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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/nvdrv/interface.h"
#include "core/hle/service/nvdrv/nvdrv.h"
namespace Service {
namespace Nvidia {
void NVDRV::Open(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service, "(STUBBED) called");
auto buffer = ctx.BufferDescriptorA()[0];
std::string device_name = Memory::ReadCString(buffer.Address(), buffer.Size());
u32 fd = nvdrv->Open(device_name);
IPC::RequestBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(fd);
rb.Push<u32>(0);
}
void NVDRV::Ioctl(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service, "(STUBBED) called");
IPC::RequestParser rp{ctx};
u32 fd = rp.Pop<u32>();
u32 command = rp.Pop<u32>();
auto input_buffer = ctx.BufferDescriptorA()[0];
auto output_buffer = ctx.BufferDescriptorB()[0];
std::vector<u8> input(input_buffer.Size());
std::vector<u8> output(output_buffer.Size());
Memory::ReadBlock(input_buffer.Address(), input.data(), input_buffer.Size());
u32 nv_result = nvdrv->Ioctl(fd, command, input, output);
Memory::WriteBlock(output_buffer.Address(), output.data(), output_buffer.Size());
IPC::RequestBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(nv_result);
}
void NVDRV::Close(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service, "(STUBBED) called");
IPC::RequestParser rp{ctx};
u32 fd = rp.Pop<u32>();
auto result = nvdrv->Close(fd);
IPC::RequestBuilder rb{ctx, 2};
rb.Push(result);
}
void NVDRV::Initialize(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service, "(STUBBED) called");
IPC::RequestBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(0);
}
NVDRV::NVDRV(std::shared_ptr<Module> nvdrv, const char* name)
: ServiceFramework(name), nvdrv(std::move(nvdrv)) {
static const FunctionInfo functions[] = {
{0, &NVDRV::Open, "Open"},
{1, &NVDRV::Ioctl, "Ioctl"},
{2, &NVDRV::Close, "Close"},
{3, &NVDRV::Initialize, "Initialize"},
};
RegisterHandlers(functions);
}
} // namespace Nvidia
} // namespace Service
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