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authorbunnei <bunneidev@gmail.com>2019-02-27 17:19:53 +0100
committerGitHub <noreply@github.com>2019-02-27 17:19:53 +0100
commit66e023fba210741a16a4d629404fdc8578fc5222 (patch)
tree71dd53c8dabf9ed9da9ec7e1a636d375fc863ce2 /src
parentMerge pull request #2171 from lioncash/pragma (diff)
parentcommon/math_util: Move contents into the Common namespace (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/common/color.h40
-rw-r--r--src/common/math_util.h4
-rw-r--r--src/common/quaternion.h10
-rw-r--r--src/common/vector_math.h4
-rw-r--r--src/core/frontend/framebuffer_layout.cpp12
-rw-r--r--src/core/frontend/framebuffer_layout.h2
-rw-r--r--src/core/frontend/input.h2
-rw-r--r--src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp2
-rw-r--r--src/core/hle/service/nvdrv/devices/nvdisp_disp0.h2
-rw-r--r--src/core/hle/service/nvflinger/buffer_queue.cpp2
-rw-r--r--src/core/hle/service/nvflinger/buffer_queue.h4
-rw-r--r--src/core/hle/service/vi/vi.cpp2
-rw-r--r--src/input_common/motion_emu.cpp28
-rw-r--r--src/video_core/engines/fermi_2d.cpp8
-rw-r--r--src/video_core/engines/maxwell_3d.h2
-rw-r--r--src/video_core/gpu.h2
-rw-r--r--src/video_core/rasterizer_interface.h4
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp6
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h4
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp8
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h8
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h4
-rw-r--r--src/yuzu/debugger/graphics/graphics_surface.cpp2
23 files changed, 81 insertions, 81 deletions
diff --git a/src/common/color.h b/src/common/color.h
index 0379040be..3a2222077 100644
--- a/src/common/color.h
+++ b/src/common/color.h
@@ -55,36 +55,36 @@ constexpr u8 Convert8To6(u8 value) {
/**
* Decode a color stored in RGBA8 format
* @param bytes Pointer to encoded source color
- * @return Result color decoded as Math::Vec4<u8>
+ * @return Result color decoded as Common::Vec4<u8>
*/
-inline Math::Vec4<u8> DecodeRGBA8(const u8* bytes) {
+inline Common::Vec4<u8> DecodeRGBA8(const u8* bytes) {
return {bytes[3], bytes[2], bytes[1], bytes[0]};
}
/**
* Decode a color stored in RGB8 format
* @param bytes Pointer to encoded source color
- * @return Result color decoded as Math::Vec4<u8>
+ * @return Result color decoded as Common::Vec4<u8>
*/
-inline Math::Vec4<u8> DecodeRGB8(const u8* bytes) {
+inline Common::Vec4<u8> DecodeRGB8(const u8* bytes) {
return {bytes[2], bytes[1], bytes[0], 255};
}
/**
* Decode a color stored in RG8 (aka HILO8) format
* @param bytes Pointer to encoded source color
- * @return Result color decoded as Math::Vec4<u8>
+ * @return Result color decoded as Common::Vec4<u8>
*/
-inline Math::Vec4<u8> DecodeRG8(const u8* bytes) {
+inline Common::Vec4<u8> DecodeRG8(const u8* bytes) {
return {bytes[1], bytes[0], 0, 255};
}
/**
* Decode a color stored in RGB565 format
* @param bytes Pointer to encoded source color
- * @return Result color decoded as Math::Vec4<u8>
+ * @return Result color decoded as Common::Vec4<u8>
*/
-inline Math::Vec4<u8> DecodeRGB565(const u8* bytes) {
+inline Common::Vec4<u8> DecodeRGB565(const u8* bytes) {
u16_le pixel;
std::memcpy(&pixel, bytes, sizeof(pixel));
return {Convert5To8((pixel >> 11) & 0x1F), Convert6To8((pixel >> 5) & 0x3F),
@@ -94,9 +94,9 @@ inline Math::Vec4<u8> DecodeRGB565(const u8* bytes) {
/**
* Decode a color stored in RGB5A1 format
* @param bytes Pointer to encoded source color
- * @return Result color decoded as Math::Vec4<u8>
+ * @return Result color decoded as Common::Vec4<u8>
*/
-inline Math::Vec4<u8> DecodeRGB5A1(const u8* bytes) {
+inline Common::Vec4<u8> DecodeRGB5A1(const u8* bytes) {
u16_le pixel;
std::memcpy(&pixel, bytes, sizeof(pixel));
