline on buffer preprocessor definitions | ReinUsesLisp | 1 | -2/+6 |
2019-07-18 | gl_texture_cache: Do not set texture parameters to buffers | ReinUsesLisp | 1 | -0/+3 |
2019-07-18 | gl_texture_cache: Add missing break in CreateTexture | ReinUsesLisp | 1 | -0/+1 |
2019-07-17 | GL_State: Feedback and fixes | Fernando Sahmkow | 3 | -13/+20 |
2019-07-17 | Maxwell3D: Address Feedback | Fernando Sahmkow | 3 | -4/+3 |
2019-07-17 | GL_Rasterizer: Corrections to Clearing. | Fernando Sahmkow | 3 | -11/+27 |
2019-07-17 | GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing | Fernando Sahmkow | 2 | -6/+63 |
2019-07-17 | Maxwell3D: Implement State Dirty Flags. | Fernando Sahmkow | 4 | -38/+113 |
2019-07-17 | Maxwell3D: Rework the dirty system to be more consistant and scaleable | Fernando Sahmkow | 3 | -13/+43 |
2019-07-17 | maxwell3d: Implement Conditional Rendering | Fernando Sahmkow | 1 | -1/+12 |
2019-07-16 | gl_shader_cache: Fix clang-format issues | ReinUsesLisp | 2 | -4/+2 |
2019-07-15 | gl_shader_decompiler: Stub local memory size | ReinUsesLisp | 1 | -8/+14 |
2019-07-15 | gl_shader_cache: Address review commentaries | ReinUsesLisp | 4 | -13/+12 |
2019-07-15 | gl_shader_cache: Address CI issues | ReinUsesLisp | 2 | -3/+3 |
2019-07-15 | gl_rasterizer: Implement compute shaders | ReinUsesLisp | 11 | -133/+329 |
2019-07-14 | GPU: Add a microprofile for macro interpreter | Fernando Sahmkow | 1 | -1/+2 |
2019-07-14 | GL_State: Add a microprofile timer to OpenGL state. | Fernando Sahmkow | 1 | -0/+4 |
2019-07-14 | Gl_Texture_Cache: Measure Buffer Copy Times | Fernando Sahmkow | 1 | -0/+2 |
2019-07-11 | gl_shader_decompiler: Fix gl_PointSize redeclaration | ReinUsesLisp | 1 | -1/+1 |
2019-07-11 | gl_shader_decompiler: Fix conditional usage of GL_ARB_shader_viewport_layer_array | ReinUsesLisp | 1 | -2/+3 |
2019-07-09 | shader_ir: Unify blocks in decompiled shaders. | Fernando Sahmkow | 1 | -4/+6 |
2019-07-09 | shader_ir: propagate shader size to the IR | Fernando Sahmkow | 3 | -11/+21 |
2019-07-09 | shader_ir: Implement BRX & BRA.CC | Fernando Sahmkow | 1 | -0/+9 |
2019-07-09 | gl_rasterizer: Amend documentation comment for ConfigureFramebuffers() | Lioncash | 1 | -7/+9 |
2019-07-08 | gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders | ReinUsesLisp | 6 | -31/+98 |
2019-07-07 | video_core: Add missing override specifiers | Lioncash | 1 | -2/+2 |
2019-07-06 | gl_rasterizer: Fix nullptr dereference on disabled buffers | ReinUsesLisp | 2 | -3/+3 |
2019-07-06 | gl_rasterizer: Minor style changes | ReinUsesLisp | 3 | -32/+21 |
2019-07-06 | gl_rasterizer: Fix vertex and index data invalidations | ReinUsesLisp | 4 | -8/+67 |
2019-07-06 | gl_buffer_cache: Implement with generic buffer cache | ReinUsesLisp | 7 | -291/+89 |
2019-07-06 | gl_buffer_cache: Remove global system getters | ReinUsesLisp | 3 | -9/+14 |
2019-07-06 | gl_device: Query SSBO alignment | ReinUsesLisp | 2 | -0/+6 |
2019-07-06 | gl_buffer_cache: Implement flushing | ReinUsesLisp | 2 | -2/+11 |
2019-07-06 | gl_rasterizer: Drop gl_global_cache in favor of gl_buffer_cache | ReinUsesLisp | 6 | -204/+35 |
2019-07-06 | gl_buffer_cache: Rework to support internalized buffers | ReinUsesLisp | 3 | -65/+174 |
2019-07-06 | gl_buffer_cache: Store in CachedBufferEntry the used buffer handle | ReinUsesLisp | 2 | -23/+30 |
2019-07-06 | gl_buffer_cache: Return used buffer from Upload function | ReinUsesLisp | 4 | -36/+35 |
2019-07-06 | gl_rasterizer: Add some commentaries | ReinUsesLisp | 1 | -0/+5 |
2019-07-06 | gl_rasterizer: Make DrawParameters rasterizer instance const | ReinUsesLisp | 1 | -1/+1 |
2019-07-06 | gl_rasterizer: Move index buffer uploading to its own method | ReinUsesLisp | 2 | -7/+18 |
2019-07-05 | texture_cache: Address Feedback | Fernando Sahmkow | 3 | -10/+11 |
2019-07-05 | texture_cache: Correct Texture Buffer Uploading | Fernando Sahmkow | 2 | -2/+16 |
2019-07-04 | gl_shader_cache: Make CachedShader constructor private | Zach Hilman | 2 | -5/+5 |
2019-07-01 | rasterizer_cache: Protect inherited caches from submission level | Fernando Sahmkow | 2 | -0/+3 |
2019-06-29 | texture_cache: Address feedback | ReinUsesLisp | 2 | -19/+1 |
2019-06-26 | gl_texture_cache: Correct asserts | Fernando Sahmkow | 2 | -2/+2 |
2019-06-25 | gl_texture_cache: Corrections and fixes | Fernando Sahmkow | 2 | -13/+9 |
2019-06-25 | gl_resource_manager: Correct MakeStreamCopy | Fernando Sahmkow | 2 | -3/+2 |
2019-06-25 | texture_cache: Query MemoryManager from the system | Fernando Sahmkow | 2 | -6/+0 |
2019-06-24 | gl_texture_cache: Explicitly add indirect include | ReinUsesLisp | 1 | -0/+1 |
2019-06-24 | renderer_opengl/utils: Remove unused includes and unused forward declaration | ReinUsesLisp | 1 | -4/+0 |
2019-06-24 | gl_texture_cache: Address some feedback | ReinUsesLisp | 1 | -2/+4 |
2019-06-24 | gl_shader_disk_cache: Address feedback | ReinUsesLisp | 2 | -4/+8 |
2019-06-24 | gl_shader_decompiler: Address feedback | ReinUsesLisp | 1 | -11/+12 |
2019-06-21 | texture_cache: Style and Corrections | Fernando Sahmkow | 1 | -1/+1 |
2019-06-21 | shader_cache: Correct versioning and size calculation. | Fernando Sahmkow | 2 | -2/+7 |
2019-06-21 | texture_cache: Implement texception detection and texture barriers. | Fernando Sahmkow | 1 | -2/+8 |
2019-06-21 | gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies. | Fernando Sahmkow | 3 | -5/+4 |
2019-06-21 | gl_texture_cache: Correct Image Blit | Fernando Sahmkow | 1 | -1/+1 |
2019-06-21 | texture_cache: Use siblings textures on Rebuild and fix possible error on blitting | Fernando Sahmkow | 1 | -1/+1 |
2019-06-21 | texture_cache: Remove old rasterizer cache | Fernando Sahmkow | 2 | -1956/+0 |
2019-06-21 | texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability. | Fernando Sahmkow | 3 | -14/+5 |
2019-06-21 | texture_cache: Optimize GetSurface and use references on functions that don't change a surface. | Fernando Sahmkow | 2 | -6/+6 |
2019-06-21 | texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies | Fernando Sahmkow | 7 | -3/+117 |
2019-06-21 | texture_cache uncompress-compress is untopological. | Fernando Sahmkow | 1 | -5/+5 |
2019-06-21 | Fix rebase errors | Fernando Sahmkow | 2 | -3/+9 |
2019-06-21 | texture_cache: Fermi2D reform and implement View Mirage | Fernando Sahmkow | 5 | -41/+35 |
2019-06-21 | gl_shader_decompiler: Implement image binding settings | ReinUsesLisp | 5 | -24/+52 |
2019-06-21 | shader: Decode SUST and implement backing image functionality | ReinUsesLisp | 1 | -0/+70 |
2019-06-21 | gl_rasterizer: Track texture buffer usage | ReinUsesLisp | 6 | -74/+119 |
2019-06-21 | video_core: Make ARB_buffer_storage a required extension | ReinUsesLisp | 3 | -8/+5 |
2019-06-21 | gl_rasterizer_cache: Use texture buffers to emulate texture buffers | ReinUsesLisp | 3 | -10/+31 |
2019-06-21 | maxwell_3d: Partially implement texture buffers as 1D textures | ReinUsesLisp | 1 | -1/+1 |
2019-06-21 | gl_shader_decompiler: Allow 1D textures to be texture buffers | ReinUsesLisp | 1 | -4/+38 |
2019-06-21 | texture_cache: Implement Guard mechanism | Fernando Sahmkow | 1 | -0/+4 |
2019-06-21 | texture_cache: General Fixes | Fernando Sahmkow | 1 | -3/+8 |
2019-06-21 | gl_framebuffer_cache: Use a hashed struct to cache framebuffers | ReinUsesLisp | 4 | -61/+145 |
2019-06-21 | texture_cache return invalid buffer on deactivated color_mask | Fernando Sahmkow | 1 | -2/+4 |
2019-06-21 | gl_texture_cache: Make main views be proxy textures instead of a full view. | Fernando Sahmkow | 2 | -11/+25 |
2019-06-21 | Remove Framebuffer reconfiguration and restrict rendertarget protection | Fernando Sahmkow | 2 | -13/+8 |
2019-06-21 | Reduce amount of size calculations. | Fernando Sahmkow | 2 | -2/+1 |
2019-06-21 | texture_cache: Correct premature texceptions | Fernando Sahmkow | 2 | -7/+15 |
2019-06-21 | texture_cache: Implement guest flushing | Fernando Sahmkow | 1 | -2/+4 |
2019-06-21 | Texture Cache: Implement Blitting and Fermi Copies | Fernando Sahmkow | 6 | -96/+78 |
2019-06-21 | surface_view: Add constructor for ViewParams | ReinUsesLisp | 1 | -11/+4 |
2019-06-21 | Correct Mipmaps View method in Texture Cache | Fernando Sahmkow | 2 | -29/+27 |
2019-06-21 | Change texture_cache chaching from GPUAddr to CacheAddr | Fernando Sahmkow | 2 | -18/+0 |
2019-06-21 | Implement Texture Cache V2 | Fernando Sahmkow | 5 | -293/+202 |
2019-06-21 | Add OGLTextureView | Fernando Sahmkow | 2 | -0/+43 |
2019-06-21 | Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flushing using GPUVAddr | Fernando Sahmkow | 1 | -0/+8 |
2019-06-21 | texture_cache: Remove execution context copies from the texture cache | ReinUsesLisp | 3 | -17/+18 |
2019-06-21 | gl_texture_cache: Implement fermi copies | ReinUsesLisp | 5 | -2/+105 |
2019-06-21 | texture_cache: Split texture cache into different files | ReinUsesLisp | 2 | -2/+2 |
2019-06-21 | texture_cache: Move staging buffer into a generic implementation | ReinUsesLisp | 2 | -113/+8 |
2019-06-21 | texture_cache: Flush 3D textures in the order they are drawn | ReinUsesLisp | 3 | -5/+7 |
2019-06-21 | gl_texture_cache: Minor changes | ReinUsesLisp | 3 | -34/+44 |
2019-06-21 | gl_texture_cache: Add copy from multiple overlaps into a single surface | ReinUsesLisp | 2 | -5/+83 |
2019-06-21 | gl_texture_cache: Attach surface textures instead of views | ReinUsesLisp | 3 | -20/+32 |
2019-06-21 | gl_texture_cache: Add fast copy path | ReinUsesLisp | 2 | -3/+57 |
2019-06-21 | gl_texture_cache: Initial implementation | ReinUsesLisp | 5 | -35/+681 |
2019-06-18 | core: Remove unused CiTrace source files | Lioncash | 1 | -1/+0 |
2019-06-12 | gl_device: Fix TestVariableAoffi test | ReinUsesLisp | 1 | -1/+2 |
2019-06-08 | gl_shader_cache: Use static constructors for CachedShader initialization | ReinUsesLisp | 2 | -52/+53 |
2019-06-08 | gl_rasterizer: Remove unused parameters in descriptor uploads | ReinUsesLisp | 2 | -8/+6 |
2019-06-08 | video_core/engines: Move ConstBufferInfo out of Maxwell3D | ReinUsesLisp | 2 | -39/+44 |
2019-06-07 | shader: Split SSY and PBK stack | ReinUsesLisp | 1 | -4/+27 |
2019-06-06 | shader: Use shared_ptr to store nodes and move initialization to file | ReinUsesLisp | 1 | -31/+31 |
2019-06-03 | gl_shader_decompiler: Remove guest "position" varying | ReinUsesLisp | 2 | -36/+21 |
2019-05-30 | gl_shader_cache: Store a system class and drop global accessors | ReinUsesLisp | 2 | -7/+9 |
2019-05-30 | gl_shader_cache: Add commentaries explaining the intention in shaders creation | ReinUsesLisp | 1 | -0/+2 |
2019-05-30 | gl_shader_cache: Flip if condition in GetStageProgram to reduce indentation | ReinUsesLisp | 1 | -25/+26 |
2019-05-30 | gl_buffer_cache: Remove unused ReserveMemory method | ReinUsesLisp | 2 | -13/+0 |
2019-05-30 | maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode | ReinUsesLisp | 1 | -5/+2 |
2019-05-30 | gl_rasterizer: Move alpha testing to the OpenGL pipeline | ReinUsesLisp | 8 | -71/+33 |
2019-05-30 | gl_rasterizer: Use GL_QUADS to emulate quads rendering | ReinUsesLisp | 5 | -130/+5 |
2019-05-27 | gl_device: Add commentary to AOFFI unit test source code | ReinUsesLisp | 1 | -0/+1 |
2019-05-27 | gl_shader_gen: Always declare extensions after the version declaration | ReinUsesLisp | 2 | -7/+5 |
2019-05-25 | renderer_opengl/utils: Use a std::string_view with LabelGLObject() | Lioncash | 2 | -10/+10 |
2019-05-24 | gl_shader_decompiler: Use an if based cbuf indexing for broken drivers | ReinUsesLisp | 1 | -3/+20 |
2019-05-24 | gl_device: Add test to detect broken component indexing | ReinUsesLisp | 2 | -0/+60 |
2019-05-21 | renderer_opengl/gl_shader_decompiler: Remove redundant name specification in format string | Lioncash | 1 | -1/+1 |
2019-05-21 | gl_shader_cache: Fix clang strict standard build issues | ReinUsesLisp | 3 | -9/+13 |
2019-05-21 | gl_shader_cache: Use shared contexts to build shaders in parallel | ReinUsesLisp | 6 | -47/+103 |
2019-05-20 | shader: Implement S2R Tid{XYZ} and CtaId{XYZ} | ReinUsesLisp | 1 | -0/+16 |
2019-05-20 | gl_shader_decompiler: Make GetSwizzle constexpr | ReinUsesLisp | 1 | -7/+7 |
2019-05-20 | gl_shader_decompiler: Tidy up minor remaining cases of unnecessary std::string concatenation | Lioncash | 1 | -21/+20 |
2019-05-20 | gl_shader_decompiler: Replace individual overloads with the fmt-based one | Lioncash | 1 | -28/+16 |
2019-05-20 | gl_shader_decompiler: Utilize fmt overload of AddLine() where applicable | Lioncash | 1 | -136/+152 |
2019-05-19 | gl_shader_decompiler: Add AddLine() overload that forwards to fmt | Lioncash | 1 | -0/+11 |
2019-05-19 | gl_shader_gen: std::move objects where applicable | Lioncash | 1 | -7/+7 |
2019-05-19 | gl_shader_disk_cache: in-class initialize virtual file offset of ShaderDiskCacheOpenGL | Lioncash | 2 | -5/+3 |
2019-05-19 | gl_shader_disk_cache: Default ShaderDiskCacheOpenGL's destructor in the cpp file | Lioncash | 2 | -0/+3 |
2019-05-19 | gl_shader_disk_cache: Make hash specializations noexcept | Lioncash | 1 | -2/+2 |
2019-05-19 | gl_shader_disk_cache: Remove redundant code string construction in LoadDecompiledEntry() | Lioncash | 1 | -2/+2 |
2019-05-19 | gl_shader_disk_cache: Make variable non-const in decompiled entry case | Lioncash | 1 | -1/+1 |
2019-05-19 | gl_shader_disk_cache: Special-case boolean handling | Lioncash | 2 | -24/+37 |
2019-05-18 | gl_rasterizer: Limit OpenGL point size to a minimum of 1 | ReinUsesLisp | 1 | -1/+3 |
2019-05-18 | maxwell_to_gl: Add TriangleFan primitive topology | ReinUsesLisp | 1 | -0/+2 |
2019-05-17 | gl_rasterizer: Pass the right number of array quad vertices count | ReinUsesLisp | 1 | -2/+2 |
2019-05-10 | video_core/renderer_opengl/gl_shader_cache: Correct member initialization order | Lioncash | 1 | -1/+1 |
2019-05-10 | video_core/renderer_opengl/gl_shader_decompiler: Remove unused Composite() function | Lioncash | 1 | -11/+0 |
2019-05-10 | video_core/renderer_opengl/gl_rasterizer_cache: Remove unused variable in UploadGLMipmapTexture() | Lioncash | 1 | -1/+0 |
2019-05-04 | gl_rasterizer: Silence unused variable warning | Lioncash | 1 | -2/+2 |
2019-05-03 | gl_shader_decompiler: Skip physical unused attributes | ReinUsesLisp | 1 | -18/+27 |
2019-05-03 | shader: Add physical attributes commentaries | ReinUsesLisp | 1 | -0/+2 |
2019-05-03 | gl_shader_decompiler: Implement GLSL physical attributes | ReinUsesLisp | 1 | -65/+100 |
2019-05-03 | gl_shader_decompiler: Abstract generic attribute operations | ReinUsesLisp | 1 | -29/+26 |
2019-05-03 | gl_shader_decompiler: Declare all possible varyings on physical attribute usage | ReinUsesLisp | 3 | -27/+87 |
2019-05-03 | shader: Remove unused AbufNode Ipa mode | ReinUsesLisp | 1 | -2/+1 |
2019-05-01 | gl_shader_disk_cache: Skip stored shader variants instead of asserting | ReinUsesLisp | 1 | -1/+4 |
2019-04-23 | Re added new lines at the end of files | FreddyFunk | 2 | -2/+2 |
2019-04-23 | gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard | unknown | 1 | -6/+10 |
2019-04-23 | gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file | unknown | 3 | -101/+168 |
2019-04-23 | gl_shader_disk_cache: Remove per shader compression | unknown | 2 | -45/+11 |
2019-04-21 | Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing. | Fernando Sahmkow | 3 | -17/+30 |
2019-04-20 | Apply Position Y Direction | Fernando Sahmkow | 1 | -0/+3 |
2019-04-20 | RasterizerCache Redesign: Flush | Fernando Sahmkow | 4 | -11/+19 |
2019-04-19 | gl_state: Fix samplers memory corruption | ReinUsesLisp | 1 | -3/+5 |
2019-04-18 | video_core: Silent -Wswitch warnings | ReinUsesLisp | 2 | -27/+28 |
2019-04-16 | Document unsafe versions and add BlockCopyUnsafe | Fernando Sahmkow | 1 | -6/+7 |
2019-04-16 | Use ReadBlockUnsafe for Shader Cache | Fernando Sahmkow | 1 | -5/+7 |
2019-04-16 | shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic | ReinUsesLisp | 1 | -28/+23 |
2019-04-16 | gl_shader_decompiler: Fix MrgH0 decompilation | ReinUsesLisp | 1 | -2/+2 |
2019-04-16 | shader_ir/decode: Implement half float saturation | ReinUsesLisp | 1 | -4/+11 |
2019-04-16 | renderer_opengl: Implement half float NaN comparisons | ReinUsesLisp | 1 | -18/+42 |
2019-04-15 | Support compressed formats on linear textures. | Fernando Sahmkow | 1 | -2/+5 |
2019-04-15 | Correct Pitch in Fermi2D | Fernando Sahmkow | 1 | -4/+1 |
2019-04-14 | gl_shader_decompiler: Use variable AOFFI on supported hardware | ReinUsesLisp | 10 | -71/+102 |
2019-04-14 | shader_ir: Implement STG, keep track of global memory usage and flush | ReinUsesLisp | 7 | -45/+85 |
2019-04-11 | gl_rasterizer_cache: Relax restrictions on FastCopySurface and FastLayeredCopySurface | Fernando Sahmkow | 1 | -4/+10 |
