summaryrefslogtreecommitdiffstats
path: root/src/shader_recompiler
diff options
context:
space:
mode:
authorameerj <52414509+ameerj@users.noreply.github.com>2021-06-11 06:33:33 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:38 +0200
commit4759db28d0b98c79f9a630b63ba13c4cd0df9109 (patch)
tree3cc20c600bf0733f464e3c844688b1cef766e191 /src/shader_recompiler
parentglsl: Reorganize backend code, remove unneeded [[maybe_unused]] (diff)
downloadyuzu-4759db28d0b98c79f9a630b63ba13c4cd0df9109.tar
yuzu-4759db28d0b98c79f9a630b63ba13c4cd0df9109.tar.gz
yuzu-4759db28d0b98c79f9a630b63ba13c4cd0df9109.tar.bz2
yuzu-4759db28d0b98c79f9a630b63ba13c4cd0df9109.tar.lz
yuzu-4759db28d0b98c79f9a630b63ba13c4cd0df9109.tar.xz
yuzu-4759db28d0b98c79f9a630b63ba13c4cd0df9109.tar.zst
yuzu-4759db28d0b98c79f9a630b63ba13c4cd0df9109.zip
Diffstat (limited to 'src/shader_recompiler')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp31
-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.h2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl.cpp9
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp9
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp31
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp3
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp38
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp19
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_instructions.h2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_select.cpp4
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp10
-rw-r--r--src/shader_recompiler/backend/glsl/var_alloc.cpp2
13 files changed, 87 insertions, 75 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 484548467..cbcf0a1eb 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -13,7 +13,7 @@ u32 CbufIndex(size_t offset) {
return (offset / 4) % 4;
}
-char CbufSwizzle(size_t offset) {
+char Swizzle(size_t offset) {
return "xyzw"[CbufIndex(offset)];
}
@@ -341,8 +341,8 @@ void EmitContext::SetupExtensions(std::string&) {
header += "#extension GL_NV_shader_thread_shuffle : enable\n";
}
}
- if (info.stores_viewport_index && profile.support_viewport_index_layer_non_geometry &&
- stage != Stage::Geometry) {
+ if ((info.stores_viewport_index || info.stores_layer) &&
+ profile.support_viewport_index_layer_non_geometry && stage != Stage::Geometry) {
header += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
}
if (info.uses_sparse_residency) {
@@ -428,16 +428,16 @@ void EmitContext::DefineHelperFunctions() {
header += "uint CasIncrement(uint op_a,uint op_b){return op_a>=op_b?0u:(op_a+1u);}";
}
if (info.uses_global_decrement || info.uses_shared_decrement) {
- header += "uint CasDecrement(uint op_a,uint "
- "op_b){return op_a==0||op_a>op_b?op_b:(op_a-1u);}";
+ header += "uint CasDecrement(uint op_a,uint op_b){"
+ "return op_a==0||op_a>op_b?op_b:(op_a-1u);}";
}
if (info.uses_atomic_f32_add) {
- header += "uint CasFloatAdd(uint op_a,float op_b){return "
- "ftou(utof(op_a)+op_b);}";
+ header += "uint CasFloatAdd(uint op_a,float op_b){"
+ "return ftou(utof(op_a)+op_b);}";
}
if (info.uses_atomic_f32x2_add) {
- header += "uint CasFloatAdd32x2(uint op_a,vec2 op_b){return "
- "packHalf2x16(unpackHalf2x16(op_a)+op_b);}";
+ header += "uint CasFloatAdd32x2(uint op_a,vec2 op_b){"
+ "return packHalf2x16(unpackHalf2x16(op_a)+op_b);}";
}
if (info.uses_atomic_f32x2_min) {
header += "uint CasFloatMin32x2(uint op_a,vec2 op_b){return "
@@ -476,9 +476,10 @@ void EmitContext::DefineHelperFunctions() {
"masked_index=uint(base_index)&3u;switch(base_index>>2){{",
vertex_arg)};
if (info.loads_position) {
- func += fmt::format("case {}:", static_cast<u32>(IR::Attribute::PositionX) >> 2);
const auto position_idx{is_array ? "gl_in[vertex]." : ""};
