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* Tint calculation moved to vertex shaderLaG19242021-06-291-3/+5
* Compacted vertices formatLaG19242021-06-281-4/+4
* Embed UV to vertex dataLaG19242021-06-281-28/+9
* More compact faces vertecies formatLaG19242021-06-281-1/+1
* Moved block face model matrix transformation to CPULaG19242021-06-271-6/+3
* Shader optimization, removed unused argument from GetBlockInfo functionUIS2021-06-241-5/+3
* Improved RmlUi integrationLaG19242021-06-131-3/+4
* Implemented basic RmlUi integrationLaG19242021-06-131-0/+21
* More advanced textures animation supportLaG19242019-01-271-3/+11
* Removed previous implementation of ShaderLaG19242019-01-264-0/+82