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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/shader_info.h"
namespace Shader::IR {
enum class FmzMode : u8 {
DontCare, // Not specified for this instruction
FTZ, // Flush denorms to zero, NAN is propagated (D3D11, NVN, GL, VK)
FMZ, // Flush denorms to zero, x * 0 == 0 (D3D9)
None, // Denorms are not flushed, NAN is propagated (nouveau)
};
enum class FpRounding : u8 {
DontCare, // Not specified for this instruction
RN, // Round to nearest even,
RM, // Round towards negative infinity
RP, // Round towards positive infinity
RZ, // Round towards zero
};
struct FpControl {
bool no_contraction{false};
FpRounding rounding{FpRounding::DontCare};
FmzMode fmz_mode{FmzMode::DontCare};
};
static_assert(sizeof(FpControl) <= sizeof(u32));
struct CompositeDecoration {
bool is_constant{false};
};
static_assert(sizeof(CompositeDecoration) <= sizeof(u32));
union TextureInstInfo {
u32 raw;
BitField<0, 8, TextureType> type;
BitField<8, 1, u32> has_bias;
BitField<9, 1, u32> has_lod_clamp;
BitField<10, 1, u32> relaxed_precision;
BitField<11, 2, u32> gather_component;
};
static_assert(sizeof(TextureInstInfo) <= sizeof(u32));
} // namespace Shader::IR
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