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author | James Rowe <jroweboy@gmail.com> | 2018-01-12 04:07:44 +0100 |
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committer | James Rowe <jroweboy@gmail.com> | 2018-01-13 03:11:03 +0100 |
commit | 1d28b2e142f845773e2b90e267d9632e196a99b9 (patch) | |
tree | 027a3586a0fc927731afb3711c328c6dafc8551f /src/video_core | |
parent | Massive removal of unused modules (diff) | |
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Diffstat (limited to 'src/video_core')
64 files changed, 3 insertions, 14952 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index 82f47d8a9..3fd177c46 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -1,96 +1,23 @@ set(SRCS - command_processor.cpp - debug_utils/debug_utils.cpp - geometry_pipeline.cpp - pica.cpp - primitive_assembly.cpp - regs.cpp renderer_base.cpp - renderer_opengl/gl_rasterizer.cpp - renderer_opengl/gl_rasterizer_cache.cpp - renderer_opengl/gl_shader_gen.cpp renderer_opengl/gl_shader_util.cpp renderer_opengl/gl_state.cpp renderer_opengl/renderer_opengl.cpp - shader/shader.cpp - shader/shader_interpreter.cpp - swrasterizer/clipper.cpp - swrasterizer/framebuffer.cpp - swrasterizer/lighting.cpp - swrasterizer/proctex.cpp - swrasterizer/rasterizer.cpp - swrasterizer/swrasterizer.cpp - swrasterizer/texturing.cpp - texture/etc1.cpp - texture/texture_decode.cpp - vertex_loader.cpp video_core.cpp ) set(HEADERS - command_processor.h - debug_utils/debug_utils.h - geometry_pipeline.h - gpu_debugger.h - pica.h - pica_state.h - pica_types.h - primitive_assembly.h - rasterizer_interface.h - regs.h - regs_framebuffer.h - regs_lighting.h - regs_pipeline.h - regs_rasterizer.h - regs_shader.h - regs_texturing.h renderer_base.h - renderer_opengl/gl_rasterizer.h - renderer_opengl/gl_rasterizer_cache.h renderer_opengl/gl_resource_manager.h - renderer_opengl/gl_shader_gen.h renderer_opengl/gl_shader_util.h renderer_opengl/gl_state.h - renderer_opengl/pica_to_gl.h renderer_opengl/renderer_opengl.h - shader/debug_data.h - shader/shader.h - shader/shader_interpreter.h - swrasterizer/clipper.h - swrasterizer/framebuffer.h - swrasterizer/lighting.h - swrasterizer/proctex.h - swrasterizer/rasterizer.h - swrasterizer/swrasterizer.h - swrasterizer/texturing.h - texture/etc1.h - texture/texture_decode.h utils.h - vertex_loader.h video_core.h ) -if(ARCHITECTURE_x86_64) - set(SRCS ${SRCS} - shader/shader_jit_x64.cpp - shader/shader_jit_x64_compiler.cpp) - - set(HEADERS ${HEADERS} - shader/shader_jit_x64.h - shader/shader_jit_x64_compiler.h) -endif() - create_directory_groups(${SRCS} ${HEADERS}) add_library(video_core STATIC ${SRCS} ${HEADERS}) target_link_libraries(video_core PUBLIC common core) -target_link_libraries(video_core PRIVATE glad nihstro-headers) - -if (ARCHITECTURE_x86_64) - target_link_libraries(video_core PRIVATE xbyak) -endif() - -if (PNG_FOUND) - target_link_libraries(video_core PRIVATE PNG::PNG) - target_compile_definitions(video_core PRIVATE HAVE_PNG) -endif() +target_link_libraries(video_core PRIVATE glad) diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp deleted file mode 100644 index b6fbc5d80..000000000 --- a/src/video_core/command_processor.cpp +++ /dev/null @@ -1,647 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <array> -#include <cstddef> -#include <memory> -#include <utility> -#include "common/assert.h" -#include "common/logging/log.h" -#include "common/microprofile.h" -#include "common/vector_math.h" -#include "core/hle/service/gsp_gpu.h" -#include "core/hw/gpu.h" -#include "core/memory.h" -#include "core/tracer/recorder.h" -#include "video_core/command_processor.h" -#include "video_core/debug_utils/debug_utils.h" -#include "video_core/pica_state.h" -#include "video_core/pica_types.h" -#include "video_core/primitive_assembly.h" -#include "video_core/rasterizer_interface.h" -#include "video_core/regs.h" -#include "video_core/regs_pipeline.h" -#include "video_core/regs_texturing.h" -#include "video_core/renderer_base.h" -#include "video_core/shader/shader.h" -#include "video_core/vertex_loader.h" -#include "video_core/video_core.h" - -namespace Pica { - -namespace CommandProcessor { - -static int vs_float_regs_counter = 0; -static u32 vs_uniform_write_buffer[4]; - -static int gs_float_regs_counter = 0; -static u32 gs_uniform_write_buffer[4]; - -static int default_attr_counter = 0; -static u32 default_attr_write_buffer[3]; - -// Expand a 4-bit mask to 4-byte mask, e.g. 0b0101 -> 0x00FF00FF -static const u32 expand_bits_to_bytes[] = { - 0x00000000, 0x000000ff, 0x0000ff00, 0x0000ffff, 0x00ff0000, 0x00ff00ff, 0x00ffff00, 0x00ffffff, - 0xff000000, 0xff0000ff, 0xff00ff00, 0xff00ffff, 0xffff0000, 0xffff00ff, 0xffffff00, 0xffffffff, -}; - -MICROPROFILE_DEFINE(GPU_Drawing, "GPU", "Drawing", MP_RGB(50, 50, 240)); - -static const char* GetShaderSetupTypeName(Shader::ShaderSetup& setup) { - if (&setup == &g_state.vs) { - return "vertex shader"; - } - if (&setup == &g_state.gs) { - return "geometry shader"; - } - return "unknown shader"; -} - -static void WriteUniformBoolReg(Shader::ShaderSetup& setup, u32 value) { - for (unsigned i = 0; i < setup.uniforms.b.size(); ++i) - setup.uniforms.b[i] = (value & (1 << i)) != 0; -} - -static void WriteUniformIntReg(Shader::ShaderSetup& setup, unsigned index, - const Math::Vec4<u8>& values) { - ASSERT(index < setup.uniforms.i.size()); - setup.uniforms.i[index] = values; - LOG_TRACE(HW_GPU, "Set %s integer uniform %d to %02x %02x %02x %02x", - GetShaderSetupTypeName(setup), index, values.x, values.y, values.z, values.w); -} - -static void WriteUniformFloatReg(ShaderRegs& config, Shader::ShaderSetup& setup, - int& float_regs_counter, u32 uniform_write_buffer[4], u32 value) { - auto& uniform_setup = config.uniform_setup; - - // TODO: Does actual hardware indeed keep an intermediate buffer or does - // it directly write the values? - uniform_write_buffer[float_regs_counter++] = value; - - // Uniforms are written in a packed format such that four float24 values are encoded in - // three 32-bit numbers. We write to internal memory once a full such vector is - // written. - if ((float_regs_counter >= 4 && uniform_setup.IsFloat32()) || - (float_regs_counter >= 3 && !uniform_setup.IsFloat32())) { - float_regs_counter = 0; - - auto& uniform = setup.uniforms.f[uniform_setup.index]; - - if (uniform_setup.index >= 96) { - LOG_ERROR(HW_GPU, "Invalid %s float uniform index %d", GetShaderSetupTypeName(setup), - (int)uniform_setup.index); - } else { - - // NOTE: The destination component order indeed is "backwards" - if (uniform_setup.IsFloat32()) { - for (auto i : {0, 1, 2, 3}) - uniform[3 - i] = float24::FromFloat32(*(float*)(&uniform_write_buffer[i])); - } else { - // TODO: Untested - uniform.w = float24::FromRaw(uniform_write_buffer[0] >> 8); - uniform.z = float24::FromRaw(((uniform_write_buffer[0] & 0xFF) << 16) | - ((uniform_write_buffer[1] >> 16) & 0xFFFF)); - uniform.y = float24::FromRaw(((uniform_write_buffer[1] & 0xFFFF) << 8) | - ((uniform_write_buffer[2] >> 24) & 0xFF)); - uniform.x = float24::FromRaw(uniform_write_buffer[2] & 0xFFFFFF); - } - - LOG_TRACE(HW_GPU, "Set %s float uniform %x to (%f %f %f %f)", - GetShaderSetupTypeName(setup), (int)uniform_setup.index, - uniform.x.ToFloat32(), uniform.y.ToFloat32(), uniform.z.ToFloat32(), - uniform.w.ToFloat32()); - - // TODO: Verify that this actually modifies the register! - uniform_setup.index.Assign(uniform_setup.index + 1); - } - } -} - -static void LoadDefaultVertexAttributes(u32 register_value) { - auto& regs = g_state.regs; - - // TODO: Does actual hardware indeed keep an intermediate buffer or does - // it directly write the values? - default_attr_write_buffer[default_attr_counter++] = register_value; - - // Default attributes are written in a packed format such that four float24 values are encoded - // in three 32-bit numbers. - // We write to internal memory once a full such vector is written. - if (default_attr_counter >= 3) { - default_attr_counter = 0; - - auto& setup = regs.pipeline.vs_default_attributes_setup; - - if (setup.index >= 16) { - LOG_ERROR(HW_GPU, "Invalid VS default attribute index %d", (int)setup.index); - return; - } - - Math::Vec4<float24> attribute; - - // NOTE: The destination component order indeed is "backwards" - attribute.w = float24::FromRaw(default_attr_write_buffer[0] >> 8); - attribute.z = float24::FromRaw(((default_attr_write_buffer[0] & 0xFF) << 16) | - ((default_attr_write_buffer[1] >> 16) & 0xFFFF)); - attribute.y = float24::FromRaw(((default_attr_write_buffer[1] & 0xFFFF) << 8) | - ((default_attr_write_buffer[2] >> 24) & 0xFF)); - attribute.x = float24::FromRaw(default_attr_write_buffer[2] & 0xFFFFFF); - - LOG_TRACE(HW_GPU, "Set default VS attribute %x to (%f %f %f %f)", (int)setup.index, - attribute.x.ToFloat32(), attribute.y.ToFloat32(), attribute.z.ToFloat32(), - attribute.w.ToFloat32()); - - // TODO: Verify that this actually modifies the register! - if (setup.index < 15) { - g_state.input_default_attributes.attr[setup.index] = attribute; - setup.index++; - } else { - // Put each attribute into an immediate input buffer. When all specified immediate - // attributes are present, the Vertex Shader is invoked and everything is sent to - // the primitive assembler. - - auto& immediate_input = g_state.immediate.input_vertex; - auto& immediate_attribute_id = g_state.immediate.current_attribute; - - immediate_input.attr[immediate_attribute_id] = attribute; - - if (immediate_attribute_id < regs.pipeline.max_input_attrib_index) { - immediate_attribute_id += 1; - } else { - MICROPROFILE_SCOPE(GPU_Drawing); - immediate_attribute_id = 0; - - auto* shader_engine = Shader::GetEngine(); - shader_engine->SetupBatch(g_state.vs, regs.vs.main_offset); - - // Send to vertex shader - if (g_debug_context) - g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, - static_cast<void*>(&immediate_input)); - Shader::UnitState shader_unit; - Shader::AttributeBuffer output{}; - - shader_unit.LoadInput(regs.vs, immediate_input); - shader_engine->Run(g_state.vs, shader_unit); - shader_unit.WriteOutput(regs.vs, output); - - // Send to geometry pipeline - if (g_state.immediate.reset_geometry_pipeline) { - g_state.geometry_pipeline.Reconfigure(); - g_state.immediate.reset_geometry_pipeline = false; - } - ASSERT(!g_state.geometry_pipeline.NeedIndexInput()); - g_state.geometry_pipeline.Setup(shader_engine); - g_state.geometry_pipeline.SubmitVertex(output); - - // TODO: If drawing after every immediate mode triangle kills performance, - // change it to flush triangles whenever a drawing config register changes - // See: https://github.com/citra-emu/citra/pull/2866#issuecomment-327011550 - VideoCore::g_renderer->Rasterizer()->DrawTriangles(); - if (g_debug_context) { - g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr); - } - } - } - } -} - -static void Draw(u32 command_id) { - MICROPROFILE_SCOPE(GPU_Drawing); - auto& regs = g_state.regs; - -#if PICA_LOG_TEV - DebugUtils::DumpTevStageConfig(regs.GetTevStages()); -#endif - if (g_debug_context) - g_debug_context->OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr); - - // Processes information about internal vertex attributes to figure out how a vertex is - // loaded. - // Later, these can be compiled and cached. - const u32 base_address = regs.pipeline.vertex_attributes.GetPhysicalBaseAddress(); - VertexLoader loader(regs.pipeline); - - // Load vertices - bool is_indexed = (command_id == PICA_REG_INDEX(pipeline.trigger_draw_indexed)); - - const auto& index_info = regs.pipeline.index_array; - const u8* index_address_8 = Memory::GetPhysicalPointer(base_address + index_info.offset); - const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8); - bool index_u16 = index_info.format != 0; - - PrimitiveAssembler<Shader::OutputVertex>& primitive_assembler = g_state.primitive_assembler; - - if (g_debug_context && g_debug_context->recorder) { - for (int i = 0; i < 3; ++i) { - const auto texture = regs.texturing.GetTextures()[i]; - if (!texture.enabled) - continue; - - u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress()); - g_debug_context->recorder->MemoryAccessed( - texture_data, Pica::TexturingRegs::NibblesPerPixel(texture.format) * - texture.config.width / 2 * texture.config.height, - texture.config.GetPhysicalAddress()); - } - } - - DebugUtils::MemoryAccessTracker memory_accesses; - - // Simple circular-replacement vertex cache - // The size has been tuned for optimal balance between hit-rate and the cost of lookup - const size_t VERTEX_CACHE_SIZE = 32; - std::array<u16, VERTEX_CACHE_SIZE> vertex_cache_ids; - std::array<Shader::AttributeBuffer, VERTEX_CACHE_SIZE> vertex_cache; - Shader::AttributeBuffer vs_output; - - unsigned int vertex_cache_pos = 0; - vertex_cache_ids.fill(-1); - - auto* shader_engine = Shader::GetEngine(); - Shader::UnitState shader_unit; - - shader_engine->SetupBatch(g_state.vs, regs.vs.main_offset); - - g_state.geometry_pipeline.Reconfigure(); - g_state.geometry_pipeline.Setup(shader_engine); - if (g_state.geometry_pipeline.NeedIndexInput()) - ASSERT(is_indexed); - - for (unsigned int index = 0; index < regs.pipeline.num_vertices; ++index) { - // Indexed rendering doesn't use the start offset - unsigned int vertex = is_indexed - ? (index_u16 ? index_address_16[index] : index_address_8[index]) - : (index + regs.pipeline.vertex_offset); - - // -1 is a common special value used for primitive restart. Since it's unknown if - // the PICA supports it, and it would mess up the caching, guard against it here. - ASSERT(vertex != -1); - - bool vertex_cache_hit = false; - - if (is_indexed) { - if (g_state.geometry_pipeline.NeedIndexInput()) { - g_state.geometry_pipeline.SubmitIndex(vertex); - continue; - } - - if (g_debug_context && Pica::g_debug_context->recorder) { - int size = index_u16 ? 2 : 1; - memory_accesses.AddAccess(base_address + index_info.offset + size * index, size); - } - - for (unsigned int i = 0; i < VERTEX_CACHE_SIZE; ++i) { - if (vertex == vertex_cache_ids[i]) { - vs_output = vertex_cache[i]; - vertex_cache_hit = true; - break; - } - } - } - - if (!vertex_cache_hit) { - // Initialize data for the current vertex - Shader::AttributeBuffer input; - loader.LoadVertex(base_address, index, vertex, input, memory_accesses); - - // Send to vertex shader - if (g_debug_context) - g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, - (void*)&input); - shader_unit.LoadInput(regs.vs, input); - shader_engine->Run(g_state.vs, shader_unit); - shader_unit.WriteOutput(regs.vs, vs_output); - - if (is_indexed) { - vertex_cache[vertex_cache_pos] = vs_output; - vertex_cache_ids[vertex_cache_pos] = vertex; - vertex_cache_pos = (vertex_cache_pos + 1) % VERTEX_CACHE_SIZE; - } - } - - // Send to geometry pipeline - g_state.geometry_pipeline.SubmitVertex(vs_output); - } - - for (auto& range : memory_accesses.ranges) { - g_debug_context->recorder->MemoryAccessed(Memory::GetPhysicalPointer(range.first), - range.second, range.first); - } - - VideoCore::g_renderer->Rasterizer()->DrawTriangles(); - if (g_debug_context) { - g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr); - } -} - -static void WritePicaReg(u32 id, u32 value, u32 mask) { - auto& regs = g_state.regs; - - if (id >= Regs::NUM_REGS) { - LOG_ERROR(HW_GPU, - "Commandlist tried to write to invalid register 0x%03X (value: %08X, mask: %X)", - id, value, mask); - return; - } - - // TODO: Figure out how register masking acts on e.g. vs.uniform_setup.set_value - u32 old_value = regs.reg_array[id]; - - const u32 write_mask = expand_bits_to_bytes[mask]; - - regs.reg_array[id] = (old_value & ~write_mask) | (value & write_mask); - - // Double check for is_pica_tracing to avoid call overhead - if (DebugUtils::IsPicaTracing()) { - DebugUtils::OnPicaRegWrite({(u16)id, (u16)mask, regs.reg_array[id]}); - } - - if (g_debug_context) - g_debug_context->OnEvent(DebugContext::Event::PicaCommandLoaded, - reinterpret_cast<void*>(&id)); - - switch (id) { - // Trigger IRQ - case PICA_REG_INDEX(trigger_irq): - //Service::GSP::SignalInterrupt(Service::GSP::InterruptId::P3D); - break; - - case PICA_REG_INDEX(pipeline.triangle_topology): - g_state.primitive_assembler.Reconfigure(regs.pipeline.triangle_topology); - break; - - case PICA_REG_INDEX(pipeline.restart_primitive): - g_state.primitive_assembler.Reset(); - break; - - case PICA_REG_INDEX(pipeline.vs_default_attributes_setup.index): - g_state.immediate.current_attribute = 0; - g_state.immediate.reset_geometry_pipeline = true; - default_attr_counter = 0; - break; - - // Load default vertex input attributes - case PICA_REG_INDEX_WORKAROUND(pipeline.vs_default_attributes_setup.set_value[0], 0x233): - case PICA_REG_INDEX_WORKAROUND(pipeline.vs_default_attributes_setup.set_value[1], 0x234): - case PICA_REG_INDEX_WORKAROUND(pipeline.vs_default_attributes_setup.set_value[2], 0x235): - LoadDefaultVertexAttributes(value); - break; - - case PICA_REG_INDEX(pipeline.gpu_mode): - // This register likely just enables vertex processing and doesn't need any special handling - break; - - case PICA_REG_INDEX_WORKAROUND(pipeline.command_buffer.trigger[0], 0x23c): - case PICA_REG_INDEX_WORKAROUND(pipeline.command_buffer.trigger[1], 0x23d): { - unsigned index = - static_cast<unsigned>(id - PICA_REG_INDEX(pipeline.command_buffer.trigger[0])); - u32* head_ptr = (u32*)Memory::GetPhysicalPointer( - regs.pipeline.command_buffer.GetPhysicalAddress(index)); - g_state.cmd_list.head_ptr = g_state.cmd_list.current_ptr = head_ptr; - g_state.cmd_list.length = regs.pipeline.command_buffer.GetSize(index) / sizeof(u32); - break; - } - - // It seems like these trigger vertex rendering - case PICA_REG_INDEX(pipeline.trigger_draw): - case PICA_REG_INDEX(pipeline.trigger_draw_indexed): - Draw(id); - break; - - case PICA_REG_INDEX(gs.bool_uniforms): - WriteUniformBoolReg(g_state.gs, g_state.regs.gs.bool_uniforms.Value()); - break; - - case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[0], 0x281): - case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[1], 0x282): - case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[2], 0x283): - case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[3], 0x284): { - unsigned index = (id - PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[0], 0x281)); - auto values = regs.gs.int_uniforms[index]; - WriteUniformIntReg(g_state.gs, index, - Math::Vec4<u8>(values.x, values.y, values.z, values.w)); - break; - } - - case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[0], 0x291): - case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[1], 0x292): - case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[2], 0x293): - case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[3], 0x294): - case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[4], 0x295): - case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[5], 0x296): - case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[6], 0x297): - case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[7], 0x298): { - WriteUniformFloatReg(g_state.regs.gs, g_state.gs, gs_float_regs_counter, - gs_uniform_write_buffer, value); - break; - } - - case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[0], 0x29c): - case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[1], 0x29d): - case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[2], 0x29e): - case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[3], 0x29f): - case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[4], 0x2a0): - case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[5], 0x2a1): - case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[6], 0x2a2): - case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[7], 0x2a3): { - u32& offset = g_state.regs.gs.program.offset; - if (offset >= 4096) { - LOG_ERROR(HW_GPU, "Invalid GS program offset %u", offset); - } else { - g_state.gs.program_code[offset] = value; - offset++; - } - break; - } - - case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[0], 0x2a6): - case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[1], 0x2a7): - case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[2], 0x2a8): - case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[3], 0x2a9): - case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[4], 0x2aa): - case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[5], 0x2ab): - case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[6], 0x2ac): - case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[7], 0x2ad): { - u32& offset = g_state.regs.gs.swizzle_patterns.offset; - if (offset >= g_state.gs.swizzle_data.size()) { - LOG_ERROR(HW_GPU, "Invalid GS swizzle pattern offset %u", offset); - } else { - g_state.gs.swizzle_data[offset] = value; - offset++; - } - break; - } - - case PICA_REG_INDEX(vs.bool_uniforms): - // TODO (wwylele): does regs.pipeline.gs_unit_exclusive_configuration affect this? - WriteUniformBoolReg(g_state.vs, g_state.regs.vs.bool_uniforms.Value()); - break; - - case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1): - case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[1], 0x2b2): - case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[2], 0x2b3): - case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[3], 0x2b4): { - // TODO (wwylele): does regs.pipeline.gs_unit_exclusive_configuration affect this? - unsigned index = (id - PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1)); - auto values = regs.vs.int_uniforms[index]; - WriteUniformIntReg(g_state.vs, index, - Math::Vec4<u8>(values.x, values.y, values.z, values.w)); - break; - } - - case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[0], 0x2c1): - case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[1], 0x2c2): - case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[2], 0x2c3): - case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[3], 0x2c4): - case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[4], 0x2c5): - case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[5], 0x2c6): - case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[6], 0x2c7): - case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[7], 0x2c8): { - // TODO (wwylele): does regs.pipeline.gs_unit_exclusive_configuration affect this? - WriteUniformFloatReg(g_state.regs.vs, g_state.vs, vs_float_regs_counter, - vs_uniform_write_buffer, value); - break; - } - - case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[0], 0x2cc): - case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[1], 0x2cd): - case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[2], 0x2ce): - case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[3], 0x2cf): - case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[4], 0x2d0): - case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[5], 0x2d1): - case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[6], 0x2d2): - case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[7], 0x2d3): { - u32& offset = g_state.regs.vs.program.offset; - if (offset >= 512) { - LOG_ERROR(HW_GPU, "Invalid VS program offset %u", offset); - } else { - g_state.vs.program_code[offset] = value; - if (!g_state.regs.pipeline.gs_unit_exclusive_configuration) { - g_state.gs.program_code[offset] = value; - } - offset++; - } - break; - } - - case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[0], 0x2d6): - case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[1], 0x2d7): - case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[2], 0x2d8): - case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[3], 0x2d9): - case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[4], 0x2da): - case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[5], 0x2db): - case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[6], 0x2dc): - case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[7], 0x2dd): { - u32& offset = g_state.regs.vs.swizzle_patterns.offset; - if (offset >= g_state.vs.swizzle_data.size()) { - LOG_ERROR(HW_GPU, "Invalid VS swizzle pattern offset %u", offset); - } else { - g_state.vs.swizzle_data[offset] = value; - if (!g_state.regs.pipeline.gs_unit_exclusive_configuration) { - g_state.gs.swizzle_data[offset] = value; - } - offset++; - } - break; - } - - case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[0], 0x1c8): - case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[1], 0x1c9): - case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[2], 0x1ca): - case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[3], 0x1cb): - case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[4], 0x1cc): - case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[5], 0x1cd): - case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[6], 0x1ce): - case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[7], 0x1cf): { - auto& lut_config = regs.lighting.lut_config; - - ASSERT_MSG(lut_config.index < 256, "lut_config.index exceeded maximum value of 255!"); - - g_state.lighting.luts[lut_config.type][lut_config.index].raw = value; - lut_config.index.Assign(lut_config.index + 1); - break; - } - - case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[0], 0xe8): - case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[1], 0xe9): - case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[2], 0xea): - case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[3], 0xeb): - case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[4], 0xec): - case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[5], 0xed): - case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[6], 0xee): - case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[7], 0xef): { - g_state.fog.lut[regs.texturing.fog_lut_offset % 128].raw = value; - regs.texturing.fog_lut_offset.Assign(regs.texturing.fog_lut_offset + 1); - break; - } - - case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[0], 0xb0): - case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[1], 0xb1): - case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[2], 0xb2): - case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[3], 0xb3): - case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[4], 0xb4): - case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[5], 0xb5): - case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[6], 0xb6): - case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[7], 0xb7): { - auto& index = regs.texturing.proctex_lut_config.index; - auto& pt = g_state.proctex; - - switch (regs.texturing.proctex_lut_config.ref_table.Value()) { - case TexturingRegs::ProcTexLutTable::Noise: - pt.noise_table[index % pt.noise_table.size()].raw = value; - break; - case TexturingRegs::ProcTexLutTable::ColorMap: - pt.color_map_table[index % pt.color_map_table.size()].raw = value; - break; - case TexturingRegs::ProcTexLutTable::AlphaMap: - pt.alpha_map_table[index % pt.alpha_map_table.size()].raw = value; - break; - case TexturingRegs::ProcTexLutTable::Color: - pt.color_table[index % pt.color_table.size()].raw = value; - break; - case TexturingRegs::ProcTexLutTable::ColorDiff: - pt.color_diff_table[index % pt.color_diff_table.size()].raw = value; - break; - } - index.Assign(index + 1); - break; - } - default: - break; - } - - VideoCore::g_renderer->Rasterizer()->NotifyPicaRegisterChanged(id); - - if (g_debug_context) - g_debug_context->OnEvent(DebugContext::Event::PicaCommandProcessed, - reinterpret_cast<void*>(&id)); -} - -void ProcessCommandList(const u32* list, u32 size) { - g_state.cmd_list.head_ptr = g_state.cmd_list.current_ptr = list; - g_state.cmd_list.length = size / sizeof(u32); - - while (g_state.cmd_list.current_ptr < g_state.cmd_list.head_ptr + g_state.cmd_list.length) { - - // Align read pointer to 8 bytes - if ((g_state.cmd_list.head_ptr - g_state.cmd_list.current_ptr) % 2 != 0) - ++g_state.cmd_list.current_ptr; - - u32 value = *g_state.cmd_list.current_ptr++; - const CommandHeader header = {*g_state.cmd_list.current_ptr++}; - - WritePicaReg(header.cmd_id, value, header.parameter_mask); - - for (unsigned i = 0; i < header.extra_data_length; ++i) { - u32 cmd = header.cmd_id + (header.group_commands ? i + 1 : 0); - WritePicaReg(cmd, *g_state.cmd_list.current_ptr++, header.parameter_mask); - } - } -} - -} // namespace CommandProcessor - -} // namespace Pica diff --git a/src/video_core/command_processor.h b/src/video_core/command_processor.h deleted file mode 100644 index 62ad2d3f3..000000000 --- a/src/video_core/command_processor.h +++ /dev/null @@ -1,41 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <type_traits> -#include "common/bit_field.h" -#include "common/common_types.h" - -namespace Pica { - -namespace CommandProcessor { - -union CommandHeader { - u32 hex; - - BitField<0, 16, u32> cmd_id; - - // parameter_mask: - // Mask applied to the input value to make it possible to update - // parts of a register without overwriting its other fields. - // first bit: 0x000000FF - // second bit: 0x0000FF00 - // third bit: 0x00FF0000 - // fourth bit: 0xFF000000 - BitField<16, 4, u32> parameter_mask; - - BitField<20, 11, u32> extra_data_length; - - BitField<31, 1, u32> group_commands; -}; -static_assert(std::is_standard_layout<CommandHeader>::value == true, - "CommandHeader does not use standard layout"); -static_assert(sizeof(CommandHeader) == sizeof(u32), "CommandHeader has incorrect size!"); - -void ProcessCommandList(const u32* list, u32 size); - -} // namespace - -} // namespace diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp deleted file mode 100644 index 47dbc8cc8..000000000 --- a/src/video_core/debug_utils/debug_utils.cpp +++ /dev/null @@ -1,577 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 -// Refer to the license.txt file included. - -#include <algorithm> -#include <condition_variable> -#include <cstdint> -#include <cstring> -#include <fstream> -#include <map> -#include <mutex> -#include <stdexcept> -#include <string> - -#ifdef HAVE_PNG -#include <png.h> -#include <setjmp.h> -#endif - -#include <nihstro/bit_field.h> -#include <nihstro/float24.h> -#include <nihstro/shader_binary.h> -#include "common/assert.h" -#include "common/bit_field.h" -#include "common/color.h" -#include "common/common_types.h" -#include "common/file_util.h" -#include "common/logging/log.h" -#include "common/math_util.h" -#include "common/vector_math.h" -#include "video_core/debug_utils/debug_utils.h" -#include "video_core/pica_state.h" -#include "video_core/pica_types.h" -#include "video_core/rasterizer_interface.h" -#include "video_core/regs_rasterizer.h" -#include "video_core/regs_shader.h" -#include "video_core/regs_texturing.h" -#include "video_core/renderer_base.h" -#include "video_core/shader/shader.h" -#include "video_core/texture/texture_decode.h" -#include "video_core/utils.h" -#include "video_core/video_core.h" - -using nihstro::DVLBHeader; -using nihstro::DVLEHeader; -using nihstro::DVLPHeader; - -namespace Pica { - -void DebugContext::DoOnEvent(Event event, void* data) { - { - std::unique_lock<std::mutex> lock(breakpoint_mutex); - - // Commit the rasterizer's caches so framebuffers, render targets, etc. will show on debug - // widgets - VideoCore::g_renderer->Rasterizer()->FlushAll(); - - // TODO: Should stop the CPU thread here once we multithread emulation. - - active_breakpoint = event; - at_breakpoint = true; - - // Tell all observers that we hit a breakpoint - for (auto& breakpoint_observer : breakpoint_observers) { - breakpoint_observer->OnPicaBreakPointHit(event, data); - } - - // Wait until another thread tells us to Resume() - resume_from_breakpoint.wait(lock, [&] { return !at_breakpoint; }); - } -} - -void DebugContext::Resume() { - { - std::lock_guard<std::mutex> lock(breakpoint_mutex); - - // Tell all observers that we are about to resume - for (auto& breakpoint_observer : breakpoint_observers) { - breakpoint_observer->OnPicaResume(); - } - - // Resume the waiting thread (i.e. OnEvent()) - at_breakpoint = false; - } - - resume_from_breakpoint.notify_one(); -} - -std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this global - -namespace DebugUtils { - -void DumpShader(const std::string& filename, const ShaderRegs& config, - const Shader::ShaderSetup& setup, - const RasterizerRegs::VSOutputAttributes* output_attributes) { - struct StuffToWrite { - const u8* pointer; - u32 size; - }; - std::vector<StuffToWrite> writing_queue; - u32 write_offset = 0; - - auto QueueForWriting = [&writing_queue, &write_offset](const u8* pointer, u32 size) { - writing_queue.push_back({pointer, size}); - u32 old_write_offset = write_offset; - write_offset += size; - return old_write_offset; - }; - - // First off, try to translate Pica state (one enum for output attribute type and component) - // into shbin format (separate type and component mask). - union OutputRegisterInfo { - enum Type : u64 { - POSITION = 0, - QUATERNION = 1, - COLOR = 2, - TEXCOORD0 = 3, - TEXCOORD1 = 5, - TEXCOORD2 = 6, - - VIEW = 8, - }; - - BitField<0, 64, u64> hex; - - BitField<0, 16, Type> type; - BitField<16, 16, u64> id; - BitField<32, 4, u64> component_mask; - }; - - // This is put into a try-catch block to make sure we notice unknown configurations. - std::vector<OutputRegisterInfo> output_info_table; - for (unsigned i = 0; i < 7; ++i) { - using OutputAttributes = Pica::RasterizerRegs::VSOutputAttributes; - - // TODO: It's still unclear how the attribute components map to the register! - // Once we know that, this code probably will not make much sense anymore. - std::map<OutputAttributes::Semantic, std::pair<OutputRegisterInfo::Type, u32>> map = { - {OutputAttributes::POSITION_X, {OutputRegisterInfo::POSITION, 1}}, - {OutputAttributes::POSITION_Y, {OutputRegisterInfo::POSITION, 2}}, - {OutputAttributes::POSITION_Z, {OutputRegisterInfo::POSITION, 4}}, - {OutputAttributes::POSITION_W, {OutputRegisterInfo::POSITION, 8}}, - {OutputAttributes::QUATERNION_X, {OutputRegisterInfo::QUATERNION, 1}}, - {OutputAttributes::QUATERNION_Y, {OutputRegisterInfo::QUATERNION, 2}}, - {OutputAttributes::QUATERNION_Z, {OutputRegisterInfo::QUATERNION, 4}}, - {OutputAttributes::QUATERNION_W, {OutputRegisterInfo::QUATERNION, 8}}, - {OutputAttributes::COLOR_R, {OutputRegisterInfo::COLOR, 1}}, - {OutputAttributes::COLOR_G, {OutputRegisterInfo::COLOR, 2}}, - {OutputAttributes::COLOR_B, {OutputRegisterInfo::COLOR, 4}}, - {OutputAttributes::COLOR_A, {OutputRegisterInfo::COLOR, 8}}, - {OutputAttributes::TEXCOORD0_U, {OutputRegisterInfo::TEXCOORD0, 1}}, - {OutputAttributes::TEXCOORD0_V, {OutputRegisterInfo::TEXCOORD0, 2}}, - {OutputAttributes::TEXCOORD1_U, {OutputRegisterInfo::TEXCOORD1, 1}}, - {OutputAttributes::TEXCOORD1_V, {OutputRegisterInfo::TEXCOORD1, 2}}, - {OutputAttributes::TEXCOORD2_U, {OutputRegisterInfo::TEXCOORD2, 1}}, - {OutputAttributes::TEXCOORD2_V, {OutputRegisterInfo::TEXCOORD2, 2}}, - {OutputAttributes::VIEW_X, {OutputRegisterInfo::VIEW, 1}}, - {OutputAttributes::VIEW_Y, {OutputRegisterInfo::VIEW, 2}}, - {OutputAttributes::VIEW_Z, {OutputRegisterInfo::VIEW, 4}}, - }; - - for (const auto& semantic : std::vector<OutputAttributes::Semantic>{ - output_attributes[i].map_x, output_attributes[i].map_y, output_attributes[i].map_z, - output_attributes[i].map_w}) { - if (semantic == OutputAttributes::INVALID) - continue; - - try { - OutputRegisterInfo::Type type = map.at(semantic).first; - u32 component_mask = map.at(semantic).second; - - auto it = std::find_if(output_info_table.begin(), output_info_table.end(), - [&i, &type](const OutputRegisterInfo& info) { - return info.id == i && info.type == type; - }); - - if (it == output_info_table.end()) { - output_info_table.emplace_back(); - output_info_table.back().type.Assign(type); - output_info_table.back().component_mask.Assign(component_mask); - output_info_table.back().id.Assign(i); - } else { - it->component_mask.Assign(it->component_mask | component_mask); - } - } catch (const std::out_of_range&) { - DEBUG_ASSERT_MSG(false, "Unknown output attribute mapping"); - LOG_ERROR(HW_GPU, "Unknown output attribute mapping: %03x, %03x, %03x, %03x", - (int)output_attributes[i].map_x.Value(), - (int)output_attributes[i].map_y.Value(), - (int)output_attributes[i].map_z.Value(), - (int)output_attributes[i].map_w.Value()); - } - } - } - - struct { - DVLBHeader header; - u32 dvle_offset; - } dvlb{{DVLBHeader::MAGIC_WORD, 1}}; // 1 DVLE - - DVLPHeader dvlp{DVLPHeader::MAGIC_WORD}; - DVLEHeader dvle{DVLEHeader::MAGIC_WORD}; - - QueueForWriting(reinterpret_cast<const u8*>(&dvlb), sizeof(dvlb)); - u32 dvlp_offset = QueueForWriting(reinterpret_cast<const u8*>(&dvlp), sizeof(dvlp)); - dvlb.dvle_offset = QueueForWriting(reinterpret_cast<const u8*>(&dvle), sizeof(dvle)); - - // TODO: Reduce the amount of binary code written to relevant portions - dvlp.binary_offset = write_offset - dvlp_offset; - dvlp.binary_size_words = static_cast<uint32_t>(setup.program_code.size()); - QueueForWriting(reinterpret_cast<const u8*>(setup.program_code.data()), - static_cast<u32>(setup.program_code.size()) * sizeof(u32)); - - dvlp.swizzle_info_offset = write_offset - dvlp_offset; - dvlp.swizzle_info_num_entries = static_cast<uint32_t>(setup.swizzle_data.size()); - u32 dummy = 0; - for (unsigned int i = 0; i < setup.swizzle_data.size(); ++i) { - QueueForWriting(reinterpret_cast<const u8*>(&setup.swizzle_data[i]), - sizeof(setup.swizzle_data[i])); - QueueForWriting(reinterpret_cast<const u8*>(&dummy), sizeof(dummy)); - } - - dvle.main_offset_words = config.main_offset; - dvle.output_register_table_offset = write_offset - dvlb.dvle_offset; - dvle.output_register_table_size = static_cast<u32>(output_info_table.size()); - QueueForWriting(reinterpret_cast<const u8*>(output_info_table.data()), - static_cast<u32>(output_info_table.size() * sizeof(OutputRegisterInfo))); - - // TODO: Create a label table for "main" - - std::vector<nihstro::ConstantInfo> constant_table; - for (unsigned i = 0; i < setup.uniforms.b.size(); ++i) { - nihstro::ConstantInfo constant; - memset(&constant, 0, sizeof(constant)); - constant.type = nihstro::ConstantInfo::Bool; - constant.regid = i; - constant.b = setup.uniforms.b[i]; - constant_table.emplace_back(constant); - } - for (unsigned i = 0; i < setup.uniforms.i.size(); ++i) { - nihstro::ConstantInfo constant; - memset(&constant, 0, sizeof(constant)); - constant.type = nihstro::ConstantInfo::Int; - constant.regid = i; - constant.i.x = setup.uniforms.i[i].x; - constant.i.y = setup.uniforms.i[i].y; - constant.i.z = setup.uniforms.i[i].z; - constant.i.w = setup.uniforms.i[i].w; - constant_table.emplace_back(constant); - } - for (unsigned i = 0; i < sizeof(setup.uniforms.f) / sizeof(setup.uniforms.f[0]); ++i) { - nihstro::ConstantInfo constant; - memset(&constant, 0, sizeof(constant)); - constant.type = nihstro::ConstantInfo::Float; - constant.regid = i; - constant.f.x = nihstro::to_float24(setup.uniforms.f[i].x.ToFloat32()); - constant.f.y = nihstro::to_float24(setup.uniforms.f[i].y.ToFloat32()); - constant.f.z = nihstro::to_float24(setup.uniforms.f[i].z.ToFloat32()); - constant.f.w = nihstro::to_float24(setup.uniforms.f[i].w.ToFloat32()); - - // Store constant if it's different from zero.. - if (setup.uniforms.f[i].x.ToFloat32() != 0.0 || setup.uniforms.f[i].y.ToFloat32() != 0.0 || - setup.uniforms.f[i].z.ToFloat32() != 0.0 || setup.uniforms.f[i].w.ToFloat32() != 0.0) - constant_table.emplace_back(constant); - } - dvle.constant_table_offset = write_offset - dvlb.dvle_offset; - dvle.constant_table_size = static_cast<uint32_t>(constant_table.size()); - for (const auto& constant : constant_table) { - QueueForWriting(reinterpret_cast<const u8*>(&constant), sizeof(constant)); - } - - // Write data to file - std::ofstream file(filename, std::ios_base::out | std::ios_base::binary); - - for (const auto& chunk : writing_queue) { - file.write(reinterpret_cast<const char*>(chunk.pointer), chunk.size); - } -} - -static std::unique_ptr<PicaTrace> pica_trace; -static std::mutex pica_trace_mutex; -bool g_is_pica_tracing = false; - -void StartPicaTracing() { - if (g_is_pica_tracing) { - LOG_WARNING(HW_GPU, "StartPicaTracing called even though tracing already running!"); - return; - } - - std::lock_guard<std::mutex> lock(pica_trace_mutex); - pica_trace = std::make_unique<PicaTrace>(); - - g_is_pica_tracing = true; -} - -void OnPicaRegWrite(PicaTrace::Write write) { - std::lock_guard<std::mutex> lock(pica_trace_mutex); - - if (!g_is_pica_tracing) - return; - - pica_trace->writes.push_back(write); -} - -std::unique_ptr<PicaTrace> FinishPicaTracing() { - if (!g_is_pica_tracing) { - LOG_WARNING(HW_GPU, "FinishPicaTracing called even though tracing isn't running!"); - return {}; - } - - // signalize that no further tracing should be performed - g_is_pica_tracing = false; - - // Wait until running tracing is finished - std::lock_guard<std::mutex> lock(pica_trace_mutex); - std::unique_ptr<PicaTrace> ret(std::move(pica_trace)); - - return ret; -} - -#ifdef HAVE_PNG -// Adapter functions to libpng to write/flush to File::IOFile instances. -static void WriteIOFile(png_structp png_ptr, png_bytep data, png_size_t length) { - auto* fp = static_cast<FileUtil::IOFile*>(png_get_io_ptr(png_ptr)); - if (!fp->WriteBytes(data, length)) - png_error(png_ptr, "Failed to write to output PNG file."); -} - -static void FlushIOFile(png_structp png_ptr) { - auto* fp = static_cast<FileUtil::IOFile*>(png_get_io_ptr(png_ptr)); - if (!fp->Flush()) - png_error(png_ptr, "Failed to flush to output PNG file."); -} -#endif - -void DumpTexture(const TexturingRegs::TextureConfig& texture_config, u8* data) { -#ifndef HAVE_PNG - return; -#else - if (!data) - return; - - // Write data to file - static int dump_index = 0; - std::string filename = - std::string("texture_dump") + std::to_string(++dump_index) + std::string(".png"); - u32 row_stride = texture_config.width * 3; - - u8* buf; - - char title[] = "Citra texture dump"; - char title_key[] = "Title"; - png_structp png_ptr = nullptr; - png_infop info_ptr = nullptr; - - // Open file for writing (binary mode) - FileUtil::IOFile fp(filename, "wb"); - - // Initialize write structure - png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr); - if (png_ptr == nullptr) { - LOG_ERROR(Debug_GPU, "Could not allocate write struct"); - goto finalise; - } - - // Initialize info structure - info_ptr = png_create_info_struct(png_ptr); - if (info_ptr == nullptr) { - LOG_ERROR(Debug_GPU, "Could not allocate info struct"); - goto finalise; - } - - // Setup Exception handling - if (setjmp(png_jmpbuf(png_ptr))) { - LOG_ERROR(Debug_GPU, "Error during png creation"); - goto finalise; - } - - png_set_write_fn(png_ptr, static_cast<void*>(&fp), WriteIOFile, FlushIOFile); - - // Write header (8 bit color depth) - png_set_IHDR(png_ptr, info_ptr, texture_config.width, texture_config.height, 8, - PNG_COLOR_TYPE_RGB /*_ALPHA*/, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_BASE, - PNG_FILTER_TYPE_BASE); - - png_text title_text; - title_text.compression = PNG_TEXT_COMPRESSION_NONE; - title_text.key = title_key; - title_text.text = title; - png_set_text(png_ptr, info_ptr, &title_text, 1); - - png_write_info(png_ptr, info_ptr); - - buf = new u8[row_stride * texture_config.height]; - for (unsigned y = 0; y < texture_config.height; ++y) { - for (unsigned x = 0; x < texture_config.width; ++x) { - Pica::Texture::TextureInfo info; - info.width = texture_config.width; - info.height = texture_config.height; - info.stride = row_stride; - info.format = g_state.regs.texturing.texture0_format; - Math::Vec4<u8> texture_color = Pica::Texture::LookupTexture(data, x, y, info); - buf[3 * x + y * row_stride] = texture_color.r(); - buf[3 * x + y * row_stride + 1] = texture_color.g(); - buf[3 * x + y * row_stride + 2] = texture_color.b(); - } - } - - // Write image data - for (unsigned y = 0; y < texture_config.height; ++y) { - u8* row_ptr = (u8*)buf + y * row_stride; - png_write_row(png_ptr, row_ptr); - } - - delete[] buf; - - // End write - png_write_end(png_ptr, nullptr); - -finalise: - if (info_ptr != nullptr) - png_free_data(png_ptr, info_ptr, PNG_FREE_ALL, -1); - if (png_ptr != nullptr) - png_destroy_write_struct(&png_ptr, (png_infopp) nullptr); -#endif -} - -static std::string ReplacePattern(const std::string& input, const std::string& pattern, - const std::string& replacement) { - size_t start = input.find(pattern); - if (start == std::string::npos) - return input; - - std::string ret = input; - ret.replace(start, pattern.length(), replacement); - return ret; -} - -static std::string GetTevStageConfigSourceString( - const TexturingRegs::TevStageConfig::Source& source) { - - using Source = TexturingRegs::TevStageConfig::Source; - static const std::map<Source, std::string> source_map = { - {Source::PrimaryColor, "PrimaryColor"}, - {Source::PrimaryFragmentColor, "PrimaryFragmentColor"}, - {Source::SecondaryFragmentColor, "SecondaryFragmentColor"}, - {Source::Texture0, "Texture0"}, - {Source::Texture1, "Texture1"}, - {Source::Texture2, "Texture2"}, - {Source::Texture3, "Texture3"}, - {Source::PreviousBuffer, "PreviousBuffer"}, - {Source::Constant, "Constant"}, - {Source::Previous, "Previous"}, - }; - - const auto src_it = source_map.find(source); - if (src_it == source_map.end()) - return "Unknown"; - - return src_it->second; -} - -static std::string GetTevStageConfigColorSourceString( - const TexturingRegs::TevStageConfig::Source& source, - const TexturingRegs::TevStageConfig::ColorModifier modifier) { - - using ColorModifier = TexturingRegs::TevStageConfig::ColorModifier; - static const std::map<ColorModifier, std::string> color_modifier_map = { - {ColorModifier::SourceColor, "%source.rgb"}, - {ColorModifier::OneMinusSourceColor, "(1.0 - %source.rgb)"}, - {ColorModifier::SourceAlpha, "%source.aaa"}, - {ColorModifier::OneMinusSourceAlpha, "(1.0 - %source.aaa)"}, - {ColorModifier::SourceRed, "%source.rrr"}, - {ColorModifier::OneMinusSourceRed, "(1.0 - %source.rrr)"}, - {ColorModifier::SourceGreen, "%source.ggg"}, - {ColorModifier::OneMinusSourceGreen, "(1.0 - %source.ggg)"}, - {ColorModifier::SourceBlue, "%source.bbb"}, - {ColorModifier::OneMinusSourceBlue, "(1.0 - %source.bbb)"}, - }; - - auto src_str = GetTevStageConfigSourceString(source); - auto modifier_it = color_modifier_map.find(modifier); - std::string modifier_str = "%source.????"; - if (modifier_it != color_modifier_map.end()) - modifier_str = modifier_it->second; - - return ReplacePattern(modifier_str, "%source", src_str); -} - -static std::string GetTevStageConfigAlphaSourceString( - const TexturingRegs::TevStageConfig::Source& source, - const TexturingRegs::TevStageConfig::AlphaModifier modifier) { - - using AlphaModifier = TexturingRegs::TevStageConfig::AlphaModifier; - static const std::map<AlphaModifier, std::string> alpha_modifier_map = { - {AlphaModifier::SourceAlpha, "%source.a"}, - {AlphaModifier::OneMinusSourceAlpha, "(1.0 - %source.a)"}, - {AlphaModifier::SourceRed, "%source.r"}, - {AlphaModifier::OneMinusSourceRed, "(1.0 - %source.r)"}, - {AlphaModifier::SourceGreen, "%source.g"}, - {AlphaModifier::OneMinusSourceGreen, "(1.0 - %source.g)"}, - {AlphaModifier::SourceBlue, "%source.b"}, - {AlphaModifier::OneMinusSourceBlue, "(1.0 - %source.b)"}, - }; - - auto src_str = GetTevStageConfigSourceString(source); - auto modifier_it = alpha_modifier_map.find(modifier); - std::string modifier_str = "%source.????"; - if (modifier_it != alpha_modifier_map.end()) - modifier_str = modifier_it->second; - - return ReplacePattern(modifier_str, "%source", src_str); -} - -static std::string GetTevStageConfigOperationString( - const TexturingRegs::TevStageConfig::Operation& operation) { - - using Operation = TexturingRegs::TevStageConfig::Operation; - static const std::map<Operation, std::string> combiner_map = { - {Operation::Replace, "%source1"}, - {Operation::Modulate, "(%source1 * %source2)"}, - {Operation::Add, "(%source1 + %source2)"}, - {Operation::AddSigned, "(%source1 + %source2) - 0.5"}, - {Operation::Lerp, "lerp(%source1, %source2, %source3)"}, - {Operation::Subtract, "(%source1 - %source2)"}, - {Operation::Dot3_RGB, "dot(%source1, %source2)"}, - {Operation::MultiplyThenAdd, "((%source1 * %source2) + %source3)"}, - {Operation::AddThenMultiply, "((%source1 + %source2) * %source3)"}, - }; - - const auto op_it = combiner_map.find(operation); - if (op_it == combiner_map.end()) - return "Unknown op (%source1, %source2, %source3)"; - - return op_it->second; -} - -std::string GetTevStageConfigColorCombinerString(const TexturingRegs::TevStageConfig& tev_stage) { - auto op_str = GetTevStageConfigOperationString(tev_stage.color_op); - op_str = ReplacePattern( - op_str, "%source1", - GetTevStageConfigColorSourceString(tev_stage.color_source1, tev_stage.color_modifier1)); - op_str = ReplacePattern( - op_str, "%source2", - GetTevStageConfigColorSourceString(tev_stage.color_source2, tev_stage.color_modifier2)); - return ReplacePattern( - op_str, "%source3", - GetTevStageConfigColorSourceString(tev_stage.color_source3, tev_stage.color_modifier3)); -} - -std::string GetTevStageConfigAlphaCombinerString(const TexturingRegs::TevStageConfig& tev_stage) { - auto op_str = GetTevStageConfigOperationString(tev_stage.alpha_op); - op_str = ReplacePattern( - op_str, "%source1", - GetTevStageConfigAlphaSourceString(tev_stage.alpha_source1, tev_stage.alpha_modifier1)); - op_str = ReplacePattern( - op_str, "%source2", - GetTevStageConfigAlphaSourceString(tev_stage.alpha_source2, tev_stage.alpha_modifier2)); - return ReplacePattern( - op_str, "%source3", - GetTevStageConfigAlphaSourceString(tev_stage.alpha_source3, tev_stage.alpha_modifier3)); -} - -void DumpTevStageConfig(const std::array<TexturingRegs::TevStageConfig, 6>& stages) { - std::string stage_info = "Tev setup:\n"; - for (size_t index = 0; index < stages.size(); ++index) { - const auto& tev_stage = stages[index]; - stage_info += "Stage " + std::to_string(index) + ": " + - GetTevStageConfigColorCombinerString(tev_stage) + " " + - GetTevStageConfigAlphaCombinerString(tev_stage) + "\n"; - } - LOG_TRACE(HW_GPU, "%s", stage_info.c_str()); -} - -} // namespace - -} // namespace diff --git a/src/video_core/debug_utils/debug_utils.h b/src/video_core/debug_utils/debug_utils.h deleted file mode 100644 index c1f29c527..000000000 --- a/src/video_core/debug_utils/debug_utils.h +++ /dev/null @@ -1,251 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 -// Refer to the license.txt file included. - -#pragma once - -#include <algorithm> -#include <array> -#include <condition_variable> -#include <iterator> -#include <list> -#include <map> -#include <memory> -#include <mutex> -#include <string> -#include <utility> -#include <vector> -#include "common/common_types.h" -#include "common/vector_math.h" -#include "video_core/regs_rasterizer.h" -#include "video_core/regs_shader.h" -#include "video_core/regs_texturing.h" - -namespace CiTrace { -class Recorder; -} - -namespace Pica { - -namespace Shader { -struct ShaderSetup; -} - -class DebugContext { -public: - enum class Event { - FirstEvent = 0, - - PicaCommandLoaded = FirstEvent, - PicaCommandProcessed, - IncomingPrimitiveBatch, - FinishedPrimitiveBatch, - VertexShaderInvocation, - IncomingDisplayTransfer, - GSPCommandProcessed, - BufferSwapped, - - NumEvents - }; - - /** - * Inherit from this class to be notified of events registered to some debug context. - * Most importantly this is used for our debugger GUI. - * - * To implement event handling, override the OnPicaBreakPointHit and OnPicaResume methods. - * @warning All BreakPointObservers need to be on the same thread to guarantee thread-safe state - * access - * @todo Evaluate an alternative interface, in which there is only one managing observer and - * multiple child observers running (by design) on the same thread. - */ - class BreakPointObserver { - public: - /// Constructs the object such that it observes events of the given DebugContext. - BreakPointObserver(std::shared_ptr<DebugContext> debug_context) - : context_weak(debug_context) { - std::unique_lock<std::mutex> lock(debug_context->breakpoint_mutex); - debug_context->breakpoint_observers.push_back(this); - } - - virtual ~BreakPointObserver() { - auto context = context_weak.lock(); - if (context) { - std::unique_lock<std::mutex> lock(context->breakpoint_mutex); - context->breakpoint_observers.remove(this); - - // If we are the last observer to be destroyed, tell the debugger context that - // it is free to continue. In particular, this is required for a proper Citra - // shutdown, when the emulation thread is waiting at a breakpoint. - if (context->breakpoint_observers.empty()) - context->Resume(); - } - } - - /** - * Action to perform when a breakpoint was reached. - * @param event Type of event which triggered the breakpoint - * @param data Optional data pointer (if unused, this is a nullptr) - * @note This function will perform nothing unless it is overridden in the child class. - */ - virtual void OnPicaBreakPointHit(Event event, void* data) {} - - /** - * Action to perform when emulation is resumed from a breakpoint. - * @note This function will perform nothing unless it is overridden in the child class. - */ - virtual void OnPicaResume() {} - - protected: - /** - * Weak context pointer. This need not be valid, so when requesting a shared_ptr via - * context_weak.lock(), always compare the result against nullptr. - */ - std::weak_ptr<DebugContext> context_weak; - }; - - /** - * Simple structure defining a breakpoint state - */ - struct BreakPoint { - bool enabled = false; - }; - - /** - * Static constructor used to create a shared_ptr of a DebugContext. - */ - static std::shared_ptr<DebugContext> Construct() { - return std::shared_ptr<DebugContext>(new DebugContext); - } - - /** - * Used by the emulation core when a given event has happened. If a breakpoint has been set - * for this event, OnEvent calls the event handlers of the registered breakpoint observers. - * The current thread then is halted until Resume() is called from another thread (or until - * emulation is stopped). - * @param event Event which has happened - * @param data Optional data pointer (pass nullptr if unused). Needs to remain valid until - * Resume() is called. - */ - void OnEvent(Event event, void* data) { - // This check is left in the header to allow the compiler to inline it. - if (!breakpoints[(int)event].enabled) - return; - // For the rest of event handling, call a separate function. - DoOnEvent(event, data); - } - - void DoOnEvent(Event event, void* data); - - /** - * Resume from the current breakpoint. - * @warning Calling this from the same thread that OnEvent was called in will cause a deadlock. - * Calling from any other thread is safe. - */ - void Resume(); - - /** - * Delete all set breakpoints and resume emulation. - */ - void ClearBreakpoints() { - for (auto& bp : breakpoints) { - bp.enabled = false; - } - Resume(); - } - - // TODO: Evaluate if access to these members should be hidden behind a public interface. - std::array<BreakPoint, (int)Event::NumEvents> breakpoints; - Event active_breakpoint; - bool at_breakpoint = false; - - std::shared_ptr<CiTrace::Recorder> recorder = nullptr; - -private: - /** - * Private default constructor to make sure people always construct this through Construct() - * instead. - */ - DebugContext() = default; - - /// Mutex protecting current breakpoint state and the observer list. - std::mutex breakpoint_mutex; - - /// Used by OnEvent to wait for resumption. - std::condition_variable resume_from_breakpoint; - - /// List of registered observers - std::list<BreakPointObserver*> breakpoint_observers; -}; - -extern std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this global - -namespace DebugUtils { - -#define PICA_DUMP_TEXTURES 0 -#define PICA_LOG_TEV 0 - -void DumpShader(const std::string& filename, const ShaderRegs& config, - const Shader::ShaderSetup& setup, - const RasterizerRegs::VSOutputAttributes* output_attributes); - -// Utility class to log Pica commands. -struct PicaTrace { - struct Write { - u16 cmd_id; - u16 mask; - u32 value; - }; - std::vector<Write> writes; -}; - -extern bool g_is_pica_tracing; - -void StartPicaTracing(); -inline bool IsPicaTracing() { - return g_is_pica_tracing; -} -void OnPicaRegWrite(PicaTrace::Write write); -std::unique_ptr<PicaTrace> FinishPicaTracing(); - -void DumpTexture(const TexturingRegs::TextureConfig& texture_config, u8* data); - -std::string GetTevStageConfigColorCombinerString(const TexturingRegs::TevStageConfig& tev_stage); -std::string GetTevStageConfigAlphaCombinerString(const TexturingRegs::TevStageConfig& tev_stage); - -/// Dumps the Tev stage config to log at trace level -void DumpTevStageConfig(const std::array<TexturingRegs::TevStageConfig, 6>& stages); - -/** - * Used in the vertex loader to merge access records. TODO: Investigate if actually useful. - */ -class MemoryAccessTracker { - /// Combine overlapping and close ranges - void SimplifyRanges() { - for (auto it = ranges.begin(); it != ranges.end(); ++it) { - // NOTE: We add 32 to the range end address to make sure "close" ranges are combined, - // too - auto it2 = std::next(it); - while (it2 != ranges.end() && it->first + it->second + 32 >= it2->first) { - it->second = std::max(it->second, it2->first + it2->second - it->first); - it2 = ranges.erase(it2); - } - } - } - -public: - /// Record a particular memory access in the list - void AddAccess(u32 paddr, u32 size) { - // Create new range or extend existing one - ranges[paddr] = std::max(ranges[paddr], size); - - // Simplify ranges... - SimplifyRanges(); - } - - /// Map of accessed ranges (mapping start address to range size) - std::map<u32, u32> ranges; -}; - -} // namespace - -} // namespace diff --git a/src/video_core/geometry_pipeline.cpp b/src/video_core/geometry_pipeline.cpp deleted file mode 100644 index 98ff2ccd3..000000000 --- a/src/video_core/geometry_pipeline.cpp +++ /dev/null @@ -1,274 +0,0 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include "video_core/geometry_pipeline.h" -#include "video_core/pica_state.h" -#include "video_core/regs.h" -#include "video_core/renderer_base.h" -#include "video_core/video_core.h" - -namespace Pica { - -/// An attribute buffering interface for different pipeline modes -class GeometryPipelineBackend { -public: - virtual ~GeometryPipelineBackend() = default; - - /// Checks if there is no incomplete data transfer - virtual bool IsEmpty() const = 0; - - /// Checks if the pipeline needs a direct input from index buffer - virtual bool NeedIndexInput() const = 0; - - /// Submits an index from index buffer - virtual void SubmitIndex(unsigned int val) = 0; - - /** - * Submits vertex attributes - * @param input attributes of a vertex output from vertex shader - * @return if the buffer is full and the geometry shader should be invoked - */ - virtual bool SubmitVertex(const Shader::AttributeBuffer& input) = 0; -}; - -// In the Point mode, vertex attributes are sent to the input registers in the geometry shader unit. -// The size of vertex shader outputs and geometry shader inputs are constants. Geometry shader is -// invoked upon inputs buffer filled up by vertex shader outputs. For example, if we have a geometry -// shader that takes 6 inputs, and the vertex shader outputs 2 attributes, it would take 3 vertices -// for one geometry shader invocation. -// TODO: what happens when the input size is not divisible by the output size? -class GeometryPipeline_Point : public GeometryPipelineBackend { -public: - GeometryPipeline_Point(const Regs& regs, Shader::GSUnitState& unit) : regs(regs), unit(unit) { - ASSERT(regs.pipeline.variable_primitive == 0); - ASSERT(regs.gs.input_to_uniform == 0); - vs_output_num = regs.pipeline.vs_outmap_total_minus_1_a + 1; - size_t gs_input_num = regs.gs.max_input_attribute_index + 1; - ASSERT(gs_input_num % vs_output_num == 0); - buffer_cur = attribute_buffer.attr; - buffer_end = attribute_buffer.attr + gs_input_num; - } - - bool IsEmpty() const override { - return buffer_cur == attribute_buffer.attr; - } - - bool NeedIndexInput() const override { - return false; - } - - void SubmitIndex(unsigned int val) override { - UNREACHABLE(); - } - - bool SubmitVertex(const Shader::AttributeBuffer& input) override { - buffer_cur = std::copy(input.attr, input.attr + vs_output_num, buffer_cur); - if (buffer_cur == buffer_end) { - buffer_cur = attribute_buffer.attr; - unit.LoadInput(regs.gs, attribute_buffer); - return true; - } - return false; - } - -private: - const Regs& regs; - Shader::GSUnitState& unit; - Shader::AttributeBuffer attribute_buffer; - Math::Vec4<float24>* buffer_cur; - Math::Vec4<float24>* buffer_end; - unsigned int vs_output_num; -}; - -// In VariablePrimitive mode, vertex attributes are buffered into the uniform registers in the -// geometry shader unit. The number of vertex is variable, which is specified by the first index -// value in the batch. This mode is usually used for subdivision. -class GeometryPipeline_VariablePrimitive : public GeometryPipelineBackend { -public: - GeometryPipeline_VariablePrimitive(const Regs& regs, Shader::ShaderSetup& setup) - : regs(regs), setup(setup) { - ASSERT(regs.pipeline.variable_primitive == 1); - ASSERT(regs.gs.input_to_uniform == 1); - vs_output_num = regs.pipeline.vs_outmap_total_minus_1_a + 1; - } - - bool IsEmpty() const override { - return need_index; - } - - bool NeedIndexInput() const override { - return need_index; - } - - void SubmitIndex(unsigned int val) override { - DEBUG_ASSERT(need_index); - - // The number of vertex input is put to the uniform register - float24 vertex_num = float24::FromFloat32(static_cast<float>(val)); - setup.uniforms.f[0] = Math::MakeVec(vertex_num, vertex_num, vertex_num, vertex_num); - - // The second uniform register and so on are used for receiving input vertices - buffer_cur = setup.uniforms.f + 1; - - main_vertex_num = regs.pipeline.variable_vertex_main_num_minus_1 + 1; - total_vertex_num = val; - need_index = false; - } - - bool SubmitVertex(const Shader::AttributeBuffer& input) override { - DEBUG_ASSERT(!need_index); - if (main_vertex_num != 0) { - // For main vertices, receive all attributes - buffer_cur = std::copy(input.attr, input.attr + vs_output_num, buffer_cur); - --main_vertex_num; - } else { - // For other vertices, only receive the first attribute (usually the