2019-04-11 | gl_shader_manager: Move code to source file and minor clean up | ReinUsesLisp | 2 | -34/+61 |
2019-04-10 | gl_rasterizer: Apply just the needed state on Clear | ReinUsesLisp | 1 | -4/+4 |
2019-04-10 | gl_device: Implement interface and add uniform offset alignment | ReinUsesLisp | 4 | -13/+68 |
2019-04-10 | Remove bounding in LD_C | Fernando Sahmkow | 1 | -2/+1 |
2019-04-09 | Correct Fermi Copy on Linear Textures. | Fernando Sahmkow | 1 | -0/+4 |
2019-04-09 | Correct depth compare with color formats for R32F | Fernando Sahmkow | 1 | -2/+17 |
2019-04-08 | gl_backend: Align Pixel Storage | Fernando Sahmkow | 2 | -4/+12 |
2019-04-08 | Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. | Fernando Sahmkow | 2 | -9/+8 |
2019-04-08 | Fix bad rebase | Fernando Sahmkow | 1 | -2/+1 |
2019-04-08 | Simplify ConstBufferAccessor | Fernando Sahmkow | 2 | -5/+4 |
2019-04-08 | Fixes to Const Buffer Accessor and Formatting | Fernando Sahmkow | 1 | -2/+1 |
2019-04-08 | Implement Bindless Handling on SetupTexture | Fernando Sahmkow | 1 | -1/+9 |
2019-04-08 | Unify both sampler types. | Fernando Sahmkow | 2 | -4/+8 |
2019-04-08 | Implement Bindless Samplers and TEX_B in the IR. | Fernando Sahmkow | 1 | -1/+1 |
2019-04-08 | Implement Const Buffer Accessor | Fernando Sahmkow | 2 | -2/+7 |
2019-04-07 | Permit a Null Shader in case of a bad host_ptr. | Fernando Sahmkow | 1 | -0/+4 |
2019-04-06 | video_core/texures/texture: Remove unnecessary includes | Lioncash | 4 | -0/+4 |
2019-04-06 | renderer_opengl/utils: Skip empty binds | ReinUsesLisp | 1 | -0/+3 |
2019-04-06 | gl_rasterizer: Use ARB_multi_bind to update SSBOs | ReinUsesLisp | 2 | -9/+9 |
2019-04-06 | gl_rasterizer: Use ARB_multi_bind to update UBOs across stages | ReinUsesLisp | 4 | -22/+58 |
2019-04-05 | gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary() | Lioncash | 1 | -12/+12 |
2019-04-05 | gl_shader_decompiler: Fix TXQ types | ReinUsesLisp | 1 | -2/+3 |
2019-04-04 | video_core/renderer_opengl: Remove unnecessary includes | Lioncash | 13 | -24/+4 |
2019-04-04 | gl_state: Rework to enable individual applies | ReinUsesLisp | 3 | -339/+324 |
2019-04-03 | gl_shader_decompiler: Return early when an operation is invalid | ReinUsesLisp | 1 | -1/+6 |
2019-04-02 | gl_sampler_cache: Port sampler cache to OpenGL | ReinUsesLisp | 4 | -123/+80 |
2019-03-31 | gl_shader_decompiler: Hide local definitions inside an anonymous namespace | ReinUsesLisp | 1 | -6/+8 |
2019-03-30 | gl_shader_decompiler: Add AOFFI backing implementation | ReinUsesLisp | 1 | -38/+85 |
2019-03-29 | common/zstd_compression: simplify decompression interface | unknown | 1 | -3/+2 |
2019-03-29 | gl_shader_disk_cache: Fixup clang format | unknown | 1 | -2/+3 |
2019-03-29 | gl_shader_disk_cache: Use Zstandard for compression | unknown | 1 | -6/+6 |
2019-03-29 | gl_shader_disk_cache: Use LZ4HC with compression level 9 instead of compression level 12 for less compression time | unknown | 1 | -3/+3 |
2019-03-29 | Addressed feedback | unknown | 1 | -6/+6 |
2019-03-29 | gl_shader_disk_cache: Use better compression for transferable and precompiled shader disk chache files | unknown | 1 | -2/+2 |
2019-03-29 | data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache to common/data_compression | unknown | 1 | -38/+8 |
2019-03-28 | gl_shader_manager: Remove unnecessary gl_shader_manager inclusion | Lioncash | 1 | -2/+0 |
2019-03-28 | gl_shader_manager: Move using statement into the cpp file | Lioncash | 2 | -4/+4 |
2019-03-28 | gl_shader_manager: Remove reliance on global accessor within MaxwellUniformData::SetFromRegs() | Lioncash | 3 | -9/+9 |
2019-03-27 | gl_shader_manager: Amend Doxygen string for MaxwellUniformData | Lioncash | 1 | -3/+3 |
2019-03-27 | gl_rasterizer: Remove unused reference member variable from RasterizerOpenGL | Lioncash | 3 | -9/+5 |
2019-03-27 | video_core: Amend constructor initializer list order where applicable | Lioncash | 4 | -11/+11 |
2019-03-27 | video_core: Add missing override specifiers | Lioncash | 1 | -2/+2 |
2019-03-22 | Revert "Devirtualize Register/Unregister and use a wrapper instead." | bunnei | 2 | -6/+10 |
2019-03-21 | gl_rasterizer_cache: Check that backing memory is valid before creating a surface. | bunnei | 2 | -15/+12 |
2019-03-21 | gpu: Rewrite virtual memory manager using PageTable. | bunnei | 2 | -7/+7 |
2019-03-21 | gpu: Move GPUVAddr definition to common_types. | bunnei | 10 | -24/+22 |
2019-03-17 | gl_rasterizer: Skip zero addr/sized regions on flush/invalidate. | bunnei | 1 | -0/+6 |
2019-03-16 | memory: Simplify rasterizer cache operations. | bunnei | 1 | -2/+1 |
2019-03-16 | video_core: Refactor to use MemoryManager interface for all memory access. | bunnei | 8 | -74/+68 |
2019-03-15 | gpu: Use host address for caching instead of guest address. | bunnei | 10 | -94/+123 |
2019-03-13 | video_core/morton: Use enum to describe MortonCopyPixels128 mode | ReinUsesLisp | 1 | -3/+5 |
2019-03-13 | video_core/morton: Remove unused parameter in MortonSwizzle | ReinUsesLisp | 1 | -2/+2 |
2019-03-11 | renderer_opengl/gl_global_cache: Replace indexing for assignment with insert_or_assign | Lioncash | 2 | -3/+3 |
2019-03-11 | renderer_opengl/gl_global_cache: Append missing override specifiers | Lioncash | 1 | -2/+2 |
2019-03-11 | gl_rasterizer: Use system instance passed from argument | ReinUsesLisp | 2 | -29/+31 |
2019-03-09 | gl_rasterizer: Encapsulate sampler queries into methods | ReinUsesLisp | 2 | -59/+43 |
2019-03-09 | gl_rasterizer: Minor logger changes | ReinUsesLisp | 1 | -19/+13 |
2019-03-07 | gpu: Always flush. | bunnei | 1 | -5/+1 |
2019-03-04 | video_core/renderer_opengl: Replace direct usage of global system object accessors | Lioncash | 2 | -11/+17 |
2019-03-02 | fuck git for ruining my day, I will learn but I will not forgive | bunnei | 1 | -1/+1 |
2019-02-28 | gl_rasterizer: Remove texture unbinding after dispatching a draw call | ReinUsesLisp | 1 | -12/+0 |
2019-02-28 | gl_state: Fixup multibind bug | ReinUsesLisp | 1 | -2/+2 |
2019-02-28 | Devirtualize Register/Unregister and use a wrapper instead. | Fernando Sahmkow | 2 | -10/+6 |
2019-02-28 | Corrections and redesign. | Fernando Sahmkow | 2 | -51/+51 |
2019-02-28 | Fix linux compile error. | Fernando Sahmkow | 1 | -1/+1 |
2019-02-28 | Remove NotifyFrameBuffer as we are doing a texception pass every drawcall. | Fernando Sahmkow | 2 | -25/+0 |
2019-02-28 | Remove certain optimizations that caused texception to fail in certain scenarios. | Fernando Sahmkow | 3 | -24/+1 |
2019-02-28 | Bug fixes and formatting | Fernando Sahmkow | 2 | -3/+4 |
2019-02-28 | rasterizer_cache_gl: Implement Texception Pass | Fernando Sahmkow | 3 | -0/+51 |
2019-02-28 | rasterizer_cache_gl: Implement Partial Reinterpretation of Surfaces. | Fernando Sahmkow | 2 | -0/+100 |
2019-02-28 | rasterizer_cache: mark reinterpreted surfaces and add ability to reload marked surfaces on next use. | Fernando Sahmkow | 2 | -0/+78 |
2019-02-28 | rasterizer_cache_gl: Notify on framebuffer change | Fernando Sahmkow | 2 | -4/+23 |
2019-02-27 | gl_rasterizer_cache: Create texture views for array discrepancies | ReinUsesLisp | 3 | -32/+42 |
2019-02-27 | gl_rasterizer: Reorder constructor initializer list in terms of member declaration order | Lioncash | 1 | -2/+2 |
2019-02-27 | gl_shader_disk_cache: Remove #pragma once from cpp file | Lioncash | 1 | -2/+0 |
2019-02-27 | common/math_util: Move contents into the Common namespace | Lioncash | 5 | -15/+15 |
2019-02-27 | gl_rasterizer_cache: Move format conversion to its own file | ReinUsesLisp | 1 | -102/+13 |
2019-02-26 | renderer_opengl: Update pixel format tracking | ReinUsesLisp | 1 | -0/+1 |
2019-02-26 | maxwell_3d: Use std::bitset to manage dirty flags | ReinUsesLisp | 2 | -11/+11 |
2019-02-26 | shader/decode: Remove extras from MetaTexture | ReinUsesLisp | 1 | -21/+35 |
2019-02-24 | gl_rasterizer_cache: Fixup parameter order in layered swizzle | ReinUsesLisp | 1 | -1/+1 |
2019-02-16 | core_timing: Convert core timing into a class | Lioncash | 1 | -1/+1 |
2019-02-15 | renderer_opengl: respect the sRGB colorspace for the screenshot feature | fearlessTobi | 1 | -1/+2 |
2019-02-15 | gl_state: Synchronize gl_state even when state is disabled | ReinUsesLisp | 1 | -83/+61 |
2019-02-14 | shader_decompiler: Improve Accuracy of Attribute Interpolation. | Fernando Sahmkow | 2 | -29/+19 |
2019-02-13 | rasterizer_cache_gl: Only do fast layered copy on the same format. As | Fernando Sahmkow | 1 | -1/+5 |
2019-02-13 | renderer_opengl: Remove reference to global system instance | Lioncash | 1 | -3/+3 |
2019-02-12 | gl_rasterizer_cache: Remove unnecessary newline | Lioncash | 1 | -2/+0 |
2019-02-12 | gl_rasterizer_cache: Get rid of variable shadowing | Lioncash | 1 | -6/+14 |
2019-02-12 | gl_shader_decompiler: Re-implement TLDS lod | ReinUsesLisp | 1 | -21/+34 |
2019-02-12 | core_timing: Rename CoreTiming namespace to Core::Timing | Lioncash | 1 | -1/+1 |
2019-02-09 | Implement linear textures (#2089) | Fernando Sahmkow | 2 | -5/+39 |
2019-02-08 | gl_rasterizer_cache: Fixup texture view parameters | ReinUsesLisp | 1 | -2/+2 |
2019-02-07 | shader_ir: Remove F4 prefix to texture operations | ReinUsesLisp | 1 | -12/+12 |
2019-02-07 | shader_ir: Clean texture management code | ReinUsesLisp | 1 | -32/+41 |
2019-02-07 | gl_rasterizer_cache: Mark surface copy destinations as modified. | bunnei | 2 | -4/+18 |
2019-02-07 | gl_rasterizer: Implement a more accurate fermi 2D copy. | bunnei | 4 | -15/+146 |
2019-02-07 | gl_shader_disk_cache: Check LZ4 size limit | Frederic L | 1 | -0/+4 |
2019-02-07 | gl_shader_disk_cache: Consider compressed size zero as an error | Frederic L | 1 | -2/+2 |
2019-02-07 | gl_shader_disk_cache: Use unordered containers | ReinUsesLisp | 4 | -56/+64 |
2019-02-07 | gl_shader_cache: Fixup GLSL unique identifiers | ReinUsesLisp | 2 | -3/+3 |
2019-02-07 | gl_shader_cache: Link loading screen with disk shader cache load | ReinUsesLisp | 4 | -8/+37 |
2019-02-07 | gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shaders | ReinUsesLisp | 1 | -0/+1 |
2019-02-07 | gl_shader_disk_cache: Pass core system as argument and guard against games without title ids | ReinUsesLisp | 8 | -14/+48 |
2019-02-07 | gl_shader_disk_cache: Guard reads and writes against failure | ReinUsesLisp | 2 | -216/+339 |
2019-02-07 | gl_shader_disk_cache: Address miscellaneous feedback | ReinUsesLisp | 5 | -43/+57 |
2019-02-07 | gl_shader_disk_cache: Pass return values returning instead of by parameters | ReinUsesLisp | 3 | -39/+37 |
2019-02-07 | gl_shader_disk_cache: Compress program binaries using LZ4 | ReinUsesLisp | 1 | -7/+28 |
2019-02-07 | gl_shader_disk_cache: Compress GLSL code using LZ4 | ReinUsesLisp | 1 | -5/+56 |
2019-02-07 | gl_shader_disk_cache: Save GLSL and entries into the precompiled file | ReinUsesLisp | 8 | -135/+225 |
2019-02-07 | settings: Hide shader cache behind a setting | ReinUsesLisp | 1 | -0/+21 |
2019-02-07 | gl_shader_disk_cache: Invalidate shader cache changes with CMake hash | ReinUsesLisp | 1 | -7/+16 |
2019-02-07 | gl_shader_cache: Refactor to support disk shader cache | ReinUsesLisp | 2 | -121/+388 |
2019-02-07 | gl_shader_disk_cache: Add transferable cache invalidation | ReinUsesLisp | 2 | -0/+8 |
2019-02-07 | gl_shader_disk_cache: Add precompiled load | ReinUsesLisp | 2 | -0/+45 |
2019-02-07 | gl_shader_disk_cache: Add precompiled save | ReinUsesLisp | 2 | -0/+57 |
2019-02-07 | gl_shader_disk_cache: Add transferable load | ReinUsesLisp | 2 | -0/+56 |
2019-02-07 | gl_shader_disk_cache: Add transferable stores | ReinUsesLisp | 2 | -0/+194 |
2019-02-07 | gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpers | ReinUsesLisp | 2 | -0/+76 |
2019-02-07 | gl_shader_disk_cache: Add file and move BaseBindings declaration | ReinUsesLisp | 3 | -10/+56 |
2019-02-07 | gl_shader_decompiler: Remove name entries | ReinUsesLisp | 2 | -28/+10 |
2019-02-07 | gl_shader_util: Add parameter to handle retrievable programs | ReinUsesLisp | 3 | -6/+10 |
2019-02-07 | rasterizer_interface: Add disk cache entry for the rasterizer | ReinUsesLisp | 4 | -0/+11 |
2019-02-07 | shader_decode: Implement LDG and basic cbuf tracking | ReinUsesLisp | 1 | -0/+33 |
2019-02-03 | shader_ir: Rename BasicBlock to NodeBlock | ReinUsesLisp | 1 | -3/+3 |
2019-02-03 | video_core: Assert on invalid GPU to CPU address queries | ReinUsesLisp | 3 | -4/+9 |
2019-02-03 | maxwell_3d: Allow texture handles with TIC id zero | ReinUsesLisp | 1 | -4/+0 |
2019-02-01 | rasterizer_interface: Remove unused AccelerateFill operation | ReinUsesLisp | 2 | -6/+0 |
2019-02-01 | video_core: Remove unused Fill surface type | ReinUsesLisp | 1 | -4/+0 |
2019-01-30 | gl_rasterizer_cache: Fixup test clause | ReinUsesLisp | 1 | -6/+5 |
2019-01-30 | gl_rasterizer_cache: Guard clause swizzle testing | Mat M | 1 | -1/+3 |
2019-01-30 | gl_state: Remove texture target tracking | ReinUsesLisp | 2 | -5/+0 |
2019-01-30 | gl_rasterizer_cache: Move swizzling to textures instead of state | ReinUsesLisp | 6 | -28/+35 |
2019-01-30 | gl_state: Use DSA and multi bind to update texture bindings | ReinUsesLisp | 1 | -8/+22 |
2019-01-30 | gl_rasterizer: Use DSA for textures | ReinUsesLisp | 5 | -185/+105 |
2019-01-30 | shader_ir: Unify constant buffer offset values | ReinUsesLisp | 2 | -3/+4 |
2019-01-30 | gl_shader_cache: Use explicit bindings | ReinUsesLisp | 7 | -249/+194 |
2019-01-30 | gl_rasterizer: Implement global memory management | ReinUsesLisp | 6 | -4/+140 |
2019-01-30 | shader_decode: Implement LDG and basic cbuf tracking | ReinUsesLisp | 2 | -6/+72 |
2019-01-30 | gl_shader_cache: Fix texture view for cubemaps as cubemap arrays | ReinUsesLisp | 2 | -3/+8 |
2019-01-30 | gl_rasterizer: Workaround invalid zeta clears | ReinUsesLisp | 2 | -14/+19 |
2019-01-24 | frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl. | bunnei | 3 | -28/+2 |
2019-01-22 | maxwell_3d: Set rt_separate_frag_data to 1 by default | ReinUsesLisp | 1 | -4/+1 |
2019-01-18 | gl_rasterizer: Silent unsafe mix warning | ReinUsesLisp | 1 | -1/+1 |
2019-01-15 | gl_shader_decompiler: replace std::get<> with std::get_if<> for macOS compatibility | ReinUsesLisp | 1 | -44/+58 |
2019-01-15 | gl_shader_decompiler: Inline textureGather component | ReinUsesLisp | 1 | -15/+16 |
2019-01-15 | shader_ir: Remove composite primitives and use temporals instead | ReinUsesLisp | 1 | -66/+37 |
2019-01-15 | gl_shader_decompiler: Fixup AssignCompositeHalf | ReinUsesLisp | 1 | -1/+1 |
2019-01-15 | shader_decode: Use proper primitive names | ReinUsesLisp | 1 | -10/+8 |
2019-01-15 | shader_decode: Use BitfieldExtract instead of shift + and | ReinUsesLisp | 1 | -0/+7 |
2019-01-15 | shader_ir: Remove Ipa primitive | ReinUsesLisp | 1 | -8/+0 |
2019-01-15 | gl_shader_decompiler: Use rasterizer's UBO size limit | ReinUsesLisp | 1 | -1/+3 |
2019-01-15 | gl_shader_gen: Fixup code formatting | ReinUsesLisp | 2 | -18/+22 |
2019-01-15 | video_core: Rename glsl_decompiler to gl_shader_decompiler | ReinUsesLisp | 6 | -4/+1635 |
2019-01-15 | glsl_decompiler: Fixup geometry shaders | ReinUsesLisp | 1 | -5/+1 |
2019-01-15 | video_core: Implement IR based geometry shaders | ReinUsesLisp | 1 | -8/+6 |
2019-01-15 | video_core: Replace gl_shader_decompiler | ReinUsesLisp | 7 | -4183/+57 |
2019-01-09 | gl_rasterizer: Workaround Intel VAO DSA bug | ReinUsesLisp | 3 | -7/+16 |
2019-01-08 | gl_global_cache: Add dummy global cache manager | ReinUsesLisp | 4 | -3/+94 |
2019-01-07 | gl_rasterizer: Skip framebuffer configuration if rendertargets have not been changed | ReinUsesLisp | 2 | -1/+31 |
2019-01-07 | gl_rasterizer_cache: Use dirty flags for the depth buffer | ReinUsesLisp | 2 | -3/+11 |
2019-01-07 | gl_rasterizer_cache: Use dirty flags for color buffers | ReinUsesLisp | 2 | -4/+12 |
2019-01-07 | gl_shader_cache: Use dirty flags for shaders | ReinUsesLisp | 3 | -2/+12 |
2019-01-06 | gl_stream_buffer: Use DSA for buffer management | ReinUsesLisp | 3 | -17/+14 |
2019-01-06 | gl_rasterizer: Use DSA for vertex array objects | ReinUsesLisp | 6 | -79/+53 |
2019-01-06 | gl_state: Drop uniform buffer state tracking | ReinUsesLisp | 3 | -10/+0 |
2019-01-05 | gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs | ReinUsesLisp | 1 | -1/+1 |
2018-12-30 | gl_rasterizer_cache: Texture view if shader samples array but OGL is not | ReinUsesLisp | 3 | -14/+74 |
2018-12-28 | gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist. | bunnei | 1 | -22/+0 |
2018-12-27 | Add missing uintBitsToFloat to SetRegisterToHalfFloat | Rodolfo Bogado | 1 | -2/+2 |
