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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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video_core
/
shader
/
shader.cpp
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Author
Age
Files
Lines
*
VideoCore: Move Regs to its own file
Yuri Kunde Schlesner
2017-02-04
1
-1
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+1
*
VideoCore: Split shader regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-2
/
+2
*
VideoCore: Split rasterizer regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-4
/
+4
*
VideoCore: Extract swrast-specific data from OutputVertex
Yuri Kunde Schlesner
2017-01-30
1
-1
/
+1
*
VideoCore/Shader: Clean up OutputVertex::FromAttributeBuffer
Yuri Kunde Schlesner
2017-01-30
1
-9
/
+14
*
VideoCore: Split shader output writing from semantic loading
Yuri Kunde Schlesner
2017-01-30
1
-16
/
+13
*
VideoCore: Consistently use shader configuration to load attributes
Yuri Kunde Schlesner
2017-01-30
1
-5
/
+6
*
VideoCore: Rename some types to more accurate names
Yuri Kunde Schlesner
2017-01-30
1
-1
/
+1
*
Shader: Remove OutputRegisters struct
Yuri Kunde Schlesner
2017-01-26
1
-5
/
+6
*
Shader: Initialize conditional_code in interpreter
Yuri Kunde Schlesner
2017-01-26
1
-3
/
+0
*
VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines
Yuri Kunde Schlesner
2017-01-26
1
-79
/
+13
*
VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h}
Yuri Kunde Schlesner
2017-01-26
1
-1
/
+1
*
VideoCore/Shader: Split shader uniform state and shader engine
Yuri Kunde Schlesner
2017-01-26
1
-11
/
+33
*
VideoCore/Shader: Add constness to methods
Yuri Kunde Schlesner
2017-01-26
1
-2
/
+2
*
VideoCore/Shader: Use only entry_point as ShaderSetup param
Yuri Kunde Schlesner
2017-01-26
1
-7
/
+9
*
VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup
Yuri Kunde Schlesner
2017-01-26
1
-9
/
+7
*
VideoCore/Shader: Extract input vertex loading code into function
Yuri Kunde Schlesner
2017-01-26
1
-17
/
+13
*
video_core: fix shader.cpp signed / unsigned warning
Kloen
2017-01-23
1
-2
/
+2
*
VideoCore/Shader: Extract DebugData out from UnitState
Yuri Kunde Schlesner
2016-12-16
1
-14
/
+12
*
VideoCore: Eliminate an unnecessary copy in the drawcall loop
Yuri Kunde Schlesner
2016-12-15
1
-1
/
+1
*
VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfo
Yuri Kunde Schlesner
2016-09-30
1
-3
/
+1
*
Use negative priorities to avoid special-casing the self-include
Yuri Kunde Schlesner
2016-09-21
1
-1
/
+1
*
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
2016-09-21
1
-6
/
+1
*
Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
2016-09-19
1
-2
/
+2
*
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-09-18
1
-19
/
+20
*
Retrieve shader result from new OutputRegisters-type
Jannik Vogel
2016-05-16
1
-50
/
+53
*
Use new shader-jit signature for interpreter
Jannik Vogel
2016-05-13
1
-3
/
+3
*
Refactor access to state in shader-jit
Jannik Vogel
2016-05-13
1
-1
/
+2
*
Move program_counter and call_stack from UnitState to interpreter
Jannik Vogel
2016-05-12
1
-2
/
+0
*
Turn ShaderSetup into struct
Jannik Vogel
2016-05-11
1
-11
/
+11
*
Pica: Replace logic in shader.cpp with loop
Jannik Vogel
2016-05-03
1
-34
/
+4
*
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-30
1
-7
/
+11
*
Common: Remove section measurement from profiler (#1731)
Yuri Kunde Schlesner
2016-04-29
1
-3
/
+0
*
shader_jit_x64.cpp: Rename JitCompiler to JitShader.
bunnei
2016-04-14
1
-3
/
+3
*
shader: Remove unused 'state' argument from 'Setup' function.
bunnei
2016-04-14
1
-1
/
+1
*
shader_jit_x64: Specify shader main offset at runtime.
bunnei
2016-04-14
1
-3
/
+2
*
shader_jit_x64: Allocate each program independently and persist for emu session.
bunnei
2016-04-14
1
-20
/
+9
*
Merge pull request #1643 from MerryMage/make_unique
Mathew Maidment
2016-04-06
1
-1
/
+0
|
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*
Common: Remove Common::make_unique, use std::make_unique
MerryMage
2016-04-05
1
-1
/
+0
*
|
Merge pull request #1508 from JayFoxRox/vs-output-map
bunnei
2016-03-22
1
-4
/
+14
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*
Respect vs output map
Jannik Vogel
2016-03-14
1
-4
/
+14
*
|
shader_jit_x64: Clear cache after code space fills up.
bunnei
2016-03-12
1
-1
/
+13
*
|
shader: Update log message to use proper log class.
bunnei
2016-03-12
1
-1
/
+1
|
/
*
Add immediate mode vertex submission
Dwayne Slater
2016-03-03
1
-1
/
+2
*
pica: Implement decoding of basic fragment lighting components.
bunnei
2016-02-05
1
-2
/
+4
*
video_core: Remove unused variables
Lioncash
2015-09-10
1
-1
/
+0
*
Shader JIT: ifdef out reference to ifdef'd out shader_map
archshift
2015-08-27
1
-0
/
+2
*
Integrate the MicroProfile profiling library
Yuri Kunde Schlesner
2015-08-25
1
-0
/
+3
*
Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
Tony Wasserka
2015-08-16
1
-4
/
+45
*
citra-qt: Improve shader debugger.
Tony Wasserka
2015-08-16
1
-6
/
+0
*
Shader: Use a POD struct for registers.
bunnei
2015-08-16
1
-18
/
+18
*
Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.
bunnei
2015-08-16
1
-6
/
+5
*
x64: Refactor to remove fake interfaces and general cleanups.
bunnei
2015-08-16
1
-3
/
+6
*
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
bunnei
2015-08-16
1
-2
/
+40
*
Common: Added MurmurHash3 hash function for general-purpose use.
bunnei
2015-08-15
1
-1
/
+1
*
Shader: Define a common interface for running vertex shader programs.
bunnei
2015-08-15
1
-0
/
+105