position) - *(buffer_cur++) = input.attr[0]; - } - --total_vertex_num; - - if (total_vertex_num == 0) { - need_index = true; - return true; - } - - return false; - } - -private: - bool need_index = true; - const Regs& regs; - Shader::ShaderSetup& setup; - unsigned int main_vertex_num; - unsigned int total_vertex_num; - Math::Vec4<float24>* buffer_cur; - unsigned int vs_output_num; -}; - -// In FixedPrimitive mode, vertex attributes are buffered into the uniform registers in the geometry -// shader unit. The number of vertex per shader invocation is constant. This is usually used for -// particle system. -class GeometryPipeline_FixedPrimitive : public GeometryPipelineBackend { -public: - GeometryPipeline_FixedPrimitive(const Regs& regs, Shader::ShaderSetup& setup) - : regs(regs), setup(setup) { - ASSERT(regs.pipeline.variable_primitive == 0); - ASSERT(regs.gs.input_to_uniform == 1); - vs_output_num = regs.pipeline.vs_outmap_total_minus_1_a + 1; - ASSERT(vs_output_num == regs.pipeline.gs_config.stride_minus_1 + 1); - size_t vertex_num = regs.pipeline.gs_config.fixed_vertex_num_minus_1 + 1; - buffer_cur = buffer_begin = setup.uniforms.f + regs.pipeline.gs_config.start_index; - buffer_end = buffer_begin + vs_output_num * vertex_num; - } - - bool IsEmpty() const override { - return buffer_cur == buffer_begin; - } - - bool NeedIndexInput() const override { - return false; - } - - void SubmitIndex(unsigned int val) override { - UNREACHABLE(); - } - - bool SubmitVertex(const Shader::AttributeBuffer& input) override { - buffer_cur = std::copy(input.attr, input.attr + vs_output_num, buffer_cur); - if (buffer_cur == buffer_end) { - buffer_cur = buffer_begin; - return true; - } - return false; - } - -private: - const Regs& regs; - Shader::ShaderSetup& setup; - Math::Vec4<float24>* buffer_begin; - Math::Vec4<float24>* buffer_cur; - Math::Vec4<float24>* buffer_end; - unsigned int vs_output_num; -}; - -GeometryPipeline::GeometryPipeline(State& state) : state(state) {} - -GeometryPipeline::~GeometryPipeline() = default; - -void GeometryPipeline::SetVertexHandler(Shader::VertexHandler vertex_handler) { - this->vertex_handler = vertex_handler; -} - -void GeometryPipeline::Setup(Shader::ShaderEngine* shader_engine) { - if (!backend) - return; - - this->shader_engine = shader_engine; - shader_engine->SetupBatch(state.gs, state.regs.gs.main_offset); -} - -void GeometryPipeline::Reconfigure() { - ASSERT(!backend || backend->IsEmpty()); - - if (state.regs.pipeline.use_gs == PipelineRegs::UseGS::No) { - backend = nullptr; - return; - } - - ASSERT(state.regs.pipeline.use_gs == PipelineRegs::UseGS::Yes); - - // The following assumes that when geometry shader is in use, the shader unit 3 is configured as - // a geometry shader unit. - // TODO: what happens if this is not true? - ASSERT(state.regs.pipeline.gs_unit_exclusive_configuration == 1); - ASSERT(state.regs.gs.shader_mode == ShaderRegs::ShaderMode::GS); - - state.gs_unit.ConfigOutput(state.regs.gs); - - ASSERT(state.regs.pipeline.vs_outmap_total_minus_1_a == - state.regs.pipeline.vs_outmap_total_minus_1_b); - - switch (state.regs.pipeline.gs_config.mode) { - case PipelineRegs::GSMode::Point: - backend = std::make_unique<GeometryPipeline_Point>(state.regs, state.gs_unit); - break; - case PipelineRegs::GSMode::VariablePrimitive: - backend = std::make_unique<GeometryPipeline_VariablePrimitive>(state.regs, state.gs); - break; - case PipelineRegs::GSMode::FixedPrimitive: - backend = std::make_unique<GeometryPipeline_FixedPrimitive>(state.regs, state.gs); - break; - default: - UNREACHABLE(); - } -} - -bool GeometryPipeline::NeedIndexInput() const { - if (!backend) - return false; - return backend->NeedIndexInput(); -} - -void GeometryPipeline::SubmitIndex(unsigned int val) { - backend->SubmitIndex(val); -} - -void GeometryPipeline::SubmitVertex(const Shader::AttributeBuffer& input) { - if (!backend) { - // No backend means the geometry shader is disabled, so we send the vertex shader output - // directly to the primitive assembler. - vertex_handler(input); - } else { - if (backend->SubmitVertex(input)) { - shader_engine->Run(state.gs, state.gs_unit); - - // The uniform b15 is set to true after every geometry shader invocation. This is useful - // for the shader to know if this is the first invocation in a batch, if the program set - // b15 to false first. - state.gs.uniforms.b[15] = true; - } - } -} - -} // namespace Pica diff --git a/src/video_core/geometry_pipeline.h b/src/video_core/geometry_pipeline.h deleted file mode 100644 index 91fdd3192..000000000 --- a/src/video_core/geometry_pipeline.h +++ /dev/null @@ -1,49 +0,0 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <memory> -#include "video_core/shader/shader.h" - -namespace Pica { - -struct State; - -class GeometryPipelineBackend; - -/// A pipeline receiving from vertex shader and sending to geometry shader and primitive assembler -class GeometryPipeline { -public: - explicit GeometryPipeline(State& state); - ~GeometryPipeline(); - - /// Sets the handler for receiving vertex outputs from vertex shader - void SetVertexHandler(Shader::VertexHandler vertex_handler); - - /** - * Setup the geometry shader unit if it is in use - * @param shader_engine the shader engine for the geometry shader to run - */ - void Setup(Shader::ShaderEngine* shader_engine); - - /// Reconfigures the pipeline according to current register settings - void Reconfigure(); - - /// Checks if the pipeline needs a direct input from index buffer - bool NeedIndexInput() const; - - /// Submits an index from index buffer. Call this only when NeedIndexInput returns true - void SubmitIndex(unsigned int val); - - /// Submits vertex attributes output from vertex shader - void SubmitVertex(const Shader::AttributeBuffer& input); - -private: - Shader::VertexHandler vertex_handler; - Shader::ShaderEngine* shader_engine; - std::unique_ptr<GeometryPipelineBackend> backend; - State& state; -}; -} // namespace Pica diff --git a/src/video_core/gpu_debugger.h b/src/video_core/gpu_debugger.h deleted file mode 100644 index c1f9b43c2..000000000 --- a/src/video_core/gpu_debugger.h +++ /dev/null @@ -1,85 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <algorithm> -#include <functional> -#include <vector> -#include "core/hle/service/gsp_gpu.h" - -class GraphicsDebugger { -public: - // Base class for all objects which need to be notified about GPU events - class DebuggerObserver { - public: - DebuggerObserver() : observed(nullptr) {} - - virtual ~DebuggerObserver() { - if (observed) - observed->UnregisterObserver(this); - } - - /** - * Called when a GX command has been processed and is ready for being - * read via GraphicsDebugger::ReadGXCommandHistory. - * @param total_command_count Total number of commands in the GX history - * @note All methods in this class are called from the GSP thread - */ - virtual void GXCommandProcessed(int total_command_count) { - const Service::GSP::Command& cmd = - observed->ReadGXCommandHistory(total_command_count - 1); - LOG_TRACE(Debug_GPU, "Received command: id=%x", (int)cmd.id.Value()); - } - - protected: - const GraphicsDebugger* GetDebugger() const { - return observed; - } - - private: - GraphicsDebugger* observed; - - friend class GraphicsDebugger; - }; - - void GXCommandProcessed(u8* command_data) { - if (observers.empty()) - return; - - gx_command_history.emplace_back(); - Service::GSP::Command& cmd = gx_command_history.back(); - - memcpy(&cmd, command_data, sizeof(Service::GSP::Command)); - - ForEachObserver([this](DebuggerObserver* observer) { - observer->GXCommandProcessed(static_cast<int>(this->gx_command_history.size())); - }); - } - - const Service::GSP::Command& ReadGXCommandHistory(int index) const { - // TODO: Is this thread-safe? - return gx_command_history[index]; - } - - void RegisterObserver(DebuggerObserver* observer) { - // TODO: Check for duplicates - observers.push_back(observer); - observer->observed = this; - } - - void UnregisterObserver(DebuggerObserver* observer) { - observers.erase(std::remove(observers.begin(), observers.end(), observer), observers.end()); - observer->observed = nullptr; - } - -private: - void ForEachObserver(std::function<void(DebuggerObserver*)> func) { - std::for_each(observers.begin(), observers.end(), func); - } - - std::vector<DebuggerObserver*> observers; - - std::vector<Service::GSP::Command> gx_command_history; -}; diff --git a/src/video_core/pica.cpp b/src/video_core/pica.cpp deleted file mode 100644 index 218e06883..000000000 --- a/src/video_core/pica.cpp +++ /dev/null @@ -1,54 +0,0 @@ -// Copyright 2015 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <cstring> -#include "video_core/geometry_pipeline.h" -#include "video_core/pica.h" -#include "video_core/pica_state.h" -#include "video_core/renderer_base.h" -#include "video_core/video_core.h" - -namespace Pica { - -State g_state; - -void Init() { - g_state.Reset(); -} - -void Shutdown() { - Shader::Shutdown(); -} - -template <typename T> -void Zero(T& o) { - memset(&o, 0, sizeof(o)); -} - -State::State() : geometry_pipeline(*this) { - auto SubmitVertex = [this](const Shader::AttributeBuffer& vertex) { - using Pica::Shader::OutputVertex; - auto AddTriangle = [this](const OutputVertex& v0, const OutputVertex& v1, - const OutputVertex& v2) { - VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2); - }; - primitive_assembler.SubmitVertex( - Shader::OutputVertex::FromAttributeBuffer(regs.rasterizer, vertex), AddTriangle); - }; - - auto SetWinding = [this]() { primitive_assembler.SetWinding(); }; - - g_state.gs_unit.SetVertexHandler(SubmitVertex, SetWinding); - g_state.geometry_pipeline.SetVertexHandler(SubmitVertex); -} - -void State::Reset() { - Zero(regs); - Zero(vs); - Zero(gs); - Zero(cmd_list); - Zero(immediate); - primitive_assembler.Reconfigure(PipelineRegs::TriangleTopology::List); -} -} diff --git a/src/video_core/pica.h b/src/video_core/pica.h deleted file mode 100644 index dc8aa6670..000000000 --- a/src/video_core/pica.h +++ /dev/null @@ -1,16 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include "video_core/regs_texturing.h" -namespace Pica { - -/// Initialize Pica state -void Init(); - -/// Shutdown Pica state -void Shutdown(); - -} // namespace diff --git a/src/video_core/pica_state.h b/src/video_core/pica_state.h deleted file mode 100644 index c6634a0bc..000000000 --- a/src/video_core/pica_state.h +++ /dev/null @@ -1,159 +0,0 @@ -// Copyright 2016 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <array> -#include "common/bit_field.h" -#include "common/common_types.h" -#include "common/vector_math.h" -#include "video_core/geometry_pipeline.h" -#include "video_core/primitive_assembly.h" -#include "video_core/regs.h" -#include "video_core/shader/shader.h" - -namespace Pica { - -/// Struct used to describe current Pica state -struct State { - State(); - void Reset(); - - /// Pica registers - Regs regs; - - Shader::ShaderSetup vs; - Shader::ShaderSetup gs; - - Shader::AttributeBuffer input_default_attributes; - - struct ProcTex { - union ValueEntry { - u32 raw; - - // LUT value, encoded as 12-bit fixed point, with 12 fraction bits - BitField<0, 12, u32> value; // 0.0.12 fixed point - - // Difference between two entry values. Used for efficient interpolation. - // 0.0.12 fixed point with two's complement. The range is [-0.5, 0.5). - // Note: the type of this is different from the one of lighting LUT - BitField<12, 12, s32> difference; - - float ToFloat() const { - return static_cast<float>(value) / 4095.f; - } - - float DiffToFloat() const { - return static_cast<float>(difference) / 4095.f; - } - }; - - union ColorEntry { - u32 raw; - BitField<0, 8, u32> r; - BitField<8, 8, u32> g; - BitField<16, 8, u32> b; - BitField<24, 8, u32> a; - - Math::Vec4<u8> ToVector() const { - return {static_cast<u8>(r), static_cast<u8>(g), static_cast<u8>(b), - static_cast<u8>(a)}; - } - }; - - union ColorDifferenceEntry { - u32 raw; - BitField<0, 8, s32> r; // half of the difference between two ColorEntry - BitField<8, 8, s32> g; - BitField<16, 8, s32> b; - BitField<24, 8, s32> a; - - Math::Vec4<s32> ToVector() const { - return Math::Vec4<s32>{r, g, b, a} * 2; - } - }; - - std::array<ValueEntry, 128> noise_table; - std::array<ValueEntry, 128> color_map_table; - std::array<ValueEntry, 128> alpha_map_table; - std::array<ColorEntry, 256> color_table; - std::array<ColorDifferenceEntry, 256> color_diff_table; - } proctex; - - struct Lighting { - union LutEntry { - // Used for raw access - u32 raw; - - // LUT value, encoded as 12-bit fixed point, with 12 fraction bits - BitField<0, 12, u32> value; // 0.0.12 fixed point - - // Used for efficient interpolation. - BitField<12, 11, u32> difference; // 0.0.11 fixed point - BitField<23, 1, u32> neg_difference; - - float ToFloat() const { - return static_cast<float>(value) / 4095.f; - } - - float DiffToFloat() const { - float diff = static_cast<float>(difference) / 2047.f; - return neg_difference ? -diff : diff; - } - }; - - std::array<std::array<LutEntry, 256>, 24> luts; - } lighting; - - struct { - union LutEntry { - // Used for raw access - u32 raw; - - BitField<0, 13, s32> difference; // 1.1.11 fixed point - BitField<13, 11, u32> value; // 0.0.11 fixed point - - float ToFloat() const { - return static_cast<float>(value) / 2047.0f; - } - - float DiffToFloat() const { - return static_cast<float>(difference) / 2047.0f; - } - }; - - std::array<LutEntry, 128> lut; - } fog; - - /// Current Pica command list - struct { - const u32* head_ptr; - const u32* current_ptr; - u32 length; - } cmd_list; - - /// Struct used to describe immediate mode rendering state - struct ImmediateModeState { - // Used to buffer partial vertices for immediate-mode rendering. - Shader::AttributeBuffer input_vertex; - // Index of the next attribute to be loaded into `input_vertex`. - u32 current_attribute = 0; - // Indicates the immediate mode just started and the geometry pipeline needs to reconfigure - bool reset_geometry_pipeline = true; - } immediate; - - // the geometry shader needs to be kept in the global state because some shaders relie on - // preserved register value across shader invocation. - // TODO: also bring the three vertex shader units here and implement the shader scheduler. - Shader::GSUnitState gs_unit; - - GeometryPipeline geometry_pipeline; - - // This is constructed with a dummy triangle topology - PrimitiveAssembler<Shader::OutputVertex> primitive_assembler; -}; - -extern State g_state; ///< Current Pica state - -} // namespace diff --git a/src/video_core/pica_types.h b/src/video_core/pica_types.h deleted file mode 100644 index 2eafa7e9e..000000000 --- a/src/video_core/pica_types.h +++ /dev/null @@ -1,143 +0,0 @@ -// Copyright 2015 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <cmath> -#include <cstring> -#include "common/common_types.h" - -namespace Pica { - -/** - * Template class for converting arbitrary Pica float types to IEEE 754 32-bit single-precision - * floating point. - * - * When decoding, format is as follows: - * - The first `M` bits are the mantissa - * - The next `E` bits are the exponent - * - The last bit is the sign bit - * - * @todo Verify on HW if this conversion is sufficiently accurate. - */ -template <unsigned M, unsigned E> -struct Float { -public: - static Float<M, E> FromFloat32(float val) { - Float<M, E> ret; - ret.value = val; - return ret; - } - - static Float<M, E> FromRaw(u32 hex) { - Float<M, E> res; - - const int width = M + E + 1; - const int bias = 128 - (1 << (E - 1)); - const int exponent = (hex >> M) & ((1 << E) - 1); - const unsigned mantissa = hex & ((1 << M) - 1); - - if (hex & ((1 << (width - 1)) - 1)) - hex = ((hex >> (E + M)) << 31) | (mantissa << (23 - M)) | ((exponent + bias) << 23); - else - hex = ((hex >> (E + M)) << 31); - - std::memcpy(&res.value, &hex, sizeof(float)); - - return res; - } - - static Float<M, E> Zero() { - return FromFloat32(0.f); - } - - // Not recommended for anything but logging - float ToFloat32() const { - return value; - } - - Float<M, E> operator*(const Float<M, E>& flt) const { - float result = value * flt.ToFloat32(); - // PICA gives 0 instead of NaN when multiplying by inf - if (!std::isnan(value) && !std::isnan(flt.ToFloat32())) - if (std::isnan(result)) - result = 0.f; - return Float<M, E>::FromFloat32(result); - } - - Float<M, E> operator/(const Float<M, E>& flt) const { - return Float<M, E>::FromFloat32(ToFloat32() / flt.ToFloat32()); - } - - Float<M, E> operator+(const Float<M, E>& flt) const { - return Float<M, E>::FromFloat32(ToFloat32() + flt.ToFloat32()); - } - - Float<M, E> operator-(const Float<M, E>& flt) const { - return Float<M, E>::FromFloat32(ToFloat32() - flt.ToFloat32()); - } - - Float<M, E>& operator*=(const Float<M, E>& flt) { - value = operator*(flt).value; - return *this; - } - - Float<M, E>& operator/=(const Float<M, E>& flt) { - value /= flt.ToFloat32(); - return *this; - } - - Float<M, E>& operator+=(const Float<M, E>& flt) { - value += flt.ToFloat32(); - return *this; - } - - Float<M, E>& operator-=(const Float<M, E>& flt) { - value -= flt.ToFloat32(); - return *this; - } - - Float<M, E> operator-() const { - return Float<M, E>::FromFloat32(-ToFloat32()); - } - - bool operator<(const Float<M, E>& flt) const { - return ToFloat32() < flt.ToFloat32(); - } - - bool operator>(const Float<M, E>& flt) const { - return ToFloat32() > flt.ToFloat32(); - } - - bool operator>=(const Float<M, E>& flt) const { - return ToFloat32() >= flt.ToFloat32(); - } - - bool operator<=(const Float<M, E>& flt) const { - return ToFloat32() <= flt.ToFloat32(); - } - - bool operator==(const Float<M, E>& flt) const { - return ToFloat32() == flt.ToFloat32(); - } - - bool operator!=(const Float<M, E>& flt) const { - return ToFloat32() != flt.ToFloat32(); - } - -private: - static const unsigned MASK = (1 << (M + E + 1)) - 1; - static const unsigned MANTISSA_MASK = (1 << M) - 1; - static const unsigned EXPONENT_MASK = (1 << E) - 1; - - // Stored as a regular float, merely for convenience - // TODO: Perform proper arithmetic on this! - float value; -}; - -using float24 = Float<16, 7>; -using float20 = Float<12, 7>; -using float16 = Float<10, 5>; - -} // namespace Pica diff --git a/src/video_core/primitive_assembly.cpp b/src/video_core/primitive_assembly.cpp deleted file mode 100644 index 9c3dd4cab..000000000 --- a/src/video_core/primitive_assembly.cpp +++ /dev/null @@ -1,77 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include "common/logging/log.h" -#include "video_core/primitive_assembly.h" -#include "video_core/regs_pipeline.h" -#include "video_core/shader/shader.h" - -namespace Pica { - -template <typename VertexType> -PrimitiveAssembler<VertexType>::PrimitiveAssembler(PipelineRegs::TriangleTopology topology) - : topology(topology), buffer_index(0) {} - -template <typename VertexType> -void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx, - TriangleHandler triangle_handler) { - switch (topology) { - case PipelineRegs::TriangleTopology::List: - case PipelineRegs::TriangleTopology::Shader: - if (buffer_index < 2) { - buffer[buffer_index++] = vtx; - } else { - buffer_index = 0; - if (topology == PipelineRegs::TriangleTopology::Shader && winding) { - triangle_handler(buffer[1], buffer[0], vtx); - winding = false; - } else { - triangle_handler(buffer[0], buffer[1], vtx); - } - } - break; - - case PipelineRegs::TriangleTopology::Strip: - case PipelineRegs::TriangleTopology::Fan: - if (strip_ready) - triangle_handler(buffer[0], buffer[1], vtx); - - buffer[buffer_index] = vtx; - - strip_ready |= (buffer_index == 1); - - if (topology == PipelineRegs::TriangleTopology::Strip) - buffer_index = !buffer_index; - else if (topology == PipelineRegs::TriangleTopology::Fan) - buffer_index = 1; - break; - - default: - LOG_ERROR(HW_GPU, "Unknown triangle topology %x:", (int)topology); - break; - } -} - -template <typename VertexType> -void PrimitiveAssembler<VertexType>::SetWinding() { - winding = true; -} - -template <typename VertexType> -void PrimitiveAssembler<VertexType>::Reset() { - buffer_index = 0; - strip_ready = false; - winding = false; -} - -template <typename VertexType> -void PrimitiveAssembler<VertexType>::Reconfigure(PipelineRegs::TriangleTopology topology) { - Reset(); - this->topology = topology; -} - -// explicitly instantiate use cases -template struct PrimitiveAssembler<Shader::OutputVertex>; - -} // namespace diff --git a/src/video_core/primitive_assembly.h b/src/video_core/primitive_assembly.h deleted file mode 100644 index 12de8e3b9..000000000 --- a/src/video_core/primitive_assembly.h +++ /dev/null @@ -1,57 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <functional> -#include "video_core/regs_pipeline.h" - -namespace Pica { - -/* - * Utility class to build triangles from a series of vertices, - * according to a given triangle topology. - */ -template <typename VertexType> -struct PrimitiveAssembler { - using TriangleHandler = - std::function<void(const VertexType& v0, const VertexType& v1, const VertexType& v2)>; - - PrimitiveAssembler( - PipelineRegs::TriangleTopology topology = PipelineRegs::TriangleTopology::List); - - /* - * Queues a vertex, builds primitives from the vertex queue according to the given - * triangle topology, and calls triangle_handler for each generated primitive. - * NOTE: We could specify the triangle handler in the constructor, but this way we can - * keep event and handler code next to each other. - */ - void SubmitVertex(const VertexType& vtx, TriangleHandler triangle_handler); - - /** - * Invert the vertex order of the next triangle. Called by geometry shader emitter. - * This only takes effect for TriangleTopology::Shader. - */ - void SetWinding(); - - /** - * Resets the internal state of the PrimitiveAssembler. - */ - void Reset(); - - /** - * Reconfigures the PrimitiveAssembler to use a different triangle topology. - */ - void Reconfigure(PipelineRegs::TriangleTopology topology); - -private: - PipelineRegs::TriangleTopology topology; - - int buffer_index; - VertexType buffer[2]; - bool strip_ready = false; - bool winding = false; -}; - -} // namespace diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h deleted file mode 100644 index 4b099bc55..000000000 --- a/src/video_core/rasterizer_interface.h +++ /dev/null @@ -1,67 +0,0 @@ -// Copyright 2015 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include "common/common_types.h" -#include "core/hw/gpu.h" - -struct ScreenInfo; - -namespace Pica { -namespace Shader { -struct OutputVertex; -} -} - -namespace VideoCore { - -class RasterizerInterface { -public: - virtual ~RasterizerInterface() {} - - /// Queues the primitive formed by the given vertices for rendering - virtual void AddTriangle(const Pica::Shader::OutputVertex& v0, - const Pica::Shader::OutputVertex& v1, - const Pica::Shader::OutputVertex& v2) = 0; - - /// Draw the current batch of triangles - virtual void DrawTriangles() = 0; - - /// Notify rasterizer that the specified PICA register has been changed - virtual void NotifyPicaRegisterChanged(u32 id) = 0; - - /// Notify rasterizer that all caches should be flushed to 3DS memory - virtual void FlushAll() = 0; - - /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory - virtual void FlushRegion(PAddr addr, u64 size) = 0; - - /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory - /// and invalidated - virtual void FlushAndInvalidateRegion(PAddr addr, u64 size) = 0; - - /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0 - virtual bool AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) { - return false; - } - - /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 1 - virtual bool AccelerateTextureCopy(const GPU::Regs::DisplayTransferConfig& config) { - return false; - } - - /// Attempt to use a faster method to fill a region - virtual bool AccelerateFill(const GPU::Regs::MemoryFillConfig& config) { - return false; - } - - /// Attempt to use a faster method to display the framebuffer to screen - virtual bool AccelerateDisplay(const GPU::Regs::FramebufferConfig& config, - PAddr framebuffer_addr, u32 pixel_stride, - ScreenInfo& screen_info) { - return false; - } -}; -} diff --git a/src/video_core/regs.cpp b/src/video_core/regs.cpp deleted file mode 100644 index 2699e710a..000000000 --- a/src/video_core/regs.cpp +++ /dev/null @@ -1,488 +0,0 @@ -// Copyright 2015 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <algorithm> -#include <iterator> -#include <utility> - -#include "common/common_types.h" -#include "video_core/regs.h" - -namespace Pica { - -static const std::pair<u16, const char*> register_names[] = { - {0x010, "GPUREG_FINALIZE"}, - - {0x040, "GPUREG_FACECULLING_CONFIG"}, - {0x041, "GPUREG_VIEWPORT_WIDTH"}, - {0x042, "GPUREG_VIEWPORT_INVW"}, - {0x043, "GPUREG_VIEWPORT_HEIGHT"}, - {0x044, "GPUREG_VIEWPORT_INVH"}, - - {0x047, "GPUREG_FRAGOP_CLIP"}, - {0x048, "GPUREG_FRAGOP_CLIP_DATA0"}, - {0x049, "GPUREG_FRAGOP_CLIP_DATA1"}, - {0x04A, "GPUREG_FRAGOP_CLIP_DATA2"}, - {0x04B, "GPUREG_FRAGOP_CLIP_DATA3"}, - - {0x04D, "GPUREG_DEPTHMAP_SCALE"}, - {0x04E, "GPUREG_DEPTHMAP_OFFSET"}, - {0x04F, "GPUREG_SH_OUTMAP_TOTAL"}, - {0x050, "GPUREG_SH_OUTMAP_O0"}, - {0x051, "GPUREG_SH_OUTMAP_O1"}, - {0x052, "GPUREG_SH_OUTMAP_O2"}, - {0x053, "GPUREG_SH_OUTMAP_O3"}, - {0x054, "GPUREG_SH_OUTMAP_O4"}, - {0x055, "GPUREG_SH_OUTMAP_O5"}, - {0x056, "GPUREG_SH_OUTMAP_O6"}, - - {0x061, "GPUREG_EARLYDEPTH_FUNC"}, - {0x062, "GPUREG_EARLYDEPTH_TEST1"}, - {0x063, "GPUREG_EARLYDEPTH_CLEAR"}, - {0x064, "GPUREG_SH_OUTATTR_MODE"}, - {0x065, "GPUREG_SCISSORTEST_MODE"}, - {0x066, "GPUREG_SCISSORTEST_POS"}, - {0x067, "GPUREG_SCISSORTEST_DIM"}, - {0x068, "GPUREG_VIEWPORT_XY"}, - - {0x06A, "GPUREG_EARLYDEPTH_DATA"}, - - {0x06D, "GPUREG_DEPTHMAP_ENABLE"}, - {0x06E, "GPUREG_RENDERBUF_DIM"}, - {0x06F, "GPUREG_SH_OUTATTR_CLOCK"}, - - {0x080, "GPUREG_TEXUNIT_CONFIG"}, - {0x081, "GPUREG_TEXUNIT0_BORDER_COLOR"}, - {0x082, "GPUREG_TEXUNIT0_DIM"}, - {0x083, "GPUREG_TEXUNIT0_PARAM"}, - {0x084, "GPUREG_TEXUNIT0_LOD"}, - {0x085, "GPUREG_TEXUNIT0_ADDR1"}, - {0x086, "GPUREG_TEXUNIT0_ADDR2"}, - {0x087, "GPUREG_TEXUNIT0_ADDR3"}, - {0x088, "GPUREG_TEXUNIT0_ADDR4"}, - {0x089, "GPUREG_TEXUNIT0_ADDR5"}, - {0x08A, "GPUREG_TEXUNIT0_ADDR6"}, - {0x08B, "GPUREG_TEXUNIT0_SHADOW"}, - - {0x08E, "GPUREG_TEXUNIT0_TYPE"}, - {0x08F, "GPUREG_LIGHTING_ENABLE0"}, - - {0x091, "GPUREG_TEXUNIT1_BORDER_COLOR"}, - {0x092, "GPUREG_TEXUNIT1_DIM"}, - {0x093, "GPUREG_TEXUNIT1_PARAM"}, - {0x094, "GPUREG_TEXUNIT1_LOD"}, - {0x095, "GPUREG_TEXUNIT1_ADDR"}, - {0x096, "GPUREG_TEXUNIT1_TYPE"}, - - {0x099, "GPUREG_TEXUNIT2_BORDER_COLOR"}, - {0x09A, "GPUREG_TEXUNIT2_DIM"}, - {0x09B, "GPUREG_TEXUNIT2_PARAM"}, - {0x09C, "GPUREG_TEXUNIT2_LOD"}, - {0x09D, "GPUREG_TEXUNIT2_ADDR"}, - {0x09E, "GPUREG_TEXUNIT2_TYPE"}, - - {0x0A8, "GPUREG_TEXUNIT3_PROCTEX0"}, - {0x0A9, "GPUREG_TEXUNIT3_PROCTEX1"}, - {0x0AA, "GPUREG_TEXUNIT3_PROCTEX2"}, - {0x0AB, "GPUREG_TEXUNIT3_PROCTEX3"}, - {0x0AC, "GPUREG_TEXUNIT3_PROCTEX4"}, - {0x0AD, "GPUREG_TEXUNIT3_PROCTEX5"}, - - {0x0AF, "GPUREG_PROCTEX_LUT"}, - {0x0B0, "GPUREG_PROCTEX_LUT_DATA0"}, - {0x0B1, "GPUREG_PROCTEX_LUT_DATA1"}, - {0x0B2, "GPUREG_PROCTEX_LUT_DATA2"}, - {0x0B3, "GPUREG_PROCTEX_LUT_DATA3"}, - {0x0B4, "GPUREG_PROCTEX_LUT_DATA4"}, - {0x0B5, "GPUREG_PROCTEX_LUT_DATA5"}, - {0x0B6, "GPUREG_PROCTEX_LUT_DATA6"}, - {0x0B7, "GPUREG_PROCTEX_LUT_DATA7"}, - - {0x0C0, "GPUREG_TEXENV0_SOURCE"}, - {0x0C1, "GPUREG_TEXENV0_OPERAND"}, - {0x0C2, "GPUREG_TEXENV0_COMBINER"}, - {0x0C3, "GPUREG_TEXENV0_COLOR"}, - {0x0C4, "GPUREG_TEXENV0_SCALE"}, - - {0x0C8, "GPUREG_TEXENV1_SOURCE"}, - {0x0C9, "GPUREG_TEXENV1_OPERAND"}, - {0x0CA, "GPUREG_TEXENV1_COMBINER"}, - {0x0CB, "GPUREG_TEXENV1_COLOR"}, - {0x0CC, "GPUREG_TEXENV1_SCALE"}, - - {0x0D0, "GPUREG_TEXENV2_SOURCE"}, - {0x0D1, "GPUREG_TEXENV2_OPERAND"}, - {0x0D2, "GPUREG_TEXENV2_COMBINER"}, - {0x0D3, "GPUREG_TEXENV2_COLOR"}, - {0x0D4, "GPUREG_TEXENV2_SCALE"}, - - {0x0D8, "GPUREG_TEXENV3_SOURCE"}, - {0x0D9, "GPUREG_TEXENV3_OPERAND"}, - {0x0DA, "GPUREG_TEXENV3_COMBINER"}, - {0x0DB, "GPUREG_TEXENV3_COLOR"}, - {0x0DC, "GPUREG_TEXENV3_SCALE"}, - - {0x0E0, "GPUREG_TEXENV_UPDATE_BUFFER"}, - {0x0E1, "GPUREG_FOG_COLOR"}, - - {0x0E4, "GPUREG_GAS_ATTENUATION"}, - {0x0E5, "GPUREG_GAS_ACCMAX"}, - {0x0E6, "GPUREG_FOG_LUT_INDEX"}, - - {0x0E8, "GPUREG_FOG_LUT_DATA0"}, - {0x0E9, "GPUREG_FOG_LUT_DATA1"}, - {0x0EA, "GPUREG_FOG_LUT_DATA2"}, - {0x0EB, "GPUREG_FOG_LUT_DATA3"}, - {0x0EC, "GPUREG_FOG_LUT_DATA4"}, - {0x0ED, "GPUREG_FOG_LUT_DATA5"}, - {0x0EE, "GPUREG_FOG_LUT_DATA6"}, - {0x0EF, "GPUREG_FOG_LUT_DATA7"}, - {0x0F0, "GPUREG_TEXENV4_SOURCE"}, - {0x0F1, "GPUREG_TEXENV4_OPERAND"}, - {0x0F2, "GPUREG_TEXENV4_COMBINER"}, - {0x0F3, "GPUREG_TEXENV4_COLOR"}, - {0x0F4, "GPUREG_TEXENV4_SCALE"}, - - {0x0F8, "GPUREG_TEXENV5_SOURCE"}, - {0x0F9, "GPUREG_TEXENV5_OPERAND"}, - {0x0FA, "GPUREG_TEXENV5_COMBINER"}, - {0x0FB, "GPUREG_TEXENV5_COLOR"}, - {0x0FC, "GPUREG_TEXENV5_SCALE"}, - {0x0FD, "GPUREG_TEXENV_BUFFER_COLOR"}, - - {0x100, "GPUREG_COLOR_OPERATION"}, - {0x101, "GPUREG_BLEND_FUNC"}, - {0x102, "GPUREG_LOGIC_OP"}, - {0x103, "GPUREG_BLEND_COLOR"}, - {0x104, "GPUREG_FRAGOP_ALPHA_TEST"}, - {0x105, "GPUREG_STENCIL_TEST"}, - {0x106, "GPUREG_STENCIL_OP"}, - {0x107, "GPUREG_DEPTH_COLOR_MASK"}, - - {0x110, "GPUREG_FRAMEBUFFER_INVALIDATE"}, - {0x111, "GPUREG_FRAMEBUFFER_FLUSH"}, - {0x112, "GPUREG_COLORBUFFER_READ"}, - {0x113, "GPUREG_COLORBUFFER_WRITE"}, - {0x114, "GPUREG_DEPTHBUFFER_READ"}, - {0x115, "GPUREG_DEPTHBUFFER_WRITE"}, - {0x116, "GPUREG_DEPTHBUFFER_FORMAT"}, - {0x117, "GPUREG_COLORBUFFER_FORMAT"}, - {0x118, "GPUREG_EARLYDEPTH_TEST2"}, - - {0x11B, "GPUREG_FRAMEBUFFER_BLOCK32"}, - {0x11C, "GPUREG_DEPTHBUFFER_LOC"}, - {0x11D, "GPUREG_COLORBUFFER_LOC"}, - {0x11E, "GPUREG_FRAMEBUFFER_DIM"}, - - {0x120, "GPUREG_GAS_LIGHT_XY"}, - {0x121, "GPUREG_GAS_LIGHT_Z"}, - {0x122, "GPUREG_GAS_LIGHT_Z_COLOR"}, - {0x123, "GPUREG_GAS_LUT_INDEX"}, - {0x124, "GPUREG_GAS_LUT_DATA"}, - - {0x126, "GPUREG_GAS_DELTAZ_DEPTH"}, - - {0x130, "GPUREG_FRAGOP_SHADOW"}, - - {0x140, "GPUREG_LIGHT0_SPECULAR0"}, - {0x141, "GPUREG_LIGHT0_SPECULAR1"}, - {0x142, "GPUREG_LIGHT0_DIFFUSE"}, - {0x143, "GPUREG_LIGHT0_AMBIENT"}, - {0x144, "GPUREG_LIGHT0_XY"}, - {0x145, "GPUREG_LIGHT0_Z"}, - {0x146, "GPUREG_LIGHT0_SPOTDIR_XY"}, - {0x147, "GPUREG_LIGHT0_SPOTDIR_Z"}, - - {0x149, "GPUREG_LIGHT0_CONFIG"}, - {0x14A, "GPUREG_LIGHT0_ATTENUATION_BIAS"}, - {0x14B, "GPUREG_LIGHT0_ATTENUATION_SCALE"}, - - {0x150, "GPUREG_LIGHT1_SPECULAR0"}, - {0x151, "GPUREG_LIGHT1_SPECULAR1"}, - {0x152, "GPUREG_LIGHT1_DIFFUSE"}, - {0x153, "GPUREG_LIGHT1_AMBIENT"}, - {0x154, "GPUREG_LIGHT1_XY"}, - {0x155, "GPUREG_LIGHT1_Z"}, - {0x156, "GPUREG_LIGHT1_SPOTDIR_XY"}, - {0x157, "GPUREG_LIGHT1_SPOTDIR_Z"}, - - {0x159, "GPUREG_LIGHT1_CONFIG"}, - {0x15A, "GPUREG_LIGHT1_ATTENUATION_BIAS"}, - {0x15B, "GPUREG_LIGHT1_ATTENUATION_SCALE"}, - - {0x160, "GPUREG_LIGHT2_SPECULAR0"}, - {0x161, "GPUREG_LIGHT2_SPECULAR1"}, - {0x162, "GPUREG_LIGHT2_DIFFUSE"}, - {0x163, "GPUREG_LIGHT2_AMBIENT"}, - {0x164, "GPUREG_LIGHT2_XY"}, - {0x165, "GPUREG_LIGHT2_Z"}, - {0x166, "GPUREG_LIGHT2_SPOTDIR_XY"}, - {0x167, "GPUREG_LIGHT2_SPOTDIR_Z"}, - - {0x169, "GPUREG_LIGHT2_CONFIG"}, - {0x16A, "GPUREG_LIGHT2_ATTENUATION_BIAS"}, - {0x16B, "GPUREG_LIGHT2_ATTENUATION_SCALE"}, - - {0x170, "GPUREG_LIGHT3_SPECULAR0"}, - {0x171, "GPUREG_LIGHT3_SPECULAR1"}, - {0x172, "GPUREG_LIGHT3_DIFFUSE"}, - {0x173, "GPUREG_LIGHT3_AMBIENT"}, - {0x174, "GPUREG_LIGHT3_XY"}, - {0x175, "GPUREG_LIGHT3_Z"}, - {0x176, "GPUREG_LIGHT3_SPOTDIR_XY"}, - {0x177, "GPUREG_LIGHT3_SPOTDIR_Z"}, - - {0x179, "GPUREG_LIGHT3_CONFIG"}, - {0x17A, "GPUREG_LIGHT3_ATTENUATION_BIAS"}, - {0x17B, "GPUREG_LIGHT3_ATTENUATION_SCALE"}, - - {0x180, "GPUREG_LIGHT4_SPECULAR0"}, - {0x181, "GPUREG_LIGHT4_SPECULAR1"}, - {0x182, "GPUREG_LIGHT4_DIFFUSE"}, - {0x183, "GPUREG_LIGHT4_AMBIENT"}, - {0x184, "GPUREG_LIGHT4_XY"}, - {0x185, "GPUREG_LIGHT4_Z"}, - {0x186, "GPUREG_LIGHT4_SPOTDIR_XY"}, - {0x187, "GPUREG_LIGHT4_SPOTDIR_Z"}, - - {0x189, "GPUREG_LIGHT4_CONFIG"}, - {0x18A, "GPUREG_LIGHT4_ATTENUATION_BIAS"}, - {0x18B, "GPUREG_LIGHT4_ATTENUATION_SCALE"}, - - {0x190, "GPUREG_LIGHT5_SPECULAR0"}, - {0x191, "GPUREG_LIGHT5_SPECULAR1"}, - {0x192, "GPUREG_LIGHT5_DIFFUSE"}, - {0x193, "GPUREG_LIGHT5_AMBIENT"}, - {0x194, "GPUREG_LIGHT5_XY"}, - {0x195, "GPUREG_LIGHT5_Z"}, - {0x196, "GPUREG_LIGHT5_SPOTDIR_XY"}, - {0x197, "GPUREG_LIGHT5_SPOTDIR_Z"}, - - {0x199, "GPUREG_LIGHT5_CONFIG"}, - {0x19A, "GPUREG_LIGHT5_ATTENUATION_BIAS"}, - {0x19B, "GPUREG_LIGHT5_ATTENUATION_SCALE"}, - - {0x1A0, "GPUREG_LIGHT6_SPECULAR0"}, - {0x1A1, "GPUREG_LIGHT6_SPECULAR1"}, - {0x1A2, "GPUREG_LIGHT6_DIFFUSE"}, - {0x1A3, "GPUREG_LIGHT6_AMBIENT"}, - {0x1A4, "GPUREG_LIGHT6_XY"}, - {0x1A5, "GPUREG_LIGHT6_Z"}, - {0x1A6, "GPUREG_LIGHT6_SPOTDIR_XY"}, - {0x1A7, "GPUREG_LIGHT6_SPOTDIR_Z"}, - - {0x1A9, "GPUREG_LIGHT6_CONFIG"}, - {0x1AA, "GPUREG_LIGHT6_ATTENUATION_BIAS"}, - {0x1AB, "GPUREG_LIGHT6_ATTENUATION_SCALE"}, - - {0x1B0, "GPUREG_LIGHT7_SPECULAR0"}, - {0x1B1, "GPUREG_LIGHT7_SPECULAR1"}, - {0x1B2, "GPUREG_LIGHT7_DIFFUSE"}, - {0x1B3, "GPUREG_LIGHT7_AMBIENT"}, - {0x1B4, "GPUREG_LIGHT7_XY"}, - {0x1B5, "GPUREG_LIGHT7_Z"}, - {0x1B6, "GPUREG_LIGHT7_SPOTDIR_XY"}, - {0x1B7, "GPUREG_LIGHT7_SPOTDIR_Z"}, - - {0x1B9, "GPUREG_LIGHT7_CONFIG"}, - {0x1BA, "GPUREG_LIGHT7_ATTENUATION_BIAS"}, - {0x1BB, "GPUREG_LIGHT7_ATTENUATION_SCALE"}, - - {0x1C0, "GPUREG_LIGHTING_AMBIENT"}, - - {0x1C2, "GPUREG_LIGHTING_NUM_LIGHTS"}, - {0x1C3, "GPUREG_LIGHTING_CONFIG0"}, - {0x1C4, "GPUREG_LIGHTING_CONFIG1"}, - {0x1C5, "GPUREG_LIGHTING_LUT_INDEX"}, - {0x1C6, "GPUREG_LIGHTING_ENABLE1"}, - - {0x1C8, "GPUREG_LIGHTING_LUT_DATA0"}, - {0x1C9, "GPUREG_LIGHTING_LUT_DATA1"}, - {0x1CA, "GPUREG_LIGHTING_LUT_DATA2"}, - {0x1CB, "GPUREG_LIGHTING_LUT_DATA3"}, - {0x1CC, "GPUREG_LIGHTING_LUT_DATA4"}, - {0x1CD, "GPUREG_LIGHTING_LUT_DATA5"}, - {0x1CE, "GPUREG_LIGHTING_LUT_DATA6"}, - {0x1CF, "GPUREG_LIGHTING_LUT_DATA7"}, - {0x1D0, "GPUREG_LIGHTING_LUTINPUT_ABS"}, - {0x1D1, "GPUREG_LIGHTING_LUTINPUT_SELECT"}, - {0x1D2, "GPUREG_LIGHTING_LUTINPUT_SCALE"}, - - {0x1D9, "GPUREG_LIGHTING_LIGHT_PERMUTATION"}, - - {0x200, "GPUREG_ATTRIBBUFFERS_LOC"}, - {0x201, "GPUREG_ATTRIBBUFFERS_FORMAT_LOW"}, - {0x202, "GPUREG_ATTRIBBUFFERS_FORMAT_HIGH"}, - {0x203, "GPUREG_ATTRIBBUFFER0_OFFSET"}, - {0x204, "GPUREG_ATTRIBBUFFER0_CONFIG1"}, - {0x205, "GPUREG_ATTRIBBUFFER0_CONFIG2"}, - {0x206, "GPUREG_ATTRIBBUFFER1_OFFSET"}, - {0x207, "GPUREG_ATTRIBBUFFER1_CONFIG1"}, - {0x208, "GPUREG_ATTRIBBUFFER1_CONFIG2"}, - {0x209, "GPUREG_ATTRIBBUFFER2_OFFSET"}, - {0x20A, "GPUREG_ATTRIBBUFFER2_CONFIG1"}, - {0x20B, "GPUREG_ATTRIBBUFFER2_CONFIG2"}, - {0x20C, "GPUREG_ATTRIBBUFFER3_OFFSET"}, - {0x20D, "GPUREG_ATTRIBBUFFER3_CONFIG1"}, - {0x20E, "GPUREG_ATTRIBBUFFER3_CONFIG2"}, - {0x20F, "GPUREG_ATTRIBBUFFER4_OFFSET"}, - {0x210, "GPUREG_ATTRIBBUFFER4_CONFIG1"}, - {0x211, "GPUREG_ATTRIBBUFFER4_CONFIG2"}, - {0x212, "GPUREG_ATTRIBBUFFER5_OFFSET"}, - {0x213, "GPUREG_ATTRIBBUFFER5_CONFIG1"}, - {0x214, "GPUREG_ATTRIBBUFFER5_CONFIG2"}, - {0x215, "GPUREG_ATTRIBBUFFER6_OFFSET"}, - {0x216, "GPUREG_ATTRIBBUFFER6_CONFIG1"}, - {0x217, "GPUREG_ATTRIBBUFFER6_CONFIG2"}, - {0x218, "GPUREG_ATTRIBBUFFER7_OFFSET"}, - {0x219, "GPUREG_ATTRIBBUFFER7_CONFIG1"}, - {0x21A, "GPUREG_ATTRIBBUFFER7_CONFIG2"}, - {0x21B, "GPUREG_ATTRIBBUFFER8_OFFSET"}, - {0x21C, "GPUREG_ATTRIBBUFFER8_CONFIG1"}, - {0x21D, "GPUREG_ATTRIBBUFFER8_CONFIG2"}, - {0x21E, "GPUREG_ATTRIBBUFFER9_OFFSET"}, - {0x21F, "GPUREG_ATTRIBBUFFER9_CONFIG1"}, - {0x220, "GPUREG_ATTRIBBUFFER9_CONFIG2"}, - {0x221, "GPUREG_ATTRIBBUFFER10_OFFSET"}, - {0x222, "GPUREG_ATTRIBBUFFER10_CONFIG1"}, - {0x223, "GPUREG_ATTRIBBUFFER10_CONFIG2"}, - {0x224, "GPUREG_ATTRIBBUFFER11_OFFSET"}, - {0x225, "GPUREG_ATTRIBBUFFER11_CONFIG1"}, - {0x226, "GPUREG_ATTRIBBUFFER11_CONFIG2"}, - {0x227, "GPUREG_INDEXBUFFER_CONFIG"}, - {0x228, "GPUREG_NUMVERTICES"}, - {0x229, "GPUREG_GEOSTAGE_CONFIG"}, - {0x22A, "GPUREG_VERTEX_OFFSET"}, - - {0x22D, "GPUREG_POST_VERTEX_CACHE_NUM"}, - {0x22E, "GPUREG_DRAWARRAYS"}, - {0x22F, "GPUREG_DRAWELEMENTS"}, - - {0x231, "GPUREG_VTX_FUNC"}, - {0x232, "GPUREG_FIXEDATTRIB_INDEX"}, - {0x233, "GPUREG_FIXEDATTRIB_DATA0"}, - {0x234, "GPUREG_FIXEDATTRIB_DATA1"}, - {0x235, "GPUREG_FIXEDATTRIB_DATA2"}, - - {0x238, "GPUREG_CMDBUF_SIZE0"}, - {0x239, "GPUREG_CMDBUF_SIZE1"}, - {0x23A, "GPUREG_CMDBUF_ADDR0"}, - {0x23B, "GPUREG_CMDBUF_ADDR1"}, - {0x23C, "GPUREG_CMDBUF_JUMP0"}, - {0x23D, "GPUREG_CMDBUF_JUMP1"}, - - {0x242, "GPUREG_VSH_NUM_ATTR"}, - - {0x244, "GPUREG_VSH_COM_MODE"}, - {0x245, "GPUREG_START_DRAW_FUNC0"}, - - {0x24A, "GPUREG_VSH_OUTMAP_TOTAL1"}, - - {0x251, "GPUREG_VSH_OUTMAP_TOTAL2"}, - {0x252, "GPUREG_GSH_MISC0"}, - {0x253, "GPUREG_GEOSTAGE_CONFIG2"}, - {0x254, "GPUREG_GSH_MISC1"}, - - {0x25E, "GPUREG_PRIMITIVE_CONFIG"}, - {0x25F, "GPUREG_RESTART_PRIMITIVE"}, - - {0x280, "GPUREG_GSH_BOOLUNIFORM"}, - {0x281, "GPUREG_GSH_INTUNIFORM_I0"}, - {0x282, "GPUREG_GSH_INTUNIFORM_I1"}, - {0x283, "GPUREG_GSH_INTUNIFORM_I2"}, - {0x284, "GPUREG_GSH_INTUNIFORM_I3"}, - - {0x289, "GPUREG_GSH_INPUTBUFFER_CONFIG"}, - {0x28A, "GPUREG_GSH_ENTRYPOINT"}, - {0x28B, "GPUREG_GSH_ATTRIBUTES_PERMUTATION_LOW"}, - {0x28C, "GPUREG_GSH_ATTRIBUTES_PERMUTATION_HIGH"}, - {0x28D, "GPUREG_GSH_OUTMAP_MASK"}, - - {0x28F, "GPUREG_GSH_CODETRANSFER_END"}, - {0x290, "GPUREG_GSH_FLOATUNIFORM_INDEX"}, - {0x291, "GPUREG_GSH_FLOATUNIFORM_DATA0"}, - {0x292, "GPUREG_GSH_FLOATUNIFORM_DATA1"}, - {0x293, "GPUREG_GSH_FLOATUNIFORM_DATA2"}, - {0x294, "GPUREG_GSH_FLOATUNIFORM_DATA3"}, - {0x295, "GPUREG_GSH_FLOATUNIFORM_DATA4"}, - {0x296, "GPUREG_GSH_FLOATUNIFORM_DATA5"}, - {0x297, "GPUREG_GSH_FLOATUNIFORM_DATA6"}, - {0x298, "GPUREG_GSH_FLOATUNIFORM_DATA7"}, - - {0x29B, "GPUREG_GSH_CODETRANSFER_INDEX"}, - {0x29C, "GPUREG_GSH_CODETRANSFER_DATA0"}, - {0x29D, "GPUREG_GSH_CODETRANSFER_DATA1"}, - {0x29E, "GPUREG_GSH_CODETRANSFER_DATA2"}, - {0x29F, "GPUREG_GSH_CODETRANSFER_DATA3"}, - {0x2A0, "GPUREG_GSH_CODETRANSFER_DATA4"}, - {0x2A1, "GPUREG_GSH_CODETRANSFER_DATA5"}, - {0x2A2, "GPUREG_GSH_CODETRANSFER_DATA6"}, - {0x2A3, "GPUREG_GSH_CODETRANSFER_DATA7"}, - - {0x2A5, "GPUREG_GSH_OPDESCS_INDEX"}, - {0x2A6, "GPUREG_GSH_OPDESCS_DATA0"}, - {0x2A7, "GPUREG_GSH_OPDESCS_DATA1"}, - {0x2A8, "GPUREG_GSH_OPDESCS_DATA2"}, - {0x2A9, "GPUREG_GSH_OPDESCS_DATA3"}, - {0x2AA, "GPUREG_GSH_OPDESCS_DATA4"}, - {0x2AB, "GPUREG_GSH_OPDESCS_DATA5"}, - {0x2AC, "GPUREG_GSH_OPDESCS_DATA6"}, - {0x2AD, "GPUREG_GSH_OPDESCS_DATA7"}, - - {0x2B0, "GPUREG_VSH_BOOLUNIFORM"}, - {0x2B1, "GPUREG_VSH_INTUNIFORM_I0"}, - {0x2B2, "GPUREG_VSH_INTUNIFORM_I1"}, - {0x2B3, "GPUREG_VSH_INTUNIFORM_I2"}, - {0x2B4, "GPUREG_VSH_INTUNIFORM_I3"}, - - {0x2B9, "GPUREG_VSH_INPUTBUFFER_CONFIG"}, - {0x2BA, "GPUREG_VSH_ENTRYPOINT"}, - {0x2BB, "GPUREG_VSH_ATTRIBUTES_PERMUTATION_LOW"}, - {0x2BC, "GPUREG_VSH_ATTRIBUTES_PERMUTATION_HIGH"}, - {0x2BD, "GPUREG_VSH_OUTMAP_MASK"}, - - {0x2BF, "GPUREG_VSH_CODETRANSFER_END"}, - {0x2C0, "GPUREG_VSH_FLOATUNIFORM_INDEX"}, - {0x2C1, "GPUREG_VSH_FLOATUNIFORM_DATA0"}, - {0x2C2, "GPUREG_VSH_FLOATUNIFORM_DATA1"}, - {0x2C3, "GPUREG_VSH_FLOATUNIFORM_DATA2"}, - {0x2C4, "GPUREG_VSH_FLOATUNIFORM_DATA3"}, - {0x2C5, "GPUREG_VSH_FLOATUNIFORM_DATA4"}, - {0x2C6, "GPUREG_VSH_FLOATUNIFORM_DATA5"}, - {0x2C7, "GPUREG_VSH_FLOATUNIFORM_DATA6"}, - {0x2C8, "GPUREG_VSH_FLOATUNIFORM_DATA7"}, - - {0x2CB, "GPUREG_VSH_CODETRANSFER_INDEX"}, - {0x2CC, "GPUREG_VSH_CODETRANSFER_DATA0"}, - {0x2CD, "GPUREG_VSH_CODETRANSFER_DATA1"}, - {0x2CE, "GPUREG_VSH_CODETRANSFER_DATA2"}, - {0x2CF, "GPUREG_VSH_CODETRANSFER_DATA3"}, - {0x2D0, "GPUREG_VSH_CODETRANSFER_DATA4"}, - {0x2D1, "GPUREG_VSH_CODETRANSFER_DATA5"}, - {0x2D2, "GPUREG_VSH_CODETRANSFER_DATA6"}, - {0x2D3, "GPUREG_VSH_CODETRANSFER_DATA7"}, - - {0x2D5, "GPUREG_VSH_OPDESCS_INDEX"}, - {0x2D6, "GPUREG_VSH_OPDESCS_DATA0"}, - {0x2D7, "GPUREG_VSH_OPDESCS_DATA1"}, - {0x2D8, "GPUREG_VSH_OPDESCS_DATA2"}, - {0x2D9, "GPUREG_VSH_OPDESCS_DATA3"}, - {0x2DA, "GPUREG_VSH_OPDESCS_DATA4"}, - {0x2DB, "GPUREG_VSH_OPDESCS_DATA5"}, - {0x2DC, "GPUREG_VSH_OPDESCS_DATA6"}, - {0x2DD, "GPUREG_VSH_OPDESCS_DATA7"}, -}; - -const char* Regs::GetRegisterName(u16 index) { - auto found = std::lower_bound(std::begin(register_names), std::end(register_names), index, - [](auto p, auto i) { return p.first < i; }); - if (found->first == index) { - return found->second; - } else { - // Return empty string if no match is found - return ""; - } -} - -} // namespace Pica diff --git a/src/video_core/regs.h b/src/video_core/regs.h deleted file mode 100644 index 6d5f98cac..000000000 --- a/src/video_core/regs.h +++ /dev/null @@ -1,149 +0,0 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <array> -#include <cstddef> -#include <string> -#ifndef _MSC_VER -#include <type_traits> // for std::enable_if -#endif - -#include "common/common_funcs.h" -#include "common/common_types.h" -#include "video_core/regs_framebuffer.h" -#include "video_core/regs_lighting.h" -#include "video_core/regs_pipeline.h" -#include "video_core/regs_rasterizer.h" -#include "video_core/regs_shader.h" -#include "video_core/regs_texturing.h" - -namespace Pica { - -// Returns index corresponding to the Regs member labeled by field_name -// TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions -// when used with array elements (e.g. PICA_REG_INDEX(vs_uniform_setup.set_value[1])). -// For details cf. -// https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members -// Hopefully, this will be fixed sometime in the future. -// For lack of better alternatives, we currently hardcode the offsets when constant -// expressions are needed via PICA_REG_INDEX_WORKAROUND (on sane compilers, static_asserts -// will then make sure the offsets indeed match the automatically calculated ones). -#define PICA_REG_INDEX(field_name) (offsetof(Pica::Regs, field_name) / sizeof(u32)) -#if defined(_MSC_VER) -#define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) (backup_workaround_index) -#else -// NOTE: Yeah, hacking in a static_assert here just to workaround the lacking MSVC compiler -// really is this annoying. This macro just forwards its first argument to PICA_REG_INDEX -// and then performs a (no-op) cast to size_t iff the second argument matches the expected -// field offset. Otherwise, the compiler will fail to compile this code. -#define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \ - ((typename std::enable_if<backup_workaround_index == PICA_REG_INDEX(field_name), \ - size_t>::type)PICA_REG_INDEX(field_name)) -#endif // _MSC_VER - -struct Regs { - static constexpr size_t NUM_REGS = 0x300; - - union { - struct { - INSERT_PADDING_WORDS(0x10); - u32 trigger_irq; - INSERT_PADDING_WORDS(0x2f); - RasterizerRegs rasterizer; - TexturingRegs texturing; - FramebufferRegs framebuffer; - LightingRegs lighting; - PipelineRegs pipeline; - ShaderRegs gs; - ShaderRegs vs; - INSERT_PADDING_WORDS(0x20); - }; - std::array<u32, NUM_REGS> reg_array; - }; - - /// Map register indices to names readable by humans - static const char* GetRegisterName(u16 index); -}; - -static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32), "Regs struct has wrong size"); - -// TODO: MSVC does not support using offsetof() on non-static data members even though this -// is technically allowed since C++11. This macro should be enabled once MSVC adds -// support for that. -#ifndef _MSC_VER -#define ASSERT_REG_POSITION(field_name, position) \ - static_assert(offsetof(Regs, field_name) == position * 4, \ - "Field " #field_name " has invalid position") - -ASSERT_REG_POSITION(trigger_irq, 0x10); - -ASSERT_REG_POSITION(rasterizer, 0x40); -ASSERT_REG_POSITION(rasterizer.cull_mode, 0x40); -ASSERT_REG_POSITION(rasterizer.viewport_size_x, 0x41); -ASSERT_REG_POSITION(rasterizer.viewport_size_y, 0x43); -ASSERT_REG_POSITION(rasterizer.viewport_depth_range, 0x4d); -ASSERT_REG_POSITION(rasterizer.viewport_depth_near_plane, 0x4e); -ASSERT_REG_POSITION(rasterizer.vs_output_attributes[0], 0x50); -ASSERT_REG_POSITION(rasterizer.vs_output_attributes[1], 0x51); -ASSERT_REG_POSITION(rasterizer.scissor_test, 0x65); -ASSERT_REG_POSITION(rasterizer.viewport_corner, 0x68); -ASSERT_REG_POSITION(rasterizer.depthmap_enable, 0x6D); - -ASSERT_REG_POSITION(texturing, 0x80); -ASSERT_REG_POSITION(texturing.main_config, 0x80); -ASSERT_REG_POSITION(texturing.texture0, 0x81); -ASSERT_REG_POSITION(texturing.texture0_format, 0x8e); -ASSERT_REG_POSITION(texturing.fragment_lighting_enable, 0x8f); -ASSERT_REG_POSITION(texturing.texture1, 0x91); -ASSERT_REG_POSITION(texturing.texture1_format, 0x96); -ASSERT_REG_POSITION(texturing.texture2, 0x99); -ASSERT_REG_POSITION(texturing.texture2_format, 0x9e); -ASSERT_REG_POSITION(texturing.proctex, 0xa8); -ASSERT_REG_POSITION(texturing.proctex_noise_u, 0xa9); -ASSERT_REG_POSITION(texturing.proctex_noise_v, 0xaa); -ASSERT_REG_POSITION(texturing.proctex_noise_frequency, 0xab); -ASSERT_REG_POSITION(texturing.proctex_lut, 0xac); -ASSERT_REG_POSITION(texturing.proctex_lut_offset, 0xad); -ASSERT_REG_POSITION(texturing.proctex_lut_config, 0xaf); -ASSERT_REG_POSITION(texturing.tev_stage0, 0xc0); -ASSERT_REG_POSITION(texturing.tev_stage1, 0xc8); -ASSERT_REG_POSITION(texturing.tev_stage2, 0xd0); -ASSERT_REG_POSITION(texturing.tev_stage3, 0xd8); -ASSERT_REG_POSITION(texturing.tev_combiner_buffer_input, 0xe0); -ASSERT_REG_POSITION(texturing.fog_mode, 0xe0); -ASSERT_REG_POSITION(texturing.fog_color, 0xe1); -ASSERT_REG_POSITION(texturing.fog_lut_offset, 0xe6); -ASSERT_REG_POSITION(texturing.fog_lut_data, 0xe8); -ASSERT_REG_POSITION(texturing.tev_stage4, 0xf0); -ASSERT_REG_POSITION(texturing.tev_stage5, 0xf8); -ASSERT_REG_POSITION(texturing.tev_combiner_buffer_color, 0xfd); - -ASSERT_REG_POSITION(framebuffer, 0x100); -ASSERT_REG_POSITION(framebuffer.output_merger, 0x100); -ASSERT_REG_POSITION(framebuffer.framebuffer, 0x110); - -ASSERT_REG_POSITION(lighting, 0x140); - -ASSERT_REG_POSITION(pipeline, 0x200); -ASSERT_REG_POSITION(pipeline.vertex_attributes, 0x200); -ASSERT_REG_POSITION(pipeline.index_array, 0x227); -ASSERT_REG_POSITION(pipeline.num_vertices, 0x228); -ASSERT_REG_POSITION(pipeline.vertex_offset, 0x22a); -ASSERT_REG_POSITION(pipeline.trigger_draw, 0x22e); -ASSERT_REG_POSITION(pipeline.trigger_draw_indexed, 0x22f); -ASSERT_REG_POSITION(pipeline.vs_default_attributes_setup, 0x232); -ASSERT_REG_POSITION(pipeline.command_buffer, 0x238); -ASSERT_REG_POSITION(pipeline.gpu_mode, 0x245); -ASSERT_REG_POSITION(pipeline.triangle_topology, 0x25e); -ASSERT_REG_POSITION(pipeline.restart_primitive, 0x25f); - -ASSERT_REG_POSITION(gs, 0x280); -ASSERT_REG_POSITION(vs, 0x2b0); - -#undef ASSERT_REG_POSITION -#endif // !defined(_MSC_VER) - -} // namespace Pica diff --git a/src/video_core/regs_framebuffer.h b/src/video_core/regs_framebuffer.h deleted file mode 100644 index 7b565f911..000000000 --- a/src/video_core/regs_framebuffer.h +++ /dev/null @@ -1,283 +0,0 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <array> - -#include "common/assert.h" -#include "common/bit_field.h" -#include "common/common_funcs.h" -#include "common/common_types.h" -#include "common/logging/log.h" - -namespace Pica { - -struct FramebufferRegs { - enum class LogicOp : u32 { - Clear = 0, - And = 1, - AndReverse = 2, - Copy = 3, - Set = 4, - CopyInverted = 5, - NoOp = 6, - Invert = 7, - Nand = 8, - Or = 9, - Nor = 10, - Xor = 11, - Equiv = 12, - AndInverted = 13, - OrReverse = 14, - OrInverted = 15, - }; - - enum class BlendEquation : u32 { - Add = 0, - Subtract = 1, - ReverseSubtract = 2, - Min = 3, - Max = 4, - }; - - enum class BlendFactor : u32 { - Zero = 0, - One = 1, - SourceColor = 2, - OneMinusSourceColor = 3, - DestColor = 4, - OneMinusDestColor = 5, - SourceAlpha = 6, - OneMinusSourceAlpha = 7, - DestAlpha = 8, - OneMinusDestAlpha = 9, - ConstantColor = 10, - OneMinusConstantColor = 11, - ConstantAlpha = 12, - OneMinusConstantAlpha = 13, - SourceAlphaSaturate = 14, - }; - - enum class CompareFunc : u32 { - Never = 0, - Always = 1, - Equal = 2, - NotEqual = 3, - LessThan = 4, - LessThanOrEqual = 5, - GreaterThan = 6, - GreaterThanOrEqual = 7, - }; - - enum class StencilAction : u32 { - Keep = 0, - Zero = 1, - Replace = 2, - Increment = 3, - Decrement = 4, - Invert = 5, - IncrementWrap = 6, - DecrementWrap = 7, - }; - - struct { - union { - // If false, logic blending is used - BitField<8, 1, u32> alphablend_enable; - }; - - union { - BitField<0, 3, BlendEquation> blend_equation_rgb; - BitField<8, 3, BlendEquation> blend_equation_a; - - BitField<16, 4, BlendFactor> factor_source_rgb; - BitField<20, 4, BlendFactor> factor_dest_rgb; - - BitField<24, 4, BlendFactor> factor_source_a; - BitField<28, 4, BlendFactor> factor_dest_a; - } alpha_blending; - - union { - BitField<0, 4, LogicOp> logic_op; - }; - - union { - u32 raw; - BitField<0, 8, u32> r; - BitField<8, 8, u32> g; - BitField<16, 8, u32> b; - BitField<24, 8, u32> a; - } blend_const; - - union { - BitField<0, 1, u32> enable; - BitField<4, 3, CompareFunc> func; - BitField<8, 8, u32> ref; - } alpha_test; - - struct { - union { - // Raw value of this register - u32 raw_func; - - // If true, enable stencil testing - BitField<0, 1, u32> enable; - - // Comparison operation for stencil testing - BitField<4, 3, CompareFunc> func; - - // Mask used to control writing to the stencil buffer - BitField<8, 8, u32> write_mask; - - // Value to compare against for stencil testing - BitField<16, 8, u32> reference_value; - - // Mask to apply on stencil test inputs - BitField<24, 8, u32> input_mask; - }; - - union { - // Raw value of this register - u32 raw_op; - - // Action to perform when the stencil test fails - BitField<0, 3, StencilAction> action_stencil_fail; - - // Action to perform when stencil testing passed but depth testing fails - BitField<4, 3, StencilAction> action_depth_fail; - - // Action to perform when both stencil and depth testing pass - BitField<8, 3, StencilAction> action_depth_pass; - }; - } stencil_test; - - union { - BitField<0, 1, u32> depth_test_enable; - BitField<4, 3, CompareFunc> depth_test_func; - BitField<8, 1, u32> red_enable; - BitField<9, 1, u32> green_enable; - BitField<10, 1, u32> blue_enable; - BitField<11, 1, u32> alpha_enable; - BitField<12, 1, u32> depth_write_enable; - }; - - INSERT_PADDING_WORDS(0x8); - } output_merger; - - // Components are laid out in reverse byte order, most significant bits first. - enum class ColorFormat : u32 { - RGBA8 = 0, - RGB8 = 1, - RGB5A1 = 2, - RGB565 = 3, - RGBA4 = 4, - }; - - enum class DepthFormat : u32 { - D16 = 0, - D24 = 2, - D24S8 = 3, - }; - - // Returns the number of bytes in the specified color format - static unsigned BytesPerColorPixel(ColorFormat format) { - switch (format) { - case ColorFormat::RGBA8: - return 4; - case ColorFormat::RGB8: - return 3; - case ColorFormat::RGB5A1: - case ColorFormat::RGB565: - case ColorFormat::RGBA4: - return 2; - default: - LOG_CRITICAL(HW_GPU, "Unknown color format %u", format); - UNIMPLEMENTED(); - } - } - - struct FramebufferConfig { - INSERT_PADDING_WORDS(0x3); - - union { - BitField<0, 4, u32> allow_color_write; // 0 = disable, else enable - }; - - INSERT_PADDING_WORDS(0x1); - - union { - BitField<0, 2, u32> allow_depth_stencil_write; // 0 = disable, else enable - }; - - BitField<0, 2, DepthFormat> depth_format; - - BitField<16, 3, ColorFormat> color_format; - - INSERT_PADDING_WORDS(0x4); - - BitField<0, 28, u32> depth_buffer_address; - BitField<0, 28, u32> color_buffer_address; - - union { - // Apparently, the framebuffer width is stored as expected, - // while the height is stored as the actual height minus one. - // Hence, don't access these fields directly but use the accessors - // GetWidth() and GetHeight() instead. - BitField<0, 11, u32> width; - BitField<12, 10, u32> height; - }; - - INSERT_PADDING_WORDS(0x1); - - inline PAddr GetColorBufferPhysicalAddress() const { - return color_buffer_address * 8; - } - inline PAddr GetDepthBufferPhysicalAddress() const { - return depth_buffer_address * 8; - } - - inline u32 GetWidth() const { - return width; - } - - inline u32 GetHeight() const { - return height + 1; - } - } framebuffer; - - // Returns the number of bytes in the specified depth format - static u32 BytesPerDepthPixel(DepthFormat format) { - switch (format) { - case DepthFormat::D16: - return 2; - case DepthFormat::D24: - return 3; - case DepthFormat::D24S8: - return 4; - } - - ASSERT_MSG(false, "Unknown depth format %u", format); - } - - // Returns the number of bits per depth component of the specified depth format - static u32 DepthBitsPerPixel(DepthFormat format) { - switch (format) { - case DepthFormat::D16: - return 16; - case DepthFormat::D24: - case DepthFormat::D24S8: - return 24; - } - - ASSERT_MSG(false, "Unknown depth format %u", format); - } - - INSERT_PADDING_WORDS(0x20); -}; - -static_assert(sizeof(FramebufferRegs) == 0x40 * sizeof(u32), - "FramebufferRegs struct has incorrect size"); - -} // namespace Pica diff --git a/src/video_core/regs_lighting.h b/src/video_core/regs_lighting.h deleted file mode 100644 index b89709cfe..000000000 --- a/src/video_core/regs_lighting.h +++ /dev/null @@ -1,321 +0,0 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <array> - -#include "common/assert.h" -#include "common/bit_field.h" -#include "common/common_funcs.h" -#include "common/common_types.h" -#include "common/vector_math.h" - -namespace Pica { - -struct LightingRegs { - enum class LightingSampler { - Distribution0 = 0, - Distribution1 = 1, - Fresnel = 3, - ReflectBlue = 4, - ReflectGreen = 5, - ReflectRed = 6, - SpotlightAttenuation = 8, - DistanceAttenuation = 16, - }; - - static constexpr unsigned NumLightingSampler = 24; - - static LightingSampler SpotlightAttenuationSampler(unsigned index) { - return static_cast<LightingSampler>( - static_cast<unsigned>(LightingSampler::SpotlightAttenuation) + index); - } - - static LightingSampler DistanceAttenuationSampler(unsigned index) { - return static_cast<LightingSampler>( - static_cast<unsigned>(LightingSampler::DistanceAttenuation) + index); - } - - /** - * Pica fragment lighting supports using different LUTs for each lighting component: Reflectance - * R, G, and B channels, distribution function for specular components 0 and 1, fresnel factor, - * and spotlight attenuation. Furthermore, which LUTs are used for each channel (or whether a - * channel is enabled at all) is specified by various pre-defined lighting configurations. With - * configurations that require more LUTs, more cycles are required on HW to perform lighting - * computations. - */ - enum class LightingConfig : u32 { - Config0 = 0, ///< Reflect Red, Distribution 0, Spotlight - Config1 = 1, ///< Reflect Red, Fresnel, Spotlight - Config2 = 2, ///< Reflect Red, Distribution 0/1 - Config3 = 3, ///< Distribution 0/1, Fresnel - Config4 = 4, ///< Reflect Red/Green/Blue, Distribution 0/1, Spotlight - Config5 = 5, ///< Reflect Red/Green/Blue, Distribution 0, Fresnel, Spotlight - Config6 = 6, ///< Reflect Red, Distribution 0/1, Fresnel, Spotlight - - Config7 = 8, ///< Reflect Red/Green/Blue, Distribution 0/1, Fresnel, Spotlight - ///< NOTE: '8' is intentional, '7' does not appear to be a valid configuration - }; - - /// Selects which lighting components are affected by fresnel - enum class LightingFresnelSelector : u32 { - None = 0, ///< Fresnel is disabled - PrimaryAlpha = 1, ///< Primary (diffuse) lighting alpha is affected by fresnel - SecondaryAlpha = 2, ///< Secondary (specular) lighting alpha is affected by fresnel - Both = - PrimaryAlpha | - SecondaryAlpha, ///< Both primary and secondary lighting alphas are affected by fresnel - }; - - /// Factor used to scale the output of a lighting LUT - enum class LightingScale : u32 { - Scale1 = 0, ///< Scale is 1x - Scale2 = 1, ///< Scale is 2x - Scale4 = 2, ///< Scale is 4x - Scale8 = 3, ///< Scale is 8x - - Scale1_4 = 6, ///< Scale is 0.25x - Scale1_2 = 7, ///< Scale is 0.5x - }; - - enum class LightingLutInput : u32 { - NH = 0, // Cosine of the angle between the normal and half-angle vectors - VH = 1, // Cosine of the angle between the view and half-angle vectors - NV = 2, // Cosine of the angle between the normal and the view vector - LN = 3, // Cosine of the angle between the light and the normal vectors - SP = 4, // Cosine of the angle between the light and the inverse spotlight vectors - CP = 5, // Cosine of the angle between the tangent and projection of half-angle vectors - }; - - enum class LightingBumpMode : u32 { - None = 0, - NormalMap = 1, - TangentMap = 2, - }; - - union LightColor { - BitField<0, 10, u32> b; - BitField<10, 10, u32> g; - BitField<20, 10, u32> r; - - Math::Vec3f ToVec3f() const { - // These fields are 10 bits wide, however 255 corresponds to 1.0f for each color - // component - return Math::MakeVec((f32)r / 255.f, (f32)g / 255.f, (f32)b / 255.f); - } - }; - - /// Returns true if the specified lighting sampler is supported by the current Pica lighting - /// configuration - static bool IsLightingSamplerSupported(LightingConfig config, LightingSampler sampler) { - switch (sampler) { - case LightingSampler::Distribution0: - return (config != LightingConfig::Config1); - - case LightingSampler::Distribution1: - return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) && - (config != LightingConfig::Config5); - - case LightingSampler::SpotlightAttenuation: - return (config != LightingConfig::Config2) && (config != LightingConfig::Config3); - - case LightingSampler::Fresnel: - return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) && - (config != LightingConfig::Config4); - - case LightingSampler::ReflectRed: - return (config != LightingConfig::Config3); - - case LightingSampler::ReflectGreen: - case LightingSampler::ReflectBlue: - return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) || - (config == LightingConfig::Config7); - default: - UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached unreachable section, " - "sampler should be one of Distribution0, Distribution1, " - "SpotlightAttenuation, Fresnel, ReflectRed, ReflectGreen or " - "ReflectBlue, instead got %i", - static_cast<int>(config)); - } - } - - struct LightSrc { - LightColor specular_0; // material.specular_0 * light.specular_0 - LightColor specular_1; // material.specular_1 * light.specular_1 - LightColor diffuse; // material.diffuse * light.diffuse - LightColor ambient; // material.ambient * light.ambient - - // Encoded as 16-bit floating point - union { - BitField<0, 16, u32> x; - BitField<16, 16, u32> y; - }; - union { - BitField<0, 16, u32> z; - }; - - // inverse spotlight direction vector, encoded as fixed1.1.11 - union { - BitField<0, 13, s32> spot_x; - BitField<16, 13, s32> spot_y; - }; - union { - BitField<0, 13, s32> spot_z; - }; - - INSERT_PADDING_WORDS(0x1); - - union { - BitField<0, 1, u32> directional; - BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0 - BitField<2, 1, u32> geometric_factor_0; - BitField<3, 1, u32> geometric_factor_1; - } config; - - BitField<0, 20, u32> dist_atten_bias; - BitField<0, 20, u32> dist_atten_scale; - - INSERT_PADDING_WORDS(0x4); - }; - static_assert(sizeof(LightSrc) == 0x10 * sizeof(u32), "LightSrc structure must be 0x10 words"); - - LightSrc light[8]; - LightColor global_ambient; // Emission + (material.ambient * lighting.ambient) - INSERT_PADDING_WORDS(0x1); - BitField<0, 3, u32> max_light_index; // Number of enabled lights - 1 - - union { - BitField<2, 2, LightingFresnelSelector> fresnel_selector; - BitField<4, 4, LightingConfig> config; - BitField<22, 2, u32> bump_selector; // 0: Texture 0, 1: Texture 1, 2: Texture 2 - BitField<27, 1, u32> clamp_highlights; - BitField<28, 2, LightingBumpMode> bump_mode; - BitField<30, 1, u32> disable_bump_renorm; - } config0; - - union { - u32 raw; - - // Each bit specifies whether spot light attenuation should be applied for the corresponding - // light. - BitField<8, 8, u32> disable_spot_atten; - - BitField<16, 1, u32> disable_lut_d0; - BitField<17, 1, u32> disable_lut_d1; - // Note: by intuition, BitField<18, 1, u32> should be disable_lut_sp, but it is actually a - // dummy bit which is always set as 1. - BitField<19, 1, u32> disable_lut_fr; - BitField<20, 1, u32> disable_lut_rr; - BitField<21, 1, u32> disable_lut_rg; - BitField<22, 1, u32> disable_lut_rb; - - // Each bit specifies whether distance attenuation should be applied for the corresponding - // light. - BitField<24, 8, u32> disable_dist_atten; - } config1; - - bool IsDistAttenDisabled(unsigned index) const { - return (config1.disable_dist_atten & (1 << index)) != 0; - } - - bool IsSpotAttenDisabled(unsigned index) const { - return (config1.disable_spot_atten & (1 << index)) != 0; - } - - union { - BitField<0, 8, u32> index; ///< Index at which to set data in the LUT - BitField<8, 5, u32> type; ///< Type of LUT for which to set data - } lut_config; - - BitField<0, 1, u32> disable; - INSERT_PADDING_WORDS(0x1); - - // When data is written to any of these registers, it gets written to the lookup table of the - // selected type at the selected index, specified above in the `lut_config` register. With each - // write, `lut_config.index` is incremented. It does not matter which of these registers is - // written to, the behavior will be the same. - u32 lut_data[8]; - - // These are used to specify if absolute (abs) value should be used for each LUT index. When - // abs mode is disabled, LUT indexes are in the range of (-1.0, 1.0). Otherwise, they are in - // the range of (0.0, 1.0). - union { - BitField<1, 1, u32> disable_d0; - BitField<5, 1, u32> disable_d1; - BitField<9, 1, u32> disable_sp; - BitField<13, 1, u32> disable_fr; - BitField<17, 1, u32> disable_rb; - BitField<21, 1, u32> disable_rg; - BitField<25, 1, u32> disable_rr; - } abs_lut_input; - - union { - BitField<0, 3, LightingLutInput> d0; - BitField<4, 3, LightingLutInput> d1; - BitField<8, 3, LightingLutInput> sp; - BitField<12, 3, LightingLutInput> fr; - BitField<16, 3, LightingLutInput> rb; - BitField<20, 3, LightingLutInput> rg; - BitField<24, 3, LightingLutInput> rr; - } lut_input; - - union { - BitField<0, 3, LightingScale> d0; - BitField<4, 3, LightingScale> d1; - BitField<8, 3, LightingScale> sp; - BitField<12, 3, LightingScale> fr; - BitField<16, 3, LightingScale> rb; - BitField<20, 3, LightingScale> rg; - BitField<24, 3, LightingScale> rr; - - static float GetScale(LightingScale scale) { - switch (scale) { - case LightingScale::Scale1: - return 1.0f; - case LightingScale::Scale2: - return 2.0f; - case LightingScale::Scale4: - return 4.0f; - case LightingScale::Scale8: - return 8.0f; - case LightingScale::Scale1_4: - return 0.25f; - case LightingScale::Scale1_2: - return 0.5f; - } - return 0.0f; - } - } lut_scale; - - INSERT_PADDING_WORDS(0x6); - - union { - // There are 8 light enable "slots", corresponding to the total number of lights supported - // by Pica. For N enabled lights (specified by register 0x1c2, or 'src_num' above), the - // first N slots below will be set to integers within the range of 0-7, corresponding to the - // actual light that is enabled for each slot. - - BitField<0, 3, u32> slot_0; - BitField<4, 3, u32> slot_1; - BitField<8, 3, u32> slot_2; - BitField<12, 3, u32> slot_3; - BitField<16, 3, u32> slot_4; - BitField<20, 3, u32> slot_5; - BitField<24, 3, u32> slot_6; - BitField<28, 3, u32> slot_7; - - unsigned GetNum(unsigned index) const { - const unsigned enable_slots[] = {slot_0, slot_1, slot_2, slot_3, - slot_4, slot_5, slot_6, slot_7}; - return enable_slots[index]; - } - } light_enable; - - INSERT_PADDING_WORDS(0x26); -}; - -static_assert(sizeof(LightingRegs) == 0xC0 * sizeof(u32), "LightingRegs struct has incorrect size"); - -} // namespace Pica diff --git a/src/video_core/regs_pipeline.h b/src/video_core/regs_pipeline.h deleted file mode 100644 index e78c3e331..000000000 --- a/src/video_core/regs_pipeline.h +++ /dev/null @@ -1,269 +0,0 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <array> - -#include "common/assert.h" -#include "common/bit_field.h" -#include "common/common_funcs.h" -#include "common/common_types.h" - -namespace Pica { - -struct PipelineRegs { - enum class VertexAttributeFormat : u32 { - BYTE = 0, - UBYTE = 1, - SHORT = 2, - FLOAT = 3, - }; - - struct { - BitField<1, 28, u32> base_address; - - PAddr GetPhysicalBaseAddress() const { - return base_address * 16; - } - - // Descriptor for internal vertex attributes - union { - BitField<0, 2, VertexAttributeFormat> format0; // size of one element - BitField<2, 2, u32> size0; // number of elements minus 1 - BitField<4, 2, VertexAttributeFormat> format1; - BitField<6, 2, u32> size1; - BitField<8, 2, VertexAttributeFormat> format2; - BitField<10, 2, u32> size2; - BitField<12, 2, VertexAttributeFormat> format3; - BitField<14, 2, u32> size3; - BitField<16, 2, VertexAttributeFormat> format4; - BitField<18, 2, u32> size4; - BitField<20, 2, VertexAttributeFormat> format5; - BitField<22, 2, u32> size5; - BitField<24, 2, VertexAttributeFormat> format6; - BitField<26, 2, u32> size6; - BitField<28, 2, VertexAttributeFormat> format7; - BitField<30, 2, u32> size7; - }; - - union { - BitField<0, 2, VertexAttributeFormat> format8; - BitField<2, 2, u32> size8; - BitField<4, 2, VertexAttributeFormat> format9; - BitField<6, 2, u32> size9; - BitField<8, 2, VertexAttributeFormat> format10; - BitField<10, 2, u32> size10; - BitField<12, 2, VertexAttributeFormat> format11; - BitField<14, 2, u32> size11; - - BitField<16, 12, u32> attribute_mask; - - // number of total attributes minus 1 - BitField<28, 4, u32> max_attribute_index; - }; - - inline VertexAttributeFormat GetFormat(int n) const { - VertexAttributeFormat formats[] = {format0, format1, format2, format3, - format4, format5, format6, format7, - format8, format9, format10, format11}; - return formats[n]; - } - - inline int GetNumElements(int n) const { - u32 sizes[] = {size0, size1, size2, size3, size4, size5, - size6, size7, size8, size9, size10, size11}; - return (int)sizes[n] + 1; - } - - inline int GetElementSizeInBytes(int n) const { - return (GetFormat(n) == VertexAttributeFormat::FLOAT) - ? 