2018-12-26 | renderer_opengl: Correct forward declaration of FramebufferLayout | Lioncash | 1 | -1/+1 |
2018-12-26 | Apply CC test to the final value to be stored in the register | Rodolfo Bogado | 1 | -9/+12 |
2018-12-26 | Fixed shader linking error due to TLDS (#1934) | David | 1 | -1/+1 |
2018-12-22 | Includde saturation in the evaluation of the control code | Rodolfo Bogado | 1 | -3/+4 |
2018-12-22 | Handle RZ cases evaluating the expression instead of the register value. | Rodolfo Bogado | 1 | -14/+22 |
2018-12-22 | complete emulation of ZeroFlag | Rodolfo Bogado | 1 | -100/+97 |
2018-12-19 | hopefully fix clang format issue | David Marcec | 1 | -0/+1 |
2018-12-19 | Fixed uninitialized memory due to missing returns in canary | David Marcec | 3 | -2/+12 |
2018-12-18 | yuzu, video_core: Screenshot functionality | zhupengfei | 2 | -4/+46 |
2018-12-18 | Texture format fixes: Flag RGBA16UI as GL_RGBA_INTEGER format, and interpret R16U as Z16 when depth_compare is enabled. | heapo | 1 | -1/+11 |
2018-12-17 | Implement postfactor multiplication/division for fmul instructions | heapo | 1 | -4/+20 |
2018-12-17 | Fix arrayed shadow sampler array slice/depth comparison ordering, as well as invalid GLSL LOD selection. | heapo | 1 | -16/+14 |
2018-12-11 | gl_shader_cache: Dehardcode constant in CalculateProgramSize() | Lioncash | 1 | -2/+2 |
2018-12-11 | gl_shader_cache: Resolve truncation compiler warning | Lioncash | 1 | -1/+1 |
2018-12-10 | gl_shader_decompiler: IPA FrontFacing: the right value when is the front face is 0xFFFFFFFF. | Marcos Vitali | 1 | -1/+1 |
2018-12-09 | Implemented a shader unique identifier. | Fernando Sahmkow | 4 | -0/+57 |
2018-12-09 | Add more info into textures' object labels | FernandoS27 | 2 | -2/+57 |
2018-12-07 | gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source registers, bugs fixed and modularize. | Marcos Vitali | 1 | -106/+134 |
2018-12-05 | gl_shader_decompiler: Implement TEXS.F16 | ReinUsesLisp | 1 | -12/+49 |
2018-12-05 | gl_shader_decompiler: Fixup inverted if | ReinUsesLisp | 1 | -6/+5 |
2018-12-04 | Rewrited TEX/TEXS (TEX Scalar). (#1826) | Marcos | 1 | -259/+177 |
2018-11-30 | gl_rasterizer_cache: Update AccurateCopySurface to flush complete source surface. | bunnei | 1 | -1/+4 |
2018-11-29 | gl_rasterizer: Enable clip distances when set in register and in shader | ReinUsesLisp | 4 | -13/+36 |
2018-11-29 | gl_rasterizer: Implement a framebuffer cache | ReinUsesLisp | 2 | -40/+82 |
2018-11-29 | gl_shader_manager: Update pipeline when programs have changed | ReinUsesLisp | 1 | -4/+17 |
2018-11-29 | gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy. | bunnei | 1 | -144/+1 |
2018-11-29 | gl_shader_decompiler: Remove texture temporal in TLD4 | ReinUsesLisp | 1 | -3/+1 |
2018-11-29 | gl_shader_decompiler: Flip negated if else statement | ReinUsesLisp | 1 | -3/+3 |
2018-11-29 | gl_shader_decompiler: Use GLSL scope on instructions unrelated to textures | ReinUsesLisp | 1 | -35/+10 |
2018-11-29 | gl_shader_decompiler: Move texture code generation into lambdas | ReinUsesLisp | 1 | -97/+78 |
2018-11-29 | gl_shader_decompiler: Clean up texture instructions | ReinUsesLisp | 1 | -87/+56 |
2018-11-29 | gl_shader_decompiler: Scope GLSL variables with a scoped object | ReinUsesLisp | 1 | -32/+72 |
2018-11-29 | gl_rasterizer: Signal UNIMPLEMENTED when rt_separate_frag_data is not zero | ReinUsesLisp | 1 | -1/+1 |
2018-11-29 | gl_rasterizer_cache: Use brackets for two-line single-expresion blocks | ReinUsesLisp | 1 | -1/+2 |
2018-11-29 | gl_rasterizer: Remove unused struct declarations | ReinUsesLisp | 1 | -14/+0 |
2018-11-29 | gl_rasterizer: Remove extension booleans | ReinUsesLisp | 2 | -16/+0 |
2018-11-27 | gl_shader_decompiler: Fixup clip distance index | ReinUsesLisp | 1 | -1/+1 |
2018-11-27 | gl_rasterizer: Fixup for #1723. | Markus Wick | 1 | -1/+1 |
2018-11-27 | remove viewport_transform_enabled as it seems to be inactive when valid transforms are used. | Rodolfo Bogado | 1 | -12/+5 |
2018-11-27 | Implement depth clamp | Rodolfo Bogado | 4 | -9/+49 |
2018-11-27 | Add support for Clip Distance enabled register | Rodolfo Bogado | 2 | -2/+11 |
2018-11-27 | GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784) | Marcos | 4 | -1/+81 |
2018-11-26 | Implemented Tile Width Spacing | FernandoS27 | 2 | -7/+18 |
2018-11-25 | Limit the amount of viewports tested for state changes only to the usable ones | Rodolfo Bogado | 1 | -2/+10 |
2018-11-25 | gl_shader_decompiler: Implement S2R's Y_DIRECTION | ReinUsesLisp | 4 | -16/+25 |
2018-11-25 | video_core: Move morton functions to their own file | ReinUsesLisp | 2 | -180/+15 |
2018-11-24 | Fix Texture Overlapping | FernandoS27 | 1 | -43/+70 |
2018-11-24 | Implemented BRA CC conditional and FSET CC Setting | FernandoS27 | 1 | -4/+14 |
2018-11-24 | Add support for viewport_transfom_enable register | Rodolfo Bogado | 1 | -5/+13 |
2018-11-24 | Add support for clear_flags register | Rodolfo Bogado | 4 | -27/+84 |
2018-11-24 | Fix TEXS Instruction encodings | FernandoS27 | 1 | -22/+48 |
2018-11-24 | Fix one encoding in TEX Instruction | FernandoS27 | 1 | -3/+3 |
2018-11-24 | Corrected inputs indexing in TEX instruction | FernandoS27 | 1 | -66/+85 |
2018-11-23 | Added predicate comparison LessEqualWithNan (#1736) | Hexagon12 | 1 | -5/+12 |
2018-11-23 | gl_shader_decompiler: Implement clip distances | ReinUsesLisp | 1 | -20/+46 |
2018-11-22 | gl_shader_decompiler: Add a message for unimplemented cc generation | ReinUsesLisp | 1 | -23/+46 |
2018-11-22 | maxwell_3d: Implement alternate blend equations. | bunnei | 1 | -0/+5 |
2018-11-22 | gl_shader_decompiler: Rename internal flag strings | ReinUsesLisp | 1 | -15/+20 |
2018-11-22 | gl_shader_decompiler: Rename control codes to condition codes | ReinUsesLisp | 1 | -63/+47 |
2018-11-22 | gl_shader_decompiler: Fix register overwriting on texture calls | ReinUsesLisp | 1 | -60/+78 |
2018-11-21 | Properly Implemented TXQ Instruction | FernandoS27 | 1 | -2/+12 |
2018-11-21 | gl_shader_decompiler: Implement BFI_IMM_R | ReinUsesLisp | 1 | -0/+20 |
2018-11-21 | Removed pre 4.3 ARB extensions | FernandoS27 | 5 | -20/+13 |
2018-11-21 | Use default values for unknown framebuffer pixel format | FernandoS27 | 1 | -0/+6 |
2018-11-21 | gl_shader_decompiler: Implement R2P_IMM | ReinUsesLisp | 1 | -0/+28 |
2018-11-21 | gl_shader_decompiler: Remove UNREACHABLE when setting RZ | ReinUsesLisp | 1 | -2/+1 |
2018-11-21 | gl_shader_decompiler: Use UNIMPLEMENTED instead of LOG+UNREACHABLE when applicable | ReinUsesLisp | 1 | -371/+258 |
2018-11-20 | shader_cache: Only lock covered instructions. | Markus Wick | 4 | -8/+24 |
2018-11-20 | Implemented Fast Layered Copy | FernandoS27 | 2 | -2/+30 |
2018-11-19 | Eliminated unnessessary memory allocation and copy (#1702) | Frederic L | 1 | -5/+2 |
2018-11-19 | gl_rasterizer: Remove default clip distance | ReinUsesLisp | 1 | -2/+0 |
2018-11-18 | drop support for non separate alpha as it seems to cause issues in some games | Rodolfo Bogado | 3 | -61/+35 |
2018-11-17 | fix sampler configuration, thanks to Marcos for his investigation | Rodolfo Bogado | 2 | -18/+43 |
2018-11-17 | small type fix | Rodolfo Bogado | 1 | -6/+6 |
2018-11-17 | add AlphaToCoverage and AlphaToOne | Rodolfo Bogado | 4 | -0/+32 |
2018-11-17 | add support for fragment_color_clamp | Rodolfo Bogado | 4 | -0/+20 |
2018-11-17 | add missing MirrorOnceBorder support where supported | Rodolfo Bogado | 1 | -0/+6 |
2018-11-17 | set border color not depending on the wrap mode | Rodolfo Bogado | 1 | -9/+9 |
2018-11-17 | set default value for point size register | Rodolfo Bogado | 1 | -5/+1 |
2018-11-17 | fix viewport and scissor behavior | Rodolfo Bogado | 4 | -52/+71 |
2018-11-17 | gl_rasterizer: Skip VB upload if the state is clean. | Markus Wick | 3 | -6/+23 |
2018-11-15 | gl_rasterizer_chache: Minor cleanup | Frederic Laing | 1 | -3/+3 |
2018-11-13 | gl_state: Amend compilation warnings | Lioncash | 2 | -3/+4 |
2018-11-13 | Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666) | greggameplayer | 1 | -2/+14 |
2018-11-11 | Use core extensions when available to set max anisotropic filtering level | Rodolfo Bogado | 1 | -2/+7 |
2018-11-11 | Improve state management by splitting some of the states id separated function to avoid a full apply overhead | Rodolfo Bogado | 6 | -39/+40 |
2018-11-11 | Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors. | Rodolfo Bogado | 2 | -37/+40 |
2018-11-11 | set sampler max lod, min lod, lod bias and max anisotropy | Rodolfo Bogado | 2 | -11/+22 |
2018-11-10 | gl_shader_decompiler: Guard out of bound geometry shader input reads | ReinUsesLisp | 4 | -15/+24 |
2018-11-08 | gl_rasterizer_cache: Remove unnecessary memory allocation and copy in CopySurface | Frederic Laing | 1 | -10/+7 |
2018-11-08 | gl_rasterizer: Fix compiler warnings | Frederic Laing | 1 | -2/+2 |
2018-11-08 | rasterizer_cache: Remove reliance on the System singleton | Lioncash | 8 | -6/+22 |
2018-11-08 | gl_resource_manager: Amend clang-format discrepancies | Lioncash | 1 | -4/+2 |
2018-11-08 | Correct issue where texturelod could not be applied to 2darrayshadow | FernandoS27 | 1 | -1/+5 |
2018-11-07 | Implement 3 coordinate array in TEXS instruction | FernandoS27 | 1 | -6/+6 |
2018-11-06 | gl_rasterizer: Skip VAO binding if the state is clean. | Markus Wick | 1 | -2/+7 |
2018-11-06 | gl_rasterizer: Split VAO and VB setup functions. | Markus Wick | 2 | -5/+16 |
2018-11-06 | gl_rasterizer_cache: Add profiles for Copy and Blit. | Markus Wick | 1 | -2/+6 |
2018-11-06 | gl_resource_manager: Profile creation and deletion. | Markus Wick | 1 | -0/+42 |
2018-11-06 | gl_stream_buffer: Profile orphaning of stream buffer. | Markus Wick | 1 | -0/+5 |
2018-11-06 | gl_resource_manager: Split implementations in .cpp file. | Markus Wick | 4 | -114/+166 |
2018-11-05 | Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets. | Rodolfo Bogado | 4 | -22/+59 |
2018-11-05 | Implement multi-target viewports and blending | Rodolfo Bogado | 4 | -126/+231 |
2018-11-02 | correct syntax | greggameplayer | 1 | -4/+3 |
2018-11-02 | Fix ASTC Decompressor to support depth parameter | FernandoS27 | 2 | -12/+11 |
2018-11-01 | Fix ASTC formats | FernandoS27 | 1 | -4/+11 |
2018-11-01 | Implemented ASTC 5x5 | FernandoS27 | 1 | -1/+5 |
2018-11-01 | Implement Cube Arrays | FernandoS27 | 2 | -0/+16 |
2018-10-31 | Implement SurfaceTarget Texture2DArray | greggameplayer | 1 | -0/+1 |
2018-10-31 | Improve OpenGL state handling | Rodolfo Bogado | 3 | -105/+158 |
2018-10-30 | video_core: Move surface declarations out of gl_rasterizer_cache | ReinUsesLisp | 3 | -898/+68 |
2018-10-30 | Assert Control Codes Generation | FernandoS27 | 1 | -0/+98 |
2018-10-30 | global: Use std::optional instead of boost::optional (#1578) | Frederic L | 9 | -72/+80 |
2018-10-29 | video_core: Move OpenGL specific utils to its renderer | ReinUsesLisp | 4 | -4/+59 |
2018-10-29 | renderer_opengl: Correct bpp value for ASTC_2D_8X5_SRGB | Rodolfo Bogado | 1 | -1/+1 |
2018-10-29 | Assert Control Flow Instructions using Control Codes | FernandoS27 | 1 | -2/+26 |
2018-10-29 | Fixed black textures, pixelation and we no longer require to auto-generate mipmaps | FernandoS27 | 1 | -14/+2 |
2018-10-29 | Fixed mipmap block autosizing algorithm | FernandoS27 | 2 | -13/+19 |
2018-10-29 | Fixed Invalid Image size and Mipmap calculation | FernandoS27 | 1 | -4/+7 |
2018-10-29 | Fixed Block Resizing algorithm and Clang Format | FernandoS27 | 3 | -12/+19 |
2018-10-29 | Implement Mip Filter | FernandoS27 | 4 | -10/+33 |
2018-10-29 | Zero out memory region of recreated surface before flushing | FernandoS27 | 1 | -0/+2 |
2018-10-28 | Implement Mipmaps | FernandoS27 | 2 | -101/+211 |
2018-10-28 | Enable alpha channel for DXT1 texture format | Michael | 1 | -2/+2 |
2018-10-28 | Correct bpp value for ASTC_2D_8X5 | Tobias | 1 | -1/+1 |
2018-10-28 | Refactor precise usage and add FMNMX, MUFU, FMUL32 and FADD332 | FernandoS27 | 2 | -74/+37 |
2018-10-28 | Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support | Rodolfo Bogado | 6 | -39/+186 |
2018-10-28 | Improved Shader accuracy on Vertex and Geometry Shaders with FFMA, FMUL and FADD | FernandoS27 | 2 | -6/+58 |
2018-10-27 | Implement Default Block Height for each format | FernandoS27 | 1 | -0/+62 |
2018-10-27 | gl_rasterizer_cache: Fix compiler warning | Frederic Laing | 1 | -2/+2 |
2018-10-26 | gl_rasterizer: Implement primitive restart. | bunnei | 4 | -0/+31 |
2018-10-26 | gl_rasterizer: Implement depth range. | bunnei | 4 | -13/+20 |
2018-10-24 | Implemented LD_L and ST_L | FernandoS27 | 1 | -12/+76 |
2018-10-24 | Implement Shader Local Memory | FernandoS27 | 1 | -0/+37 |
2018-10-23 | Implement PointSize | FernandoS27 | 2 | -5/+27 |
2018-10-23 | Fixed Layered Textures Loading and Cubemaps | FernandoS27 | 2 | -69/+106 |
2018-10-23 | gl_shader_decompiler: Implement VSETP | ReinUsesLisp | 1 | -0/+24 |
2018-10-23 | gl_shader_decompiler: Abstract VMAD into a video subset | ReinUsesLisp | 1 | -72/+69 |
2018-10-23 | Added Saturation to FMUL32I | FernandoS27 | 1 | -3/+4 |
2018-10-22 | Assert that multiple render targets are not set while alpha testing | FernandoS27 | 3 | -3/+17 |
2018-10-22 | Use standard UBO and fix/stylize the code | FernandoS27 | 8 | -91/+51 |
2018-10-22 | Cache uniform locations and restructure the implementation | FernandoS27 | 3 | -33/+29 |
2018-10-22 | Remove SyncAlphaTest and clang format | FernandoS27 | 4 | -8/+9 |
2018-10-22 | Added Alpha Func | FernandoS27 | 2 | -3/+43 |
2018-10-22 | Implemented Alpha Testing | FernandoS27 | 5 | -2/+56 |
2018-10-22 | Fixed FSETP and FSET | FernandoS27 | 1 | -28/+12 |
2018-10-22 | Fixed VAOs Float types only returning GL_FLOAT in cases that they had to return GL_HALF_FLOAT | FernandoS27 | 1 | -2/+14 |
2018-10-20 | gl_shader_decompiler: Allow std::move to function in SetPredicate | Lioncash | 1 | -1/+1 |
2018-10-20 | gl_shader_decompiler: Get rid of variable shadowing warnings | Lioncash | 1 | -2/+2 |
2018-10-20 | gl_shader_decompiler: Fix a few comment typos | Lioncash | 1 | -3/+4 |
2018-10-20 | gl_shader_decompiler: Move position varying declaration back to gl_shader_gen | ReinUsesLisp | 3 | -13/+9 |
2018-10-19 | fermi_2d: Add support for more accurate surface copies. | bunnei | 1 | -0/+6 |
2018-10-18 | gl_shader_decompiler: Implement PBK and BRK | ReinUsesLisp | 1 | -19/+36 |
2018-10-18 | Implement Reinterpret Surface, to accurately blit 3D textures | FernandoS27 | 1 | -2/+4 |
2018-10-18 | Implement 3D Textures | FernandoS27 | 3 | -0/+6 |
2018-10-18 | gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush. | bunnei | 1 | -1/+0 |
2018-10-18 | gl_rasterizer_cache: Remove unnecessary temporary buffer with unswizzle. | bunnei | 1 | -5/+2 |
2018-10-16 | gl_rasterizer_cache: Use AccurateCopySurface for use_accurate_gpu_emulation. | bunnei | 2 | -2/+18 |
2018-10-16 | config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation. | bunnei | 2 | -4/+4 |
2018-10-16 | rasterizer_cache: Refactor to support in-order flushing. | bunnei | 5 | -31/+16 |
2018-10-16 | gl_rasterizer_cache: Refactor to only call GetRegionEnd on surface creation. | bunnei | 2 | -16/+23 |
2018-10-16 | gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled. | bunnei | 1 | -1/+6 |
2018-10-16 | gl_rasterizer_cache: Separate guest and host surface size managment. | bunnei | 2 | -92/+94 |
2018-10-16 | gl_rasterizer_cache: Rename GetGLBytesPerPixel to GetBytesPerPixel. | bunnei | 2 | -17/+18 |
2018-10-16 | gl_rasterizer_cache: Remove unused FlushSurface method. | bunnei | 2 | -7/+0 |
2018-10-16 | gl_rasterizer: Implement flushing. | bunnei | 1 | -1/+25 |
2018-10-16 | gl_rasterizer_cache: Remove usage of Memory::Read/Write functions. | bunnei | 1 | -13/+8 |
2018-10-16 | gl_rasterizer_cache: Clamp cached surface size to mapped GPU region size. | bunnei | 2 | -19/+37 |
2018-10-16 | rasterizer_cache: Reintroduce method for flushing. | bunnei | 2 | -0/+6 |
2018-10-16 | gl_rasterizer_cache: Reintroduce code for handling swizzle and flush to guest RAM. | bunnei | 2 | -28/+119 |
2018-10-15 | gl_shader_decompiler: Fixup style inconsistencies | ReinUsesLisp | 1 | -5/+3 |
2018-10-15 | gl_rasterizer: Silence implicit cast warning in glBindBufferRange | ReinUsesLisp | 1 | -1/+2 |
2018-10-15 | gl_shader_decompiler: Implement HSET2_R | ReinUsesLisp | 1 | -0/+44 |
2018-10-15 | gl_shader_decompiler: Implement HSETP2_R | ReinUsesLisp | 1 | -0/+45 |
2018-10-15 | gl_shader_decompiler: Implement HFMA2 instructions | ReinUsesLisp | 1 | -0/+53 |
2018-10-15 | gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM | ReinUsesLisp | 1 | -0/+43 |
