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author | James Rowe <jroweboy@gmail.com> | 2018-01-12 04:07:44 +0100 |
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committer | James Rowe <jroweboy@gmail.com> | 2018-01-13 03:11:03 +0100 |
commit | 1d28b2e142f845773e2b90e267d9632e196a99b9 (patch) | |
tree | 027a3586a0fc927731afb3711c328c6dafc8551f /src/video_core/shader/shader.h | |
parent | Massive removal of unused modules (diff) | |
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Diffstat (limited to 'src/video_core/shader/shader.h')
-rw-r--r-- | src/video_core/shader/shader.h | 233 |
1 files changed, 0 insertions, 233 deletions
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h deleted file mode 100644 index a3789da01..000000000 --- a/src/video_core/shader/shader.h +++ /dev/null @@ -1,233 +0,0 @@ -// Copyright 2015 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <array> -#include <cstddef> -#include <functional> -#include <type_traits> -#include <nihstro/shader_bytecode.h> -#include "common/assert.h" -#include "common/common_funcs.h" -#include "common/common_types.h" -#include "common/vector_math.h" -#include "video_core/pica_types.h" -#include "video_core/regs_rasterizer.h" -#include "video_core/regs_shader.h" - -using nihstro::RegisterType; -using nihstro::SourceRegister; -using nihstro::DestRegister; - -namespace Pica { - -namespace Shader { - -constexpr unsigned MAX_PROGRAM_CODE_LENGTH = 4096; -constexpr unsigned MAX_SWIZZLE_DATA_LENGTH = 4096; - -struct AttributeBuffer { - alignas(16) Math::Vec4<float24> attr[16]; -}; - -/// Handler type for receiving vertex outputs from vertex shader or geometry shader -using VertexHandler = std::function<void(const AttributeBuffer&)>; - -/// Handler type for signaling to invert the vertex order of the next triangle -using WindingSetter = std::function<void()>; - -struct OutputVertex { - Math::Vec4<float24> pos; - Math::Vec4<float24> quat; - Math::Vec4<float24> color; - Math::Vec2<float24> tc0; - Math::Vec2<float24> tc1; - float24 tc0_w; - INSERT_PADDING_WORDS(1); - Math::Vec3<float24> view; - INSERT_PADDING_WORDS(1); - Math::Vec2<float24> tc2; - - static OutputVertex FromAttributeBuffer(const RasterizerRegs& regs, - const AttributeBuffer& output); -}; -#define ASSERT_POS(var, pos) \ - static_assert(offsetof(OutputVertex, var) == pos * sizeof(float24), "Semantic at wrong " \ - "offset.") -ASSERT_POS(pos, RasterizerRegs::VSOutputAttributes::POSITION_X); -ASSERT_POS(quat, RasterizerRegs::VSOutputAttributes::QUATERNION_X); -ASSERT_POS(color, RasterizerRegs::VSOutputAttributes::COLOR_R); -ASSERT_POS(tc0, RasterizerRegs::VSOutputAttributes::TEXCOORD0_U); -ASSERT_POS(tc1, RasterizerRegs::VSOutputAttributes::TEXCOORD1_U); -ASSERT_POS(tc0_w, RasterizerRegs::VSOutputAttributes::TEXCOORD0_W); -ASSERT_POS(view, RasterizerRegs::VSOutputAttributes::VIEW_X); -ASSERT_POS(tc2, RasterizerRegs::VSOutputAttributes::TEXCOORD2_U); -#undef ASSERT_POS -static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD"); -static_assert(sizeof(OutputVertex) == 24 * sizeof(float), "OutputVertex has invalid size"); - -/** - * This structure contains state information for primitive emitting in geometry shader. - */ -struct GSEmitter { - std::array<std::array<Math::Vec4<float24>, 16>, 3> buffer; - u8 vertex_id; - bool prim_emit; - bool winding; - u32 output_mask; - - // Function objects are hidden behind a raw pointer to make the structure standard layout type, - // for JIT to use offsetof to access other members. - struct Handlers { - VertexHandler vertex_handler; - WindingSetter winding_setter; - } * handlers; - - GSEmitter(); - ~GSEmitter(); - void Emit(Math::Vec4<float24> (&vertex)[16]); -}; -static_assert(std::is_standard_layout<GSEmitter>::value, "GSEmitter is not standard layout type"); - -/** - * This structure contains the state information that needs to be unique for a shader unit. The 3DS - * has four shader units that process shaders in parallel. At the present, Citra only implements a - * single shader unit that processes all shaders serially. Putting the state information in a struct - * here will make