4 - : (GetFormat(n) == VertexAttributeFormat::SHORT) ? 2 : 1; - } - - inline int GetStride(int n) const { - return GetNumElements(n) * GetElementSizeInBytes(n); - } - - inline bool IsDefaultAttribute(int id) const { - return (id >= 12) || (attribute_mask & (1ULL << id)) != 0; - } - - inline int GetNumTotalAttributes() const { - return (int)max_attribute_index + 1; - } - - // Attribute loaders map the source vertex data to input attributes - // This e.g. allows to load different attributes from different memory locations - struct { - // Source attribute data offset from the base address - BitField<0, 28, u32> data_offset; - - union { - BitField<0, 4, u32> comp0; - BitField<4, 4, u32> comp1; - BitField<8, 4, u32> comp2; - BitField<12, 4, u32> comp3; - BitField<16, 4, u32> comp4; - BitField<20, 4, u32> comp5; - BitField<24, 4, u32> comp6; - BitField<28, 4, u32> comp7; - }; - - union { - BitField<0, 4, u32> comp8; - BitField<4, 4, u32> comp9; - BitField<8, 4, u32> comp10; - BitField<12, 4, u32> comp11; - - // bytes for a single vertex in this loader - BitField<16, 8, u32> byte_count; - - BitField<28, 4, u32> component_count; - }; - - inline int GetComponent(int n) const { - u32 components[] = {comp0, comp1, comp2, comp3, comp4, comp5, - comp6, comp7, comp8, comp9, comp10, comp11}; - return (int)components[n]; - } - } attribute_loaders[12]; - } vertex_attributes; - - struct { - enum IndexFormat : u32 { - BYTE = 0, - SHORT = 1, - }; - - union { - BitField<0, 31, u32> offset; // relative to base attribute address - BitField<31, 1, IndexFormat> format; - }; - } index_array; - - // Number of vertices to render - u32 num_vertices; - - enum class UseGS : u32 { - No = 0, - Yes = 2, - }; - - union { - BitField<0, 2, UseGS> use_gs; - BitField<31, 1, u32> variable_primitive; - }; - - // The index of the first vertex to render - u32 vertex_offset; - - INSERT_PADDING_WORDS(0x3); - - // These two trigger rendering of triangles - u32 trigger_draw; - u32 trigger_draw_indexed; - - INSERT_PADDING_WORDS(0x2); - - // These registers are used to setup the default "fall-back" vertex shader attributes - struct { - // Index of the current default attribute - u32 index; - - // Writing to these registers sets the "current" default attribute. - u32 set_value[3]; - } vs_default_attributes_setup; - - INSERT_PADDING_WORDS(0x2); - - struct { - // There are two channels that can be used to configure the next command buffer, which can - // be then executed by writing to the "trigger" registers. There are two reasons why a game - // might use this feature: - // 1) With this, an arbitrary number of additional command buffers may be executed in - // sequence without requiring any intervention of the CPU after the initial one is - // kicked off. - // 2) Games can configure these registers to provide a command list subroutine mechanism. - - // TODO: verify the bit length of these two fields - // According to 3dbrew, the bit length of them are 21 and 29, respectively - BitField<0, 20, u32> size[2]; ///< Size (in bytes / 8) of each channel's command buffer - BitField<0, 28, u32> addr[2]; ///< Physical address / 8 of each channel's command buffer - u32 trigger[2]; ///< Triggers execution of the channel's command buffer when written to - - unsigned GetSize(unsigned index) const { - ASSERT(index < 2); - return 8 * size[index]; - } - - PAddr GetPhysicalAddress(unsigned index) const { - ASSERT(index < 2); - return (PAddr)(8 * addr[index]); - } - } command_buffer; - - INSERT_PADDING_WORDS(4); - - /// Number of input attributes to the vertex shader minus 1 - BitField<0, 4, u32> max_input_attrib_index; - - INSERT_PADDING_WORDS(1); - - // The shader unit 3, which can be used for both vertex and geometry shader, gets its - // configuration depending on this register. If this is not set, unit 3 will share some - // configuration with other units. It is known that program code and swizzle pattern uploaded - // via regs.vs will be also uploaded to unit 3 if this is not set. Although very likely, it is - // still unclear whether uniforms and other configuration can be also shared. - BitField<0, 1, u32> gs_unit_exclusive_configuration; - - enum class GPUMode : u32 { - Drawing = 0, - Configuring = 1, - }; - - GPUMode gpu_mode; - - INSERT_PADDING_WORDS(0x4); - BitField<0, 4, u32> vs_outmap_total_minus_1_a; - INSERT_PADDING_WORDS(0x6); - BitField<0, 4, u32> vs_outmap_total_minus_1_b; - - enum class GSMode : u32 { - Point = 0, - VariablePrimitive = 1, - FixedPrimitive = 2, - }; - - union { - BitField<0, 8, GSMode> mode; - BitField<8, 4, u32> fixed_vertex_num_minus_1; - BitField<12, 4, u32> stride_minus_1; - BitField<16, 4, u32> start_index; - } gs_config; - - INSERT_PADDING_WORDS(0x1); - - u32 variable_vertex_main_num_minus_1; - - INSERT_PADDING_WORDS(0x9); - - enum class TriangleTopology : u32 { - List = 0, - Strip = 1, - Fan = 2, - Shader = 3, // Programmable setup unit implemented in a geometry shader - }; - - BitField<8, 2, TriangleTopology> triangle_topology; - - u32 restart_primitive; - - INSERT_PADDING_WORDS(0x20); -}; - -static_assert(sizeof(PipelineRegs) == 0x80 * sizeof(u32), "PipelineRegs struct has incorrect size"); - -} // namespace Pica diff --git a/src/video_core/regs_rasterizer.h b/src/video_core/regs_rasterizer.h deleted file mode 100644 index 4fef00d76..000000000 --- a/src/video_core/regs_rasterizer.h +++ /dev/null @@ -1,139 +0,0 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <array> -#include "common/bit_field.h" -#include "common/common_funcs.h" -#include "common/common_types.h" -#include "video_core/pica_types.h" - -namespace Pica { - -struct RasterizerRegs { - enum class CullMode : u32 { - // Select which polygons are considered to be "frontfacing". - KeepAll = 0, - KeepClockWise = 1, - KeepCounterClockWise = 2, - // TODO: What does the third value imply? - }; - - union { - BitField<0, 2, CullMode> cull_mode; - }; - - BitField<0, 24, u32> viewport_size_x; - - INSERT_PADDING_WORDS(0x1); - - BitField<0, 24, u32> viewport_size_y; - - INSERT_PADDING_WORDS(0x3); - - BitField<0, 1, u32> clip_enable; - BitField<0, 24, u32> clip_coef[4]; // float24 - - Math::Vec4<float24> GetClipCoef() const { - return {float24::FromRaw(clip_coef[0]), float24::FromRaw(clip_coef[1]), - float24::FromRaw(clip_coef[2]), float24::FromRaw(clip_coef[3])}; - } - - INSERT_PADDING_WORDS(0x1); - - BitField<0, 24, u32> viewport_depth_range; // float24 - BitField<0, 24, u32> viewport_depth_near_plane; // float24 - - BitField<0, 3, u32> vs_output_total; - - union VSOutputAttributes { - // Maps components of output vertex attributes to semantics - enum Semantic : u32 { - POSITION_X = 0, - POSITION_Y = 1, - POSITION_Z = 2, - POSITION_W = 3, - - QUATERNION_X = 4, - QUATERNION_Y = 5, - QUATERNION_Z = 6, - QUATERNION_W = 7, - - COLOR_R = 8, - COLOR_G = 9, - COLOR_B = 10, - COLOR_A = 11, - - TEXCOORD0_U = 12, - TEXCOORD0_V = 13, - TEXCOORD1_U = 14, - TEXCOORD1_V = 15, - - TEXCOORD0_W = 16, - - VIEW_X = 18, - VIEW_Y = 19, - VIEW_Z = 20, - - TEXCOORD2_U = 22, - TEXCOORD2_V = 23, - - INVALID = 31, - }; - - BitField<0, 5, Semantic> map_x; - BitField<8, 5, Semantic> map_y; - BitField<16, 5, Semantic> map_z; - BitField<24, 5, Semantic> map_w; - } vs_output_attributes[7]; - - INSERT_PADDING_WORDS(0xe); - - enum class ScissorMode : u32 { - Disabled = 0, - Exclude = 1, // Exclude pixels inside the scissor box - - Include = 3 // Exclude pixels outside the scissor box - }; - - struct { - BitField<0, 2, ScissorMode> mode; - - union { - BitField<0, 10, u32> x1; - BitField<16, 10, u32> y1; - }; - - union { - BitField<0, 10, u32> x2; - BitField<16, 10, u32> y2; - }; - } scissor_test; - - union { - BitField<0, 10, s32> x; - BitField<16, 10, s32> y; - } viewport_corner; - - INSERT_PADDING_WORDS(0x1); - - // TODO: early depth - INSERT_PADDING_WORDS(0x1); - - INSERT_PADDING_WORDS(0x2); - - enum DepthBuffering : u32 { - WBuffering = 0, - ZBuffering = 1, - }; - BitField<0, 1, DepthBuffering> depthmap_enable; - - INSERT_PADDING_WORDS(0x12); -}; - -static_assert(sizeof(RasterizerRegs) == 0x40 * sizeof(u32), - "RasterizerRegs struct has incorrect size"); - -} // namespace Pica diff --git a/src/video_core/regs_shader.h b/src/video_core/regs_shader.h deleted file mode 100644 index c15d4d162..000000000 --- a/src/video_core/regs_shader.h +++ /dev/null @@ -1,111 +0,0 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <array> - -#include "common/bit_field.h" -#include "common/common_funcs.h" -#include "common/common_types.h" - -namespace Pica { - -struct ShaderRegs { - BitField<0, 16, u32> bool_uniforms; - - union { - BitField<0, 8, u32> x; - BitField<8, 8, u32> y; - BitField<16, 8, u32> z; - BitField<24, 8, u32> w; - } int_uniforms[4]; - - INSERT_PADDING_WORDS(0x4); - - enum ShaderMode { - GS = 0x08, - VS = 0xA0, - }; - - union { - // Number of input attributes to shader unit - 1 - BitField<0, 4, u32> max_input_attribute_index; - BitField<8, 8, u32> input_to_uniform; - BitField<24, 8, ShaderMode> shader_mode; - }; - - // Offset to shader program entry point (in words) - BitField<0, 16, u32> main_offset; - - /// Maps input attributes to registers. 4-bits per attribute, specifying a register index - u32 input_attribute_to_register_map_low; - u32 input_attribute_to_register_map_high; - - unsigned int GetRegisterForAttribute(unsigned int attribute_index) const { - u64 map = ((u64)input_attribute_to_register_map_high << 32) | - (u64)input_attribute_to_register_map_low; - return (map >> (attribute_index * 4)) & 0b1111; - } - - BitField<0, 16, u32> output_mask; - - // 0x28E, CODETRANSFER_END - INSERT_PADDING_WORDS(0x2); - - struct { - enum Format : u32 { - FLOAT24 = 0, - FLOAT32 = 1, - }; - - bool IsFloat32() const { - return format == FLOAT32; - } - - union { - // Index of the next uniform to write to - // TODO: ctrulib uses 8 bits for this, however that seems to yield lots of invalid - // indices - // TODO: Maybe the uppermost index is for the geometry shader? Investigate! - BitField<0, 7, u32> index; - - BitField<31, 1, Format> format; - }; - - // Writing to these registers sets the current uniform. - u32 set_value[8]; - - } uniform_setup; - - INSERT_PADDING_WORDS(0x2); - - struct { - // Offset of the next instruction to write code to. - // Incremented with each instruction write. - u32 offset; - - // Writing to these registers sets the "current" word in the shader program. - u32 set_word[8]; - } program; - - INSERT_PADDING_WORDS(0x1); - - // This register group is used to load an internal table of swizzling patterns, - // which are indexed by each shader instruction to specify vector component swizzling. - struct { - // Offset of the next swizzle pattern to write code to. - // Incremented with each instruction write. - u32 offset; - - // Writing to these registers sets the current swizzle pattern in the table. - u32 set_word[8]; - } swizzle_patterns; - - INSERT_PADDING_WORDS(0x2); -}; - -static_assert(sizeof(ShaderRegs) == 0x30 * sizeof(u32), "ShaderRegs struct has incorrect size"); - -} // namespace Pica diff --git a/src/video_core/regs_texturing.h b/src/video_core/regs_texturing.h deleted file mode 100644 index 0b09f2299..000000000 --- a/src/video_core/regs_texturing.h +++ /dev/null @@ -1,452 +0,0 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <array> - -#include "common/assert.h" -#include "common/bit_field.h" -#include "common/common_funcs.h" -#include "common/common_types.h" - -namespace Pica { - -struct TexturingRegs { - struct TextureConfig { - enum TextureType : u32 { - Texture2D = 0, - TextureCube = 1, - Shadow2D = 2, - Projection2D = 3, - ShadowCube = 4, - Disabled = 5, - }; - - enum WrapMode : u32 { - ClampToEdge = 0, - ClampToBorder = 1, - Repeat = 2, - MirroredRepeat = 3, - // Mode 4-7 produces some weird result and may be just invalid: - ClampToEdge2 = 4, // Positive coord: clamp to edge; negative coord: repeat - ClampToBorder2 = 5, // Positive coord: clamp to border; negative coord: repeat - Repeat2 = 6, // Same as Repeat - Repeat3 = 7, // Same as Repeat - }; - - enum TextureFilter : u32 { - Nearest = 0, - Linear = 1, - }; - - union { - u32 raw; - BitField<0, 8, u32> r; - BitField<8, 8, u32> g; - BitField<16, 8, u32> b; - BitField<24, 8, u32> a; - } border_color; - - union { - BitField<0, 11, u32> height; - BitField<16, 11, u32> width; - }; - - union { - BitField<1, 1, TextureFilter> mag_filter; - BitField<2, 1, TextureFilter> min_filter; - BitField<8, 3, WrapMode> wrap_t; - BitField<12, 3, WrapMode> wrap_s; - /// @note Only valid for texture 0 according to 3DBrew. - BitField<28, 3, TextureType> type; - }; - - INSERT_PADDING_WORDS(0x1); - - BitField<0, 28, u32> address; - - PAddr GetPhysicalAddress() const { - return address * 8; - } - - // texture1 and texture2 store the texture format directly after the address - // whereas texture0 inserts some additional flags inbetween. - // Hence, we store the format separately so that all other parameters can be described - // in a single structure. - }; - - enum class TextureFormat : u32 { - RGBA8 = 0, - RGB8 = 1, - RGB5A1 = 2, - RGB565 = 3, - RGBA4 = 4, - IA8 = 5, - RG8 = 6, ///< @note Also called HILO8 in 3DBrew. - I8 = 7, - A8 = 8, - IA4 = 9, - I4 = 10, - A4 = 11, - ETC1 = 12, // compressed - ETC1A4 = 13, // compressed - }; - - static unsigned NibblesPerPixel(TextureFormat format) { - switch (format) { - case TextureFormat::RGBA8: - return 8; - - case TextureFormat::RGB8: - return 6; - - case TextureFormat::RGB5A1: - case TextureFormat::RGB565: - case TextureFormat::RGBA4: - case TextureFormat::IA8: - case TextureFormat::RG8: - return 4; - - case TextureFormat::I4: - case TextureFormat::A4: - return 1; - - case TextureFormat::I8: - case TextureFormat::A8: - case TextureFormat::IA4: - - default: // placeholder for yet unknown formats - UNIMPLEMENTED(); - return 0; - } - } - - union { - BitField<0, 1, u32> texture0_enable; - BitField<1, 1, u32> texture1_enable; - BitField<2, 1, u32> texture2_enable; - BitField<8, 2, u32> texture3_coordinates; - BitField<10, 1, u32> texture3_enable; - BitField<13, 1, u32> texture2_use_coord1; - BitField<16, 1, u32> clear_texture_cache; // TODO: unimplemented - } main_config; - TextureConfig texture0; - - enum class CubeFace { - PositiveX = 0, - NegativeX = 1, - PositiveY = 2, - NegativeY = 3, - PositiveZ = 4, - NegativeZ = 5, - }; - - BitField<0, 22, u32> cube_address[5]; - - PAddr GetCubePhysicalAddress(CubeFace face) const { - PAddr address = texture0.address; - if (face != CubeFace::PositiveX) { - // Bits [22:27] from the main texture address is shared with all cubemap additional - // addresses. - auto& face_addr = cube_address[static_cast<size_t>(face) - 1]; - address &= ~face_addr.mask; - address |= face_addr; - } - // A multiplier of 8 is also needed in the same way as the main address. - return address * 8; - } - - INSERT_PADDING_WORDS(0x3); - BitField<0, 4, TextureFormat> texture0_format; - BitField<0, 1, u32> fragment_lighting_enable; - INSERT_PADDING_WORDS(0x1); - TextureConfig texture1; - BitField<0, 4, TextureFormat> texture1_format; - INSERT_PADDING_WORDS(0x2); - TextureConfig texture2; - BitField<0, 4, TextureFormat> texture2_format; - INSERT_PADDING_WORDS(0x9); - - struct FullTextureConfig { - const bool enabled; - const TextureConfig config; - const TextureFormat format; - }; - const std::array<FullTextureConfig, 3> GetTextures() const { - return {{ - {main_config.texture0_enable.ToBool(), texture0, texture0_format}, - {main_config.texture1_enable.ToBool(), texture1, texture1_format}, - {main_config.texture2_enable.ToBool(), texture2, texture2_format}, - }}; - } - - // 0xa8-0xad: ProcTex Config - enum class ProcTexClamp : u32 { - ToZero = 0, - ToEdge = 1, - SymmetricalRepeat = 2, - MirroredRepeat = 3, - Pulse = 4, - }; - - enum class ProcTexCombiner : u32 { - U = 0, // u - U2 = 1, // u * u - V = 2, // v - V2 = 3, // v * v - Add = 4, // (u + v) / 2 - Add2 = 5, // (u * u + v * v) / 2 - SqrtAdd2 = 6, // sqrt(u * u + v * v) - Min = 7, // min(u, v) - Max = 8, // max(u, v) - RMax = 9, // Average of Max and SqrtAdd2 - }; - - enum class ProcTexShift : u32 { - None = 0, - Odd = 1, - Even = 2, - }; - - union { - BitField<0, 3, ProcTexClamp> u_clamp; - BitField<3, 3, ProcTexClamp> v_clamp; - BitField<6, 4, ProcTexCombiner> color_combiner; - BitField<10, 4, ProcTexCombiner> alpha_combiner; - BitField<14, 1, u32> separate_alpha; - BitField<15, 1, u32> noise_enable; - BitField<16, 2, ProcTexShift> u_shift; - BitField<18, 2, ProcTexShift> v_shift; - BitField<20, 8, u32> bias_low; // float16 TODO: unimplemented - } proctex; - - union ProcTexNoiseConfig { - BitField<0, 16, s32> amplitude; // fixed1.3.12 - BitField<16, 16, u32> phase; // float16 - }; - - ProcTexNoiseConfig proctex_noise_u; - ProcTexNoiseConfig proctex_noise_v; - - union { - BitField<0, 16, u32> u; // float16 - BitField<16, 16, u32> v; // float16 - } proctex_noise_frequency; - - enum class ProcTexFilter : u32 { - Nearest = 0, - Linear = 1, - NearestMipmapNearest = 2, - LinearMipmapNearest = 3, - NearestMipmapLinear = 4, - LinearMipmapLinear = 5, - }; - - union { - BitField<0, 3, ProcTexFilter> filter; - BitField<11, 8, u32> width; - BitField<19, 8, u32> bias_high; // TODO: unimplemented - } proctex_lut; - - BitField<0, 8, u32> proctex_lut_offset; - - INSERT_PADDING_WORDS(0x1); - - // 0xaf-0xb7: ProcTex LUT - enum class ProcTexLutTable : u32 { - Noise = 0, - ColorMap = 2, - AlphaMap = 3, - Color = 4, - ColorDiff = 5, - }; - - union { - BitField<0, 8, u32> index; - BitField<8, 4, ProcTexLutTable> ref_table; - } proctex_lut_config; - - u32 proctex_lut_data[8]; - - INSERT_PADDING_WORDS(0x8); - - // 0xc0-0xff: Texture Combiner (akin to glTexEnv) - struct TevStageConfig { - enum class Source : u32 { - PrimaryColor = 0x0, - PrimaryFragmentColor = 0x1, - SecondaryFragmentColor = 0x2, - - Texture0 = 0x3, - Texture1 = 0x4, - Texture2 = 0x5, - Texture3 = 0x6, - - PreviousBuffer = 0xd, - Constant = 0xe, - Previous = 0xf, - }; - - enum class ColorModifier : u32 { - SourceColor = 0x0, - OneMinusSourceColor = 0x1, - SourceAlpha = 0x2, - OneMinusSourceAlpha = 0x3, - SourceRed = 0x4, - OneMinusSourceRed = 0x5, - - SourceGreen = 0x8, - OneMinusSourceGreen = 0x9, - - SourceBlue = 0xc, - OneMinusSourceBlue = 0xd, - }; - - enum class AlphaModifier : u32 { - SourceAlpha = 0x0, - OneMinusSourceAlpha = 0x1, - SourceRed = 0x2, - OneMinusSourceRed = 0x3, - SourceGreen = 0x4, - OneMinusSourceGreen = 0x5, - SourceBlue = 0x6, - OneMinusSourceBlue = 0x7, - }; - - enum class Operation : u32 { - Replace = 0, - Modulate = 1, - Add = 2, - AddSigned = 3, - Lerp = 4, - Subtract = 5, - Dot3_RGB = 6, - Dot3_RGBA = 7, - MultiplyThenAdd = 8, - AddThenMultiply = 9, - }; - - union { - u32 sources_raw; - BitField<0, 4, Source> color_source1; - BitField<4, 4, Source> color_source2; - BitField<8, 4, Source> color_source3; - BitField<16, 4, Source> alpha_source1; - BitField<20, 4, Source> alpha_source2; - BitField<24, 4, Source> alpha_source3; - }; - - union { - u32 modifiers_raw; - BitField<0, 4, ColorModifier> color_modifier1; - BitField<4, 4, ColorModifier> color_modifier2; - BitField<8, 4, ColorModifier> color_modifier3; - BitField<12, 3, AlphaModifier> alpha_modifier1; - BitField<16, 3, AlphaModifier> alpha_modifier2; - BitField<20, 3, AlphaModifier> alpha_modifier3; - }; - - union { - u32 ops_raw; - BitField<0, 4, Operation> color_op; - BitField<16, 4, Operation> alpha_op; - }; - - union { - u32 const_color; - BitField<0, 8, u32> const_r; - BitField<8, 8, u32> const_g; - BitField<16, 8, u32> const_b; - BitField<24, 8, u32> const_a; - }; - - union { - u32 scales_raw; - BitField<0, 2, u32> color_scale; - BitField<16, 2, u32> alpha_scale; - }; - - inline unsigned GetColorMultiplier() const { - return (color_scale < 3) ? (1 << color_scale) : 1; - } - - inline unsigned GetAlphaMultiplier() const { - return (alpha_scale < 3) ? (1 << alpha_scale) : 1; - } - }; - - TevStageConfig tev_stage0; - INSERT_PADDING_WORDS(0x3); - TevStageConfig tev_stage1; - INSERT_PADDING_WORDS(0x3); - TevStageConfig tev_stage2; - INSERT_PADDING_WORDS(0x3); - TevStageConfig tev_stage3; - INSERT_PADDING_WORDS(0x3); - - enum class FogMode : u32 { - None = 0, - Fog = 5, - Gas = 7, - }; - - union { - BitField<0, 3, FogMode> fog_mode; - BitField<16, 1, u32> fog_flip; - - union { - // Tev stages 0-3 write their output to the combiner buffer if the corresponding bit in - // these masks are set - BitField<8, 4, u32> update_mask_rgb; - BitField<12, 4, u32> update_mask_a; - - bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const { - return (stage_index < 4) && (update_mask_rgb & (1 << stage_index)); - } - - bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const { - return (stage_index < 4) && (update_mask_a & (1 << stage_index)); - } - } tev_combiner_buffer_input; - }; - - union { - u32 raw; - BitField<0, 8, u32> r; - BitField<8, 8, u32> g; - BitField<16, 8, u32> b; - } fog_color; - - INSERT_PADDING_WORDS(0x4); - - BitField<0, 16, u32> fog_lut_offset; - - INSERT_PADDING_WORDS(0x1); - - u32 fog_lut_data[8]; - - TevStageConfig tev_stage4; - INSERT_PADDING_WORDS(0x3); - TevStageConfig tev_stage5; - - union { - u32 raw; - BitField<0, 8, u32> r; - BitField<8, 8, u32> g; - BitField<16, 8, u32> b; - BitField<24, 8, u32> a; - } tev_combiner_buffer_color; - - INSERT_PADDING_WORDS(0x2); - - const std::array<TevStageConfig, 6> GetTevStages() const { - return {{tev_stage0, tev_stage1, tev_stage2, tev_stage3, tev_stage4, tev_stage5}}; - }; -}; - -static_assert(sizeof(TexturingRegs) == 0x80 * sizeof(u32), - "TexturingRegs struct has incorrect size"); - -} // namespace Pica diff --git a/src/video_core/renderer_base.cpp b/src/video_core/renderer_base.cpp index f6ece5c4b..51e1d45f9 100644 --- a/src/video_core/renderer_base.cpp +++ b/src/video_core/renderer_base.cpp @@ -5,19 +5,6 @@ #include <atomic> #include <memory> #include "video_core/renderer_base.h" -#include "video_core/renderer_opengl/gl_rasterizer.h" -#include "video_core/swrasterizer/swrasterizer.h" #include "video_core/video_core.h" -void RendererBase::RefreshRasterizerSetting() { - bool hw_renderer_enabled = VideoCore::g_hw_renderer_enabled; - if (rasterizer == nullptr || opengl_rasterizer_active != hw_renderer_enabled) { - opengl_rasterizer_active = hw_renderer_enabled; - - if (hw_renderer_enabled) { - rasterizer = std::make_unique<RasterizerOpenGL>(); - } else { - rasterizer = std::make_unique<VideoCore::SWRasterizer>(); - } - } -} +void RendererBase::RefreshRasterizerSetting() {} diff --git a/src/video_core/renderer_base.h b/src/video_core/renderer_base.h index 28015aba9..d15db6c8c 100644 --- a/src/video_core/renderer_base.h +++ b/src/video_core/renderer_base.h @@ -5,8 +5,8 @@ #pragma once #include <memory> +#include "common/assert.h" #include "common/common_types.h" -#include "video_core/rasterizer_interface.h" class EmuWindow; @@ -72,14 +72,9 @@ public: return m_current_frame; } - VideoCore::RasterizerInterface* Rasterizer() const { - return rasterizer.get(); - } - void RefreshRasterizerSetting(); protected: - std::unique_ptr<VideoCore::RasterizerInterface> rasterizer; f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer int m_current_frame = 0; ///< Current frame, should be set by the renderer diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp deleted file mode 100644 index becaf7bde..000000000 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ /dev/null @@ -1,1686 +0,0 @@ -// Copyright 2015 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <memory> -#include <string> -#include <tuple> -#include <utility> -#include <glad/glad.h> -#include "common/assert.h" -#include "common/color.h" -#include "common/logging/log.h" -#include "common/math_util.h" -#include "common/microprofile.h" -#include "common/vector_math.h" -#include "core/hw/gpu.h" -#include "video_core/pica_state.h" -#include "video_core/regs_framebuffer.h" -#include "video_core/regs_rasterizer.h" -#include "video_core/regs_texturing.h" -#include "video_core/renderer_opengl/gl_rasterizer.h" -#include "video_core/renderer_opengl/gl_shader_gen.h" -#include "video_core/renderer_opengl/pica_to_gl.h" -#include "video_core/renderer_opengl/renderer_opengl.h" - -MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192)); -MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255)); -MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100)); - -RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) { - // Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0 - state.clip_distance[0] = true; - - // Create sampler objects - for (size_t i = 0; i < texture_samplers.size(); ++i) { - texture_samplers[i].Create(); - state.texture_units[i].sampler = texture_samplers[i].sampler.handle; - } - - // Generate VBO, VAO and UBO - vertex_buffer.Create(); - vertex_array.Create(); - uniform_buffer.Create(); - - state.draw.vertex_array = vertex_array.handle; - state.draw.vertex_buffer = vertex_buffer.handle; - state.draw.uniform_buffer = uniform_buffer.handle; - state.Apply(); - - // Bind the UBO to binding point 0 - glBindBufferBase(GL_UNIFORM_BUFFER, 0, uniform_buffer.handle); - - uniform_block_data.dirty = true; - - uniform_block_data.lut_dirty.fill(true); - - uniform_block_data.fog_lut_dirty = true; - - uniform_block_data.proctex_noise_lut_dirty = true; - uniform_block_data.proctex_color_map_dirty = true; - uniform_block_data.proctex_alpha_map_dirty = true; - uniform_block_data.proctex_lut_dirty = true; - uniform_block_data.proctex_diff_lut_dirty = true; - - // Set vertex attributes - glVertexAttribPointer(GLShader::ATTRIBUTE_POSITION, 4, GL_FLOAT, GL_FALSE, - sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, position)); - glEnableVertexAttribArray(GLShader::ATTRIBUTE_POSITION); - - glVertexAttribPointer(GLShader::ATTRIBUTE_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), - (GLvoid*)offsetof(HardwareVertex, color)); - glEnableVertexAttribArray(GLShader::ATTRIBUTE_COLOR); - - glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0, 2, GL_FLOAT, GL_FALSE, - sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0)); - glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD1, 2, GL_FLOAT, GL_FALSE, - sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord1)); - glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD2, 2, GL_FLOAT, GL_FALSE, - sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord2)); - glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD0); - glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD1); - glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD2); - - glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0_W, 1, GL_FLOAT, GL_FALSE, - sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0_w)); - glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD0_W); - - glVertexAttribPointer(GLShader::ATTRIBUTE_NORMQUAT, 4, GL_FLOAT, GL_FALSE, - sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, normquat)); - glEnableVertexAttribArray(GLShader::ATTRIBUTE_NORMQUAT); - - glVertexAttribPointer(GLShader::ATTRIBUTE_VIEW, 3, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), - (GLvoid*)offsetof(HardwareVertex, view)); - glEnableVertexAttribArray(GLShader::ATTRIBUTE_VIEW); - - // Create render framebuffer - framebuffer.Create(); - - // Allocate and bind lighting lut textures - lighting_lut.Create(); - state.lighting_lut.texture_buffer = lighting_lut.handle; - state.Apply(); - lighting_lut_buffer.Create(); - glBindBuffer(GL_TEXTURE_BUFFER, lighting_lut_buffer.handle); - glBufferData(GL_TEXTURE_BUFFER, - sizeof(GLfloat) * 2 * 256 * Pica::LightingRegs::NumLightingSampler, nullptr, - GL_DYNAMIC_DRAW); - glActiveTexture(TextureUnits::LightingLUT.Enum()); - glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, lighting_lut_buffer.handle); - - // Setup the LUT for the fog - fog_lut.Create(); - state.fog_lut.texture_buffer = fog_lut.handle; - state.Apply(); - fog_lut_buffer.Create(); - glBindBuffer(GL_TEXTURE_BUFFER, fog_lut_buffer.handle); - glBufferData(GL_TEXTURE_BUFFER, sizeof(GLfloat) * 2 * 128, nullptr, GL_DYNAMIC_DRAW); - glActiveTexture(TextureUnits::FogLUT.Enum()); - glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, fog_lut_buffer.handle); - - // Setup the noise LUT for proctex - proctex_noise_lut.Create(); - state.proctex_noise_lut.texture_buffer = proctex_noise_lut.handle; - state.Apply(); - proctex_noise_lut_buffer.Create(); - glBindBuffer(GL_TEXTURE_BUFFER, proctex_noise_lut_buffer.handle); - glBufferData(GL_TEXTURE_BUFFER, sizeof(GLfloat) * 2 * 128, nullptr, GL_DYNAMIC_DRAW); - glActiveTexture(TextureUnits::ProcTexNoiseLUT.Enum()); - glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, proctex_noise_lut_buffer.handle); - - // Setup the color map for proctex - proctex_color_map.Create(); - state.proctex_color_map.texture_buffer = proctex_color_map.handle; - state.Apply(); - proctex_color_map_buffer.Create(); - glBindBuffer(GL_TEXTURE_BUFFER, proctex_color_map_buffer.handle); - glBufferData(GL_TEXTURE_BUFFER, sizeof(GLfloat) * 2 * 128, nullptr, GL_DYNAMIC_DRAW); - glActiveTexture(TextureUnits::ProcTexColorMap.Enum()); - glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, proctex_color_map_buffer.handle); - - // Setup the alpha map for proctex - proctex_alpha_map.Create(); - state.proctex_alpha_map.texture_buffer = proctex_alpha_map.handle; - state.Apply(); - proctex_alpha_map_buffer.Create(); - glBindBuffer(GL_TEXTURE_BUFFER, proctex_alpha_map_buffer.handle); - glBufferData(GL_TEXTURE_BUFFER, sizeof(GLfloat) * 2 * 128, nullptr, GL_DYNAMIC_DRAW); - glActiveTexture(TextureUnits::ProcTexAlphaMap.Enum()); - glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, proctex_alpha_map_buffer.handle); - - // Setup the LUT for proctex - proctex_lut.Create(); - state.proctex_lut.texture_buffer = proctex_lut.handle; - state.Apply(); - proctex_lut_buffer.Create(); - glBindBuffer(GL_TEXTURE_BUFFER, proctex_lut_buffer.handle); - glBufferData(GL_TEXTURE_BUFFER, sizeof(GLfloat) * 4 * 256, nullptr, GL_DYNAMIC_DRAW); - glActiveTexture(TextureUnits::ProcTexLUT.Enum()); - glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, proctex_lut_buffer.handle); - - // Setup the difference LUT for proctex - proctex_diff_lut.Create(); - state.proctex_diff_lut.texture_buffer = proctex_diff_lut.handle; - state.Apply(); - proctex_diff_lut_buffer.Create(); - glBindBuffer(GL_TEXTURE_BUFFER, proctex_diff_lut_buffer.handle); - glBufferData(GL_TEXTURE_BUFFER, sizeof(GLfloat) * 4 * 256, nullptr, GL_DYNAMIC_DRAW); - glActiveTexture(TextureUnits::ProcTexDiffLUT.Enum()); - glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, proctex_diff_lut_buffer.handle); - - // Sync fixed function OpenGL state - SyncClipEnabled(); - SyncClipCoef(); - SyncCullMode(); - SyncBlendEnabled(); - SyncBlendFuncs(); - SyncBlendColor(); - SyncLogicOp(); - SyncStencilTest(); - SyncDepthTest(); - SyncColorWriteMask(); - SyncStencilWriteMask(); - SyncDepthWriteMask(); -} - -RasterizerOpenGL::~RasterizerOpenGL() {} - -/** - * This is a helper function to resolve an issue when interpolating opposite quaternions. See below - * for a detailed description of this issue (yuriks): - * - * For any rotation, there are two quaternions Q, and -Q, that represent the same rotation. If you - * interpolate two quaternions that are opposite, instead of going from one rotation to another - * using the shortest path, you'll go around the longest path. You can test if two quaternions are - * opposite by checking if Dot(Q1, Q2) < 0. In that case, you can flip either of them, therefore - * making Dot(Q1, -Q2) positive. - * - * This solution corrects this issue per-vertex before passing the quaternions to OpenGL. This is - * correct for most cases but can still rotate around the long way sometimes. An implementation - * which did `lerp(lerp(Q1, Q2), Q3)` (with proper weighting), applying the dot product check - * between each step would work for those cases at the cost of being more complex to implement. - * - * Fortunately however, the 3DS hardware happens to also use this exact same logic to work around - * these issues, making this basic implementation actually more accurate to the hardware. - */ -static bool AreQuaternionsOpposite(Math::Vec4<Pica::float24> qa, Math::Vec4<Pica::float24> qb) { - Math::Vec4f a{qa.x.ToFloat32(), qa.y.ToFloat32(), qa.z.ToFloat32(), qa.w.ToFloat32()}; - Math::Vec4f b{qb.x.ToFloat32(), qb.y.ToFloat32(), qb.z.ToFloat32(), qb.w.ToFloat32()}; - - return (Math::Dot(a, b) < 0.f); -} - -void RasterizerOpenGL::AddTriangle(const Pica::Shader::OutputVertex& v0, - const Pica::Shader::OutputVertex& v1, - const Pica::Shader::OutputVertex& v2) { - vertex_batch.emplace_back(v0, false); - vertex_batch.emplace_back(v1, AreQuaternionsOpposite(v0.quat, v1.quat)); - vertex_batch.emplace_back(v2, AreQuaternionsOpposite(v0.quat, v2.quat)); -} - -void RasterizerOpenGL::DrawTriangles() { - if (vertex_batch.empty()) - return; - - MICROPROFILE_SCOPE(OpenGL_Drawing); - const auto& regs = Pica::g_state.regs; - - // Sync and bind the framebuffer surfaces - CachedSurface* color_surface; - CachedSurface* depth_surface; - MathUtil::Rectangle<int> rect; - std::tie(color_surface, depth_surface, rect) = - res_cache.GetFramebufferSurfaces(regs.framebuffer.framebuffer); - - state.draw.draw_framebuffer = framebuffer.handle; - state.Apply(); - - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, - color_surface != nullptr ? color_surface->texture.handle : 0, 0); - if (depth_surface != nullptr) { - if (regs.framebuffer.framebuffer.depth_format == - Pica::FramebufferRegs::DepthFormat::D24S8) { - // attach both depth and stencil - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, - depth_surface->texture.handle, 0); - } else { - // attach depth - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, - depth_surface->texture.handle, 0); - // clear stencil attachment - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); - } - } else { - // clear both depth and stencil attachment - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, - 0); - } - - // Sync the viewport - // These registers hold half-width and half-height, so must be multiplied by 2 - GLsizei viewport_width = - (GLsizei)Pica::float24::FromRaw(regs.rasterizer.viewport_size_x).ToFloat32() * 2; - GLsizei viewport_height = - (GLsizei)Pica::float24::FromRaw(regs.rasterizer.viewport_size_y).ToFloat32() * 2; - - glViewport( - (GLint)(rect.left + regs.rasterizer.viewport_corner.x * color_surface->res_scale_width), - (GLint)(rect.bottom + regs.rasterizer.viewport_corner.y * color_surface->res_scale_height), - (GLsizei)(viewport_width * color_surface->res_scale_width), - (GLsizei)(viewport_height * color_surface->res_scale_height)); - - if (uniform_block_data.data.framebuffer_scale[0] != color_surface->res_scale_width || - uniform_block_data.data.framebuffer_scale[1] != color_surface->res_scale_height) { - - uniform_block_data.data.framebuffer_scale[0] = color_surface->res_scale_width; - uniform_block_data.data.framebuffer_scale[1] = color_surface->res_scale_height; - uniform_block_data.dirty = true; - } - - // Scissor checks are window-, not viewport-relative, which means that if the cached texture - // sub-rect changes, the scissor bounds also need to be updated. - GLint scissor_x1 = static_cast<GLint>( - rect.left + regs.rasterizer.scissor_test.x1 * color_surface->res_scale_width); - GLint scissor_y1 = static_cast<GLint>( - rect.bottom + regs.rasterizer.scissor_test.y1 * color_surface->res_scale_height); - // x2, y2 have +1 added to cover the entire pixel area, otherwise you might get cracks when - // scaling or doing multisampling. - GLint scissor_x2 = static_cast<GLint>( - rect.left + (regs.rasterizer.scissor_test.x2 + 1) * color_surface->res_scale_width); - GLint scissor_y2 = static_cast<GLint>( - rect.bottom + (regs.rasterizer.scissor_test.y2 + 1) * color_surface->res_scale_height); - - if (uniform_block_data.data.scissor_x1 != scissor_x1 || - uniform_block_data.data.scissor_x2 != scissor_x2 || - uniform_block_data.data.scissor_y1 != scissor_y1 || - uniform_block_data.data.scissor_y2 != scissor_y2) { - - uniform_block_data.data.scissor_x1 = scissor_x1; - uniform_block_data.data.scissor_x2 = scissor_x2; - uniform_block_data.data.scissor_y1 = scissor_y1; - uniform_block_data.data.scissor_y2 = scissor_y2; - uniform_block_data.dirty = true; - } - - // Sync and bind the texture surfaces - const auto pica_textures = regs.texturing.GetTextures(); - for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) { - const auto& texture = pica_textures[texture_index]; - - if (texture.enabled) { - texture_samplers[texture_index].SyncWithConfig(texture.config); - CachedSurface* surface = res_cache.GetTextureSurface(texture); - if (surface != nullptr) { - state.texture_units[texture_index].texture_2d = surface->texture.handle; - } else { - // Can occur when texture addr is null or its memory is unmapped/invalid - state.texture_units[texture_index].texture_2d = 0; - } - } else { - state.texture_units[texture_index].texture_2d = 0; - } - } - - // Sync and bind the shader - if (shader_dirty) { - SetShader(); - shader_dirty = false; - } - - // Sync the lighting luts - for (unsigned index = 0; index < uniform_block_data.lut_dirty.size(); index++) { - if (uniform_block_data.lut_dirty[index]) { - SyncLightingLUT(index); - uniform_block_data.lut_dirty[index] = false; - } - } - - // Sync the fog lut - if (uniform_block_data.fog_lut_dirty) { - SyncFogLUT(); - uniform_block_data.fog_lut_dirty = false; - } - - // Sync the proctex noise lut - if (uniform_block_data.proctex_noise_lut_dirty) { - SyncProcTexNoiseLUT(); - uniform_block_data.proctex_noise_lut_dirty = false; - } - - // Sync the proctex color map - if (uniform_block_data.proctex_color_map_dirty) { - SyncProcTexColorMap(); - uniform_block_data.proctex_color_map_dirty = false; - } - - // Sync the proctex alpha map - if (uniform_block_data.proctex_alpha_map_dirty) { - SyncProcTexAlphaMap(); - uniform_block_data.proctex_alpha_map_dirty = false; - } - - // Sync the proctex lut - if (uniform_block_data.proctex_lut_dirty) { - SyncProcTexLUT(); - uniform_block_data.proctex_lut_dirty = false; - } - - // Sync the proctex difference lut - if (uniform_block_data.proctex_diff_lut_dirty) { - SyncProcTexDiffLUT(); - uniform_block_data.proctex_diff_lut_dirty = false; - } - - // Sync the uniform data - if (uniform_block_data.dirty) { - glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), &uniform_block_data.data, - GL_STATIC_DRAW); - uniform_block_data.dirty = false; - } - - state.Apply(); - - // Draw the vertex batch - glBufferData(GL_ARRAY_BUFFER, vertex_batch.size() * sizeof(HardwareVertex), vertex_batch.data(), - GL_STREAM_DRAW); - glDrawArrays(GL_TRIANGLES, 0, (GLsizei)vertex_batch.size()); - - // Mark framebuffer surfaces as dirty - // TODO: Restrict invalidation area to the viewport - if (color_surface != nullptr) { - color_surface->dirty = true; - res_cache.FlushRegion(color_surface->addr, color_surface->size, color_surface, true); - } - if (depth_surface != nullptr) { - depth_surface->dirty = true; - res_cache.FlushRegion(depth_surface->addr, depth_surface->size, depth_surface, true); - } - - vertex_batch.clear(); - - // Unbind textures for potential future use as framebuffer attachments - for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) { - state.texture_units[texture_index].texture_2d = 0; - } - state.Apply(); -} - -void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { - const auto& regs = Pica::g_state.regs; - - switch (id) { - // Culling - case PICA_REG_INDEX(rasterizer.cull_mode): - SyncCullMode(); - break; - - // Clipping plane - case PICA_REG_INDEX(rasterizer.clip_enable): - SyncClipEnabled(); - break; - - case PICA_REG_INDEX_WORKAROUND(rasterizer.clip_coef[0], 0x48): - case PICA_REG_INDEX_WORKAROUND(rasterizer.clip_coef[1], 0x49): - case PICA_REG_INDEX_WORKAROUND(rasterizer.clip_coef[2], 0x4a): - case PICA_REG_INDEX_WORKAROUND(rasterizer.clip_coef[3], 0x4b): - SyncClipCoef(); - break; - - // Depth modifiers - case PICA_REG_INDEX(rasterizer.viewport_depth_range): - SyncDepthScale(); - break; - case PICA_REG_INDEX(rasterizer.viewport_depth_near_plane): - SyncDepthOffset(); - break; - - // Depth buffering - case PICA_REG_INDEX(rasterizer.depthmap_enable): - shader_dirty = true; - break; - - // Blending - case PICA_REG_INDEX(framebuffer.output_merger.alphablend_enable): - SyncBlendEnabled(); - break; - case PICA_REG_INDEX(framebuffer.output_merger.alpha_blending): - SyncBlendFuncs(); - break; - case PICA_REG_INDEX(framebuffer.output_merger.blend_const): - SyncBlendColor(); - break; - - // Fog state - case PICA_REG_INDEX(texturing.fog_color): - SyncFogColor(); - break; - case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[0], 0xe8): - case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[1], 0xe9): - case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[2], 0xea): - case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[3], 0xeb): - case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[4], 0xec): - case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[5], 0xed): - case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[6], 0xee): - case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[7], 0xef): - uniform_block_data.fog_lut_dirty = true; - break; - - // ProcTex state - case PICA_REG_INDEX(texturing.proctex): - case PICA_REG_INDEX(texturing.proctex_lut): - case PICA_REG_INDEX(texturing.proctex_lut_offset): - shader_dirty = true; - break; - - case PICA_REG_INDEX(texturing.proctex_noise_u): - case PICA_REG_INDEX(texturing.proctex_noise_v): - case PICA_REG_INDEX(texturing.proctex_noise_frequency): - SyncProcTexNoise(); - break; - - case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[0], 0xb0): - case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[1], 0xb1): - case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[2], 0xb2): - case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[3], 0xb3): - case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[4], 0xb4): - case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[5], 0xb5): - case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[6], 0xb6): - case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[7], 0xb7): - using Pica::TexturingRegs; - switch (regs.texturing.proctex_lut_config.ref_table.Value()) { - case TexturingRegs::ProcTexLutTable::Noise: - uniform_block_data.proctex_noise_lut_dirty = true; - break; - case TexturingRegs::ProcTexLutTable::ColorMap: - uniform_block_data.proctex_color_map_dirty = true; - break; - case TexturingRegs::ProcTexLutTable::AlphaMap: - uniform_block_data.proctex_alpha_map_dirty = true; - break; - case TexturingRegs::ProcTexLutTable::Color: - uniform_block_data.proctex_lut_dirty = true; - break; - case TexturingRegs::ProcTexLutTable::ColorDiff: - uniform_block_data.proctex_diff_lut_dirty = true; - break; - } - break; - - // Alpha test - case PICA_REG_INDEX(framebuffer.output_merger.alpha_test): - SyncAlphaTest(); - shader_dirty = true; - break; - - // Sync GL stencil test + stencil write mask - // (Pica stencil test function register also contains a stencil write mask) - case PICA_REG_INDEX(framebuffer.output_merger.stencil_test.raw_func): - SyncStencilTest(); - SyncStencilWriteMask(); - break; - case PICA_REG_INDEX(framebuffer.output_merger.stencil_test.raw_op): - case PICA_REG_INDEX(framebuffer.framebuffer.depth_format): - SyncStencilTest(); - break; - - // Sync GL depth test + depth and color write mask - // (Pica depth test function register also contains a depth and color write mask) - case PICA_REG_INDEX(framebuffer.output_merger.depth_test_enable): - SyncDepthTest(); - SyncDepthWriteMask(); - SyncColorWriteMask(); - break; - - // Sync GL depth and stencil write mask - // (This is a dedicated combined depth / stencil write-enable register) - case PICA_REG_INDEX(framebuffer.framebuffer.allow_depth_stencil_write): - SyncDepthWriteMask(); - SyncStencilWriteMask(); - break; - - // Sync GL color write mask - // (This is a dedicated color write-enable register) - case PICA_REG_INDEX(framebuffer.framebuffer.allow_color_write): - SyncColorWriteMask(); - break; - - // Scissor test - case PICA_REG_INDEX(rasterizer.scissor_test.mode): - shader_dirty = true; - break; - - // Logic op - case PICA_REG_INDEX(framebuffer.output_merger.logic_op): - SyncLogicOp(); - break; - - case PICA_REG_INDEX(texturing.main_config): - shader_dirty = true; - break; - - // Texture 0 type - case PICA_REG_INDEX(texturing.texture0.type): - shader_dirty = true; - break; - - // TEV stages - // (This also syncs fog_mode and fog_flip which are part of tev_combiner_buffer_input) - case PICA_REG_INDEX(texturing.tev_stage0.color_source1): - case PICA_REG_INDEX(texturing.tev_stage0.color_modifier1): - case PICA_REG_INDEX(texturing.tev_stage0.color_op): - case PICA_REG_INDEX(texturing.tev_stage0.color_scale): - case PICA_REG_INDEX(texturing.tev_stage1.color_source1): - case PICA_REG_INDEX(texturing.tev_stage1.color_modifier1): - case PICA_REG_INDEX(texturing.tev_stage1.color_op): - case PICA_REG_INDEX(texturing.tev_stage1.color_scale): - case PICA_REG_INDEX(texturing.tev_stage2.color_source1): - case PICA_REG_INDEX(texturing.tev_stage2.color_modifier1): - case PICA_REG_INDEX(texturing.tev_stage2.color_op): - case PICA_REG_INDEX(texturing.tev_stage2.color_scale): - case PICA_REG_INDEX(texturing.tev_stage3.color_source1): - case PICA_REG_INDEX(texturing.tev_stage3.color_modifier1): - case PICA_REG_INDEX(texturing.tev_stage3.color_op): - case PICA_REG_INDEX(texturing.tev_stage3.color_scale): - case PICA_REG_INDEX(texturing.tev_stage4.color_source1): - case PICA_REG_INDEX(texturing.tev_stage4.color_modifier1): - case PICA_REG_INDEX(texturing.tev_stage4.color_op): - case PICA_REG_INDEX(texturing.tev_stage4.color_scale): - case PICA_REG_INDEX(texturing.tev_stage5.color_source1): - case PICA_REG_INDEX(texturing.tev_stage5.color_modifier1): - case PICA_REG_INDEX(texturing.tev_stage5.color_op): - case PICA_REG_INDEX(texturing.tev_stage5.color_scale): - case PICA_REG_INDEX(texturing.tev_combiner_buffer_input): - shader_dirty = true; - break; - case PICA_REG_INDEX(texturing.tev_stage0.const_r): - SyncTevConstColor(0, regs.texturing.tev_stage0); - break; - case PICA_REG_INDEX(texturing.tev_stage1.const_r): - SyncTevConstColor(1, regs.texturing.tev_stage1); - break; - case PICA_REG_INDEX(texturing.tev_stage2.const_r): - SyncTevConstColor(2, regs.texturing.tev_stage2); - break; - case PICA_REG_INDEX(texturing.tev_stage3.const_r): - SyncTevConstColor(3, regs.texturing.tev_stage3); - break; - case PICA_REG_INDEX(texturing.tev_stage4.const_r): - SyncTevConstColor(4, regs.texturing.tev_stage4); - break; - case PICA_REG_INDEX(texturing.tev_stage5.const_r): - SyncTevConstColor(5, regs.texturing.tev_stage5); - break; - - // TEV combiner buffer color - case PICA_REG_INDEX(texturing.tev_combiner_buffer_color): - SyncCombinerColor(); - break; - - // Fragment lighting switches - case PICA_REG_INDEX(lighting.disable): - case PICA_REG_INDEX(lighting.max_light_index): - case PICA_REG_INDEX(lighting.config0): - case PICA_REG_INDEX(lighting.config1): - case PICA_REG_INDEX(lighting.abs_lut_input): - case PICA_REG_INDEX(lighting.lut_input): - case PICA_REG_INDEX(lighting.lut_scale): - case PICA_REG_INDEX(lighting.light_enable): - break; - - // Fragment lighting specular 0 color - case PICA_REG_INDEX_WORKAROUND(lighting.light[0].specular_0, 0x140 + 0 * 0x10): - SyncLightSpecular0(0); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[1].specular_0, 0x140 + 1 * 0x10): - SyncLightSpecular0(1); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[2].specular_0, 0x140 + 2 * 0x10): - SyncLightSpecular0(2); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[3].specular_0, 0x140 + 3 * 0x10): - SyncLightSpecular0(3); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[4].specular_0, 0x140 + 4 * 0x10): - SyncLightSpecular0(4); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[5].specular_0, 0x140 + 5 * 0x10): - SyncLightSpecular0(5); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[6].specular_0, 0x140 + 6 * 0x10): - SyncLightSpecular0(6); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[7].specular_0, 0x140 + 7 * 0x10): - SyncLightSpecular0(7); - break; - - // Fragment lighting specular 1 color - case PICA_REG_INDEX_WORKAROUND(lighting.light[0].specular_1, 0x141 + 0 * 0x10): - SyncLightSpecular1(0); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[1].specular_1, 0x141 + 1 * 0x10): - SyncLightSpecular1(1); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[2].specular_1, 0x141 + 2 * 0x10): - SyncLightSpecular1(2); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[3].specular_1, 0x141 + 3 * 0x10): - SyncLightSpecular1(3); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[4].specular_1, 0x141 + 4 * 0x10): - SyncLightSpecular1(4); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[5].specular_1, 0x141 + 5 * 0x10): - SyncLightSpecular1(5); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[6].specular_1, 0x141 + 6 * 0x10): - SyncLightSpecular1(6); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[7].specular_1, 0x141 + 7 * 0x10): - SyncLightSpecular1(7); - break; - - // Fragment lighting diffuse color - case PICA_REG_INDEX_WORKAROUND(lighting.light[0].diffuse, 0x142 + 0 * 0x10): - SyncLightDiffuse(0); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[1].diffuse, 0x142 + 1 * 0x10): - SyncLightDiffuse(1); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[2].diffuse, 0x142 + 2 * 0x10): - SyncLightDiffuse(2); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[3].diffuse, 0x142 + 3 * 0x10): - SyncLightDiffuse(3); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[4].diffuse, 0x142 + 4 * 0x10): - SyncLightDiffuse(4); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[5].diffuse, 0x142 + 5 * 0x10): - SyncLightDiffuse(5); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[6].diffuse, 0x142 + 6 * 0x10): - SyncLightDiffuse(6); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[7].diffuse, 0x142 + 7 * 0x10): - SyncLightDiffuse(7); - break; - - // Fragment lighting ambient color - case PICA_REG_INDEX_WORKAROUND(lighting.light[0].ambient, 0x143 + 0 * 0x10): - SyncLightAmbient(0); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[1].ambient, 0x143 + 1 * 0x10): - SyncLightAmbient(1); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[2].ambient, 0x143 + 2 * 0x10): - SyncLightAmbient(2); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[3].ambient, 0x143 + 3 * 0x10): - SyncLightAmbient(3); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[4].ambient, 0x143 + 4 * 0x10): - SyncLightAmbient(4); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[5].ambient, 0x143 + 5 * 0x10): - SyncLightAmbient(5); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[6].ambient, 0x143 + 6 * 0x10): - SyncLightAmbient(6); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[7].ambient, 0x143 + 7 * 0x10): - SyncLightAmbient(7); - break; - - // Fragment lighting position - case PICA_REG_INDEX_WORKAROUND(lighting.light[0].x, 0x144 + 0 * 0x10): - case PICA_REG_INDEX_WORKAROUND(lighting.light[0].z, 0x145 + 0 * 0x10): - SyncLightPosition(0); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[1].x, 0x144 + 1 * 0x10): - case PICA_REG_INDEX_WORKAROUND(lighting.light[1].z, 0x145 + 1 * 0x10): - SyncLightPosition(1); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[2].x, 0x144 + 2 * 0x10): - case PICA_REG_INDEX_WORKAROUND(lighting.light[2].z, 0x145 + 2 * 0x10): - SyncLightPosition(2); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[3].x, 0x144 + 3 * 0x10): - case PICA_REG_INDEX_WORKAROUND(lighting.light[3].z, 0x145 + 3 * 0x10): - SyncLightPosition(3); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[4].x, 0x144 + 4 * 0x10): - case PICA_REG_INDEX_WORKAROUND(lighting.light[4].z, 0x145 + 4 * 0x10): - SyncLightPosition(4); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[5].x, 0x144 + 5 * 0x10): - case PICA_REG_INDEX_WORKAROUND(lighting.light[5].z, 0x145 + 5 * 0x10): - SyncLightPosition(5); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[6].x, 0x144 + 6 * 0x10): - case PICA_REG_INDEX_WORKAROUND(lighting.light[6].z, 0x145 + 6 * 0x10): - SyncLightPosition(6); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[7].x, 0x144 + 7 * 0x10): - case PICA_REG_INDEX_WORKAROUND(lighting.light[7].z, 0x145 + 7 * 0x10): - SyncLightPosition(7); - break; - - // Fragment spot lighting direction - case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_x, 0x146 + 0 * 0x10): - case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_z, 0x147 + 0 * 0x10): - SyncLightSpotDirection(0); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_x, 0x146 + 1 * 0x10): - case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_z, 0x147 + 1 * 0x10): - SyncLightSpotDirection(1); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_x, 0x146 + 2 * 0x10): - case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_z, 0x147 + 2 * 0x10): - SyncLightSpotDirection(2); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_x, 0x146 + 3 * 0x10): - case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_z, 0x147 + 3 * 0x10): - SyncLightSpotDirection(3); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_x, 0x146 + 4 * 0x10): - case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_z, 0x147 + 4 * 0x10): - SyncLightSpotDirection(4); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_x, 0x146 + 5 * 0x10): - case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_z, 0x147 + 5 * 0x10): - SyncLightSpotDirection(5); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_x, 0x146 + 6 * 0x10): - case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_z, 0x147 + 6 * 0x10): - SyncLightSpotDirection(6); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_x, 0x146 + 7 * 0x10): - case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_z, 0x147 + 7 * 0x10): - SyncLightSpotDirection(7); - break; - - // Fragment lighting light source config - case PICA_REG_INDEX_WORKAROUND(lighting.light[0].config, 0x149 + 0 * 0x10): - case PICA_REG_INDEX_WORKAROUND(lighting.light[1].config, 0x149 + 1 * 0x10): - case PICA_REG_INDEX_WORKAROUND(lighting.light[2].config, 0x149 + 2 * 0x10): - case PICA_REG_INDEX_WORKAROUND(lighting.light[3].config, 0x149 + 3 * 0x10): - case PICA_REG_INDEX_WORKAROUND(lighting.light[4].config, 0x149 + 4 * 0x10): - case PICA_REG_INDEX_WORKAROUND(lighting.light[5].config, 0x149 + 5 * 0x10): - case PICA_REG_INDEX_WORKAROUND(lighting.light[6].config, 0x149 + 6 * 0x10): - case PICA_REG_INDEX_WORKAROUND(lighting.light[7].config, 0x149 + 7 * 0x10): - shader_dirty = true; - break; - - // Fragment lighting distance attenuation bias - case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_bias, 0x014A + 0 * 0x10): - SyncLightDistanceAttenuationBias(0); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[1].dist_atten_bias, 0x014A + 1 * 0x10): - SyncLightDistanceAttenuationBias(1); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[2].dist_atten_bias, 0x014A + 2 * 0x10): - SyncLightDistanceAttenuationBias(2); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[3].dist_atten_bias, 0x014A + 3 * 0x10): - SyncLightDistanceAttenuationBias(3); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[4].dist_atten_bias, 0x014A + 4 * 0x10): - SyncLightDistanceAttenuationBias(4); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[5].dist_atten_bias, 0x014A + 5 * 0x10): - SyncLightDistanceAttenuationBias(5); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[6].dist_atten_bias, 0x014A + 6 * 0x10): - SyncLightDistanceAttenuationBias(6); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[7].dist_atten_bias, 0x014A + 7 * 0x10): - SyncLightDistanceAttenuationBias(7); - break; - - // Fragment lighting distance attenuation scale - case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_scale, 0x014B + 0 * 0x10): - SyncLightDistanceAttenuationScale(0); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[1].dist_atten_scale, 0x014B + 1 * 0x10): - SyncLightDistanceAttenuationScale(1); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[2].dist_atten_scale, 0x014B + 2 * 0x10): - SyncLightDistanceAttenuationScale(2); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[3].dist_atten_scale, 0x014B + 3 * 0x10): - SyncLightDistanceAttenuationScale(3); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[4].dist_atten_scale, 0x014B + 4 * 0x10): - SyncLightDistanceAttenuationScale(4); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[5].dist_atten_scale, 0x014B + 5 * 0x10): - SyncLightDistanceAttenuationScale(5); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[6].dist_atten_scale, 0x014B + 6 * 0x10): - SyncLightDistanceAttenuationScale(6); - break; - case PICA_REG_INDEX_WORKAROUND(lighting.light[7].dist_atten_scale, 0x014B + 7 * 0x10): - SyncLightDistanceAttenuationScale(7); - break; - - // Fragment lighting global ambient color (emission + ambient * ambient) - case PICA_REG_INDEX_WORKAROUND(lighting.global_ambient, 0x1c0): - SyncGlobalAmbient(); - break; - - // Fragment lighting lookup tables - case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[0], 0x1c8): - case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[1], 0x1c9): - case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[2], 0x1ca): - case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[3], 0x1cb): - case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[4], 0x1cc): - case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[5], 0x1cd): - case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[6], 0x1ce): - case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[7], 0x1cf): { - auto& lut_config = regs.lighting.lut_config; - uniform_block_data.lut_dirty[lut_config.type] = true; - break; - } - } -} - -void RasterizerOpenGL::FlushAll() { - MICROPROFILE_SCOPE(OpenGL_CacheManagement); - res_cache.FlushAll(); -} - -void RasterizerOpenGL::FlushRegion(PAddr addr, u64 size) { - MICROPROFILE_SCOPE(OpenGL_CacheManagement); - res_cache.FlushRegion(addr, size, nullptr, false); -} - -void RasterizerOpenGL::FlushAndInvalidateRegion(PAddr addr, u64 size) { - MICROPROFILE_SCOPE(OpenGL_CacheManagement); - res_cache.FlushRegion(addr, size, nullptr, true); -} - -bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) { - MICROPROFILE_SCOPE(OpenGL_Blits); - - CachedSurface src_params; - src_params.addr = config.GetPhysicalInputAddress(); - // It's important to use the correct source input width to properly skip over parts of the input - // image which will be cropped from the output but still affect the stride of the input image. - src_params.width = config.input_width; - // Using the output's height is fine because we