2018-10-15 | gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions | ReinUsesLisp | 1 | -0/+50 |
2018-10-15 | gl_shader_decompiler: Setup base for half float unpacking and setting | ReinUsesLisp | 1 | -0/+78 |
2018-10-14 | Implement Arrays on Tex Instruction | FernandoS27 | 1 | -14/+55 |
2018-10-14 | Fix TLDS | FernandoS27 | 1 | -1/+5 |
2018-10-13 | Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer | FernandoS27 | 1 | -18/+1 |
2018-10-13 | Propagate depth and depth_block on modules using decoders | FernandoS27 | 1 | -14/+18 |
2018-10-13 | Added ASTC 5x4; 8x5 | Hexagon12 | 2 | -6/+30 |
2018-10-11 | gl_shader_decompiler: Implement VMAD | ReinUsesLisp | 1 | -0/+82 |
2018-10-10 | Add memory Layout to Render Targets and Depth Buffers | FernandoS27 | 2 | -19/+19 |
2018-10-10 | Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth | FernandoS27 | 2 | -6/+26 |
2018-10-09 | gl_shader_decompiler: Remove unused variables in TMML's implementation | Lioncash | 1 | -7/+3 |
2018-10-09 | Implement Scissor Test | FernandoS27 | 1 | -4/+9 |
2018-10-09 | Assert Scissor tests | FernandoS27 | 2 | -0/+15 |
2018-10-07 | gl_shader_decompiler: Move position varying location from 15 to 0 and apply an offset | ReinUsesLisp | 1 | -6/+10 |
2018-10-07 | gl_shader_decompiler: Implement geometry shaders | ReinUsesLisp | 9 | -107/+410 |
2018-10-07 | gl_rasterizer: Fixup undefined behaviour in SetupDraw | ReinUsesLisp | 1 | -0/+1 |
2018-10-06 | Implemented Depth Compare and Shadow Samplers | FernandoS27 | 5 | -64/+212 |
2018-10-06 | gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies. | bunnei | 4 | -9/+56 |
2018-10-06 | gl_rasterizer_cache: Implement a simpler surface copy using glCopyImageSubData. | bunnei | 1 | -0/+21 |
2018-10-04 | gl_rasterizer: Implement quads topology | ReinUsesLisp | 6 | -46/+228 |
2018-10-03 | Implemented Texture Processing Modes in TEXS and TLDS | FernandoS27 | 1 | -5/+42 |
2018-10-01 | gl_rasterizer: Fixup unassigned point sizes | ReinUsesLisp | 1 | -1/+4 |
2018-09-30 | gl_rasterizer_cache: Fixes to how we do render to cubemap. | bunnei | 2 | -32/+5 |
2018-09-30 | gl_rasterizer_cache: Add check for array rendering to cubemap texture. | bunnei | 1 | -0/+8 |
2018-09-30 | gl_rasterizer_cache: Implement render to cubemap. | bunnei | 2 | -119/+216 |
2018-09-30 | gl_shader_decompiler: TEXS: Implement TextureType::TextureCube. | bunnei | 1 | -0/+8 |
2018-09-30 | gl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap. | bunnei | 2 | -1/+36 |
2018-09-30 | gl_rasterizer_cache: Implement LoadGLBuffer for Texture2DArray. | bunnei | 1 | -0/+8 |
2018-09-30 | gl_rasterizer_cache: Update BlitTextures to support non-Texture2D ColorTexture surfaces. | bunnei | 1 | -23/+88 |
2018-09-30 | gl_rasterizer_cache: Track texture target and depth in the cache. | bunnei | 1 | -2/+3 |
2018-09-30 | gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario. | bunnei | 3 | -6/+21 |
2018-09-30 | gl_rasterizer_cache: Keep track of surface 2D size separately from total size. | bunnei | 2 | -32/+46 |
2018-09-30 | Fix trailing whitespace | raven02 | 1 | -1/+4 |
2018-09-28 | video_core: Implement point_size and add point state sync | ReinUsesLisp | 4 | -0/+21 |
2018-09-28 | gl_state: Pack sampler bindings into a single ARB_multi_bind | ReinUsesLisp | 4 | -8/+24 |
2018-09-26 | video_core: Add asserts for CS, TFB and alpha testing | ReinUsesLisp | 2 | -0/+28 |
2018-09-23 | Added glObjectLabels for renderdoc for textures and shader programs (#1384) | David | 3 | -0/+26 |
2018-09-23 | correct BC6H | greggameplayer | 1 | -2/+2 |
2018-09-22 | gl_state: Remove unused type alias | Lioncash | 2 | -4/+1 |
2018-09-21 | gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map() | Lioncash | 1 | -1/+1 |
2018-09-21 | RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register. | Subv | 1 | -1/+1 |
2018-09-19 | gl_rasterizer: Fix StartAddress handling with indexed draw calls. | Markus Wick | 1 | -6/+7 |
2018-09-18 | Implemented Internal Flags | FernandoS27 | 1 | -13/+35 |
2018-09-18 | gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code | Lioncash | 1 | -4/+4 |
2018-09-17 | Implemented I2I.CC on the NEU control code, used by SMO | FernandoS27 | 1 | -13/+17 |
2018-09-17 | Implemented CSETP | FernandoS27 | 1 | -14/+38 |
2018-09-17 | Implemented Control Codes | FernandoS27 | 1 | -0/+15 |
2018-09-17 | Added asserts for texture misc modes to texture instructions | FernandoS27 | 1 | -2/+45 |
2018-09-17 | Add 1D sampler for TLDS - TexelFetch (Mario Rabbids) | raven02 | 1 | -7/+12 |
2018-09-16 | Implement ASTC_2D_8X8 (Bayonetta 2) | raven02 | 2 | -6/+18 |
2018-09-15 | Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX) | raven02 | 1 | -0/+3 |
2018-09-15 | Shaders: Implemented multiple-word loads and stores to and from attribute memory. | Subv | 1 | -6/+49 |
2018-09-15 | Port #4182 from Citra: "Prefix all size_t with std::" | fearlessTobi | 13 | -100/+104 |
2018-09-14 | gl_shader_decompiler: Get rid of variable shadowing within LEA instructions | Lioncash | 1 | -2/+0 |
2018-09-13 | Use ARB_multi_bind for uniform buffers (#1287) | ReinUsesLisp | 2 | -3/+23 |
2018-09-13 | gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format. | bunnei | 1 | -1/+1 |
2018-09-12 | Implemented Texture Processing Modes | FernandoS27 | 1 | -1/+33 |
2018-09-12 | gl_rasterizer_cache: Always blit on recreate, regardless of format. | bunnei | 1 | -6/+10 |
2018-09-12 | gl_shader_cache: Remove cache_width/cache_height. | bunnei | 2 | -12/+2 |
2018-09-11 | gl_rasterizer: Use ARB_texture_storage. | Markus Wick | 1 | -11/+8 |
2018-09-11 | Implemented LEA and PSET | FernandoS27 | 1 | -0/+91 |
2018-09-11 | Replace old FragmentHeader for the new Header | FernandoS27 | 1 | -22/+3 |
2018-09-11 | Implemented (Partialy) Shader Header | FernandoS27 | 1 | -2/+4 |
2018-09-11 | Fixed renderdoc input/output textures not working due to render targets | David Marcec | 2 | -2/+9 |
2018-09-10 | rasterizer: Drop unused handler. | Markus Wick | 2 | -3/+0 |
2018-09-10 | gl_rasterizer_cache: Only use depth for applicable texture formats. | bunnei | 1 | -6/+22 |
2018-09-10 | gl_rasterizer: Implement clear for non-zero render targets. | bunnei | 2 | -50/+66 |
2018-09-10 | gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB. | bunnei | 1 | -0/+2 |
2018-09-10 | gl_rasterizer: Implement multiple color attachments. | bunnei | 4 | -131/+74 |
2018-09-10 | Implemented TMML | FernandoS27 | 1 | -0/+48 |
2018-09-09 | Implemented TXQ dimension query type, used by SMO. | FernandoS27 | 1 | -0/+20 |
2018-09-09 | video_core: fixed arithmetic overflow warnings & improved code style | Patrick Elsässer | 5 | -89/+101 |
2018-09-09 | Port Citra #4047 & #4052: add change background color support | tech4me | 1 | -0/+6 |
2018-09-08 | gl_rasterizer: Use baseInstance instead of moving the buffer points. | bunnei | 1 | -21/+25 |
2018-09-08 | video_core: Arithmetic overflow warning fix for gl_rasterizer (#1262) | Patrick Elsässer | 1 | -12/+14 |
2018-09-08 | gl_rasterizer_cache: Improve accuracy of RecreateSurface for non-2D textures. | bunnei | 2 | -27/+45 |
2018-09-08 | gl_rasterizer_cache: Partially implement several non-2D texture types. | bunnei | 1 | -30/+111 |
2018-09-08 | gl_shader_decompiler: Partially implement several non-2D texture types (Subv). | bunnei | 2 | -32/+143 |
2018-09-08 | gl_rasterizer: Implement texture wrap mode p. | bunnei | 2 | -2/+8 |
2018-09-08 | gl_rasterizer_cache: Track texture depth. | bunnei | 2 | -2/+5 |
2018-09-08 | gl_rasterizer_cache: Remove impl. of FlushGLBuffer. | bunnei | 1 | -34/+1 |
2018-09-08 | gl_rasterizer_cache: Keep track of texture type per surface. | bunnei | 3 | -32/+84 |
2018-09-08 | gl_rasterizer_cache: Remove unused DownloadGLTexture. | bunnei | 2 | -51/+0 |
2018-09-08 | gl_state: Keep track of texture target. | bunnei | 5 | -26/+28 |
2018-09-06 | gl_rasterizer: Call state.Apply only once on SetupShaders. | bunnei | 1 | -4/+2 |
2018-09-06 | gl_shader_decompiler: Implement saturate mode for IPA. | bunnei | 1 | -1/+5 |
2018-09-06 | gl_buffer_cache: Default initialize member variables | Lioncash | 1 | -3/+3 |
2018-09-06 | gl_buffer_cache: Make GetHandle() a const member function | Lioncash | 2 | -2/+2 |
2018-09-06 | gl_buffer_cache: Remove unnecessary includes | Lioncash | 2 | -2/+4 |
2018-09-06 | gl_buffer_cache: Make constructor explicit | Lioncash | 1 | -1/+1 |
2018-09-06 | gl_shader_gen: Initialize position. | Markus Wick | 1 | -0/+1 |
2018-09-06 | Implemented IPA Properly | FernandoS27 | 1 | -47/+86 |
2018-09-05 | gl_rasterizer: Skip TODO log. | Markus Wick | 1 | -1/+1 |
2018-09-05 | gl_rasterizer: Implement a VAO cache. | Markus Wick | 2 | -51/+53 |
2018-09-05 | renderer_opengl: Implement a buffer cache. | Markus Wick | 4 | -86/+181 |
2018-09-04 | gl_shader_cache: Use an u32 for the binding point cache. | Markus Wick | 4 | -15/+23 |
2018-09-04 | Update microprofile scopes. | Markus Wick | 1 | -3/+11 |
2018-09-02 | gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations() | Lioncash | 1 | -1/+1 |
2018-09-01 | Removed saturate assert | David Marcec | 1 | -1/+0 |
2018-09-01 | Removed saturate assert | David Marcec | 1 | -1/+0 |
2018-09-01 | Changed tab5980_0 default from 0 -> 1 | David Marcec | 1 | -2/+2 |
2018-09-01 | Added FMUL asserts | David Marcec | 1 | -0/+10 |
2018-09-01 | Added FFMA asserts | David Marcec | 1 | -0/+7 |
2018-09-01 | Added assert for TEXS nodep | David Marcec | 1 | -0/+2 |
2018-09-01 | Added better asserts to IPA, Renamed IPA modes to match mesa | David Marcec | 1 | -4/+8 |
2018-08-31 | core/core: Replace includes with forward declarations where applicable | Lioncash | 1 | -0/+2 |
2018-08-31 | gl_rasterizer_cache: Use accurate framebuffer setting for accurate copies. | bunnei | 2 | -73/+54 |
2018-08-31 | gl_rasterizer_cache: Also use reserve cache for RecreateSurface. | bunnei | 2 | -24/+18 |
2018-08-31 | gl_renderer: Cache textures, framebuffers, and shaders based on CPU address. | bunnei | 6 | -93/+46 |
2018-08-31 | gl_rasterizer: Fix issues with the rasterizer cache. | bunnei | 2 | -0/+46 |
2018-08-31 | Implement BC6H_UF16 & BC6H_SF16 (#1092) | greggameplayer | 2 | -31/+51 |
2018-08-31 | core: Make the main System class use the PImpl idiom | Lioncash | 1 | -3/+4 |
2018-08-31 | Report correct shader size. | Markus Wick | 1 | -1/+1 |
2018-08-31 | Added predicate comparison GreaterEqualWithNan | Hexagon12 | 1 | -3/+3 |
2018-08-31 | gl_shader_decompiler: Implement POPC (#1203) | Laku | 1 | -0/+9 |
2018-08-29 | Shaders: Implemented IADD3 | tech4me | 1 | -0/+61 |
2018-08-29 | gl_shader_decompiler: Improve IPA for Pass mode with Position attribute. | bunnei | 1 | -1/+33 |
2018-08-28 | gl_shader_cache: Remove unused program_code vector in GetShaderAddress() | Lioncash | 1 | -2/+1 |
2018-08-28 | gpu: Make memory_manager private | Lioncash | 2 | -10/+10 |
2018-08-28 | gl_rasterizer: Remove unused variables | Lioncash | 1 | -2/+0 |
2018-08-28 | renderer_opengl: Implement a new shader cache. | bunnei | 8 | -285/+248 |
2018-08-28 | gl_rasterizer_cache: Update to use RasterizerCache base class. | bunnei | 3 | -132/+20 |
2018-08-24 | gl_rasterizer: Correct assertion condition in SyncLogicOpState() | Lioncash | 1 | -1/+2 |
2018-08-23 | gl_rasterizer_cache: Blit when possible on RecreateSurface. | bunnei | 1 | -5/+12 |
2018-08-23 | gl_rasterizer_cache: Reserve surfaces that have already been created for later use. | bunnei | 2 | -3/+61 |
2018-08-23 | gl_rasterizer_cache: Remove assert for RecreateSurface type. | bunnei | 1 | -1/+0 |
2018-08-23 | gl_rasterizer_cache: Implement compressed texture copies. | bunnei | 1 | -8/+18 |
2018-08-23 | gl_rasterizer: Implement stencil test. | bunnei | 3 | -4/+58 |
2018-08-23 | gl_rasterizer: Implement partial color clear and stencil clear. | bunnei | 1 | -12/+42 |
2018-08-23 | gl_state: Update to handle stencil front/back face separately. | bunnei | 2 | -33/+38 |
2018-08-22 | gl_shader_gen: Make ShaderSetup's constructor explicit | Lioncash | 1 | -1/+1 |
2018-08-22 | gl_shader_gen: Use a std::vector to represent program code instead of std::array | Lioncash | 2 | -11/+16 |
2018-08-22 | more fixes | Laku | 1 | -6/+7 |
2018-08-22 | fixes | Laku | 1 | -6/+12 |
2018-08-22 | renderer_opengl: Namespace OpenGL code | Lioncash | 20 | -22/+69 |
2018-08-22 | remove debug logging | Laku | 1 | -2/+0 |
2018-08-22 | implement lop3 | Laku | 1 | -0/+36 |
2018-08-22 | maxwell_to_gl: Implement PrimitiveTopology::Lines | OatmealDome | 1 | -0/+2 |
2018-08-22 | Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions." | bunnei | 2 | -153/+31 |
2018-08-21 | renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs | Lioncash | 1 | -1/+1 |
2018-08-21 | gl_stream_buffer: Add missing header guard | Lioncash | 1 | -0/+2 |
2018-08-21 | Shaders: Implement depth writing in fragment shaders. | Subv | 1 | -1/+6 |
2018-08-21 | gl_shader_decompiler: Implement Texture3D for TEXS. | bunnei | 1 | -0/+7 |
2018-08-21 | gl_shader_decompiler: Implement TextureCube for TEX. | bunnei | 1 | -0/+8 |
2018-08-21 | Shaders: Fixed the coords in TEX with Texture2D. | Subv | 1 | -1/+1 |
2018-08-21 | Shaders: Log and crash when using an unimplemented texture type in a texture sampling instruction. | Subv | 1 | -5/+14 |
2018-08-21 | GPU: Implemented the logic op functionality of the GPU. | Subv | 3 | -0/+61 |
2018-08-21 | GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending. | Subv | 2 | -6/+19 |
2018-08-21 | rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature | Lioncash | 4 | -14/+13 |
2018-08-21 | renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves | Lioncash | 2 | -3/+12 |
2018-08-21 | Shaders: Write all the enabled color outputs when a fragment shader exits. | Subv | 2 | -6/+45 |
2018-08-20 | Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus doing format conversion) to a new texture when a game requests an old texture address with a different format. | Subv | 1 | -3/+49 |
2018-08-20 | Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer. | Subv | 4 | -13/+21 |
2018-08-20 | Implemented RGBA8_UINT | David Marcec | 2 | -45/+56 |
2018-08-20 | Shaders/TEXS: Fixed the component mask in the TEXS instruction. | Subv | 1 | -18/+18 |
2018-08-19 | Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather. | Subv | 1 | -0/+51 |
2018-08-19 | Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions. | Subv | 2 | -29/+127 |
2018-08-19 | Shaders: Implemented the gl_FrontFacing input attribute (attr 63). | Subv | 1 | -0/+4 |
2018-08-18 | Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions. | Subv | 1 | -2/+0 |
2018-08-18 | GLRasterizer: Implemented instanced vertex arrays. | Subv | 1 | -3/+16 |
2018-08-18 | Shader: Implemented the predicate and mode arguments of LOP. | Subv | 1 | -10/+33 |
2018-08-18 | Added WrapMode MirrorOnceClampToEdge | David Marcec | 1 | -0/+2 |
2018-08-18 | Shaders: Implemented a stack for the SSY/SYNC instructions. | Subv | 1 | -3/+36 |
2018-08-18 | Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions. | Subv | 1 | -16/+34 |
2018-08-18 | Added predcondition GreaterThanWithNan | David Marcec | 1 | -5/+7 |
2018-08-17 | gl_rasterizer_cache: Remove asserts for supported blits. | bunnei | 1 | -2/+0 |
2018-08-17 | renderer_opengl: Treat OpenGL errors as critical. | bunnei | 1 | -1/+1 |
2018-08-16 | gl_rasterizer_cache: Treat Depth formats differently from DepthStencil. | bunnei | 2 | -16/+26 |
2018-08-15 | Shader/Conversion: Implemented the negate bit in F2F and I2I instructions. | Subv | 1 | -4/+12 |
2018-08-15 | Shader/I2F: Implemented the negate I2F_C instruction variant. | Subv | 1 | -7/+23 |
2018-08-15 | Shader/F2I: Implemented the negate bit in the I2F instruction | Subv | 1 | -0/+4 |
2018-08-15 | Shader/F2I: Implemented the F2I_C instruction variant. | Subv | 1 | -2/+10 |
2018-08-15 | Shader/F2I: Implemented the negate bit in the F2I instruction. | Subv | 1 | -0/+4 |
2018-08-15 | gl_rasterizer_cache: Cleanup some PixelFormat names and logging. | bunnei | 2 | -41/+71 |
2018-08-15 | Rasterizer: Implemented instanced rendering. | Subv | 5 | -5/+13 |
2018-08-15 | gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat. | bunnei | 1 | -1/+9 |
2018-08-15 | Implement Z16_UNORM in PixelFormatFromTextureFormat function | greggameplayer | 1 | -0/+2 |
2018-08-15 | gl_shader_decompiler: Several fixes for indirect constant buffer loads. | bunnei | 1 | -13/+22 |
2018-08-15 | gl_rasterizer: Fix upload size for constant buffers. | bunnei | 1 | -3/+3 |
2018-08-15 | maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes. | bunnei | 1 | -5/+20 |