- func += fmt::format("return {}{}[masked_index];", position_idx, position_name);
+ func += fmt::format("case {}:return {}{}[masked_index];",
+ static_cast<u32>(IR::Attribute::PositionX) >> 2, position_idx,
+ position_name);
}
const u32 base_attribute_value = static_cast<u32>(IR::Attribute::Generic0X) >> 2;
for (u32 i = 0; i < info.input_generics.size(); ++i) {
@@ -486,8 +487,8 @@ void EmitContext::DefineHelperFunctions() {
continue;
}
const auto vertex_idx{is_array ? "[vertex]" : ""};
- func += fmt::format("case {}:", base_attribute_value + i);
- func += fmt::format("return in_attr{}{}[masked_index];", i, vertex_idx);
+ func += fmt::format("case {}:return in_attr{}{}[masked_index];",
+ base_attribute_value + i, i, vertex_idx);
}
func += "default: return 0.0;}}";
header += func;
@@ -508,8 +509,8 @@ std::string EmitContext::DefineGlobalMemoryFunctions() {
for (size_t i = 0; i < addr_xy.size(); ++i) {
const auto addr_loc{ssbo.cbuf_offset + 4 * i};
const auto size_loc{size_cbuf_offset + 4 * i};
- addr_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, addr_loc / 16, CbufSwizzle(addr_loc));
- size_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, size_loc / 16, CbufSwizzle(size_loc));
+ addr_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, addr_loc / 16, Swizzle(addr_loc));
+ size_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, size_loc / 16, Swizzle(size_loc));
}
const auto addr_pack{fmt::format("packUint2x32(uvec2({},{}))", addr_xy[0], addr_xy[1])};
const auto addr_statment{fmt::format("uint64_t {}={};", ssbo_addr, addr_pack)};
diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/emit_context.h
index 2b0d22ce5..0d18abe90 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.h
+++ b/src/shader_recompiler/backend/glsl/emit_context.h
@@ -46,7 +46,7 @@ public:
const auto var_def{var_alloc.AddDefine(inst, type)};
if (var_def.empty()) {
// skip assigment.
- code += fmt::format(&format_str[3], std::forward<Args>(args)...);
+ code += fmt::format(format_str + 3, std::forward<Args>(args)...);
} else {
code += fmt::format(format_str, var_def, std::forward<Args>(args)...);
}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
index b189f6c11..3e6add7cd 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
@@ -5,6 +5,7 @@
#include <ranges>
#include <string>
+#include "common/alignment.h"
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
@@ -159,8 +160,7 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
ctx.var_alloc.Consume(node.data.repeat.cond));
break;
default:
- throw NotImplementedException("AbstractSyntaxNode::Type {}", node.type);
- break;
+ throw NotImplementedException("AbstractSyntaxNode Type {}", node.type);
}
}
}
@@ -209,10 +209,11 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR
const std::string version{fmt::format("#version 450{}\n", GlslVersionSpecifier(ctx))};
ctx.header.insert(0, version);
if (program.local_memory_size > 0) {
- ctx.header += fmt::format("uint lmem[{}];", program.local_memory_size / 4);
+ ctx.header += fmt::format("uint lmem[{}];", Common::AlignUp(program.local_memory_size, 4));
}
if (program.shared_memory_size > 0) {
- ctx.header += fmt::format("shared uint smem[{}];", program.shared_memory_size / 4);
+ ctx.header +=
+ fmt::format("shared uint smem[{}];", Common::AlignUp(program.shared_memory_size, 4));
}
ctx.header += "\nvoid main(){\n";
if (program.stage == Stage::VertexA || program.stage == Stage::VertexB) {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
index eff672cc4..3c1714e89 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
@@ -19,7 +19,7 @@ void Alias(IR::Inst& inst, const IR::Value& value) {