don't read or skip over the remaining part of - // the image, and it allows for smaller texture cache lookup rectangles. - src_params.height = config.output_height; - src_params.is_tiled = !config.input_linear; - src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.input_format); - - CachedSurface dst_params; - dst_params.addr = config.GetPhysicalOutputAddress(); - dst_params.width = - config.scaling != config.NoScale ? config.output_width / 2 : config.output_width.Value(); - dst_params.height = - config.scaling == config.ScaleXY ? config.output_height / 2 : config.output_height.Value(); - dst_params.is_tiled = config.input_linear != config.dont_swizzle; - dst_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.output_format); - - MathUtil::Rectangle<int> src_rect; - CachedSurface* src_surface = res_cache.GetSurfaceRect(src_params, false, true, src_rect); - - if (src_surface == nullptr) { - return false; - } - - // Adjust the source rectangle to take into account parts of the input lines being cropped - if (config.input_width > config.output_width) { - src_rect.right -= static_cast<int>((config.input_width - config.output_width) * - src_surface->res_scale_width); - } - - // Require destination surface to have same resolution scale as source to preserve scaling - dst_params.res_scale_width = src_surface->res_scale_width; - dst_params.res_scale_height = src_surface->res_scale_height; - - MathUtil::Rectangle<int> dst_rect; - CachedSurface* dst_surface = res_cache.GetSurfaceRect(dst_params, true, false, dst_rect); - - if (dst_surface == nullptr) { - return false; - } - - // Don't accelerate if the src and dst surfaces are the same - if (src_surface == dst_surface) { - return false; - } - - if (config.flip_vertically) { - std::swap(dst_rect.top, dst_rect.bottom); - } - - if (!res_cache.TryBlitSurfaces(src_surface, src_rect, dst_surface, dst_rect)) { - return false; - } - - u32 dst_size = dst_params.width * dst_params.height * - CachedSurface::GetFormatBpp(dst_params.pixel_format) / 8; - dst_surface->dirty = true; - res_cache.FlushRegion(config.GetPhysicalOutputAddress(), dst_size, dst_surface, true); - return true; -} - -bool RasterizerOpenGL::AccelerateTextureCopy(const GPU::Regs::DisplayTransferConfig& config) { - // TODO(tfarley): Try to hardware accelerate this - return false; -} - -bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config) { - MICROPROFILE_SCOPE(OpenGL_Blits); - using PixelFormat = CachedSurface::PixelFormat; - using SurfaceType = CachedSurface::SurfaceType; - - CachedSurface* dst_surface = res_cache.TryGetFillSurface(config); - - if (dst_surface == nullptr) { - return false; - } - - OpenGLState cur_state = OpenGLState::GetCurState(); - - SurfaceType dst_type = CachedSurface::GetFormatType(dst_surface->pixel_format); - - GLuint old_fb = cur_state.draw.draw_framebuffer; - cur_state.draw.draw_framebuffer = framebuffer.handle; - // TODO: When scissor test is implemented, need to disable scissor test in cur_state here so - // Clear call isn't affected - cur_state.Apply(); - - if (dst_type == SurfaceType::Color || dst_type == SurfaceType::Texture) { - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, - dst_surface->texture.handle, 0); - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, - 0); - - GLfloat color_values[4] = {0.0f, 0.0f, 0.0f, 0.0f}; - - // TODO: Handle additional pixel format and fill value size combinations to accelerate more - // cases - // For instance, checking if fill value's bytes/bits repeat to allow filling - // I8/A8/I4/A4/... - // Currently only handles formats that are multiples of the fill value size - - if (config.fill_24bit) { - switch (dst_surface->pixel_format) { - case PixelFormat::RGB8: - color_values[0] = config.value_24bit_r / 255.0f; - color_values[1] = config.value_24bit_g / 255.0f; - color_values[2] = config.value_24bit_b / 255.0f; - break; - default: - return false; - } - } else if (config.fill_32bit) { - u32 value = config.value_32bit; - - switch (dst_surface->pixel_format) { - case PixelFormat::RGBA8: - color_values[0] = (value >> 24) / 255.0f; - color_values[1] = ((value >> 16) & 0xFF) / 255.0f; - color_values[2] = ((value >> 8) & 0xFF) / 255.0f; - color_values[3] = (value & 0xFF) / 255.0f; - break; - default: - return false; - } - } else { - u16 value_16bit = config.value_16bit.Value(); - Math::Vec4<u8> color; - - switch (dst_surface->pixel_format) { - case PixelFormat::RGBA8: - color_values[0] = (value_16bit >> 8) / 255.0f; - color_values[1] = (value_16bit & 0xFF) / 255.0f; - color_values[2] = color_values[0]; - color_values[3] = color_values[1]; - break; - case PixelFormat::RGB5A1: - color = Color::DecodeRGB5A1((const u8*)&value_16bit); - color_values[0] = color[0] / 31.0f; - color_values[1] = color[1] / 31.0f; - color_values[2] = color[2] / 31.0f; - color_values[3] = color[3]; - break; - case PixelFormat::RGB565: - color = Color::DecodeRGB565((const u8*)&value_16bit); - color_values[0] = color[0] / 31.0f; - color_values[1] = color[1] / 63.0f; - color_values[2] = color[2] / 31.0f; - break; - case PixelFormat::RGBA4: - color = Color::DecodeRGBA4((const u8*)&value_16bit); - color_values[0] = color[0] / 15.0f; - color_values[1] = color[1] / 15.0f; - color_values[2] = color[2] / 15.0f; - color_values[3] = color[3] / 15.0f; - break; - case PixelFormat::IA8: - case PixelFormat::RG8: - color_values[0] = (value_16bit >> 8) / 255.0f; - color_values[1] = (value_16bit & 0xFF) / 255.0f; - break; - default: - return false; - } - } - - cur_state.color_mask.red_enabled = GL_TRUE; - cur_state.color_mask.green_enabled = GL_TRUE; - cur_state.color_mask.blue_enabled = GL_TRUE; - cur_state.color_mask.alpha_enabled = GL_TRUE; - cur_state.Apply(); - glClearBufferfv(GL_COLOR, 0, color_values); - } else if (dst_type == SurfaceType::Depth) { - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, - dst_surface->texture.handle, 0); - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); - - GLfloat value_float; - if (dst_surface->pixel_format == CachedSurface::PixelFormat::D16) { - value_float = config.value_32bit / 65535.0f; // 2^16 - 1 - } else if (dst_surface->pixel_format == CachedSurface::PixelFormat::D24) { - value_float = config.value_32bit / 16777215.0f; // 2^24 - 1 - } - - cur_state.depth.write_mask = GL_TRUE; - cur_state.Apply(); - glClearBufferfv(GL_DEPTH, 0, &value_float); - } else if (dst_type == SurfaceType::DepthStencil) { - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, - dst_surface->texture.handle, 0); - - GLfloat value_float = (config.value_32bit & 0xFFFFFF) / 16777215.0f; // 2^24 - 1 - GLint value_int = (config.value_32bit >> 24); - - cur_state.depth.write_mask = GL_TRUE; - cur_state.stencil.write_mask = 0xFF; - cur_state.Apply(); - glClearBufferfi(GL_DEPTH_STENCIL, 0, value_float, value_int); - } - - cur_state.draw.draw_framebuffer = old_fb; - // TODO: Return scissor test to previous value when scissor test is implemented - cur_state.Apply(); - - dst_surface->dirty = true; - res_cache.FlushRegion(dst_surface->addr, dst_surface->size, dst_surface, true); - return true; -} - -bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& config, - PAddr framebuffer_addr, u32 pixel_stride, - ScreenInfo& screen_info) { - if (framebuffer_addr == 0) { - return false; - } - MICROPROFILE_SCOPE(OpenGL_CacheManagement); - - CachedSurface src_params; - src_params.addr = framebuffer_addr; - src_params.width = config.width; - src_params.height = config.height; - src_params.pixel_stride = pixel_stride; - src_params.is_tiled = false; - src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.color_format); - - MathUtil::Rectangle<int> src_rect; - CachedSurface* src_surface = res_cache.GetSurfaceRect(src_params, false, true, src_rect); - - if (src_surface == nullptr) { - return false; - } - - u32 scaled_width = src_surface->GetScaledWidth(); - u32 scaled_height = src_surface->GetScaledHeight(); - - screen_info.display_texcoords = MathUtil::Rectangle<float>( - (float)src_rect.top / (float)scaled_height, (float)src_rect.left / (float)scaled_width, - (float)src_rect.bottom / (float)scaled_height, (float)src_rect.right / (float)scaled_width); - - screen_info.display_texture = src_surface->texture.handle; - - return true; -} - -void RasterizerOpenGL::SamplerInfo::Create() { - sampler.Create(); - mag_filter = min_filter = TextureConfig::Linear; - wrap_s = wrap_t = TextureConfig::Repeat; - border_color = 0; - - glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, - GL_LINEAR); // default is GL_LINEAR_MIPMAP_LINEAR - // Other attributes have correct defaults -} - -void RasterizerOpenGL::SamplerInfo::SyncWithConfig( - const Pica::TexturingRegs::TextureConfig& config) { - - GLuint s = sampler.handle; - - if (mag_filter != config.mag_filter) { - mag_filter = config.mag_filter; - glSamplerParameteri(s, GL_TEXTURE_MAG_FILTER, PicaToGL::TextureFilterMode(mag_filter)); - } - if (min_filter != config.min_filter) { - min_filter = config.min_filter; - glSamplerParameteri(s, GL_TEXTURE_MIN_FILTER, PicaToGL::TextureFilterMode(min_filter)); - } - - if (wrap_s != config.wrap_s) { - wrap_s = config.wrap_s; - glSamplerParameteri(s, GL_TEXTURE_WRAP_S, PicaToGL::WrapMode(wrap_s)); - } - if (wrap_t != config.wrap_t) { - wrap_t = config.wrap_t; - glSamplerParameteri(s, GL_TEXTURE_WRAP_T, PicaToGL::WrapMode(wrap_t)); - } - - if (wrap_s == TextureConfig::ClampToBorder || wrap_t == TextureConfig::ClampToBorder) { - if (border_color != config.border_color.raw) { - border_color = config.border_color.raw; - auto gl_color = PicaToGL::ColorRGBA8(border_color); - glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, gl_color.data()); - } - } -} - -void RasterizerOpenGL::SetShader() { - auto config = GLShader::PicaShaderConfig::BuildFromRegs(Pica::g_state.regs); - std::unique_ptr<PicaShader> shader = std::make_unique<PicaShader>(); - - // Find (or generate) the GLSL shader for the current TEV state - auto cached_shader = shader_cache.find(config); - if (cached_shader != shader_cache.end()) { - current_shader = cached_shader->second.get(); - - state.draw.shader_program = current_shader->shader.handle; - state.Apply(); - } else { - LOG_DEBUG(Render_OpenGL, "Creating new shader"); - - shader->shader.Create(GLShader::GenerateVertexShader().c_str(), - GLShader::GenerateFragmentShader(config).c_str()); - - state.draw.shader_program = shader->shader.handle; - state.Apply(); - - // Set the texture samplers to correspond to different texture units - GLint uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[0]"); - if (uniform_tex != -1) { - glUniform1i(uniform_tex, TextureUnits::PicaTexture(0).id); - } - uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[1]"); - if (uniform_tex != -1) { - glUniform1i(uniform_tex, TextureUnits::PicaTexture(1).id); - } - uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[2]"); - if (uniform_tex != -1) { - glUniform1i(uniform_tex, TextureUnits::PicaTexture(2).id); - } - - // Set the texture samplers to correspond to different lookup table texture units - GLint uniform_lut = glGetUniformLocation(shader->shader.handle, "lighting_lut"); - if (uniform_lut != -1) { - glUniform1i(uniform_lut, TextureUnits::LightingLUT.id); - } - - GLint uniform_fog_lut = glGetUniformLocation(shader->shader.handle, "fog_lut"); - if (uniform_fog_lut != -1) { - glUniform1i(uniform_fog_lut, TextureUnits::FogLUT.id); - } - - GLint uniform_proctex_noise_lut = - glGetUniformLocation(shader->shader.handle, "proctex_noise_lut"); - if (uniform_proctex_noise_lut != -1) { - glUniform1i(uniform_proctex_noise_lut, TextureUnits::ProcTexNoiseLUT.id); - } - - GLint uniform_proctex_color_map = - glGetUniformLocation(shader->shader.handle, "proctex_color_map"); - if (uniform_proctex_color_map != -1) { - glUniform1i(uniform_proctex_color_map, TextureUnits::ProcTexColorMap.id); - } - - GLint uniform_proctex_alpha_map = - glGetUniformLocation(shader->shader.handle, "proctex_alpha_map"); - if (uniform_proctex_alpha_map != -1) { - glUniform1i(uniform_proctex_alpha_map, TextureUnits::ProcTexAlphaMap.id); - } - - GLint uniform_proctex_lut = glGetUniformLocation(shader->shader.handle, "proctex_lut"); - if (uniform_proctex_lut != -1) { - glUniform1i(uniform_proctex_lut, TextureUnits::ProcTexLUT.id); - } - - GLint uniform_proctex_diff_lut = - glGetUniformLocation(shader->shader.handle, "proctex_diff_lut"); - if (uniform_proctex_diff_lut != -1) { - glUniform1i(uniform_proctex_diff_lut, TextureUnits::ProcTexDiffLUT.id); - } - - current_shader = shader_cache.emplace(config, std::move(shader)).first->second.get(); - - GLuint block_index = glGetUniformBlockIndex(current_shader->shader.handle, "shader_data"); - if (block_index != GL_INVALID_INDEX) { - GLint block_size; - glGetActiveUniformBlockiv(current_shader->shader.handle, block_index, - GL_UNIFORM_BLOCK_DATA_SIZE, &block_size); - ASSERT_MSG(block_size == sizeof(UniformData), - "Uniform block size did not match! Got %d, expected %zu", - static_cast<int>(block_size), sizeof(UniformData)); - glUniformBlockBinding(current_shader->shader.handle, block_index, 0); - - // Update uniforms - SyncDepthScale(); - SyncDepthOffset(); - SyncAlphaTest(); - SyncCombinerColor(); - auto& tev_stages = Pica::g_state.regs.texturing.GetTevStages(); - for (int index = 0; index < tev_stages.size(); ++index) - SyncTevConstColor(index, tev_stages[index]); - - SyncGlobalAmbient(); - for (int light_index = 0; light_index < 8; light_index++) { - SyncLightSpecular0(light_index); - SyncLightSpecular1(light_index); - SyncLightDiffuse(light_index); - SyncLightAmbient(light_index); - SyncLightPosition(light_index); - SyncLightDistanceAttenuationBias(light_index); - SyncLightDistanceAttenuationScale(light_index); - } - - SyncFogColor(); - SyncProcTexNoise(); - } - } -} - -void RasterizerOpenGL::SyncClipEnabled() { - state.clip_distance[1] = Pica::g_state.regs.rasterizer.clip_enable != 0; -} - -void RasterizerOpenGL::SyncClipCoef() { - const auto raw_clip_coef = Pica::g_state.regs.rasterizer.GetClipCoef(); - const GLvec4 new_clip_coef = {raw_clip_coef.x.ToFloat32(), raw_clip_coef.y.ToFloat32(), - raw_clip_coef.z.ToFloat32(), raw_clip_coef.w.ToFloat32()}; - if (new_clip_coef != uniform_block_data.data.clip_coef) { - uniform_block_data.data.clip_coef = new_clip_coef; - uniform_block_data.dirty = true; - } -} - -void RasterizerOpenGL::SyncCullMode() { - const auto& regs = Pica::g_state.regs; - - switch (regs.rasterizer.cull_mode) { - case Pica::RasterizerRegs::CullMode::KeepAll: - state.cull.enabled = false; - break; - - case Pica::RasterizerRegs::CullMode::KeepClockWise: - state.cull.enabled = true; - state.cull.front_face = GL_CW; - break; - - case Pica::RasterizerRegs::CullMode::KeepCounterClockWise: - state.cull.enabled = true; - state.cull.front_face = GL_CCW; - break; - - default: - LOG_CRITICAL(Render_OpenGL, "Unknown cull mode %d", regs.rasterizer.cull_mode.Value()); - UNIMPLEMENTED(); - break; - } -} - -void RasterizerOpenGL::SyncDepthScale() { - float depth_scale = - Pica::float24::FromRaw(Pica::g_state.regs.rasterizer.viewport_depth_range).ToFloat32(); - if (depth_scale != uniform_block_data.data.depth_scale) { - uniform_block_data.data.depth_scale = depth_scale; - uniform_block_data.dirty = true; - } -} - -void RasterizerOpenGL::SyncDepthOffset() { - float depth_offset = - Pica::float24::FromRaw(Pica::g_state.regs.rasterizer.viewport_depth_near_plane).ToFloat32(); - if (depth_offset != uniform_block_data.data.depth_offset) { - uniform_block_data.data.depth_offset = depth_offset; - uniform_block_data.dirty = true; - } -} - -void RasterizerOpenGL::SyncBlendEnabled() { - state.blend.enabled = (Pica::g_state.regs.framebuffer.output_merger.alphablend_enable == 1); -} - -void RasterizerOpenGL::SyncBlendFuncs() { - const auto& regs = Pica::g_state.regs; - state.blend.rgb_equation = - PicaToGL::BlendEquation(regs.framebuffer.output_merger.alpha_blending.blend_equation_rgb); - state.blend.a_equation = - PicaToGL::BlendEquation(regs.framebuffer.output_merger.alpha_blending.blend_equation_a); - state.blend.src_rgb_func = - PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_source_rgb); - state.blend.dst_rgb_func = - PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_dest_rgb); - state.blend.src_a_func = - PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_source_a); - state.blend.dst_a_func = - PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_dest_a); -} - -void RasterizerOpenGL::SyncBlendColor() { - auto blend_color = - PicaToGL::ColorRGBA8(Pica::g_state.regs.framebuffer.output_merger.blend_const.raw); - state.blend.color.red = blend_color[0]; - state.blend.color.green = blend_color[1]; - state.blend.color.blue = blend_color[2]; - state.blend.color.alpha = blend_color[3]; -} - -void RasterizerOpenGL::SyncFogColor() { - const auto& regs = Pica::g_state.regs; - uniform_block_data.data.fog_color = { - regs.texturing.fog_color.r.Value() / 255.0f, regs.texturing.fog_color.g.Value() / 255.0f, - regs.texturing.fog_color.b.Value() / 255.0f, - }; - uniform_block_data.dirty = true; -} - -void RasterizerOpenGL::SyncFogLUT() { - std::array<GLvec2, 128> new_data; - - std::transform(Pica::g_state.fog.lut.begin(), Pica::g_state.fog.lut.end(), new_data.begin(), - [](const auto& entry) { - return GLvec2{entry.ToFloat(), entry.DiffToFloat()}; - }); - - if (new_data != fog_lut_data) { - fog_lut_data = new_data; - glBindBuffer(GL_TEXTURE_BUFFER, fog_lut_buffer.handle); - glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec2), new_data.data()); - } -} - -void RasterizerOpenGL::SyncProcTexNoise() { - const auto& regs = Pica::g_state.regs.texturing; - uniform_block_data.data.proctex_noise_f = { - Pica::float16::FromRaw(regs.proctex_noise_frequency.u).ToFloat32(), - Pica::float16::FromRaw(regs.proctex_noise_frequency.v).ToFloat32(), - }; - uniform_block_data.data.proctex_noise_a = { - regs.proctex_noise_u.amplitude / 4095.0f, regs.proctex_noise_v.amplitude / 4095.0f, - }; - uniform_block_data.data.proctex_noise_p = { - Pica::float16::FromRaw(regs.proctex_noise_u.phase).ToFloat32(), - Pica::float16::FromRaw(regs.proctex_noise_v.phase).ToFloat32(), - }; - - uniform_block_data.dirty = true; -} - -// helper function for SyncProcTexNoiseLUT/ColorMap/AlphaMap -static void SyncProcTexValueLUT(const std::array<Pica::State::ProcTex::ValueEntry, 128>& lut, - std::array<GLvec2, 128>& lut_data, GLuint buffer) { - std::array<GLvec2, 128> new_data; - std::transform(lut.begin(), lut.end(), new_data.begin(), [](const auto& entry) { - return GLvec2{entry.ToFloat(), entry.DiffToFloat()}; - }); - - if (new_data != lut_data) { - lut_data = new_data; - glBindBuffer(GL_TEXTURE_BUFFER, buffer); - glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec2), new_data.data()); - } -} - -void RasterizerOpenGL::SyncProcTexNoiseLUT() { - SyncProcTexValueLUT(Pica::g_state.proctex.noise_table, proctex_noise_lut_data, - proctex_noise_lut_buffer.handle); -} - -void RasterizerOpenGL::SyncProcTexColorMap() { - SyncProcTexValueLUT(Pica::g_state.proctex.color_map_table, proctex_color_map_data, - proctex_color_map_buffer.handle); -} - -void RasterizerOpenGL::SyncProcTexAlphaMap() { - SyncProcTexValueLUT(Pica::g_state.proctex.alpha_map_table, proctex_alpha_map_data, - proctex_alpha_map_buffer.handle); -} - -void RasterizerOpenGL::SyncProcTexLUT() { - std::array<GLvec4, 256> new_data; - - std::transform(Pica::g_state.proctex.color_table.begin(), - Pica::g_state.proctex.color_table.end(), new_data.begin(), - [](const auto& entry) { - auto rgba = entry.ToVector() / 255.0f; - return GLvec4{rgba.r(), rgba.g(), rgba.b(), rgba.a()}; - }); - - if (new_data != proctex_lut_data) { - proctex_lut_data = new_data; - glBindBuffer(GL_TEXTURE_BUFFER, proctex_lut_buffer.handle); - glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec4), new_data.data()); - } -} - -void RasterizerOpenGL::SyncProcTexDiffLUT() { - std::array<GLvec4, 256> new_data; - - std::transform(Pica::g_state.proctex.color_diff_table.begin(), - Pica::g_state.proctex.color_diff_table.end(), new_data.begin(), - [](const auto& entry) { - auto rgba = entry.ToVector() / 255.0f; - return GLvec4{rgba.r(), rgba.g(), rgba.b(), rgba.a()}; - }); - - if (new_data != proctex_diff_lut_data) { - proctex_diff_lut_data = new_data; - glBindBuffer(GL_TEXTURE_BUFFER, proctex_diff_lut_buffer.handle); - glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec4), new_data.data()); - } -} - -void RasterizerOpenGL::SyncAlphaTest() { - const auto& regs = Pica::g_state.regs; - if (regs.framebuffer.output_merger.alpha_test.ref != uniform_block_data.data.alphatest_ref) { - uniform_block_data.data.alphatest_ref = regs.framebuffer.output_merger.alpha_test.ref; - uniform_block_data.dirty = true; - } -} - -void RasterizerOpenGL::SyncLogicOp() { - state.logic_op = PicaToGL::LogicOp(Pica::g_state.regs.framebuffer.output_merger.logic_op); -} - -void RasterizerOpenGL::SyncColorWriteMask() { - const auto& regs = Pica::g_state.regs; - - auto IsColorWriteEnabled = [&](u32 value) { - return (regs.framebuffer.framebuffer.allow_color_write != 0 && value != 0) ? GL_TRUE - : GL_FALSE; - }; - - state.color_mask.red_enabled = IsColorWriteEnabled(regs.framebuffer.output_merger.red_enable); - state.color_mask.green_enabled = - IsColorWriteEnabled(regs.framebuffer.output_merger.green_enable); - state.color_mask.blue_enabled = IsColorWriteEnabled(regs.framebuffer.output_merger.blue_enable); - state.color_mask.alpha_enabled = - IsColorWriteEnabled(regs.framebuffer.output_merger.alpha_enable); -} - -void RasterizerOpenGL::SyncStencilWriteMask() { - const auto& regs = Pica::g_state.regs; - state.stencil.write_mask = - (regs.framebuffer.framebuffer.allow_depth_stencil_write != 0) - ? static_cast<GLuint>(regs.framebuffer.output_merger.stencil_test.write_mask) - : 0; -} - -void RasterizerOpenGL::SyncDepthWriteMask() { - const auto& regs = Pica::g_state.regs; - state.depth.write_mask = (regs.framebuffer.framebuffer.allow_depth_stencil_write != 0 && - regs.framebuffer.output_merger.depth_write_enable) - ? GL_TRUE - : GL_FALSE; -} - -void RasterizerOpenGL::SyncStencilTest() { - const auto& regs = Pica::g_state.regs; - state.stencil.test_enabled = - regs.framebuffer.output_merger.stencil_test.enable && - regs.framebuffer.framebuffer.depth_format == Pica::FramebufferRegs::DepthFormat::D24S8; - state.stencil.test_func = - PicaToGL::CompareFunc(regs.framebuffer.output_merger.stencil_test.func); - state.stencil.test_ref = regs.framebuffer.output_merger.stencil_test.reference_value; - state.stencil.test_mask = regs.framebuffer.output_merger.stencil_test.input_mask; - state.stencil.action_stencil_fail = - PicaToGL::StencilOp(regs.framebuffer.output_merger.stencil_test.action_stencil_fail); - state.stencil.action_depth_fail = - PicaToGL::StencilOp(regs.framebuffer.output_merger.stencil_test.action_depth_fail); - state.stencil.action_depth_pass = - PicaToGL::StencilOp(regs.framebuffer.output_merger.stencil_test.action_depth_pass); -} - -void RasterizerOpenGL::SyncDepthTest() { - const auto& regs = Pica::g_state.regs; - state.depth.test_enabled = regs.framebuffer.output_merger.depth_test_enable == 1 || - regs.framebuffer.output_merger.depth_write_enable == 1; - state.depth.test_func = - regs.framebuffer.output_merger.depth_test_enable == 1 - ? PicaToGL::CompareFunc(regs.framebuffer.output_merger.depth_test_func) - : GL_ALWAYS; -} - -void RasterizerOpenGL::SyncCombinerColor() { - auto combiner_color = - PicaToGL::ColorRGBA8(Pica::g_state.regs.texturing.tev_combiner_buffer_color.raw); - if (combiner_color != uniform_block_data.data.tev_combiner_buffer_color) { - uniform_block_data.data.tev_combiner_buffer_color = combiner_color; - uniform_block_data.dirty = true; - } -} - -void RasterizerOpenGL::SyncTevConstColor(int stage_index, - const Pica::TexturingRegs::TevStageConfig& tev_stage) { - auto const_color = PicaToGL::ColorRGBA8(tev_stage.const_color); - if (const_color != uniform_block_data.data.const_color[stage_index]) { - uniform_block_data.data.const_color[stage_index] = const_color; - uniform_block_data.dirty = true; - } -} - -void RasterizerOpenGL::SyncGlobalAmbient() { - auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.global_ambient); - if (color != uniform_block_data.data.lighting_global_ambient) { - uniform_block_data.data.lighting_global_ambient = color; - uniform_block_data.dirty = true; - } -} - -void RasterizerOpenGL::SyncLightingLUT(unsigned lut_index) { - std::array<GLvec2, 256> new_data; - const auto& source_lut = Pica::g_state.lighting.luts[lut_index]; - std::transform(source_lut.begin(), source_lut.end(), new_data.begin(), [](const auto& entry) { - return GLvec2{entry.ToFloat(), entry.DiffToFloat()}; - }); - - if (new_data != lighting_lut_data[lut_index]) { - lighting_lut_data[lut_index] = new_data; - glBindBuffer(GL_TEXTURE_BUFFER, lighting_lut_buffer.handle); - glBufferSubData(GL_TEXTURE_BUFFER, lut_index * new_data.size() * sizeof(GLvec2), - new_data.size() * sizeof(GLvec2), new_data.data()); - } -} - -void RasterizerOpenGL::SyncLightSpecular0(int light_index) { - auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.light[light_index].specular_0); - if (color != uniform_block_data.data.light_src[light_index].specular_0) { - uniform_block_data.data.light_src[light_index].specular_0 = color; - uniform_block_data.dirty = true; - } -} - -void RasterizerOpenGL::SyncLightSpecular1(int light_index) { - auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.light[light_index].specular_1); - if (color != uniform_block_data.data.light_src[light_index].specular_1) { - uniform_block_data.data.light_src[light_index].specular_1 = color; - uniform_block_data.dirty = true; - } -} - -void RasterizerOpenGL::SyncLightDiffuse(int light_index) { - auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.light[light_index].diffuse); - if (color != uniform_block_data.data.light_src[light_index].diffuse) { - uniform_block_data.data.light_src[light_index].diffuse = color; - uniform_block_data.dirty = true; - } -} - -void RasterizerOpenGL::SyncLightAmbient(int light_index) { - auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.light[light_index].ambient); - if (color != uniform_block_data.data.light_src[light_index].ambient) { - uniform_block_data.data.light_src[light_index].ambient = color; - uniform_block_data.dirty = true; - } -} - -void RasterizerOpenGL::SyncLightPosition(int light_index) { - GLvec3 position = { - Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].x).ToFloat32(), - Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].y).ToFloat32(), - Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].z).ToFloat32()}; - - if (position != uniform_block_data.data.light_src[light_index].position) { - uniform_block_data.data.light_src[light_index].position = position; - uniform_block_data.dirty = true; - } -} - -void RasterizerOpenGL::SyncLightSpotDirection(int light_index) { - const auto& light = Pica::g_state.regs.lighting.light[light_index]; - GLvec3 spot_direction = {light.spot_x / 2047.0f, light.spot_y / 2047.0f, - light.spot_z / 2047.0f}; - - if (spot_direction != uniform_block_data.data.light_src[light_index].spot_direction) { - uniform_block_data.data.light_src[light_index].spot_direction = spot_direction; - uniform_block_data.dirty = true; - } -} - -void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) { - GLfloat dist_atten_bias = - Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias) - .ToFloat32(); - - if (dist_atten_bias != uniform_block_data.data.light_src[light_index].dist_atten_bias) { - uniform_block_data.data.light_src[light_index].dist_atten_bias = dist_atten_bias; - uniform_block_data.dirty = true; - } -} - -void RasterizerOpenGL::SyncLightDistanceAttenuationScale(int light_index) { - GLfloat dist_atten_scale = - Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_scale) - .ToFloat32(); - - if (dist_atten_scale != uniform_block_data.data.light_src[light_index].dist_atten_scale) { - uniform_block_data.data.light_src[light_index].dist_atten_scale = dist_atten_scale; - uniform_block_data.dirty = true; - } -} diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h deleted file mode 100644 index d02c157e8..000000000 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ /dev/null @@ -1,316 +0,0 @@ -// Copyright 2015 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <array> -#include <cstddef> -#include <cstring> -#include <memory> -#include <unordered_map> -#include <vector> -#include <glad/glad.h> -#include "common/bit_field.h" -#include "common/common_types.h" -#include "common/hash.h" -#include "common/vector_math.h" -#include "core/hw/gpu.h" -#include "video_core/pica_state.h" -#include "video_core/pica_types.h" -#include "video_core/rasterizer_interface.h" -#include "video_core/regs_framebuffer.h" -#include "video_core/regs_lighting.h" -#include "video_core/regs_rasterizer.h" -#include "video_core/regs_texturing.h" -#include "video_core/renderer_opengl/gl_rasterizer_cache.h" -#include "video_core/renderer_opengl/gl_resource_manager.h" -#include "video_core/renderer_opengl/gl_shader_gen.h" -#include "video_core/renderer_opengl/gl_state.h" -#include "video_core/renderer_opengl/pica_to_gl.h" -#include "video_core/shader/shader.h" - -struct ScreenInfo; - -class RasterizerOpenGL : public VideoCore::RasterizerInterface { -public: - RasterizerOpenGL(); - ~RasterizerOpenGL() override; - - void AddTriangle(const Pica::Shader::OutputVertex& v0, const Pica::Shader::OutputVertex& v1, - const Pica::Shader::OutputVertex& v2) override; - void DrawTriangles() override; - void NotifyPicaRegisterChanged(u32 id) override; - void FlushAll() override; - void FlushRegion(PAddr addr, u64 size) override; - void FlushAndInvalidateRegion(PAddr addr, u64 size) override; - bool AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) override; - bool AccelerateTextureCopy(const GPU::Regs::DisplayTransferConfig& config) override; - bool AccelerateFill(const GPU::Regs::MemoryFillConfig& config) override; - bool AccelerateDisplay(const GPU::Regs::FramebufferConfig& config, PAddr framebuffer_addr, - u32 pixel_stride, ScreenInfo& screen_info) override; - - /// OpenGL shader generated for a given Pica register state - struct PicaShader { - /// OpenGL shader resource - OGLShader shader; - }; - -private: - struct SamplerInfo { - using TextureConfig = Pica::TexturingRegs::TextureConfig; - - OGLSampler sampler; - - /// Creates the sampler object, initializing its state so that it's in sync with the - /// SamplerInfo struct. - void Create(); - /// Syncs the sampler object with the config, updating any necessary state. - void SyncWithConfig(const TextureConfig& config); - - private: - TextureConfig::TextureFilter mag_filter; - TextureConfig::TextureFilter min_filter; - TextureConfig::WrapMode wrap_s; - TextureConfig::WrapMode wrap_t; - u32 border_color; - }; - - /// Structure that the hardware rendered vertices are composed of - struct HardwareVertex { - HardwareVertex(const Pica::Shader::OutputVertex& v, bool flip_quaternion) { - position[0] = v.pos.x.ToFloat32(); - position[1] = v.pos.y.ToFloat32(); - position[2] = v.pos.z.ToFloat32(); - position[3] = v.pos.w.ToFloat32(); - color[0] = v.color.x.ToFloat32(); - color[1] = v.color.y.ToFloat32(); - color[2] = v.color.z.ToFloat32(); - color[3] = v.color.w.ToFloat32(); - tex_coord0[0] = v.tc0.x.ToFloat32(); - tex_coord0[1] = v.tc0.y.ToFloat32(); - tex_coord1[0] = v.tc1.x.ToFloat32(); - tex_coord1[1] = v.tc1.y.ToFloat32(); - tex_coord2[0] = v.tc2.x.ToFloat32(); - tex_coord2[1] = v.tc2.y.ToFloat32(); - tex_coord0_w = v.tc0_w.ToFloat32(); - normquat[0] = v.quat.x.ToFloat32(); - normquat[1] = v.quat.y.ToFloat32(); - normquat[2] = v.quat.z.ToFloat32(); - normquat[3] = v.quat.w.ToFloat32(); - view[0] = v.view.x.ToFloat32(); - view[1] = v.view.y.ToFloat32(); - view[2] = v.view.z.ToFloat32(); - - if (flip_quaternion) { - for (float& x : normquat) { - x = -x; - } - } - } - - GLfloat position[4]; - GLfloat color[4]; - GLfloat tex_coord0[2]; - GLfloat tex_coord1[2]; - GLfloat tex_coord2[2]; - GLfloat tex_coord0_w; - GLfloat normquat[4]; - GLfloat view[3]; - }; - - struct LightSrc { - alignas(16) GLvec3 specular_0; - alignas(16) GLvec3 specular_1; - alignas(16) GLvec3 diffuse; - alignas(16) GLvec3 ambient; - alignas(16) GLvec3 position; - alignas(16) GLvec3 spot_direction; // negated - GLfloat dist_atten_bias; - GLfloat dist_atten_scale; - }; - - /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned - // NOTE: Always keep a vec4 at the end. The GL spec is not clear wether the alignment at - // the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not. - // Not following that rule will cause problems on some AMD drivers. - struct UniformData { - alignas(8) GLvec2 framebuffer_scale; - GLint alphatest_ref; - GLfloat depth_scale; - GLfloat depth_offset; - GLint scissor_x1; - GLint scissor_y1; - GLint scissor_x2; - GLint scissor_y2; - alignas(16) GLvec3 fog_color; - alignas(8) GLvec2 proctex_noise_f; - alignas(8) GLvec2 proctex_noise_a; - alignas(8) GLvec2 proctex_noise_p; - alignas(16) GLvec3 lighting_global_ambient; - LightSrc light_src[8]; - alignas(16) GLvec4 const_color[6]; // A vec4 color for each of the six tev stages - alignas(16) GLvec4 tev_combiner_buffer_color; - alignas(16) GLvec4 clip_coef; - }; - - static_assert( - sizeof(UniformData) == 0x470, - "The size of the UniformData structure has changed, update the structure in the shader"); - static_assert(sizeof(UniformData) < 16384, - "UniformData structure must be less than 16kb as per the OpenGL spec"); - - /// Syncs the clip enabled status to match the PICA register - void SyncClipEnabled(); - - /// Syncs the clip coefficients to match the PICA register - void SyncClipCoef(); - - /// Sets the OpenGL shader in accordance with the current PICA register state - void SetShader(); - - /// Syncs the cull mode to match the PICA register - void SyncCullMode(); - - /// Syncs the depth scale to match the PICA register - void SyncDepthScale(); - - /// Syncs the depth offset to match the PICA register - void SyncDepthOffset(); - - /// Syncs the blend enabled status to match the PICA register - void SyncBlendEnabled(); - - /// Syncs the blend functions to match the PICA register - void SyncBlendFuncs(); - - /// Syncs the blend color to match the PICA register - void SyncBlendColor(); - - /// Syncs the fog states to match the PICA register - void SyncFogColor(); - void SyncFogLUT(); - - /// Sync the procedural texture noise configuration to match the PICA register - void SyncProcTexNoise(); - - /// Sync the procedural texture lookup tables - void SyncProcTexNoiseLUT(); - void SyncProcTexColorMap(); - void SyncProcTexAlphaMap(); - void SyncProcTexLUT(); - void SyncProcTexDiffLUT(); - - /// Syncs the alpha test states to match the PICA register - void SyncAlphaTest(); - - /// Syncs the logic op states to match the PICA register - void SyncLogicOp(); - - /// Syncs the color write mask to match the PICA register state - void SyncColorWriteMask(); - - /// Syncs the stencil write mask to match the PICA register state - void SyncStencilWriteMask(); - - /// Syncs the depth write mask to match the PICA register state - void SyncDepthWriteMask(); - - /// Syncs the stencil test states to match the PICA register - void SyncStencilTest(); - - /// Syncs the depth test states to match the PICA register - void SyncDepthTest(); - - /// Syncs the TEV combiner color buffer to match the PICA register - void SyncCombinerColor(); - - /// Syncs the TEV constant color to match the PICA register - void SyncTevConstColor(int tev_index, const Pica::TexturingRegs::TevStageConfig& tev_stage); - - /// Syncs the lighting global ambient color to match the PICA register - void SyncGlobalAmbient(); - - /// Syncs the lighting lookup tables - void SyncLightingLUT(unsigned index); - - /// Syncs the specified light's specular 0 color to match the PICA register - void SyncLightSpecular0(int light_index); - - /// Syncs the specified light's specular 1 color to match the PICA register - void SyncLightSpecular1(int light_index); - - /// Syncs the specified light's diffuse color to match the PICA register - void SyncLightDiffuse(int light_index); - - /// Syncs the specified light's ambient color to match the PICA register - void SyncLightAmbient(int light_index); - - /// Syncs the specified light's position to match the PICA register - void SyncLightPosition(int light_index); - - /// Syncs the specified spot light direcition to match the PICA register - void SyncLightSpotDirection(int light_index); - - /// Syncs the specified light's distance attenuation bias to match the PICA register - void SyncLightDistanceAttenuationBias(int light_index); - - /// Syncs the specified light's distance attenuation scale to match the PICA register - void SyncLightDistanceAttenuationScale(int light_index); - - OpenGLState state; - - RasterizerCacheOpenGL res_cache; - - std::vector<HardwareVertex> vertex_batch; - - std::unordered_map<GLShader::PicaShaderConfig, std::unique_ptr<PicaShader>> shader_cache; - const PicaShader* current_shader = nullptr; - bool shader_dirty; - - struct { - UniformData data; - std::array<bool, Pica::LightingRegs::NumLightingSampler> lut_dirty; - bool fog_lut_dirty; - bool proctex_noise_lut_dirty; - bool proctex_color_map_dirty; - bool proctex_alpha_map_dirty; - bool proctex_lut_dirty; - bool proctex_diff_lut_dirty; - bool dirty; - } uniform_block_data = {}; - - std::array<SamplerInfo, 3> texture_samplers; - OGLVertexArray vertex_array; - OGLBuffer vertex_buffer; - OGLBuffer uniform_buffer; - OGLFramebuffer framebuffer; - - OGLBuffer lighting_lut_buffer; - OGLTexture lighting_lut; - std::array<std::array<GLvec2, 256>, Pica::LightingRegs::NumLightingSampler> lighting_lut_data{}; - - OGLBuffer fog_lut_buffer; - OGLTexture fog_lut; - std::array<GLvec2, 128> fog_lut_data{}; - - OGLBuffer proctex_noise_lut_buffer; - OGLTexture proctex_noise_lut; - std::array<GLvec2, 128> proctex_noise_lut_data{}; - - OGLBuffer proctex_color_map_buffer; - OGLTexture proctex_color_map; - std::array<GLvec2, 128> proctex_color_map_data{}; - - OGLBuffer proctex_alpha_map_buffer; - OGLTexture proctex_alpha_map; - std::array<GLvec2, 128> proctex_alpha_map_data{}; - - OGLBuffer proctex_lut_buffer; - OGLTexture proctex_lut; - std::array<GLvec4, 256> proctex_lut_data{}; - - OGLBuffer proctex_diff_lut_buffer; - OGLTexture proctex_diff_lut; - std::array<GLvec4, 256> proctex_diff_lut_data{}; -}; diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp deleted file mode 100644 index f37894e7a..000000000 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ /dev/null @@ -1,799 +0,0 @@ -// Copyright 2015 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <algorithm> -#include <atomic> -#include <cstring> -#include <iterator> -#include <unordered_set> -#include <utility> -#include <vector> -#include <glad/glad.h> -#include "common/bit_field.h" -#include "common/logging/log.h" -#include "common/math_util.h" -#include "common/microprofile.h" -#include "common/vector_math.h" -#include "core/frontend/emu_window.h" -#include "core/memory.h" -#include "core/settings.h" -#include "video_core/pica_state.h" -#include "video_core/renderer_opengl/gl_rasterizer_cache.h" -#include "video_core/renderer_opengl/gl_state.h" -#include "video_core/texture/texture_decode.h" -#include "video_core/utils.h" -#include "video_core/video_core.h" - -struct FormatTuple { - GLint internal_format; - GLenum format; - GLenum type; -}; - -static const std::array<FormatTuple, 5> fb_format_tuples = {{ - {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8}, // RGBA8 - {GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE}, // RGB8 - {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, // RGB5A1 - {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565 - {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, // RGBA4 -}}; - -static const std::array<FormatTuple, 4> depth_format_tuples = {{ - {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16 - {}, - {GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}, // D24 - {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24S8 -}}; - -RasterizerCacheOpenGL::RasterizerCacheOpenGL() { - transfer_framebuffers[0].Create(); - transfer_framebuffers[1].Create(); -} - -RasterizerCacheOpenGL::~RasterizerCacheOpenGL() { - FlushAll(); -} - -static void MortonCopyPixels(CachedSurface::PixelFormat pixel_format, u32 width, u32 height, - u32 bytes_per_pixel, u32 gl_bytes_per_pixel, u8* morton_data, - u8* gl_data, bool morton_to_gl) { - using PixelFormat = CachedSurface::PixelFormat; - - u8* data_ptrs[2]; - u32 depth_stencil_shifts[2] = {24, 8}; - - if (morton_to_gl) { - std::swap(depth_stencil_shifts[0], depth_stencil_shifts[1]); - } - - if (pixel_format == PixelFormat::D24S8) { - for (unsigned y = 0; y < height; ++y) { - for (unsigned x = 0; x < width; ++x) { - const u32 coarse_y = y & ~7; - u32 morton_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + - coarse_y * width * bytes_per_pixel; - u32 gl_pixel_index = (x + (height - 1 - y) * width) * gl_bytes_per_pixel; - - data_ptrs[morton_to_gl] = morton_data + morton_offset; - data_ptrs[!morton_to_gl] = &gl_data[gl_pixel_index]; - - // Swap depth and stencil value ordering since 3DS does not match OpenGL - u32 depth_stencil; - memcpy(&depth_stencil, data_ptrs[1], sizeof(u32)); - depth_stencil = (depth_stencil << depth_stencil_shifts[0]) | - (depth_stencil >> depth_stencil_shifts[1]); - - memcpy(data_ptrs[0], &depth_stencil, sizeof(u32)); - } - } - } else { - for (unsigned y = 0; y < height; ++y) { - for (unsigned x = 0; x < width; ++x) { - const u32 coarse_y = y & ~7; - u32 morton_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + - coarse_y * width * bytes_per_pixel; - u32 gl_pixel_index = (x + (height - 1 - y) * width) * gl_bytes_per_pixel; - - data_ptrs[morton_to_gl] = morton_data + morton_offset; - data_ptrs[!morton_to_gl] = &gl_data[gl_pixel_index]; - - memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel); - } - } - } -} - -void RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex, - CachedSurface::SurfaceType type, - const MathUtil::Rectangle<int>& src_rect, - const MathUtil::Rectangle<int>& dst_rect) { - using SurfaceType = CachedSurface::SurfaceType; - - OpenGLState cur_state = OpenGLState::GetCurState(); - - // Make sure textures aren't bound to texture units, since going to bind them to framebuffer - // components - OpenGLState::ResetTexture(src_tex); - OpenGLState::ResetTexture(dst_tex); - - // Keep track of previous framebuffer bindings - GLuint old_fbs[2] = {cur_state.draw.read_framebuffer, cur_state.draw.draw_framebuffer}; - cur_state.draw.read_framebuffer = transfer_framebuffers[0].handle; - cur_state.draw.draw_framebuffer = transfer_framebuffers[1].handle; - cur_state.Apply(); - - u32 buffers = 0; - - if (type == SurfaceType::Color || type == SurfaceType::Texture) { - glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, src_tex, - 0); - glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, - 0); - - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex, - 0); - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, - 0); - - buffers = GL_COLOR_BUFFER_BIT; - } else if (type == SurfaceType::Depth) { - glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); - glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_tex, 0); - glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); - - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_tex, 0); - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); - - buffers = GL_DEPTH_BUFFER_BIT; - } else if (type == SurfaceType::DepthStencil) { - glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); - glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, - src_tex, 0); - - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, - dst_tex, 0); - - buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; - } - - glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left, - dst_rect.top, dst_rect.right, dst_rect.bottom, buffers, - buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST); - - // Restore previous framebuffer bindings - cur_state.draw.read_framebuffer = old_fbs[0]; - cur_state.draw.draw_framebuffer = old_fbs[1]; - cur_state.Apply(); -} - -bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface, - const MathUtil::Rectangle<int>& src_rect, - CachedSurface* dst_surface, - const MathUtil::Rectangle<int>& dst_rect) { - - if (!CachedSurface::CheckFormatsBlittable(src_surface->pixel_format, - dst_surface->pixel_format)) { - return false; - } - - BlitTextures(src_surface->texture.handle, dst_surface->texture.handle, - CachedSurface::GetFormatType(src_surface->pixel_format), src_rect, dst_rect); - return true; -} - -static void AllocateSurfaceTexture(GLuint texture, CachedSurface::PixelFormat pixel_format, - u32 width, u32 height) { - // Allocate an uninitialized texture of appropriate size and format for the surface - using SurfaceType = CachedSurface::SurfaceType; - - OpenGLState cur_state = OpenGLState::GetCurState(); - - // Keep track of previous texture bindings - GLuint old_tex = cur_state.texture_units[0].texture_2d; - cur_state.texture_units[0].texture_2d = texture; - cur_state.Apply(); - glActiveTexture(GL_TEXTURE0); - - SurfaceType type = CachedSurface::GetFormatType(pixel_format); - - FormatTuple tuple; - if (type == SurfaceType::Color) { - ASSERT((size_t)pixel_format < fb_format_tuples.size()); - tuple = fb_format_tuples[(unsigned int)pixel_format]; - } else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) { - size_t tuple_idx = (size_t)pixel_format - 14; - ASSERT(tuple_idx < depth_format_tuples.size()); - tuple = depth_format_tuples[tuple_idx]; - } else { - tuple = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}; - } - - glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, width, height, 0, tuple.format, - tuple.type, nullptr); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - // Restore previous texture bindings - cur_state.texture_units[0].texture_2d = old_tex; - cur_state.Apply(); -} - -MICROPROFILE_DEFINE(OpenGL_SurfaceUpload, "OpenGL", "Surface Upload", MP_RGB(128, 64, 192)); -CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bool match_res_scale, - bool load_if_create) { - using PixelFormat = CachedSurface::PixelFormat; - using SurfaceType = CachedSurface::SurfaceType; - - if (params.addr == 0) { - return nullptr; - } - - u32 params_size = - params.width * params.height * CachedSurface::GetFormatBpp(params.pixel_format) / 8; - - // Check for an exact match in existing surfaces - CachedSurface* best_exact_surface = nullptr; - float exact_surface_goodness = -1.f; - - auto surface_interval = - boost::icl::interval<PAddr>::right_open(params.addr, params.addr + params_size); - auto range = surface_cache.equal_range(surface_interval); - for (auto it = range.first; it != range.second; ++it) { - for (auto it2 = it->second.begin(); it2 != it->second.end(); ++it2) { - CachedSurface* surface = it2->get(); - - // Check if the request matches the surface exactly - if (params.addr == surface->addr && params.width == surface->width && - params.height == surface->height && params.pixel_format == surface->pixel_format) { - // Make sure optional param-matching criteria are fulfilled - bool tiling_match = (params.is_tiled == surface->is_tiled); - bool res_scale_match = (params.res_scale_width == surface->res_scale_width && - params.res_scale_height == surface->res_scale_height); - if (!match_res_scale || res_scale_match) { - // Prioritize same-tiling and highest resolution surfaces - float match_goodness = - (float)tiling_match + surface->res_scale_width * surface->res_scale_height; - if (match_goodness > exact_surface_goodness || surface->dirty) { - exact_surface_goodness = match_goodness; - best_exact_surface = surface; - } - } - } - } - } - - // Return the best exact surface if found - if (best_exact_surface != nullptr) { - return best_exact_surface; - } - - // No matching surfaces found, so create a new one - u8* texture_src_data = Memory::GetPhysicalPointer(params.addr); - if (texture_src_data == nullptr) { - return nullptr; - } - - MICROPROFILE_SCOPE(OpenGL_SurfaceUpload); - - // Stride only applies to linear images. - ASSERT(params.pixel_stride == 0 || !params.is_tiled); - - std::shared_ptr<CachedSurface> new_surface = std::make_shared<CachedSurface>(); - - new_surface->addr = params.addr; - new_surface->size = params_size; - - new_surface->texture.Create(); - new_surface->width = params.width; - new_surface->height = params.height; - new_surface->pixel_stride = params.pixel_stride; - new_surface->res_scale_width = params.res_scale_width; - new_surface->res_scale_height = params.res_scale_height; - - new_surface->is_tiled = params.is_tiled; - new_surface->pixel_format = params.pixel_format; - new_surface->dirty = false; - - if (!load_if_create) { - // Don't load any data; just allocate the surface's texture - AllocateSurfaceTexture(new_surface->texture.handle, new_surface->pixel_format, - new_surface->GetScaledWidth(), new_surface->GetScaledHeight()); - } else { - // TODO: Consider attempting subrect match in existing surfaces and direct blit here instead - // of memory upload below if that's a common scenario in some game - - Memory::RasterizerFlushRegion(params.addr, params_size); - - // Load data from memory to the new surface - OpenGLState cur_state = OpenGLState::GetCurState(); - - GLuint old_tex = cur_state.texture_units[0].texture_2d; - cur_state.texture_units[0].texture_2d = new_surface->texture.handle; - cur_state.Apply(); - glActiveTexture(GL_TEXTURE0); - - if (!new_surface->is_tiled) { - // TODO: Ensure this will always be a color format, not a depth or other format - ASSERT((size_t)new_surface->pixel_format < fb_format_tuples.size()); - const FormatTuple& tuple = fb_format_tuples[(unsigned int)params.pixel_format]; - - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)new_surface->pixel_stride); - glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, 0, - tuple.format, tuple.type, texture_src_data); - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - } else { - SurfaceType type = CachedSurface::GetFormatType(new_surface->pixel_format); - if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) { - FormatTuple tuple; - if ((size_t)params.pixel_format < fb_format_tuples.size()) { - tuple = fb_format_tuples[(unsigned int)params.pixel_format]; - } else { - // Texture - tuple = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}; - } - - std::vector<Math::Vec4<u8>> tex_buffer(params.width * params.height); - - Pica::Texture::TextureInfo tex_info; - tex_info.width = params.width; - tex_info.height = params.height; - tex_info.format = (Pica::TexturingRegs::TextureFormat)params.pixel_format; - tex_info.SetDefaultStride(); - tex_info.physical_address = params.addr; - - for (unsigned y = 0; y < params.height; ++y) { - for (unsigned x = 0; x < params.width; ++x) { - tex_buffer[x + params.width * y] = Pica::Texture::LookupTexture( - texture_src_data, x, params.height - 1 - y, tex_info); - } - } - - glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, - 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_buffer.data()); - } else { - // Depth/Stencil formats need special treatment since they aren't sampleable using - // LookupTexture and can't use RGBA format - size_t tuple_idx = (size_t)params.pixel_format - 14; - ASSERT(tuple_idx < depth_format_tuples.size()); - const FormatTuple& tuple = depth_format_tuples[tuple_idx]; - - u32 bytes_per_pixel = CachedSurface::GetFormatBpp(params.pixel_format) / 8; - - // OpenGL needs 4 bpp alignment for D24 since using GL_UNSIGNED_INT as type - bool use_4bpp = (params.pixel_format == PixelFormat::D24); - - u32 gl_bytes_per_pixel = use_4bpp ? 4 : bytes_per_pixel; - - std::vector<u8> temp_fb_depth_buffer(params.width * params.height * - gl_bytes_per_pixel); - - u8* temp_fb_depth_buffer_ptr = - use_4bpp ? temp_fb_depth_buffer.data() + 1 : temp_fb_depth_buffer.data(); - - MortonCopyPixels(params.pixel_format, params.width, params.height, bytes_per_pixel, - gl_bytes_per_pixel, texture_src_data, temp_fb_depth_buffer_ptr, - true); - - glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, - 0, tuple.format, tuple.type, temp_fb_depth_buffer.data()); - } - } - - // If not 1x scale, blit 1x texture to a new scaled texture and replace texture in surface - if (new_surface->res_scale_width != 1.f || new_surface->res_scale_height != 1.f) { - OGLTexture scaled_texture; - scaled_texture.Create(); - - AllocateSurfaceTexture(scaled_texture.handle, new_surface->pixel_format, - new_surface->GetScaledWidth(), new_surface->GetScaledHeight()); - BlitTextures(new_surface->texture.handle, scaled_texture.handle, - CachedSurface::GetFormatType(new_surface->pixel_format), - MathUtil::Rectangle<int>(0, 0, new_surface->width, new_surface->height), - MathUtil::Rectangle<int>(0, 0, new_surface->GetScaledWidth(), - new_surface->GetScaledHeight())); - - new_surface->texture.Release(); - new_surface->texture.handle = scaled_texture.handle; - scaled_texture.handle = 0; - cur_state.texture_units[0].texture_2d = new_surface->texture.handle; - cur_state.Apply(); - } - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - cur_state.texture_units[0].texture_2d = old_tex; - cur_state.Apply(); - } - - Memory::RasterizerMarkRegionCached(new_surface->addr, new_surface->size, 1); - surface_cache.add(std::make_pair(boost::icl::interval<PAddr>::right_open( - new_surface->addr, new_surface->addr + new_surface->size), - std::set<std::shared_ptr<CachedSurface>>({new_surface}))); - return new_surface.get(); -} - -CachedSurface* RasterizerCacheOpenGL::GetSurfaceRect(const CachedSurface& params, - bool match_res_scale, bool load_if_create, - MathUtil::Rectangle<int>& out_rect) { - if (params.addr == 0) { - return nullptr; - } - - u32 total_pixels = params.width * params.height; - u32 params_size = total_pixels * CachedSurface::GetFormatBpp(params.pixel_format) / 8; - - // Attempt to find encompassing surfaces - CachedSurface* best_subrect_surface = nullptr; - float subrect_surface_goodness = -1.f; - - auto surface_interval = - boost::icl::interval<PAddr>::right_open(params.addr, params.addr + params_size); - auto cache_upper_bound = surface_cache.upper_bound(surface_interval); - for (auto it = surface_cache.lower_bound(surface_interval); it != cache_upper_bound; ++it) { - for (auto it2 = it->second.begin(); it2 != it->second.end(); ++it2) { - CachedSurface* surface = it2->get(); - - // Check if the request is contained in the surface - if (params.addr >= surface->addr && - params.addr + params_size - 1 <= surface->addr + surface->size - 1 && - params.pixel_format == surface->pixel_format) { - // Make sure optional param-matching criteria are fulfilled - bool tiling_match = (params.is_tiled == surface->is_tiled); - bool res_scale_match = (params.res_scale_width == surface->res_scale_width && - params.res_scale_height == surface->res_scale_height); - if (!match_res_scale || res_scale_match) { - // Prioritize same-tiling and highest resolution surfaces - float match_goodness = - (float)tiling_match + surface->res_scale_width * surface->res_scale_height; - if (match_goodness > subrect_surface_goodness || surface->dirty) { - subrect_surface_goodness = match_goodness; - best_subrect_surface = surface; - } - } - } - } - } - - // Return the best subrect surface if found - if (best_subrect_surface != nullptr) { - unsigned int bytes_per_pixel = - (CachedSurface::GetFormatBpp(best_subrect_surface->pixel_format) / 8); - - int x0, y0; - - if (!params.is_tiled) { - u32 begin_pixel_index = (params.addr - best_subrect_surface->addr) / bytes_per_pixel; - x0 = begin_pixel_index % best_subrect_surface->width; - y0 = begin_pixel_index / best_subrect_surface->width; - - out_rect = MathUtil::Rectangle<int>(x0, y0, x0 + params.width, y0 + params.height); - } else { - u32 bytes_per_tile = 8 * 8 * bytes_per_pixel; - u32 tiles_per_row = best_subrect_surface->width / 8; - - u32 begin_tile_index = (params.addr - best_subrect_surface->addr) / bytes_per_tile; - x0 = begin_tile_index % tiles_per_row * 8; - y0 = begin_tile_index / tiles_per_row * 8; - - // Tiled surfaces are flipped vertically in the rasterizer vs. 3DS memory. - out_rect = - MathUtil::Rectangle<int>(x0, best_subrect_surface->height - y0, x0 + params.width, - best_subrect_surface->height - (y0 + params.height)); - } - - out_rect.left = (int)(out_rect.left * best_subrect_surface->res_scale_width); - out_rect.right = (int)(out_rect.right * best_subrect_surface->res_scale_width); - out_rect.top = (int)(out_rect.top * best_subrect_surface->res_scale_height); - out_rect.bottom = (int)(out_rect.bottom * best_subrect_surface->res_scale_height); - - return best_subrect_surface; - } - - // No subrect found - create and return a new surface - if (!params.is_tiled) { - out_rect = MathUtil::Rectangle<int>(0, 0, (int)(params.width * params.res_scale_width), - (int)(params.height * params.res_scale_height)); - } else { - out_rect = MathUtil::Rectangle<int>(0, (int)(params.height * params.res_scale_height), - (int)(params.width * params.res_scale_width), 0); - } - - return GetSurface(params, match_res_scale, load_if_create); -} - -CachedSurface* RasterizerCacheOpenGL::GetTextureSurface( - const Pica::TexturingRegs::FullTextureConfig& config) { - - Pica::Texture::TextureInfo info = - Pica::Texture::TextureInfo::FromPicaRegister(config.config, config.format); - - CachedSurface params; - params.addr = info.physical_address; - params.width = info.width; - params.height = info.height; - params.is_tiled = true; - params.pixel_format = CachedSurface::PixelFormatFromTextureFormat(info.format); - return GetSurface(params, false, true); -} - -std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> -RasterizerCacheOpenGL::GetFramebufferSurfaces( - const Pica::FramebufferRegs::FramebufferConfig& config) { - - const auto& regs = Pica::g_state.regs; - - // Make sur that framebuffers don't overlap if both color and depth are being used - u32 fb_area = config.GetWidth() * config.GetHeight(); - bool framebuffers_overlap = - config.GetColorBufferPhysicalAddress() != 0 && - config.GetDepthBufferPhysicalAddress() != 0 && - MathUtil::IntervalsIntersect( - config.GetColorBufferPhysicalAddress(), - fb_area * GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(config.color_format.Value())), - config.GetDepthBufferPhysicalAddress(), - fb_area * Pica::FramebufferRegs::BytesPerDepthPixel(config.depth_format)); - bool using_color_fb = config.GetColorBufferPhysicalAddress() != 0; - bool depth_write_enable = regs.framebuffer.output_merger.depth_write_enable && - regs.framebuffer.framebuffer.allow_depth_stencil_write; - bool using_depth_fb = config.GetDepthBufferPhysicalAddress() != 0 && - (regs.framebuffer.output_merger.depth_test_enable || depth_write_enable || - !framebuffers_overlap); - - if (framebuffers_overlap && using_color_fb && using_depth_fb) { - LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; " - "overlapping framebuffers not supported!"); - using_depth_fb = false; - } - - // get color and depth surfaces - CachedSurface color_params; - CachedSurface depth_params; - color_params.width = depth_params.width = config.GetWidth(); - color_params.height = depth_params.height = config.GetHeight(); - color_params.is_tiled = depth_params.is_tiled = true; - - // Set the internal resolution, assume the same scaling factor for top and bottom screens - float resolution_scale_factor = Settings::values.resolution_factor; - if (resolution_scale_factor == 0.0f) { - // Auto - scale resolution to the window size - resolution_scale_factor = VideoCore::g_emu_window->GetFramebufferLayout().GetScalingRatio(); - } - // Scale the resolution by the specified factor - color_params.res_scale_width = resolution_scale_factor; - depth_params.res_scale_width = resolution_scale_factor; - color_params.res_scale_height = resolution_scale_factor; - depth_params.res_scale_height = resolution_scale_factor; - - color_params.addr = config.GetColorBufferPhysicalAddress(); - color_params.pixel_format = CachedSurface::PixelFormatFromColorFormat(config.color_format); - - depth_params.addr = config.GetDepthBufferPhysicalAddress(); - depth_params.pixel_format = CachedSurface::PixelFormatFromDepthFormat(config.depth_format); - - MathUtil::Rectangle<int> color_rect; - CachedSurface* color_surface = - using_color_fb ? GetSurfaceRect(color_params, true, true, color_rect) : nullptr; - - MathUtil::Rectangle<int> depth_rect; - CachedSurface* depth_surface = - using_depth_fb ? GetSurfaceRect(depth_params, true, true, depth_rect) : nullptr; - - // Sanity check to make sure found surfaces aren't the same - if (using_depth_fb && using_color_fb && color_surface == depth_surface) { - LOG_CRITICAL( - Render_OpenGL, - "Color and depth framebuffer surfaces overlap; overlapping surfaces not supported!"); - using_depth_fb = false; - depth_surface = nullptr; - } - - MathUtil::Rectangle<int> rect; - - if (color_surface != nullptr && depth_surface != nullptr && - (depth_rect.left != color_rect.left || depth_rect.top != color_rect.top)) { - // Can't specify separate color and depth viewport offsets in OpenGL, so re-zero both if - // they don't match - if (color_rect.left != 0 || color_rect.top != 0) { - color_surface = GetSurface(color_params, true, true); - } - - if (depth_rect.left != 0 || depth_rect.top != 0) { - depth_surface = GetSurface(depth_params, true, true); - } - - if (!color_surface->is_tiled) { - rect = MathUtil::Rectangle<int>( - 0, 0, (int)(color_params.width * color_params.res_scale_width), - (int)(color_params.height * color_params.res_scale_height)); - } else { - rect = MathUtil::Rectangle<int>( - 0, (int)(color_params.height * color_params.res_scale_height), - (int)(color_params.width * color_params.res_scale_width), 0); - } - } else if (color_surface != nullptr) { - rect = color_rect; - } else if (depth_surface != nullptr) { - rect = depth_rect; - } else { - rect = MathUtil::Rectangle<int>(0, 0, 0, 0); - } - - return std::make_tuple(color_surface, depth_surface, rect); -} - -CachedSurface* RasterizerCacheOpenGL::TryGetFillSurface(const GPU::Regs::MemoryFillConfig& config) { - auto surface_interval = - boost::icl::interval<PAddr>::right_open(config.GetStartAddress(), config.GetEndAddress()); - auto range = surface_cache.equal_range(surface_interval); - for (auto it = range.first; it != range.second; ++it) { - for (auto it2 = it->second.begin(); it2 != it->second.end(); ++it2) { - int bits_per_value = 0; - if (config.fill_24bit) { - bits_per_value = 24; - } else if (config.fill_32bit) { - bits_per_value = 32; - } else { - bits_per_value = 16; - } - - CachedSurface* surface = it2->get(); - - if (surface->addr == config.GetStartAddress() && - CachedSurface::GetFormatBpp(surface->pixel_format) == bits_per_value && - (surface->width * surface->height * - CachedSurface::GetFormatBpp(surface->pixel_format) / 8) == - (config.GetEndAddress() - config.GetStartAddress())) { - return surface; - } - } - } - - return nullptr; -} - -MICROPROFILE_DEFINE(OpenGL_SurfaceDownload, "OpenGL", "Surface Download", MP_RGB(128, 192, 64)); -void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) { - using PixelFormat = CachedSurface::PixelFormat; - using SurfaceType = CachedSurface::SurfaceType; - - if (!surface->dirty) { - return; - } - - MICROPROFILE_SCOPE(OpenGL_SurfaceDownload); - - u8* dst_buffer = Memory::GetPhysicalPointer(surface->addr); - if (dst_buffer == nullptr) { - return; - } - - OpenGLState cur_state = OpenGLState::GetCurState(); - GLuint old_tex = cur_state.texture_units[0].texture_2d; - - OGLTexture unscaled_tex; - GLuint texture_to_flush = surface->texture.handle; - - // If not 1x scale, blit scaled texture to a new 1x texture and use that to flush - if (surface->res_scale_width != 1.f || surface->res_scale_height != 1.f) { - unscaled_tex.Create(); - - AllocateSurfaceTexture(unscaled_tex.handle, surface->pixel_format, surface->width, - surface->height); - BlitTextures( - surface->texture.handle, unscaled_tex.handle, - CachedSurface::GetFormatType(surface->pixel_format), - MathUtil::Rectangle<int>(0, 0, surface->GetScaledWidth(), surface->GetScaledHeight()), - MathUtil::Rectangle<int>(0, 0, surface->width, surface->height)); - - texture_to_flush = unscaled_tex.handle; - } - - cur_state.texture_units[0].texture_2d = texture_to_flush; - cur_state.Apply(); - glActiveTexture(GL_TEXTURE0); - - if (!surface->is_tiled) { - // TODO: Ensure this will always be a color format, not a depth or other format - ASSERT((size_t)surface->pixel_format < fb_format_tuples.size()); - const FormatTuple& tuple = fb_format_tuples[(unsigned int)surface->pixel_format]; - - glPixelStorei(GL_PACK_ROW_LENGTH, (GLint)surface->pixel_stride); - glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, dst_buffer); - glPixelStorei(GL_PACK_ROW_LENGTH, 0); - } else { - SurfaceType type = CachedSurface::GetFormatType(surface->pixel_format); - if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) { - ASSERT((size_t)surface->pixel_format < fb_format_tuples.size()); - const FormatTuple& tuple = fb_format_tuples[(unsigned int)surface->pixel_format]; - - u32 bytes_per_pixel = CachedSurface::GetFormatBpp(surface->pixel_format) / 8; - - std::vector<u8> temp_gl_buffer(surface->width * surface->height * bytes_per_pixel); - - glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, temp_gl_buffer.data()); - - // Directly copy pixels. Internal OpenGL color formats are consistent so no conversion - // is necessary. - MortonCopyPixels(surface->pixel_format, surface->width, surface->height, - bytes_per_pixel, bytes_per_pixel, dst_buffer, temp_gl_buffer.data(), - false); - } else { - // Depth/Stencil formats need special treatment since they aren't sampleable using - // LookupTexture and can't use RGBA format - size_t tuple_idx = (size_t)surface->pixel_format - 14; - ASSERT(tuple_idx < depth_format_tuples.size()); - const FormatTuple& tuple = depth_format_tuples[tuple_idx]; - - u32 bytes_per_pixel = CachedSurface::GetFormatBpp(surface->pixel_format) / 8; - - // OpenGL needs 4 bpp alignment for D24 since using GL_UNSIGNED_INT as type - bool use_4bpp = (surface->pixel_format == PixelFormat::D24); - - u32 gl_bytes_per_pixel = use_4bpp ? 