return {Convert5To8((pixel >> 11) & 0x1F), Convert5To8((pixel >> 6) & 0x1F),
@@ -106,9 +106,9 @@ inline Math::Vec4<u8> DecodeRGB5A1(const u8* bytes) {
/**
* Decode a color stored in RGBA4 format
* @param bytes Pointer to encoded source color
- * @return Result color decoded as Math::Vec4<u8>
+ * @return Result color decoded as Common::Vec4<u8>
*/
-inline Math::Vec4<u8> DecodeRGBA4(const u8* bytes) {
+inline Common::Vec4<u8> DecodeRGBA4(const u8* bytes) {
u16_le pixel;
std::memcpy(&pixel, bytes, sizeof(pixel));
return {Convert4To8((pixel >> 12) & 0xF), Convert4To8((pixel >> 8) & 0xF),
@@ -138,9 +138,9 @@ inline u32 DecodeD24(const u8* bytes) {
/**
* Decode a depth value and a stencil value stored in D24S8 format
* @param bytes Pointer to encoded source values
- * @return Resulting values stored as a Math::Vec2
+ * @return Resulting values stored as a Common::Vec2
*/
-inline Math::Vec2<u32> DecodeD24S8(const u8* bytes) {
+inline Common::Vec2<u32> DecodeD24S8(const u8* bytes) {
return {static_cast<u32>((bytes[2] << 16) | (bytes[1] << 8) | bytes[0]), bytes[3]};
}
@@ -149,7 +149,7 @@ inline Math::Vec2<u32> DecodeD24S8(const u8* bytes) {
* @param color Source color to encode
* @param bytes Destination pointer to store encoded color
*/
-inline void EncodeRGBA8(const Math::Vec4<u8>& color, u8* bytes) {
+inline void EncodeRGBA8(const Common::Vec4<u8>& color, u8* bytes) {
bytes[3] = color.r();
bytes[2] = color.g();
bytes[1] = color.b();
@@ -161,7 +161,7 @@ inline void EncodeRGBA8(const Math::Vec4<u8>& color, u8* bytes) {
* @param color Source color to encode
* @param bytes Destination pointer to store encoded color
*/
-inline void EncodeRGB8(const Math::Vec4<u8>& color, u8* bytes) {
+inline void EncodeRGB8(const Common::Vec4<u8>& color, u8* bytes) {
bytes[2] = color.r();
bytes[1] = color.g();
bytes[0] = color.b();
@@ -172,7 +172,7 @@ inline void EncodeRGB8(const Math::Vec4<u8>& color, u8* bytes) {
* @param color Source color to encode
* @param bytes Destination pointer to store encoded color
*/
-inline void EncodeRG8(const Math::Vec4<u8>& color, u8* bytes) {
+inline void EncodeRG8(const Common::Vec4<u8>& color, u8* bytes) {
bytes[1] = color.r();
bytes[0] = color.g();
}
@@ -181,7 +181,7 @@ inline void EncodeRG8(const Math::Vec4<u8>& color, u8* bytes) {
* @param color Source color to encode
* @param bytes Destination pointer to store encoded color
*/
-inline void EncodeRGB565(const Math::Vec4<u8>& color, u8* bytes) {
+inline void EncodeRGB565(const Common::Vec4<u8>& color, u8* bytes) {
const u16_le data =
(Convert8To5(color.r()) << 11) | (Convert8To6(color.g()) << 5) | Convert8To5(color.b());
@@ -193,7 +193,7 @@ inline void EncodeRGB565(const Math::Vec4<u8>& color, u8* bytes) {
* @param color Source color to encode
* @param bytes Destination pointer to store encoded color
*/
-inline void EncodeRGB5A1(const Math::Vec4<u8>& color, u8* bytes) {
+inline void EncodeRGB5A1(const Common::Vec4<u8>& color, u8* bytes) {
const u16_le data = (Convert8To5(color.r()) << 11) | (Convert8To5(color.g()) << 6) |
(Convert8To5(color.b()) << 1) | Convert8To1(color.a());
@@ -205,7 +205,7 @@ inline void EncodeRGB5A1(const Math::Vec4<u8>& color, u8* bytes) {
* @param color Source color to encode
* @param bytes Destination pointer to store encoded color
*/
-inline void EncodeRGBA4(const Math::Vec4<u8>& color, u8* bytes) {
+inline void EncodeRGBA4(const Common::Vec4<u8>& color, u8* bytes) {
const u16 data = (Convert8To4(color.r()) << 12) | (Convert8To4(color.g()) << 8) |
(Convert8To4(color.b()) << 4) | Convert8To4(color.a());
diff --git a/src/common/math_util.h b/src/common/math_util.h
index 94b4394c5..cff3d48c5 100644
--- a/src/common/math_util.h
+++ b/src/common/math_util.h
@@ -7,7 +7,7 @@
#include <cstdlib>
#include <type_traits>
-namespace MathUtil {
+namespace Common {
constexpr float PI = 3.14159265f;