it easier for us to parallelize the shader processing later. - */ -struct UnitState { - explicit UnitState(GSEmitter* emitter = nullptr); - struct Registers { - // The registers are accessed by the shader JIT using SSE instructions, and are therefore - // required to be 16-byte aligned. - alignas(16) Math::Vec4<float24> input[16]; - alignas(16) Math::Vec4<float24> temporary[16]; - alignas(16) Math::Vec4<float24> output[16]; - } registers; - static_assert(std::is_pod<Registers>::value, "Structure is not POD"); - - bool conditional_code[2]; - - // Two Address registers and one loop counter - // TODO: How many bits do these actually have? - s32 address_registers[3]; - - GSEmitter* emitter_ptr; - - static size_t InputOffset(const SourceRegister& reg) { - switch (reg.GetRegisterType()) { - case RegisterType::Input: - return offsetof(UnitState, registers.input) + - reg.GetIndex() * sizeof(Math::Vec4<float24>); - - case RegisterType::Temporary: - return offsetof(UnitState, registers.temporary) + - reg.GetIndex() * sizeof(Math::Vec4<float24>); - - default: - UNREACHABLE(); - return 0; - } - } - - static size_t OutputOffset(const DestRegister& reg) { - switch (reg.GetRegisterType()) { - case RegisterType::Output: - return offsetof(UnitState, registers.output) + - reg.GetIndex() * sizeof(Math::Vec4<float24>); - - case RegisterType::Temporary: - return offsetof(UnitState, registers.temporary) + - reg.GetIndex() * sizeof(Math::Vec4<float24>); - - default: - UNREACHABLE(); - return 0; - } - } - - /** - * Loads the unit state with an input vertex. - * - * @param config Shader configuration registers corresponding to the unit. - * @param input Attribute buffer to load into the input registers. - */ - void LoadInput(const ShaderRegs& config, const AttributeBuffer& input); - - void WriteOutput(const ShaderRegs& config, AttributeBuffer& output); -}; - -/** - * This is an extended shader unit state that represents the special unit that can run both vertex - * shader and geometry shader. It contains an additional primitive emitter and utilities for - * geometry shader. - */ -struct GSUnitState : public UnitState { - GSUnitState(); - void SetVertexHandler(VertexHandler vertex_handler, WindingSetter winding_setter); - void ConfigOutput(const ShaderRegs& config); - - GSEmitter emitter; -}; - -struct ShaderSetup { - struct { - // The float uniforms are accessed by the shader JIT using SSE instructions, and are - // therefore required to be 16-byte aligned. - alignas(16) Math::Vec4<float24> f[96]; - - std::array<bool, 16> b; - std::array<Math::Vec4<u8>, 4> i; - } uniforms; - - static size_t GetFloatUniformOffset(unsigned index) { - return offsetof(ShaderSetup, uniforms.f) + index * sizeof(Math::Vec4<float24>); - } - - static size_t GetBoolUniformOffset(unsigned index) { - return offsetof(ShaderSetup, uniforms.b) + index * sizeof(bool); - } - - static size_t GetIntUniformOffset(unsigned index) { - return offsetof(ShaderSetup, uniforms.i) + index * sizeof(Math::Vec4<u8>); - } - - std::array<u32, MAX_PROGRAM_CODE_LENGTH> program_code; - std::array<u32, MAX_SWIZZLE_DATA_LENGTH> swizzle_data; - - /// Data private to ShaderEngines - struct EngineData { - unsigned int entry_point; - /// Used by the JIT, points to a compiled shader object. - const void* cached_shader = nullptr; - } engine_data; -}; - -class ShaderEngine { -public: - virtual ~ShaderEngine() = default; - - /** - * Performs any shader unit setup that only needs to happen once per shader (as opposed to once - * per vertex, which would happen within the `Run` function). - */ - virtual void SetupBatch(ShaderSetup& setup, unsigned int entry_point) = 0; - - /** - * Runs the currently setup shader. - * - * @param setup Shader engine state, must be setup with SetupBatch on each shader change. - * @param state Shader unit state, must be setup with input data before each shader invocation. - */ - virtual void Run(const ShaderSetup& setup, UnitState& state) const = 0; -}; - -// TODO(yuriks): Remove and make it non-global state somewhere -ShaderEngine* GetEngine(); -void Shutdown(); - -} // namespace Shader - -} // namespace Pica |