4 : bytes_per_pixel; - - std::vector<u8> temp_gl_buffer(surface->width * surface->height * gl_bytes_per_pixel); - - glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, temp_gl_buffer.data()); - - u8* temp_gl_buffer_ptr = use_4bpp ? temp_gl_buffer.data() + 1 : temp_gl_buffer.data(); - - MortonCopyPixels(surface->pixel_format, surface->width, surface->height, - bytes_per_pixel, gl_bytes_per_pixel, dst_buffer, temp_gl_buffer_ptr, - false); - } - } - - surface->dirty = false; - - cur_state.texture_units[0].texture_2d = old_tex; - cur_state.Apply(); -} - -void RasterizerCacheOpenGL::FlushRegion(PAddr addr, u32 size, const CachedSurface* skip_surface, - bool invalidate) { - if (size == 0) { - return; - } - - // Gather up unique surfaces that touch the region - std::unordered_set<std::shared_ptr<CachedSurface>> touching_surfaces; - - auto surface_interval = boost::icl::interval<PAddr>::right_open(addr, addr + size); - auto cache_upper_bound = surface_cache.upper_bound(surface_interval); - for (auto it = surface_cache.lower_bound(surface_interval); it != cache_upper_bound; ++it) { - std::copy_if(it->second.begin(), it->second.end(), - std::inserter(touching_surfaces, touching_surfaces.end()), - [skip_surface](std::shared_ptr<CachedSurface> surface) { - return (surface.get() != skip_surface); - }); - } - - // Flush and invalidate surfaces - for (auto surface : touching_surfaces) { - FlushSurface(surface.get()); - if (invalidate) { - Memory::RasterizerMarkRegionCached(surface->addr, surface->size, -1); - surface_cache.subtract( - std::make_pair(boost::icl::interval<PAddr>::right_open( - surface->addr, surface->addr + surface->size), - std::set<std::shared_ptr<CachedSurface>>({surface}))); - } - } -} - -void RasterizerCacheOpenGL::FlushAll() { - for (auto& surfaces : surface_cache) { - for (auto& surface : surfaces.second) { - FlushSurface(surface.get()); - } - } -} diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h deleted file mode 100644 index aea20c693..000000000 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ /dev/null @@ -1,239 +0,0 @@ -// Copyright 2015 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <array> -#include <memory> -#include <set> -#include <tuple> -#ifdef __GNUC__ -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wunused-local-typedef" -#endif -#include <boost/icl/interval_map.hpp> -#ifdef __GNUC__ -#pragma GCC diagnostic pop -#endif -#include <glad/glad.h> -#include "common/assert.h" -#include "common/common_funcs.h" -#include "common/common_types.h" -#include "core/hw/gpu.h" -#include "video_core/regs_framebuffer.h" -#include "video_core/regs_texturing.h" -#include "video_core/renderer_opengl/gl_resource_manager.h" - -namespace MathUtil { -template <class T> -struct Rectangle; -} - -struct CachedSurface; - -using SurfaceCache = boost::icl::interval_map<PAddr, std::set<std::shared_ptr<CachedSurface>>>; - -struct CachedSurface { - enum class PixelFormat { - // First 5 formats are shared between textures and color buffers - RGBA8 = 0, - RGB8 = 1, - RGB5A1 = 2, - RGB565 = 3, - RGBA4 = 4, - - // Texture-only formats - IA8 = 5, - RG8 = 6, - I8 = 7, - A8 = 8, - IA4 = 9, - I4 = 10, - A4 = 11, - ETC1 = 12, - ETC1A4 = 13, - - // Depth buffer-only formats - D16 = 14, - // gap - D24 = 16, - D24S8 = 17, - - Invalid = 255, - }; - - enum class SurfaceType { - Color = 0, - Texture = 1, - Depth = 2, - DepthStencil = 3, - Invalid = 4, - }; - - static unsigned int GetFormatBpp(CachedSurface::PixelFormat format) { - static const std::array<unsigned int, 18> bpp_table = { - 32, // RGBA8 - 24, // RGB8 - 16, // RGB5A1 - 16, // RGB565 - 16, // RGBA4 - 16, // IA8 - 16, // RG8 - 8, // I8 - 8, // A8 - 8, // IA4 - 4, // I4 - 4, // A4 - 4, // ETC1 - 8, // ETC1A4 - 16, // D16 - 0, - 24, // D24 - 32, // D24S8 - }; - - ASSERT((unsigned int)format < ARRAY_SIZE(bpp_table)); - return bpp_table[(unsigned int)format]; - } - - static PixelFormat PixelFormatFromTextureFormat(Pica::TexturingRegs::TextureFormat format) { - return ((unsigned int)format < 14) ? (PixelFormat)format : PixelFormat::Invalid; - } - - static PixelFormat PixelFormatFromColorFormat(Pica::FramebufferRegs::ColorFormat format) { - return ((unsigned int)format < 5) ? (PixelFormat)format : PixelFormat::Invalid; - } - - static PixelFormat PixelFormatFromDepthFormat(Pica::FramebufferRegs::DepthFormat format) { - return ((unsigned int)format < 4) ? (PixelFormat)((unsigned int)format + 14) - : PixelFormat::Invalid; - } - - static PixelFormat PixelFormatFromGPUPixelFormat(GPU::Regs::PixelFormat format) { - switch (format) { - // RGB565 and RGB5A1 are switched in PixelFormat compared to ColorFormat - case GPU::Regs::PixelFormat::RGB565: - return PixelFormat::RGB565; - case GPU::Regs::PixelFormat::RGB5A1: - return PixelFormat::RGB5A1; - default: - return ((unsigned int)format < 5) ? (PixelFormat)format : PixelFormat::Invalid; - } - } - - static bool CheckFormatsBlittable(PixelFormat pixel_format_a, PixelFormat pixel_format_b) { - SurfaceType a_type = GetFormatType(pixel_format_a); - SurfaceType b_type = GetFormatType(pixel_format_b); - - if ((a_type == SurfaceType::Color || a_type == SurfaceType::Texture) && - (b_type == SurfaceType::Color || b_type == SurfaceType::Texture)) { - return true; - } - - if (a_type == SurfaceType::Depth && b_type == SurfaceType::Depth) { - return true; - } - - if (a_type == SurfaceType::DepthStencil && b_type == SurfaceType::DepthStencil) { - return true; - } - - return false; - } - - static SurfaceType GetFormatType(PixelFormat pixel_format) { - if ((unsigned int)pixel_format < 5) { - return SurfaceType::Color; - } - - if ((unsigned int)pixel_format < 14) { - return SurfaceType::Texture; - } - - if (pixel_format == PixelFormat::D16 || pixel_format == PixelFormat::D24) { - return SurfaceType::Depth; - } - - if (pixel_format == PixelFormat::D24S8) { - return SurfaceType::DepthStencil; - } - - return SurfaceType::Invalid; - } - - u32 GetScaledWidth() const { - return (u32)(width * res_scale_width); - } - - u32 GetScaledHeight() const { - return (u32)(height * res_scale_height); - } - - PAddr addr; - u32 size; - - PAddr min_valid; - PAddr max_valid; - - OGLTexture texture; - u32 width; - u32 height; - /// Stride between lines, in pixels. Only valid for images in linear format. - u32 pixel_stride = 0; - float res_scale_width = 1.f; - float res_scale_height = 1.f; - - bool is_tiled; - PixelFormat pixel_format; - bool dirty; -}; - -class RasterizerCacheOpenGL : NonCopyable { -public: - RasterizerCacheOpenGL(); - ~RasterizerCacheOpenGL(); - - /// Blits one texture to another - void BlitTextures(GLuint src_tex, GLuint dst_tex, CachedSurface::SurfaceType type, - const MathUtil::Rectangle<int>& src_rect, - const MathUtil::Rectangle<int>& dst_rect); - - /// Attempt to blit one surface's texture to another - bool TryBlitSurfaces(CachedSurface* src_surface, const MathUtil::Rectangle<int>& src_rect, - CachedSurface* dst_surface, const MathUtil::Rectangle<int>& dst_rect); - - /// Loads a texture from 3DS memory to OpenGL and caches it (if not already cached) - CachedSurface* GetSurface(const CachedSurface& params, bool match_res_scale, - bool load_if_create); - - /// Attempt to find a subrect (resolution scaled) of a surface, otherwise loads a texture from - /// 3DS memory to OpenGL and caches it (if not already cached) - CachedSurface* GetSurfaceRect(const CachedSurface& params, bool match_res_scale, - bool load_if_create, MathUtil::Rectangle<int>& out_rect); - - /// Gets a surface based on the texture configuration - CachedSurface* GetTextureSurface(const Pica::TexturingRegs::FullTextureConfig& config); - - /// Gets the color and depth surfaces and rect (resolution scaled) based on the framebuffer - /// configuration - std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> GetFramebufferSurfaces( - const Pica::FramebufferRegs::FramebufferConfig& config); - - /// Attempt to get a surface that exactly matches the fill region and format - CachedSurface* TryGetFillSurface(const GPU::Regs::MemoryFillConfig& config); - - /// Write the surface back to memory - void FlushSurface(CachedSurface* surface); - - /// Write any cached resources overlapping the region back to memory (if dirty) and optionally - /// invalidate them in the cache - void FlushRegion(PAddr addr, u32 size, const CachedSurface* skip_surface, bool invalidate); - - /// Flush all cached resources tracked by this cache manager - void FlushAll(); - -private: - SurfaceCache surface_cache; - OGLFramebuffer transfer_framebuffers[2]; -}; diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp deleted file mode 100644 index 9fe183944..000000000 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ /dev/null @@ -1,1231 +0,0 @@ -// Copyright 2015 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <array> -#include <cstddef> -#include <cstring> -#include "common/assert.h" -#include "common/bit_field.h" -#include "common/logging/log.h" -#include "core/core.h" -#include "video_core/regs_framebuffer.h" -#include "video_core/regs_lighting.h" -#include "video_core/regs_rasterizer.h" -#include "video_core/regs_texturing.h" -#include "video_core/renderer_opengl/gl_rasterizer.h" -#include "video_core/renderer_opengl/gl_shader_gen.h" -#include "video_core/renderer_opengl/gl_shader_util.h" - -using Pica::FramebufferRegs; -using Pica::LightingRegs; -using Pica::RasterizerRegs; -using Pica::TexturingRegs; -using TevStageConfig = TexturingRegs::TevStageConfig; - -namespace GLShader { - -static const std::string UniformBlockDef = R"( -#define NUM_TEV_STAGES 6 -#define NUM_LIGHTS 8 - -struct LightSrc { - vec3 specular_0; - vec3 specular_1; - vec3 diffuse; - vec3 ambient; - vec3 position; - vec3 spot_direction; - float dist_atten_bias; - float dist_atten_scale; -}; - -layout (std140) uniform shader_data { - vec2 framebuffer_scale; - int alphatest_ref; - float depth_scale; - float depth_offset; - int scissor_x1; - int scissor_y1; - int scissor_x2; - int scissor_y2; - vec3 fog_color; - vec2 proctex_noise_f; - vec2 proctex_noise_a; - vec2 proctex_noise_p; - vec3 lighting_global_ambient; - LightSrc light_src[NUM_LIGHTS]; - vec4 const_color[NUM_TEV_STAGES]; - vec4 tev_combiner_buffer_color; - vec4 clip_coef; -}; -)"; - -PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) { - PicaShaderConfig res; - - auto& state = res.state; - std::memset(&state, 0, sizeof(PicaShaderConfig::State)); - - state.scissor_test_mode = regs.rasterizer.scissor_test.mode; - - state.depthmap_enable = regs.rasterizer.depthmap_enable; - - state.alpha_test_func = regs.framebuffer.output_merger.alpha_test.enable - ? regs.framebuffer.output_merger.alpha_test.func.Value() - : Pica::FramebufferRegs::CompareFunc::Always; - - state.texture0_type = regs.texturing.texture0.type; - - state.texture2_use_coord1 = regs.texturing.main_config.texture2_use_coord1 != 0; - - // Copy relevant tev stages fields. - // We don't sync const_color here because of the high variance, it is a - // shader uniform instead. - const auto& tev_stages = regs.texturing.GetTevStages(); - DEBUG_ASSERT(state.tev_stages.size() == tev_stages.size()); - for (size_t i = 0; i < tev_stages.size(); i++) { - const auto& tev_stage = tev_stages[i]; - state.tev_stages[i].sources_raw = tev_stage.sources_raw; - state.tev_stages[i].modifiers_raw = tev_stage.modifiers_raw; - state.tev_stages[i].ops_raw = tev_stage.ops_raw; - state.tev_stages[i].scales_raw = tev_stage.scales_raw; - } - - state.fog_mode = regs.texturing.fog_mode; - state.fog_flip = regs.texturing.fog_flip != 0; - - state.combiner_buffer_input = regs.texturing.tev_combiner_buffer_input.update_mask_rgb.Value() | - regs.texturing.tev_combiner_buffer_input.update_mask_a.Value() - << 4; - - // Fragment lighting - - state.lighting.enable = !regs.lighting.disable; - state.lighting.src_num = regs.lighting.max_light_index + 1; - - for (unsigned light_index = 0; light_index < state.lighting.src_num; ++light_index) { - unsigned num = regs.lighting.light_enable.GetNum(light_index); - const auto& light = regs.lighting.light[num]; - state.lighting.light[light_index].num = num; - state.lighting.light[light_index].directional = light.config.directional != 0; - state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0; - state.lighting.light[light_index].geometric_factor_0 = light.config.geometric_factor_0 != 0; - state.lighting.light[light_index].geometric_factor_1 = light.config.geometric_factor_1 != 0; - state.lighting.light[light_index].dist_atten_enable = - !regs.lighting.IsDistAttenDisabled(num); - state.lighting.light[light_index].spot_atten_enable = - !regs.lighting.IsSpotAttenDisabled(num); - } - - state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0; - state.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0; - state.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value(); - state.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0); - - state.lighting.lut_d1.enable = regs.lighting.config1.disable_lut_d1 == 0; - state.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0; - state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value(); - state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1); - - // this is a dummy field due to lack of the corresponding register - state.lighting.lut_sp.enable = true; - state.lighting.lut_sp.abs_input = regs.lighting.abs_lut_input.disable_sp == 0; - state.lighting.lut_sp.type = regs.lighting.lut_input.sp.Value(); - state.lighting.lut_sp.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.sp); - - state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0; - state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0; - state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value(); - state.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr); - - state.lighting.lut_rr.enable = regs.lighting.config1.disable_lut_rr == 0; - state.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0; - state.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value(); - state.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr); - - state.lighting.lut_rg.enable = regs.lighting.config1.disable_lut_rg == 0; - state.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0; - state.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value(); - state.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg); - - state.lighting.lut_rb.enable = regs.lighting.config1.disable_lut_rb == 0; - state.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0; - state.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value(); - state.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb); - - state.lighting.config = regs.lighting.config0.config; - state.lighting.fresnel_selector = regs.lighting.config0.fresnel_selector; - state.lighting.bump_mode = regs.lighting.config0.bump_mode; - state.lighting.bump_selector = regs.lighting.config0.bump_selector; - state.lighting.bump_renorm = regs.lighting.config0.disable_bump_renorm == 0; - state.lighting.clamp_highlights = regs.lighting.config0.clamp_highlights != 0; - - state.proctex.enable = regs.texturing.main_config.texture3_enable; - if (state.proctex.enable) { - state.proctex.coord = regs.texturing.main_config.texture3_coordinates; - state.proctex.u_clamp = regs.texturing.proctex.u_clamp; - state.proctex.v_clamp = regs.texturing.proctex.v_clamp; - state.proctex.color_combiner = regs.texturing.proctex.color_combiner; - state.proctex.alpha_combiner = regs.texturing.proctex.alpha_combiner; - state.proctex.separate_alpha = regs.texturing.proctex.separate_alpha; - state.proctex.noise_enable = regs.texturing.proctex.noise_enable; - state.proctex.u_shift = regs.texturing.proctex.u_shift; - state.proctex.v_shift = regs.texturing.proctex.v_shift; - state.proctex.lut_width = regs.texturing.proctex_lut.width; - state.proctex.lut_offset = regs.texturing.proctex_lut_offset; - state.proctex.lut_filter = regs.texturing.proctex_lut.filter; - } - - return res; -} - -/// Detects if a TEV stage is configured to be skipped (to avoid generating unnecessary code) -static bool IsPassThroughTevStage(const TevStageConfig& stage) { - return (stage.color_op == TevStageConfig::Operation::Replace && - stage.alpha_op == TevStageConfig::Operation::Replace && - stage.color_source1 == TevStageConfig::Source::Previous && - stage.alpha_source1 == TevStageConfig::Source::Previous && - stage.color_modifier1 == TevStageConfig::ColorModifier::SourceColor && - stage.alpha_modifier1 == TevStageConfig::AlphaModifier::SourceAlpha && - stage.GetColorMultiplier() == 1 && stage.GetAlphaMultiplier() == 1); -} - -static std::string SampleTexture(const PicaShaderConfig& config, unsigned texture_unit) { - const auto& state = config.state; - switch (texture_unit) { - case 0: - // Only unit 0 respects the texturing type - switch (state.texture0_type) { - case TexturingRegs::TextureConfig::Texture2D: - return "texture(tex[0], texcoord[0])"; - case TexturingRegs::TextureConfig::Projection2D: - return "textureProj(tex[0], vec3(texcoord[0], texcoord0_w))"; - default: - LOG_CRITICAL(HW_GPU, "Unhandled texture type %x", - static_cast<int>(state.texture0_type)); - UNIMPLEMENTED(); - return "texture(tex[0], texcoord[0])"; - } - case 1: - return "texture(tex[1], texcoord[1])"; - case 2: - if (state.texture2_use_coord1) - return "texture(tex[2], texcoord[1])"; - else - return "texture(tex[2], texcoord[2])"; - case 3: - if (state.proctex.enable) { - return "ProcTex()"; - } else { - LOG_ERROR(Render_OpenGL, "Using Texture3 without enabling it"); - return "vec4(0.0)"; - } - default: - UNREACHABLE(); - return ""; - } -} - -/// Writes the specified TEV stage source component(s) -static void AppendSource(std::string& out, const PicaShaderConfig& config, - TevStageConfig::Source source, const std::string& index_name) { - const auto& state = config.state; - using Source = TevStageConfig::Source; - switch (source) { - case Source::PrimaryColor: - out += "primary_color"; - break; - case Source::PrimaryFragmentColor: - out += "primary_fragment_color"; - break; - case Source::SecondaryFragmentColor: - out += "secondary_fragment_color"; - break; - case Source::Texture0: - out += SampleTexture(config, 0); - break; - case Source::Texture1: - out += SampleTexture(config, 1); - break; - case Source::Texture2: - out += SampleTexture(config, 2); - break; - case Source::Texture3: - out += SampleTexture(config, 3); - break; - case Source::PreviousBuffer: - out += "combiner_buffer"; - break; - case Source::Constant: - ((out += "const_color[") += index_name) += ']'; - break; - case Source::Previous: - out += "last_tex_env_out"; - break; - default: - out += "vec4(0.0)"; - LOG_CRITICAL(Render_OpenGL, "Unknown source op %u", source); - break; - } -} - -/// Writes the color components to use for the specified TEV stage color modifier -static void AppendColorModifier(std::string& out, const PicaShaderConfig& config, - TevStageConfig::ColorModifier modifier, - TevStageConfig::Source source, const std::string& index_name) { - using ColorModifier = TevStageConfig::ColorModifier; - switch (modifier) { - case ColorModifier::SourceColor: - AppendSource(out, config, source, index_name); - out += ".rgb"; - break; - case ColorModifier::OneMinusSourceColor: - out += "vec3(1.0) - "; - AppendSource(out, config, source, index_name); - out += ".rgb"; - break; - case ColorModifier::SourceAlpha: - AppendSource(out, config, source, index_name); - out += ".aaa"; - break; - case ColorModifier::OneMinusSourceAlpha: - out += "vec3(1.0) - "; - AppendSource(out, config, source, index_name); - out += ".aaa"; - break; - case ColorModifier::SourceRed: - AppendSource(out, config, source, index_name); - out += ".rrr"; - break; - case ColorModifier::OneMinusSourceRed: - out += "vec3(1.0) - "; - AppendSource(out, config, source, index_name); - out += ".rrr"; - break; - case ColorModifier::SourceGreen: - AppendSource(out, config, source, index_name); - out += ".ggg"; - break; - case ColorModifier::OneMinusSourceGreen: - out += "vec3(1.0) - "; - AppendSource(out, config, source, index_name); - out += ".ggg"; - break; - case ColorModifier::SourceBlue: - AppendSource(out, config, source, index_name); - out += ".bbb"; - break; - case ColorModifier::OneMinusSourceBlue: - out += "vec3(1.0) - "; - AppendSource(out, config, source, index_name); - out += ".bbb"; - break; - default: - out += "vec3(0.0)"; - LOG_CRITICAL(Render_OpenGL, "Unknown color modifier op %u", modifier); - break; - } -} - -/// Writes the alpha component to use for the specified TEV stage alpha modifier -static void AppendAlphaModifier(std::string& out, const PicaShaderConfig& config, - TevStageConfig::AlphaModifier modifier, - TevStageConfig::Source source, const std::string& index_name) { - using AlphaModifier = TevStageConfig::AlphaModifier; - switch (modifier) { - case AlphaModifier::SourceAlpha: - AppendSource(out, config, source, index_name); - out += ".a"; - break; - case AlphaModifier::OneMinusSourceAlpha: - out += "1.0 - "; - AppendSource(out, config, source, index_name); - out += ".a"; - break; - case AlphaModifier::SourceRed: - AppendSource(out, config, source, index_name); - out += ".r"; - break; - case AlphaModifier::OneMinusSourceRed: - out += "1.0 - "; - AppendSource(out, config, source, index_name); - out += ".r"; - break; - case AlphaModifier::SourceGreen: - AppendSource(out, config, source, index_name); - out += ".g"; - break; - case AlphaModifier::OneMinusSourceGreen: - out += "1.0 - "; - AppendSource(out, config, source, index_name); - out += ".g"; - break; - case AlphaModifier::SourceBlue: - AppendSource(out, config, source, index_name); - out += ".b"; - break; - case AlphaModifier::OneMinusSourceBlue: - out += "1.0 - "; - AppendSource(out, config, source, index_name); - out += ".b"; - break; - default: - out += "0.0"; - LOG_CRITICAL(Render_OpenGL, "Unknown alpha modifier op %u", modifier); - break; - } -} - -/// Writes the combiner function for the color components for the specified TEV stage operation -static void AppendColorCombiner(std::string& out, TevStageConfig::Operation operation, - const std::string& variable_name) { - out += "clamp("; - using Operation = TevStageConfig::Operation; - switch (operation) { - case Operation::Replace: - out += variable_name + "[0]"; - break; - case Operation::Modulate: - out += variable_name + "[0] * " + variable_name + "[1]"; - break; - case Operation::Add: - out += variable_name + "[0] + " + variable_name + "[1]"; - break; - case Operation::AddSigned: - out += variable_name + "[0] + " + variable_name + "[1] - vec3(0.5)"; - break; - case Operation::Lerp: - out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + - "[1] * (vec3(1.0) - " + variable_name + "[2])"; - break; - case Operation::Subtract: - out += variable_name + "[0] - " + variable_name + "[1]"; - break; - case Operation::MultiplyThenAdd: - out += variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2]"; - break; - case Operation::AddThenMultiply: - out += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " + - variable_name + "[2]"; - break; - case Operation::Dot3_RGB: - case Operation::Dot3_RGBA: - out += "vec3(dot(" + variable_name + "[0] - vec3(0.5), " + variable_name + - "[1] - vec3(0.5)) * 4.0)"; - break; - default: - out += "vec3(0.0)"; - LOG_CRITICAL(Render_OpenGL, "Unknown color combiner operation: %u", operation); - break; - } - out += ", vec3(0.0), vec3(1.0))"; // Clamp result to 0.0, 1.0 -} - -/// Writes the combiner function for the alpha component for the specified TEV stage operation -static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation operation, - const std::string& variable_name) { - out += "clamp("; - using Operation = TevStageConfig::Operation; - switch (operation) { - case Operation::Replace: - out += variable_name + "[0]"; - break; - case Operation::Modulate: - out += variable_name + "[0] * " + variable_name + "[1]"; - break; - case Operation::Add: - out += variable_name + "[0] + " + variable_name + "[1]"; - break; - case Operation::AddSigned: - out += variable_name + "[0] + " + variable_name + "[1] - 0.5"; - break; - case Operation::Lerp: - out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + - "[1] * (1.0 - " + variable_name + "[2])"; - break; - case Operation::Subtract: - out += variable_name + "[0] - " + variable_name + "[1]"; - break; - case Operation::MultiplyThenAdd: - out += variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2]"; - break; - case Operation::AddThenMultiply: - out += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0) * " + variable_name + - "[2]"; - break; - default: - out += "0.0"; - LOG_CRITICAL(Render_OpenGL, "Unknown alpha combiner operation: %u", operation); - break; - } - out += ", 0.0, 1.0)"; -} - -/// Writes the if-statement condition used to evaluate alpha testing -static void AppendAlphaTestCondition(std::string& out, FramebufferRegs::CompareFunc func) { - using CompareFunc = FramebufferRegs::CompareFunc; - switch (func) { - case CompareFunc::Never: - out += "true"; - break; - case CompareFunc::Always: - out += "false"; - break; - case CompareFunc::Equal: - case CompareFunc::NotEqual: - case CompareFunc::LessThan: - case CompareFunc::LessThanOrEqual: - case CompareFunc::GreaterThan: - case CompareFunc::GreaterThanOrEqual: { - static const char* op[] = {"!=", "==", ">=", ">", "<=", "<"}; - unsigned index = (unsigned)func - (unsigned)CompareFunc::Equal; - out += "int(last_tex_env_out.a * 255.0) " + std::string(op[index]) + " alphatest_ref"; - break; - } - - default: - out += "false"; - LOG_CRITICAL(Render_OpenGL, "Unknown alpha test condition %u", func); - break; - } -} - -/// Writes the code to emulate the specified TEV stage -static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsigned index) { - const auto stage = - static_cast<const TexturingRegs::TevStageConfig>(config.state.tev_stages[index]); - if (!IsPassThroughTevStage(stage)) { - std::string index_name = std::to_string(index); - - out += "vec3 color_results_" + index_name + "[3] = vec3[3]("; - AppendColorModifier(out, config, stage.color_modifier1, stage.color_source1, index_name); - out += ", "; - AppendColorModifier(out, config, stage.color_modifier2, stage.color_source2, index_name); - out += ", "; - AppendColorModifier(out, config, stage.color_modifier3, stage.color_source3, index_name); - out += ");\n"; - - out += "vec3 color_output_" + index_name + " = "; - AppendColorCombiner(out, stage.color_op, "color_results_" + index_name); - out += ";\n"; - - if (stage.color_op == TevStageConfig::Operation::Dot3_RGBA) { - // result of Dot3_RGBA operation is also placed to the alpha component - out += "float alpha_output_" + index_name + " = color_output_" + index_name + "[0];\n"; - } else { - out += "float alpha_results_" + index_name + "[3] = float[3]("; - AppendAlphaModifier(out, config, stage.alpha_modifier1, stage.alpha_source1, - index_name); - out += ", "; - AppendAlphaModifier(out, config, stage.alpha_modifier2, stage.alpha_source2, - index_name); - out += ", "; - AppendAlphaModifier(out, config, stage.alpha_modifier3, stage.alpha_source3, - index_name); - out += ");\n"; - - out += "float alpha_output_" + index_name + " = "; - AppendAlphaCombiner(out, stage.alpha_op, "alpha_results_" + index_name); - out += ";\n"; - } - - out += "last_tex_env_out = vec4(" - "clamp(color_output_" + - index_name + " * " + std::to_string(stage.GetColorMultiplier()) + - ".0, vec3(0.0), vec3(1.0))," - "clamp(alpha_output_" + - index_name + " * " + std::to_string(stage.GetAlphaMultiplier()) + - ".0, 0.0, 1.0));\n"; - } - - out += "combiner_buffer = next_combiner_buffer;\n"; - - if (config.TevStageUpdatesCombinerBufferColor(index)) - out += "next_combiner_buffer.rgb = last_tex_env_out.rgb;\n"; - - if (config.TevStageUpdatesCombinerBufferAlpha(index)) - out += "next_combiner_buffer.a = last_tex_env_out.a;\n"; -} - -/// Writes the code to emulate fragment lighting -static void WriteLighting(std::string& out, const PicaShaderConfig& config) { - const auto& lighting = config.state.lighting; - - // Define lighting globals - out += "vec4 diffuse_sum = vec4(0.0, 0.0, 0.0, 1.0);\n" - "vec4 specular_sum = vec4(0.0, 0.0, 0.0, 1.0);\n" - "vec3 light_vector = vec3(0.0);\n" - "vec3 refl_value = vec3(0.0);\n" - "vec3 spot_dir = vec3(0.0);\n" - "vec3 half_vector = vec3(0.0);\n" - "float geo_factor = 1.0;\n"; - - // Compute fragment normals and tangents - auto Perturbation = [&]() { - return "2.0 * (" + SampleTexture(config, lighting.bump_selector) + ").rgb - 1.0"; - }; - if (lighting.bump_mode == LightingRegs::LightingBumpMode::NormalMap) { - // Bump mapping is enabled using a normal map - out += "vec3 surface_normal = " + Perturbation() + ";\n"; - - // Recompute Z-component of perturbation if 'renorm' is enabled, this provides a higher - // precision result - if (lighting.bump_renorm) { - std::string val = - "(1.0 - (surface_normal.x*surface_normal.x + surface_normal.y*surface_normal.y))"; - out += "surface_normal.z = sqrt(max(" + val + ", 0.0));\n"; - } - - // The tangent vector is not perturbed by the normal map and is just a unit vector. - out += "vec3 surface_tangent = vec3(1.0, 0.0, 0.0);\n"; - } else if (lighting.bump_mode == LightingRegs::LightingBumpMode::TangentMap) { - // Bump mapping is enabled using a tangent map - out += "vec3 surface_tangent = " + Perturbation() + ";\n"; - // Mathematically, recomputing Z-component of the tangent vector won't affect the relevant - // computation below, which is also confirmed on 3DS. So we don't bother recomputing here - // even if 'renorm' is enabled. - - // The normal vector is not perturbed by the tangent map and is just a unit vector. - out += "vec3 surface_normal = vec3(0.0, 0.0, 1.0);\n"; - } else { - // No bump mapping - surface local normal and tangent are just unit vectors - out += "vec3 surface_normal = vec3(0.0, 0.0, 1.0);\n"; - out += "vec3 surface_tangent = vec3(1.0, 0.0, 0.0);\n"; - } - - // Rotate the surface-local normal by the interpolated normal quaternion to convert it to - // eyespace. - out += "vec4 normalized_normquat = normalize(normquat);\n"; - out += "vec3 normal = quaternion_rotate(normalized_normquat, surface_normal);\n"; - out += "vec3 tangent = quaternion_rotate(normalized_normquat, surface_tangent);\n"; - - // Samples the specified lookup table for specular lighting - auto GetLutValue = [&lighting](LightingRegs::LightingSampler sampler, unsigned light_num, - LightingRegs::LightingLutInput input, bool abs) { - std::string index; - switch (input) { - case LightingRegs::LightingLutInput::NH: - index = "dot(normal, normalize(half_vector))"; - break; - - case LightingRegs::LightingLutInput::VH: - index = std::string("dot(normalize(view), normalize(half_vector))"); - break; - - case LightingRegs::LightingLutInput::NV: - index = std::string("dot(normal, normalize(view))"); - break; - - case LightingRegs::LightingLutInput::LN: - index = std::string("dot(light_vector, normal)"); - break; - - case LightingRegs::LightingLutInput::SP: - index = std::string("dot(light_vector, spot_dir)"); - break; - - case LightingRegs::LightingLutInput::CP: - // CP input is only available with configuration 7 - if (lighting.config == LightingRegs::LightingConfig::Config7) { - // Note: even if the normal vector is modified by normal map, which is not the - // normal of the tangent plane anymore, the half angle vector is still projected - // using the modified normal vector. - std::string half_angle_proj = - "normalize(half_vector) - normal * dot(normal, normalize(half_vector))"; - // Note: the half angle vector projection is confirmed not normalized before the dot - // product. The result is in fact not cos(phi) as the name suggested. - index = "dot(" + half_angle_proj + ", tangent)"; - } else { - index = "0.0"; - } - break; - - default: - LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %d\n", (int)input); - UNIMPLEMENTED(); - index = "0.0"; - break; - } - - std::string sampler_string = std::to_string(static_cast<unsigned>(sampler)); - - if (abs) { - // LUT index is in the range of (0.0, 1.0) - index = lighting.light[light_num].two_sided_diffuse ? "abs(" + index + ")" - : "max(" + index + ", 0.0)"; - return "LookupLightingLUTUnsigned(" + sampler_string + ", " + index + ")"; - } else { - // LUT index is in the range of (-1.0, 1.0) - return "LookupLightingLUTSigned(" + sampler_string + ", " + index + ")"; - } - - }; - - // Write the code to emulate each enabled light - for (unsigned light_index = 0; light_index < lighting.src_num; ++light_index) { - const auto& light_config = lighting.light[light_index]; - std::string light_src = "light_src[" + std::to_string(light_config.num) + "]"; - - // Compute light vector (directional or positional) - if (light_config.directional) - out += "light_vector = normalize(" + light_src + ".position);\n"; - else - out += "light_vector = normalize(" + light_src + ".position + view);\n"; - - out += "spot_dir = " + light_src + ".spot_direction;\n"; - out += "half_vector = normalize(view) + light_vector;\n"; - - // Compute dot product of light_vector and normal, adjust if lighting is one-sided or - // two-sided - std::string dot_product = light_config.two_sided_diffuse - ? "abs(dot(light_vector, normal))" - : "max(dot(light_vector, normal), 0.0)"; - - // If enabled, compute spot light attenuation value - std::string spot_atten = "1.0"; - if (light_config.spot_atten_enable && - LightingRegs::IsLightingSamplerSupported( - lighting.config, LightingRegs::LightingSampler::SpotlightAttenuation)) { - std::string value = - GetLutValue(LightingRegs::SpotlightAttenuationSampler(light_config.num), - light_config.num, lighting.lut_sp.type, lighting.lut_sp.abs_input); - spot_atten = "(" + std::to_string(lighting.lut_sp.scale) + " * " + value + ")"; - } - - // If enabled, compute distance attenuation value - std::string dist_atten = "1.0"; - if (light_config.dist_atten_enable) { - std::string index = "clamp(" + light_src + ".dist_atten_scale * length(-view - " + - light_src + ".position) + " + light_src + - ".dist_atten_bias, 0.0, 1.0)"; - auto sampler = LightingRegs::DistanceAttenuationSampler(light_config.num); - dist_atten = "LookupLightingLUTUnsigned(" + - std::to_string(static_cast<unsigned>(sampler)) + "," + index + ")"; - } - - // If enabled, clamp specular component if lighting result is negative - std::string clamp_highlights = - lighting.clamp_highlights ? "(dot(light_vector, normal) <= 0.0 ? 0.0 : 1.0)" : "1.0"; - - if (light_config.geometric_factor_0 || light_config.geometric_factor_1) { - out += "geo_factor = dot(half_vector, half_vector);\n" - "geo_factor = geo_factor == 0.0 ? 0.0 : min(" + - dot_product + " / geo_factor, 1.0);\n"; - } - - // Specular 0 component - std::string d0_lut_value = "1.0"; - if (lighting.lut_d0.enable && - LightingRegs::IsLightingSamplerSupported( - lighting.config, LightingRegs::LightingSampler::Distribution0)) { - // Lookup specular "distribution 0" LUT value - std::string value = - GetLutValue(LightingRegs::LightingSampler::Distribution0, light_config.num, - lighting.lut_d0.type, lighting.lut_d0.abs_input); - d0_lut_value = "(" + std::to_string(lighting.lut_d0.scale) + " * " + value + ")"; - } - std::string specular_0 = "(" + d0_lut_value + " * " + light_src + ".specular_0)"; - if (light_config.geometric_factor_0) { - specular_0 = "(" + specular_0 + " * geo_factor)"; - } - - // If enabled, lookup ReflectRed value, otherwise, 1.0 is used - if (lighting.lut_rr.enable && - LightingRegs::IsLightingSamplerSupported(lighting.config, - LightingRegs::LightingSampler::ReflectRed)) { - std::string value = - GetLutValue(LightingRegs::LightingSampler::ReflectRed, light_config.num, - lighting.lut_rr.type, lighting.lut_rr.abs_input); - value = "(" + std::to_string(lighting.lut_rr.scale) + " * " + value + ")"; - out += "refl_value.r = " + value + ";\n"; - } else { - out += "refl_value.r = 1.0;\n"; - } - - // If enabled, lookup ReflectGreen value, otherwise, ReflectRed value is used - if (lighting.lut_rg.enable && - LightingRegs::IsLightingSamplerSupported(lighting.config, - LightingRegs::LightingSampler::ReflectGreen)) { - std::string value = - GetLutValue(LightingRegs::LightingSampler::ReflectGreen, light_config.num, - lighting.lut_rg.type, lighting.lut_rg.abs_input); - value = "(" + std::to_string(lighting.lut_rg.scale) + " * " + value + ")"; - out += "refl_value.g = " + value + ";\n"; - } else { - out += "refl_value.g = refl_value.r;\n"; - } - - // If enabled, lookup ReflectBlue value, otherwise, ReflectRed value is used - if (lighting.lut_rb.enable && - LightingRegs::IsLightingSamplerSupported(lighting.config, - LightingRegs::LightingSampler::ReflectBlue)) { - std::string value = - GetLutValue(LightingRegs::LightingSampler::ReflectBlue, light_config.num, - lighting.lut_rb.type, lighting.lut_rb.abs_input); - value = "(" + std::to_string(lighting.lut_rb.scale) + " * " + value + ")"; - out += "refl_value.b = " + value + ";\n"; - } else { - out += "refl_value.b = refl_value.r;\n"; - } - - // Specular 1 component - std::string d1_lut_value = "1.0"; - if (lighting.lut_d1.enable && - LightingRegs::IsLightingSamplerSupported( - lighting.config, LightingRegs::LightingSampler::Distribution1)) { - // Lookup specular "distribution 1" LUT value - std::string value = - GetLutValue(LightingRegs::LightingSampler::Distribution1, light_config.num, - lighting.lut_d1.type, lighting.lut_d1.abs_input); - d1_lut_value = "(" + std::to_string(lighting.lut_d1.scale) + " * " + value + ")"; - } - std::string specular_1 = - "(" + d1_lut_value + " * refl_value * " + light_src + ".specular_1)"; - if (light_config.geometric_factor_1) { - specular_1 = "(" + specular_1 + " * geo_factor)"; - } - - // Fresnel - // Note: only the last entry in the light slots applies the Fresnel factor - if (light_index == lighting.src_num - 1 && lighting.lut_fr.enable && - LightingRegs::IsLightingSamplerSupported(lighting.config, - LightingRegs::LightingSampler::Fresnel)) { - // Lookup fresnel LUT value - std::string value = - GetLutValue(LightingRegs::LightingSampler::Fresnel, light_config.num, - lighting.lut_fr.type, lighting.lut_fr.abs_input); - value = "(" + std::to_string(lighting.lut_fr.scale) + " * " + value + ")"; - - // Enabled for diffuse lighting alpha component - if (lighting.fresnel_selector == LightingRegs::LightingFresnelSelector::PrimaryAlpha || - lighting.fresnel_selector == LightingRegs::LightingFresnelSelector::Both) { - out += "diffuse_sum.a = " + value + ";\n"; - } - - // Enabled for the specular lighting alpha component - if (lighting.fresnel_selector == - LightingRegs::LightingFresnelSelector::SecondaryAlpha || - lighting.fresnel_selector == LightingRegs::LightingFresnelSelector::Both) { - out += "specular_sum.a = " + value + ";\n"; - } - } - - // Compute primary fragment color (diffuse lighting) function - out += "diffuse_sum.rgb += ((" + light_src + ".diffuse * " + dot_product + ") + " + - light_src + ".ambient) * " + dist_atten + " * " + spot_atten + ";\n"; - - // Compute secondary fragment color (specular lighting) function - out += "specular_sum.rgb += (" + specular_0 + " + " + specular_1 + ") * " + - clamp_highlights + " * " + dist_atten + " * " + spot_atten + ";\n"; - } - - // Sum final lighting result - out += "diffuse_sum.rgb += lighting_global_ambient;\n"; - out += "primary_fragment_color = clamp(diffuse_sum, vec4(0.0), vec4(1.0));\n"; - out += "secondary_fragment_color = clamp(specular_sum, vec4(0.0), vec4(1.0));\n"; -} - -using ProcTexClamp = TexturingRegs::ProcTexClamp; -using ProcTexShift = TexturingRegs::ProcTexShift; -using ProcTexCombiner = TexturingRegs::ProcTexCombiner; -using ProcTexFilter = TexturingRegs::ProcTexFilter; - -void AppendProcTexShiftOffset(std::string& out, const std::string& v, ProcTexShift mode, - ProcTexClamp clamp_mode) { - std::string offset = (clamp_mode == ProcTexClamp::MirroredRepeat) ? "1.0" : "0.5"; - switch (mode) { - case ProcTexShift::None: - out += "0"; - break; - case ProcTexShift::Odd: - out += offset + " * ((int(" + v + ") / 2) % 2)"; - break; - case ProcTexShift::Even: - out += offset + " * (((int(" + v + ") + 1) / 2) % 2)"; - break; - default: - LOG_CRITICAL(HW_GPU, "Unknown shift mode %u", static_cast<u32>(mode)); - out += "0"; - break; - } -} - -void AppendProcTexClamp(std::string& out, const std::string& var, ProcTexClamp mode) { - switch (mode) { - case ProcTexClamp::ToZero: - out += var + " = " + var + " > 1.0 ? 0 : " + var + ";\n"; - break; - case ProcTexClamp::ToEdge: - out += var + " = " + "min(" + var + ", 1.0);\n"; - break; - case ProcTexClamp::SymmetricalRepeat: - out += var + " = " + "fract(" + var + ");\n"; - break; - case ProcTexClamp::MirroredRepeat: { - out += - var + " = int(" + var + ") % 2 == 0 ? fract(" + var + ") : 1.0 - fract(" + var + ");\n"; - break; - } - case ProcTexClamp::Pulse: - out += var + " = " + var + " > 0.5 ? 1.0 : 0.0;\n"; - break; - default: - LOG_CRITICAL(HW_GPU, "Unknown clamp mode %u", static_cast<u32>(mode)); - out += var + " = " + "min(" + var + ", 1.0);\n"; - break; - } -} - -void AppendProcTexCombineAndMap(std::string& out, ProcTexCombiner combiner, - const std::string& map_lut) { - std::string combined; - switch (combiner) { - case ProcTexCombiner::U: - combined = "u"; - break; - case ProcTexCombiner::U2: - combined = "(u * u)"; - break; - case TexturingRegs::ProcTexCombiner::V: - combined = "v"; - break; - case TexturingRegs::ProcTexCombiner::V2: - combined = "(v * v)"; - break; - case TexturingRegs::ProcTexCombiner::Add: - combined = "((u + v) * 0.5)"; - break; - case TexturingRegs::ProcTexCombiner::Add2: - combined = "((u * u + v * v) * 0.5)"; - break; - case TexturingRegs::ProcTexCombiner::SqrtAdd2: - combined = "min(sqrt(u * u + v * v), 1.0)"; - break; - case TexturingRegs::ProcTexCombiner::Min: - combined = "min(u, v)"; - break; - case TexturingRegs::ProcTexCombiner::Max: - combined = "max(u, v)"; - break; - case TexturingRegs::ProcTexCombiner::RMax: - combined = "min(((u + v) * 0.5 + sqrt(u * u + v * v)) * 0.5, 1.0)"; - break; - default: - LOG_CRITICAL(HW_GPU, "Unknown combiner %u", static_cast<u32>(combiner)); - combined = "0.0"; - break; - } - out += "ProcTexLookupLUT(" + map_lut + ", " + combined + ")"; -} - -void AppendProcTexSampler(std::string& out, const PicaShaderConfig& config) { - // LUT sampling uitlity - // For NoiseLUT/ColorMap/AlphaMap, coord=0.0 is lut[0], coord=127.0/128.0 is lut[127] and - // coord=1.0 is lut[127]+lut_diff[127]. For other indices, the result is interpolated using - // value entries and difference entries. - out += R"( -float ProcTexLookupLUT(samplerBuffer lut, float coord) { - coord *= 128; - float index_i = clamp(floor(coord), 0.0, 127.0); - float index_f = coord - index_i; // fract() cannot be used here because 128.0 needs to be - // extracted as index_i = 127.0 and index_f = 1.0 - vec2 entry = texelFetch(lut, int(index_i)).rg; - return clamp(entry.r + entry.g * index_f, 0.0, 1.0); -} - )"; - - // Noise utility - if (config.state.proctex.noise_enable) { - // See swrasterizer/proctex.cpp for more information about these functions - out += R"( -int ProcTexNoiseRand1D(int v) { - const int table[] = int[](0,4,10,8,4,9,7,12,5,15,13,14,11,15,2,11); - return ((v % 9 + 2) * 3 & 0xF) ^ table[(v / 9) & 0xF]; -} - -float ProcTexNoiseRand2D(vec2 point) { - const int table[] = int[](10,2,15,8,0,7,4,5,5,13,2,6,13,9,3,14); - int u2 = ProcTexNoiseRand1D(int(point.x)); - int v2 = ProcTexNoiseRand1D(int(point.y)); - v2 += ((u2 & 3) == 1) ? 4 : 0; - v2 ^= (u2 & 1) * 6; - v2 += 10 + u2; - v2 &= 0xF; - v2 ^= table[u2]; - return -1.0 + float(v2) * 2.0/ 15.0; -} - -float ProcTexNoiseCoef(vec2 x) { - vec2 grid = 9.0 * proctex_noise_f * abs(x + proctex_noise_p); - vec2 point = floor(grid); - vec2 frac = grid - point; - - float g0 = ProcTexNoiseRand2D(point) * (frac.x + frac.y); - float g1 = ProcTexNoiseRand2D(point + vec2(1.0, 0.0)) * (frac.x + frac.y - 1.0); - float g2 = ProcTexNoiseRand2D(point + vec2(0.0, 1.0)) * (frac.x + frac.y - 1.0); - float g3 = ProcTexNoiseRand2D(point + vec2(1.0, 1.0)) * (frac.x + frac.y - 2.0); - - float x_noise = ProcTexLookupLUT(proctex_noise_lut, frac.x); - float y_noise = ProcTexLookupLUT(proctex_noise_lut, frac.y); - float x0 = mix(g0, g1, x_noise); - float x1 = mix(g2, g3, x_noise); - return mix(x0, x1, y_noise); -} - )"; - } - - out += "vec4 ProcTex() {\n"; - out += "vec2 uv = abs(texcoord[" + std::to_string(config.state.proctex.coord) + "]);\n"; - - // Get shift offset before noise generation - out += "float u_shift = "; - AppendProcTexShiftOffset(out, "uv.y", config.state.proctex.u_shift, - config.state.proctex.u_clamp); - out += ";\n"; - out += "float v_shift = "; - AppendProcTexShiftOffset(out, "uv.x", config.state.proctex.v_shift, - config.state.proctex.v_clamp); - out += ";\n"; - - // Generate noise - if (config.state.proctex.noise_enable) { - out += "uv += proctex_noise_a * ProcTexNoiseCoef(uv);\n"; - out += "uv = abs(uv);\n"; - } - - // Shift - out += "float u = uv.x + u_shift;\n"; - out += "float v = uv.y + v_shift;\n"; - - // Clamp - AppendProcTexClamp(out, "u", config.state.proctex.u_clamp); - AppendProcTexClamp(out, "v", config.state.proctex.v_clamp); - - // Combine and map - out += "float lut_coord = "; - AppendProcTexCombineAndMap(out, config.state.proctex.color_combiner, "proctex_color_map"); - out += ";\n"; - - // Look up color - // For the color lut, coord=0.0 is lut[offset] and coord=1.0 is lut[offset+width-1] - out += "lut_coord *= " + std::to_string(config.state.proctex.lut_width - 1) + ";\n"; - // TODO(wwylele): implement mipmap - switch (config.state.proctex.lut_filter) { - case ProcTexFilter::Linear: - case ProcTexFilter::LinearMipmapLinear: - case ProcTexFilter::LinearMipmapNearest: - out += "int lut_index_i = int(lut_coord) + " + - std::to_string(config.state.proctex.lut_offset) + ";\n"; - out += "float lut_index_f = fract(lut_coord);\n"; - out += "vec4 final_color = texelFetch(proctex_lut, lut_index_i) + lut_index_f * " - "texelFetch(proctex_diff_lut, lut_index_i);\n"; - break; - case ProcTexFilter::Nearest: - case ProcTexFilter::NearestMipmapLinear: - case ProcTexFilter::NearestMipmapNearest: - out += "lut_coord += " + std::to_string(config.state.proctex.lut_offset) + ";\n"; - out += "vec4 final_color = texelFetch(proctex_lut, int(round(lut_coord)));\n"; - break; - } - - if (config.state.proctex.separate_alpha) { - // Note: in separate alpha mode, the alpha channel skips the color LUT look up stage. It - // uses the output of CombineAndMap directly instead. - out += "float final_alpha = "; - AppendProcTexCombineAndMap(out, config.state.proctex.alpha_combiner, "proctex_alpha_map"); - out += ";\n"; - out += "return vec4(final_color.xyz, final_alpha);\n}\n"; - } else { - out += "return final_color;\n}\n"; - } -} - -std::string GenerateFragmentShader(const PicaShaderConfig& config) { - const auto& state = config.state; - - std::string out = R"( -#version 330 core - -in vec4 primary_color; -in vec2 texcoord[3]; -in float texcoord0_w; -in vec4 normquat; -in vec3 view; - -in vec4 gl_FragCoord; - -out vec4 color; - -uniform sampler2D tex[3]; -uniform samplerBuffer lighting_lut; -uniform samplerBuffer fog_lut; -uniform samplerBuffer proctex_noise_lut; -uniform samplerBuffer proctex_color_map; -uniform samplerBuffer proctex_alpha_map; -uniform samplerBuffer proctex_lut; -uniform samplerBuffer proctex_diff_lut; -)"; - - out += UniformBlockDef; - - out += R"( -// Rotate the vector v by the quaternion q -vec3 quaternion_rotate(vec4 q, vec3 v) { - return v + 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v); -} - -float LookupLightingLUT(int lut_index, int index, float delta) { - vec2 entry = texelFetch(lighting_lut, lut_index * 256 + index).rg; - return entry.r + entry.g * delta; -} - -float LookupLightingLUTUnsigned(int lut_index, float pos) { - int index = clamp(int(pos * 256.0), 0, 255); - float delta = pos * 256.0 - index; - return LookupLightingLUT(lut_index, index, delta); -} - -float LookupLightingLUTSigned(int lut_index, float pos) { - int index = clamp(int(pos * 128.0), -128, 127); - float delta = pos * 128.0 - index; - if (index < 0) index += 256; - return LookupLightingLUT(lut_index, index, delta); -} - -)"; - - if (config.state.proctex.enable) - AppendProcTexSampler(out, config); - - out += R"( -void main() { -vec4 primary_fragment_color = vec4(0.0); -vec4 secondary_fragment_color = vec4(0.0); -)"; - - // Do not do any sort of processing if it's obvious we're not going to pass the alpha test - if (state.alpha_test_func == FramebufferRegs::CompareFunc::Never) { - out += "discard; }"; - return out; - } - - // Append the scissor test - if (state.scissor_test_mode != RasterizerRegs::ScissorMode::Disabled) { - out += "if ("; - // Negate the condition if we have to keep only the pixels outside the scissor box - if (state.scissor_test_mode == RasterizerRegs::ScissorMode::Include) - out += "!"; - out += "(gl_FragCoord.x >= scissor_x1 && " - "gl_FragCoord.y >= scissor_y1 && " - "gl_FragCoord.x < scissor_x2 && " - "gl_FragCoord.y < scissor_y2)) discard;\n"; - } - - // After perspective divide, OpenGL transform z_over_w from [-1, 1] to [near, far]. Here we use - // default near = 0 and far = 1, and undo the transformation to get the original z_over_w, then - // do our own transformation according to PICA specification. - out += "float z_over_w = 2.0 * gl_FragCoord.z - 1.0;\n"; - out += "float depth = z_over_w * depth_scale + depth_offset;\n"; - if (state.depthmap_enable == RasterizerRegs::DepthBuffering::WBuffering) { - out += "depth /= gl_FragCoord.w;\n"; - } - - if (state.lighting.enable) - WriteLighting(out, config); - - out += "vec4 combiner_buffer = vec4(0.0);\n"; - out += "vec4 next_combiner_buffer = tev_combiner_buffer_color;\n"; - out += "vec4 last_tex_env_out = vec4(0.0);\n"; - - for (size_t index = 0; index < state.tev_stages.size(); ++index) - WriteTevStage(out, config, (unsigned)index); - - if (state.alpha_test_func != FramebufferRegs::CompareFunc::Always) { - out += "if ("; - AppendAlphaTestCondition(out, state.alpha_test_func); - out += ") discard;\n"; - } - - // Append fog combiner - if (state.fog_mode == TexturingRegs::FogMode::Fog) { - // Get index into fog LUT - if (state.fog_flip) { - out += "float fog_index = (1.0 - depth) * 128.0;\n"; - } else { - out += "float fog_index = depth * 128.0;\n"; - } - - // Generate clamped fog factor from LUT for given fog index - out += "float fog_i = clamp(floor(fog_index), 0.0, 127.0);\n"; - out += "float fog_f = fog_index - fog_i;\n"; - out += "vec2 fog_lut_entry = texelFetch(fog_lut, int(fog_i)).rg;\n"; - out += "float fog_factor = fog_lut_entry.r + fog_lut_entry.g * fog_f;\n"; - out += "fog_factor = clamp(fog_factor, 0.0, 1.0);\n"; - - // Blend the fog - out += "last_tex_env_out.rgb = mix(fog_color.rgb, last_tex_env_out.rgb, fog_factor);\n"; - } else if (state.fog_mode == TexturingRegs::FogMode::Gas) { - Core::Telemetry().AddField(Telemetry::FieldType::Session, "VideoCore_Pica_UseGasMode", - true); - LOG_CRITICAL(Render_OpenGL, "Unimplemented gas mode"); - UNIMPLEMENTED(); - } - - out += "gl_FragDepth = depth;\n"; - out += "color = last_tex_env_out;\n"; - - out += "}"; - - return out; -} - -std::string GenerateVertexShader() { - std::string out = "#version 330 core\n"; - - out += "layout(location = " + std::to_string((int)ATTRIBUTE_POSITION) + - ") in vec4 vert_position;\n"; - out += "layout(location = " + std::to_string((int)ATTRIBUTE_COLOR) + ") in vec4 vert_color;\n"; - out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0) + - ") in vec2 vert_texcoord0;\n"; - out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD1) + - ") in vec2 vert_texcoord1;\n"; - out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD2) + - ") in vec2 vert_texcoord2;\n"; - out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0_W) + - ") in float vert_texcoord0_w;\n"; - out += "layout(location = " + std::to_string((int)ATTRIBUTE_NORMQUAT) + - ") in vec4 vert_normquat;\n"; - out += "layout(location = " + std::to_string((int)ATTRIBUTE_VIEW) + ") in vec3 vert_view;\n"; - - out += R"( -out vec4 primary_color; -out vec2 texcoord[3]; -out float texcoord0_w; -out vec4 normquat; -out vec3 view; - -)"; - - out += UniformBlockDef; - - out += R"( - -void main() { - primary_color = vert_color; - texcoord[0] = vert_texcoord0; - texcoord[1] = vert_texcoord1; - texcoord[2] = vert_texcoord2; - texcoord0_w = vert_texcoord0_w; - normquat = vert_normquat; - view = vert_view; - gl_Position = vert_position; - gl_ClipDistance[0] = -vert_position.z; // fixed PICA clipping plane z <= 0 - gl_ClipDistance[1] = dot(clip_coef, vert_position); -} -)"; - - return out; -} - -} // namespace GLShader diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h deleted file mode 100644 index 2302ae453..000000000 --- a/src/video_core/renderer_opengl/gl_shader_gen.h +++ /dev/null @@ -1,162 +0,0 @@ -// Copyright 2015 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <array> -#include <cstring> -#include <functional> -#include <string> -#include <type_traits> -#include "video_core/regs.h" - -namespace GLShader { - -enum Attributes { - ATTRIBUTE_POSITION, - ATTRIBUTE_COLOR, - ATTRIBUTE_TEXCOORD0, - ATTRIBUTE_TEXCOORD1, - ATTRIBUTE_TEXCOORD2, - ATTRIBUTE_TEXCOORD0_W, - ATTRIBUTE_NORMQUAT, - ATTRIBUTE_VIEW, -}; - -/** - * This struct contains all state used to generate the GLSL shader program that emulates the current - * Pica register configuration. This struct is used as a cache key for generated GLSL shader - * programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by - * directly accessing Pica registers. This should reduce the risk of bugs in shader generation where - * Pica state is not being captured in the shader cache key, thereby resulting in (what should be) - * two separate shaders sharing the same key. - * - * We use a union because "implicitly-defined copy/move constructor for a union X copies the object - * representation of X." and "implicitly-defined copy assignment operator for a union X copies the - * object representation (3.9) of X." = Bytewise copy instead of memberwise copy. This is important - * because the padding bytes are included in the hash and comparison between objects. - */ -union PicaShaderConfig { - - /// Construct a PicaShaderConfig with the given Pica register configuration. - static PicaShaderConfig BuildFromRegs(const Pica::Regs& regs); - - bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const { - return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index)); - } - - bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const { - return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index)); - } - - bool operator==(const PicaShaderConfig& o) const { - return std::memcmp(&state, &o.state, sizeof(PicaShaderConfig::State)) == 0; - }; - - // NOTE: MSVC15 (Update 2) doesn't think `delete`'d constructors and operators are TC. - // This makes BitField not TC when used in a union or struct so we have to resort - // to this ugly hack. - // Once that bug is fixed we can use Pica::Regs::TevStageConfig here. - // Doesn't include const_color because we don't sync it, see comment in BuildFromRegs() - struct TevStageConfigRaw { - u32 sources_raw; - u32 modifiers_raw; - u32 ops_raw; - u32 scales_raw; - explicit operator Pica::TexturingRegs::TevStageConfig() const noexcept { - Pica::TexturingRegs::TevStageConfig stage; - stage.sources_raw = sources_raw; - stage.modifiers_raw = modifiers_raw; - stage.ops_raw = ops_raw; - stage.const_color = 0; - stage.scales_raw = scales_raw; - return stage; - } - }; - - struct State { - Pica::FramebufferRegs::CompareFunc alpha_test_func; - Pica::RasterizerRegs::ScissorMode scissor_test_mode; - Pica::TexturingRegs::TextureConfig::TextureType texture0_type; - bool texture2_use_coord1; - std::array<TevStageConfigRaw, 6> tev_stages; - u8 combiner_buffer_input; - - Pica::RasterizerRegs::DepthBuffering depthmap_enable; - Pica::TexturingRegs::FogMode fog_mode; - bool fog_flip; - - struct { - struct { - unsigned num; - bool directional; - bool two_sided_diffuse; - bool dist_atten_enable; - bool spot_atten_enable; - bool geometric_factor_0; - bool geometric_factor_1; - } light[8]; - - bool enable; - unsigned src_num; - Pica::LightingRegs::LightingBumpMode bump_mode; - unsigned bump_selector; - bool bump_renorm; - bool clamp_highlights; - - Pica::LightingRegs::LightingConfig config; - Pica::LightingRegs::LightingFresnelSelector fresnel_selector; - - struct { - bool enable; - bool abs_input; - Pica::LightingRegs::LightingLutInput type; - float scale; - } lut_d0, lut_d1, lut_sp, lut_fr, lut_rr, lut_rg, lut_rb; - } lighting; - - struct { - bool enable; - u32 coord; - Pica::TexturingRegs::ProcTexClamp u_clamp, v_clamp; - Pica::TexturingRegs::ProcTexCombiner color_combiner, alpha_combiner; - bool separate_alpha; - bool noise_enable; - Pica::TexturingRegs::ProcTexShift u_shift, v_shift; - u32 lut_width; - u32 lut_offset; - Pica::TexturingRegs::ProcTexFilter lut_filter; - } proctex; - - } state; -}; -#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER) -static_assert(std::is_trivially_copyable<PicaShaderConfig::State>::value, - "PicaShaderConfig::State must be trivially copyable"); -#endif - -/** - * Generates the GLSL vertex shader program source code for the current Pica state - * @returns String of the shader source code - */ -std::string GenerateVertexShader(); - -/** - * Generates the GLSL fragment shader program source code for the current Pica state - * @param config ShaderCacheKey object generated for the current Pica state, used for the shader - * configuration (NOTE: Use state in this struct only, not the Pica registers!) - * @returns String of the shader source code - */ -std::string GenerateFragmentShader(const PicaShaderConfig& config); - -} // namespace GLShader - -namespace std { -template <> -struct hash<GLShader::PicaShaderConfig> { - size_t operator()(const GLShader::PicaShaderConfig& k) const { - return Common::ComputeHash64(&k.state, sizeof(GLShader::PicaShaderConfig::State)); - } -}; -} // namespace std diff --git a/src/video_core/renderer_opengl/pica_to_gl.h b/src/video_core/renderer_opengl/pica_to_gl.h deleted file mode 100644 index c7fa1f873..000000000 --- a/src/video_core/renderer_opengl/pica_to_gl.h +++ /dev/null @@ -1,235 +0,0 @@ -// Copyright 2015 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <array> -#include <cstddef> -#include <glad/glad.h> -#include "common/assert.h" -#include "common/bit_field.h" -#include "common/common_funcs.h" -#include "common/common_types.h" -#include "common/logging/log.h" -#include "core/core.h" -#include "video_core/regs_framebuffer.h" -#include "video_core/regs_lighting.h" -#include "video_core/regs_texturing.h" - -using GLvec2 = std::array<GLfloat, 2>; -using GLvec3 = std::array<GLfloat, 3>; -using GLvec4 = std::array<GLfloat, 4>; - -namespace PicaToGL { - -inline GLenum TextureFilterMode(Pica::TexturingRegs::TextureConfig::TextureFilter mode) { - static const GLenum filter_mode_table[] = { - GL_NEAREST, // TextureFilter::Nearest - GL_LINEAR, // TextureFilter::Linear - }; - - // Range check table for input - if (static_cast<size_t>(mode) >= ARRAY_SIZE(filter_mode_table)) { - LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode %d", mode); - UNREACHABLE(); - - return GL_LINEAR; - } - - GLenum gl_mode = filter_mode_table[mode]; - - // Check for dummy values indicating an unknown mode - if (gl_mode == 0) { - LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode %d", mode); - UNIMPLEMENTED(); - - return GL_LINEAR; - } - - return gl_mode; -} - -inline GLenum WrapMode(Pica::TexturingRegs::TextureConfig::WrapMode mode) { - static const GLenum wrap_mode_table[] = { - GL_CLAMP_TO_EDGE, // WrapMode::ClampToEdge - GL_CLAMP_TO_BORDER, // WrapMode::ClampToBorder - GL_REPEAT, // WrapMode::Repeat - GL_MIRRORED_REPEAT, // WrapMode::MirroredRepeat - // TODO(wwylele): ClampToEdge2 and ClampToBorder2 are not properly implemented here. See the - // comments in enum WrapMode. - GL_CLAMP_TO_EDGE, // WrapMode::ClampToEdge2 - GL_CLAMP_TO_BORDER, // WrapMode::ClampToBorder2 - GL_REPEAT, // WrapMode::Repeat2 - GL_REPEAT, // WrapMode::Repeat3 - }; - - // Range check table for input - if (static_cast<size_t>(mode) >= ARRAY_SIZE(wrap_mode_table)) { - LOG_CRITICAL(Render_OpenGL, "Unknown texture wrap mode %d", mode); - UNREACHABLE(); - - return GL_CLAMP_TO_EDGE; - } - - if (static_cast<u32>(mode) > 3) { - Core::Telemetry().AddField(Telemetry::FieldType::Session, - "VideoCore_Pica_UnsupportedTextureWrapMode", - static_cast<u32>(mode)); - LOG_WARNING(Render_OpenGL, "Using texture wrap mode %u", static_cast<u32>(mode)); - } - - GLenum gl_mode = wrap_mode_table[mode]; - - // Check for dummy values indicating an unknown mode - if (gl_mode == 0) { - LOG_CRITICAL(Render_OpenGL, "Unknown texture wrap mode %d", mode); - UNIMPLEMENTED(); - - return GL_CLAMP_TO_EDGE; - } - - return gl_mode; -} - -inline GLenum BlendEquation(Pica::FramebufferRegs::BlendEquation equation) { - static const GLenum blend_equation_table[] = { - GL_FUNC_ADD, // BlendEquation::Add - GL_FUNC_SUBTRACT, // BlendEquation::Subtract - GL_FUNC_REVERSE_SUBTRACT, // BlendEquation::ReverseSubtract - GL_MIN, // BlendEquation::Min - GL_MAX, // BlendEquation::Max - }; - - // Range check table for input - if (static_cast<size_t>(equation) >= ARRAY_SIZE(blend_equation_table)) { - LOG_CRITICAL(Render_OpenGL, "Unknown blend equation %d", equation); - UNREACHABLE(); - - return GL_FUNC_ADD; - } - - return blend_equation_table[(unsigned)equation]; -} - -inline GLenum BlendFunc(Pica::FramebufferRegs::BlendFactor factor) { - static const GLenum blend_func_table[] = { - GL_ZERO, // BlendFactor::Zero - GL_ONE, // BlendFactor::One - GL_SRC_COLOR, // BlendFactor::SourceColor - GL_ONE_MINUS_SRC_COLOR, // BlendFactor::OneMinusSourceColor - GL_DST_COLOR, // BlendFactor::DestColor - GL_ONE_MINUS_DST_COLOR, // BlendFactor::OneMinusDestColor - GL_SRC_ALPHA, // BlendFactor::SourceAlpha - GL_ONE_MINUS_SRC_ALPHA, // BlendFactor::OneMinusSourceAlpha - GL_DST_ALPHA, // BlendFactor::DestAlpha - GL_ONE_MINUS_DST_ALPHA, // BlendFactor::OneMinusDestAlpha - GL_CONSTANT_COLOR, // BlendFactor::ConstantColor - GL_ONE_MINUS_CONSTANT_COLOR, // BlendFactor::OneMinusConstantColor - GL_CONSTANT_ALPHA, // BlendFactor::ConstantAlpha - GL_ONE_MINUS_CONSTANT_ALPHA, // BlendFactor::OneMinusConstantAlpha - GL_SRC_ALPHA_SATURATE, // BlendFactor::SourceAlphaSaturate - }; - - // Range check table for input - if (static_cast<size_t>(factor) >= ARRAY_SIZE(blend_func_table)) { - LOG_CRITICAL(Render_OpenGL, "Unknown blend factor %d", factor); - UNREACHABLE(); - - return GL_ONE; - } - - return blend_func_table[(unsigned)factor]; -} - -inline GLenum LogicOp(Pica::FramebufferRegs::LogicOp op) { - static const GLenum logic_op_table[] = { - GL_CLEAR, // Clear - GL_AND, // And - GL_AND_REVERSE, // AndReverse - GL_COPY, // Copy - GL_SET, // Set - GL_COPY_INVERTED, // CopyInverted - GL_NOOP, // NoOp - GL_INVERT, // Invert - GL_NAND, // Nand - GL_OR, // Or - GL_NOR, // Nor - GL_XOR, // Xor - GL_EQUIV, // Equiv - GL_AND_INVERTED, // AndInverted - GL_OR_REVERSE, // OrReverse - GL_OR_INVERTED, // OrInverted - }; - - // Range check table for input - if (static_cast<size_t>(op) >= ARRAY_SIZE(logic_op_table)) { - LOG_CRITICAL(Render_OpenGL, "Unknown logic op %d", op); - UNREACHABLE(); - - return GL_COPY; - } - - return logic_op_table[(unsigned)op]; -} - -inline GLenum CompareFunc(Pica::FramebufferRegs::CompareFunc func) { - static const GLenum compare_func_table[] = { - GL_NEVER, // CompareFunc::Never - GL_ALWAYS, // CompareFunc::Always - GL_EQUAL, // CompareFunc::Equal - GL_NOTEQUAL, // CompareFunc::NotEqual - GL_LESS, // CompareFunc::LessThan - GL_LEQUAL, // CompareFunc::LessThanOrEqual - GL_GREATER, // CompareFunc::GreaterThan - GL_GEQUAL, // CompareFunc::GreaterThanOrEqual - }; - - // Range check table for input - if (static_cast<size_t>(func) >= ARRAY_SIZE(compare_func_table)) { - LOG_CRITICAL(Render_OpenGL, "Unknown compare function %d", func); - UNREACHABLE(); - - return GL_ALWAYS; - } - - return compare_func_table[(unsigned)func]; -} - -inline GLenum StencilOp(Pica::FramebufferRegs::StencilAction action) { - static const GLenum stencil_op_table[] = { - GL_KEEP, // StencilAction::Keep - GL_ZERO, // StencilAction::Zero - GL_REPLACE, // StencilAction::Replace - GL_INCR, // StencilAction::Increment - GL_DECR, // StencilAction::Decrement - GL_INVERT, // StencilAction::Invert - GL_INCR_WRAP, // StencilAction::IncrementWrap - GL_DECR_WRAP, // StencilAction::DecrementWrap - }; - - // Range check table for input - if (static_cast<size_t>(action) >= ARRAY_SIZE(stencil_op_table)) { - LOG_CRITICAL(Render_OpenGL, "Unknown stencil op %d", action); - UNREACHABLE(); - - return GL_KEEP; - } - - return stencil_op_table[(unsigned)action]; -} - -inline GLvec4 ColorRGBA8(const u32 color) { - return {{ - (color >> 0 & 0xFF) / 255.0f, (color >> 8 & 0xFF) / 255.0f, (color >> 16 & 0xFF) / 255.0f, - (color >> 24 & 0xFF) / 255.0f, - }}; -} - -inline std::array<GLfloat, 3> LightColor(const Pica::LightingRegs::LightColor& color) { - return {{ - color.r / 255.0f, color.g / 255.0f, color.b / 255.0f, - }}; -} - -} // namespace diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index e59eb7d76..410b0e959 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -13,14 +13,11 @@ #include "core/core.h" #include "core/core_timing.h" #include "core/frontend/emu_window.h" -#include "core/hw/gpu.h" #include "core/hw/hw.h" #include "core/hw/lcd.h" #include "core/memory.h" #include "core/settings.h" #include "core/tracer/recorder.h" -#include "video_core/debug_utils/debug_utils.h" -#include "video_core/rasterizer_interface.h" #include "video_core/renderer_opengl/renderer_opengl.h" #include "video_core/video_core.h" @@ -128,10 +125,6 @@ void RendererOpenGL::SwapBuffers(const FramebufferInfo& framebuffer_info) { prev_state.Apply(); RefreshRasterizerSetting(); - - if (Pica::g_debug_context && Pica::g_debug_context->recorder) { - Pica::g_debug_context->recorder->FrameFinished(); - } } static inline u32 MortonInterleave128(u32 x, u32 y) { diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index 9d2bb8423..dc21d7a38 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -8,7 +8,6 @@ #include <glad/glad.h> #include "common/common_types.h" #include "common/math_util.h" -#include "core/hw/gpu.h" #include "video_core/renderer_base.h" #include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_state.h" diff --git a/src/video_core/shader/debug_data.h b/src/video_core/shader/debug_data.h deleted file mode 100644 index 9e82122e1..000000000 --- a/src/video_core/shader/debug_data.h +++ /dev/null @@ -1,186 +0,0 @@ -// Copyright 2016 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <vector> -#include "common/common_types.h" -#include "common/vector_math.h" -#include "video_core/pica_types.h" - -namespace Pica { -namespace Shader { - -/// Helper structure used to keep track of data useful for inspection of shader emulation -template <bool full_debugging> -struct DebugData; - -template <> -struct DebugData<false> { - // TODO: Hide these behind and interface and move them to DebugData<true> - u32 max_offset = 0; ///< maximum program counter ever reached - u32 max_opdesc_id = 0; ///< maximum swizzle pattern index ever used -}; - -template <> -struct DebugData<true> { - /// Records store the input and output operands of a particular instruction. - struct Record { - enum Type { - // Floating point arithmetic operands - SRC1 = 0x1, - SRC2 = 0x2, - SRC3 = 0x4, - - // Initial and final output operand value - DEST_IN = 0x8, - DEST_OUT = 0x10, - - // Current and next instruction offset (in words) - CUR_INSTR = 0x20, - NEXT_INSTR = 0x40, - - // Output address register value - ADDR_REG_OUT = 0x80, - - // Result of a comparison instruction - CMP_RESULT = 0x100, - - // Input values for conditional flow control instructions - COND_BOOL_IN = 0x200, - COND_CMP_IN = 0x400, - - // Input values for a loop - LOOP_INT_IN = 0x800, - }; - - Math::Vec4<float24> src1; - Math::Vec4<float24> src2; - Math::Vec4<float24> src3; - - Math::Vec4<float24> dest_in; - Math::Vec4<float24> dest_out; - - s32 address_registers[2]; - bool conditional_code[2]; - bool cond_bool; - bool cond_cmp[2]; - Math::Vec4<u8> loop_int; - - u32 instruction_offset; - u32 next_instruction; - - /// set of enabled fields (as a combination of Type flags) - unsigned mask = 0; - }; - - u32 max_offset = 0; ///< maximum program counter ever reached - u32 max_opdesc_id = 0; ///< maximum swizzle pattern index ever used - - /// List of records for each executed shader instruction - std::vector<DebugData<true>::Record> records; -}; - -/// Type alias for better readability -using DebugDataRecord = DebugData<true>::Record; - -/// Helper function to set a DebugData<true>::Record field based on the template enum parameter. -template <DebugDataRecord::Type type, typename ValueType> -inline void SetField(DebugDataRecord& record, ValueType value); - -template <> -inline void SetField<DebugDataRecord::SRC1>(DebugDataRecord& record, float24* value) { - record.src1.x = value[0]; - record.src1.y = value[1]; - record.src1.z = value[2]; - record.src1.w = value[3]; -} - -template <> -inline void SetField<DebugDataRecord::SRC2>(DebugDataRecord& record, float24* value) { - record.src2.x = value[0]; - record.src2.y = value[1]; - record.src2.z = value[2]; - record.src2.w = value[3]; -} - -template <> -inline void SetField<DebugDataRecord::SRC3>(DebugDataRecord& record, float24* value) { - record.src3.x = value[0]; - record.src3.y = value[1]; - record.src3.z = value[2]; - record.src3.w = value[3]; -} - -template <> -inline void SetField<DebugDataRecord::DEST_IN>(DebugDataRecord& record, float24* value) { - record.dest_in.x = value[0]; - record.dest_in.y = value[1]; - record.dest_in.z = value[2]; - record.dest_in.w = value[3]; -} - -template <> -inline void SetField<DebugDataRecord::DEST_OUT>(DebugDataRecord& record, float24* value) { - record.dest_out.x = value[0]; - record.dest_out.y = value[1]; - record.dest_out.z = value[2]; - record.dest_out.w = value[3]; -} - -template <> -inline void SetField<DebugDataRecord::ADDR_REG_OUT>(DebugDataRecord& record, s32* value) { - record.address_registers[0] = value[0]; - record.address_registers[1] = value[1]; -} - -template <> -inline void SetField<DebugDataRecord::CMP_RESULT>(DebugDataRecord& record, bool* value) { - record.conditional_code[0] = value[0]; - record.conditional_code[1] = value[1]; -} - -template <> -inline void SetField<DebugDataRecord::COND_BOOL_IN>(DebugDataRecord& record, bool value) { - record.cond_bool = value; -} - -template <> -inline void SetField<DebugDataRecord::COND_CMP_IN>(DebugDataRecord& record, bool* value) { - record.cond_cmp[0] = value[0]; - record.cond_cmp[1] = value[1]; -} - -template <> -inline void SetField<DebugDataRecord::LOOP_INT_IN>(DebugDataRecord& record, Math::Vec4<u8> value) { - record.loop_int = value; -} - -template <> -inline void SetField<DebugDataRecord::CUR_INSTR>(DebugDataRecord& record, u32 value) { - record.instruction_offset = value; -} - -template <> -inline void SetField<DebugDataRecord::NEXT_INSTR>(DebugDataRecord& record, u32 value) { - record.next_instruction = value; -} - -/// Helper function to set debug information on the current shader iteration. -template <DebugDataRecord::Type type, typename ValueType> -inline void Record(DebugData<false>& debug_data, u32 offset, ValueType value) { - // Debugging disabled => nothing to do -} - -template <DebugDataRecord::Type type, typename ValueType> -inline void Record(DebugData<true>& debug_data, u32 offset, ValueType value) { - if (offset >= debug_data.records.size()) - debug_data.records.resize(offset + 1); - - SetField<type, ValueType>(debug_data.records[offset], value); - debug_data.records[offset].mask |= type; -} - -} // namespace Shader -} // namespace Pica diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp deleted file mode 100644 index 2857d2829..000000000 --- a/src/video_core/shader/shader.cpp +++ /dev/null @@ -1,154 +0,0 @@ -// Copyright 2015 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <cmath> -#include <cstring> -#include "common/bit_set.h" -#include "common/logging/log.h" -#include "common/microprofile.h" -#include "video_core/pica_state.h" -#include "video_core/regs_rasterizer.h" -#include "video_core/regs_shader.h" -#include "video_core/shader/shader.h" -#include "video_core/shader/shader_interpreter.h" -#ifdef ARCHITECTURE_x86_64 -#include "video_core/shader/shader_jit_x64.h" -#endif // ARCHITECTURE_x86_64 -#include "video_core/video_core.h" - -namespace Pica { - -namespace Shader { - -OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs, - const AttributeBuffer& input) { - // Setup output data - union { - OutputVertex ret{}; - std::array<float24, 24> vertex_slots; - }; - static_assert(sizeof(vertex_slots) == sizeof(ret), "Struct and array have different sizes."); - - unsigned int num_attributes = regs.vs_output_total; - ASSERT(num_attributes <= 7); - for (unsigned int i = 0; i < num_attributes; ++i) { - const auto& output_register_map = regs.vs_output_attributes[i]; - - RasterizerRegs::VSOutputAttributes::Semantic semantics[4] = { - output_register_map.map_x, output_register_map.map_y, output_register_map.map_z, - output_register_map.map_w}; - - for (unsigned comp = 0; comp < 4; ++comp) { - RasterizerRegs::VSOutputAttributes::Semantic semantic = semantics[comp]; - if (semantic < vertex_slots.size()) { - vertex_slots[semantic] = input.attr[i][comp]; - } else if (semantic != RasterizerRegs::VSOutputAttributes::INVALID) { - LOG_ERROR(HW_GPU, "Invalid/unknown semantic id: %u", (unsigned int)semantic); - } - } - } - - // The hardware takes the absolute and saturates vertex colors like this, *before* doing - // interpolation - for (unsigned i = 0; i < 4; ++i) { - float c = std::fabs(ret.color[i].ToFloat32()); - ret.color[i] = float24::FromFloat32(c < 1.0f ? c : 1.0f); - } - - LOG_TRACE(HW_GPU, "Output vertex: pos(%.2f, %.2f, %.2f, %.2f), quat(%.2f, %.2f, %.2f, %.2f), " - "col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f), view(%.2f, %.2f, %.2f)", - ret.pos.x.ToFloat32(), ret.pos.y.ToFloat32(), ret.pos.z.ToFloat32(), - ret.pos.w.ToFloat32(), ret.quat.x.ToFloat32(), ret.quat.y.ToFloat32(), - ret.quat.z.ToFloat32(), ret.quat.w.ToFloat32(), ret.color.x.ToFloat32(), - ret.color.y.ToFloat32(), ret.color.z.ToFloat32(), ret.color.w.ToFloat32(), - ret.tc0.u().ToFloat32(), ret.tc0.v().ToFloat32(), ret.view.x.ToFloat32(), - ret.view.y.ToFloat32(), ret.view.z.ToFloat32()); - - return ret; -} - -void UnitState::LoadInput(const ShaderRegs& config, const AttributeBuffer& input) { - const unsigned max_attribute = config.max_input_attribute_index; - - for (unsigned attr = 0; attr <= max_attribute; ++attr) { - unsigned reg = config.GetRegisterForAttribute(attr); - registers.input[reg] = input.attr[attr]; - } -} - -void UnitState::WriteOutput(const ShaderRegs& config, AttributeBuffer& output) { - unsigned int output_i = 0; - for (unsigned int reg : Common::BitSet<u32>(config.output_mask)) { - output.attr[output_i++] = registers.output[reg]; - } -} - -UnitState::UnitState(GSEmitter* emitter) : emitter_ptr(emitter) {} - -GSEmitter::GSEmitter() { - handlers = new Handlers; -} - -GSEmitter::~GSEmitter() { - delete handlers; -} - -void GSEmitter::Emit(Math::Vec4<float24> (&vertex)[16]) { - ASSERT(vertex_id < 3); - std::copy(std::begin(vertex), std::end(vertex), buffer[vertex_id].begin()); - if (prim_emit) { - if (winding) - handlers->winding_setter(); - for (size_t i = 0; i < buffer.size(); ++i) { - AttributeBuffer output; - unsigned int output_i = 0; - for (unsigned int reg : Common::BitSet<u32>(output_mask)) { - output.attr[output_i++] = buffer[i][reg]; - } - handlers->vertex_handler(output); - } - } -} - -GSUnitState::GSUnitState() : UnitState(&emitter) {} - -void GSUnitState::SetVertexHandler(VertexHandler vertex_handler, WindingSetter winding_setter) { - emitter.handlers->vertex_handler = std::move(vertex_handler); - emitter.handlers->winding_setter = std::move(winding_setter); -} - -void GSUnitState::ConfigOutput(const ShaderRegs& config) { - emitter.output_mask = config.output_mask; -} - -MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240)); - -#ifdef ARCHITECTURE_x86_64 -static std::unique_ptr<JitX64Engine> jit_engine; -#endif // ARCHITECTURE_x86_64 -static InterpreterEngine interpreter_engine; - -ShaderEngine* GetEngine() { -#ifdef ARCHITECTURE_x86_64 - // TODO(yuriks): Re-initialize on each change rather than being persistent - if (VideoCore::g_shader_jit_enabled) { - if (jit_engine == nullptr) { - jit_engine = std::make_unique<JitX64Engine>(); - } - return jit_engine.get(); - } -#endif // ARCHITECTURE_x86_64 - - return &interpreter_engine; -} - -void Shutdown() { -#ifdef ARCHITECTURE_x86_64 - jit_engine = nullptr; -#endif // ARCHITECTURE_x86_64 -} - -} // namespace Shader - -} // namespace Pica diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h deleted file mode 100644 index a3789da01..000000000 --- a/src/video_core/shader/shader.h +++ /dev/null @@ -1,233 +0,0 @@ -// Copyright 2015 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <array> -#include <cstddef> -#include <functional> -#include <type_traits> -#include <nihstro/shader_bytecode.h> -#include "common/assert.h" -#include "common/common_funcs.h" -#include "common/common_types.h" -#include "common/vector_math.h" -#include "video_core/pica_types.h" -#include "video_core/regs_rasterizer.h" -#include "video_core/regs_shader.h" - -using nihstro::RegisterType; -using nihstro::SourceRegister; -using nihstro::DestRegister; - -namespace Pica { - -namespace Shader { - -constexpr unsigned MAX_PROGRAM_CODE_LENGTH = 4096; -constexpr unsigned MAX_SWIZZLE_DATA_LENGTH = 4096; - -struct AttributeBuffer { - alignas(16) Math::Vec4<float24> attr[16]; -}; - -/// Handler type for receiving vertex outputs from vertex shader or geometry shader -using VertexHandler = std::function<void(const AttributeBuffer&)>; - -/// Handler type for signaling to invert the vertex order of the next triangle -using WindingSetter = std::function<void()>; - -struct OutputVertex { - Math::Vec4<float24> pos; - Math::Vec4<float24> quat; - Math::Vec4<float24> color; - Math::Vec2<float24> tc0; - Math::Vec2<float24> tc1; - float24 tc0_w; - INSERT_PADDING_WORDS(1); - Math::Vec3<float24> view; - INSERT_PADDING_WORDS(1); - Math::Vec2<float24> tc2; - - static OutputVertex FromAttributeBuffer(const RasterizerRegs& regs, - const AttributeBuffer& output); -}; -#define ASSERT_POS(var, pos) \ - static_assert(offsetof(OutputVertex, var) == pos * sizeof(float24), "Semantic at wrong " \ - "offset.") -ASSERT_POS(pos, RasterizerRegs::VSOutputAttributes::POSITION_X); -ASSERT_POS(quat, RasterizerRegs::VSOutputAttributes::QUATERNION_X); -ASSERT_POS(color, RasterizerRegs::VSOutputAttributes::COLOR_R); -ASSERT_POS(tc0, RasterizerRegs::VSOutputAttributes::TEXCOORD0_U); -ASSERT_POS(tc1, RasterizerRegs::VSOutputAttributes::TEXCOORD1_U); -ASSERT_POS(tc0_w, RasterizerRegs::VSOutputAttributes::TEXCOORD0_W); -ASSERT_POS(view, RasterizerRegs::VSOutputAttributes::VIEW_X); -ASSERT_POS(tc2, RasterizerRegs::VSOutputAttributes::TEXCOORD2_U); -#undef ASSERT_POS -static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD"); -static_assert(sizeof(OutputVertex) == 24 * sizeof(float), "OutputVertex has invalid size"); - -/** - * This structure contains state information for primitive emitting in geometry shader. - */ -struct GSEmitter { - std::array<std::array<Math::Vec4<float24>, 16>, 3> buffer; - u8 vertex_id; - bool prim_emit; - bool winding; - u32 output_mask; - - // Function objects are hidden behind a raw pointer to make the structure standard layout type, - // for JIT to use offsetof to access other members. - struct Handlers { - VertexHandler vertex_handler; - WindingSetter winding_setter; - } * handlers; - - GSEmitter(); - ~GSEmitter(); - void Emit(Math::Vec4<float24> (&vertex)[16]); -}; -static_assert(std::is_standard_layout<GSEmitter>::value, "GSEmitter is not standard layout type"); - -/** - * This structure contains the state information that needs to be unique for a shader unit. The 3DS - * has four shader units that process shaders in parallel. At the present, Citra only implements a - * single shader unit that processes all shaders serially. Putting the state information in a struct - * here will make it easier for us to parallelize the shader processing later. - */ -struct UnitState { - explicit UnitState(GSEmitter* emitter = nullptr); - struct Registers { - // The registers are accessed by the shader JIT using SSE instructions, and are therefore - // required to be 16-byte aligned. - alignas(16) Math::Vec4<float24> input[16]; - alignas(16) Math::Vec4<float24> temporary[16]; - alignas(16) Math::Vec4<float24> output[16]; - } registers; - static_assert(std::is_pod<Registers>::value, "Structure is not POD"); - - bool conditional_code[2]; - - // Two Address registers and one loop counter - // TODO: How many bits do these actually have? - s32 address_registers[3]; - - GSEmitter* emitter_ptr; - - static size_t InputOffset(const SourceRegister& reg) { - switch (reg.GetRegisterType()) { - case RegisterType::Input: - return offsetof(UnitState, registers.input) + - reg.GetIndex() * sizeof(Math::Vec4<float24>); - - case RegisterType::Temporary: - return offsetof(UnitState, registers.temporary) + - reg.GetIndex() * sizeof(Math::Vec4<float24>); - - default: - UNREACHABLE(); - return 0; - } - } - - static size_t OutputOffset(const DestRegister& reg) { - switch (reg.GetRegisterType()) { - case RegisterType::Output: - return offsetof(UnitState, registers.output) + - reg.GetIndex() * sizeof(Math::Vec4<float24>); - - case RegisterType::Temporary: - return offsetof(UnitState, registers.temporary) + - reg.GetIndex() * sizeof(Math::Vec4<float24>); - - default: - UNREACHABLE(); - return 0; - } - } - - /** - * Loads the unit state with an input vertex. - * - * @param config Shader configuration registers corresponding to the unit. - * @param input Attribute buffer to load into the input registers. - */ - void LoadInput(const ShaderRegs& config, const AttributeBuffer& input); - - void WriteOutput(const ShaderRegs& config, AttributeBuffer& output); -}; - -/** - * This is an extended shader unit state that represents the special unit that can run both vertex - * shader and geometry shader. It contains an additional primitive emitter and utilities for - * geometry shader. - */ -struct GSUnitState : public UnitState { - GSUnitState(); - void SetVertexHandler(VertexHandler vertex_handler, WindingSetter winding_setter); - void ConfigOutput(const ShaderRegs& config); - - GSEmitter emitter; -}; - -struct ShaderSetup { - struct { - // The float uniforms are accessed by the shader JIT using SSE instructions, and are - // therefore required to be 16-byte aligned. - alignas(16) Math::Vec4<float24> f[96]; - - std::array<bool, 16> b; - std::array<Math::Vec4<u8>, 4> i; - } uniforms; - - static size_t GetFloatUniformOffset(unsigned index) { - return offsetof(ShaderSetup, uniforms.f) + index * sizeof(Math::Vec4<float24>); - } - - static size_t GetBoolUniformOffset(unsigned index) { - return offsetof(ShaderSetup, uniforms.b) + index * sizeof(bool); - } - - static size_t GetIntUniformOffset(unsigned index) { - return offsetof(ShaderSetup, uniforms.i) + index * sizeof(Math::Vec4<u8>); - } - - std::array<u32, MAX_PROGRAM_CODE_LENGTH> program_code; - std::array<u32, MAX_SWIZZLE_DATA_LENGTH> swizzle_data; - - /// Data private to ShaderEngines - struct EngineData { - unsigned int entry_point; - /// Used by the JIT, points to a compiled shader object. - const void* cached_shader = nullptr; - } engine_data; -}; - -class ShaderEngine { -public: - virtual ~ShaderEngine() = default; - - /** - * Performs any shader unit setup that only needs to happen once per shader (as opposed to once - * per vertex, which would happen within the `Run` function). - */ - virtual void SetupBatch(ShaderSetup& setup, unsigned int entry_point) = 0; - - /** - * Runs the currently setup shader. - * - * @param setup Shader engine state, must be setup with SetupBatch on each shader change. - * @param state Shader unit state, must be setup with input data before each shader invocation. - */ - virtual void Run(const ShaderSetup& setup, UnitState& state) const = 0; -}; - -// TODO(yuriks): Remove and make it non-global state somewhere -ShaderEngine* GetEngine(); -void Shutdown(); - -} // namespace Shader - -} // namespace Pica diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp deleted file mode 100644 index 9d4da4904..000000000 --- a/src/video_core/shader/shader_interpreter.cpp +++ /dev/null @@ -1,701 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <algorithm> -#include <array> -#include <cmath> -#include <numeric> -#include <boost/container/static_vector.hpp> -#include <boost/range/algorithm/fill.hpp> -#include <nihstro/shader_bytecode.h> -#include "common/assert.h" -#include "common/common_types.h" -#include "common/logging/log.h" -#include "common/microprofile.h" -#include "common/vector_math.h" -#include "video_core/pica_state.h" -#include "video_core/pica_types.h" -#include "video_core/shader/shader.h" -#include "video_core/shader/shader_interpreter.h" - -using nihstro::OpCode; -using nihstro::Instruction; -using nihstro::RegisterType; -using nihstro::SourceRegister; -using nihstro::SwizzlePattern; - -namespace Pica { - -namespace Shader { - -struct CallStackElement { - u32 final_address; // Address upon which we jump to return_address - u32 return_address; // Where to jump when leaving scope - u8 repeat_counter; // How often to repeat until this call stack element is removed - u8 loop_increment; // Which value to add to the loop counter after an iteration - // TODO: Should this be a signed value? Does it even matter? - u32 loop_address; // The address where we'll return to after each loop iteration -}; - -template <bool Debug> -static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData<Debug>& debug_data, - unsigned offset) { - // TODO: Is there a maximal size for this? - boost::container::static_vector<CallStackElement, 16> call_stack; - u32 program_counter = offset; - - state.conditional_code[0] = false; - state.conditional_code[1] = false; - - auto call = [&program_counter, &call_stack](u32 offset, u32 num_instructions, u32 return_offset, - u8 repeat_count, u8 loop_increment) { - // -1 to make sure when incrementing the PC we end up at the correct offset - program_counter = offset - 1; - ASSERT(call_stack.size() < call_stack.capacity()); - call_stack.push_back( - {offset + num_instructions, return_offset, repeat_count, loop_increment, offset}); - }; - - auto evaluate_condition = [&state](Instruction::FlowControlType flow_control) { - using Op = Instruction::FlowControlType::Op; - - bool result_x = flow_control.refx.Value() == state.conditional_code[0]; - bool result_y = flow_control.refy.Value() == state.conditional_code[1]; - - switch (flow_control.op) { - case Op::Or: - return result_x || result_y; - case Op::And: - return result_x && result_y; - case Op::JustX: - return result_x; - case Op::JustY: - return result_y; - default: - UNREACHABLE(); - return false; - } - }; - - const auto& uniforms = setup.uniforms; - const auto& swizzle_data = setup.swizzle_data; - const auto& program_code = setup.program_code; - - // Placeholder for invalid inputs - static float24 dummy_vec4_float24[4]; - - unsigned iteration = 0; - bool exit_loop = false; - while (!exit_loop) { - if (!call_stack.empty()) { - auto& top = call_stack.back(); - if (program_counter == top.final_address) { - state.address_registers[2] += top.loop_increment; - - if (top.repeat_counter-- == 0) { - program_counter = top.return_address; - call_stack.pop_back(); - } else { - program_counter = top.loop_address; - } - - // TODO: Is "trying again" accurate to hardware? - continue; - } - } - - const Instruction instr = {program_code[program_counter]}; - const SwizzlePattern swizzle = {swizzle_data[instr.common.operand_desc_id]}; - - Record<DebugDataRecord::CUR_INSTR>(debug_data, iteration, program_counter); - if (iteration > 0) - Record<DebugDataRecord::NEXT_INSTR>(debug_data, iteration - 1, program_counter); - - debug_data.max_offset = std::max<u32>(debug_data.max_offset, 1 + program_counter); - - auto LookupSourceRegister = [&](const SourceRegister& source_reg) -> const float24* { - switch (source_reg.GetRegisterType()) { - case RegisterType::Input: - return &state.registers.input[source_reg.GetIndex()].x; - - case RegisterType::Temporary: - return &state.registers.temporary[source_reg.GetIndex()].x; - - case RegisterType::FloatUniform: - return &uniforms.f[source_reg.GetIndex()].x; - - default: - return dummy_vec4_float24; - } - }; - - switch (instr.opcode.Value().GetInfo().type) { - case OpCode::Type::Arithmetic: { - const bool is_inverted = - (0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed)); - - const int address_offset = - (instr.common.address_register_index == 0) - ? 0 - : state.address_registers[instr.common.address_register_index - 1]; - - const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted) + - (is_inverted ? 0 : address_offset)); - const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted) + - (is_inverted ? address_offset : 0)); - - const bool negate_src1 = ((bool)swizzle.negate_src1 != false); - const bool negate_src2 = ((bool)swizzle.negate_src2 != false); - - float24 src1[4] = { - src1_[(int)swizzle.src1_selector_0.Value()], - src1_[(int)swizzle.src1_selector_1.Value()], - src1_[(int)swizzle.src1_selector_2.Value()], - src1_[(int)swizzle.src1_selector_3.Value()], - }; - if (negate_src1) { - src1[0] = -src1[0]; - src1[1] = -src1[1]; - src1[2] = -src1[2]; - src1[3] = -src1[3]; - } - float24 src2[4] = { - src2_[(int)swizzle.src2_selector_0.Value()], - src2_[(int)swizzle.src2_selector_1.Value()], - src2_[(int)swizzle.src2_selector_2.Value()], - src2_[(int)swizzle.src2_selector_3.Value()], - }; - if (negate_src2) { - src2[0] = -src2[0]; - src2[1] = -src2[1]; - src2[2] = -src2[2]; - src2[3] = -src2[3]; - } - - float24* dest = - (instr.common.dest.Value() < 0x10) - ? &state.registers.output[instr.common.dest.Value().GetIndex()][0] - : (instr.common.dest.Value() < 0x20) - ? &state.registers.temporary[instr.common.dest.Value().GetIndex()][0] - : dummy_vec4_float24; - - debug_data.max_opdesc_id = - std::max<u32>(debug_data.max_opdesc_id, 1 + instr.common.operand_desc_id); - - switch (instr.opcode.Value().EffectiveOpCode()) { - case OpCode::Id::ADD: { - Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); - Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); - Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); - for (int i = 0; i < 4; ++i) { - if (!swizzle.DestComponentEnabled(i)) - continue; - - dest[i] = src1[i] + src2[i]; - } - Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); - break; - } - - case OpCode::Id::MUL: { - Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); - Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); - Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); - for (int i = 0; i < 4; ++i) { - if (!swizzle.DestComponentEnabled(i)) - continue; - - dest[i] = src1[i] * src2[i]; - } - Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); - break; - } - - case OpCode::Id::FLR: - Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); - Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); - for (int i = 0; i < 4; ++i) { - if (!swizzle.DestComponentEnabled(i)) - continue; - - dest[i] = float24::FromFloat32(std::floor(src1[i].ToFloat32())); - } - Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); - break; - - case OpCode::Id::MAX: - Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); - Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); - Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); - for (int i = 0; i < 4; ++i) { - if (!swizzle.DestComponentEnabled(i)) - continue; - - // NOTE: Exact form required to match NaN semantics to hardware: - // max(0, NaN) -> NaN - // max(NaN, 0) -> 0 - dest[i] = (src1[i] > src2[i]) ? src1[i] : src2[i]; - } - Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); - break; - - case OpCode::Id::MIN: - Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); - Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); - Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); - for (int i = 0; i < 4; ++i) { - if (!swizzle.DestComponentEnabled(i)) - continue; - - // NOTE: Exact form required to match NaN semantics to hardware: - // min(0, NaN) -> NaN - // min(NaN, 0) -> 0 - dest[i] = (src1[i] < src2[i]) ? src1[i] : src2[i]; - } - Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); - break; - - case OpCode::Id::DP3: - case OpCode::Id::DP4: - case OpCode::Id::DPH: - case OpCode::Id::DPHI: { - Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); - Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); - Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); - - OpCode::Id opcode = instr.opcode.Value().EffectiveOpCode(); - if (opcode == OpCode::Id::DPH || opcode == OpCode::Id::DPHI) - src1[3] = float24::FromFloat32(1.0f); - - int num_components = (opcode == OpCode::Id::DP3) ? 3 : 4; - float24 dot = std::inner_product(src1, src1 + num_components, src2, - float24::FromFloat32(0.f)); - - for (int i = 0; i < 4; ++i) { - if (!swizzle.DestComponentEnabled(i)) - continue; - - dest[i] = dot; - } - Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); - break; - } - - // Reciprocal - case OpCode::Id::RCP: { - Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); - Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); - float24 rcp_res = float24::FromFloat32(1.0f / src1[0].ToFloat32()); - for (int i = 0; i < 4; ++i) { - if (!swizzle.DestComponentEnabled(i)) - continue; - - dest[i] = rcp_res; - } - Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); - break; - } - - // Reciprocal Square Root - case OpCode::Id::RSQ: { - Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); - Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); - float24 rsq_res = float24::FromFloat32(1.0f / std::sqrt(src1[0].ToFloat32())); - for (int i = 0; i < 4; ++i) { - if (!swizzle.DestComponentEnabled(i)) - continue; - - dest[i] = rsq_res; - } - Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); - break; - } - - case OpCode::Id::MOVA: { - Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); - for (int i = 0; i < 2; ++i) { - if (!swizzle.DestComponentEnabled(i)) - continue; - - // TODO: Figure out how the rounding is done on hardware - state.address_registers[i] = static_cast<s32>(src1[i].ToFloat32()); - } - Record<DebugDataRecord::ADDR_REG_OUT>(debug_data, iteration, - state.address_registers); - break; - } - - case OpCode::Id::MOV: { - Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); - Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); - for (int i = 0; i < 4; ++i) { - if (!swizzle.DestComponentEnabled(i)) - continue; - - dest[i] = src1[i]; - } - Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); - break; - } - - case OpCode::Id::SGE: - case OpCode::Id::SGEI: - Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); - Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); - Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); - for (int i = 0; i < 4; ++i) { - if (!swizzle.DestComponentEnabled(i)) - continue; - - dest[i] = (src1[i] >= src2[i]) ? float24::FromFloat32(1.0f) - : float24::FromFloat32(0.0f); - } - Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); - break; - - case OpCode::Id::SLT: - case OpCode::Id::SLTI: - Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); - Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); - Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); - for (int i = 0; i < 4; ++i) { - if (!swizzle.DestComponentEnabled(i)) - continue; - - dest[i] = (src1[i] < src2[i]) ? float24::FromFloat32(1.0f) - : float24::FromFloat32(0.0f); - } - Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); - break; - - case OpCode::Id::CMP: - Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); - Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); - for (int i = 0; i < 2; ++i) { - // TODO: Can you restrict to one compare via dest masking? - - auto compare_op = instr.common.compare_op; - auto op = (i == 0) ? compare_op.x.Value() : compare_op.y.Value(); - - switch (op) { - case Instruction::Common::CompareOpType::Equal: - state.conditional_code[i] = (src1[i] == src2[i]); - break; - - case Instruction::Common::CompareOpType::NotEqual: - state.conditional_code[i] = (src1[i] != src2[i]); - break; - - case Instruction::Common::CompareOpType::LessThan: - state.conditional_code[i] = (src1[i] < src2[i]); - break; - - case Instruction::Common::CompareOpType::LessEqual: - state.conditional_code[i] = (src1[i] <= src2[i]); - break; - - case Instruction::Common::CompareOpType::GreaterThan: - state.conditional_code[i] = (src1[i] > src2[i]); - break; - - case Instruction::Common::CompareOpType::GreaterEqual: - state.conditional_code[i] = (src1[i] >= src2[i]); - break; - - default: - LOG_ERROR(HW_GPU, "Unknown compare mode %x", static_cast<int>(op)); - break; - } - } - Record<DebugDataRecord::CMP_RESULT>(debug_data, iteration, state.conditional_code); - break; - - case OpCode::Id::EX2: { - Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); - Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); - - // EX2 only takes first component exp2 and writes it to all dest components - float24 ex2_res = float24::FromFloat32(std::exp2(src1[0].ToFloat32())); - for (int i = 0; i < 4; ++i) { - if (!swizzle.DestComponentEnabled(i)) - continue; - - dest[i] = ex2_res; - } - - Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); - break; - } - - case OpCode::Id::LG2: { - Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); - Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); - - // LG2 only takes the first component log2 and writes it to all dest components - float24 lg2_res = float24::FromFloat32(std::log2(src1[0].ToFloat32())); - for (int i = 0; i < 4; ++i) { - if (!swizzle.DestComponentEnabled(i)) - continue; - - dest[i] = lg2_res; - } - - Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); - break; - } - - default: - LOG_ERROR(HW_GPU, "Unhandled arithmetic instruction: 0x%02x (%s): 0x%08x", - (int)instr.opcode.Value().EffectiveOpCode(), - instr.opcode.Value().GetInfo().name, instr.hex); - DEBUG_ASSERT(false); - break; - } - - break; - } - - case OpCode::Type::MultiplyAdd: { - if ((instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD) || - (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI)) { - const SwizzlePattern& swizzle = *reinterpret_cast<const SwizzlePattern*>( - &swizzle_data[instr.mad.operand_desc_id]); - - bool is_inverted = (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI); - - const int address_offset = - (instr.mad.address_register_index == 0) - ? 0 - : state.address_registers[instr.mad.address_register_index - 1]; - - const float24* src1_ = LookupSourceRegister(instr.mad.GetSrc1(is_inverted)); - const float24* src2_ = LookupSourceRegister(instr.mad.GetSrc2(is_inverted) + - (!is_inverted * address_offset)); - const float24* src3_ = LookupSourceRegister(instr.mad.GetSrc3(is_inverted) + - (is_inverted * address_offset)); - - const bool negate_src1 = ((bool)swizzle.negate_src1 != false); - const bool negate_src2 = ((bool)swizzle.negate_src2 != false); - const bool negate_src3 = ((bool)swizzle.negate_src3 != false); - - float24 src1[4] = { - src1_[(int)swizzle.src1_selector_0.Value()], - src1_[(int)swizzle.src1_selector_1.Value()], - src1_[(int)swizzle.src1_selector_2.Value()], - src1_[(int)swizzle.src1_selector_3.Value()], - }; - if (negate_src1) { - src1[0] = -src1[0]; - src1[1] = -src1[1]; - src1[2] = -src1[2]; - src1[3] = -src1[3]; - } - float24 src2[4] = { - src2_[(int)swizzle.src2_selector_0.Value()], - src2_[(int)swizzle.src2_selector_1.Value()], - src2_[(int)swizzle.src2_selector_2.Value()], - src2_[(int)swizzle.src2_selector_3.Value()], - }; - if (negate_src2) { - src2[0] = -src2[0]; - src2[1] = -src2[1]; - src2[2] = -src2[2]; - src2[3] = -src2[3]; - } - float24 src3[4] = { - src3_[(int)swizzle.src3_selector_0.Value()], - src3_[(int)swizzle.src3_selector_1.Value()], - src3_[(int)swizzle.src3_selector_2.Value()], - src3_[(int)swizzle.src3_selector_3.Value()], - }; - if (negate_src3) { - src3[0] = -src3[0]; - src3[1] = -src3[1]; - src3[2] = -src3[2]; - src3[3] = -src3[3]; - } - - float24* dest = - (instr.mad.dest.Value() < 0x10) - ? &state.registers.output[instr.mad.dest.Value().GetIndex()][0] - : (instr.mad.dest.Value() < 0x20) - ? &state.registers.temporary[instr.mad.dest.Value().GetIndex()][0] - : dummy_vec4_float24; - - Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); - Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); - Record<DebugDataRecord::SRC3>(debug_data, iteration, src3); - Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); - for (int i = 0; i < 4; ++i) { - if (!swizzle.DestComponentEnabled(i)) - continue; - - dest[i] = src1[i] * src2[i] + src3[i]; - } - Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); - } else { - LOG_ERROR(HW_GPU, "Unhandled multiply-add instruction: 0x%02x (%s): 0x%08x", - (int)instr.opcode.Value().EffectiveOpCode(), - instr.opcode.Value().GetInfo().name, instr.hex); - } - break; - } - - default: { - // Handle each instruction on its own - switch (instr.opcode.Value()) { - case OpCode::Id::END: - exit_loop = true; - break; - - case OpCode::Id::JMPC: - Record<DebugDataRecord::COND_CMP_IN>(debug_data, iteration, state.conditional_code); - if (evaluate_condition(instr.flow_control)) { - program_counter = instr.flow_control.dest_offset - 1; - } - break; - - case OpCode::Id::JMPU: - Record<DebugDataRecord::COND_BOOL_IN>( - debug_data, iteration, uniforms.b[instr.flow_control.bool_uniform_id]); - - if (uniforms.b[instr.flow_control.bool_uniform_id] == - !(instr.flow_control.num_instructions & 1)) { - program_counter = instr.flow_control.dest_offset - 1; - } - break; - - case OpCode::Id::CALL: - call(instr.flow_control.dest_offset, instr.flow_control.num_instructions, - program_counter + 1, 0, 0); - break; - - case OpCode::Id::CALLU: - Record<DebugDataRecord::COND_BOOL_IN>( - debug_data, iteration, uniforms.b[instr.flow_control.bool_uniform_id]); - if (uniforms.b[instr.flow_control.bool_uniform_id]) { - call(instr.flow_control.dest_offset, instr.flow_control.num_instructions, - program_counter + 1, 0, 0); - } - break; - - case OpCode::Id::CALLC: - Record<DebugDataRecord::COND_CMP_IN>(debug_data, iteration, state.conditional_code); - if (evaluate_condition(instr.flow_control)) { - call(instr.flow_control.dest_offset, instr.flow_control.num_instructions, - program_counter + 1, 0, 0); - } - break; - - case OpCode::Id::NOP: - break; - - case OpCode::Id::IFU: - Record<DebugDataRecord::COND_BOOL_IN>( - debug_data, iteration, uniforms.b[instr.flow_control.bool_uniform_id]); - if (uniforms.b[instr.flow_control.bool_uniform_id]) { - call(program_counter + 1, instr.flow_control.dest_offset - program_counter - 1, - instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, - 0); - } else { - call(instr.flow_control.dest_offset, instr.flow_control.num_instructions, - instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, - 0); - } - - break; - - case OpCode::Id::IFC: { - // TODO: Do we need to consider swizzlers here? - - Record<DebugDataRecord::COND_CMP_IN>(debug_data, iteration, state.conditional_code); - if (evaluate_condition(instr.flow_control)) { - call(program_counter + 1, instr.flow_control.dest_offset - program_counter - 1, - instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, - 0); - } else { - call(instr.flow_control.dest_offset, instr.flow_control.num_instructions, - instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, - 0); - } - - break; - } - - case OpCode::Id::LOOP: { - Math::Vec4<u8> loop_param(uniforms.i[instr.flow_control.int_uniform_id].x, - uniforms.i[instr.flow_control.int_uniform_id].y, - uniforms.i[instr.flow_control.int_uniform_id].z, - uniforms.i[instr.flow_control.int_uniform_id].w); - state.address_registers[2] = loop_param.y; - - Record<DebugDataRecord::LOOP_INT_IN>(debug_data, iteration, loop_param); - call(program_counter + 1, instr.flow_control.dest_offset - program_counter, - instr.flow_control.dest_offset + 1, loop_param.x, loop_param.z); - break; - } - - case OpCode::Id::EMIT: { - GSEmitter* emitter = state.emitter_ptr; - ASSERT_MSG(emitter, "Execute EMIT on VS"); - emitter->Emit(state.registers.output); - break; - } - - case OpCode::Id::SETEMIT: { - GSEmitter* emitter = state.emitter_ptr; - ASSERT_MSG(emitter, "Execute SETEMIT on VS"); - emitter->vertex_id = instr.setemit.vertex_id; - emitter->prim_emit = instr.setemit.prim_emit != 0; - emitter->winding = instr.setemit.winding != 0; - break; - } - - default: - LOG_ERROR(HW_GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x", - (int)instr.opcode.Value().EffectiveOpCode(), - instr.opcode.Value().GetInfo().name, instr.hex); - break; - } - - break; - } - } - - ++program_counter; - ++iteration; - } -} - -void InterpreterEngine::SetupBatch(ShaderSetup& setup, unsigned int entry_point) { - ASSERT(entry_point < MAX_PROGRAM_CODE_LENGTH); - setup.engine_data.entry_point = entry_point; -} - -MICROPROFILE_DECLARE(GPU_Shader); - -void InterpreterEngine::Run(const ShaderSetup& setup, UnitState& state) const { - - MICROPROFILE_SCOPE(GPU_Shader); - - DebugData<false> dummy_debug_data; - RunInterpreter(setup, state, dummy_debug_data, setup.engine_data.entry_point); -} - -DebugData<true> InterpreterEngine::ProduceDebugInfo(const ShaderSetup& setup, - const AttributeBuffer& input, - const ShaderRegs& config) const { - UnitState state; - DebugData<true> debug_data; - - // Setup input register table - boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero())); - state.LoadInput(config, input); - RunInterpreter(setup, state, debug_data, setup.engine_data.entry_point); - return debug_data; -} - -} // namespace - -} // namespace diff --git a/src/video_core/shader/shader_interpreter.h b/src/video_core/shader/shader_interpreter.h deleted file mode 100644 index 50fd7c69d..000000000 --- a/src/video_core/shader/shader_interpreter.h +++ /dev/null @@ -1,32 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include "video_core/shader/debug_data.h" -#include "video_core/shader/shader.h" - -namespace Pica { - -namespace Shader { - -class InterpreterEngine final : public ShaderEngine { -public: - void SetupBatch(ShaderSetup& setup, unsigned int entry_point) override; - void Run(const ShaderSetup& setup, UnitState& state) const override; - - /** - * Produce debug information based on the given shader and input vertex - * @param setup Shader engine state - * @param input Input vertex into the shader - * @param config Configuration object for the shader pipeline - * @return Debug information for this shader with regards to the given vertex - */ - DebugData<true> ProduceDebugInfo(const ShaderSetup& setup, const AttributeBuffer& input, - const ShaderRegs& config) const; -}; - -} // namespace - -} // namespace diff --git a/src/video_core/shader/shader_jit_x64.cpp b/src/video_core/shader/shader_jit_x64.cpp deleted file mode 100644 index 73c21871c..000000000 --- a/src/video_core/shader/shader_jit_x64.cpp +++ /dev/null @@ -1,48 +0,0 @@ -// Copyright 2016 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include "common/hash.h" -#include "common/microprofile.h" -#include "video_core/shader/shader.h" -#include "video_core/shader/shader_jit_x64.h" -#include "video_core/shader/shader_jit_x64_compiler.h" - -namespace Pica { -namespace Shader { - -JitX64Engine::JitX64Engine() = default; -JitX64Engine::~JitX64Engine() = default; - -void JitX64Engine::SetupBatch(ShaderSetup& setup, unsigned int entry_point) { - ASSERT(entry_point < MAX_PROGRAM_CODE_LENGTH); - setup.engine_data.entry_point = entry_point; - - u64 code_hash = Common::ComputeHash64(&setup.program_code, sizeof(setup.program_code)); - u64 swizzle_hash = Common::ComputeHash64(&setup.swizzle_data, sizeof(setup.swizzle_data)); - - u64 cache_key = code_hash ^ swizzle_hash; - auto iter = cache.find(cache_key); - if (iter != cache.end()) { - setup.engine_data.cached_shader = iter->second.get(); - } else { - auto shader = std::make_unique<JitShader>(); - shader->Compile(&setup.program_code, &setup.swizzle_data); - setup.engine_data.cached_shader = shader.get(); - cache.emplace_hint(iter, cache_key, std::move(shader)); - } -} - -MICROPROFILE_DECLARE(GPU_Shader); - -void JitX64Engine::Run(const ShaderSetup& setup, UnitState& state) const { - ASSERT(setup.engine_data.cached_shader != nullptr); - - MICROPROFILE_SCOPE(GPU_Shader); - - const JitShader* shader = static_cast<const JitShader*>(setup.engine_data.cached_shader); - shader->Run(setup, state, setup.engine_data.entry_point); -} - -} // namespace Shader -} // namespace Pica diff --git a/src/video_core/shader/shader_jit_x64.h b/src/video_core/shader/shader_jit_x64.h deleted file mode 100644 index 078b2cba5..000000000 --- a/src/video_core/shader/shader_jit_x64.h +++ /dev/null @@ -1,30 +0,0 @@ -// Copyright 2016 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <memory> -#include <unordered_map> -#include "common/common_types.h" -#include "video_core/shader/shader.h" - -namespace Pica { -namespace Shader { - -class JitShader; - -class JitX64Engine final : public ShaderEngine { -public: - JitX64Engine(); - ~JitX64Engine() override; - - void SetupBatch(ShaderSetup& setup, unsigned int entry_point) override; - void Run(const ShaderSetup& setup, UnitState& state) const override; - -private: - std::unordered_map<u64, std::unique_ptr<JitShader>> cache; -}; - -} // namespace Shader -} // namespace Pica diff --git a/src/video_core/shader/shader_jit_x64_compiler.cpp b/src/video_core/shader/shader_jit_x64_compiler.cpp deleted file mode 100644 index 1b31623bd..000000000 --- a/src/video_core/shader/shader_jit_x64_compiler.cpp +++ /dev/null @@ -1,942 +0,0 @@ -// Copyright 2015 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <algorithm> -#include <cmath> -#include <cstdint> -#include <nihstro/shader_bytecode.h> -#include <smmintrin.h> -#include <xmmintrin.h> -#include "common/assert.h" -#include "common/logging/log.h" -#include "common/vector_math.h" -#include "common/x64/cpu_detect.h" -#include "common/x64/xbyak_abi.h" -#include "common/x64/xbyak_util.h" -#include "video_core/pica_state.h" -#include "video_core/pica_types.h" -#include "video_core/shader/shader.h" -#include "video_core/shader/shader_jit_x64_compiler.h" - -using namespace Common::X64; -using namespace Xbyak::util; -using Xbyak::Label; -using Xbyak::Reg32; -using Xbyak::Reg64; -using Xbyak::Xmm; - -namespace Pica { - -namespace Shader { - -typedef void (JitShader::*JitFunction)(Instruction instr); - -const JitFunction instr_table[64] = { - &JitShader::Compile_ADD, // add - &JitShader::Compile_DP3, // dp3 - &JitShader::Compile_DP4, // dp4 - &JitShader::Compile_DPH, // dph - nullptr, // unknown - &JitShader::Compile_EX2, // ex2 - &JitShader::Compile_LG2, // lg2 - nullptr, // unknown - &JitShader::Compile_MUL, // mul - &JitShader::Compile_SGE, // sge - &JitShader::Compile_SLT, // slt - &JitShader::Compile_FLR, // flr - &JitShader::Compile_MAX, // max - &JitShader::Compile_MIN, // min - &JitShader::Compile_RCP, // rcp - &JitShader::Compile_RSQ, // rsq - nullptr, // unknown - nullptr, // unknown - &JitShader::Compile_MOVA, // mova - &JitShader::Compile_MOV, // mov - nullptr, // unknown - nullptr, // unknown - nullptr, // unknown - nullptr, // unknown - &JitShader::Compile_DPH, // dphi - nullptr, // unknown - &JitShader::Compile_SGE, // sgei - &JitShader::Compile_SLT, // slti - nullptr, // unknown - nullptr, // unknown - nullptr, // unknown - nullptr, // unknown - nullptr, // unknown - &JitShader::Compile_NOP, // nop - &JitShader::Compile_END, // end - nullptr, // break - &JitShader::Compile_CALL, // call - &JitShader::Compile_CALLC, // callc - &JitShader::Compile_CALLU, // callu - &JitShader::Compile_IF, // ifu - &JitShader::Compile_IF, // ifc - &JitShader::Compile_LOOP, // loop - &JitShader::Compile_EMIT, // emit - &JitShader::Compile_SETE, // sete - &JitShader::Compile_JMP, // jmpc - &JitShader::Compile_JMP, // jmpu - &JitShader::Compile_CMP, // cmp - &JitShader::Compile_CMP, // cmp - &JitShader::Compile_MAD, // madi - &JitShader::Compile_MAD, // madi - &JitShader::Compile_MAD, // madi - &JitShader::Compile_MAD, // madi - &JitShader::Compile_MAD, // madi - &JitShader::Compile_MAD, // madi - &JitShader::Compile_MAD, // madi - &JitShader::Compile_MAD, // madi - &JitShader::Compile_MAD, // mad - &JitShader::Compile_MAD, // mad - &JitShader::Compile_MAD, // mad - &JitShader::Compile_MAD, // mad - &JitShader::Compile_MAD, // mad - &JitShader::Compile_MAD, // mad - &JitShader::Compile_MAD, // mad - &JitShader::Compile_MAD, // mad -}; - -// The following is used to alias some commonly used registers. Generally, RAX-RDX and XMM0-XMM3 can -// be used as scratch registers within a compiler function. The other registers have designated -// purposes, as documented below: - -/// Pointer to the uniform memory -static const Reg64 SETUP = r9; -/// The two 32-bit VS address offset registers set by the MOVA instruction -static const Reg64 ADDROFFS_REG_0 = r10; -static const Reg64 ADDROFFS_REG_1 = r11; -/// VS loop count register (Multiplied by 16) -static const Reg32 LOOPCOUNT_REG = r12d; -/// Current VS loop iteration number (we could probably use LOOPCOUNT_REG, but this quicker) -static const Reg32 LOOPCOUNT = esi; -/// Number to increment LOOPCOUNT_REG by on each loop iteration (Multiplied by 16) -static const Reg32 LOOPINC = edi; -/// Result of the previous CMP instruction for the X-component comparison -static const Reg64 COND0 = r13; -/// Result of the previous CMP instruction for the Y-component comparison -static const Reg64 COND1 = r14; -/// Pointer to the UnitState instance for the current VS unit -static const Reg64 STATE = r15; -/// SIMD scratch register -static const Xmm SCRATCH = xmm0; -/// Loaded with the first swizzled source register, otherwise can be used as a scratch register -static const Xmm SRC1 = xmm1; -/// Loaded with the second swizzled source register, otherwise can be used as a scratch register -static const Xmm SRC2 = xmm2; -/// Loaded with the third swizzled source register, otherwise can be used as a scratch register -static const Xmm SRC3 = xmm3; -/// Additional scratch register -static const Xmm SCRATCH2 = xmm4; -/// Constant vector of [1.0f, 1.0f, 1.0f, 1.0f], used to efficiently set a vector to one -static const Xmm ONE = xmm14; -/// Constant vector of [-0.f, -0.f, -0.f, -0.f], used to efficiently negate a vector with XOR -static const Xmm NEGBIT = xmm15; - -// State registers that must not be modified by external functions calls -// Scratch registers, e.g., SRC1 and SCRATCH, have to be saved on the side if needed -static const BitSet32 persistent_regs = BuildRegSet({ - // Pointers to register blocks - SETUP, STATE, - // Cached registers - ADDROFFS_REG_0, ADDROFFS_REG_1, LOOPCOUNT_REG, COND0, COND1, - // Constants - ONE, NEGBIT, - // Loop variables - LOOPCOUNT, LOOPINC, -}); - -/// Raw constant for the source register selector that indicates no swizzling is performed -static const u8 NO_SRC_REG_SWIZZLE = 0x1b; -/// Raw constant for the destination register enable mask that indicates all components are enabled -static const u8 NO_DEST_REG_MASK = 0xf; - -static void LogCritical(const char* msg) { - LOG_CRITICAL(HW_GPU, "%s", msg); -} - -void JitShader::Compile_Assert(bool condition, const char* msg) { - if (!condition) { - mov(ABI_PARAM1, reinterpret_cast<size_t>(msg)); - CallFarFunction(*this, LogCritical); - } -} - -/** - * Loads and swizzles a source register into the specified XMM register. - * @param instr VS instruction, used for determining how to load the source register - * @param src_num Number indicating which source register to load (1 = src1, 2 = src2, 3 = src3) - * @param src_reg SourceRegister object corresponding to the source register to load - * @param dest Destination XMM register to store the loaded, swizzled source register - */ -void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, - Xmm dest) { - Reg64 src_ptr; - size_t src_offset; - - if (src_reg.GetRegisterType() == RegisterType::FloatUniform) { - src_ptr = SETUP; - src_offset = ShaderSetup::GetFloatUniformOffset(src_reg.GetIndex()); - } else { - src_ptr = STATE; - src_offset = UnitState::InputOffset(src_reg); - } - - int src_offset_disp = (int)src_offset; - ASSERT_MSG(src_offset == src_offset_disp, "Source register offset too large for int type"); - - unsigned operand_desc_id; - - const bool is_inverted = - (0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed)); - - unsigned address_register_index; - unsigned offset_src; - - if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD || - instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) { - operand_desc_id = instr.mad.operand_desc_id; - offset_src = is_inverted ? 3 : 2; - address_register_index = instr.mad.address_register_index; - } else { - operand_desc_id = instr.common.operand_desc_id; - offset_src = is_inverted ? 2 : 1; - address_register_index = instr.common.address_register_index; - } - - if (src_num == offset_src && address_register_index != 0) { - switch (address_register_index) { - case 1: // address offset 1 - movaps(dest, xword[src_ptr + ADDROFFS_REG_0 + src_offset_disp]); - break; - case 2: // address offset 2 - movaps(dest, xword[src_ptr + ADDROFFS_REG_1 + src_offset_disp]); - break; - case 3: // address offset 3 - movaps(dest, xword[src_ptr + LOOPCOUNT_REG.cvt64() + src_offset_disp]); - break; - default: - UNREACHABLE(); - break; - } - } else { - // Load the source - movaps(dest, xword[src_ptr + src_offset_disp]); - } - - SwizzlePattern swiz = {(*swizzle_data)[operand_desc_id]}; - - // Generate instructions for source register swizzling as needed - u8 sel = swiz.GetRawSelector(src_num); - if (sel != NO_SRC_REG_SWIZZLE) { - // Selector component order needs to be reversed for the SHUFPS instruction - sel = ((sel & 0xc0) >> 6) | ((sel & 3) << 6) | ((sel & 0xc) << 2) | ((sel & 0x30) >> 2); - - // Shuffle inputs for swizzle - shufps(dest, dest, sel); - } - - // If the source register should be negated, flip the negative bit using XOR - const bool negate[] = {swiz.negate_src1, swiz.negate_src2, swiz.negate_src3}; - if (negate[src_num - 1]) { - xorps(dest, NEGBIT); - } -} - -void JitShader::Compile_DestEnable(Instruction instr, Xmm src) { - DestRegister dest; - unsigned operand_desc_id; - if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD || - instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) { - operand_desc_id = instr.mad.operand_desc_id; - dest = instr.mad.dest.Value(); - } else { - operand_desc_id = instr.common.operand_desc_id; - dest = instr.common.dest.Value(); - } - - SwizzlePattern swiz = {(*swizzle_data)[operand_desc_id]}; - - size_t dest_offset_disp = UnitState::OutputOffset(dest); - - // If all components are enabled, write the result to the destination register - if (swiz.dest_mask == NO_DEST_REG_MASK) { - // Store dest back to memory - movaps(xword[STATE + dest_offset_disp], src); - - } else { - // Not all components are enabled, so mask the result when storing to the destination - // register... - movaps(SCRATCH, xword[STATE + dest_offset_disp]); - - if (Common::GetCPUCaps().sse4_1) { - u8 mask = ((swiz.dest_mask & 1) << 3) | ((swiz.dest_mask & 8) >> 3) | - ((swiz.dest_mask & 2) << 1) | ((swiz.dest_mask & 4) >> 1); - blendps(SCRATCH, src, mask); - } else { - movaps(SCRATCH2, src); - unpckhps(SCRATCH2, SCRATCH); // Unpack X/Y components of source and destination - unpcklps(SCRATCH, src); // Unpack Z/W components of source and destination - - // Compute selector to selectively copy source components to destination for SHUFPS - // instruction - u8 sel = ((swiz.DestComponentEnabled(0) ? 1 : 0) << 0) | - ((swiz.DestComponentEnabled(1) ? 3 : 2) << 2) | - ((swiz.DestComponentEnabled(2) ? 0 : 1) << 4) | - ((swiz.DestComponentEnabled(3) ? 