2018-08-15 | gl_rasterizer_cache: Implement G8R8S format. | bunnei | 2 | -34/+49 |
2018-08-14 | Fix BC7U | greggameplayer | 1 | -1/+1 |
2018-08-14 | renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM. | bunnei | 2 | -37/+46 |
2018-08-13 | Implement RG32UI and R32UI | David Marcec | 2 | -7/+41 |
2018-08-13 | maxwell_to_gl: Implement VertexAttribute::Size::Size_8. | bunnei | 1 | -0/+1 |
2018-08-13 | renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT. | bunnei | 2 | -34/+43 |
2018-08-13 | maxwell_to_gl: Implement PrimitiveTopology::LineStrip. | bunnei | 1 | -0/+2 |
2018-08-13 | renderer_opengl: Implement RenderTargetFormat::RG8_UNORM. | bunnei | 2 | -26/+59 |
2018-08-13 | gl_shader_decompiler: Implement XMAD instruction. | bunnei | 1 | -0/+95 |
2018-08-12 | gl_rasterizer: Use a shared helper to upload from CPU memory. | Markus Wick | 2 | -28/+33 |
2018-08-12 | gl_state: Don't track constant buffer mappings. | Markus Wick | 3 | -41/+3 |
2018-08-12 | gl_rasterizer: Use the stream buffer for constant buffers. | Markus Wick | 4 | -29/+32 |
2018-08-12 | gl_rasterizer: Use the streaming buffer itself for the constant buffer. | Markus Wick | 2 | -33/+15 |
2018-08-12 | gl_rasterizer: Use a helper for aligning the buffer. | Markus Wick | 2 | -15/+22 |
2018-08-12 | Update the stream_buffer helper from Citra. | Markus Wick | 4 | -184/+98 |
2018-08-12 | gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check. | bunnei | 1 | -2/+2 |
2018-08-12 | gl_shader_decompiler: Fix GLSL compiler error with KIL instruction. | bunnei | 1 | -0/+8 |
2018-08-12 | GPU/Maxwell3D: Implemented an alternative set of blend factors. | Subv | 1 | -0/+19 |
2018-08-12 | Implement R8_UINT RenderTargetFormat & PixelFormat (#1014) | greggameplayer | 2 | -55/+72 |
2018-08-12 | RasterizerGL: Ignore invalid/unset vertex attributes. | Subv | 1 | -1/+6 |
2018-08-12 | gl_rasterizer: Silence implicit truncation warning in SetupShaders() | Lioncash | 1 | -1/+1 |
2018-08-12 | core: Namespace EmuWindow | Lioncash | 4 | -10/+17 |
2018-08-12 | gl_shader_decompiler: Improve handling of unknown input/output attributes. | bunnei | 1 | -8/+10 |
2018-08-12 | gl_rasterizer: Implement render target format RG8_SNORM. | bunnei | 2 | -8/+16 |
2018-08-12 | gl_rasterizer: Implement render target format RGBA8_SNORM. | bunnei | 2 | -64/+81 |
2018-08-11 | GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY). | Subv | 1 | -2/+6 |
2018-08-11 | GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution. | Subv | 1 | -6/+25 |
2018-08-11 | Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848) | greggameplayer | 2 | -19/+53 |
2018-08-10 | maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8. | bunnei | 1 | -0/+1 |
2018-08-10 | maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32. | bunnei | 1 | -0/+2 |
2018-08-10 | Revert "gl_state: Temporarily disable culling and depth test." | bunnei | 1 | -3/+1 |
2018-08-10 | gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces() | Lioncash | 3 | -8/+6 |
2018-08-10 | textures: Refactor out for Texture/Depth FormatFromPixelFormat. | bunnei | 2 | -96/+21 |
2018-08-10 | gl_rasterizer_cache: Add bounds checking for gl_buffer copies. | bunnei | 1 | -10/+12 |
2018-08-10 | Implement SNORM for BC5/DXN2 (#998) | Khangaroo | 2 | -38/+55 |
2018-08-09 | gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList() | Lioncash | 1 | -0/+2 |
2018-08-09 | gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion() | Lioncash | 1 | -2/+4 |
2018-08-09 | Implement BC5/DXN2 (#996) | Khangaroo | 2 | -33/+42 |
2018-08-09 | gl_rasterizer_cache: Invert conditional in LoadGLBuffer() | Lioncash | 1 | -5/+5 |
2018-08-09 | gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the non-tiled case | Lioncash | 1 | -4/+6 |
2018-08-09 | maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16. | bunnei | 1 | -0/+1 |
2018-08-09 | maxwell_to_gl: Implement PrimitiveTopology::Points. | bunnei | 1 | -0/+2 |
2018-08-09 | gl_shader_decompiler: Declare predicates on use. | bunnei | 1 | -4/+5 |
2018-08-09 | gl_rasterizer_cache: Make pointer const in LoadGLBuffer() | Lioncash | 1 | -1/+1 |
2018-08-09 | gl_rasterizer: Do not render when no render target is configured. | bunnei | 1 | -0/+5 |
2018-08-08 | gl_shader_decompiler: Stub input attribute Unknown_63. | bunnei | 1 | -0/+7 |
2018-08-08 | maxwell_3d: Use correct const buffer size and check bounds. | bunnei | 2 | -2/+9 |
2018-08-08 | renderer_opengl: Use trace log in a few places. | bunnei | 2 | -2/+2 |
2018-08-08 | maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8. | bunnei | 1 | -0/+1 |
2018-08-08 | gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM. | bunnei | 1 | -0/+3 |
2018-08-08 | gl_shader_decompiler: Let OpenGL interpret floats. | bunnei | 1 | -2/+2 |
2018-08-08 | Fixed the sRGB pixel format (#963) | Hexagon12 | 1 | -1/+2 |
2018-08-06 | gl_rasterizer_cache: Avoid superfluous surface copies. | bunnei | 2 | -4/+21 |
2018-08-05 | gl_shader_decompiler: Fix TEXS mask and dest. | bunnei | 1 | -2/+5 |
2018-08-05 | added braces for conditions | David Marcec | 1 | -2/+3 |
2018-08-05 | fix the attrib format for ints | David Marcec | 1 | -2/+7 |
2018-08-04 | gl_shader_manager: Invert conditional in SetShaderUniformBlockBinding() | Lioncash | 1 | -7/+9 |
2018-08-04 | gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding() | Lioncash | 1 | -3/+2 |
2018-08-04 | renderer_base: Make Rasterizer() return the rasterizer by reference | Lioncash | 1 | -2/+2 |
2018-08-04 | video_core: Eliminate the g_renderer global variable | Lioncash | 2 | -2/+2 |
2018-08-03 | gl_shader_decompiler: Remove unused variable in GenerateDeclarations() | Lioncash | 1 | -2/+0 |
2018-08-03 | gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member function | Lioncash | 1 | -1/+1 |
2018-08-02 | Implement RGB32F PixelFormat (#886) (used by Go Vacation) | greggameplayer | 2 | -9/+19 |
2018-08-02 | gl_state: Make texture_units a std::array | Lioncash | 1 | -2/+3 |
2018-08-02 | gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader() | Lioncash | 1 | -2/+2 |
2018-08-02 | video_core: Make global EmuWindow instance part of the base renderer class | Lioncash | 4 | -32/+21 |
2018-08-01 | Implement R32_FLOAT RenderTargetFormat | Unknown | 1 | -0/+3 |
2018-07-26 | GPU: Allow using R16F as a render target format. | Subv | 1 | -1/+3 |
2018-07-26 | Implement R16_G16 | Unknown | 2 | -19/+92 |
2018-07-25 | GPU: Use the right texture format for sRGBA framebuffers. | Subv | 2 | -9/+17 |
2018-07-25 | GPU: Allow the use of Z24S8 as a texture format. | Subv | 1 | -0/+4 |
2018-07-25 | GPU: Implemented the Z32_S8_X24 depth buffer format. | Subv | 2 | -1/+12 |
2018-07-25 | GPU: Allow using Z32 as a texture format. | Subv | 1 | -0/+4 |
2018-07-25 | GPU: Allow the usage of R8 as a render target format. | Subv | 1 | -0/+3 |
2018-07-24 | GPU: Implemented the R16 and R16F texture formats. | Subv | 2 | -5/+29 |
2018-07-24 | gl_rasterizer: Replace magic number with GL_INVALID_INDEX in SetupConstBuffers() | Lioncash | 1 | -3/+5 |
2018-07-24 | gl_rasterizer: Use std::string_view instead of std::string when checking for extensions | Lioncash | 1 | -1/+3 |
2018-07-24 | gl_rasterizer: Use in-class member initializers where applicable | Lioncash | 2 | -12/+5 |
2018-07-24 | gl_rasterizer: Implement texture border color. | bunnei | 2 | -7/+7 |
2018-07-24 | maxwell_to_gl: Implement Texture::WrapMode::Border. | bunnei | 1 | -0/+2 |
2018-07-24 | GPU: Implement texture format R32F. | Subv | 2 | -6/+16 |
2018-07-24 | maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt. | bunnei | 1 | -0/+3 |
2018-07-24 | gl_shader_decompiler: Correct return value of WriteTexsInstruction() | Lioncash | 1 | -2/+2 |
2018-07-24 | gl_shader_decompiler: Implement shader instruction TLDS. | bunnei | 1 | -29/+43 |
2018-07-24 | gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. | bunnei | 2 | -7/+19 |
2018-07-24 | gl_rasterizer_cache: Implement RenderTargetFormat RGBA32_FLOAT. | bunnei | 2 | -10/+34 |
2018-07-24 | gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM. | bunnei | 2 | -8/+20 |
2018-07-24 | gl_rasterizer_cache: Add missing log statements. | bunnei | 1 | -0/+2 |
2018-07-24 | gl_shader_decompiler: Print instruction value in shader comments. | bunnei | 1 | -1/+2 |
2018-07-24 | gl_shader_decompiler: Check if SetRegister result is ZeroIndex. | bunnei | 1 | -0/+6 |
2018-07-23 | gl_shader_decompiler: Simplify GetCommonDeclarations() | Lioncash | 1 | -5/+5 |
2018-07-22 | gl_shader_decompiler: Remove redundant Subroutine construction in AddSubroutine() | Lioncash | 1 | -4/+8 |
2018-07-22 | gl_shader_decompiler: Remove unused state tracking and minor cleanup. | bunnei | 1 | -78/+15 |
2018-07-22 | gl_shader_decompiler: Implement SEL instruction. | bunnei | 1 | -0/+9 |
2018-07-22 | gl_rasterizer_cache: Blit surfaces on recreation instead of flush and load. | bunnei | 2 | -2/+86 |
2018-07-22 | gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set. | bunnei | 3 | -57/+46 |
2018-07-22 | gl_rasterizer_cache: Use zeta_width and zeta_height registers for depth buffer. | bunnei | 2 | -11/+11 |
2018-07-22 | gl_rasterizer: Use zeta_enable register to enable depth buffer. | bunnei | 1 | -2/+2 |
2018-07-21 | gl_shader_manager: Replace unimplemented function prototype | Lioncash | 2 | -3/+3 |
2018-07-21 | gpu: Rename Get3DEngine() to Maxwell3D() | Lioncash | 1 | -5/+5 |
2018-07-21 | video_core: Use nested namespaces where applicable | Lioncash | 2 | -8/+4 |
2018-07-20 | gl_state: Make references const where applicable in Apply() | Lioncash | 1 | -2/+3 |
2018-07-20 | gl_state: Get rid of mismatched sign conversions | Lioncash | 1 | -14/+17 |
2018-07-20 | gl_shader_decompiler: Eliminate variable and declaration shadowing | Lioncash | 1 | -6/+4 |
2018-07-20 | gl_shader_decompiler: Remove unnecessary const from return values | Lioncash | 1 | -2/+2 |
2018-07-19 | gl_state: Temporarily disable culling and depth test. | bunnei | 1 | -1/+3 |
2018-07-19 | core: Don't construct instance of Core::System, just to access its live instance | Lioncash | 3 | -15/+15 |
2018-07-18 | vi: Partially implement buffer crop parameters. | bunnei | 2 | -4/+19 |
2018-07-15 | gl_rasterizer_cache: Implement texture format G8R8. | bunnei | 2 | -9/+37 |
2018-07-15 | gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8. | bunnei | 1 | -1/+2 |
2018-07-15 | gl_rasterizer_cache: Implement depth format Z16_UNORM. | bunnei | 2 | -1/+12 |
2018-07-14 | OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering. | bunnei | 3 | -1/+27 |
2018-07-14 | GPU: Always enable the depth write when clearing the depth buffer. | Subv | 1 | -3/+8 |
2018-07-13 | gl_rasterizer: Fix check for if a shader stage is enabled. | bunnei | 1 | -11/+3 |
2018-07-13 | gl_shader_gen: Implement dual vertex shader mode. | bunnei | 5 | -55/+139 |
2018-07-13 | gl_shader_decompiler: Implement PredCondition::LessThanWithNan. | bunnei | 1 | -5/+6 |
2018-07-13 | gl_shader_decompiler: Use FlowCondition field in EXIT instruction. | bunnei | 1 | -8/+25 |
2018-07-12 | GPU: Implement the FADD32I shader instruction. | Subv | 1 | -0/+23 |
2018-07-08 | gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative. | bunnei | 1 | -1/+4 |
2018-07-07 | GPU: Implemented the BC7U texture format. | Subv | 2 | -7/+18 |
2018-07-05 | GPU: Allow using the old NV04 values for the depth test function. | Subv | 1 | -0/+8 |
2018-07-04 | GPU: Implemented the IMNMX shader instruction. | Subv | 1 | -0/+14 |
2018-07-04 | GPU: Implemented the F2F 'round' rounding mode. | Subv | 1 | -0/+3 |
2018-07-04 | GPU: Stub the shader SYNC and DEPBAR instructions. | Subv | 1 | -0/+7 |
2018-07-04 | GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types. | Subv | 1 | -0/+8 |
2018-07-04 | GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders. | Subv | 1 | -1/+4 |
2018-07-04 | GPU: Implemented the PSETP shader instruction. | Subv | 1 | -0/+30 |
2018-07-04 | GPU: Implemented the 32 bit float depth buffer format. | Subv | 2 | -2/+13 |
2018-07-04 | GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles. | Subv | 1 | -0/+10 |
2018-07-04 | GPU: Only configure the used framebuffers during clear. | Subv | 4 | -17/+48 |
2018-07-03 | GPU: Factor out the framebuffer configuration code for both Clear and Draw commands. | Subv | 2 | -72/+39 |
2018-07-03 | GPU: Support clears that don't clear the color buffer. | Subv | 1 | -4/+14 |
2018-07-03 | GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to. | Subv | 2 | -0/+72 |
2018-07-03 | gl_rasterizer_cache: Implement PixelFormat S8Z24. | bunnei | 2 | -11/+81 |
2018-07-03 | gl_rasterizer: Only set cull mode and front face if enabled. | bunnei | 1 | -2/+5 |
2018-07-03 | GPU: Don't try to parse the depth test function if the depth test is disabled. | Subv | 1 | -0/+4 |
2018-07-03 | Update clang format | James Rowe | 4 | -15/+14 |
2018-07-03 | Rename logging macro back to LOG_* | James Rowe | 8 | -61/+61 |
2018-07-03 | GPU: Set up the culling configuration on each draw. | Subv | 1 | -6/+8 |
2018-07-03 | GPU: Implemented MUFU suboperation 8, sqrt. | Subv | 1 | -0/+4 |
2018-07-02 | GPU: Set up the depth test state on every draw. | Subv | 2 | -0/+14 |
2018-07-02 | MaxwellToGL: Added conversion functions for depth test and cull mode. | Subv | 1 | -0/+50 |
2018-07-02 | GPU: Implemented the Z24S8 depth format and load the depth framebuffer. | Subv | 3 | -23/+77 |
2018-07-02 | GPU: Implement offsetted rendering when using non-indexed drawing. | Subv | 1 | -1/+1 |
2018-07-02 | GPU: Fixed the index offset rendering, and implemented the base vertex functionality. | Subv | 1 | -6/+8 |
2018-07-02 | GPU: Ignore disabled textures and textures with an invalid address. | Subv | 2 | -1/+10 |
2018-06-30 | GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation. | Subv | 1 | -4/+0 |
2018-06-30 | GPU: Implemented the RGBA32_UINT rendertarget format. | Subv | 2 | -9/+23 |
2018-06-30 | GLCache: Specify the component type along the texture type in the format tuple. | Subv | 1 | -17/+21 |
2018-06-30 | gl_shader_decompiler: Implement predicate NotEqualWithNan. | bunnei | 1 | -17/+23 |
2018-06-29 | gl_rasterizer_cache: Only dereference color_surface/depth_surface if valid. | bunnei | 1 | -2/+6 |
2018-06-27 | gl_shader_decompiler: Add a return path for unknown instructions. | bunnei | 1 | -0/+1 |
2018-06-27 | gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces. | bunnei | 3 | -16/+168 |
2018-06-27 | gl_rasterizer_cache: Various fixes for ASTC handling. | bunnei | 2 | -35/+39 |
2018-06-27 | gl_rasterizer_cache: Use SurfaceParams as a key for surface caching. | bunnei | 2 | -43/+72 |
2018-06-27 | gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers. | bunnei | 5 | -5/+60 |
2018-06-27 | gl_rasterizer_cache: Cache size_in_bytes as a const per surface. | bunnei | 2 | -9/+13 |
2018-06-27 | gl_rasterizer_cache: Refactor to make SurfaceParams members const. | bunnei | 2 | -52/+37 |
2018-06-27 | gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces. | bunnei | 4 | -1494/+210 |
2018-06-27 | gl_rasterizer: Workaround for when exceeding max UBO size. | bunnei | 2 | -1/+7 |
2018-06-26 | gl_state: Fix state management for texture swizzle. | bunnei | 5 | -12/+20 |
2018-06-26 | gl_state: Remove unused state management from 3DS. | bunnei | 2 | -94/+0 |
2018-06-26 | gl_rasterizer_cache: Fix inverted B5G6R5 format. | bunnei | 1 | -1/+1 |
2018-06-20 | Build: Fixed some MSVC warnings in various parts of the code. | Subv | 5 | -8/+8 |
2018-06-19 | GPU: Perform negation after absolute value in the float shader instructions. | Subv | 1 | -7/+14 |
2018-06-19 | GPU: Don't mark uniform buffers and registers as used for instructions which don't have them. | Subv | 1 | -12/+15 |
2018-06-18 | gl_rasterizer: Get loose on independent blending. | Jules Blok | 1 | -1/+1 |
2018-06-18 | gl_rasterizer: Implement texture format ASTC_2D_4X4. | bunnei | 2 | -1/+43 |
2018-06-18 | gl_rasterizer_cache: Loosen things up a bit. | bunnei | 1 | -26/+8 |
2018-06-17 | gl_shader_decompiler: Implement LOP instructions. | bunnei | 1 | -6/+28 |
2018-06-17 | gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP. | bunnei | 1 | -54/+40 |
2018-06-16 | gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I. | bunnei | 1 | -13/+41 |
2018-06-16 | gl_shader_gen: Set position.w to 1. | bunnei | 1 | -0/+4 |
2018-06-16 | gl_shader_decompiler: Implement LOP32I LogicOperation PassB. | bunnei | 1 | -6/+12 |
2018-06-12 | GPU: Implemented the iadd32i shader instruction. | Subv | 1 | -0/+21 |
2018-06-12 | gl_shader_decompiler: Implement saturate for float instructions. | bunnei | 1 | -37/+31 |
