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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <array>
#include "common/common_types.h"
namespace Settings {
namespace NativeInput {
enum Values {
// directly mapped keys
A, B, X, Y,
L, R, ZL, ZR,
START, SELECT, HOME,
DUP, DDOWN, DLEFT, DRIGHT,
CUP, CDOWN, CLEFT, CRIGHT,
// indirectly mapped keys
CIRCLE_UP, CIRCLE_DOWN, CIRCLE_LEFT, CIRCLE_RIGHT,
NUM_INPUTS
};
static const std::array<const char*, NUM_INPUTS> Mapping = {{
// directly mapped keys
"pad_a", "pad_b", "pad_x", "pad_y",
"pad_l", "pad_r", "pad_zl", "pad_zr",
"pad_start", "pad_select", "pad_home",
"pad_dup", "pad_ddown", "pad_dleft", "pad_dright",
"pad_cup", "pad_cdown", "pad_cleft", "pad_cright",
// indirectly mapped keys
"pad_circle_up", "pad_circle_down", "pad_circle_left", "pad_circle_right"
}};
static const std::array<Values, NUM_INPUTS> All = {{
A, B, X, Y,
L, R, ZL, ZR,
START, SELECT, HOME,
DUP, DDOWN, DLEFT, DRIGHT,
CUP, CDOWN, CLEFT, CRIGHT,
CIRCLE_UP, CIRCLE_DOWN, CIRCLE_LEFT, CIRCLE_RIGHT,
}};
}
struct Values {
// Controls
std::array<int, NativeInput::NUM_INPUTS> input_mappings;
// Core
int frame_skip;
// Data Storage
bool use_virtual_sd;
// System Region
int region_value;
// Renderer
bool use_hw_renderer;
bool use_shader_jit;
bool use_scaled_resolution;
float bg_red;
float bg_green;
float bg_blue;
std::string log_filter;
// Audio
std::string sink_id;
// Debugging
bool use_gdbstub;
u16 gdbstub_port;
} extern values;
void Apply();
}
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