2 : 3) << 6); - shufps(SCRATCH, SCRATCH2, sel); - } - - // Store dest back to memory - movaps(xword[STATE + dest_offset_disp], SCRATCH); - } -} - -void JitShader::Compile_SanitizedMul(Xmm src1, Xmm src2, Xmm scratch) { - // 0 * inf and inf * 0 in the PICA should return 0 instead of NaN. This can be implemented by - // checking for NaNs before and after the multiplication. If the multiplication result is NaN - // where neither source was, this NaN was generated by a 0 * inf multiplication, and so the - // result should be transformed to 0 to match PICA fp rules. - - // Set scratch to mask of (src1 != NaN and src2 != NaN) - movaps(scratch, src1); - cmpordps(scratch, src2); - - mulps(src1, src2); - - // Set src2 to mask of (result == NaN) - movaps(src2, src1); - cmpunordps(src2, src2); - - // Clear components where scratch != src2 (i.e. if result is NaN where neither source was NaN) - xorps(scratch, src2); - andps(src1, scratch); -} - -void JitShader::Compile_EvaluateCondition(Instruction instr) { - // Note: NXOR is used below to check for equality - switch (instr.flow_control.op) { - case Instruction::FlowControlType::Or: - mov(eax, COND0); - mov(ebx, COND1); - xor_(eax, (instr.flow_control.refx.Value() ^ 1)); - xor_(ebx, (instr.flow_control.refy.Value() ^ 1)); - or_(eax, ebx); - break; - - case Instruction::FlowControlType::And: - mov(eax, COND0); - mov(ebx, COND1); - xor_(eax, (instr.flow_control.refx.Value() ^ 1)); - xor_(ebx, (instr.flow_control.refy.Value() ^ 1)); - and_(eax, ebx); - break; - - case Instruction::FlowControlType::JustX: - mov(eax, COND0); - xor_(eax, (instr.flow_control.refx.Value() ^ 1)); - break; - - case Instruction::FlowControlType::JustY: - mov(eax, COND1); - xor_(eax, (instr.flow_control.refy.Value() ^ 1)); - break; - } -} - -void JitShader::Compile_UniformCondition(Instruction instr) { - size_t offset = ShaderSetup::GetBoolUniformOffset(instr.flow_control.bool_uniform_id); - cmp(byte[SETUP + offset], 0); -} - -BitSet32 JitShader::PersistentCallerSavedRegs() { - return persistent_regs & ABI_ALL_CALLER_SAVED; -} - -void JitShader::Compile_ADD(Instruction instr) { - Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); - Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); - addps(SRC1, SRC2); - Compile_DestEnable(instr, SRC1); -} - -void JitShader::Compile_DP3(Instruction instr) { - Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); - Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); - - Compile_SanitizedMul(SRC1, SRC2, SCRATCH); - - movaps(SRC2, SRC1); - shufps(SRC2, SRC2, _MM_SHUFFLE(1, 1, 1, 1)); - - movaps(SRC3, SRC1); - shufps(SRC3, SRC3, _MM_SHUFFLE(2, 2, 2, 2)); - - shufps(SRC1, SRC1, _MM_SHUFFLE(0, 0, 0, 0)); - addps(SRC1, SRC2); - addps(SRC1, SRC3); - - Compile_DestEnable(instr, SRC1); -} - -void JitShader::Compile_DP4(Instruction instr) { - Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); - Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); - - Compile_SanitizedMul(SRC1, SRC2, SCRATCH); - - movaps(SRC2, SRC1); - shufps(SRC1, SRC1, _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY - addps(SRC1, SRC2); - - movaps(SRC2, SRC1); - shufps(SRC1, SRC1, _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX - addps(SRC1, SRC2); - - Compile_DestEnable(instr, SRC1); -} - -void JitShader::Compile_DPH(Instruction instr) { - if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::DPHI) { - Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1); - Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2); - } else { - Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); - Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); - } - - if (Common::GetCPUCaps().sse4_1) { - // Set 4th component to 1.0 - blendps(SRC1, ONE, 0b1000); - } else { - // Set 4th component to 1.0 - movaps(SCRATCH, SRC1); - unpckhps(SCRATCH, ONE); // XYZW, 1111 -> Z1__ - unpcklpd(SRC1, SCRATCH); // XYZW, Z1__ -> XYZ1 - } - - Compile_SanitizedMul(SRC1, SRC2, SCRATCH); - - movaps(SRC2, SRC1); - shufps(SRC1, SRC1, _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY - addps(SRC1, SRC2); - - movaps(SRC2, SRC1); - shufps(SRC1, SRC1, _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX - addps(SRC1, SRC2); - - Compile_DestEnable(instr, SRC1); -} - -void JitShader::Compile_EX2(Instruction instr) { - Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); - movss(xmm0, SRC1); // ABI_PARAM1 - - ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0); - CallFarFunction(*this, exp2f); - ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0); - - shufps(xmm0, xmm0, _MM_SHUFFLE(0, 0, 0, 0)); // ABI_RETURN - movaps(SRC1, xmm0); - Compile_DestEnable(instr, SRC1); -} - -void JitShader::Compile_LG2(Instruction instr) { - Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); - movss(xmm0, SRC1); // ABI_PARAM1 - - ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0); - CallFarFunction(*this, log2f); - ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0); - - shufps(xmm0, xmm0, _MM_SHUFFLE(0, 0, 0, 0)); // ABI_RETURN - movaps(SRC1, xmm0); - Compile_DestEnable(instr, SRC1); -} - -void JitShader::Compile_MUL(Instruction instr) { - Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); - Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); - Compile_SanitizedMul(SRC1, SRC2, SCRATCH); - Compile_DestEnable(instr, SRC1); -} - -void JitShader::Compile_SGE(Instruction instr) { - if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::SGEI) { - Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1); - Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2); - } else { - Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); - Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); - } - - cmpleps(SRC2, SRC1); - andps(SRC2, ONE); - - Compile_DestEnable(instr, SRC2); -} - -void JitShader::Compile_SLT(Instruction instr) { - if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::SLTI) { - Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1); - Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2); - } else { - Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); - Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); - } - - cmpltps(SRC1, SRC2); - andps(SRC1, ONE); - - Compile_DestEnable(instr, SRC1); -} - -void JitShader::Compile_FLR(Instruction instr) { - Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); - - if (Common::GetCPUCaps().sse4_1) { - roundps(SRC1, SRC1, _MM_FROUND_FLOOR); - } else { - cvttps2dq(SRC1, SRC1); - cvtdq2ps(SRC1, SRC1); - } - - Compile_DestEnable(instr, SRC1); -} - -void JitShader::Compile_MAX(Instruction instr) { - Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); - Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); - // SSE semantics match PICA200 ones: In case of NaN, SRC2 is returned. - maxps(SRC1, SRC2); - Compile_DestEnable(instr, SRC1); -} - -void JitShader::Compile_MIN(Instruction instr) { - Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); - Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); - // SSE semantics match PICA200 ones: In case of NaN, SRC2 is returned. - minps(SRC1, SRC2); - Compile_DestEnable(instr, SRC1); -} - -void JitShader::Compile_MOVA(Instruction instr) { - SwizzlePattern swiz = {(*swizzle_data)[instr.common.operand_desc_id]}; - - if (!swiz.DestComponentEnabled(0) && !swiz.DestComponentEnabled(1)) { - return; // NoOp - } - - Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); - - // Convert floats to integers using truncation (only care about X and Y components) - cvttps2dq(SRC1, SRC1); - - // Get result - movq(rax, SRC1); - - // Handle destination enable - if (swiz.DestComponentEnabled(0) && swiz.DestComponentEnabled(1)) { - // Move and sign-extend low 32 bits - movsxd(ADDROFFS_REG_0, eax); - - // Move and sign-extend high 32 bits - shr(rax, 32); - movsxd(ADDROFFS_REG_1, eax); - - // Multiply by 16 to be used as an offset later - shl(ADDROFFS_REG_0, 4); - shl(ADDROFFS_REG_1, 4); - } else { - if (swiz.DestComponentEnabled(0)) { - // Move and sign-extend low 32 bits - movsxd(ADDROFFS_REG_0, eax); - - // Multiply by 16 to be used as an offset later - shl(ADDROFFS_REG_0, 4); - } else if (swiz.DestComponentEnabled(1)) { - // Move and sign-extend high 32 bits - shr(rax, 32); - movsxd(ADDROFFS_REG_1, eax); - - // Multiply by 16 to be used as an offset later - shl(ADDROFFS_REG_1, 4); - } - } -} - -void JitShader::Compile_MOV(Instruction instr) { - Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); - Compile_DestEnable(instr, SRC1); -} - -void JitShader::Compile_RCP(Instruction instr) { - Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); - - // TODO(bunnei): RCPSS is a pretty rough approximation, this might cause problems if Pica - // performs this operation more accurately. This should be checked on hardware. - rcpss(SRC1, SRC1); - shufps(SRC1, SRC1, _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX - - Compile_DestEnable(instr, SRC1); -} - -void JitShader::Compile_RSQ(Instruction instr) { - Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); - - // TODO(bunnei): RSQRTSS is a pretty rough approximation, this might cause problems if Pica - // performs this operation more accurately. This should be checked on hardware. - rsqrtss(SRC1, SRC1); - shufps(SRC1, SRC1, _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX - - Compile_DestEnable(instr, SRC1); -} - -void JitShader::Compile_NOP(Instruction instr) {} - -void JitShader::Compile_END(Instruction instr) { - ABI_PopRegistersAndAdjustStack(*this, ABI_ALL_CALLEE_SAVED, 8, 16); - ret(); -} - -void JitShader::Compile_CALL(Instruction instr) { - // Push offset of the return - push(qword, (instr.flow_control.dest_offset + instr.flow_control.num_instructions)); - - // Call the subroutine - call(instruction_labels[instr.flow_control.dest_offset]); - - // Skip over the return offset that's on the stack - add(rsp, 8); -} - -void JitShader::Compile_CALLC(Instruction instr) { - Compile_EvaluateCondition(instr); - Label b; - jz(b); - Compile_CALL(instr); - L(b); -} - -void JitShader::Compile_CALLU(Instruction instr) { - Compile_UniformCondition(instr); - Label b; - jz(b); - Compile_CALL(instr); - L(b); -} - -void JitShader::Compile_CMP(Instruction instr) { - using Op = Instruction::Common::CompareOpType::Op; - Op op_x = instr.common.compare_op.x; - Op op_y = instr.common.compare_op.y; - - Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); - Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); - - // SSE doesn't have greater-than (GT) or greater-equal (GE) comparison operators. You need to - // emulate them by swapping the lhs and rhs and using LT and LE. NLT and NLE can't be used here - // because they don't match when used with NaNs. - static const u8 cmp[] = {CMP_EQ, CMP_NEQ, CMP_LT, CMP_LE, CMP_LT, CMP_LE}; - - bool invert_op_x = (op_x == Op::GreaterThan || op_x == Op::GreaterEqual); - Xmm lhs_x = invert_op_x ? SRC2 : SRC1; - Xmm rhs_x = invert_op_x ? SRC1 : SRC2; - - if (op_x == op_y) { - // Compare X-component and Y-component together - cmpps(lhs_x, rhs_x, cmp[op_x]); - movq(COND0, lhs_x); - - mov(COND1, COND0); - } else { - bool invert_op_y = (op_y == Op::GreaterThan || op_y == Op::GreaterEqual); - Xmm lhs_y = invert_op_y ? SRC2 : SRC1; - Xmm rhs_y = invert_op_y ? SRC1 : SRC2; - - // Compare X-component - movaps(SCRATCH, lhs_x); - cmpss(SCRATCH, rhs_x, cmp[op_x]); - - // Compare Y-component - cmpps(lhs_y, rhs_y, cmp[op_y]); - - movq(COND0, SCRATCH); - movq(COND1, lhs_y); - } - - shr(COND0.cvt32(), 31); // ignores upper 32 bits in source - shr(COND1, 63); -} - -void JitShader::Compile_MAD(Instruction instr) { - Compile_SwizzleSrc(instr, 1, instr.mad.src1, SRC1); - - if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) { - Compile_SwizzleSrc(instr, 2, instr.mad.src2i, SRC2); - Compile_SwizzleSrc(instr, 3, instr.mad.src3i, SRC3); - } else { - Compile_SwizzleSrc(instr, 2, instr.mad.src2, SRC2); - Compile_SwizzleSrc(instr, 3, instr.mad.src3, SRC3); - } - - Compile_SanitizedMul(SRC1, SRC2, SCRATCH); - addps(SRC1, SRC3); - - Compile_DestEnable(instr, SRC1); -} - -void JitShader::Compile_IF(Instruction instr) { - Compile_Assert(instr.flow_control.dest_offset >= program_counter, - "Backwards if-statements not supported"); - Label l_else, l_endif; - - // Evaluate the "IF" condition - if (instr.opcode.Value() == OpCode::Id::IFU) { - Compile_UniformCondition(instr); - } else if (instr.opcode.Value() == OpCode::Id::IFC) { - Compile_EvaluateCondition(instr); - } - jz(l_else, T_NEAR); - - // Compile the code that corresponds to the condition evaluating as true - Compile_Block(instr.flow_control.dest_offset); - - // If there isn't an "ELSE" condition, we are done here - if (instr.flow_control.num_instructions == 0) { - L(l_else); - return; - } - - jmp(l_endif, T_NEAR); - - L(l_else); - // This code corresponds to the "ELSE" condition - // Comple the code that corresponds to the condition evaluating as false - Compile_Block(instr.flow_control.dest_offset + instr.flow_control.num_instructions); - - L(l_endif); -} - -void JitShader::Compile_LOOP(Instruction instr) { - Compile_Assert(instr.flow_control.dest_offset >= program_counter, - "Backwards loops not supported"); - Compile_Assert(!looping, "Nested loops not supported"); - - looping = true; - - // This decodes the fields from the integer uniform at index instr.flow_control.int_uniform_id. - // The Y (LOOPCOUNT_REG) and Z (LOOPINC) component are kept multiplied by 16 (Left shifted by - // 4 bits) to be used as an offset into the 16-byte vector registers later - size_t offset = ShaderSetup::GetIntUniformOffset(instr.flow_control.int_uniform_id); - mov(LOOPCOUNT, dword[SETUP + offset]); - mov(LOOPCOUNT_REG, LOOPCOUNT); - shr(LOOPCOUNT_REG, 4); - and_(LOOPCOUNT_REG, 0xFF0); // Y-component is the start - mov(LOOPINC, LOOPCOUNT); - shr(LOOPINC, 12); - and_(LOOPINC, 0xFF0); // Z-component is the incrementer - movzx(LOOPCOUNT, LOOPCOUNT.cvt8()); // X-component is iteration count - add(LOOPCOUNT, 1); // Iteration count is X-component + 1 - - Label l_loop_start; - L(l_loop_start); - - Compile_Block(instr.flow_control.dest_offset + 1); - - add(LOOPCOUNT_REG, LOOPINC); // Increment LOOPCOUNT_REG by Z-component - sub(LOOPCOUNT, 1); // Increment loop count by 1 - jnz(l_loop_start); // Loop if not equal - - looping = false; -} - -void JitShader::Compile_JMP(Instruction instr) { - if (instr.opcode.Value() == OpCode::Id::JMPC) - Compile_EvaluateCondition(instr); - else if (instr.opcode.Value() == OpCode::Id::JMPU) - Compile_UniformCondition(instr); - else - UNREACHABLE(); - - bool inverted_condition = - (instr.opcode.Value() == OpCode::Id::JMPU) && (instr.flow_control.num_instructions & 1); - - Label& b = instruction_labels[instr.flow_control.dest_offset]; - if (inverted_condition) { - jz(b, T_NEAR); - } else { - jnz(b, T_NEAR); - } -} - -static void Emit(GSEmitter* emitter, Math::Vec4<float24> (*output)[16]) { - emitter->Emit(*output); -} - -void JitShader::Compile_EMIT(Instruction instr) { - Label have_emitter, end; - mov(rax, qword[STATE + offsetof(UnitState, emitter_ptr)]); - test(rax, rax); - jnz(have_emitter); - - ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0); - mov(ABI_PARAM1, reinterpret_cast<size_t>("Execute EMIT on VS")); - CallFarFunction(*this, LogCritical); - ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0); - jmp(end); - - L(have_emitter); - ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0); - mov(ABI_PARAM1, rax); - mov(ABI_PARAM2, STATE); - add(ABI_PARAM2, static_cast<Xbyak::uint32>(offsetof(UnitState, registers.output))); - CallFarFunction(*this, Emit); - ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0); - L(end); -} - -void JitShader::Compile_SETE(Instruction instr) { - Label have_emitter, end; - mov(rax, qword[STATE + offsetof(UnitState, emitter_ptr)]); - test(rax, rax); - jnz(have_emitter); - - ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0); - mov(ABI_PARAM1, reinterpret_cast<size_t>("Execute SETEMIT on VS")); - CallFarFunction(*this, LogCritical); - ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0); - jmp(end); - - L(have_emitter); - mov(byte[rax + offsetof(GSEmitter, vertex_id)], instr.setemit.vertex_id); - mov(byte[rax + offsetof(GSEmitter, prim_emit)], instr.setemit.prim_emit); - mov(byte[rax + offsetof(GSEmitter, winding)], instr.setemit.winding); - L(end); -} - -void JitShader::Compile_Block(unsigned end) { - while (program_counter < end) { - Compile_NextInstr(); - } -} - -void JitShader::Compile_Return() { - // Peek return offset on the stack and check if we're at that offset - mov(rax, qword[rsp + 8]); - cmp(eax, (program_counter)); - - // If so, jump back to before CALL - Label b; - jnz(b); - ret(); - L(b); -} - -void JitShader::Compile_NextInstr() { - if (std::binary_search(return_offsets.begin(), return_offsets.end(), program_counter)) { - Compile_Return(); - } - - L(instruction_labels[program_counter]); - - Instruction instr = {(*program_code)[program_counter++]}; - - OpCode::Id opcode = instr.opcode.Value(); - auto instr_func = instr_table[static_cast<unsigned>(opcode)]; - - if (instr_func) { - // JIT the instruction! - ((*this).*instr_func)(instr); - } else { - // Unhandled instruction - LOG_CRITICAL(HW_GPU, "Unhandled instruction: 0x%02x (0x%08x)", - instr.opcode.Value().EffectiveOpCode(), instr.hex); - } -} - -void JitShader::FindReturnOffsets() { - return_offsets.clear(); - - for (size_t offset = 0; offset < program_code->size(); ++offset) { - Instruction instr = {(*program_code)[offset]}; - - switch (instr.opcode.Value()) { - case OpCode::Id::CALL: - case OpCode::Id::CALLC: - case OpCode::Id::CALLU: - return_offsets.push_back(instr.flow_control.dest_offset + - instr.flow_control.num_instructions); - break; - default: - break; - } - } - - // Sort for efficient binary search later - std::sort(return_offsets.begin(), return_offsets.end()); -} - -void JitShader::Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_code_, - const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>* swizzle_data_) { - program_code = program_code_; - swizzle_data = swizzle_data_; - - // Reset flow control state - program = (CompiledShader*)getCurr(); - program_counter = 0; - looping = false; - instruction_labels.fill(Xbyak::Label()); - - // Find all `CALL` instructions and identify return locations - FindReturnOffsets(); - - // The stack pointer is 8 modulo 16 at the entry of a procedure - // We reserve 16 bytes and assign a dummy value to the first 8 bytes, to catch any potential - // return checks (see Compile_Return) that happen in shader main routine. - ABI_PushRegistersAndAdjustStack(*this, ABI_ALL_CALLEE_SAVED, 8, 16); - mov(qword[rsp + 8], 0xFFFFFFFFFFFFFFFFULL); - - mov(SETUP, ABI_PARAM1); - mov(STATE, ABI_PARAM2); - - // Zero address/loop registers - xor_(ADDROFFS_REG_0.cvt32(), ADDROFFS_REG_0.cvt32()); - xor_(ADDROFFS_REG_1.cvt32(), ADDROFFS_REG_1.cvt32()); - xor_(LOOPCOUNT_REG, LOOPCOUNT_REG); - - // Used to set a register to one - static const __m128 one = {1.f, 1.f, 1.f, 1.f}; - mov(rax, reinterpret_cast<size_t>(&one)); - movaps(ONE, xword[rax]); - - // Used to negate registers - static const __m128 neg = {-0.f, -0.f, -0.f, -0.f}; - mov(rax, reinterpret_cast<size_t>(&neg)); - movaps(NEGBIT, xword[rax]); - - // Jump to start of the shader program - jmp(ABI_PARAM3); - - // Compile entire program - Compile_Block(static_cast<unsigned>(program_code->size())); - - // Free memory that's no longer needed - program_code = nullptr; - swizzle_data = nullptr; - return_offsets.clear(); - return_offsets.shrink_to_fit(); - - ready(); - - ASSERT_MSG(getSize() <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!"); - LOG_DEBUG(HW_GPU, "Compiled shader size=%lu", getSize()); -} - -JitShader::JitShader() : Xbyak::CodeGenerator(MAX_SHADER_SIZE) {} - -} // namespace Shader - -} // namespace Pica diff --git a/src/video_core/shader/shader_jit_x64_compiler.h b/src/video_core/shader/shader_jit_x64_compiler.h deleted file mode 100644 index 4aee56b1d..000000000 --- a/src/video_core/shader/shader_jit_x64_compiler.h +++ /dev/null @@ -1,127 +0,0 @@ -// Copyright 2015 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <array> -#include <cstddef> -#include <utility> -#include <vector> -#include <nihstro/shader_bytecode.h> -#include <xbyak.h> -#include "common/bit_set.h" -#include "common/common_types.h" -#include "video_core/shader/shader.h" - -using nihstro::Instruction; -using nihstro::OpCode; -using nihstro::SwizzlePattern; - -namespace Pica { - -namespace Shader { - -/// Memory allocated for each compiled shader -constexpr size_t MAX_SHADER_SIZE = MAX_PROGRAM_CODE_LENGTH * 64; - -/** - * This class implements the shader JIT compiler. It recompiles a Pica shader program into x86_64 - * code that can be executed on the host machine directly. - */ -class JitShader : public Xbyak::CodeGenerator { -public: - JitShader(); - - void Run(const ShaderSetup& setup, UnitState& state, unsigned offset) const { - program(&setup, &state, instruction_labels[offset].getAddress()); - } - - void Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_code, - const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>* swizzle_data); - - void Compile_ADD(Instruction instr); - void Compile_DP3(Instruction instr); - void Compile_DP4(Instruction instr); - void Compile_DPH(Instruction instr); - void Compile_EX2(Instruction instr); - void Compile_LG2(Instruction instr); - void Compile_MUL(Instruction instr); - void Compile_SGE(Instruction instr); - void Compile_SLT(Instruction instr); - void Compile_FLR(Instruction instr); - void Compile_MAX(Instruction instr); - void Compile_MIN(Instruction instr); - void Compile_RCP(Instruction instr); - void Compile_RSQ(Instruction instr); - void Compile_MOVA(Instruction instr); - void Compile_MOV(Instruction instr); - void Compile_NOP(Instruction instr); - void Compile_END(Instruction instr); - void Compile_CALL(Instruction instr); - void Compile_CALLC(Instruction instr); - void Compile_CALLU(Instruction instr); - void Compile_IF(Instruction instr); - void Compile_LOOP(Instruction instr); - void Compile_JMP(Instruction instr); - void Compile_CMP(Instruction instr); - void Compile_MAD(Instruction instr); - void Compile_EMIT(Instruction instr); - void Compile_SETE(Instruction instr); - -private: - void Compile_Block(unsigned end); - void Compile_NextInstr(); - - void Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, - Xbyak::Xmm dest); - void Compile_DestEnable(Instruction instr, Xbyak::Xmm dest); - - /** - * Compiles a `MUL src1, src2` operation, properly handling the PICA semantics when multiplying - * zero by inf. Clobbers `src2` and `scratch`. - */ - void Compile_SanitizedMul(Xbyak::Xmm src1, Xbyak::Xmm src2, Xbyak::Xmm scratch); - - void Compile_EvaluateCondition(Instruction instr); - void Compile_UniformCondition(Instruction instr); - - /** - * Emits the code to conditionally return from a subroutine envoked by the `CALL` instruction. - */ - void Compile_Return(); - - BitSet32 PersistentCallerSavedRegs(); - - /** - * Assertion evaluated at compile-time, but only triggered if executed at runtime. - * @param condition Condition to be evaluated. - * @param msg Message to be logged if the assertion fails. - */ - void Compile_Assert(bool condition, const char* msg); - - /** - * Analyzes the entire shader program for `CALL` instructions before emitting any code, - * identifying the locations where a return needs to be inserted. - */ - void FindReturnOffsets(); - - const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_code = nullptr; - const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>* swizzle_data = nullptr; - - /// Mapping of Pica VS instructions to pointers in the emitted code - std::array<Xbyak::Label, MAX_PROGRAM_CODE_LENGTH> instruction_labels; - - /// Offsets in code where a return needs to be inserted - std::vector<unsigned> return_offsets; - - unsigned program_counter = 0; ///< Offset of the next instruction to decode - bool looping = false; ///< True if compiling a loop, used to check for nested loops - - using CompiledShader = void(const void* setup, void* state, const u8* start_addr); - CompiledShader* program = nullptr; -}; - -} // Shader - -} // Pica diff --git a/src/video_core/swrasterizer/clipper.cpp b/src/video_core/swrasterizer/clipper.cpp deleted file mode 100644 index c1ed48398..000000000 --- a/src/video_core/swrasterizer/clipper.cpp +++ /dev/null @@ -1,197 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <algorithm> -#include <array> -#include <cstddef> -#include <boost/container/static_vector.hpp> -#include <boost/container/vector.hpp> -#include "common/bit_field.h" -#include "common/common_types.h" -#include "common/logging/log.h" -#include "common/vector_math.h" -#include "video_core/pica_state.h" -#include "video_core/pica_types.h" -#include "video_core/shader/shader.h" -#include "video_core/swrasterizer/clipper.h" -#include "video_core/swrasterizer/rasterizer.h" - -using Pica::Rasterizer::Vertex; - -namespace Pica { - -namespace Clipper { - -struct ClippingEdge { -public: - ClippingEdge(Math::Vec4<float24> coeffs, Math::Vec4<float24> bias = Math::Vec4<float24>( - float24::FromFloat32(0), float24::FromFloat32(0), - float24::FromFloat32(0), float24::FromFloat32(0))) - : coeffs(coeffs), bias(bias) {} - - bool IsInside(const Vertex& vertex) const { - return Math::Dot(vertex.pos + bias, coeffs) >= float24::FromFloat32(0); - } - - bool IsOutSide(const Vertex& vertex) const { - return !IsInside(vertex); - } - - Vertex GetIntersection(const Vertex& v0, const Vertex& v1) const { - float24 dp = Math::Dot(v0.pos + bias, coeffs); - float24 dp_prev = Math::Dot(v1.pos + bias, coeffs); - float24 factor = dp_prev / (dp_prev - dp); - - return Vertex::Lerp(factor, v0, v1); - } - -private: - float24 pos; - Math::Vec4<float24> coeffs; - Math::Vec4<float24> bias; -}; - -static void InitScreenCoordinates(Vertex& vtx) { - struct { - float24 halfsize_x; - float24 offset_x; - float24 halfsize_y; - float24 offset_y; - float24 zscale; - float24 offset_z; - } viewport; - - const auto& regs = g_state.regs; - viewport.halfsize_x = float24::FromRaw(regs.rasterizer.viewport_size_x); - viewport.halfsize_y = float24::FromRaw(regs.rasterizer.viewport_size_y); - viewport.offset_x = float24::FromFloat32(static_cast<float>(regs.rasterizer.viewport_corner.x)); - viewport.offset_y = float24::FromFloat32(static_cast<float>(regs.rasterizer.viewport_corner.y)); - - float24 inv_w = float24::FromFloat32(1.f) / vtx.pos.w; - vtx.pos.w = inv_w; - vtx.quat *= inv_w; - vtx.color *= inv_w; - vtx.tc0 *= inv_w; - vtx.tc1 *= inv_w; - vtx.tc0_w *= inv_w; - vtx.view *= inv_w; - vtx.tc2 *= inv_w; - - vtx.screenpos[0] = - (vtx.pos.x * inv_w + float24::FromFloat32(1.0)) * viewport.halfsize_x + viewport.offset_x; - vtx.screenpos[1] = - (vtx.pos.y * inv_w + float24::FromFloat32(1.0)) * viewport.halfsize_y + viewport.offset_y; - vtx.screenpos[2] = vtx.pos.z * inv_w; -} - -void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2) { - using boost::container::static_vector; - - // Clipping a planar n-gon against a plane will remove at least 1 vertex and introduces 2 at - // the new edge (or less in degenerate cases). As such, we can say that each clipping plane - // introduces at most 1 new vertex to the polygon. Since we start with a triangle and have a - // fixed 6 clipping planes, the maximum number of vertices of the clipped polygon is 3 + 6 = 9. - static const size_t MAX_VERTICES = 9; - static_vector<Vertex, MAX_VERTICES> buffer_a = {v0, v1, v2}; - static_vector<Vertex, MAX_VERTICES> buffer_b; - - auto FlipQuaternionIfOpposite = [](auto& a, const auto& b) { - if (Math::Dot(a, b) < float24::Zero()) - a = a * float24::FromFloat32(-1.0f); - }; - - // Flip the quaternions if they are opposite to prevent interpolating them over the wrong - // direction. - FlipQuaternionIfOpposite(buffer_a[1].quat, buffer_a[0].quat); - FlipQuaternionIfOpposite(buffer_a[2].quat, buffer_a[0].quat); - - auto* output_list = &buffer_a; - auto* input_list = &buffer_b; - - // NOTE: We clip against a w=epsilon plane to guarantee that the output has a positive w value. - // TODO: Not sure if this is a valid approach. Also should probably instead use the smallest - // epsilon possible within float24 accuracy. - static const float24 EPSILON = float24::FromFloat32(0.00001f); - static const float24 f0 = float24::FromFloat32(0.0); - static const float24 f1 = float24::FromFloat32(1.0); - static const std::array<ClippingEdge, 7> clipping_edges = {{ - {Math::MakeVec(-f1, f0, f0, f1)}, // x = +w - {Math::MakeVec(f1, f0, f0, f1)}, // x = -w - {Math::MakeVec(f0, -f1, f0, f1)}, // y = +w - {Math::MakeVec(f0, f1, f0, f1)}, // y = -w - {Math::MakeVec(f0, f0, -f1, f0)}, // z = 0 - {Math::MakeVec(f0, f0, f1, f1)}, // z = -w - {Math::MakeVec(f0, f0, f0, f1), Math::Vec4<float24>(f0, f0, f0, EPSILON)}, // w = EPSILON - }}; - - // Simple implementation of the Sutherland-Hodgman clipping algorithm. - // TODO: Make this less inefficient (currently lots of useless buffering overhead happens here) - auto Clip = [&](const ClippingEdge& edge) { - std::swap(input_list, output_list); - output_list->clear(); - - const Vertex* reference_vertex = &input_list->back(); - - for (const auto& vertex : *input_list) { - // NOTE: This algorithm changes vertex order in some cases! - if (edge.IsInside(vertex)) { - if (edge.IsOutSide(*reference_vertex)) { - output_list->push_back(edge.GetIntersection(vertex, *reference_vertex)); - } - - output_list->push_back(vertex); - } else if (edge.IsInside(*reference_vertex)) { - output_list->push_back(edge.GetIntersection(vertex, *reference_vertex)); - } - reference_vertex = &vertex; - } - }; - - for (auto edge : clipping_edges) { - Clip(edge); - - // Need to have at least a full triangle to continue... - if (output_list->size() < 3) - return; - } - - if (g_state.regs.rasterizer.clip_enable) { - ClippingEdge custom_edge{g_state.regs.rasterizer.GetClipCoef()}; - Clip(custom_edge); - - if (output_list->size() < 3) - return; - } - - InitScreenCoordinates((*output_list)[0]); - InitScreenCoordinates((*output_list)[1]); - - for (size_t i = 0; i < output_list->size() - 2; i++) { - Vertex& vtx0 = (*output_list)[0]; - Vertex& vtx1 = (*output_list)[i + 1]; - Vertex& vtx2 = (*output_list)[i + 2]; - - InitScreenCoordinates(vtx2); - - LOG_TRACE(Render_Software, - "Triangle %lu/%lu at position (%.3f, %.3f, %.3f, %.3f), " - "(%.3f, %.3f, %.3f, %.3f), (%.3f, %.3f, %.3f, %.3f) and " - "screen position (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f)", - i + 1, output_list->size() - 2, vtx0.pos.x.ToFloat32(), vtx0.pos.y.ToFloat32(), - vtx0.pos.z.ToFloat32(), vtx0.pos.w.ToFloat32(), vtx1.pos.x.ToFloat32(), - vtx1.pos.y.ToFloat32(), vtx1.pos.z.ToFloat32(), vtx1.pos.w.ToFloat32(), - vtx2.pos.x.ToFloat32(), vtx2.pos.y.ToFloat32(), vtx2.pos.z.ToFloat32(), - vtx2.pos.w.ToFloat32(), vtx0.screenpos.x.ToFloat32(), - vtx0.screenpos.y.ToFloat32(), vtx0.screenpos.z.ToFloat32(), - vtx1.screenpos.x.ToFloat32(), vtx1.screenpos.y.ToFloat32(), - vtx1.screenpos.z.ToFloat32(), vtx2.screenpos.x.ToFloat32(), - vtx2.screenpos.y.ToFloat32(), vtx2.screenpos.z.ToFloat32()); - - Rasterizer::ProcessTriangle(vtx0, vtx1, vtx2); - } -} - -} // namespace - -} // namespace diff --git a/src/video_core/swrasterizer/clipper.h b/src/video_core/swrasterizer/clipper.h deleted file mode 100644 index b51af0af9..000000000 --- a/src/video_core/swrasterizer/clipper.h +++ /dev/null @@ -1,21 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -namespace Pica { - -namespace Shader { -struct OutputVertex; -} - -namespace Clipper { - -using Shader::OutputVertex; - -void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2); - -} // namespace - -} // namespace diff --git a/src/video_core/swrasterizer/framebuffer.cpp b/src/video_core/swrasterizer/framebuffer.cpp deleted file mode 100644 index f34eab6cf..000000000 --- a/src/video_core/swrasterizer/framebuffer.cpp +++ /dev/null @@ -1,360 +0,0 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <algorithm> - -#include "common/assert.h" -#include "common/color.h" -#include "common/common_types.h" -#include "common/logging/log.h" -#include "common/math_util.h" -#include "common/vector_math.h" -#include "core/hw/gpu.h" -#include "core/memory.h" -#include "video_core/pica_state.h" -#include "video_core/regs_framebuffer.h" -#include "video_core/swrasterizer/framebuffer.h" -#include "video_core/utils.h" - -namespace Pica { -namespace Rasterizer { - -void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { - const auto& framebuffer = g_state.regs.framebuffer.framebuffer; - const PAddr addr = framebuffer.GetColorBufferPhysicalAddress(); - - // Similarly to textures, the render framebuffer is laid out from bottom to top, too. - // NOTE: The framebuffer height register contains the actual FB height minus one. - y = framebuffer.height - y; - - const u32 coarse_y = y & ~7; - u32 bytes_per_pixel = - GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value())); - u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + - coarse_y * framebuffer.width * bytes_per_pixel; - u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset; - - switch (framebuffer.color_format) { - case FramebufferRegs::ColorFormat::RGBA8: - Color::EncodeRGBA8(color, dst_pixel); - break; - - case FramebufferRegs::ColorFormat::RGB8: - Color::EncodeRGB8(color, dst_pixel); - break; - - case FramebufferRegs::ColorFormat::RGB5A1: - Color::EncodeRGB5A1(color, dst_pixel); - break; - - case FramebufferRegs::ColorFormat::RGB565: - Color::EncodeRGB565(color, dst_pixel); - break; - - case FramebufferRegs::ColorFormat::RGBA4: - Color::EncodeRGBA4(color, dst_pixel); - break; - - default: - LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", - framebuffer.color_format.Value()); - UNIMPLEMENTED(); - } -} - -const Math::Vec4<u8> GetPixel(int x, int y) { - const auto& framebuffer = g_state.regs.framebuffer.framebuffer; - const PAddr addr = framebuffer.GetColorBufferPhysicalAddress(); - - y = framebuffer.height - y; - - const u32 coarse_y = y & ~7; - u32 bytes_per_pixel = - GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value())); - u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + - coarse_y * framebuffer.width * bytes_per_pixel; - u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset; - - switch (framebuffer.color_format) { - case FramebufferRegs::ColorFormat::RGBA8: - return Color::DecodeRGBA8(src_pixel); - - case FramebufferRegs::ColorFormat::RGB8: - return Color::DecodeRGB8(src_pixel); - - case FramebufferRegs::ColorFormat::RGB5A1: - return Color::DecodeRGB5A1(src_pixel); - - case FramebufferRegs::ColorFormat::RGB565: - return Color::DecodeRGB565(src_pixel); - - case FramebufferRegs::ColorFormat::RGBA4: - return Color::DecodeRGBA4(src_pixel); - - default: - LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", - framebuffer.color_format.Value()); - UNIMPLEMENTED(); - } - - return {0, 0, 0, 0}; -} - -u32 GetDepth(int x, int y) { - const auto& framebuffer = g_state.regs.framebuffer.framebuffer; - const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); - u8* depth_buffer = Memory::GetPhysicalPointer(addr); - - y = framebuffer.height - y; - - const u32 coarse_y = y & ~7; - u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format); - u32 stride = framebuffer.width * bytes_per_pixel; - - u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; - u8* src_pixel = depth_buffer + src_offset; - - switch (framebuffer.depth_format) { - case FramebufferRegs::DepthFormat::D16: - return Color::DecodeD16(src_pixel); - case FramebufferRegs::DepthFormat::D24: - return Color::DecodeD24(src_pixel); - case FramebufferRegs::DepthFormat::D24S8: - return Color::DecodeD24S8(src_pixel).x; - default: - LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format); - UNIMPLEMENTED(); - return 0; - } -} - -u8 GetStencil(int x, int y) { - const auto& framebuffer = g_state.regs.framebuffer.framebuffer; - const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); - u8* depth_buffer = Memory::GetPhysicalPointer(addr); - - y = framebuffer.height - y; - - const u32 coarse_y = y & ~7; - u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format); - u32 stride = framebuffer.width * bytes_per_pixel; - - u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; - u8* src_pixel = depth_buffer + src_offset; - - switch (framebuffer.depth_format) { - case FramebufferRegs::DepthFormat::D24S8: - return Color::DecodeD24S8(src_pixel).y; - - default: - LOG_WARNING( - HW_GPU, - "GetStencil called for function which doesn't have a stencil component (format %u)", - framebuffer.depth_format); - return 0; - } -} - -void SetDepth(int x, int y, u32 value) { - const auto& framebuffer = g_state.regs.framebuffer.framebuffer; - const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); - u8* depth_buffer = Memory::GetPhysicalPointer(addr); - - y = framebuffer.height - y; - - const u32 coarse_y = y & ~7; - u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format); - u32 stride = framebuffer.width * bytes_per_pixel; - - u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; - u8* dst_pixel = depth_buffer + dst_offset; - - switch (framebuffer.depth_format) { - case FramebufferRegs::DepthFormat::D16: - Color::EncodeD16(value, dst_pixel); - break; - - case FramebufferRegs::DepthFormat::D24: - Color::EncodeD24(value, dst_pixel); - break; - - case FramebufferRegs::DepthFormat::D24S8: - Color::EncodeD24X8(value, dst_pixel); - break; - - default: - LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format); - UNIMPLEMENTED(); - break; - } -} - -void SetStencil(int x, int y, u8 value) { - const auto& framebuffer = g_state.regs.framebuffer.framebuffer; - const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); - u8* depth_buffer = Memory::GetPhysicalPointer(addr); - - y = framebuffer.height - y; - - const u32 coarse_y = y & ~7; - u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format); - u32 stride = framebuffer.width * bytes_per_pixel; - - u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; - u8* dst_pixel = depth_buffer + dst_offset; - - switch (framebuffer.depth_format) { - case Pica::FramebufferRegs::DepthFormat::D16: - case Pica::FramebufferRegs::DepthFormat::D24: - // Nothing to do - break; - - case Pica::FramebufferRegs::DepthFormat::D24S8: - Color::EncodeX24S8(value, dst_pixel); - break; - - default: - LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format); - UNIMPLEMENTED(); - break; - } -} - -u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref) { - switch (action) { - case FramebufferRegs::StencilAction::Keep: - return old_stencil; - - case FramebufferRegs::StencilAction::Zero: - return 0; - - case FramebufferRegs::StencilAction::Replace: - return ref; - - case FramebufferRegs::StencilAction::Increment: - // Saturated increment - return std::min<u8>(old_stencil, 254) + 1; - - case FramebufferRegs::StencilAction::Decrement: - // Saturated decrement - return std::max<u8>(old_stencil, 1) - 1; - - case FramebufferRegs::StencilAction::Invert: - return ~old_stencil; - - case FramebufferRegs::StencilAction::IncrementWrap: - return old_stencil + 1; - - case FramebufferRegs::StencilAction::DecrementWrap: - return old_stencil - 1; - - default: - LOG_CRITICAL(HW_GPU, "Unknown stencil action %x", (int)action); - UNIMPLEMENTED(); - return 0; - } -} - -Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor, - const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor, - FramebufferRegs::BlendEquation equation) { - Math::Vec4<int> result; - - auto src_result = (src * srcfactor).Cast<int>(); - auto dst_result = (dest * destfactor).Cast<int>(); - - switch (equation) { - case FramebufferRegs::BlendEquation::Add: - result = (src_result + dst_result) / 255; - break; - - case FramebufferRegs::BlendEquation::Subtract: - result = (src_result - dst_result) / 255; - break; - - case FramebufferRegs::BlendEquation::ReverseSubtract: - result = (dst_result - src_result) / 255; - break; - - // TODO: How do these two actually work? OpenGL doesn't include the blend factors in the - // min/max computations, but is this what the 3DS actually does? - case FramebufferRegs::BlendEquation::Min: - result.r() = std::min(src.r(), dest.r()); - result.g() = std::min(src.g(), dest.g()); - result.b() = std::min(src.b(), dest.b()); - result.a() = std::min(src.a(), dest.a()); - break; - - case FramebufferRegs::BlendEquation::Max: - result.r() = std::max(src.r(), dest.r()); - result.g() = std::max(src.g(), dest.g()); - result.b() = std::max(src.b(), dest.b()); - result.a() = std::max(src.a(), dest.a()); - break; - - default: - LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation %x", equation); - UNIMPLEMENTED(); - } - - return Math::Vec4<u8>(MathUtil::Clamp(result.r(), 0, 255), MathUtil::Clamp(result.g(), 0, 255), - MathUtil::Clamp(result.b(), 0, 255), MathUtil::Clamp(result.a(), 0, 255)); -}; - -u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op) { - switch (op) { - case FramebufferRegs::LogicOp::Clear: - return 0; - - case FramebufferRegs::LogicOp::And: - return src & dest; - - case FramebufferRegs::LogicOp::AndReverse: - return src & ~dest; - - case FramebufferRegs::LogicOp::Copy: - return src; - - case FramebufferRegs::LogicOp::Set: - return 255; - - case FramebufferRegs::LogicOp::CopyInverted: - return ~src; - - case FramebufferRegs::LogicOp::NoOp: - return dest; - - case FramebufferRegs::LogicOp::Invert: - return ~dest; - - case FramebufferRegs::LogicOp::Nand: - return ~(src & dest); - - case FramebufferRegs::LogicOp::Or: - return src | dest; - - case FramebufferRegs::LogicOp::Nor: - return ~(src | dest); - - case FramebufferRegs::LogicOp::Xor: - return src ^ dest; - - case FramebufferRegs::LogicOp::Equiv: - return ~(src ^ dest); - - case FramebufferRegs::LogicOp::AndInverted: - return ~src & dest; - - case FramebufferRegs::LogicOp::OrReverse: - return src | ~dest; - - case FramebufferRegs::LogicOp::OrInverted: - return ~src | dest; - } - - UNREACHABLE(); -}; - -} // namespace Rasterizer -} // namespace Pica diff --git a/src/video_core/swrasterizer/framebuffer.h b/src/video_core/swrasterizer/framebuffer.h deleted file mode 100644 index 4a32a4979..000000000 --- a/src/video_core/swrasterizer/framebuffer.h +++ /dev/null @@ -1,29 +0,0 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include "common/common_types.h" -#include "common/vector_math.h" -#include "video_core/regs_framebuffer.h" - -namespace Pica { -namespace Rasterizer { - -void DrawPixel(int x, int y, const Math::Vec4<u8>& color); -const Math::Vec4<u8> GetPixel(int x, int y); -u32 GetDepth(int x, int y); -u8 GetStencil(int x, int y); -void SetDepth(int x, int y, u32 value); -void SetStencil(int x, int y, u8 value); -u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref); - -Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor, - const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor, - FramebufferRegs::BlendEquation equation); - -u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op); - -} // namespace Rasterizer -} // namespace Pica diff --git a/src/video_core/swrasterizer/lighting.cpp b/src/video_core/swrasterizer/lighting.cpp deleted file mode 100644 index 5fa748611..000000000 --- a/src/video_core/swrasterizer/lighting.cpp +++ /dev/null @@ -1,308 +0,0 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include "common/math_util.h" -#include "video_core/swrasterizer/lighting.h" - -namespace Pica { - -static float LookupLightingLut(const Pica::State::Lighting& lighting, size_t lut_index, u8 index, - float delta) { - ASSERT_MSG(lut_index < lighting.luts.size(), "Out of range lut"); - ASSERT_MSG(index < lighting.luts[lut_index].size(), "Out of range index"); - - const auto& lut = lighting.luts[lut_index][index]; - - float lut_value = lut.ToFloat(); - float lut_diff = lut.DiffToFloat(); - - return lut_value + lut_diff * delta; -} - -std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( - const Pica::LightingRegs& lighting, const Pica::State::Lighting& lighting_state, - const Math::Quaternion<float>& normquat, const Math::Vec3<float>& view, - const Math::Vec4<u8> (&texture_color)[4]) { - - Math::Vec3<float> surface_normal; - Math::Vec3<float> surface_tangent; - - if (lighting.config0.bump_mode != LightingRegs::LightingBumpMode::None) { - Math::Vec3<float> perturbation = - texture_color[lighting.config0.bump_selector].xyz().Cast<float>() / 127.5f - - Math::MakeVec(1.0f, 1.0f, 1.0f); - if (lighting.config0.bump_mode == LightingRegs::LightingBumpMode::NormalMap) { - if (!lighting.config0.disable_bump_renorm) { - const float z_square = 1 - perturbation.xy().Length2(); - perturbation.z = std::sqrt(std::max(z_square, 0.0f)); - } - surface_normal = perturbation; - surface_tangent = Math::MakeVec(1.0f, 0.0f, 0.0f); - } else if (lighting.config0.bump_mode == LightingRegs::LightingBumpMode::TangentMap) { - surface_normal = Math::MakeVec(0.0f, 0.0f, 1.0f); - surface_tangent = perturbation; - } else { - LOG_ERROR(HW_GPU, "Unknown bump mode %u", lighting.config0.bump_mode.Value()); - } - } else { - surface_normal = Math::MakeVec(0.0f, 0.0f, 1.0f); - surface_tangent = Math::MakeVec(1.0f, 0.0f, 0.0f); - } - - // Use the normalized the quaternion when performing the rotation - auto normal = Math::QuaternionRotate(normquat, surface_normal); - auto tangent = Math::QuaternionRotate(normquat, surface_tangent); - - Math::Vec4<float> diffuse_sum = {0.0f, 0.0f, 0.0f, 1.0f}; - Math::Vec4<float> specular_sum = {0.0f, 0.0f, 0.0f, 1.0f}; - - for (unsigned light_index = 0; light_index <= lighting.max_light_index; ++light_index) { - unsigned num = lighting.light_enable.GetNum(light_index); - const auto& light_config = lighting.light[num]; - - Math::Vec3<float> refl_value = {}; - Math::Vec3<float> position = {float16::FromRaw(light_config.x).ToFloat32(), - float16::FromRaw(light_config.y).ToFloat32(), - float16::FromRaw(light_config.z).ToFloat32()}; - Math::Vec3<float> light_vector; - - if (light_config.config.directional) - light_vector = position; - else - light_vector = position + view; - - light_vector.Normalize(); - - Math::Vec3<float> norm_view = view.Normalized(); - Math::Vec3<float> half_vector = norm_view + light_vector; - - float dist_atten = 1.0f; - if (!lighting.IsDistAttenDisabled(num)) { - auto distance = (-view - position).Length(); - float scale = Pica::float20::FromRaw(light_config.dist_atten_scale).ToFloat32(); - float bias = Pica::float20::FromRaw(light_config.dist_atten_bias).ToFloat32(); - size_t lut = - static_cast<size_t>(LightingRegs::LightingSampler::DistanceAttenuation) + num; - - float sample_loc = MathUtil::Clamp(scale * distance + bias, 0.0f, 1.0f); - - u8 lutindex = - static_cast<u8>(MathUtil::Clamp(std::floor(sample_loc * 256.0f), 0.0f, 255.0f)); - float delta = sample_loc * 256 - lutindex; - dist_atten = LookupLightingLut(lighting_state, lut, lutindex, delta); - } - - auto GetLutValue = [&](LightingRegs::LightingLutInput input, bool abs, - LightingRegs::LightingScale scale_enum, - LightingRegs::LightingSampler sampler) { - float result = 0.0f; - - switch (input) { - case LightingRegs::LightingLutInput::NH: - result = Math::Dot(normal, half_vector.Normalized()); - break; - - case LightingRegs::LightingLutInput::VH: - result = Math::Dot(norm_view, half_vector.Normalized()); - break; - - case LightingRegs::LightingLutInput::NV: - result = Math::Dot(normal, norm_view); - break; - - case LightingRegs::LightingLutInput::LN: - result = Math::Dot(light_vector, normal); - break; - - case LightingRegs::LightingLutInput::SP: { - Math::Vec3<s32> spot_dir{light_config.spot_x.Value(), light_config.spot_y.Value(), - light_config.spot_z.Value()}; - result = Math::Dot(light_vector, spot_dir.Cast<float>() / 2047.0f); - break; - } - case LightingRegs::LightingLutInput::CP: - if (lighting.config0.config == LightingRegs::LightingConfig::Config7) { - const Math::Vec3<float> norm_half_vector = half_vector.Normalized(); - const Math::Vec3<float> half_vector_proj = - norm_half_vector - normal * Math::Dot(normal, norm_half_vector); - result = Math::Dot(half_vector_proj, tangent); - } else { - result = 0.0f; - } - break; - default: - LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %u\n", static_cast<u32>(input)); - UNIMPLEMENTED(); - result = 0.0f; - } - - u8 index; - float delta; - - if (abs) { - if (light_config.config.two_sided_diffuse) - result = std::abs(result); - else - result = std::max(result, 0.0f); - - float flr = std::floor(result * 256.0f); - index = static_cast<u8>(MathUtil::Clamp(flr, 0.0f, 255.0f)); - delta = result * 256 - index; - } else { - float flr = std::floor(result * 128.0f); - s8 signed_index = static_cast<s8>(MathUtil::Clamp(flr, -128.0f, 127.0f)); - delta = result * 128.0f - signed_index; - index = static_cast<u8>(signed_index); - } - - float scale = lighting.lut_scale.GetScale(scale_enum); - return scale * - LookupLightingLut(lighting_state, static_cast<size_t>(sampler), index, delta); - }; - - // If enabled, compute spot light attenuation value - float spot_atten = 1.0f; - if (!lighting.IsSpotAttenDisabled(num) && - LightingRegs::IsLightingSamplerSupported( - lighting.config0.config, LightingRegs::LightingSampler::SpotlightAttenuation)) { - auto lut = LightingRegs::SpotlightAttenuationSampler(num); - spot_atten = GetLutValue(lighting.lut_input.sp, lighting.abs_lut_input.disable_sp == 0, - lighting.lut_scale.sp, lut); - } - - // Specular 0 component - float d0_lut_value = 1.0f; - if (lighting.config1.disable_lut_d0 == 0 && - LightingRegs::IsLightingSamplerSupported( - lighting.config0.config, LightingRegs::LightingSampler::Distribution0)) { - d0_lut_value = - GetLutValue(lighting.lut_input.d0, lighting.abs_lut_input.disable_d0 == 0, - lighting.lut_scale.d0, LightingRegs::LightingSampler::Distribution0); - } - - Math::Vec3<float> specular_0 = d0_lut_value * light_config.specular_0.ToVec3f(); - - // If enabled, lookup ReflectRed value, otherwise, 1.0 is used - if (lighting.config1.disable_lut_rr == 0 && - LightingRegs::IsLightingSamplerSupported(lighting.config0.config, - LightingRegs::LightingSampler::ReflectRed)) { - refl_value.x = - GetLutValue(lighting.lut_input.rr, lighting.abs_lut_input.disable_rr == 0, - lighting.lut_scale.rr, LightingRegs::LightingSampler::ReflectRed); - } else { - refl_value.x = 1.0f; - } - - // If enabled, lookup ReflectGreen value, otherwise, ReflectRed value is used - if (lighting.config1.disable_lut_rg == 0 && - LightingRegs::IsLightingSamplerSupported(lighting.config0.config, - LightingRegs::LightingSampler::ReflectGreen)) { - refl_value.y = - GetLutValue(lighting.lut_input.rg, lighting.abs_lut_input.disable_rg == 0, - lighting.lut_scale.rg, LightingRegs::LightingSampler::ReflectGreen); - } else { - refl_value.y = refl_value.x; - } - - // If enabled, lookup ReflectBlue value, otherwise, ReflectRed value is used - if (lighting.config1.disable_lut_rb == 0 && - LightingRegs::IsLightingSamplerSupported(lighting.config0.config, - LightingRegs::LightingSampler::ReflectBlue)) { - refl_value.z = - GetLutValue(lighting.lut_input.rb, lighting.abs_lut_input.disable_rb == 0, - lighting.lut_scale.rb, LightingRegs::LightingSampler::ReflectBlue); - } else { - refl_value.z = refl_value.x; - } - - // Specular 1 component - float d1_lut_value = 1.0f; - if (lighting.config1.disable_lut_d1 == 0 && - LightingRegs::IsLightingSamplerSupported( - lighting.config0.config, LightingRegs::LightingSampler::Distribution1)) { - d1_lut_value = - GetLutValue(lighting.lut_input.d1, lighting.abs_lut_input.disable_d1 == 0, - lighting.lut_scale.d1, LightingRegs::LightingSampler::Distribution1); - } - - Math::Vec3<float> specular_1 = - d1_lut_value * refl_value * light_config.specular_1.ToVec3f(); - - // Fresnel - // Note: only the last entry in the light slots applies the Fresnel factor - if (light_index == lighting.max_light_index && lighting.config1.disable_lut_fr == 0 && - LightingRegs::IsLightingSamplerSupported(lighting.config0.config, - LightingRegs::LightingSampler::Fresnel)) { - - float lut_value = - GetLutValue(lighting.lut_input.fr, lighting.abs_lut_input.disable_fr == 0, - lighting.lut_scale.fr, LightingRegs::LightingSampler::Fresnel); - - // Enabled for diffuse lighting alpha component - if (lighting.config0.fresnel_selector == - LightingRegs::LightingFresnelSelector::PrimaryAlpha || - lighting.config0.fresnel_selector == LightingRegs::LightingFresnelSelector::Both) { - diffuse_sum.a() = lut_value; - } - - // Enabled for the specular lighting alpha component - if (lighting.config0.fresnel_selector == - LightingRegs::LightingFresnelSelector::SecondaryAlpha || - lighting.config0.fresnel_selector == LightingRegs::LightingFresnelSelector::Both) { - specular_sum.a() = lut_value; - } - } - - auto dot_product = Math::Dot(light_vector, normal); - - // Calculate clamp highlights before applying the two-sided diffuse configuration to the dot - // product. - float clamp_highlights = 1.0f; - if (lighting.config0.clamp_highlights) { - if (dot_product <= 0.0f) - clamp_highlights = 0.0f; - else - clamp_highlights = 1.0f; - } - - if (light_config.config.two_sided_diffuse) - dot_product = std::abs(dot_product); - else - dot_product = std::max(dot_product, 0.0f); - - if (light_config.config.geometric_factor_0 || light_config.config.geometric_factor_1) { - float geo_factor = half_vector.Length2(); - geo_factor = geo_factor == 0.0f ? 0.0f : std::min(dot_product / geo_factor, 1.0f); - if (light_config.config.geometric_factor_0) { - specular_0 *= geo_factor; - } - if (light_config.config.geometric_factor_1) { - specular_1 *= geo_factor; - } - } - - auto diffuse = - light_config.diffuse.ToVec3f() * dot_product + light_config.ambient.ToVec3f(); - diffuse_sum += Math::MakeVec(diffuse * dist_atten * spot_atten, 0.0f); - - specular_sum += Math::MakeVec( - (specular_0 + specular_1) * clamp_highlights * dist_atten * spot_atten, 0.0f); - } - - diffuse_sum += Math::MakeVec(lighting.global_ambient.ToVec3f(), 0.0f); - - auto diffuse = Math::MakeVec<float>(MathUtil::Clamp(diffuse_sum.x, 0.0f, 1.0f) * 255, - MathUtil::Clamp(diffuse_sum.y, 0.0f, 1.0f) * 255, - MathUtil::Clamp(diffuse_sum.z, 0.0f, 1.0f) * 255, - MathUtil::Clamp(diffuse_sum.w, 0.0f, 1.0f) * 255) - .Cast<u8>(); - auto specular = Math::MakeVec<float>(MathUtil::Clamp(specular_sum.x, 0.0f, 1.0f) * 255, - MathUtil::Clamp(specular_sum.y, 0.0f, 1.0f) * 255, - MathUtil::Clamp(specular_sum.z, 0.0f, 1.0f) * 255, - MathUtil::Clamp(specular_sum.w, 0.0f, 1.0f) * 255) - .Cast<u8>(); - return std::make_tuple(diffuse, specular); -} - -} // namespace Pica diff --git a/src/video_core/swrasterizer/lighting.h b/src/video_core/swrasterizer/lighting.h deleted file mode 100644 index d807a3d94..000000000 --- a/src/video_core/swrasterizer/lighting.h +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <tuple> -#include "common/quaternion.h" -#include "common/vector_math.h" -#include "video_core/pica_state.h" - -namespace Pica { - -std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( - const Pica::LightingRegs& lighting, const Pica::State::Lighting& lighting_state, - const Math::Quaternion<float>& normquat, const Math::Vec3<float>& view, - const Math::Vec4<u8> (&texture_color)[4]); - -} // namespace Pica diff --git a/src/video_core/swrasterizer/proctex.cpp b/src/video_core/swrasterizer/proctex.cpp deleted file mode 100644 index b69892778..000000000 --- a/src/video_core/swrasterizer/proctex.cpp +++ /dev/null @@ -1,223 +0,0 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <array> -#include <cmath> -#include "common/math_util.h" -#include "video_core/swrasterizer/proctex.h" - -namespace Pica { -namespace Rasterizer { - -using ProcTexClamp = TexturingRegs::ProcTexClamp; -using ProcTexShift = TexturingRegs::ProcTexShift; -using ProcTexCombiner = TexturingRegs::ProcTexCombiner; -using ProcTexFilter = TexturingRegs::ProcTexFilter; - -static float LookupLUT(const std::array<State::ProcTex::ValueEntry, 128>& lut, float coord) { - // For NoiseLUT/ColorMap/AlphaMap, coord=0.0 is lut[0], coord=127.0/128.0 is lut[127] and - // coord=1.0 is lut[127]+lut_diff[127]. For other indices, the result is interpolated using - // value entries and difference entries. - coord *= 128; - const int index_int = std::min(static_cast<int>(coord), 127); - const float frac = coord - index_int; - return lut[index_int].ToFloat() + frac * lut[index_int].DiffToFloat(); -} - -// These function are used to generate random noise for procedural texture. Their results are -// verified against real hardware, but it's not known if the algorithm is the same as hardware. -static unsigned int NoiseRand1D(unsigned int v) { - static constexpr std::array<unsigned int, 16> table{ - {0, 4, 10, 8, 4, 9, 7, 12, 5, 15, 13, 14, 11, 15, 2, 11}}; - return ((v % 9 + 2) * 3 & 0xF) ^ table[(v / 9) & 0xF]; -} - -static float NoiseRand2D(unsigned int x, unsigned int y) { - static constexpr std::array<unsigned int, 16> table{ - {10, 2, 15, 8, 0, 7, 4, 5, 5, 13, 2, 6, 13, 9, 3, 14}}; - unsigned int u2 = NoiseRand1D(x); - unsigned int v2 = NoiseRand1D(y); - v2 += ((u2 & 3) == 1) ? 4 : 0; - v2 ^= (u2 & 1) * 6; - v2 += 10 + u2; - v2 &= 0xF; - v2 ^= table[u2]; - return -1.0f + v2 * 2.0f / 15.0f; -} - -static float NoiseCoef(float u, float v, TexturingRegs regs, State::ProcTex state) { - const float freq_u = float16::FromRaw(regs.proctex_noise_frequency.u).ToFloat32(); - const float freq_v = float16::FromRaw(regs.proctex_noise_frequency.v).ToFloat32(); - const float phase_u = float16::FromRaw(regs.proctex_noise_u.phase).ToFloat32(); - const float phase_v = float16::FromRaw(regs.proctex_noise_v.phase).ToFloat32(); - const float x = 9 * freq_u * std::abs(u + phase_u); - const float y = 9 * freq_v * std::abs(v + phase_v); - const int x_int = static_cast<int>(x); - const int y_int = static_cast<int>(y); - const float x_frac = x - x_int; - const float y_frac = y - y_int; - - const float g0 = NoiseRand2D(x_int, y_int) * (x_frac + y_frac); - const float g1 = NoiseRand2D(x_int + 1, y_int) * (x_frac + y_frac - 1); - const float g2 = NoiseRand2D(x_int, y_int + 1) * (x_frac + y_frac - 1); - const float g3 = NoiseRand2D(x_int + 1, y_int + 1) * (x_frac + y_frac - 2); - const float x_noise = LookupLUT(state.noise_table, x_frac); - const float y_noise = LookupLUT(state.noise_table, y_frac); - return Math::BilinearInterp(g0, g1, g2, g3, x_noise, y_noise); -} - -static float GetShiftOffset(float v, ProcTexShift mode, ProcTexClamp clamp_mode) { - const float offset = (clamp_mode == ProcTexClamp::MirroredRepeat) ? 