value_inst.DestructiveRemoveUsage();
inst.SetDefinition(value_inst.Definition<Id>());
}
-} // namespace
+} // Anonymous namespace
void EmitIdentity(EmitContext&, IR::Inst& inst, const IR::Value& value) {
Alias(inst, value);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
index 954fc67b1..7421ce97d 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
@@ -13,8 +13,13 @@ namespace {
constexpr std::string_view SWIZZLE{"xyzw"};
void CompositeInsert(EmitContext& ctx, std::string_view result, std::string_view composite,
std::string_view object, u32 index) {
- ctx.Add("{}={};", result, composite);
- ctx.Add("{}.{}={};", result, SWIZZLE[index], object);
+ if (result == composite) {
+ // The result is aliased with the composite
+ ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
+ } else {
+ ctx.Add("{}={};", result, composite);
+ ctx.Add("{}.{}={};", result, SWIZZLE[index], object);
+ }
}
} // Anonymous namespace
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 0546c1c81..711b568b1 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -31,12 +31,7 @@ std::string InputVertexIndex(EmitContext& ctx, std::string_view vertex) {
}
std::string OutputVertexIndex(EmitContext& ctx) {
- switch (ctx.stage) {
- case Stage::TessellationControl:
- return "[gl_InvocationID]";
- default:
- return "";
- }
+ return ctx.stage == Stage::TessellationControl ? "[gl_InvocationID]" : "";
}
} // Anonymous namespace
@@ -219,7 +214,11 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
case IR::Attribute::ColorFrontDiffuseG:
case IR::Attribute::ColorFrontDiffuseB:
case IR::Attribute::ColorFrontDiffuseA:
- ctx.AddF32("{}=gl_FrontMaterial.diffuse.{};", inst, swizzle);
+ if (ctx.stage == Stage::Fragment) {
+ ctx.AddF32("{}=gl_Color.{};", inst, swizzle);
+ } else {
+ ctx.AddF32("{}=gl_FrontColor.{};", inst, swizzle);
+ }
break;
case IR::Attribute::PointSpriteS:
case IR::Attribute::PointSpriteT:
@@ -300,28 +299,36 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
case IR::Attribute::ColorFrontDiffuseG:
case IR::Attribute::ColorFrontDiffuseB:
case IR::Attribute::ColorFrontDiffuseA:
- ctx.Add("gl_FrontMaterial.diffuse.{}={};", swizzle, value);
+ if (ctx.stage == Stage::Fragment) {
+ ctx.Add("gl_Color.{}={};", swizzle, value);
+ } else {
+ ctx.Add("gl_FrontColor.{}={};", swizzle, value);
+ }
break;
case IR::Attribute::ColorFrontSpecularR:
case IR::Attribute::ColorFrontSpecularG:
case IR::Attribute::ColorFrontSpecularB:
case IR::Attribute::ColorFrontSpecularA:
- ctx.Add("gl_FrontMaterial.specular.{}={};", swizzle, value);
+ if (ctx.stage == Stage::Fragment) {
+ ctx.Add("gl_SecondaryColor.{}={};", swizzle, value);
+ } else {
+ ctx.Add("gl_FrontSecondaryColor.{}={};", swizzle, value);
+ }
break;
case IR::Attribute::ColorBackDiffuseR:
case IR::Attribute::ColorBackDiffuseG:
case IR::Attribute::ColorBackDiffuseB:
case IR::Attribute::ColorBackDiffuseA:
- ctx.Add("gl_BackMaterial.diffuse.{}={};", swizzle, value);
+ ctx.Add("gl_BackColor.{}={};", swizzle, value);
break;
case IR::Attribute::ColorBackSpecularR:
case IR::Attribute::ColorBackSpecularG:
case IR::Attribute::ColorBackSpecularB:
case IR::Attribute::ColorBackSpecularA:
- ctx.Add("gl_BackMaterial.specular.{}={};", swizzle, value);
+ ctx.Add("gl_BackSecondaryColor.{}={};", swizzle, value);
break;
case IR::Attribute::FogCoordinate:
- ctx.Add("gl_FragCoord.x={};", value);
+ ctx.Add("gl_FogFragCoord.x={};", value);
break;
case IR::Attribute::ClipDistance0:
case IR::Attribute::ClipDistance1:
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp
index 59522fdbd..53f8896be 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp
@@ -14,8 +14,7 @@ void EmitJoin(EmitContext&) {
