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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv3 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <mutex>
#include <unordered_map>
#include "video_core/dma_pusher.h"
namespace Tegra {
class GPU;
namespace Control {
struct ChannelState;
class Scheduler {
public:
Scheduler(GPU& gpu_);
~Scheduler();
void Push(s32 channel, CommandList&& entries);
void DeclareChannel(std::shared_ptr<ChannelState> new_channel);
private:
std::unordered_map<s32, std::shared_ptr<ChannelState>> channels;
std::mutex scheduling_guard;
GPU& gpu;
};
} // namespace Control
} // namespace Tegra
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