diff options
Diffstat (limited to 'fiz/naloga/gl/helmholtz.c')
-rw-r--r-- | fiz/naloga/gl/helmholtz.c | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/fiz/naloga/gl/helmholtz.c b/fiz/naloga/gl/helmholtz.c new file mode 100644 index 0000000..7d8171b --- /dev/null +++ b/fiz/naloga/gl/helmholtz.c @@ -0,0 +1,89 @@ +#include <stdlib.h> +#include <stdio.h> +#include <complex.h> +#include <unistd.h> +#include <GL/glxew.h> +#include <GLFW/glfw3.h> +extern char _binary_vertex_glsl_start[]; +extern char _binary_vertex_glsl_end[]; +extern char _binary_fragment_glsl_start[]; +extern char _binary_fragment_glsl_end[]; +void error_callback (int error, const char * description) { + fprintf(stderr, "error_callback: %s, error == %d\n", description, error); +} +void key_callback (GLFWwindow * okno, int tipka, int koda, int dejanje, int modifikatorji) { + fprintf(stderr, "tipka %d, koda %d, dejanje %d, modifikatorji %d, okno %p\n", + tipka, koda, dejanje, modifikatorji, (void *) okno); +} +int main (void) { + GLint vertex_len = _binary_vertex_glsl_end - _binary_vertex_glsl_start; + GLint fragment_len = _binary_fragment_glsl_end - _binary_fragment_glsl_start; + if (!glfwInit()) { + fprintf(stderr, "glfwInit failed\n"); + return 1; + } + glfwSetErrorCallback(error_callback); + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 1); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 4); + // glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // forward compat is ogl 3.0+ + GLFWwindow * okno = glfwCreateWindow(800, 600, "okno", NULL, NULL); + if (!okno) { + fprintf(stderr, "glfwCreateWindow failed\n"); + glfwTerminate(); + return 2; + } + glfwMakeContextCurrent(okno); + GLenum err = glewInit(); + if (err != GLEW_OK) { + fprintf(stderr, "glewInit failed: %s\n", glewGetErrorString(err)); + return 3; + } + glfwSwapInterval(1); // vsync + glfwSetKeyCallback(okno, key_callback); + GLuint program = glCreateProgram(); +#define DO_SHADER(whi, WHI) \ + GLuint whi##_shader = glCreateShader(GL_##WHI##_SHADER); \ + glShaderSource(whi##_shader, 1, (const GLchar **) &_binary_##whi##_glsl_start, &whi##_len); \ + glCompileShader(whi##_shader); \ + GLint whi##_success = 0; \ + glGetShaderiv(whi##_shader, GL_COMPILE_STATUS, &whi##_success); \ + if (whi##_success == GL_FALSE) { \ + GLint logSize = 0; \ + glGetShaderiv(whi##_shader, GL_INFO_LOG_LENGTH, &logSize); \ + char infoLog[logSize]; \ + glGetShaderInfoLog(whi##_shader, logSize, &logSize, infoLog); \ + fprintf(stderr, "prevod shaderja ni uspel. dnevnik:\n%s\n", infoLog); \ + glDeleteShader(whi##_shader); \ + return 4; \ + } \ + glAttachShader(program, whi##_shader); + DO_SHADER(vertex, VERTEX); + DO_SHADER(fragment, FRAGMENT); + glLinkProgram(program); + GLint isLinked = 0; + glGetProgramiv(program, GL_LINK_STATUS, &isLinked); + if (isLinked == GL_FALSE) { + GLint logSize = 0; + glGetProgramiv(program, GL_INFO_LOG_LENGTH, &logSize); + char infoLog[logSize]; + glGetProgramInfoLog(program, logSize, &logSize, infoLog); + fprintf(stderr, "linkanje programa ni uspelo. dnevnik:\n%s\n", infoLog); + glDeleteShader(vertex_shader); + glDeleteShader(fragment_shader); + glDeleteProgram(program); + return 5; + } + glDetachShader(program, vertex_shader); // TODO: ali lahko glDeleteShader po linku? + glDetachShader(program, fragment_shader); + while (!glfwWindowShouldClose(okno)) { + int w, h; + glfwGetFramebufferSize(okno, &w, &h); + glViewport(0, 0, w, h); + + glfwSwapBuffers(okno); + glfwWaitEvents(); // glfwPollEvents pa returna takoj + } + glfwDestroyWindow(okno); + glfwTerminate(); + return 0; +} |