2018-06-10 | GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them. | Subv | 1 | -1/+1 |
2018-06-10 | Rasterizer: Use UBOs instead of SSBOs for uploading const buffers. | Subv | 4 | -18/+39 |
2018-06-09 | GPU: Implement the iset family of shader instructions. | Subv | 1 | -2/+37 |
2018-06-09 | gl_shader_decompiler: Implement SHR instruction. | bunnei | 1 | -0/+13 |
2018-06-09 | GPU: Stub the SSY shader instruction. | Subv | 1 | -0/+5 |
2018-06-09 | gl_shader_decompiler: Implement IADD instruction. | bunnei | 1 | -6/+26 |
2018-06-09 | gl_shader_decompiler: Add missing asserts for saturate_a instructions. | bunnei | 1 | -7/+17 |
2018-06-09 | GPU: Synchronize the blend state on every draw call. | Subv | 2 | -16/+20 |
2018-06-09 | GPU: Added registers for normal and independent blending. | Subv | 1 | -26/+1 |
2018-06-08 | GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures. | Subv | 1 | -2/+7 |
2018-06-08 | Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers. | Subv | 1 | -0/+3 |
2018-06-07 | GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU. | Subv | 1 | -3/+4 |
2018-06-07 | gl_shader_decompiler: Implement BFE_IMM instruction. | bunnei | 1 | -4/+29 |
2018-06-07 | GLCache: Use the full uncompressed size when blitting from one texture to another. | Subv | 1 | -3/+6 |
2018-06-07 | GLCache: Simplify the logic to copy from one texture to another in BlitTextures. | Subv | 1 | -53/+3 |
2018-06-07 | gl_shader_decompiler: F2F: Implement rounding modes. | bunnei | 1 | -7/+23 |
2018-06-07 | gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS. | bunnei | 1 | -8/+4 |
2018-06-07 | gl_shader_decompiler: Implement ISETP_IMM instruction. | bunnei | 1 | -8/+9 |
2018-06-07 | GPU: Support changing the texture swizzles for Maxwell textures. | Subv | 2 | -0/+29 |
2018-06-07 | GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit. | Subv | 3 | -0/+20 |
2018-06-07 | gl_shader_decompiler: Implement LD_C instruction. | bunnei | 1 | -0/+27 |
2018-06-07 | gl_shader_gen: Add uniform handling for indirect const buffer access. | bunnei | 3 | -4/+40 |
2018-06-06 | gl_shader_decompiler: Refactor uniform handling to allow different decodings. | bunnei | 1 | -20/+19 |
2018-06-06 | GPU: Implement sampling multiple textures in the generated glsl shaders. | Subv | 7 | -69/+135 |
2018-06-06 | gl_shader_decompiler: Fix un/signed mismatch with SHL. | bunnei | 1 | -1/+1 |
2018-06-06 | maxwell_to_gl: Implement WrapMode Mirror. | bunnei | 1 | -0/+2 |
2018-06-06 | GPU: Implemented the R11FG11FB10F texture and rendertarget formats. | Subv | 2 | -11/+26 |
2018-06-06 | GPU: Fixed the compression factor for RGBA16F textures. | Subv | 1 | -1/+1 |
2018-06-05 | GPU: Implemented the F2I_R shader instruction. | Subv | 1 | -3/+44 |
2018-06-05 | gl_shader_decompiler: Fix typo with ISCADD instruction. | bunnei | 1 | -1/+1 |
2018-06-05 | gl_shader_decompiler: Implement SHL instruction. | bunnei | 1 | -1/+30 |
2018-06-05 | gl_shader_decompiler: Implement PredCondition::NotEqual. | bunnei | 1 | -3/+3 |
2018-06-05 | GPU: Implement the ISCADD shader instructions. | Subv | 1 | -0/+24 |
2018-06-05 | GPU: Implement predicated exit instructions in the shader programs. | Subv | 1 | -4/+6 |
2018-06-05 | GPU: Take into account predicated exits when performing shader control flow analysis. | Subv | 1 | -1/+10 |
2018-06-04 | GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f. | Subv | 1 | -1/+6 |
2018-06-04 | GPU: Corrected the I2F_R implementation. | Subv | 1 | -2/+12 |
2018-06-04 | GPU: Calculate the correct viewport dimensions based on the scale and translate registers. | Subv | 1 | -2/+2 |
2018-06-04 | GPU: Implemented the LOP32I instruction. | Subv | 1 | -0/+43 |
2018-06-04 | GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface. | Subv | 1 | -1/+2 |
2018-06-04 | GPU: Use explicit types when retrieving the uniform values for fsetp/fset and isetp instead of the type of an invalid output register. | Subv | 1 | -9/+18 |
2018-06-04 | GPU: Implemented the ISETP_R and ISETP_C shader instructions. | Subv | 1 | -0/+38 |
2018-06-04 | GPU: Partially implemented the shader BRA instruction. | Subv | 1 | -1/+30 |
2018-06-03 | gl_shader_decompiler: Implement TEXS component mask. | bunnei | 1 | -7/+10 |
2018-06-03 | gl_shader_decompiler: Implement RRO as a register move. | bunnei | 1 | -6/+11 |
2018-06-02 | GPU: Implemented the DXN1 (BC4) texture format. | Subv | 2 | -2/+11 |
2018-06-01 | gl_shader_decompiler: Implement TEX instruction. | bunnei | 1 | -1/+26 |
2018-06-01 | gl_shader_decompiler: Support multi-destination for TEXS. | bunnei | 1 | -2/+18 |
2018-05-31 | gl_rasterizer_cache: Assert that component type is UNorm or format is RGBA16F. | bunnei | 1 | -1/+2 |
2018-05-31 | gl_rasterizer_cache: Implement PixelFormat RGBA16F. | bunnei | 2 | -6/+19 |
2018-05-30 | Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader. | Subv | 1 | -1/+7 |
2018-05-30 | gl_shader_decompiler: F2F_R instruction: Implement abs. | bunnei | 1 | -1/+7 |
2018-05-30 | gl_shader_decompiler: Partially implement F2F_R instruction. | bunnei | 1 | -1/+6 |
2018-05-30 | GPU: Implemented the R8 texture format (0x1D) | Subv | 2 | -5/+14 |
2018-05-30 | gl_rasterize_cache: Invert order of tex format RGB565. | bunnei | 1 | -1/+1 |
2018-05-27 | GPU: Implemented the A1B5G5R5 texture format (0x14) | Subv | 2 | -5/+17 |
2018-05-26 | gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual. | bunnei | 1 | -4/+3 |
2018-05-26 | shader_bytecode: Implement other variants of FMNMX. | bunnei | 1 | -1/+3 |
2018-05-25 | Shader: Implemented compound predicates in fset. | Subv | 1 | -28/+12 |
2018-05-25 | Shader: Implemented compound predicates in fsetp. | Subv | 1 | -19/+55 |
2018-05-21 | Shaders: Implemented the FMNMX shader instruction. | Subv | 1 | -6/+21 |
2018-05-19 | GLRenderer: Remove unused hw_vao_enabled_attributes variable. | Subv | 2 | -4/+0 |
2018-05-19 | GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB. | Subv | 2 | -9/+3 |
2018-05-19 | GLRenderer: Log the shader source code when program linking fails. | Subv | 1 | -0/+27 |
2018-05-02 | general: Make formatting of logged hex values more straightforward | Lioncash | 1 | -1/+1 |
2018-04-29 | gl_shader_decompiler: Implement MOV_R. | bunnei | 1 | -1/+2 |
2018-04-29 | maxwell_to_gl: Implement type SignedNorm, Size_8_8_8_8. | bunnei | 1 | -0/+12 |
2018-04-29 | Shaders: Implemented predicate condition 3 (LessEqual) in the fset and fsetp instructions. | Subv | 1 | -0/+7 |
2018-04-29 | gl_shader_decompiler: Implement MOV_C. | bunnei | 1 | -0/+5 |
2018-04-29 | gl_shader_decompiler: Partially implement I2I_R, and I2F_R. | bunnei | 1 | -0/+26 |
2018-04-29 | gl_shader_decompiler: More cleanups, etc. with how we handle register types. | bunnei | 1 | -44/+120 |
2018-04-29 | GLSLRegister: Simplify register declarations, etc. | bunnei | 1 | -63/+31 |
2018-04-29 | gl_shader_decompiler: Implement MOV32_IMM instruction. | bunnei | 1 | -0/+5 |
2018-04-27 | renderer_opengl: Replace usages of LOG_GENERIC with fmt-capable equivalents | Lioncash | 1 | -6/+7 |
2018-04-27 | gl_shader_decompiler: Add GLSLRegisterManager class to track register state. | bunnei | 1 | -154/+262 |
2018-04-27 | general: Convert assertion macros over to be fmt-compatible | Lioncash | 1 | -1/+1 |
2018-04-26 | gl_shader_decompiler: Boilerplate for handling integer instructions. | bunnei | 1 | -5/+102 |
2018-04-26 | gl_shader_decompiler: Move color output to EXIT instruction. | bunnei | 1 | -6/+12 |
2018-04-25 | Shaders: Implemented the FSET instruction. | Subv | 1 | -0/+53 |
2018-04-25 | video-core: Move logging macros over to new fmt-capable ones | Lioncash | 2 | -8/+8 |
2018-04-25 | Shaders: Added decodings for the FSET instructions. | Subv | 1 | -1/+1 |
2018-04-25 | renderer_opengl: Use correct byte order for framebuffer pixel format ABGR8. | bunnei | 1 | -2/+1 |
2018-04-25 | gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8. | bunnei | 2 | -4/+4 |
2018-04-25 | gl_rasterizer_cache: Use GPU PAGE_BITS/SIZE, not CPU. | bunnei | 1 | -5/+5 |
2018-04-25 | gl_rasterizer_cache: Use new logger. | bunnei | 1 | -4/+4 |
2018-04-25 | gl_rasterizer_cache: Add a function for finding framebuffer GPU address. | bunnei | 3 | -0/+31 |
2018-04-25 | gl_rasterizer_cache: Handle compressed texture sizes. | bunnei | 2 | -24/+65 |
2018-04-25 | gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses. | bunnei | 5 | -46/+67 |
2018-04-24 | memory_manager: Make GpuToCpuAddress return an optional. | bunnei | 2 | -9/+9 |
2018-04-24 | memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses. | bunnei | 2 | -5/+5 |
2018-04-24 | renderer_opengl: Silence a -Wdangling-else warning in DrawScreenTriangles() | Lioncash | 1 | -1/+2 |
2018-04-23 | GPU: Support multiple enabled vertex arrays. | Subv | 2 | -43/+84 |
2018-04-23 | GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format. | Subv | 1 | -0/+2 |
2018-04-22 | GPU: Implement the A2BGR10 texture format. | Subv | 2 | -6/+14 |
2018-04-21 | gl_shader_decompiler: Skip RRO instruction. | bunnei | 1 | -0/+4 |
2018-04-21 | gl_shader_decompiler: Cleanup error logging. | bunnei | 1 | -14/+6 |
2018-04-21 | shader_bytecode: Decode instructions based on bit strings. | bunnei | 1 | -20/+29 |
2018-04-21 | ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'. | Subv | 1 | -1/+7 |
2018-04-21 | ShaderGen: Implemented predicated instruction execution. | Subv | 1 | -0/+35 |
2018-04-21 | ShaderGen: Implemented the fsetp instruction. | Subv | 1 | -0/+72 |
2018-04-21 | opengl: Remove unnecessary header inclusions | Lioncash | 4 | -11/+0 |
2018-04-21 | gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators | Lioncash | 1 | -20/+19 |
2018-04-21 | gl_rasterizer_cache: Make MatchFlags an enum class | Lioncash | 1 | -4/+9 |
2018-04-20 | ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO). | Subv | 1 | -0/+2 |
2018-04-20 | ShaderGen: Ignore the 'sched' instruction when generating shaders. | Subv | 1 | -0/+16 |
2018-04-20 | math_util: Remove the Clamp() function | Lioncash | 2 | -16/+17 |
2018-04-20 | common_funcs: Remove ARRAY_SIZE macro | Lioncash | 1 | -2/+2 |
2018-04-20 | renderer_opengl: Add missing header guards | Lioncash | 2 | -0/+4 |
2018-04-20 | glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine() | Lioncash | 1 | -1/+2 |
2018-04-20 | glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter | Lioncash | 1 | -6/+12 |
2018-04-20 | glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine() | Lioncash | 1 | -4/+11 |
2018-04-20 | glsl_shader_decompiler: Append indentation without constructing a separate std::string | Lioncash | 1 | -1/+5 |
2018-04-19 | ShaderGen: Implemented the fmul32i shader instruction. | Subv | 1 | -6/+16 |
2018-04-19 | ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output. | Subv | 1 | -2/+9 |
2018-04-19 | GPU: Add support for the DXT23 and DXT45 compressed texture formats. | Subv | 2 | -27/+26 |
2018-04-19 | GPU: Implemented the B5G6R5 format. | Subv | 2 | -8/+23 |
2018-04-18 | gl_shader_gen: Support vertical/horizontal viewport flipping. (#347) | bunnei | 3 | -4/+19 |
2018-04-18 | GLCache: Added boilerplate code to make supporting configurable texture component types. | Subv | 3 | -9/+69 |
2018-04-18 | GLCache: Unify texture and framebuffer formats when converting to OpenGL. | Subv | 2 | -26/+13 |
2018-04-18 | GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8. | Subv | 2 | -10/+10 |
2018-04-18 | GLCache: Take into account the texture's block height when caching and unswizzling. | Subv | 3 | -43/+43 |
2018-04-18 | GLCache: Added a function to convert cached PixelFormats back to texture formats. | Subv | 1 | -0/+12 |
2018-04-18 | GPU: Allow using a configurable block height when unswizzling textures. | Subv | 1 | -1/+10 |
2018-04-18 | gl_rasterizer_cache: Add missing LOG statements. | bunnei | 1 | -0/+3 |
2018-04-18 | renderer_opengl: Implement BlendEquation and BlendFunc. | bunnei | 3 | -2/+91 |
2018-04-17 | gl_shader_decompiler: Fix warnings with MarkAsUsed. | bunnei | 1 | -1/+2 |
2018-04-17 | gl_shader_decompiler: Cleanup logging, updating to NGLOG_*. | bunnei | 1 | -24/+22 |
2018-04-17 | gl_shader_decompiler: Implement several MUFU subops and abs_d. | bunnei | 1 | -7/+21 |
2018-04-17 | gl_shader_decompiler: Fix swizzle in GetRegister. | bunnei | 1 | -1/+1 |
2018-04-17 | gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions. | bunnei | 1 | -12/+39 |
2018-04-17 | gl_shader_decompiler: Allow vertex position to be used in fragment shader. | bunnei | 2 | -16/+18 |
2018-04-17 | gl_shader_decompiler: Implement IPA instruction. | bunnei | 1 | -0/+11 |
2018-04-17 | gl_shader_decompiler: Add support for TEXS instruction. | bunnei | 1 | -7/+29 |
2018-04-17 | gl_shader_decompiler: Use fragment output color for GPR 0-3. | bunnei | 1 | -0/+5 |
2018-04-17 | gl_shader_decompiler: Partially implement MUFU. | bunnei | 1 | -2/+11 |
2018-04-17 | MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT). | Subv | 1 | -0/+2 |
2018-04-17 | MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP). | Subv | 1 | -0/+5 |
2018-04-17 | gl_rendering: Use NGLOG* for changed code. | bunnei | 2 | -10/+11 |
2018-04-17 | gl_rasterizer: Implement indexed vertex mode. | bunnei | 3 | -21/+46 |
2018-04-15 | GPU: Use the same buffer names in the generated GLSL and the buffer uploading code. | Subv | 4 | -17/+24 |
2018-04-15 | GPU: Don't use explicit binding points when uploading the constbuffers to opengl. | Subv | 3 | -7/+47 |
2018-04-15 | GPU: Don't use GetPointer when uploading the constbuffer data to the GPU. | Subv | 1 | -3/+4 |
2018-04-15 | GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage. | Subv | 3 | -31/+41 |
2018-04-15 | shaders: Expose hints about used const buffers. | bunnei | 5 | -31/+146 |
2018-04-15 | GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs. | Subv | 4 | -14/+48 |
2018-04-15 | GPU: Allow configuring ssbos in the opengl state manager. | Subv | 4 | -0/+30 |
2018-04-15 | GPU: Added a function to determine whether a shader stage is enabled or not. | Subv | 1 | -3/+3 |
2018-04-15 | shaders: Add NumTextureSamplers const, remove unused #pragma. | bunnei | 3 | -2/+5 |
2018-04-14 | shaders: Address PR review feedback. | bunnei | 1 | -6/+8 |
2018-04-14 | gl_shader_decompiler: Cleanup log statements. | bunnei | 1 | -15/+15 |
2018-04-14 | shaders: Fix GCC and clang build issues. | bunnei | 2 | -2/+2 |
2018-04-14 | gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup. | bunnei | 1 | -20/+57 |
2018-04-14 | gl_shader_decompiler: Add shader stage hint. | bunnei | 2 | -5/+12 |
2018-04-14 | renderer_opengl: Fix Morton copy byteswap, etc. | bunnei | 1 | -5/+5 |
2018-04-14 | gl_shader_manager: Implement SetShaderSamplerBindings. | bunnei | 1 | -0/+8 |
2018-04-14 | gl_rasterizer: Generate shaders and upload uniforms. | bunnei | 2 | -32/+77 |
2018-04-14 | gl_shader_decompiler: Basic impl. for very simple vertex shaders. | bunnei | 2 | -16/+311 |
2018-04-14 | gl_shader_manager: Cleanup and consolidate uniform handling. | bunnei | 2 | -26/+24 |
2018-04-14 | gl_rasterizer: Use shader program manager, remove test shader. | bunnei | 2 | -196/+31 |
2018-04-14 | renderer_opengl: Add gl_shader_manager class. | bunnei | 2 | -0/+207 |
2018-04-14 | maxwell_to_gl: Add a few types, etc. | bunnei | 1 | -0/+10 |
2018-04-14 | gl_shader_gen: Add hashable setup/config structs. | bunnei | 2 | -29/+50 |
2018-04-14 | gl_shader_util: Add missing includes. | bunnei | 1 | -0/+2 |
2018-04-14 | renderer_opengl: Use OGLProgram instead of OGLShader. | bunnei | 6 | -6/+6 |
2018-04-14 | gl_shader_util: Grab latest upstream. | bunnei | 2 | -149/+74 |
2018-04-14 | gl_resource_manager: Grab latest upstream. | bunnei | 1 | -30/+86 |
2018-04-14 | gl_shader_decompiler: Add skeleton code from Citra for shader analysis. | bunnei | 2 | -44/+142 |
2018-04-07 | Fix clang format issues | James Rowe | 1 | -1/+1 |
2018-04-07 | GL: Set up the textures used for each draw call. | Subv | 2 | -2/+39 |
2018-04-07 | GL: Bind the textures to the shaders used for drawing. | Subv | 1 | -2/+11 |
2018-04-07 | GLCache: Specialize the MortonCopy function for the DXT1 texture format. | Subv | 1 | -1/+15 |
2018-04-07 | GLCache: Implemented GetTextureSurface. | Subv | 1 | -3/+28 |
2018-04-07 | GLCache: Support uploading compressed textures to the GPU. | Subv | 1 | -5/+17 |
2018-04-07 | GL: Remove remaining references to 3DS-specific pixel formats | Subv | 1 | -83/+22 |
2018-04-07 | RasterizerCache: Remove 3DS-specific pixel formats. | Subv | 2 | -71/+32 |
2018-04-07 | GL: Create the sampler objects when starting up the GL rasterizer. | Subv | 1 | -0/+6 |