throw NotImplementedException("Join shouldn't be emitted");
}
-void EmitDemoteToHelperInvocation(EmitContext& ctx,
- [[maybe_unused]] std::string_view continue_label) {
+void EmitDemoteToHelperInvocation(EmitContext& ctx) {
ctx.Add("discard;");
}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
index 8d823e466..777e290b4 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
@@ -15,7 +15,7 @@ void EmitConvertS16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
}
void EmitConvertS16F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
- ctx.AddS32("{}=int(float({}))&0xffff;", inst, value);
+ ctx.AddS32("{}=(int({})&0xffff)|(bitfieldExtract(int({}),31,1)<<15);", inst, value, value);
}
void EmitConvertS16F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@@ -29,11 +29,11 @@ void EmitConvertS32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
}
void EmitConvertS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
- ctx.AddS32("{}=int(float({}));", inst, value);
+ ctx.AddS32("{}=int({});", inst, value);
}
void EmitConvertS32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
- ctx.AddS32("{}=int(double({}));", inst, value);
+ ctx.AddS32("{}=int({});", inst, value);
}
void EmitConvertS64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@@ -42,11 +42,11 @@ void EmitConvertS64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
}
void EmitConvertS64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
- ctx.AddS64("{}=int64_t(double(float({})));", inst, value);
+ ctx.AddS64("{}=int64_t(double({}));", inst, value);
}
void EmitConvertS64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
- ctx.AddS64("{}=int64_t(double({}));", inst, value);
+ ctx.AddS64("{}=int64_t({});", inst, value);
}
void EmitConvertU16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@@ -70,11 +70,11 @@ void EmitConvertU32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
}
void EmitConvertU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
- ctx.AddU32("{}=uint(float({}));", inst, value);
+ ctx.AddU32("{}=uint({});", inst, value);
}
void EmitConvertU32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
- ctx.AddU32("{}=uint(double({}));", inst, value);
+ ctx.AddU32("{}=uint({});", inst, value);
}
void EmitConvertU64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@@ -83,19 +83,19 @@ void EmitConvertU64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
}
void EmitConvertU64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
- ctx.AddU64("{}=uint64_t(float({}));", inst, value);
+ ctx.AddU64("{}=uint64_t({});", inst, value);
}
void EmitConvertU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
- ctx.AddU64("{}=uint64_t(double({}));", inst, value);
+ ctx.AddU64("{}=uint64_t({});", inst, value);
}
void EmitConvertU64U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
- ctx.AddU64("{}=uint64_t(uint({}));", inst, value);
+ ctx.AddU64("{}=uint64_t({});", inst, value);
}
void EmitConvertU32U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
- ctx.AddU32("{}=uint(uint64_t({}));", inst, value);
+ ctx.AddU32("{}=uint({});", inst, value);
}
void EmitConvertF16F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@@ -109,11 +109,11 @@ void EmitConvertF32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
}
void EmitConvertF32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
- ctx.AddF32("{}=float(double({}));", inst, value);
+ ctx.AddF32("{}=float({});", inst, value);
}
void EmitConvertF64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
- ctx.AddF64("{}=double(float({}));", inst, value);
+ ctx.AddF64("{}=double({});", inst, value);
}
void EmitConvertF16S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@@ -171,7 +171,7 @@ void EmitConvertF32S32(EmitContext& ctx, IR::Inst& inst, std::string_view value)
