summaryrefslogtreecommitdiffstats
path: root/src/video_core
diff options
context:
space:
mode:
authorReinUsesLisp <reinuseslisp@airmail.cc>2020-01-09 07:50:37 +0100
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-01-09 07:50:37 +0100
commit13021b534c0755c94be27b98f85c24fbc4172eb3 (patch)
treee7060b43962479636e8466b30dbe8287ff1c1a64 /src/video_core
parentMerge pull request #3279 from ReinUsesLisp/vk-pipeline-cache (diff)
downloadyuzu-13021b534c0755c94be27b98f85c24fbc4172eb3.tar
yuzu-13021b534c0755c94be27b98f85c24fbc4172eb3.tar.gz
yuzu-13021b534c0755c94be27b98f85c24fbc4172eb3.tar.bz2
yuzu-13021b534c0755c94be27b98f85c24fbc4172eb3.tar.lz
yuzu-13021b534c0755c94be27b98f85c24fbc4172eb3.tar.xz
yuzu-13021b534c0755c94be27b98f85c24fbc4172eb3.tar.zst
yuzu-13021b534c0755c94be27b98f85c24fbc4172eb3.zip
Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/shader/decode/texture.cpp16
1 files changed, 6 insertions, 10 deletions
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index 4b14cdf58..cd984f763 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -794,14 +794,10 @@ std::tuple<std::size_t, std::size_t> ShaderIR::ValidateAndGetCoordinateElement(
std::vector<Node> ShaderIR::GetAoffiCoordinates(Node aoffi_reg, std::size_t coord_count,
bool is_tld4) {
- const auto [coord_offsets, size, wrap_value,
- diff_value] = [is_tld4]() -> std::tuple<std::array<u32, 3>, u32, s32, s32> {
- if (is_tld4) {
- return {{0, 8, 16}, 6, 32, 64};
- } else {
- return {{0, 4, 8}, 4, 8, 16};
- }
- }();
+ const std::array coord_offsets = is_tld4 ? std::array{0U, 8U, 16U} : std::array{0U, 4U, 8U};
+ const u32 size = is_tld4 ? 6 : 4;
+ const s32 wrap_value = is_tld4 ? 32 : 8;
+ const s32 diff_value = is_tld4 ? 64 : 16;
const u32 mask = (1U << size) - 1;
std::vector<Node> aoffi;
@@ -814,7 +810,7 @@ std::vector<Node> ShaderIR::GetAoffiCoordinates(Node aoffi_reg, std::size_t coor
LOG_WARNING(HW_GPU,
"AOFFI constant folding failed, some hardware might have graphical issues");
for (std::size_t coord = 0; coord < coord_count; ++coord) {
- const Node value = BitfieldExtract(aoffi_reg, coord_offsets.at(coord), size);
+ const Node value = BitfieldExtract(aoffi_reg, coord_offsets[coord], size);
const Node condition =
Operation(OperationCode::LogicalIGreaterEqual, value, Immediate(wrap_value));
const Node negative = Operation(OperationCode::IAdd, value, Immediate(-diff_value));
@@ -824,7 +820,7 @@ std::vector<Node> ShaderIR::GetAoffiCoordinates(Node aoffi_reg, std::size_t coor
}
for (std::size_t coord = 0; coord < coord_count; ++coord) {
- s32 value = (*aoffi_immediate >> coord_offsets.at(coord)) & mask;
+ s32 value = (*aoffi_immediate >> coord_offsets[coord]) & mask;
if (value >= wrap_value) {
value -= diff_value;
}