@@ -41,4 +41,4 @@ struct Rectangle {
}
};
-} // namespace MathUtil
+} // namespace Common
diff --git a/src/common/quaternion.h b/src/common/quaternion.h
index c528c0b68..370198ae0 100644
--- a/src/common/quaternion.h
+++ b/src/common/quaternion.h
@@ -6,12 +6,12 @@
#include "common/vector_math.h"
-namespace Math {
+namespace Common {
template <typename T>
class Quaternion {
public:
- Math::Vec3<T> xyz;
+ Vec3<T> xyz;
T w{};
Quaternion<decltype(-T{})> Inverse() const {
@@ -38,12 +38,12 @@ public:
};
template <typename T>
-auto QuaternionRotate(const Quaternion<T>& q, const Math::Vec3<T>& v) {
+auto QuaternionRotate(const Quaternion<T>& q, const Vec3<T>& v) {
return v + 2 * Cross(q.xyz, Cross(q.xyz, v) + v * q.w);
}
-inline Quaternion<float> MakeQuaternion(const Math::Vec3<float>& axis, float angle) {
+inline Quaternion<float> MakeQuaternion(const Vec3<float>& axis, float angle) {
return {axis * std::sin(angle / 2), std::cos(angle / 2)};
}
-} // namespace Math
+} // namespace Common
diff --git a/src/common/vector_math.h b/src/common/vector_math.h
index 8feb49941..429485329 100644
--- a/src/common/vector_math.h
+++ b/src/common/vector_math.h
@@ -33,7 +33,7 @@
#include <cmath>
#include <type_traits>
-namespace Math {
+namespace Common {
template <typename T>
class Vec2;
@@ -690,4 +690,4 @@ constexpr Vec4<T> MakeVec(const T& x, const Vec3<T>& yzw) {
return MakeVec(x, yzw[0], yzw[1], yzw[2]);
}
-} // namespace Math
+} // namespace Common
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp
index f8662d193..a1357179f 100644
--- a/src/core/frontend/framebuffer_layout.cpp
+++ b/src/core/frontend/framebuffer_layout.cpp
@@ -12,12 +12,12 @@ namespace Layout {
// Finds the largest size subrectangle contained in window area that is confined to the aspect ratio
template <class T>
-static MathUtil::Rectangle<T> maxRectangle(MathUtil::Rectangle<T> window_area,
- float screen_aspect_ratio) {
+static Common::Rectangle<T> MaxRectangle(Common::Rectangle<T> window_area,
+ float screen_aspect_ratio) {
float scale = std::min(static_cast<float>(window_area.GetWidth()),
window_area.GetHeight() / screen_aspect_ratio);
- return MathUtil::Rectangle<T>{0, 0, static_cast<T>(std::round(scale)),
- static_cast<T>(std::round(scale * screen_aspect_ratio))};
+ return Common::Rectangle<T>{0, 0, static_cast<T>(std::round(scale)),
+ static_cast<T>(std::round(scale * screen_aspect_ratio))};
}
FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) {
@@ -29,8 +29,8 @@ FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) {
const float emulation_aspect_ratio{static_cast<float>(ScreenUndocked::Height) /
ScreenUndocked::Width};
- MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height};
- MathUtil::Rectangle<unsigned> screen = maxRectangle(screen_window_area, emulation_aspect_ratio);
+ Common::Rectangle<unsigned> screen_window_area{0, 0, width, height};
+ Common::Rectangle<unsigned> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio);
float window_aspect_ratio = static_cast<float>(height) / width;
diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h
index e06647794..c2c63d08c 100644
--- a/src/core/frontend/framebuffer_layout.h
+++ b/src/core/frontend/framebuffer_layout.h
@@ -16,7 +16,7 @@ struct FramebufferLayout {
unsigned width{ScreenUndocked::Width};
unsigned height{ScreenUndocked::Height};
- MathUtil::Rectangle<unsigned> screen;
+ Common::Rectangle<unsigned> screen;
/**
* Returns the ration of pixel size of the screen, compared to the native size of the undocked
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h
index 16fdcd376..7c11d7546 100644
--- a/src/core/frontend/input.h
+++ b/src/core/frontend/input.h
@@ -124,7 +124,7 @@ using AnalogDevice = InputDevice<std::tuple<float, float>>;
* Orientation is determined by right-hand rule.
