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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <mutex>
#include <unordered_map>
#include "common/input.h"
#include "common/param_package.h"
#include "common/point.h"
#include "common/quaternion.h"
#include "common/settings.h"
#include "common/vector_math.h"
#include "core/hid/hid_types.h"
#include "core/hid/motion_input.h"
namespace Core::HID {
struct ConsoleMotionInfo {
Input::MotionStatus raw_status;
MotionInput emulated{};
};
using ConsoleMotionDevices = std::unique_ptr<Input::InputDevice>;
using TouchDevices = std::array<std::unique_ptr<Input::InputDevice>, 16>;
using ConsoleMotionParams = Common::ParamPackage;
using TouchParams = std::array<Common::ParamPackage, 16>;
using ConsoleMotionValues = ConsoleMotionInfo;
using TouchValues = std::array<Input::TouchStatus, 16>;
struct TouchFinger {
u64_le last_touch{};
Common::Point<float> position{};
u32_le id{};
bool pressed{};
Core::HID::TouchAttribute attribute{};
};
struct ConsoleMotion {
bool is_at_rest{};
Common::Vec3f accel{};
Common::Vec3f gyro{};
Common::Vec3f rotation{};
std::array<Common::Vec3f, 3> orientation{};
Common::Quaternion<f32> quaternion{};
};
using TouchFingerState = std::array<TouchFinger, 16>;
struct ConsoleStatus {
// Data from input_common
ConsoleMotionValues motion_values{};
TouchValues touch_values{};
// Data for Nintendo devices;
ConsoleMotion motion_state{};
TouchFingerState touch_state{};
};
enum class ConsoleTriggerType {
Motion,
Touch,
All,
};
struct ConsoleUpdateCallback {
std::function<void(ConsoleTriggerType)> on_change;
};
class EmulatedConsole {
public:
/**
* TODO: Write description
*
* @param npad_id_type
*/
explicit EmulatedConsole();
~EmulatedConsole();
YUZU_NON_COPYABLE(EmulatedConsole);
YUZU_NON_MOVEABLE(EmulatedConsole);
void ReloadFromSettings();
void ReloadInput();
void UnloadInput();
void EnableConfiguration();
void DisableConfiguration();
bool IsConfiguring() const;
void SaveCurrentConfig();
void RestoreConfig();
Common::ParamPackage GetMotionParam() const;
void SetMotionParam(Common::ParamPackage param);
ConsoleMotionValues GetMotionValues() const;
TouchValues GetTouchValues() const;
ConsoleMotion GetMotion() const;
TouchFingerState GetTouch() const;
int SetCallback(ConsoleUpdateCallback update_callback);
void DeleteCallback(int key);
private:
/**
* Sets the status of a button. Applies toggle properties to the output.
*
* @param A CallbackStatus and a button index number
*/
void SetMotion(Input::CallbackStatus callback);
void SetTouch(Input::CallbackStatus callback, std::size_t index);
/**
* Triggers a callback that something has changed
*
* @param Input type of the trigger
*/
void TriggerOnChange(ConsoleTriggerType type);
bool is_configuring{false};
f32 motion_sensitivity{0.01f};
ConsoleMotionParams motion_params;
TouchParams touch_params;
ConsoleMotionDevices motion_devices;
TouchDevices touch_devices;
mutable std::mutex mutex;
std::unordered_map<int, ConsoleUpdateCallback> callback_list;
int last_callback_key = 0;
ConsoleStatus console;
};
} // namespace Core::HID
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