}
void EmitConvertF32S64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
- ctx.AddF32("{}=float(double(int64_t({})));", inst, value);
+ ctx.AddF32("{}=float(int64_t({}));", inst, value);
}
void EmitConvertF32U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@@ -180,15 +180,15 @@ void EmitConvertF32U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::In
}
void EmitConvertF32U16(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
- ctx.AddF32("{}=float(uint({}&0xffff));", inst, value);
+ ctx.AddF32("{}=float({}&0xffff);", inst, value);
}
void EmitConvertF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
- ctx.AddF32("{}=float(uint({}));", inst, value);
+ ctx.AddF32("{}=float({});", inst, value);
}
void EmitConvertF32U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
- ctx.AddF32("{}=float(double(uint64_t({})));", inst, value);
+ ctx.AddF32("{}=float({});", inst, value);
}
void EmitConvertF64S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@@ -220,11 +220,11 @@ void EmitConvertF64U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
}
void EmitConvertF64U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
- ctx.AddF64("{}=double(uint({}));", inst, value);
+ ctx.AddF64("{}=double({});", inst, value);
}
void EmitConvertF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
- ctx.AddF64("{}=double(uint64_t({}));", inst, value);
+ ctx.AddF64("{}=double({});", inst, value);
}
} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
index fbf66015f..b11be5bd7 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
@@ -15,14 +15,13 @@ void Compare(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string
std::string_view op, bool ordered) {
ctx.AddU1("{}={}{}{}", inst, lhs, op, rhs, lhs, rhs);
if (ordered) {
- ctx.code += fmt::format("&&!isnan({})&&!isnan({})", lhs, rhs);
+ ctx.Add("&&!isnan({})&&!isnan({});", lhs, rhs);
} else {
- ctx.code += fmt::format("||isnan({})||isnan({})", lhs, rhs);
+ ctx.Add("||isnan({})||isnan({});", lhs, rhs);
}
- ctx.code += ";";
}
-bool Precise(IR::Inst& inst) {
+bool IsPrecise(const IR::Inst& inst) {
return {inst.Flags<IR::FpControl>().no_contraction};
}
} // Anonymous namespace
@@ -46,7 +45,7 @@ void EmitFPAdd16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& i
}
void EmitFPAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
- if (Precise(inst)) {
+ if (IsPrecise(inst)) {
ctx.AddPrecF32("{}={}+{};", inst, a, b);
} else {
ctx.AddF32("{}={}+{};", inst, a, b);
@@ -54,7 +53,7 @@ void EmitFPAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::stri
}
void EmitFPAdd64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
- if (Precise(inst)) {
+ if (IsPrecise(inst)) {
ctx.AddPrecF64("{}={}+{};", inst, a, b);
} else {
ctx.AddF64("{}={}+{};", inst, a, b);
@@ -69,7 +68,7 @@ void EmitFPFma16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& i
void EmitFPFma32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b,
std::string_view c) {
- if (Precise(inst)) {
+ if (IsPrecise(inst)) {
ctx.AddPrecF32("{}=fma({},{},{});", inst, a, b, c);
} else {
ctx.AddF32("{}=fma({},{},{});", inst, a, b, c);
@@ -78,7 +77,7 @@ void EmitFPFma32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::stri
void EmitFPFma64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b,
std::string_view c) {
- if (Precise(inst)) {
+ if (IsPrecise(inst)) {
ctx.AddPrecF64("{}=fma({},{},{});", inst, a, b, c);
} else {
ctx.AddF64("{}=fma({},{},{});", inst, a, b, c);
@@ -107,7 +106,7 @@ void EmitFPMul16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& i
}
void EmitFPMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