* Units: deg/sec
*/
-using MotionDevice = InputDevice<std::tuple<Math::Vec3<float>, Math::Vec3<float>>>;
+using MotionDevice = InputDevice<std::tuple<Common::Vec3<float>, Common::Vec3<float>>>;
/**
* A touch device is an input device that returns a tuple of two floats and a bool. The floats are
diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
index 21ccfe1f8..dbe7ee6e8 100644
--- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
@@ -23,7 +23,7 @@ u32 nvdisp_disp0::ioctl(Ioctl command, const std::vector<u8>& input, std::vector
void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height,
u32 stride, NVFlinger::BufferQueue::BufferTransformFlags transform,
- const MathUtil::Rectangle<int>& crop_rect) {
+ const Common::Rectangle<int>& crop_rect) {
VAddr addr = nvmap_dev->GetObjectAddress(buffer_handle);
LOG_TRACE(Service,
"Drawing from address {:X} offset {:08X} Width {} Height {} Stride {} Format {}",
diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.h b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.h
index a45086e45..ace71169f 100644
--- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.h
+++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.h
@@ -25,7 +25,7 @@ public:
/// Performs a screen flip, drawing the buffer pointed to by the handle.
void flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, u32 stride,
NVFlinger::BufferQueue::BufferTransformFlags transform,
- const MathUtil::Rectangle<int>& crop_rect);
+ const Common::Rectangle<int>& crop_rect);
private:
std::shared_ptr<nvmap> nvmap_dev;
diff --git a/src/core/hle/service/nvflinger/buffer_queue.cpp b/src/core/hle/service/nvflinger/buffer_queue.cpp
index fc07d9bb8..4d150fc71 100644
--- a/src/core/hle/service/nvflinger/buffer_queue.cpp
+++ b/src/core/hle/service/nvflinger/buffer_queue.cpp
@@ -63,7 +63,7 @@ const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
}
void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
- const MathUtil::Rectangle<int>& crop_rect) {
+ const Common::Rectangle<int>& crop_rect) {
auto itr = std::find_if(queue.begin(), queue.end(),
[&](const Buffer& buffer) { return buffer.slot == slot; });
ASSERT(itr != queue.end());
diff --git a/src/core/hle/service/nvflinger/buffer_queue.h b/src/core/hle/service/nvflinger/buffer_queue.h
index ab90d591e..e1ccb6171 100644
--- a/src/core/hle/service/nvflinger/buffer_queue.h
+++ b/src/core/hle/service/nvflinger/buffer_queue.h
@@ -67,14 +67,14 @@ public:
Status status = Status::Free;
IGBPBuffer igbp_buffer;
BufferTransformFlags transform;
- MathUtil::Rectangle<int> crop_rect;
+ Common::Rectangle<int> crop_rect;
};
void SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer);
std::optional<u32> DequeueBuffer(u32 width, u32 height);
const IGBPBuffer& RequestBuffer(u32 slot) const;
void QueueBuffer(u32 slot, BufferTransformFlags transform,
- const MathUtil::Rectangle<int>& crop_rect);
+ const Common::Rectangle<int>& crop_rect);
std::optional<std::reference_wrapper<const Buffer>> AcquireBuffer();
void ReleaseBuffer(u32 slot);
u32 Query(QueryType type);
diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp
index 74384a24d..a975767bb 100644
--- a/src/core/hle/service/vi/vi.cpp
+++ b/src/core/hle/service/vi/vi.cpp
@@ -420,7 +420,7 @@ public:
u32_le fence_is_valid;
std::array<Fence, 2> fences;
- MathUtil::Rectangle<int> GetCropRect() const {
+ Common::Rectangle<int> GetCropRect() const {
return {crop_left, crop_top, crop_right, crop_bottom};
}
};
diff --git a/src/input_common/motion_emu.cpp b/src/input_common/motion_emu.cpp
index 9570c060e..6d96d4019 100644
--- a/src/input_common/motion_emu.cpp
+++ b/src/input_common/motion_emu.cpp
@@ -32,12 +32,12 @@ public:
}
void BeginTilt(int x, int y) {
- mouse_origin = Math::MakeVec(x, y);
+ mouse_origin = Common::MakeVec(x, y);
is_tilting = true;
}
void Tilt(int x, int y) {
- auto mouse_move = Math::MakeVec(x, y) - mouse_origin;
+ auto mouse_move = Common::MakeVec(x, y) - mouse_origin;
if (is_tilting) {
std::lock_guard<std::mutex> guard(tilt_mutex);
