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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <string>
#include "common/settings.h"
#include <SimpleIni.h>
#include <boost/algorithm/string/replace.hpp>
// Workaround for conflicting definition in libloaderapi.h caused by SimpleIni
#undef LoadString
#undef CreateFile
#undef DeleteFile
#undef CopyFile
#undef CreateDirectory
#undef MoveFile
namespace Core {
class System;
}
class Config {
public:
enum class ConfigType {
GlobalConfig,
PerGameConfig,
InputProfile,
};
virtual ~Config() = default;
void ClearControlPlayerValues() const;
[[nodiscard]] const std::string& GetConfigFilePath() const;
[[nodiscard]] bool Exists(const std::string& section, const std::string& key) const;
protected:
explicit Config(ConfigType config_type = ConfigType::GlobalConfig);
void Initialize(const std::string& config_name = "config");
void Initialize(std::optional<std::string> config_path);
void WriteToIni() const;
void SetUpIni();
[[nodiscard]] bool IsCustomConfig() const;
void Reload();
void Save();
/**
* Derived config classes must implement this so they can reload all platform-specific
* values and global ones.
*/
virtual void ReloadAllValues() = 0;
/**
* Derived config classes must implement this so they can save all platform-specific
* and global values.
*/
virtual void SaveAllValues() = 0;
void ReadValues();
void ReadPlayerValues(std::size_t player_index);
void ReadTouchscreenValues();
void ReadMotionTouchValues();
// Read functions bases off the respective config section names.
void ReadAudioValues();
void ReadControlValues();
void ReadCoreValues();
void ReadDataStorageValues();
void ReadDebuggingValues();
void ReadServiceValues();
void ReadDisabledAddOnValues();
void ReadMiscellaneousValues();
void ReadCpuValues();
void ReadRendererValues();
void ReadScreenshotValues();
void ReadSystemValues();
void ReadWebServiceValues();
void ReadNetworkValues();
// Read platform specific sections
virtual void ReadHidbusValues() = 0;
virtual void ReadDebugControlValues() = 0;
virtual void ReadPathValues() = 0;
virtual void ReadShortcutValues() = 0;
virtual void ReadUIValues() = 0;
virtual void ReadUIGamelistValues() = 0;
virtual void ReadUILayoutValues() = 0;
virtual void ReadMultiplayerValues() = 0;
void SaveValues();
void SavePlayerValues(std::size_t player_index);
void SaveTouchscreenValues();
void SaveMotionTouchValues();
// Save functions based off the respective config section names.
void SaveAudioValues();
void SaveControlValues();
void SaveCoreValues();
void SaveDataStorageValues();
void SaveDebuggingValues();
void SaveNetworkValues();
void SaveDisabledAddOnValues();
void SaveMiscellaneousValues();
void SaveCpuValues();
void SaveRendererValues();
void SaveScreenshotValues();
void SaveSystemValues();
void SaveWebServiceValues();
// Save platform specific sections
virtual void SaveHidbusValues() = 0;
virtual void SaveDebugControlValues() = 0;
virtual void SavePathValues() = 0;
virtual void SaveShortcutValues() = 0;
virtual void SaveUIValues() = 0;
virtual void SaveUIGamelistValues() = 0;
virtual void SaveUILayoutValues() = 0;
virtual void SaveMultiplayerValues() = 0;
virtual std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) = 0;
/**
* Reads a setting from the qt_config.
*
* @param key The setting's identifier
* @param default_value The value to use when the setting is not already present in the config
*/
bool ReadBooleanSetting(const std::string& key,
std::optional<bool> default_value = std::nullopt);
s64 ReadIntegerSetting(const std::string& key, std::optional<s64> default_value = std::nullopt);
u64 ReadUnsignedIntegerSetting(const std::string& key,
std::optional<u64> default_value = std::nullopt);
double ReadDoubleSetting(const std::string& key,
std::optional<double> default_value = std::nullopt);
std::string ReadStringSetting(const std::string& key,
std::optional<std::string> default_value = std::nullopt);
/**
* Writes a setting to the qt_config.
*
* @param key The setting's idetentifier
* @param value Value of the setting
* @param default_value Default of the setting if not present in config
* @param use_global Specifies if the custom or global config should be in use, for custom
* configs
*/
template <typename Type = int>
void WriteSetting(const std::string& key, const Type& value,
const std::optional<Type>& default_value = std::nullopt,
const std::optional<bool>& use_global = std::nullopt);
void WriteSettingInternal(const std::string& key, const std::string& value);
void ReadCategory(Settings::Category category);
void WriteCategory(Settings::Category category);
void ReadSettingGeneric(Settings::BasicSetting* setting);
void WriteSettingGeneric(const Settings::BasicSetting* setting);
template <typename T>
[[nodiscard]] std::string ToString(const T& value_) {
if constexpr (std::is_same_v<T, std::string>) {
return value_;
} else if constexpr (std::is_same_v<T, std::optional<u32>>) {
return value_.has_value() ? std::to_string(*value_) : "none";
} else if constexpr (std::is_same_v<T, bool>) {
return value_ ? "true" : "false";
} else if constexpr (std::is_same_v<T, u64>) {
return std::to_string(static_cast<u64>(value_));
} else {
return std::to_string(static_cast<s64>(value_));
}
}
void BeginGroup(const std::string& group);
void EndGroup();
std::string GetSection();
[[nodiscard]] std::string GetGroup() const;
static std::string AdjustKey(const std::string& key);
static std::string AdjustOutputString(const std::string& string);
std::string GetFullKey(const std::string& key, bool skipArrayIndex);
int BeginArray(const std::string& array);
void EndArray();
void SetArrayIndex(int index);
const ConfigType type;
std::unique_ptr<CSimpleIniA> config;
std::string config_loc;
const bool global;
private:
inline static std::array<char, 19> special_characters = {'!', '#', '$', '%', '^', '&', '*',
'|', ';', '\'', '\"', ',', '<', '.',
'>', '?', '`', '~', '='};
struct ConfigArray {
std::string name;
int size;
int index;
};
std::vector<ConfigArray> array_stack;
std::vector<std::string> key_stack;
};
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