- if (Precise(inst)) {
+ if (IsPrecise(inst)) {
ctx.AddPrecF32("{}={}*{};", inst, a, b);
} else {
ctx.AddF32("{}={}*{};", inst, a, b);
@@ -115,7 +114,7 @@ void EmitFPMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::stri
}
void EmitFPMul64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
- if (Precise(inst)) {
+ if (IsPrecise(inst)) {
ctx.AddPrecF64("{}={}*{};", inst, a, b);
} else {
ctx.AddF64("{}={}*{};", inst, a, b);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
index 1257575c0..0c717664f 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -31,7 +31,7 @@ void EmitConditionRef(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
void EmitReference(EmitContext& ctx, const IR::Value& value);
void EmitPhiMove(EmitContext& ctx, const IR::Value& phi, const IR::Value& value);
void EmitJoin(EmitContext& ctx);
-void EmitDemoteToHelperInvocation(EmitContext& ctx, std::string_view continue_label);
+void EmitDemoteToHelperInvocation(EmitContext& ctx);
void EmitBarrier(EmitContext& ctx);
void EmitWorkgroupMemoryBarrier(EmitContext& ctx);
void EmitDeviceMemoryBarrier(EmitContext& ctx);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
index 49fba9073..7aa6096e6 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
@@ -28,12 +28,12 @@ void EmitSelectU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::stri
void EmitSelectU32(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
std::string_view true_value, std::string_view false_value) {
- ctx.AddU32("{}={}?{}:{};", inst, cond, true_value, false_value);
+ ctx.AddU32("{}={}?uint({}):uint({});", inst, cond, true_value, false_value);
}
void EmitSelectU64(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
std::string_view true_value, std::string_view false_value) {
- ctx.AddU64("{}={}?{}:{};", inst, cond, true_value, false_value);
+ ctx.AddU64("{}={}?uint64_t({}):uint64_t({});", inst, cond, true_value, false_value);
}
void EmitSelectF16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp
index 6ced0776c..7047928fd 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp
@@ -89,23 +89,23 @@ void EmitSubgroupBallot(EmitContext& ctx, IR::Inst& inst, std::string_view pred)
}
void EmitSubgroupEqMask(EmitContext& ctx, IR::Inst& inst) {
- ctx.AddU32("{}=uvec2(gl_SubGroupEqMaskARB).x;", inst);
+ ctx.AddU32("{}=uint(gl_SubGroupEqMaskARB.x);", inst);
}
void EmitSubgroupLtMask(EmitContext& ctx, IR::Inst& inst) {
- ctx.AddU32("{}=uvec2(gl_SubGroupLtMaskARB).x;", inst);
+ ctx.AddU32("{}=uint(gl_SubGroupLtMaskARB.x);", inst);
}
void EmitSubgroupLeMask(EmitContext& ctx, IR::Inst& inst) {
- ctx.AddU32("{}=uvec2(gl_SubGroupLeMaskARB).x;", inst);
+ ctx.AddU32("{}=uint(gl_SubGroupLeMaskARB.x);", inst);
}
void EmitSubgroupGtMask(EmitContext& ctx, IR::Inst& inst) {
- ctx.AddU32("{}=uvec2(gl_SubGroupGtMaskARB).x;", inst);
+ ctx.AddU32("{}=uint(gl_SubGroupGtMaskARB.x);", inst);
}
void EmitSubgroupGeMask(EmitContext& ctx, IR::Inst& inst) {
- ctx.AddU32("{}=uvec2(gl_SubGroupGeMaskARB).x;", inst);
+ ctx.AddU32("{}=uint(gl_SubGroupGeMaskARB.x);", inst);
}
void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, std::string_view value,
diff --git a/src/shader_recompiler/backend/glsl/var_alloc.cpp b/src/shader_recompiler/backend/glsl/var_alloc.cpp
index 95e8233e2..6a19aa549 100644
--- a/src/shader_recompiler/backend/glsl/var_alloc.cpp
+++ b/src/shader_recompiler/backend/glsl/var_alloc.cpp
@@ -116,7 +116,7 @@ std::string VarAlloc::Define(IR::Inst& inst, GlslVarType type) {
id.type.Assign(type);
GetUseTracker(type).uses_temp = true;
inst.SetDefinition<Id>(id);
- return "t" + Representation(inst.Definition<Id>());
+ return 't' + Representation(inst.Definition<Id>());
}
}