1 : 0.5f; - switch (mode) { - case ProcTexShift::None: - return 0; - case ProcTexShift::Odd: - return offset * (((int)v / 2) % 2); - case ProcTexShift::Even: - return offset * ((((int)v + 1) / 2) % 2); - default: - LOG_CRITICAL(HW_GPU, "Unknown shift mode %u", static_cast<u32>(mode)); - return 0; - } -}; - -static void ClampCoord(float& coord, ProcTexClamp mode) { - switch (mode) { - case ProcTexClamp::ToZero: - if (coord > 1.0f) - coord = 0.0f; - break; - case ProcTexClamp::ToEdge: - coord = std::min(coord, 1.0f); - break; - case ProcTexClamp::SymmetricalRepeat: - coord = coord - std::floor(coord); - break; - case ProcTexClamp::MirroredRepeat: { - int integer = static_cast<int>(coord); - float frac = coord - integer; - coord = (integer % 2) == 0 ? frac : (1.0f - frac); - break; - } - case ProcTexClamp::Pulse: - if (coord <= 0.5f) - coord = 0.0f; - else - coord = 1.0f; - break; - default: - LOG_CRITICAL(HW_GPU, "Unknown clamp mode %u", static_cast<u32>(mode)); - coord = std::min(coord, 1.0f); - break; - } -} - -float CombineAndMap(float u, float v, ProcTexCombiner combiner, - const std::array<State::ProcTex::ValueEntry, 128>& map_table) { - float f; - switch (combiner) { - case ProcTexCombiner::U: - f = u; - break; - case ProcTexCombiner::U2: - f = u * u; - break; - case TexturingRegs::ProcTexCombiner::V: - f = v; - break; - case TexturingRegs::ProcTexCombiner::V2: - f = v * v; - break; - case TexturingRegs::ProcTexCombiner::Add: - f = (u + v) * 0.5f; - break; - case TexturingRegs::ProcTexCombiner::Add2: - f = (u * u + v * v) * 0.5f; - break; - case TexturingRegs::ProcTexCombiner::SqrtAdd2: - f = std::min(std::sqrt(u * u + v * v), 1.0f); - break; - case TexturingRegs::ProcTexCombiner::Min: - f = std::min(u, v); - break; - case TexturingRegs::ProcTexCombiner::Max: - f = std::max(u, v); - break; - case TexturingRegs::ProcTexCombiner::RMax: - f = std::min(((u + v) * 0.5f + std::sqrt(u * u + v * v)) * 0.5f, 1.0f); - break; - default: - LOG_CRITICAL(HW_GPU, "Unknown combiner %u", static_cast<u32>(combiner)); - f = 0.0f; - break; - } - return LookupLUT(map_table, f); -} - -Math::Vec4<u8> ProcTex(float u, float v, TexturingRegs regs, State::ProcTex state) { - u = std::abs(u); - v = std::abs(v); - - // Get shift offset before noise generation - const float u_shift = GetShiftOffset(v, regs.proctex.u_shift, regs.proctex.u_clamp); - const float v_shift = GetShiftOffset(u, regs.proctex.v_shift, regs.proctex.v_clamp); - - // Generate noise - if (regs.proctex.noise_enable) { - float noise = NoiseCoef(u, v, regs, state); - u += noise * regs.proctex_noise_u.amplitude / 4095.0f; - v += noise * regs.proctex_noise_v.amplitude / 4095.0f; - u = std::abs(u); - v = std::abs(v); - } - - // Shift - u += u_shift; - v += v_shift; - - // Clamp - ClampCoord(u, regs.proctex.u_clamp); - ClampCoord(v, regs.proctex.v_clamp); - - // Combine and map - const float lut_coord = CombineAndMap(u, v, regs.proctex.color_combiner, state.color_map_table); - - // Look up the color - // For the color lut, coord=0.0 is lut[offset] and coord=1.0 is lut[offset+width-1] - const u32 offset = regs.proctex_lut_offset; - const u32 width = regs.proctex_lut.width; - const float index = offset + (lut_coord * (width - 1)); - Math::Vec4<u8> final_color; - // TODO(wwylele): implement mipmap - switch (regs.proctex_lut.filter) { - case ProcTexFilter::Linear: - case ProcTexFilter::LinearMipmapLinear: - case ProcTexFilter::LinearMipmapNearest: { - const int index_int = static_cast<int>(index); - const float frac = index - index_int; - const auto color_value = state.color_table[index_int].ToVector().Cast<float>(); - const auto color_diff = state.color_diff_table[index_int].ToVector().Cast<float>(); - final_color = (color_value + frac * color_diff).Cast<u8>(); - break; - } - case ProcTexFilter::Nearest: - case ProcTexFilter::NearestMipmapLinear: - case ProcTexFilter::NearestMipmapNearest: - final_color = state.color_table[static_cast<int>(std::round(index))].ToVector(); - break; - } - - if (regs.proctex.separate_alpha) { - // Note: in separate alpha mode, the alpha channel skips the color LUT look up stage. It - // uses the output of CombineAndMap directly instead. - const float final_alpha = - CombineAndMap(u, v, regs.proctex.alpha_combiner, state.alpha_map_table); - return Math::MakeVec<u8>(final_color.rgb(), static_cast<u8>(final_alpha * 255)); - } else { - return final_color; - } -} - -} // namespace Rasterizer -} // namespace Pica diff --git a/src/video_core/swrasterizer/proctex.h b/src/video_core/swrasterizer/proctex.h deleted file mode 100644 index 036e4620e..000000000 --- a/src/video_core/swrasterizer/proctex.h +++ /dev/null @@ -1,16 +0,0 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include "common/common_types.h" -#include "common/vector_math.h" -#include "video_core/pica_state.h" - -namespace Pica { -namespace Rasterizer { - -/// Generates procedural texture color for the given coordinates -Math::Vec4<u8> ProcTex(float u, float v, TexturingRegs regs, State::ProcTex state); - -} // namespace Rasterizer -} // namespace Pica diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp deleted file mode 100644 index 862135614..000000000 --- a/src/video_core/swrasterizer/rasterizer.cpp +++ /dev/null @@ -1,853 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <algorithm> -#include <array> -#include <cmath> -#include <tuple> -#include "common/assert.h" -#include "common/bit_field.h" -#include "common/color.h" -#include "common/common_types.h" -#include "common/logging/log.h" -#include "common/math_util.h" -#include "common/microprofile.h" -#include "common/quaternion.h" -#include "common/vector_math.h" -#include "core/hw/gpu.h" -#include "core/memory.h" -#include "video_core/debug_utils/debug_utils.h" -#include "video_core/pica_state.h" -#include "video_core/pica_types.h" -#include "video_core/regs_framebuffer.h" -#include "video_core/regs_rasterizer.h" -#include "video_core/regs_texturing.h" -#include "video_core/shader/shader.h" -#include "video_core/swrasterizer/framebuffer.h" -#include "video_core/swrasterizer/lighting.h" -#include "video_core/swrasterizer/proctex.h" -#include "video_core/swrasterizer/rasterizer.h" -#include "video_core/swrasterizer/texturing.h" -#include "video_core/texture/texture_decode.h" -#include "video_core/utils.h" - -namespace Pica { -namespace Rasterizer { - -// NOTE: Assuming that rasterizer coordinates are 12.4 fixed-point values -struct Fix12P4 { - Fix12P4() {} - Fix12P4(u16 val) : val(val) {} - - static u16 FracMask() { - return 0xF; - } - static u16 IntMask() { - return (u16)~0xF; - } - - operator u16() const { - return val; - } - - bool operator<(const Fix12P4& oth) const { - return (u16) * this < (u16)oth; - } - -private: - u16 val; -}; - -/** - * Calculate signed area of the triangle spanned by the three argument vertices. - * The sign denotes an orientation. - * - * @todo define orientation concretely. - */ -static int SignedArea(const Math::Vec2<Fix12P4>& vtx1, const Math::Vec2<Fix12P4>& vtx2, - const Math::Vec2<Fix12P4>& vtx3) { - const auto vec1 = Math::MakeVec(vtx2 - vtx1, 0); - const auto vec2 = Math::MakeVec(vtx3 - vtx1, 0); - // TODO: There is a very small chance this will overflow for sizeof(int) == 4 - return Math::Cross(vec1, vec2).z; -}; - -/// Convert a 3D vector for cube map coordinates to 2D texture coordinates along with the face name -static std::tuple<float24, float24, PAddr> ConvertCubeCoord(float24 u, float24 v, float24 w, - const TexturingRegs& regs) { - const float abs_u = std::abs(u.ToFloat32()); - const float abs_v = std::abs(v.ToFloat32()); - const float abs_w = std::abs(w.ToFloat32()); - float24 x, y, z; - PAddr addr; - if (abs_u > abs_v && abs_u > abs_w) { - if (u > float24::FromFloat32(0)) { - addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::PositiveX); - y = -v; - } else { - addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::NegativeX); - y = v; - } - x = -w; - z = u; - } else if (abs_v > abs_w) { - if (v > float24::FromFloat32(0)) { - addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::PositiveY); - x = u; - } else { - addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::NegativeY); - x = -u; - } - y = w; - z = v; - } else { - if (w > float24::FromFloat32(0)) { - addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::PositiveZ); - y = -v; - } else { - addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::NegativeZ); - y = v; - } - x = u; - z = w; - } - const float24 half = float24::FromFloat32(0.5f); - return std::make_tuple(x / z * half + half, y / z * half + half, addr); -} - -MICROPROFILE_DEFINE(GPU_Rasterization, "GPU", "Rasterization", MP_RGB(50, 50, 240)); - -/** - * Helper function for ProcessTriangle with the "reversed" flag to allow for implementing - * culling via recursion. - */ -static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Vertex& v2, - bool reversed = false) { - const auto& regs = g_state.regs; - MICROPROFILE_SCOPE(GPU_Rasterization); - - // vertex positions in rasterizer coordinates - static auto FloatToFix = [](float24 flt) { - // TODO: Rounding here is necessary to prevent garbage pixels at - // triangle borders. Is it that the correct solution, though? - return Fix12P4(static_cast<unsigned short>(round(flt.ToFloat32() * 16.0f))); - }; - static auto ScreenToRasterizerCoordinates = [](const Math::Vec3<float24>& vec) { - return Math::Vec3<Fix12P4>{FloatToFix(vec.x), FloatToFix(vec.y), FloatToFix(vec.z)}; - }; - - Math::Vec3<Fix12P4> vtxpos[3]{ScreenToRasterizerCoordinates(v0.screenpos), - ScreenToRasterizerCoordinates(v1.screenpos), - ScreenToRasterizerCoordinates(v2.screenpos)}; - - if (regs.rasterizer.cull_mode == RasterizerRegs::CullMode::KeepAll) { - // Make sure we always end up with a triangle wound counter-clockwise - if (!reversed && SignedArea(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) <= 0) { - ProcessTriangleInternal(v0, v2, v1, true); - return; - } - } else { - if (!reversed && regs.rasterizer.cull_mode == RasterizerRegs::CullMode::KeepClockWise) { - // Reverse vertex order and use the CCW code path. - ProcessTriangleInternal(v0, v2, v1, true); - return; - } - - // Cull away triangles which are wound clockwise. - if (SignedArea(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) <= 0) - return; - } - - u16 min_x = std::min({vtxpos[0].x, vtxpos[1].x, vtxpos[2].x}); - u16 min_y = std::min({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y}); - u16 max_x = std::max({vtxpos[0].x, vtxpos[1].x, vtxpos[2].x}); - u16 max_y = std::max({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y}); - - // Convert the scissor box coordinates to 12.4 fixed point - u16 scissor_x1 = (u16)(regs.rasterizer.scissor_test.x1 << 4); - u16 scissor_y1 = (u16)(regs.rasterizer.scissor_test.y1 << 4); - // x2,y2 have +1 added to cover the entire sub-pixel area - u16 scissor_x2 = (u16)((regs.rasterizer.scissor_test.x2 + 1) << 4); - u16 scissor_y2 = (u16)((regs.rasterizer.scissor_test.y2 + 1) << 4); - - if (regs.rasterizer.scissor_test.mode == RasterizerRegs::ScissorMode::Include) { - // Calculate the new bounds - min_x = std::max(min_x, scissor_x1); - min_y = std::max(min_y, scissor_y1); - max_x = std::min(max_x, scissor_x2); - max_y = std::min(max_y, scissor_y2); - } - - min_x &= Fix12P4::IntMask(); - min_y &= Fix12P4::IntMask(); - max_x = ((max_x + Fix12P4::FracMask()) & Fix12P4::IntMask()); - max_y = ((max_y + Fix12P4::FracMask()) & Fix12P4::IntMask()); - - // Triangle filling rules: Pixels on the right-sided edge or on flat bottom edges are not - // drawn. Pixels on any other triangle border are drawn. This is implemented with three bias - // values which are added to the barycentric coordinates w0, w1 and w2, respectively. - // NOTE: These are the PSP filling rules. Not sure if the 3DS uses the same ones... - auto IsRightSideOrFlatBottomEdge = [](const Math::Vec2<Fix12P4>& vtx, - const Math::Vec2<Fix12P4>& line1, - const Math::Vec2<Fix12P4>& line2) { - if (line1.y == line2.y) { - // just check if vertex is above us => bottom line parallel to x-axis - return vtx.y < line1.y; - } else { - // check if vertex is on our left => right side - // TODO: Not sure how likely this is to overflow - return (int)vtx.x < (int)line1.x + - ((int)line2.x - (int)line1.x) * ((int)vtx.y - (int)line1.y) / - ((int)line2.y - (int)line1.y); - } - }; - int bias0 = - IsRightSideOrFlatBottomEdge(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) ? -1 : 0; - int bias1 = - IsRightSideOrFlatBottomEdge(vtxpos[1].xy(), vtxpos[2].xy(), vtxpos[0].xy()) ? -1 : 0; - int bias2 = - IsRightSideOrFlatBottomEdge(vtxpos[2].xy(), vtxpos[0].xy(), vtxpos[1].xy()) ? -1 : 0; - - auto w_inverse = Math::MakeVec(v0.pos.w, v1.pos.w, v2.pos.w); - - auto textures = regs.texturing.GetTextures(); - auto tev_stages = regs.texturing.GetTevStages(); - - bool stencil_action_enable = - g_state.regs.framebuffer.output_merger.stencil_test.enable && - g_state.regs.framebuffer.framebuffer.depth_format == FramebufferRegs::DepthFormat::D24S8; - const auto stencil_test = g_state.regs.framebuffer.output_merger.stencil_test; - - // Enter rasterization loop, starting at the center of the topleft bounding box corner. - // TODO: Not sure if looping through x first might be faster - for (u16 y = min_y + 8; y < max_y; y += 0x10) { - for (u16 x = min_x + 8; x < max_x; x += 0x10) { - - // Do not process the pixel if it's inside the scissor box and the scissor mode is set - // to Exclude - if (regs.rasterizer.scissor_test.mode == RasterizerRegs::ScissorMode::Exclude) { - if (x >= scissor_x1 && x < scissor_x2 && y >= scissor_y1 && y < scissor_y2) - continue; - } - - // Calculate the barycentric coordinates w0, w1 and w2 - int w0 = bias0 + SignedArea(vtxpos[1].xy(), vtxpos[2].xy(), {x, y}); - int w1 = bias1 + SignedArea(vtxpos[2].xy(), vtxpos[0].xy(), {x, y}); - int w2 = bias2 + SignedArea(vtxpos[0].xy(), vtxpos[1].xy(), {x, y}); - int wsum = w0 + w1 + w2; - - // If current pixel is not covered by the current primitive - if (w0 < 0 || w1 < 0 || w2 < 0) - continue; - - auto baricentric_coordinates = - Math::MakeVec(float24::FromFloat32(static_cast<float>(w0)), - float24::FromFloat32(static_cast<float>(w1)), - float24::FromFloat32(static_cast<float>(w2))); - float24 interpolated_w_inverse = - float24::FromFloat32(1.0f) / Math::Dot(w_inverse, baricentric_coordinates); - - // interpolated_z = z / w - float interpolated_z_over_w = - (v0.screenpos[2].ToFloat32() * w0 + v1.screenpos[2].ToFloat32() * w1 + - v2.screenpos[2].ToFloat32() * w2) / - wsum; - - // Not fully accurate. About 3 bits in precision are missing. - // Z-Buffer (z / w * scale + offset) - float depth_scale = float24::FromRaw(regs.rasterizer.viewport_depth_range).ToFloat32(); - float depth_offset = - float24::FromRaw(regs.rasterizer.viewport_depth_near_plane).ToFloat32(); - float depth = interpolated_z_over_w * depth_scale + depth_offset; - - // Potentially switch to W-Buffer - if (regs.rasterizer.depthmap_enable == - Pica::RasterizerRegs::DepthBuffering::WBuffering) { - // W-Buffer (z * scale + w * offset = (z / w * scale + offset) * w) - depth *= interpolated_w_inverse.ToFloat32() * wsum; - } - - // Clamp the result - depth = MathUtil::Clamp(depth, 0.0f, 1.0f); - - // Perspective correct attribute interpolation: - // Attribute values cannot be calculated by simple linear interpolation since - // they are not linear in screen space. For example, when interpolating a - // texture coordinate across two vertices, something simple like - // u = (u0*w0 + u1*w1)/(w0+w1) - // will not work. However, the attribute value divided by the - // clipspace w-coordinate (u/w) and and the inverse w-coordinate (1/w) are linear - // in screenspace. Hence, we can linearly interpolate these two independently and - // calculate the interpolated attribute by dividing the results. - // I.e. - // u_over_w = ((u0/v0.pos.w)*w0 + (u1/v1.pos.w)*w1)/(w0+w1) - // one_over_w = (( 1/v0.pos.w)*w0 + ( 1/v1.pos.w)*w1)/(w0+w1) - // u = u_over_w / one_over_w - // - // The generalization to three vertices is straightforward in baricentric coordinates. - auto GetInterpolatedAttribute = [&](float24 attr0, float24 attr1, float24 attr2) { - auto attr_over_w = Math::MakeVec(attr0, attr1, attr2); - float24 interpolated_attr_over_w = Math::Dot(attr_over_w, baricentric_coordinates); - return interpolated_attr_over_w * interpolated_w_inverse; - }; - - Math::Vec4<u8> primary_color{ - (u8)( - GetInterpolatedAttribute(v0.color.r(), v1.color.r(), v2.color.r()).ToFloat32() * - 255), - (u8)( - GetInterpolatedAttribute(v0.color.g(), v1.color.g(), v2.color.g()).ToFloat32() * - 255), - (u8)( - GetInterpolatedAttribute(v0.color.b(), v1.color.b(), v2.color.b()).ToFloat32() * - 255), - (u8)( - GetInterpolatedAttribute(v0.color.a(), v1.color.a(), v2.color.a()).ToFloat32() * - 255), - }; - - Math::Vec2<float24> uv[3]; - uv[0].u() = GetInterpolatedAttribute(v0.tc0.u(), v1.tc0.u(), v2.tc0.u()); - uv[0].v() = GetInterpolatedAttribute(v0.tc0.v(), v1.tc0.v(), v2.tc0.v()); - uv[1].u() = GetInterpolatedAttribute(v0.tc1.u(), v1.tc1.u(), v2.tc1.u()); - uv[1].v() = GetInterpolatedAttribute(v0.tc1.v(), v1.tc1.v(), v2.tc1.v()); - uv[2].u() = GetInterpolatedAttribute(v0.tc2.u(), v1.tc2.u(), v2.tc2.u()); - uv[2].v() = GetInterpolatedAttribute(v0.tc2.v(), v1.tc2.v(), v2.tc2.v()); - - Math::Vec4<u8> texture_color[4]{}; - for (int i = 0; i < 3; ++i) { - const auto& texture = textures[i]; - if (!texture.enabled) - continue; - - DEBUG_ASSERT(0 != texture.config.address); - - int coordinate_i = - (i == 2 && regs.texturing.main_config.texture2_use_coord1) ? 1 : i; - float24 u = uv[coordinate_i].u(); - float24 v = uv[coordinate_i].v(); - - // Only unit 0 respects the texturing type (according to 3DBrew) - // TODO: Refactor so cubemaps and shadowmaps can be handled - PAddr texture_address = texture.config.GetPhysicalAddress(); - if (i == 0) { - switch (texture.config.type) { - case TexturingRegs::TextureConfig::Texture2D: - break; - case TexturingRegs::TextureConfig::TextureCube: { - auto w = GetInterpolatedAttribute(v0.tc0_w, v1.tc0_w, v2.tc0_w); - std::tie(u, v, texture_address) = ConvertCubeCoord(u, v, w, regs.texturing); - break; - } - case TexturingRegs::TextureConfig::Projection2D: { - auto tc0_w = GetInterpolatedAttribute(v0.tc0_w, v1.tc0_w, v2.tc0_w); - u /= tc0_w; - v /= tc0_w; - break; - } - default: - // TODO: Change to LOG_ERROR when more types are handled. - LOG_DEBUG(HW_GPU, "Unhandled texture type %x", (int)texture.config.type); - UNIMPLEMENTED(); - break; - } - } - - int s = (int)(u * float24::FromFloat32(static_cast<float>(texture.config.width))) - .ToFloat32(); - int t = (int)(v * float24::FromFloat32(static_cast<float>(texture.config.height))) - .ToFloat32(); - - bool use_border_s = false; - bool use_border_t = false; - - if (texture.config.wrap_s == TexturingRegs::TextureConfig::ClampToBorder) { - use_border_s = s < 0 || s >= static_cast<int>(texture.config.width); - } else if (texture.config.wrap_s == TexturingRegs::TextureConfig::ClampToBorder2) { - use_border_s = s >= static_cast<int>(texture.config.width); - } - - if (texture.config.wrap_t == TexturingRegs::TextureConfig::ClampToBorder) { - use_border_t = t < 0 || t >= static_cast<int>(texture.config.height); - } else if (texture.config.wrap_t == TexturingRegs::TextureConfig::ClampToBorder2) { - use_border_t = t >= static_cast<int>(texture.config.height); - } - - if (use_border_s || use_border_t) { - auto border_color = texture.config.border_color; - texture_color[i] = {border_color.r, border_color.g, border_color.b, - border_color.a}; - } else { - // Textures are laid out from bottom to top, hence we invert the t coordinate. - // NOTE: This may not be the right place for the inversion. - // TODO: Check if this applies to ETC textures, too. - s = GetWrappedTexCoord(texture.config.wrap_s, s, texture.config.width); - t = texture.config.height - 1 - - GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height); - - const u8* texture_data = Memory::GetPhysicalPointer(texture_address); - auto info = - Texture::TextureInfo::FromPicaRegister(texture.config, texture.format); - - // TODO: Apply the min and mag filters to the texture - texture_color[i] = Texture::LookupTexture(texture_data, s, t, info); -#if PICA_DUMP_TEXTURES - DebugUtils::DumpTexture(texture.config, texture_data); -#endif - } - } - - // sample procedural texture - if (regs.texturing.main_config.texture3_enable) { - const auto& proctex_uv = uv[regs.texturing.main_config.texture3_coordinates]; - texture_color[3] = ProcTex(proctex_uv.u().ToFloat32(), proctex_uv.v().ToFloat32(), - g_state.regs.texturing, g_state.proctex); - } - - // Texture environment - consists of 6 stages of color and alpha combining. - // - // Color combiners take three input color values from some source (e.g. interpolated - // vertex color, texture color, previous stage, etc), perform some very simple - // operations on each of them (e.g. inversion) and then calculate the output color - // with some basic arithmetic. Alpha combiners can be configured separately but work - // analogously. - Math::Vec4<u8> combiner_output; - Math::Vec4<u8> combiner_buffer = {0, 0, 0, 0}; - Math::Vec4<u8> next_combiner_buffer = { - regs.texturing.tev_combiner_buffer_color.r, - regs.texturing.tev_combiner_buffer_color.g, - regs.texturing.tev_combiner_buffer_color.b, - regs.texturing.tev_combiner_buffer_color.a, - }; - - Math::Vec4<u8> primary_fragment_color = {0, 0, 0, 0}; - Math::Vec4<u8> secondary_fragment_color = {0, 0, 0, 0}; - - if (!g_state.regs.lighting.disable) { - Math::Quaternion<float> normquat = Math::Quaternion<float>{ - {GetInterpolatedAttribute(v0.quat.x, v1.quat.x, v2.quat.x).ToFloat32(), - GetInterpolatedAttribute(v0.quat.y, v1.quat.y, v2.quat.y).ToFloat32(), - GetInterpolatedAttribute(v0.quat.z, v1.quat.z, v2.quat.z).ToFloat32()}, - GetInterpolatedAttribute(v0.quat.w, v1.quat.w, v2.quat.w).ToFloat32(), - }.Normalized(); - - Math::Vec3<float> view{ - GetInterpolatedAttribute(v0.view.x, v1.view.x, v2.view.x).ToFloat32(), - GetInterpolatedAttribute(v0.view.y, v1.view.y, v2.view.y).ToFloat32(), - GetInterpolatedAttribute(v0.view.z, v1.view.z, v2.view.z).ToFloat32(), - }; - std::tie(primary_fragment_color, secondary_fragment_color) = ComputeFragmentsColors( - g_state.regs.lighting, g_state.lighting, normquat, view, texture_color); - } - - for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); - ++tev_stage_index) { - const auto& tev_stage = tev_stages[tev_stage_index]; - using Source = TexturingRegs::TevStageConfig::Source; - - auto GetSource = [&](Source source) -> Math::Vec4<u8> { - switch (source) { - case Source::PrimaryColor: - return primary_color; - - case Source::PrimaryFragmentColor: - return primary_fragment_color; - - case Source::SecondaryFragmentColor: - return secondary_fragment_color; - - case Source::Texture0: - return texture_color[0]; - - case Source::Texture1: - return texture_color[1]; - - case Source::Texture2: - return texture_color[2]; - - case Source::Texture3: - return texture_color[3]; - - case Source::PreviousBuffer: - return combiner_buffer; - - case Source::Constant: - return {tev_stage.const_r, tev_stage.const_g, tev_stage.const_b, - tev_stage.const_a}; - - case Source::Previous: - return combiner_output; - - default: - LOG_ERROR(HW_GPU, "Unknown color combiner source %d", (int)source); - UNIMPLEMENTED(); - return {0, 0, 0, 0}; - } - }; - - // color combiner - // NOTE: Not sure if the alpha combiner might use the color output of the previous - // stage as input. Hence, we currently don't directly write the result to - // combiner_output.rgb(), but instead store it in a temporary variable until - // alpha combining has been done. - Math::Vec3<u8> color_result[3] = { - GetColorModifier(tev_stage.color_modifier1, GetSource(tev_stage.color_source1)), - GetColorModifier(tev_stage.color_modifier2, GetSource(tev_stage.color_source2)), - GetColorModifier(tev_stage.color_modifier3, GetSource(tev_stage.color_source3)), - }; - auto color_output = ColorCombine(tev_stage.color_op, color_result); - - u8 alpha_output; - if (tev_stage.color_op == TexturingRegs::TevStageConfig::Operation::Dot3_RGBA) { - // result of Dot3_RGBA operation is also placed to the alpha component - alpha_output = color_output.x; - } else { - // alpha combiner - std::array<u8, 3> alpha_result = {{ - GetAlphaModifier(tev_stage.alpha_modifier1, - GetSource(tev_stage.alpha_source1)), - GetAlphaModifier(tev_stage.alpha_modifier2, - GetSource(tev_stage.alpha_source2)), - GetAlphaModifier(tev_stage.alpha_modifier3, - GetSource(tev_stage.alpha_source3)), - }}; - alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result); - } - - combiner_output[0] = - std::min((unsigned)255, color_output.r() * tev_stage.GetColorMultiplier()); - combiner_output[1] = - std::min((unsigned)255, color_output.g() * tev_stage.GetColorMultiplier()); - combiner_output[2] = - std::min((unsigned)255, color_output.b() * tev_stage.GetColorMultiplier()); - combiner_output[3] = - std::min((unsigned)255, alpha_output * tev_stage.GetAlphaMultiplier()); - - combiner_buffer = next_combiner_buffer; - - if (regs.texturing.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferColor( - tev_stage_index)) { - next_combiner_buffer.r() = combiner_output.r(); - next_combiner_buffer.g() = combiner_output.g(); - next_combiner_buffer.b() = combiner_output.b(); - } - - if (regs.texturing.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferAlpha( - tev_stage_index)) { - next_combiner_buffer.a() = combiner_output.a(); - } - } - - const auto& output_merger = regs.framebuffer.output_merger; - // TODO: Does alpha testing happen before or after stencil? - if (output_merger.alpha_test.enable) { - bool pass = false; - - switch (output_merger.alpha_test.func) { - case FramebufferRegs::CompareFunc::Never: - pass = false; - break; - - case FramebufferRegs::CompareFunc::Always: - pass = true; - break; - - case FramebufferRegs::CompareFunc::Equal: - pass = combiner_output.a() == output_merger.alpha_test.ref; - break; - - case FramebufferRegs::CompareFunc::NotEqual: - pass = combiner_output.a() != output_merger.alpha_test.ref; - break; - - case FramebufferRegs::CompareFunc::LessThan: - pass = combiner_output.a() < output_merger.alpha_test.ref; - break; - - case FramebufferRegs::CompareFunc::LessThanOrEqual: - pass = combiner_output.a() <= output_merger.alpha_test.ref; - break; - - case FramebufferRegs::CompareFunc::GreaterThan: - pass = combiner_output.a() > output_merger.alpha_test.ref; - break; - - case FramebufferRegs::CompareFunc::GreaterThanOrEqual: - pass = combiner_output.a() >= output_merger.alpha_test.ref; - break; - } - - if (!pass) - continue; - } - - // Apply fog combiner - // Not fully accurate. We'd have to know what data type is used to - // store the depth etc. Using float for now until we know more - // about Pica datatypes - if (regs.texturing.fog_mode == TexturingRegs::FogMode::Fog) { - const Math::Vec3<u8> fog_color = { - static_cast<u8>(regs.texturing.fog_color.r.Value()), - static_cast<u8>(regs.texturing.fog_color.g.Value()), - static_cast<u8>(regs.texturing.fog_color.b.Value()), - }; - - // Get index into fog LUT - float fog_index; - if (g_state.regs.texturing.fog_flip) { - fog_index = (1.0f - depth) * 128.0f; - } else { - fog_index = depth * 128.0f; - } - - // Generate clamped fog factor from LUT for given fog index - float fog_i = MathUtil::Clamp(floorf(fog_index), 0.0f, 127.0f); - float fog_f = fog_index - fog_i; - const auto& fog_lut_entry = g_state.fog.lut[static_cast<unsigned int>(fog_i)]; - float fog_factor = fog_lut_entry.ToFloat() + fog_lut_entry.DiffToFloat() * fog_f; - fog_factor = MathUtil::Clamp(fog_factor, 0.0f, 1.0f); - - // Blend the fog - for (unsigned i = 0; i < 3; i++) { - combiner_output[i] = static_cast<u8>(fog_factor * combiner_output[i] + - (1.0f - fog_factor) * fog_color[i]); - } - } - - u8 old_stencil = 0; - - auto UpdateStencil = [stencil_test, x, y, - &old_stencil](Pica::FramebufferRegs::StencilAction action) { - u8 new_stencil = - PerformStencilAction(action, old_stencil, stencil_test.reference_value); - if (g_state.regs.framebuffer.framebuffer.allow_depth_stencil_write != 0) - SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) | - (old_stencil & ~stencil_test.write_mask)); - }; - - if (stencil_action_enable) { - old_stencil = GetStencil(x >> 4, y >> 4); - u8 dest = old_stencil & stencil_test.input_mask; - u8 ref = stencil_test.reference_value & stencil_test.input_mask; - - bool pass = false; - switch (stencil_test.func) { - case FramebufferRegs::CompareFunc::Never: - pass = false; - break; - - case FramebufferRegs::CompareFunc::Always: - pass = true; - break; - - case FramebufferRegs::CompareFunc::Equal: - pass = (ref == dest); - break; - - case FramebufferRegs::CompareFunc::NotEqual: - pass = (ref != dest); - break; - - case FramebufferRegs::CompareFunc::LessThan: - pass = (ref < dest); - break; - - case FramebufferRegs::CompareFunc::LessThanOrEqual: - pass = (ref <= dest); - break; - - case FramebufferRegs::CompareFunc::GreaterThan: - pass = (ref > dest); - break; - - case FramebufferRegs::CompareFunc::GreaterThanOrEqual: - pass = (ref >= dest); - break; - } - - if (!pass) { - UpdateStencil(stencil_test.action_stencil_fail); - continue; - } - } - - // Convert float to integer - unsigned num_bits = - FramebufferRegs::DepthBitsPerPixel(regs.framebuffer.framebuffer.depth_format); - u32 z = (u32)(depth * ((1 << num_bits) - 1)); - - if (output_merger.depth_test_enable) { - u32 ref_z = GetDepth(x >> 4, y >> 4); - - bool pass = false; - - switch (output_merger.depth_test_func) { - case FramebufferRegs::CompareFunc::Never: - pass = false; - break; - - case FramebufferRegs::CompareFunc::Always: - pass = true; - break; - - case FramebufferRegs::CompareFunc::Equal: - pass = z == ref_z; - break; - - case FramebufferRegs::CompareFunc::NotEqual: - pass = z != ref_z; - break; - - case FramebufferRegs::CompareFunc::LessThan: - pass = z < ref_z; - break; - - case FramebufferRegs::CompareFunc::LessThanOrEqual: - pass = z <= ref_z; - break; - - case FramebufferRegs::CompareFunc::GreaterThan: - pass = z > ref_z; - break; - - case FramebufferRegs::CompareFunc::GreaterThanOrEqual: - pass = z >= ref_z; - break; - } - - if (!pass) { - if (stencil_action_enable) - UpdateStencil(stencil_test.action_depth_fail); - continue; - } - } - - if (regs.framebuffer.framebuffer.allow_depth_stencil_write != 0 && - output_merger.depth_write_enable) { - - SetDepth(x >> 4, y >> 4, z); - } - - // The stencil depth_pass action is executed even if depth testing is disabled - if (stencil_action_enable) - UpdateStencil(stencil_test.action_depth_pass); - - auto dest = GetPixel(x >> 4, y >> 4); - Math::Vec4<u8> blend_output = combiner_output; - - if (output_merger.alphablend_enable) { - auto params = output_merger.alpha_blending; - - auto LookupFactor = [&](unsigned channel, - FramebufferRegs::BlendFactor factor) -> u8 { - DEBUG_ASSERT(channel < 4); - - const Math::Vec4<u8> blend_const = { - static_cast<u8>(output_merger.blend_const.r), - static_cast<u8>(output_merger.blend_const.g), - static_cast<u8>(output_merger.blend_const.b), - static_cast<u8>(output_merger.blend_const.a), - }; - - switch (factor) { - case FramebufferRegs::BlendFactor::Zero: - return 0; - - case FramebufferRegs::BlendFactor::One: - return 255; - - case FramebufferRegs::BlendFactor::SourceColor: - return combiner_output[channel]; - - case FramebufferRegs::BlendFactor::OneMinusSourceColor: - return 255 - combiner_output[channel]; - - case FramebufferRegs::BlendFactor::DestColor: - return dest[channel]; - - case FramebufferRegs::BlendFactor::OneMinusDestColor: - return 255 - dest[channel]; - - case FramebufferRegs::BlendFactor::SourceAlpha: - return combiner_output.a(); - - case FramebufferRegs::BlendFactor::OneMinusSourceAlpha: - return 255 - combiner_output.a(); - - case FramebufferRegs::BlendFactor::DestAlpha: - return dest.a(); - - case FramebufferRegs::BlendFactor::OneMinusDestAlpha: - return 255 - dest.a(); - - case FramebufferRegs::BlendFactor::ConstantColor: - return blend_const[channel]; - - case FramebufferRegs::BlendFactor::OneMinusConstantColor: - return 255 - blend_const[channel]; - - case FramebufferRegs::BlendFactor::ConstantAlpha: - return blend_const.a(); - - case FramebufferRegs::BlendFactor::OneMinusConstantAlpha: - return 255 - blend_const.a(); - - case FramebufferRegs::BlendFactor::SourceAlphaSaturate: - // Returns 1.0 for the alpha channel - if (channel == 3) - return 255; - return std::min(combiner_output.a(), static_cast<u8>(255 - dest.a())); - - default: - LOG_CRITICAL(HW_GPU, "Unknown blend factor %x", factor); - UNIMPLEMENTED(); - break; - } - - return combiner_output[channel]; - }; - - auto srcfactor = Math::MakeVec(LookupFactor(0, params.factor_source_rgb), - LookupFactor(1, params.factor_source_rgb), - LookupFactor(2, params.factor_source_rgb), - LookupFactor(3, params.factor_source_a)); - - auto dstfactor = Math::MakeVec(LookupFactor(0, params.factor_dest_rgb), - LookupFactor(1, params.factor_dest_rgb), - LookupFactor(2, params.factor_dest_rgb), - LookupFactor(3, params.factor_dest_a)); - - blend_output = EvaluateBlendEquation(combiner_output, srcfactor, dest, dstfactor, - params.blend_equation_rgb); - blend_output.a() = EvaluateBlendEquation(combiner_output, srcfactor, dest, - dstfactor, params.blend_equation_a) - .a(); - } else { - blend_output = - Math::MakeVec(LogicOp(combiner_output.r(), dest.r(), output_merger.logic_op), - LogicOp(combiner_output.g(), dest.g(), output_merger.logic_op), - LogicOp(combiner_output.b(), dest.b(), output_merger.logic_op), - LogicOp(combiner_output.a(), dest.a(), output_merger.logic_op)); - } - - const Math::Vec4<u8> result = { - output_merger.red_enable ? blend_output.r() : dest.r(), - output_merger.green_enable ? blend_output.g() : dest.g(), - output_merger.blue_enable ? blend_output.b() : dest.b(), - output_merger.alpha_enable ? blend_output.a() : dest.a(), - }; - - if (regs.framebuffer.framebuffer.allow_color_write != 0) - DrawPixel(x >> 4, y >> 4, result); - } - } -} - -void ProcessTriangle(const Vertex& v0, const Vertex& v1, const Vertex& v2) { - ProcessTriangleInternal(v0, v1, v2); -} - -} // namespace Rasterizer - -} // namespace Pica diff --git a/src/video_core/swrasterizer/rasterizer.h b/src/video_core/swrasterizer/rasterizer.h deleted file mode 100644 index 66cd6cfd4..000000000 --- a/src/video_core/swrasterizer/rasterizer.h +++ /dev/null @@ -1,48 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include "video_core/shader/shader.h" - -namespace Pica { - -namespace Rasterizer { - -struct Vertex : Shader::OutputVertex { - Vertex(const OutputVertex& v) : OutputVertex(v) {} - - // Attributes used to store intermediate results - // position after perspective divide - Math::Vec3<float24> screenpos; - - // Linear interpolation - // factor: 0=this, 1=vtx - // Note: This function cannot be called after perspective divide - void Lerp(float24 factor, const Vertex& vtx) { - pos = pos * factor + vtx.pos * (float24::FromFloat32(1) - factor); - quat = quat * factor + vtx.quat * (float24::FromFloat32(1) - factor); - color = color * factor + vtx.color * (float24::FromFloat32(1) - factor); - tc0 = tc0 * factor + vtx.tc0 * (float24::FromFloat32(1) - factor); - tc1 = tc1 * factor + vtx.tc1 * (float24::FromFloat32(1) - factor); - tc0_w = tc0_w * factor + vtx.tc0_w * (float24::FromFloat32(1) - factor); - view = view * factor + vtx.view * (float24::FromFloat32(1) - factor); - tc2 = tc2 * factor + vtx.tc2 * (float24::FromFloat32(1) - factor); - } - - // Linear interpolation - // factor: 0=v0, 1=v1 - // Note: This function cannot be called after perspective divide - static Vertex Lerp(float24 factor, const Vertex& v0, const Vertex& v1) { - Vertex ret = v0; - ret.Lerp(factor, v1); - return ret; - } -}; - -void ProcessTriangle(const Vertex& v0, const Vertex& v1, const Vertex& v2); - -} // namespace Rasterizer - -} // namespace Pica diff --git a/src/video_core/swrasterizer/swrasterizer.cpp b/src/video_core/swrasterizer/swrasterizer.cpp deleted file mode 100644 index 402b705dd..000000000 --- a/src/video_core/swrasterizer/swrasterizer.cpp +++ /dev/null @@ -1,15 +0,0 @@ -// Copyright 2015 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include "video_core/swrasterizer/clipper.h" -#include "video_core/swrasterizer/swrasterizer.h" - -namespace VideoCore { - -void SWRasterizer::AddTriangle(const Pica::Shader::OutputVertex& v0, - const Pica::Shader::OutputVertex& v1, - const Pica::Shader::OutputVertex& v2) { - Pica::Clipper::ProcessTriangle(v0, v1, v2); -} -} diff --git a/src/video_core/swrasterizer/swrasterizer.h b/src/video_core/swrasterizer/swrasterizer.h deleted file mode 100644 index 04ebd5312..000000000 --- a/src/video_core/swrasterizer/swrasterizer.h +++ /dev/null @@ -1,27 +0,0 @@ -// Copyright 2015 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include "common/common_types.h" -#include "video_core/rasterizer_interface.h" - -namespace Pica { -namespace Shader { -struct OutputVertex; -} -} - -namespace VideoCore { - -class SWRasterizer : public RasterizerInterface { - void AddTriangle(const Pica::Shader::OutputVertex& v0, const Pica::Shader::OutputVertex& v1, - const Pica::Shader::OutputVertex& v2) override; - void DrawTriangles() override {} - void NotifyPicaRegisterChanged(u32 id) override {} - void FlushAll() override {} - void FlushRegion(PAddr addr, u64 size) override {} - void FlushAndInvalidateRegion(PAddr addr, u64 size) override {} -}; -} diff --git a/src/video_core/swrasterizer/texturing.cpp b/src/video_core/swrasterizer/texturing.cpp deleted file mode 100644 index 79b1ce841..000000000 --- a/src/video_core/swrasterizer/texturing.cpp +++ /dev/null @@ -1,244 +0,0 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <algorithm> - -#include "common/assert.h" -#include "common/common_types.h" -#include "common/math_util.h" -#include "common/vector_math.h" -#include "video_core/regs_texturing.h" -#include "video_core/swrasterizer/texturing.h" - -namespace Pica { -namespace Rasterizer { - -using TevStageConfig = TexturingRegs::TevStageConfig; - -int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size) { - switch (mode) { - case TexturingRegs::TextureConfig::ClampToEdge2: - // For negative coordinate, ClampToEdge2 behaves the same as Repeat - if (val < 0) { - return static_cast<int>(static_cast<unsigned>(val) % size); - } - // [[fallthrough]] - case TexturingRegs::TextureConfig::ClampToEdge: - val = std::max(val, 0); - val = std::min(val, static_cast<int>(size) - 1); - return val; - - case TexturingRegs::TextureConfig::ClampToBorder: - return val; - - case TexturingRegs::TextureConfig::ClampToBorder2: - // For ClampToBorder2, the case of positive coordinate beyond the texture size is already - // handled outside. Here we only handle the negative coordinate in the same way as Repeat. - case TexturingRegs::TextureConfig::Repeat2: - case TexturingRegs::TextureConfig::Repeat3: - case TexturingRegs::TextureConfig::Repeat: - return static_cast<int>(static_cast<unsigned>(val) % size); - - case TexturingRegs::TextureConfig::MirroredRepeat: { - unsigned int coord = (static_cast<unsigned>(val) % (2 * size)); - if (coord >= size) - coord = 2 * size - 1 - coord; - return static_cast<int>(coord); - } - - default: - LOG_ERROR(HW_GPU, "Unknown texture coordinate wrapping mode %x", (int)mode); - UNIMPLEMENTED(); - return 0; - } -}; - -Math::Vec3<u8> GetColorModifier(TevStageConfig::ColorModifier factor, - const Math::Vec4<u8>& values) { - using ColorModifier = TevStageConfig::ColorModifier; - - switch (factor) { - case ColorModifier::SourceColor: - return values.rgb(); - - case ColorModifier::OneMinusSourceColor: - return (Math::Vec3<u8>(255, 255, 255) - values.rgb()).Cast<u8>(); - - case ColorModifier::SourceAlpha: - return values.aaa(); - - case ColorModifier::OneMinusSourceAlpha: - return (Math::Vec3<u8>(255, 255, 255) - values.aaa()).Cast<u8>(); - - case ColorModifier::SourceRed: - return values.rrr(); - - case ColorModifier::OneMinusSourceRed: - return (Math::Vec3<u8>(255, 255, 255) - values.rrr()).Cast<u8>(); - - case ColorModifier::SourceGreen: - return values.ggg(); - - case ColorModifier::OneMinusSourceGreen: - return (Math::Vec3<u8>(255, 255, 255) - values.ggg()).Cast<u8>(); - - case ColorModifier::SourceBlue: - return values.bbb(); - - case ColorModifier::OneMinusSourceBlue: - return (Math::Vec3<u8>(255, 255, 255) - values.bbb()).Cast<u8>(); - } - - UNREACHABLE(); -}; - -u8 GetAlphaModifier(TevStageConfig::AlphaModifier factor, const Math::Vec4<u8>& values) { - using AlphaModifier = TevStageConfig::AlphaModifier; - - switch (factor) { - case AlphaModifier::SourceAlpha: - return values.a(); - - case AlphaModifier::OneMinusSourceAlpha: - return 255 - values.a(); - - case AlphaModifier::SourceRed: - return values.r(); - - case AlphaModifier::OneMinusSourceRed: - return 255 - values.r(); - - case AlphaModifier::SourceGreen: - return values.g(); - - case AlphaModifier::OneMinusSourceGreen: - return 255 - values.g(); - - case AlphaModifier::SourceBlue: - return values.b(); - - case AlphaModifier::OneMinusSourceBlue: - return 255 - values.b(); - } - - UNREACHABLE(); -}; - -Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> input[3]) { - using Operation = TevStageConfig::Operation; - - switch (op) { - case Operation::Replace: - return input[0]; - - case Operation::Modulate: - return ((input[0] * input[1]) / 255).Cast<u8>(); - - case Operation::Add: { - auto result = input[0] + input[1]; - result.r() = std::min(255, result.r()); - result.g() = std::min(255, result.g()); - result.b() = std::min(255, result.b()); - return result.Cast<u8>(); - } - - case Operation::AddSigned: { - // TODO(bunnei): Verify that the color conversion from (float) 0.5f to - // (byte) 128 is correct - auto result = - input[0].Cast<int>() + input[1].Cast<int>() - Math::MakeVec<int>(128, 128, 128); - result.r() = MathUtil::Clamp<int>(result.r(), 0, 255); - result.g() = MathUtil::Clamp<int>(result.g(), 0, 255); - result.b() = MathUtil::Clamp<int>(result.b(), 0, 255); - return result.Cast<u8>(); - } - - case Operation::Lerp: - return ((input[0] * input[2] + - input[1] * (Math::MakeVec<u8>(255, 255, 255) - input[2]).Cast<u8>()) / - 255) - .Cast<u8>(); - - case Operation::Subtract: { - auto result = input[0].Cast<int>() - input[1].Cast<int>(); - result.r() = std::max(0, result.r()); - result.g() = std::max(0, result.g()); - result.b() = std::max(0, result.b()); - return result.Cast<u8>(); - } - - case Operation::MultiplyThenAdd: { - auto result = (input[0] * input[1] + 255 * input[2].Cast<int>()) / 255; - result.r() = std::min(255, result.r()); - result.g() = std::min(255, result.g()); - result.b() = std::min(255, result.b()); - return result.Cast<u8>(); - } - - case Operation::AddThenMultiply: { - auto result = input[0] + input[1]; - result.r() = std::min(255, result.r()); - result.g() = std::min(255, result.g()); - result.b() = std::min(255, result.b()); - result = (result * input[2].Cast<int>()) / 255; - return result.Cast<u8>(); - } - case Operation::Dot3_RGB: - case Operation::Dot3_RGBA: { - // Not fully accurate. Worst case scenario seems to yield a +/-3 error. Some HW results - // indicate that the per-component computation can't have a higher precision than 1/256, - // while dot3_rgb((0x80,g0,b0), (0x7F,g1,b1)) and dot3_rgb((0x80,g0,b0), (0x80,g1,b1)) give - // different results. - int result = ((input[0].r() * 2 - 255) * (input[1].r() * 2 - 255) + 128) / 256 + - ((input[0].g() * 2 - 255) * (input[1].g() * 2 - 255) + 128) / 256 + - ((input[0].b() * 2 - 255) * (input[1].b() * 2 - 255) + 128) / 256; - result = std::max(0, std::min(255, result)); - return {(u8)result, (u8)result, (u8)result}; - } - default: - LOG_ERROR(HW_GPU, "Unknown color combiner operation %d", (int)op); - UNIMPLEMENTED(); - return {0, 0, 0}; - } -}; - -u8 AlphaCombine(TevStageConfig::Operation op, const std::array<u8, 3>& input) { - switch (op) { - using Operation = TevStageConfig::Operation; - case Operation::Replace: - return input[0]; - - case Operation::Modulate: - return input[0] * input[1] / 255; - - case Operation::Add: - return std::min(255, input[0] + input[1]); - - case Operation::AddSigned: { - // TODO(bunnei): Verify that the color conversion from (float) 0.5f to (byte) 128 is correct - auto result = static_cast<int>(input[0]) + static_cast<int>(input[1]) - 128; - return static_cast<u8>(MathUtil::Clamp<int>(result, 0, 255)); - } - - case Operation::Lerp: - return (input[0] * input[2] + input[1] * (255 - input[2])) / 255; - - case Operation::Subtract: - return std::max(0, (int)input[0] - (int)input[1]); - - case Operation::MultiplyThenAdd: - return std::min(255, (input[0] * input[1] + 255 * input[2]) / 255); - - case Operation::AddThenMultiply: - return (std::min(255, (input[0] + input[1])) * input[2]) / 255; - - default: - LOG_ERROR(HW_GPU, "Unknown alpha combiner operation %d", (int)op); - UNIMPLEMENTED(); - return 0; - } -}; - -} // namespace Rasterizer -} // namespace Pica diff --git a/src/video_core/swrasterizer/texturing.h b/src/video_core/swrasterizer/texturing.h deleted file mode 100644 index 24f74a5a3..000000000 --- a/src/video_core/swrasterizer/texturing.h +++ /dev/null @@ -1,28 +0,0 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include "common/common_types.h" -#include "common/vector_math.h" -#include "video_core/regs_texturing.h" - -namespace Pica { -namespace Rasterizer { - -int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size); - -Math::Vec3<u8> GetColorModifier(TexturingRegs::TevStageConfig::ColorModifier factor, - const Math::Vec4<u8>& values); - -u8 GetAlphaModifier(TexturingRegs::TevStageConfig::AlphaModifier factor, - const Math::Vec4<u8>& values); - -Math::Vec3<u8> ColorCombine(TexturingRegs::TevStageConfig::Operation op, - const Math::Vec3<u8> input[3]); - -u8 AlphaCombine(TexturingRegs::TevStageConfig::Operation op, const std::array<u8, 3>& input); - -} // namespace Rasterizer -} // namespace Pica diff --git a/src/video_core/texture/etc1.cpp b/src/video_core/texture/etc1.cpp deleted file mode 100644 index 43f7f56db..000000000 --- a/src/video_core/texture/etc1.cpp +++ /dev/null @@ -1,122 +0,0 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <array> -#include "common/bit_field.h" -#include "common/color.h" -#include "common/common_types.h" -#include "common/math_util.h" -#include "common/vector_math.h" -#include "video_core/texture/etc1.h" - -namespace Pica { -namespace Texture { - -namespace { - -constexpr std::array<std::array<u8, 2>, 8> etc1_modifier_table = {{ - {2, 8}, {5, 17}, {9, 29}, {13, 42}, {18, 60}, {24, 80}, {33, 106}, {47, 183}, -}}; - -union ETC1Tile { - u64 raw; - - // Each of these two is a collection of 16 bits (one per lookup value) - BitField<0, 16, u64> table_subindexes; - BitField<16, 16, u64> negation_flags; - - unsigned GetTableSubIndex(unsigned index) const { - return (table_subindexes >> index) & 1; - } - - bool GetNegationFlag(unsigned index) const { - return ((negation_flags >> index) & 1) == 1; - } - - BitField<32, 1, u64> flip; - BitField<33, 1, u64> differential_mode; - - BitField<34, 3, u64> table_index_2; - BitField<37, 3, u64> table_index_1; - - union { - // delta value + base value - BitField<40, 3, s64> db; - BitField<43, 5, u64> b; - - BitField<48, 3, s64> dg; - BitField<51, 5, u64> g; - - BitField<56, 3, s64> dr; - BitField<59, 5, u64> r; - } differential; - - union { - BitField<40, 4, u64> b2; - BitField<44, 4, u64> b1; - - BitField<48, 4, u64> g2; - BitField<52, 4, u64> g1; - - BitField<56, 4, u64> r2; - BitField<60, 4, u64> r1; - } separate; - - const Math::Vec3<u8> GetRGB(unsigned int x, unsigned int y) const { - int texel = 4 * x + y; - - if (flip) - std::swap(x, y); - - // Lookup base value - Math::Vec3<int> ret; - if (differential_mode) { - ret.r() = static_cast<int>(differential.r); - ret.g() = static_cast<int>(differential.g); - ret.b() = static_cast<int>(differential.b); - if (x >= 2) { - ret.r() += static_cast<int>(differential.dr); - ret.g() += static_cast<int>(differential.dg); - ret.b() += static_cast<int>(differential.db); - } - ret.r() = Color::Convert5To8(ret.r()); - ret.g() = Color::Convert5To8(ret.g()); - ret.b() = Color::Convert5To8(ret.b()); - } else { - if (x < 2) { - ret.r() = Color::Convert4To8(static_cast<u8>(separate.r1)); - ret.g() = Color::Convert4To8(static_cast<u8>(separate.g1)); - ret.b() = Color::Convert4To8(static_cast<u8>(separate.b1)); - } else { - ret.r() = Color::Convert4To8(static_cast<u8>(separate.r2)); - ret.g() = Color::Convert4To8(static_cast<u8>(separate.g2)); - ret.b() = Color::Convert4To8(static_cast<u8>(separate.b2)); - } - } - - // Add modifier - unsigned table_index = - static_cast<int>((x < 2) ? table_index_1.Value() : table_index_2.Value()); - - int modifier = etc1_modifier_table[table_index][GetTableSubIndex(texel)]; - if (GetNegationFlag(texel)) - modifier *= -1; - - ret.r() = MathUtil::Clamp(ret.r() + modifier, 0, 255); - ret.g() = MathUtil::Clamp(ret.g() + modifier, 0, 255); - ret.b() = MathUtil::Clamp(ret.b() + modifier, 0, 255); - - return ret.Cast<u8>(); - } -}; - -} // anonymous namespace - -Math::Vec3<u8> SampleETC1Subtile(u64 value, unsigned int x, unsigned int y) { - ETC1Tile tile{value}; - return tile.GetRGB(x, y); -} - -} // namespace Texture -} // namespace Pica diff --git a/src/video_core/texture/etc1.h b/src/video_core/texture/etc1.h deleted file mode 100644 index e188b19df..000000000 --- a/src/video_core/texture/etc1.h +++ /dev/null @@ -1,16 +0,0 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include "common/common_types.h" -#include "common/vector_math.h" - -namespace Pica { -namespace Texture { - -Math::Vec3<u8> SampleETC1Subtile(u64 value, unsigned int x, unsigned int y); - -} // namespace Texture -} // namespace Pica diff --git a/src/video_core/texture/texture_decode.cpp b/src/video_core/texture/texture_decode.cpp deleted file mode 100644 index 0818d652c..000000000 --- a/src/video_core/texture/texture_decode.cpp +++ /dev/null @@ -1,227 +0,0 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include "common/assert.h" -#include "common/color.h" -#include "common/logging/log.h" -#include "common/math_util.h" -#include "common/swap.h" -#include "common/vector_math.h" -#include "video_core/regs_texturing.h" -#include "video_core/texture/etc1.h" -#include "video_core/texture/texture_decode.h" -#include "video_core/utils.h" - -using TextureFormat = Pica::TexturingRegs::TextureFormat; - -namespace Pica { -namespace Texture { - -constexpr size_t TILE_SIZE = 8 * 8; -constexpr size_t ETC1_SUBTILES = 2 * 2; - -size_t CalculateTileSize(TextureFormat format) { - switch (format) { - case TextureFormat::RGBA8: - return 4 * TILE_SIZE; - - case TextureFormat::RGB8: - return 3 * TILE_SIZE; - - case TextureFormat::RGB5A1: - case TextureFormat::RGB565: - case TextureFormat::RGBA4: - case TextureFormat::IA8: - case TextureFormat::RG8: - return 2 * TILE_SIZE; - - case TextureFormat::I8: - case TextureFormat::A8: - case TextureFormat::IA4: - return 1 * TILE_SIZE; - - case TextureFormat::I4: - case TextureFormat::A4: - return TILE_SIZE / 2; - - case TextureFormat::ETC1: - return ETC1_SUBTILES * 8; - - case TextureFormat::ETC1A4: - return ETC1_SUBTILES * 16; - - default: // placeholder for yet unknown formats - UNIMPLEMENTED(); - return 0; - } -} - -Math::Vec4<u8> LookupTexture(const u8* source, unsigned int x, unsigned int y, - const TextureInfo& info, bool disable_alpha) { - // Coordinate in tiles - const unsigned int coarse_x = x / 8; - const unsigned int coarse_y = y / 8; - - // Coordinate inside the tile - const unsigned int fine_x = x % 8; - const unsigned int fine_y = y % 8; - - const u8* line = source + coarse_y * info.stride; - const u8* tile = line + coarse_x * CalculateTileSize(info.format); - return LookupTexelInTile(tile, fine_x, fine_y, info, disable_alpha); -} - -Math::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned int y, - const TextureInfo& info, bool disable_alpha) { - DEBUG_ASSERT(x < 8); - DEBUG_ASSERT(y < 8); - - using VideoCore::MortonInterleave; - - switch (info.format) { - case TextureFormat::RGBA8: { - auto res = Color::DecodeRGBA8(source + MortonInterleave(x, y) * 4); - return {res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a())}; - } - - case TextureFormat::RGB8: { - auto res = Color::DecodeRGB8(source + MortonInterleave(x, y) * 3); - return {res.r(), res.g(), res.b(), 255}; - } - - case TextureFormat::RGB5A1: { - auto res = Color::DecodeRGB5A1(source + MortonInterleave(x, y) * 2); - return {res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a())}; - } - - case TextureFormat::RGB565: { - auto res = Color::DecodeRGB565(source + MortonInterleave(x, y) * 2); - return {res.r(), res.g(), res.b(), 255}; - } - - case TextureFormat::RGBA4: { - auto res = Color::DecodeRGBA4(source + MortonInterleave(x, y) * 2); - return {res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a())}; - } - - case TextureFormat::IA8: { - const u8* source_ptr = source + MortonInterleave(x, y) * 2; - - if (disable_alpha) { - // Show intensity as red, alpha as green - return {source_ptr[1], source_ptr[0], 0, 255}; - } else { - return {source_ptr[1], source_ptr[1], source_ptr[1], source_ptr[0]}; - } - } - - case TextureFormat::RG8: { - auto res = Color::DecodeRG8(source + MortonInterleave(x, y) * 2); - return {res.r(), res.g(), 0, 255}; - } - - case TextureFormat::I8: { - const u8* source_ptr = source + MortonInterleave(x, y); - return {*source_ptr, *source_ptr, *source_ptr, 255}; - } - - case TextureFormat::A8: { - const u8* source_ptr = source + MortonInterleave(x, y); - - if (disable_alpha) { - return {*source_ptr, *source_ptr, *source_ptr, 255}; - } else { - return {0, 0, 0, *source_ptr}; - } - } - - case TextureFormat::IA4: { - const u8* source_ptr = source + MortonInterleave(x, y); - - u8 i = Color::Convert4To8(((*source_ptr) & 0xF0) >> 4); - u8 a = Color::Convert4To8((*source_ptr) & 0xF); - - if (disable_alpha) { - // Show intensity as red, alpha as green - return {i, a, 0, 255}; - } else { - return {i, i, i, a}; - } - } - - case TextureFormat::I4: { - u32 morton_offset = MortonInterleave(x, y); - const u8* source_ptr = source + morton_offset / 2; - - u8 i = (morton_offset % 2) ? ((*source_ptr & 0xF0) >> 4) : (*source_ptr & 0xF); - i = Color::Convert4To8(i); - - return {i, i, i, 255}; - } - - case TextureFormat::A4: { - u32 morton_offset = MortonInterleave(x, y); - const u8* source_ptr = source + morton_offset / 2; - - u8 a = (morton_offset % 2) ? ((*source_ptr & 0xF0) >> 4) : (*source_ptr & 0xF); - a = Color::Convert4To8(a); - - if (disable_alpha) { - return {a, a, a, 255}; - } else { - return {0, 0, 0, a}; - } - } - - case TextureFormat::ETC1: - case TextureFormat::ETC1A4: { - bool has_alpha = (info.format == TextureFormat::ETC1A4); - size_t subtile_size = has_alpha ? 16 : 8; - - // ETC1 further subdivides each 8x8 tile into four 4x4 subtiles - constexpr unsigned int subtile_width = 4; - constexpr unsigned int subtile_height = 4; - - unsigned int subtile_index = (x / subtile_width) + 2 * (y / subtile_height); - x %= subtile_width; - y %= subtile_height; - - const u8* subtile_ptr = source + subtile_index * subtile_size; - - u8 alpha = 255; - if (has_alpha) { - u64_le packed_alpha; - memcpy(&packed_alpha, subtile_ptr, sizeof(u64)); - subtile_ptr += sizeof(u64); - - alpha = Color::Convert4To8((packed_alpha >> (4 * (x * subtile_width + y))) & 0xF); - } - - u64_le subtile_data; - memcpy(&subtile_data, subtile_ptr, sizeof(u64)); - - return Math::MakeVec(SampleETC1Subtile(subtile_data, x, y), - disable_alpha ? (u8)255 : alpha); - } - - default: - LOG_ERROR(HW_GPU, "Unknown texture format: %x", (u32)info.format); - DEBUG_ASSERT(false); - return {}; - } -} - -TextureInfo TextureInfo::FromPicaRegister(const TexturingRegs::TextureConfig& config, - const TexturingRegs::TextureFormat& format) { - TextureInfo info; - info.physical_address = config.GetPhysicalAddress(); - info.width = config.width; - info.height = config.height; - info.format = format; - info.SetDefaultStride(); - return info; -} - -} // namespace Texture -} // namespace Pica diff --git a/src/video_core/texture/texture_decode.h b/src/video_core/texture/texture_decode.h deleted file mode 100644 index 8507cfeb8..000000000 --- a/src/video_core/texture/texture_decode.h +++ /dev/null @@ -1,60 +0,0 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include "common/common_types.h" -#include "common/vector_math.h" -#include "video_core/regs_texturing.h" - -namespace Pica { -namespace Texture { - -/// Returns the byte size of a 8*8 tile of the specified texture format. -size_t CalculateTileSize(TexturingRegs::TextureFormat format); - -struct TextureInfo { - PAddr physical_address; - unsigned int width; - unsigned int height; - ptrdiff_t stride; - TexturingRegs::TextureFormat format; - - static TextureInfo FromPicaRegister(const TexturingRegs::TextureConfig& config, - const TexturingRegs::TextureFormat& format); - - /// Calculates stride from format and width, assuming that the entire texture is contiguous. - void SetDefaultStride() { - stride = CalculateTileSize(format) * (width / 8); - } -}; - -/** - * Lookup texel located at the given coordinates and return an RGBA vector of its color. - * @param source Source pointer to read data from - * @param x,y Texture coordinates to read from - * @param info TextureInfo object describing the texture setup - * @param disable_alpha This is used for debug widgets which use this method to display textures - * without providing a good way to visualize alpha by themselves. If true, this will return 255 for - * the alpha component, and either drop the information entirely or store it in an "unused" color - * channel. - * @todo Eventually we should get rid of the disable_alpha parameter. - */ -Math::Vec4<u8> LookupTexture(const u8* source, unsigned int x, unsigned int y, - const TextureInfo& info, bool disable_alpha = false); - -/** - * Looks up a texel from a single 8x8 texture tile. - * - * @param source Pointer to the beginning of the tile. - * @param x, y In-tile coordinates to read from. Must be < 8. - * @param info TextureInfo describing the texture format. - * @param disable_alpha Used for debugging. Sets the result alpha to 255 and either discards the - * real alpha or inserts it in an otherwise unused channel. - */ -Math::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned int y, - const TextureInfo& info, bool disable_alpha); - -} // namespace Texture -} // namespace Pica diff --git a/src/video_core/vertex_loader.cpp b/src/video_core/vertex_loader.cpp deleted file mode 100644 index 37c5224a9..000000000 --- a/src/video_core/vertex_loader.cpp +++ /dev/null @@ -1,160 +0,0 @@ -#include <memory> -#include <boost/range/algorithm/fill.hpp> -#include "common/alignment.h" -#include "common/assert.h" -#include "common/bit_field.h" -#include "common/common_types.h" -#include "common/logging/log.h" -#include "common/vector_math.h" -#include "core/memory.h" -#include "video_core/debug_utils/debug_utils.h" -#include "video_core/pica_state.h" -#include "video_core/pica_types.h" -#include "video_core/regs_pipeline.h" -#include "video_core/shader/shader.h" -#include "video_core/vertex_loader.h" - -namespace Pica { - -void VertexLoader::Setup(const PipelineRegs& regs) { - ASSERT_MSG(!is_setup, "VertexLoader is not intended to be setup more than once."); - - const auto& attribute_config = regs.vertex_attributes; - num_total_attributes = attribute_config.GetNumTotalAttributes(); - - boost::fill(vertex_attribute_sources, 0xdeadbeef); - - for (int i = 0; i < 16; i++) { - vertex_attribute_is_default[i] = attribute_config.IsDefaultAttribute(i); - } - - // Setup attribute data from loaders - for (int loader = 0; loader < 12; ++loader) { - const auto& loader_config = attribute_config.attribute_loaders[loader]; - - u32 offset = 0; - - // TODO: What happens if a loader overwrites a previous one's data? - for (unsigned component = 0; component < loader_config.component_count; ++component) { - if (component >= 12) { - LOG_ERROR(HW_GPU, - "Overflow in the vertex attribute loader %u trying to load component %u", - loader, component); - continue; - } - - u32 attribute_index = loader_config.GetComponent(component); - if (attribute_index < 12) { - offset = Common::AlignUp(offset, - attribute_config.GetElementSizeInBytes(attribute_index)); - vertex_attribute_sources[attribute_index] = loader_config.data_offset + offset; - vertex_attribute_strides[attribute_index] = - static_cast<u32>(loader_config.byte_count); - vertex_attribute_formats[attribute_index] = - attribute_config.GetFormat(attribute_index); - vertex_attribute_elements[attribute_index] = - attribute_config.GetNumElements(attribute_index); - offset += attribute_config.GetStride(attribute_index); - } else if (attribute_index < 16) { - // Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, - // respectively - offset = Common::AlignUp(offset, 4); - offset += (attribute_index - 11) * 4; - } else { - UNREACHABLE(); // This is truly unreachable due to the number of bits for each - // component - } - } - } - - is_setup = true; -} - -void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, - Shader::AttributeBuffer& input, - DebugUtils::MemoryAccessTracker& memory_accesses) { - ASSERT_MSG(is_setup, "A VertexLoader needs to be setup before loading vertices."); - - for (int i = 0; i < num_total_attributes; ++i) { - if (vertex_attribute_elements[i] != 0) { - // Load per-vertex data from the loader arrays - u32 source_addr = - base_address + vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex; - - if (g_debug_context && Pica::g_debug_context->recorder) { - memory_accesses.AddAccess( - source_addr, - vertex_attribute_elements[i] * - ((vertex_attribute_formats[i] == PipelineRegs::VertexAttributeFormat::FLOAT) - ? 4 - : (vertex_attribute_formats[i] == - PipelineRegs::VertexAttributeFormat::SHORT) - ? 2 - : 1)); - } - - switch (vertex_attribute_formats[i]) { - case PipelineRegs::VertexAttributeFormat::BYTE: { - const s8* srcdata = - reinterpret_cast<const s8*>(Memory::GetPhysicalPointer(source_addr)); - for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { - input.attr[i][comp] = float24::FromFloat32(srcdata[comp]); - } - break; - } - case PipelineRegs::VertexAttributeFormat::UBYTE: { - const u8* srcdata = - reinterpret_cast<const u8*>(Memory::GetPhysicalPointer(source_addr)); - for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { - input.attr[i][comp] = float24::FromFloat32(srcdata[comp]); - } - break; - } - case PipelineRegs::VertexAttributeFormat::SHORT: { - const s16* srcdata = - reinterpret_cast<const s16*>(Memory::GetPhysicalPointer(source_addr)); - for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { - input.attr[i][comp] = float24::FromFloat32(srcdata[comp]); - } - break; - } - case PipelineRegs::VertexAttributeFormat::FLOAT: { - const float* srcdata = - reinterpret_cast<const float*>(Memory::GetPhysicalPointer(source_addr)); - for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { - input.attr[i][comp] = float24::FromFloat32(srcdata[comp]); - } - break; - } - } - - // Default attribute values set if array elements have < 4 components. This - // is *not* carried over from the default attribute settings even if they're - // enabled for this attribute. - for (unsigned int comp = vertex_attribute_elements[i]; comp < 4; ++comp) { - input.attr[i][comp] = - comp == 3 ? float24::FromFloat32(1.0f) : float24::FromFloat32(0.0f); - } - - LOG_TRACE(HW_GPU, "Loaded %d components of attribute %x for vertex %x (index %x) from " - "0x%08x + 0x%08x + 0x%04x: %f %f %f %f", - vertex_attribute_elements[i], i, vertex, index, base_address, - vertex_attribute_sources[i], vertex_attribute_strides[i] * vertex, - input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), - input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32()); - } else if (vertex_attribute_is_default[i]) { - // Load the default attribute if we're configured to do so - input.attr[i] = g_state.input_default_attributes.attr[i]; - LOG_TRACE(HW_GPU, - "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)", i, - vertex, index, input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), - input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32()); - } else { - // TODO(yuriks): In this case, no data gets loaded and the vertex - // remains with the last value it had. This isn't currently maintained - // as global state, however, and so won't work in Citra yet. - } - } -} - -} // namespace Pica diff --git a/src/video_core/vertex_loader.h b/src/video_core/vertex_loader.h deleted file mode 100644 index 02db10aee..000000000 --- a/src/video_core/vertex_loader.h +++ /dev/null @@ -1,42 +0,0 @@ -#pragma once - -#include <array> -#include "common/common_types.h" -#include "video_core/regs_pipeline.h" - -namespace Pica { - -namespace DebugUtils { -class MemoryAccessTracker; -} - -namespace Shader { -struct AttributeBuffer; -} - -class VertexLoader { -public: - VertexLoader() = default; - explicit VertexLoader(const PipelineRegs& regs) { - Setup(regs); - } - - void Setup(const PipelineRegs& regs); - void LoadVertex(u32 base_address, int index, int vertex, Shader::AttributeBuffer& input, - DebugUtils::MemoryAccessTracker& memory_accesses); - - int GetNumTotalAttributes() const { - return num_total_attributes; - } - -private: - std::array<u32, 16> vertex_attribute_sources; - std::array<u32, 16> vertex_attribute_strides{}; - std::array<PipelineRegs::VertexAttributeFormat, 16> vertex_attribute_formats; - std::array<u32, 16> vertex_attribute_elements{}; - std::array<bool, 16> vertex_attribute_is_default; - int num_total_attributes = 0; - bool is_setup = false; -}; - -} // namespace Pica diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp index 7186a7652..110f38a3e 100644 --- a/src/video_core/video_core.cpp +++ b/src/video_core/video_core.cpp @@ -4,7 +4,6 @@ #include <memory> #include "common/logging/log.h" -#include "video_core/pica.h" #include "video_core/renderer_base.h" #include "video_core/renderer_opengl/renderer_opengl.h" #include "video_core/video_core.h" @@ -24,8 +23,6 @@ std::atomic<bool> g_toggle_framelimit_enabled; /// Initialize the video core bool Init(EmuWindow* emu_window) { - Pica::Init(); - g_emu_window = emu_window; g_renderer = std::make_unique<RendererOpenGL>(); g_renderer->SetWindow(g_emu_window); @@ -40,8 +37,6 @@ bool Init(EmuWindow* emu_window) { /// Shutdown the video core void Shutdown() { - Pica::Shutdown(); - g_renderer.reset(); LOG_DEBUG(Render, "shutdown OK"); |