1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
|
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <string_view>
#include <sirit/sirit.h>
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/shader_info.h"
namespace Shader::Backend::SPIRV {
using Sirit::Id;
class VectorTypes {
public:
void Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name);
[[nodiscard]] Id operator[](size_t size) const noexcept {
return defs[size - 1];
}
private:
std::array<Id, 4> defs{};
};
struct TextureDefinition {
Id id;
Id sampled_type;
Id pointer_type;
Id image_type;
u32 count;
};
struct TextureBufferDefinition {
Id id;
u32 count;
};
struct ImageBufferDefinition {
Id id;
Id image_type;
u32 count;
};
struct ImageDefinition {
Id id;
Id image_type;
u32 count;
};
struct UniformDefinitions {
Id U8{};
Id S8{};
Id U16{};
Id S16{};
Id U32{};
Id F32{};
Id U32x2{};
};
struct StorageTypeDefinition {
Id array{};
Id element{};
};
struct StorageTypeDefinitions {
StorageTypeDefinition U8{};
StorageTypeDefinition S8{};
StorageTypeDefinition U16{};
StorageTypeDefinition S16{};
StorageTypeDefinition U32{};
StorageTypeDefinition U64{};
StorageTypeDefinition F32{};
StorageTypeDefinition U32x2{};
StorageTypeDefinition U32x4{};
};
struct StorageDefinitions {
Id U8{};
Id S8{};
Id U16{};
Id S16{};
Id U32{};
Id F32{};
Id U64{};
Id U32x2{};
Id U32x4{};
};
struct GenericElementInfo {
Id id{};
u32 first_element{};
u32 num_components{};
};
class EmitContext final : public Sirit::Module {
public:
explicit EmitContext(const Profile& profile, IR::Program& program, u32& binding);
~EmitContext();
[[nodiscard]] Id Def(const IR::Value& value);
Id Const(u32 value) {
return Constant(U32[1], value);
}
Id Const(f32 value) {
return Constant(F32[1], value);
}
Id Const(u32 element_1, u32 element_2) {
return ConstantComposite(U32[2], Const(element_1), Const(element_2));
}
Id Const(u32 element_1, u32 element_2, u32 element_3) {
return ConstantComposite(U32[3], Const(element_1), Const(element_2), Const(element_3));
}
Id Const(u32 element_1, u32 element_2, u32 element_3, u32 element_4) {
return ConstantComposite(U32[4], Const(element_1), Const(element_2), Const(element_3),
Const(element_4));
}
const Profile& profile;
Stage stage{};
Id void_id{};
Id U1{};
Id U8{};
Id S8{};
Id U16{};
Id S16{};
Id U64{};
VectorTypes F32;
VectorTypes U32;
VectorTypes F16;
VectorTypes F64;
Id true_value{};
Id false_value{};
Id u32_zero_value{};
Id f32_zero_value{};
UniformDefinitions uniform_types;
StorageTypeDefinitions storage_types;
Id private_u32{};
Id shared_u8{};
Id shared_u16{};
Id shared_u32{};
Id shared_u64{};
Id shared_u32x2{};
Id shared_u32x4{};
Id input_f32{};
Id input_u32{};
Id input_s32{};
Id output_f32{};
Id output_u32{};
Id image_buffer_type{};
Id sampled_texture_buffer_type{};
std::array<UniformDefinitions, Info::MAX_CBUFS> cbufs{};
std::array<StorageDefinitions, Info::MAX_SSBOS> ssbos{};
std::vector<TextureBufferDefinition> texture_buffers;
std::vector<ImageBufferDefinition> image_buffers;
std::vector<TextureDefinition> textures;
std::vector<ImageDefinition> images;
Id workgroup_id{};
Id local_invocation_id{};
Id invocation_id{};
Id sample_id{};
Id is_helper_invocation{};
Id subgroup_local_invocation_id{};
Id subgroup_mask_eq{};
Id subgroup_mask_lt{};
Id subgroup_mask_le{};
Id subgroup_mask_gt{};
Id subgroup_mask_ge{};
Id instance_id{};
Id instance_index{};
Id base_instance{};
Id vertex_id{};
Id vertex_index{};
Id base_vertex{};
Id front_face{};
Id point_coord{};
Id tess_coord{};
Id clip_distances{};
Id layer{};
Id viewport_index{};
Id viewport_mask{};
Id primitive_id{};
Id fswzadd_lut_a{};
Id fswzadd_lut_b{};
Id indexed_load_func{};
Id indexed_store_func{};
Id local_memory{};
Id shared_memory_u8{};
Id shared_memory_u16{};
Id shared_memory_u32{};
Id shared_memory_u64{};
Id shared_memory_u32x2{};
Id shared_memory_u32x4{};
Id shared_memory_u32_type{};
Id shared_store_u8_func{};
Id shared_store_u16_func{};
Id increment_cas_shared{};
Id increment_cas_ssbo{};
Id decrement_cas_shared{};
Id decrement_cas_ssbo{};
Id f32_add_cas{};
Id f16x2_add_cas{};
Id f16x2_min_cas{};
Id f16x2_max_cas{};
Id f32x2_add_cas{};
Id f32x2_min_cas{};
Id f32x2_max_cas{};
Id load_global_func_u32{};
Id load_global_func_u32x2{};
Id load_global_func_u32x4{};
Id write_global_func_u32{};
Id write_global_func_u32x2{};
Id write_global_func_u32x4{};
Id input_position{};
std::array<Id, 32> input_generics{};
Id output_point_size{};
Id output_position{};
std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
Id output_tess_level_outer{};
Id output_tess_level_inner{};
std::array<Id, 30> patches{};
std::array<Id, 8> frag_color{};
Id sample_mask{};
Id frag_depth{};
std::vector<Id> interfaces;
private:
void DefineCommonTypes(const Info& info);
void DefineCommonConstants();
void DefineInterfaces(const IR::Program& program);
void DefineLocalMemory(const IR::Program& program);
void DefineSharedMemory(const IR::Program& program);
void DefineSharedMemoryFunctions(const IR::Program& program);
void DefineConstantBuffers(const Info& info, u32& binding);
void DefineStorageBuffers(const Info& info, u32& binding);
void DefineTextureBuffers(const Info& info, u32& binding);
void DefineImageBuffers(const Info& info, u32& binding);
void DefineTextures(const Info& info, u32& binding);
void DefineImages(const Info& info, u32& binding);
void DefineAttributeMemAccess(const Info& info);
void DefineGlobalMemoryFunctions(const Info& info);
void DefineLabels(IR::Program& program);
void DefineInputs(const Info& info);
void DefineOutputs(const IR::Program& program);
};
} // namespace Shader::Backend::SPIRV
|