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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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texture_cache
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util.cpp
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Author
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2024-01-19
Core: Eliminate core/memory dependancies.
Fernando Sahmkow
1
-1
/
+0
2024-01-19
SMMU: Initial adaptation to video_core.
Fernando Sahmkow
1
-1
/
+3
2023-12-26
video_core: Fix buffer_row_length computation for linear compressed textures
GPUCode
1
-10
/
+6
2023-10-14
brings back the removed If statement and adds the num_level test
Squall Leonhart
1
-2
/
+9
2023-10-11
Fix mistaken usage of info.block instead of level_info.block
Squall-Leonhart
1
-2
/
+2
2023-10-03
ci: fix new codespell errors
Liam
1
-1
/
+1
2023-09-19
Reuse part of my previous idea to to use num_levels to check within AdjustMipBlockSize
Squall-Leonhart
1
-14
/
+20
2023-09-18
Partial revert of #10433
Squall Leonhart
1
-9
/
+2
2023-07-03
Use spans over guest memory where possible instead of copying data.
Kelebek1
1
-18
/
+8
2023-07-01
renderer_vulkan: Add support for VK_KHR_image_format_list
GPUCode
1
-7
/
+2
2023-06-28
video_core: Add BCn decoding support
GPUCode
1
-9
/
+15
2023-06-22
Remove memory allocations in some hot paths
Kelebek1
1
-21
/
+27
2023-05-24
Texture Cache Util: Fix block depth adjustment on slices.
Fernando Sahmkow
1
-2
/
+13
2023-05-23
textures: add BC1 and BC3 compressors and recompression setting
Liam
1
-11
/
+66
2023-05-09
Texture Cache: Fix ASTC textures
Fernando Sahmkow
1
-5
/
+5
2023-03-05
Engines: Implement Accelerate DMA Texture.
Fernando Sahmkow
1
-10
/
+88
2023-02-11
texture_cache: OpenGL: Implement MSAA uploads and copies
ameerj
1
-5
/
+0
2022-12-25
texture_cache: Use Common::ScratchBuffer for swizzle buffers
ameerj
1
-3
/
+3
2022-12-25
texture_cache: Use pre-allocated buffer for texture downloads
ameerj
1
-5
/
+6
2022-12-25
texture_cache: Use pre-allocated buffer for texture uploads
ameerj
1
-6
/
+3
2022-11-04
video_core: Fix SNORM texture buffer emulating error (#9001)
Feng Chen
1
-1
/
+0
2022-10-06
DMA & InlineToMemory Engines Rework.
bunnei
1
-1
/
+0
2022-10-06
VideoCore: Extra Fixes.
Fernando Sahmkow
1
-1
/
+1
2022-04-28
chore: add missing SPDX tags
Andrea Pappacoda
1
-21
/
+2
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2022-04-05
Revert "texture_cache/util: Remove unneeded ReadBlockUnsafe"
bunnei
1
-0
/
+1
2022-04-04
texture_cache/util: Remove unneeded ReadBlockUnsafe
ameerj
1
-1
/
+0
2022-01-01
texture_cache/util: Fix s32 overflow when resolving overlaps
ameerj
1
-5
/
+5
2021-11-27
Texture Cache: Redesigning the blitting system (again).
Fernando Sahmkow
1
-13
/
+19
2021-11-22
Texture Cache: Fix issue with blitting 3D textures.
Fernando Sahmkow
1
-2
/
+4
2021-11-21
TextureCache: Eliminate format deduction as full depth conversion has been supported.
Fernando Sahmkow
1
-25
/
+3
2021-11-19
TextureCache: Further fixes on resolve algorithm.
Fernando Sahmkow
1
-12
/
+13
2021-11-19
TextureCache: Fix regression caused by ART and improve blit detection algorithm to be smarter.
Fernando Sahmkow
1
-4
/
+24
2021-11-16
Texture Cache: Fix blitting.
Fernando Sahmkow
1
-2
/
+2
2021-11-16
TextureCache: fix rescaling in aliases and overlap joins.
FernandoS27
1
-2
/
+6
2021-07-18
texture_cache/util: Fix size calculations of multisampled images
ReinUsesLisp
1
-53
/
+33
2021-07-04
Texture Cache: Improve accuracy of sparse texture detection.
Fernando Sahmkow
1
-24
/
+7
2021-07-04
Texture Cache: Initial Implementation of Sparse Textures.
Fernando Sahmkow
1
-4
/
+37
2021-06-28
video_core: Silence signed/unsigned mismatch warnings
Morph
1
-1
/
+1
2021-06-16
Reaper: Tune it up to be an smart GC.
Fernando Sahmkow
1
-0
/
+2
2021-06-16
textures: Reintroduce CPU ASTC decoder
ameerj
1
-2
/
+11
2021-06-15
texture_cache/util: Avoid relaxed image views on different bytes per pixel
ReinUsesLisp
1
-1
/
+9
2021-06-10
Fix GCC undefined behavior sanitizer.
Markus Wick
1
-0
/
+3
2021-04-19
texture_cache/util: Fix src being used instead of dst within DeduceBlitImages
Lioncash
1
-1
/
+1
2021-04-12
texure_cache/util: Resolve implicit sign conversions with std::reduce
Lioncash
1
-9
/
+12
2021-03-25
astc_decoder: Refactor for style and more efficient memory use
ameerj
1
-12
/
+2
2021-03-04
texture_cache: Blacklist BGRA8 copies and views on OpenGL
ameerj
1
-6
/
+7
2021-02-09
texture_cache/util: Remove unused functions
Lioncash
1
-34
/
+0
2021-01-24
video_core: Silence -Wmissing-field-initializers warnings
ReinUsesLisp
1
-24
/
+35
2021-01-17
texture_cache/util: Resolve -Wsign-compare warning
Lioncash
1
-1
/
+1
2021-01-15
common/alignment: Rename AlignBits to AlignUpLog2
ReinUsesLisp
1
-5
/
+5
2021-01-04
gl_texture_cache: Avoid format views on Intel and AMD
ReinUsesLisp
1
-6
/
+7
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-0
/
+1232