2018-04-07 | GL: Ported the SamplerInfo struct from citra. | Subv | 2 | -1/+59 |
2018-04-07 | GL: Rename PicaTexture to MaxwellTexture. | Subv | 2 | -2/+2 |
2018-04-07 | GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL. | Subv | 1 | -0/+23 |
2018-04-04 | gl_rasterizer_cache.cpp: Update from citra to yuzu | N00byKing | 1 | -1/+1 |
2018-04-04 | gl_rasterizer_cache.h: Update from citra to yuzu | N00byKing | 1 | -3/+3 |
2018-04-04 | renderer_opengl.h: Update from citra to yuzu | N00byKing | 1 | -2/+2 |
2018-03-27 | renderer_opengl: Use better naming for DrawScreens and DrawSingleScreen. | bunnei | 2 | -8/+8 |
2018-03-27 | gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own function. | bunnei | 2 | -22/+31 |
2018-03-27 | gl_rasterizer: Add a SyncViewport method. | bunnei | 2 | -18/+20 |
2018-03-27 | gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL. | bunnei | 2 | -11/+12 |
2018-03-27 | gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray. | bunnei | 1 | -1/+1 |
2018-03-27 | gl_rasterizer: Normalize vertex array data as appropriate. | bunnei | 1 | -1/+1 |
2018-03-27 | maxwel_to_gl: Fix string formatting in log statements. | bunnei | 1 | -2/+2 |
2018-03-27 | rasterizer: Rename DrawTriangles to DrawArrays. | bunnei | 2 | -3/+3 |
2018-03-27 | gl_rasterizer: Use passthrough shader for SetupVertexShader. | bunnei | 1 | -1/+2 |
2018-03-27 | renderer_opengl: Logging, etc. cleanup. | bunnei | 5 | -32/+33 |
2018-03-27 | renderer_opengl: Remove framebuffer RasterizerFlushVirtualRegion hack. | bunnei | 1 | -5/+0 |
2018-03-27 | gl_rasterizer_cache: Implement UpdatePagesCachedCount. | bunnei | 2 | -8/+37 |
2018-03-27 | gl_rasterizer: Implement SetupVertexArray. | bunnei | 1 | -20/+38 |
2018-03-27 | gl_rasterizer_cache: Fix an ASSERT_MSG. | bunnei | 1 | -1/+1 |
2018-03-27 | maxwell_to_gl: Add module and function for decoding VertexType. | bunnei | 1 | -0/+40 |
2018-03-27 | gl_rasterizer: Use 32 texture units instead of 3. | bunnei | 3 | -2/+3 |
2018-03-27 | gl_rasterizer: Implement DrawTriangles. | bunnei | 1 | -1/+194 |
2018-03-27 | gl_rasterizer: Implement AnalyzeVertexArray. | bunnei | 1 | -1/+21 |
2018-03-27 | gl_rasterizer_cache: MortonCopy Switch-style. | bunnei | 1 | -72/+32 |
2018-03-27 | gl_rasterizer_cache: Implement GetFramebufferSurfaces. | bunnei | 2 | -4/+104 |
2018-03-27 | renderer_opengl: Only draw the screen if a framebuffer is specified. | bunnei | 1 | -6/+7 |
2018-03-24 | gl_rasterizer: Fake render in green, because it's cooler. | bunnei | 1 | -1/+1 |
2018-03-24 | gl_rasterizer: Log warning instead of sync'ing unimplemented funcs. | bunnei | 1 | -7/+1 |
2018-03-23 | gl_rasterizer_cache: Add missing include for vm_manager. | bunnei | 1 | -0/+1 |
2018-03-23 | renderer_opengl: Only invalidate the framebuffer region, not flush. | bunnei | 1 | -4/+3 |
2018-03-23 | renderer_opengl: Fixes for properly flushing & rendering the framebuffer. | bunnei | 1 | -6/+12 |
2018-03-23 | RasterizerCacheOpenGL: FlushAll should flush full memory region. | bunnei | 1 | -1/+1 |
2018-03-23 | rasterizer: Flush and invalidate regions should be 64-bit. | bunnei | 2 | -6/+6 |
2018-03-23 | renderer_opengl: Add framebuffer_transform_flags member variable. | bunnei | 1 | -2/+2 |
2018-03-23 | renderer_opengl: Better handling of framebuffer transform flags. | bunnei | 1 | -2/+16 |
2018-03-23 | renderer_opengl: Use accelerated framebuffer load with LoadFBToScreenInfo. | bunnei | 1 | -31/+25 |
2018-03-23 | gl_rasterizer: Implement AccelerateDisplay method from Citra. | bunnei | 2 | -2/+44 |
2018-03-23 | LoadGLBuffer: Use bytes_per_pixel, not bits. | bunnei | 1 | -1/+2 |
2018-03-23 | gl_rasterizer_cache: LoadGLBuffer should do a morton copy. | bunnei | 1 | -16/+5 |
2018-03-23 | video_core: Move MortonCopyPixels128 to utils header. | bunnei | 1 | -111/+1 |
2018-03-23 | video_core: Remove usage of PAddr and replace with VAddr. | bunnei | 4 | -35/+35 |
2018-03-23 | video_core: Move FramebufferInfo to FramebufferConfig in GPU. | bunnei | 4 | -34/+40 |
2018-03-23 | gl_rasterizer: Replace a bunch of UNIMPLEMENTED with ASSERT. | bunnei | 2 | -20/+20 |
2018-03-23 | gl_rasterizer: Add a simple passthrough shader in lieu of shader generation. | bunnei | 2 | -5/+68 |
2018-03-23 | renderer: Create rasterizer and cleanup. | bunnei | 1 | -2/+2 |
2018-03-20 | renderer_gl: Port boilerplate rasterizer code over from Citra. | bunnei | 3 | -1/+431 |
2018-03-20 | gl_shader_util: Sync latest version with Citra. | bunnei | 3 | -46/+116 |
2018-03-20 | renderer_gl: Port over gl_shader_gen module from Citra. | bunnei | 2 | -0/+86 |
2018-03-20 | renderer_gl: Port over gl_shader_decompiler module from Citra. | bunnei | 2 | -0/+85 |
2018-03-20 | renderer_gl: Port over gl_rasterizer_cache module from Citra. | bunnei | 2 | -0/+1712 |
2018-03-20 | gl_resource_manager: Sync latest version with Citra. | bunnei | 1 | -8/+77 |
2018-03-20 | renderer_gl: Port over gl_stream_buffer module from Citra. | bunnei | 2 | -0/+216 |
2018-03-20 | gl_state: Sync latest version with Citra. | bunnei | 2 | -47/+111 |
2018-02-12 | renderer_opengl: Support framebuffer flip vertical. | bunnei | 2 | -5/+12 |
2018-01-27 | memory: Replace all memory hooking with Special regions | MerryMage | 1 | -1/+1 |
2018-01-21 | Format: Run the new clang format on everything | James Rowe | 1 | -1/+1 |
2018-01-16 | clang-format | MerryMage | 1 | -1/+2 |
2018-01-15 | renderer_gl: Clear screen to black before rendering framebuffer. | bunnei | 2 | -5/+8 |
2018-01-15 | renderer: Render previous frame when no new one is available. | bunnei | 2 | -15/+16 |
2018-01-13 | Fix build on macOS and linux | MerryMage | 1 | -0/+1 |
2018-01-13 | Remove references to PICA and rasterizers in video_core | James Rowe | 9 | -4676/+0 |
2018-01-12 | renderer_opengl: Fix LOG_TRACE in LoadFBToScreenInfo. | bunnei | 1 | -1/+1 |
2018-01-11 | renderer_opengl: Support rendering Switch framebuffer. | bunnei | 2 | -136/+78 |
2018-01-11 | renderer_opengl: Add MortonCopyPixels function for Switch framebuffer. | bunnei | 1 | -0/+111 |
2018-01-11 | renderer_opengl: Update DrawScreens for Switch. | bunnei | 2 | -23/+11 |
2018-01-01 | core/video_core: Fix a bunch of u64 -> u32 warnings. | bunnei | 2 | -4/+4 |
2017-09-30 | Fixed type conversion ambiguity | Huw Pascoe | 1 | -2/+2 |
2017-09-17 | Fixed framebuffer warning | Huw Pascoe | 1 | -7/+18 |
2017-09-03 | pica/lighting: only apply Fresnel factor for the last light | wwylele | 1 | -4/+5 |
2017-08-31 | video_core: report telemetry for gas mode | wwylele | 1 | -0/+6 |
2017-08-25 | gl_rasterizer: implement custom clip plane | wwylele | 3 | -34/+83 |
2017-08-22 | gl_rasterizer/lighting: more accurate CP formula | wwylele | 1 | -2/+2 |
2017-08-21 | gl_shader_gen: simplify and clarify the depth transformation between vertex shader and fragment shader | wwylele | 1 | -2/+5 |
2017-08-21 | gl_rasterizer: add clipping plane z<=0 defined in PICA | wwylele | 4 | -0/+21 |
2017-08-11 | gl_shader_gen: don't call SampleTexture when bump map is not used | wwylele | 1 | -4/+5 |
2017-07-18 | telemetry: Log performance, configuration, and system data. | bunnei | 2 | -6/+16 |
2017-07-01 | gl_rasterizer: use texture buffer for proctex LUT | wwylele | 5 | -70/+80 |
2017-06-22 | gl_rasterizer: use texture buffer for fog LUT | wwylele | 5 | -27/+23 |
2017-06-22 | gl_rasterizer: create the texture before applying the state | wwylele | 1 | -2/+2 |
2017-06-21 | gl_state: reset 1d textures | wwylele | 1 | -0/+14 |
2017-06-21 | gl_rasterizer: fix glGetUniformLocation type | wwylele | 1 | -8/+8 |
2017-06-21 | gl_rasterizer: manage texture ids in one place | wwylele | 3 | -31/+55 |
2017-06-21 | gl_rasterizer/lighting: fix LUT interpolation | wwylele | 5 | -113/+91 |
2017-06-18 | gl_rasterizer/lighting: use the formula from the paper for germetic factor | wwylele | 1 | -8/+8 |
2017-06-15 | gl_rasterizer/lighting: implement geometric factor | wwylele | 2 | -1/+18 |
2017-06-11 | gl_rasterizer/lighting: Implement tangent mapping | wwylele | 1 | -7/+12 |
2017-06-11 | gl_rasterizer/lighting: implement lut input 5 (CP) | wwylele | 1 | -2/+25 |
2017-06-10 | gl_rasterizer_cache: depth write is disabled if allow_depth_stencil_write is false | wwylele | 1 | -4/+5 |
2017-06-10 | OpenGL: Update comment on AreQuaternionsOpposite with new information | Yuri Kunde Schlesner | 1 | -8/+11 |
2017-06-04 | pica/rasterizer: implement/stub texture wrap mode 4-7 | wwylele | 1 | -0/+13 |
2017-05-30 | gl_rasterizer: implement spot light | wwylele | 1 | -6/+24 |
2017-05-30 | gl_rasterizer: sync spot light status | wwylele | 4 | -2/+61 |
2017-05-28 | Move screen size constants from video_core to core | Yuri Kunde Schlesner | 1 | -12/+8 |
2017-05-28 | OpenGL: Remove unused RendererOpenGL fields | Yuri Kunde Schlesner | 2 | -11/+2 |
2017-05-27 | OpenGL: Improve accuracy of quaternion interpolation | Yuri Kunde Schlesner | 1 | -3/+5 |
2017-05-27 | gl_shader: refactor texture sampler into its own function | wwylele | 1 | -40/+39 |
2017-05-20 | gl_rasterizer: implement procedural texture | wwylele | 6 | -7/+600 |
2017-05-05 | pica: shader_dirty if texture2 coord changed | wwylele | 2 | -1/+5 |
2017-05-03 | pica: use correct coordinates for texture 2 | wwylele | 2 | -3/+15 |
2017-04-20 | gl_shader_gen: remove TODO about Lerp behaviour verification. The implementation is verified against hardware | wwylele | 1 | -2/+0 |
2017-04-19 | rasterizer: implement combiner operation 7 (Dot3_RGBA) | wwylele | 1 | -11/+20 |
2017-04-17 | OpenGL: Pass Pica regs via parameter | Yuri Kunde Schlesner | 3 | -7/+5 |
2017-04-17 | OpenGL: Move PicaShaderConfig to gl_shader_gen.h | Yuri Kunde Schlesner | 4 | -202/+206 |
2017-04-17 | OpenGL: Move Attributes enum to a more appropriate file | Yuri Kunde Schlesner | 3 | -12/+11 |
2017-03-01 | Input: remove unused stuff & clean up | wwylele | 1 | -0/+1 |
2017-02-27 | Core: Re-write frame limiter | Yuri Kunde Schlesner | 1 | -3/+3 |
2017-02-27 | Core: Make PerfStats internally locked | Yuri Kunde Schlesner | 1 | -8/+2 |
2017-02-27 | Remove built-in (non-Microprofile) profiler | Yuri Kunde Schlesner | 1 | -8/+0 |
2017-02-27 | Add performance statistics to status bar | Yuri Kunde Schlesner | 1 | -0/+9 |
2017-02-18 | OpenGL: Check if uniform block exists before updating it (#2581) | Jannik Vogel | 1 | -29/+30 |
2017-02-09 | OpenGL: Remove unused duplicate of IsPassThroughTevStage | Yuri Kunde Schlesner | 1 | -12/+0 |
2017-02-09 | VideoCore: Split regs.h inclusions | Yuri Kunde Schlesner | 5 | -17/+29 |
2017-02-04 | VideoCore: Move Regs to its own file | Yuri Kunde Schlesner | 5 | -5/+5 |
2017-02-04 | VideoCore: Split lighting regs from Regs struct | Yuri Kunde Schlesner | 3 | -37/+45 |
2017-02-04 | VideoCore: Split framebuffer regs from Regs struct | Yuri Kunde Schlesner | 6 | -70/+84 |
2017-02-04 | VideoCore: Split texturing regs from Regs struct | Yuri Kunde Schlesner | 6 | -85/+91 |
2017-02-04 | VideoCore: Split rasterizer regs from Regs struct | Yuri Kunde Schlesner | 3 | -32/+37 |
2017-02-04 | Pica/Texture: Simplify/cleanup texture tile addressing | Yuri Kunde Schlesner | 1 | -2/+1 |
2017-02-04 | VideoCore: Move LookupTexture out of debug_utils.h | Yuri Kunde Schlesner | 1 | -5/+6 |
2017-01-30 | VideoCore: Change misleading register names | Yuri Kunde Schlesner | 2 | -2/+2 |
2017-01-30 | video_core: gl_rasterizer_cache.cpp removed unused type alias | Kloen | 1 | -1/+0 |
2017-01-30 | video_core: gl_rasterizer.cpp removed unused type alias | Kloen | 1 | -2/+0 |
2017-01-29 | video_core: silence unused-local-typedef boost related warning on GCC | Kloen | 1 | -0/+7 |
2017-01-23 | video_core: gl_rasterizer float to int warning | Kloen | 1 | -1/+2 |
2017-01-23 | video_core: fix gl_rasterizer warning on MSVC | Kloen | 1 | -1/+1 |
2017-01-07 | config: Add option for specifying screen resolution scale factor. | bunnei | 1 | -3/+10 |
2016-12-25 | Minor cleanup in GLSL code | Jannik Vogel | 1 | -3/+2 |
2016-12-25 | Offset lighting LUT samples correctly | Jannik Vogel | 1 | -7/+7 |
2016-12-23 | core: Move emu_window and key_map into core | MerryMage | 2 | -2/+2 |
2016-12-19 | Use GL_TRUE when setting color_mask | Albin Bernhardsson | 1 | -4/+4 |
2016-12-15 | VideoCore: Make profiling scope more representative | Yuri Kunde Schlesner | 1 | -0/+12 |
2016-12-07 | OpenGL: Drop framebuffer completeness check. | Markus Wick | 5 | -47/+8 |
2016-12-05 | ASSERT that shader was linked successfully | Jannik Vogel | 1 | -0/+2 |
2016-12-05 | Report shader uniform block size in case of mismatch | Jannik Vogel | 1 | -1/+3 |
2016-12-05 | Print broken shader code to log | Jannik Vogel | 1 | -3/+9 |
2016-12-04 | OpenGL: Non-zero stride only makes sense for linear buffers | Yuri Kunde Schlesner | 3 | -7/+11 |
2016-12-04 | OpenGL: Ensure framebuffer binding is restored if completion check fails | Yuri Kunde Schlesner | 1 | -10/+7 |
2016-12-04 | OpenGL: Fix DisplayTransfer accel when input width != output width | Yuri Kunde Schlesner | 1 | -1/+10 |
2016-11-30 | ClangFormat: Fixed the clang-format errors | Subv | 1 | -4/+8 |
2016-11-29 | Build: Fixed a few warnings. | Subv | 1 | -4/+4 |
2016-11-27 | RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1 | Subv | 2 | -4/+4 |
2016-11-27 | Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer. | Subv | 1 | -1/+1 |
2016-11-05 | Add default hotkey to swap primary screens. | James Rowe | 1 | -3/+2 |
2016-11-05 | Support additional screen layouts. | James Rowe | 1 | -6/+12 |
2016-09-30 | OpenGL: Take cached viewport sub-rect into account for scissor | Yuri Kunde Schlesner | 3 | -29/+25 |
2016-09-29 | rasterizer: separate TextureCopy from DisplayTransfer | wwylele | 2 | -5/+6 |
2016-09-21 | Use negative priorities to avoid special-casing the self-include | Yuri Kunde Schlesner | 6 | -6/+6 |
2016-09-21 | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 11 | -42/+6 |
2016-09-19 | Manually tweak source formatting and then re-run clang-format | Yuri Kunde Schlesner | 8 | -46/+40 |
2016-09-18 | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 12 | -486/+789 |
2016-08-30 | OpenGL: Avoid error on unsupported lighting LUT | Jannik Vogel | 1 | -0/+1 |
2016-06-28 | OpenGL: Add scaled resolution support to scissor | Yuri Kunde Schlesner | 4 | -3/+16 |
2016-06-28 | PICA: Scissor fixes and cleanups | Yuri Kunde Schlesner | 3 | -21/+22 |
2016-06-28 | PICA: Implement scissor test | Subv | 3 | -1/+53 |
2016-06-07 | OpenGL: Implement fog | Jannik Vogel | 5 | -7/+124 |
2016-06-07 | OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZE | Jannik Vogel | 2 | -6/+8 |
2016-06-01 | gsp::gpu: Reset g_thread_id in UnregisterInterruptRelayQueue | mailwl | 1 | -1/+1 |
2016-05-23 | OpenGL: Set shader_dirty on lighting changes | Jannik Vogel | 1 | -0/+23 |
2016-05-23 | Pica: Name LightSrc.config register | Jannik Vogel | 1 | -2/+2 |
2016-05-23 | Pica: Name lighting.config0 and .config1 registers | Jannik Vogel | 1 | -12/+12 |
2016-05-23 | OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale | Jannik Vogel | 3 | -8/+84 |
2016-05-14 | OpenGL: Only update depth uniforms if the depth changed | Jannik Vogel | 2 | -9/+22 |
2016-05-14 | OpenGL: value-initialize variables which cause uninitialised access otherwise | Jannik Vogel | 1 | -2/+2 |
2016-05-12 | OpenGL: Support blend equation | Jannik Vogel | 4 | -0/+31 |
2016-05-11 | OpenGL: Implement texture type 3 | Jannik Vogel | 4 | -35/+67 |
2016-05-10 | gl_rasterizer: Fix compilation for debug builds | Lioncash | 1 | -1/+1 |
2016-05-10 | OpenGL: Implement W-Buffers and fix depth-mapping | Jannik Vogel | 3 | -4/+23 |
2016-05-10 | Pica: Implement W-Buffer in SW rasterizer | Jannik Vogel | 1 | -2/+2 |
2016-05-07 | fixup simple type conversions where possible | Alexander Laties | 2 | -2/+2 |
2016-05-06 | Frontends, VideoCore: Move glad initialisation to the frontend | Emmanuel Gil Peyrot | 1 | -6/+0 |
2016-05-03 | Pica: Use a union for PicaShaderConfig | Jannik Vogel | 3 | -125/+139 |
2016-05-03 | Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround) | Jannik Vogel | 2 | -2/+23 |
2016-05-03 | Pica: Make PicaShaderConfig trivially_copyable and clear it before use | Jannik Vogel | 1 | -21/+28 |
2016-05-03 | OpenGL: Don't copy const_color (Reverts #1745) | Jannik Vogel | 1 | -2/+3 |
2016-05-01 | OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copied | Jannik Vogel | 1 | -30/+11 |
2016-04-30 | OpenGL: border_color was never set. Fixed. (#1740) | Jannik Vogel | 1 | -0/+1 |
2016-04-30 | VideoCore: Run include-what-you-use and fix most includes. | Emmanuel Gil Peyrot | 12 | -24/+76 |
