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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <vector>
#include "common/common_types.h"
#include "video_core/command_classes/codecs/codec.h"
namespace Tegra {
class GPU;
class Nvdec {
public:
enum class Method : u32 {
SetVideoCodec = 0x80,
Execute = 0xc0,
};
explicit Nvdec(GPU& gpu);
~Nvdec();
/// Writes the method into the state, Invoke Execute() if encountered
void ProcessMethod(Method method, const std::vector<u32>& arguments);
/// Return most recently decoded frame
AVFrame* GetFrame();
const AVFrame* GetFrame() const;
private:
/// Invoke codec to decode a frame
void Execute();
GPU& gpu;
std::unique_ptr<Codec> codec;
};
} // namespace Tegra
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