2016-04-29 | Common: Remove section measurement from profiler (#1731) | Yuri Kunde Schlesner | 1 | -1/+0 |
2016-04-22 | HWRasterizer: reorder declarations to match defs | tfarley | 1 | -9/+9 |
2016-04-22 | HWRasterizer: sync specular uniform for new shaders | tfarley | 1 | -0/+2 |
2016-04-21 | HWRasterizer: Texture forwarding | tfarley | 8 | -738/+1347 |
2016-04-10 | OpenGL: Implement color combiner Operation::Dot3_RGB | Jannik Vogel | 1 | -0/+3 |
2016-04-08 | OpenGL: Respect buffer-write allow registers | Jannik Vogel | 1 | -6/+28 |
2016-04-08 | OpenGL: Split buffer-write mask sync into seperate functions | Jannik Vogel | 2 | -8/+39 |
2016-04-08 | OpenGL: Keep stencil-test and framebuffer.depth_format in sync | Jannik Vogel | 1 | -0/+1 |
2016-04-05 | Common: Remove Common::make_unique, use std::make_unique | MerryMage | 2 | -4/+4 |
2016-04-03 | OpenGL: Fix a double framebuffer completeness checks. | Emmanuel Gil Peyrot | 1 | -4/+6 |
2016-04-03 | OpenGL: Check for framebuffer completeness | Jannik Vogel | 1 | -0/+3 |
2016-04-01 | Avoid warnings by casting to size_t for ARRAY_SIZE() comparisons | Jannik Vogel | 1 | -6/+6 |
2016-03-24 | OpenGL: Don't attempt to draw empty triangle batches | Yuri Kunde Schlesner | 1 | -0/+3 |
2016-03-08 | Improve error report from Init() functions | LittleWhite | 2 | -2/+8 |
2016-03-06 | Pica: Write depth value even when depth test is disabled | Yuri Kunde Schlesner | 1 | -2/+4 |
2016-03-03 | Add immediate mode vertex submission | Dwayne Slater | 2 | -0/+2 |
2016-02-26 | renderer_opengl: Initalise fragment shader LUT textures | MerryMage | 1 | -0/+4 |
2016-02-05 | pica: Cleanup lighting register definitions and documentation. | bunnei | 1 | -15/+15 |
2016-02-05 | gl_rasterizer: Use alignas(16) instead of explicit padding. | bunnei | 1 | -13/+6 |
2016-02-05 | renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types. | bunnei | 4 | -14/+18 |
2016-02-05 | gl_rasterizer: Fix issue with interpolation of opposite quaternions. | bunnei | 2 | -4/+32 |
2016-02-05 | pica_types: Replace float24/20/16 with a template class. | bunnei | 2 | -9/+9 |
2016-02-05 | gl_rasterizer: Remove unnecessary casts. | bunnei | 1 | -6/+6 |
2016-02-05 | gl_rasterizer: Fix PicaShaderConfig on GCC. | bunnei | 1 | -29/+27 |
2016-02-05 | gl_rasterizer: Initial implementation of bump mapping. | bunnei | 2 | -5/+33 |
2016-02-05 | gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]). | bunnei | 1 | -3/+3 |
2016-02-05 | gl_shader_gen: Implement lighting red, green, and blue reflection. | bunnei | 2 | -18/+62 |
2016-02-05 | gl_shader_gen: View should be normalized. | bunnei | 1 | -2/+2 |
2016-02-05 | gl_shader_gen: Implement fragment lighting fresnel effect. | bunnei | 2 | -9/+33 |
2016-02-05 | gl_shader_gen: Implement fragment lighting specular 1 component. | bunnei | 2 | -3/+22 |
2016-02-05 | gl_shader_gen: Add support for D0 LUT scaling. | bunnei | 2 | -2/+4 |
2016-02-05 | gl_shader_gen: Refactor lighting config to match Pica register naming. | bunnei | 2 | -42/+48 |
2016-02-05 | pica: Cleanup and add some comments to lighting registers. | bunnei | 1 | -1/+1 |
2016-02-05 | gl_rasterizer: Minor naming refactor on Pica register naming. | bunnei | 1 | -5/+5 |
2016-02-05 | gl_shader_gen: Reorganize and cleanup lighting code. | bunnei | 1 | -100/+107 |
2016-02-05 | gl_shader_gen: Fix directional lights. | bunnei | 1 | -1/+1 |
2016-02-05 | gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light. | bunnei | 1 | -6/+6 |
2016-02-05 | gl_shader_gen: View vector needs to be normalized when computing half angle vector. | bunnei | 1 | -3/+4 |
2016-02-05 | renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. | bunnei | 5 | -27/+64 |
2016-02-05 | renderer_opengl: Initial implementation of basic specular lighting. | bunnei | 3 | -12/+158 |
2016-02-05 | renderer_opengl: Implement HW fragment lighting distance attenuation. | bunnei | 2 | -17/+38 |
2016-02-05 | renderer_opengl: Implement HW fragment lighting LUTs within our default UBO. | bunnei | 3 | -15/+66 |
2016-02-05 | renderer_opengl: Implement diffuse component of HW fragment lighting. | bunnei | 5 | -5/+259 |
2016-02-03 | hwrasterizer: Use proper cached fb addr/size | tfarley | 2 | -42/+34 |
2016-02-03 | OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level | Yuri Kunde Schlesner | 1 | -2/+0 |
2016-01-21 | hwrasterizer: Use depth offset | tfarley | 3 | -2/+24 |
2015-12-08 | VideoCore: Unify interface to OpenGL and SW rasterizers | Yuri Kunde Schlesner | 3 | -38/+5 |
2015-12-07 | VideoCore: Rename HWRasterizer methods to be less confusing | Yuri Kunde Schlesner | 2 | -6/+6 |
2015-12-07 | OpenGL: Rename cache functions to better match what they actually do | Yuri Kunde Schlesner | 3 | -12/+11 |
2015-12-05 | OpenGL: Flip framebuffers during transfer rather than when rendering | Yuri Kunde Schlesner | 2 | -12/+11 |
2015-12-05 | OpenGL: Add support for glFrontFace in the state tracker | Yuri Kunde Schlesner | 2 | -0/+6 |
2015-12-01 | PICA: Properly emulate 1-stage delay in the combiner buffer | Yuri Kunde Schlesner | 1 | -7/+11 |
2015-11-26 | renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location. | bunnei | 2 | -6/+8 |
2015-11-25 | Use regular uniform location | Pierre de La Morinerie | 3 | -15/+5 |
2015-11-19 | FragShader: Use an UBO instead of several individual uniforms | Subv | 6 | -13/+67 |
2015-10-24 | OpenGL: Log GL_KHR_debug messages we receive | Emmanuel Gil Peyrot | 1 | -0/+57 |
2015-10-22 | gl_shader_gen: Use explicit locations for vertex shader attributes. | bunnei | 2 | -15/+9 |
2015-10-22 | gl_shader_gen: Optimize code for AppendAlphaTestCondition. | bunnei | 1 | -16/+11 |
2015-10-22 | gl_rasterizer: Define enum types for each vertex texcoord attribute. | bunnei | 3 | -12/+14 |
2015-10-22 | gl_shader_gen: Various cleanups to shader generation. | bunnei | 3 | -48/+52 |
2015-10-22 | gl_rasterizer: Use MMH3 hash for shader cache hey. | bunnei | 4 | -83/+63 |
2015-10-22 | gl_shader_gen: Require explicit uniform locations. | bunnei | 3 | -56/+34 |
2015-10-22 | gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders. | bunnei | 1 | -11/+11 |
2015-10-22 | gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0). | bunnei | 1 | -1/+1 |
2015-10-22 | gl_shader_gen: Fix bug where TEV stage outputs should be clamped. | bunnei | 1 | -3/+3 |
2015-10-22 | gl_rasterizer: Add documentation to ShaderCacheKey. | bunnei | 1 | -0/+16 |
2015-10-22 | gl_shader_gen: Add additional function documentation. | bunnei | 2 | -0/+18 |
2015-10-22 | gl_shader_util: Cleanup header file + add docstring. | bunnei | 1 | -1/+7 |
2015-10-22 | gl_shader_gen: Various cleanups + moved TEV stage generation to its own function. | bunnei | 1 | -161/+170 |
2015-10-22 | renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups. | bunnei | 9 | -787/+507 |
2015-10-22 | gl_rasterizer: Move logic for creating ShaderCacheKey to a static function. | bunnei | 2 | -18/+46 |
2015-10-22 | gl_shader_util: Use vec3 constants for AppendColorCombiner. | bunnei | 1 | -6/+6 |
2015-10-22 | gl_rasterizer: Fix typo in uploading TEV const color uniforms. | bunnei | 1 | -5/+5 |
2015-10-22 | gl_shader_util: Fix precision bug with alpha testing. | bunnei | 2 | -9/+9 |
2015-10-22 | Initial implementation of fragment shader generation with caching. | Subv | 6 | -261/+564 |
2015-10-07 | Silence -Wsign-compare warnings. | Rohit Nirmal | 1 | -3/+3 |
2015-09-29 | fix some xcode 7.0 warnings | Martin Lindhe | 1 | -1/+0 |
2015-09-16 | general: Silence some warnings when using clang | Lioncash | 1 | -2/+2 |
2015-09-11 | video_core: Reorganize headers | Lioncash | 7 | -18/+17 |
2015-09-11 | video_core: Remove unnecessary includes from headers | Lioncash | 2 | -6/+3 |
2015-09-10 | renderer_opengl: Remove unimplemented function declaration | Lioncash | 1 | -3/+0 |
2015-09-10 | gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle | Lioncash | 1 | -3/+3 |
2015-09-03 | OpenGL: Use Sampler Objects to decouple sampler config from textures | Yuri Kunde Schlesner | 4 | -21/+76 |
2015-09-03 | OpenGL: Remove ugly and endian-unsafe color pointer casts | Yuri Kunde Schlesner | 3 | -9/+9 |
2015-09-03 | OpenGL: Add support for Sampler Objects to state tracker | Yuri Kunde Schlesner | 3 | -4/+42 |
2015-08-30 | Replace the previous OpenGL loader with a glad-generated 3.3 one | Yuri Kunde Schlesner | 10 | -2810/+11 |
2015-08-28 | gl_rasterizer_cache: Detect and ignore unnecessary texture flushes. | bunnei | 3 | -8/+18 |
2015-08-25 | Integrate the MicroProfile profiling library | Yuri Kunde Schlesner | 2 | -0/+15 |
2015-08-24 | HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer. | Subv | 1 | -2/+9 |
2015-08-21 | HWRasterizer: Implemented stencil ops 6 and 7. | Subv | 1 | -1/+3 |
2015-08-21 | HWRasterizer: Implemented stencil op 1 (GL_ZERO) | Subv | 1 | -1/+1 |
2015-08-20 | GLRasterizer: Implemented stencil testing in the hw renderer. | Subv | 4 | -2/+44 |
2015-08-15 | Shader: Move shader code to its own subdirectory, "shader". | bunnei | 1 | -1/+1 |
2015-08-15 | GPU: Refactor "VertexShader" namespace to "Shader". | bunnei | 2 | -8/+8 |
2015-08-06 | OpenGL: Fix state tracking in situations with reused object handles | Yuri Kunde Schlesner | 4 | -0/+45 |
2015-08-06 | OpenGL: Remove redundant texture.enable_2d field from OpenGLState | Yuri Kunde Schlesner | 4 | -26/+3 |
2015-07-28 | OpenGL: Add a profiler category measuring framebuffer readback | Yuri Kunde Schlesner | 1 | -0/+7 |
2015-07-26 | OpenGL: Make OpenGL object resource wrappers fully inline | Yuri Kunde Schlesner | 2 | -142/+79 |
2015-07-23 | Rasterizer/GL: Set the border color when binding a texture. | Subv | 1 | -2/+9 |
2015-07-22 | GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) calls | Yuri Kunde Schlesner | 1 | -8/+5 |
2015-07-21 | GPU: Added registers for min and mag texture filters and implemented them in the hw renderer. | Subv | 2 | -3/+29 |
2015-07-19 | GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist. | Subv | 1 | -3/+7 |
2015-07-13 | Add CiTrace recording support. | Tony Wasserka | 1 | -0/+6 |
2015-07-09 | Added GL_CLAMP_TO_BORDER support | Lectem | 1 | -1/+1 |
2015-06-28 | Core: Cleanup hw includes. | Emmanuel Gil Peyrot | 2 | -0/+2 |
2015-06-28 | Core, VideoCore: Replace or fix exit() calls. | Emmanuel Gil Peyrot | 1 | -6/+9 |
2015-06-28 | Common: Cleanup key_map includes. | Emmanuel Gil Peyrot | 2 | -3/+9 |
2015-06-16 | VideoCore: Log the GL driver’s vendor and renderer. | Emmanuel Gil Peyrot | 1 | -0/+2 |
2015-06-09 | Renderer formatting edits | tfarley | 2 | -26/+29 |
2015-06-09 | Render-to-texture flush, interval math fix | tfarley | 1 | -1/+13 |
2015-06-09 | Liberal texture unbind (clout menu) | tfarley | 2 | -4/+40 |
2015-06-09 | Depth format fix (crush3d intro/black screens) | tfarley | 1 | -46/+46 |
2015-06-09 | Implemented glColorMask | tfarley | 3 | -0/+24 |
2015-05-31 | Pica: Use zero for the SecondaryFragmentColor source. | bunnei | 1 | -10/+14 |
2015-05-31 | Pica: Implement LogicOp function. | bunnei | 5 | -0/+57 |
2015-05-30 | Move video_core/color.h to common/color.h | archshift | 1 | -1/+2 |
2015-05-30 | Move video_core/math.h to common/vector_math.h | archshift | 1 | -1/+1 |
2015-05-29 | Remove every trailing whitespace from the project (but externals). | Emmanuel Gil Peyrot | 5 | -12/+12 |
2015-05-23 | gl_state: Remove unnecessary const specifier on Apply | Lioncash | 2 | -2/+2 |
2015-05-23 | Pica: Create 'State' structure and move state memory there. | bunnei | 2 | -114/+132 |
2015-05-23 | gl_state: Fix a condition typo in Apply | Lioncash | 1 | -1/+1 |
2015-05-23 | OpenGL renderer | tfarley | 12 | -20/+2069 |
2015-05-15 | Memmap: Re-organize memory function in two files | Yuri Kunde Schlesner | 1 | -1/+1 |
2015-05-09 | Memory: Add GetPhysicalPointer helper function | Yuri Kunde Schlesner | 1 | -4/+4 |
2015-05-07 | Common: Remove common.h | Yuri Kunde Schlesner | 1 | -0/+1 |
2015-04-04 | Allow the user to set the background clear color during emulation | archshift | 1 | -1/+2 |
2015-03-09 | Added LCD registers, and implementation for color filling in OGL code. | archshift | 2 | -11/+48 |
2015-03-07 | Set framebuffer layout from EmuWindow. | bunnei | 1 | -39/+9 |
2015-03-02 | Add profiling infrastructure and widget | Yuri Kunde Schlesner | 1 | -0/+12 |
2015-02-15 | video_core: Implement the remaining framebuffer formats in the OpenGL renderer. | Emmanuel Gil Peyrot | 2 | -12/+67 |
2015-02-11 | Asserts: break/crash program, fit to style guide; log.h->assert.h | archshift | 2 | -4/+4 |
2015-01-14 | GSP: Update framebuffer info on all interrupts | Yuri Kunde Schlesner | 1 | -3/+1 |
2015-01-08 | GSP: Toggle active framebuffer each frame | bunnei | 1 | -1/+4 |
2014-12-21 | License change | purpasmart96 | 5 | -5/+5 |
2014-12-20 | Clean up some warnings | Chin | 1 | -2/+2 |
2014-12-13 | Convert old logging calls to new logging macros | Yuri Kunde Schlesner | 2 | -12/+24 |
2014-12-03 | Change NULLs to nullptrs. | Rohit Nirmal | 1 | -5/+5 |
2014-12-01 | Silence a few -Wsign-compare warnings. | Rohit Nirmal | 1 | -1/+1 |
2014-11-30 | Fixed viewport error caused by rounding | vaguilar | 1 | -2/+2 |
2014-11-19 | Remove tabs in all files except in skyeye imports and in generated GL code | Emmanuel Gil Peyrot | 1 | -1/+1 |
2014-11-18 | OpenGL Renderer: Cleanup viewport extent calculation. | Tony Wasserka | 2 | -44/+29 |
2014-11-18 | Fixup EmuWindow interface and implementations thereof. | Tony Wasserka | 1 | -3/+3 |
2014-11-18 | Viewport scaling and display density independence | Kevin Hartman | 2 | -1/+50 |
2014-10-26 | Add `override` keyword through the code. | Yuri Kunde Schlesner | 1 | -4/+4 |
2014-10-21 | Only check OpenGL shader log if size is >1. | Yuri Kunde Schlesner | 1 | -9/+6 |
2014-10-12 | Rework OpenGL renderer. | Yuri Kunde Schlesner | 3 | -233/+189 |
2014-10-12 | OpenGL renderer: Shuffle initialization code around and rename functions. | Yuri Kunde Schlesner | 2 | -25/+18 |
2014-10-12 | Remove virtual inheritance from RendererOpenGL | Yuri Kunde Schlesner | 1 | -2/+2 |
2014-09-09 | Moved common_types::Rect from common to Common namespace | archshift | 2 | -3/+3 |
2014-09-07 | renderer_opengl.cpp: improved alignment for readability | archshift | 1 | -16/+16 |
2014-09-01 | Replace GLEW with a glLoadGen loader. | Yuri Kunde Schlesner | 6 | -7/+2805 |
2014-08-28 | Downgrade GLSL version to 1.50 (compatible with GL 3.2) | Yuri Kunde Schlesner | 3 | -10/+15 |
2014-08-26 | VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size. | bunnei | 2 | -4/+11 |
2014-08-26 | Rewrite of OpenGL renderer, including OS X support | Kevin Hartman | 5 | -203/+315 |
2014-08-12 | Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones. | Tony Wasserka | 1 | -7/+7 |
2014-08-12 | Remove the fancy RegisterSet class introduced in 4c2bff61e. | Tony Wasserka | 1 | -2/+2 |
2014-07-23 | Use uniform formatting when printing hexadecimal numbers. | Tony Wasserka | 1 | -1/+1 |
2014-07-23 | RegisterSet: Simplify code by using structs for register definition instead of unions. | Tony Wasserka | 1 | -9/+9 |
2014-07-23 | GPU: Make use of RegisterSet. | Tony Wasserka | 1 | -26/+28 |
2014-07-23 | Renderer: Fix component order in bottom framebuffer. | Tony Wasserka | 2 | -5/+4 |
2014-07-23 | Renderer: Respect the active_fb GPU register. | Tony Wasserka | 1 | -2/+9 |
2014-07-23 | Renderer: Add a few TODOs. | Tony Wasserka | 1 | -3/+10 |
2014-06-12 | Rename LCD to GPU. | Tony Wasserka | 1 | -3/+3 |
2014-05-20 | common_types: Changed BasicRect back to Rect, in the common namespace | archshift | 2 | -3/+3 |
2014-05-08 | Update FlipFramebuffer | Sethpaien | 1 | -7/+6 |
2014-05-01 | Reverse debugging changes | archshift | 1 | -2/+0 |
2014-05-01 | TGA dumps work, courtesy of @bunnei | archshift | 1 | -0/+2 |
2014-04-28 | Xcode complains that the class name is redundant. | archshift | 1 | -1/+1 |
2014-04-28 | Rect to BasicRect | archshift | 2 | -3/+3 |
2014-04-28 | removed DISALLOW_COPY_AND_ASSIGN in favor of NonCopyable class | bunnei | 1 | -1/+0 |
2014-04-27 | fixed renderer to use correct framebuffer location | bunnei | 2 | -8/+7 |
2014-04-22 | fixed GL context acquire (applies to Qt GUI only) | bunnei | 1 | -0/+2 |
2014-04-18 | renamed hw_lcd module to just lcd | bunnei | 1 | -1/+1 |
2014-04-17 | fixed framebuffer color order | bunnei | 1 | -1/+1 |
2014-04-17 | removed hard-coded framebuffer addresses from renderer_opengl.cpp | bunnei | 1 | -2/+4 |
2014-04-09 | fixed project includes to use new directory structure | bunnei | 2 | -6/+7 |
2014-04-09 | got rid of 'src' folders in each sub-project | bunnei | 2 | -0/+370 |