if (mouse_move.x == 0 && mouse_move.y == 0) {
@@ -45,7 +45,7 @@ public:
} else {
tilt_direction = mouse_move.Cast<float>();
tilt_angle =
- std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f, MathUtil::PI * 0.5f);
+ std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f, Common::PI * 0.5f);
}
}
}
@@ -56,7 +56,7 @@ public:
is_tilting = false;
}
- std::tuple<Math::Vec3<float>, Math::Vec3<float>> GetStatus() {
+ std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() {
std::lock_guard<std::mutex> guard(status_mutex);
return status;
}
@@ -66,17 +66,17 @@ private:
const std::chrono::steady_clock::duration update_duration;
const float sensitivity;
- Math::Vec2<int> mouse_origin;
+ Common::Vec2<int> mouse_origin;
std::mutex tilt_mutex;
- Math::Vec2<float> tilt_direction;
+ Common::Vec2<float> tilt_direction;
float tilt_angle = 0;
bool is_tilting = false;
Common::Event shutdown_event;
- std::tuple<Math::Vec3<float>, Math::Vec3<float>> status;
+ std::tuple<Common::Vec3<float>, Common::Vec3<float>> status;
std::mutex status_mutex;
// Note: always keep the thread declaration at the end so that other objects are initialized
@@ -85,8 +85,8 @@ private:
void MotionEmuThread() {
auto update_time = std::chrono::steady_clock::now();
- Math::Quaternion<float> q = MakeQuaternion(Math::Vec3<float>(), 0);
- Math::Quaternion<float> old_q;
+ Common::Quaternion<float> q = Common::MakeQuaternion(Common::Vec3<float>(), 0);
+ Common::Quaternion<float> old_q;
while (!shutdown_event.WaitUntil(update_time)) {
update_time += update_duration;
@@ -96,18 +96,18 @@ private:
std::lock_guard<std::mutex> guard(tilt_mutex);
// Find the quaternion describing current 3DS tilting
- q = MakeQuaternion(Math::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x),
- tilt_angle);
+ q = Common::MakeQuaternion(
+ Common::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x), tilt_angle);
}
auto inv_q = q.Inverse();
// Set the gravity vector in world space
- auto gravity = Math::MakeVec(0.0f, -1.0f, 0.0f);
+ auto gravity = Common::MakeVec(0.0f, -1.0f, 0.0f);
// Find the angular rate vector in world space
auto angular_rate = ((q - old_q) * inv_q).xyz * 2;
- angular_rate *= 1000 / update_millisecond / MathUtil::PI * 180;
+ angular_rate *= 1000 / update_millisecond / Common::PI * 180;
// Transform the two vectors from world space to 3DS space
gravity = QuaternionRotate(inv_q, gravity);
@@ -131,7 +131,7 @@ public:
device = std::make_shared<MotionEmuDevice>(update_millisecond, sensitivity);
}
- std::tuple<Math::Vec3<float>, Math::Vec3<float>> GetStatus() const override {
+ std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const override {
return device->GetStatus();
}
diff --git a/src/video_core/engines/fermi_2d.cpp b/src/video_core/engines/fermi_2d.cpp
index ec1a57226..540dcc52c 100644
--- a/src/video_core/engines/fermi_2d.cpp
+++ b/src/video_core/engines/fermi_2d.cpp
@@ -44,10 +44,10 @@ void Fermi2D::HandleSurfaceCopy() {
const u32 src_blit_y2{
static_cast<u32>((regs.blit_src_y + (regs.blit_dst_height * regs.blit_dv_dy)) >> 32)};
- const MathUtil::Rectangle<u32> src_rect{src_blit_x1, src_blit_y1, src_blit_x2, src_blit_y2};
- const MathUtil::Rectangle<u32> dst_rect{regs.blit_dst_x, regs.blit_dst_y,
- regs.blit_dst_x + regs.blit_dst_width,
- regs.blit_dst_y + regs.blit_dst_height};
+ const Common::Rectangle<u32> src_rect{src_blit_x1, src_blit_y1, src_blit_x2, src_blit_y2};
+ const Common::Rectangle<u32> dst_rect{regs.blit_dst_x, regs.blit_dst_y,
+ regs.blit_dst_x + regs.blit_dst_width,
+ regs.blit_dst_y + regs.blit_dst_height};
if (!rasterizer.AccelerateSurfaceCopy(regs.src, regs.dst, src_rect, dst_rect)) {
UNIMPLEMENTED();
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 0e3873ffd..584f51c48 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -503,7 +503,7 @@ public:
f32 translate_z;
INSERT_PADDING_WORDS(2);
- MathUtil::Rectangle<s32> GetRect() const {
+ Common::Rectangle<s32> GetRect() const {
return {
GetX(), // left
GetY() + GetHeight(), // top
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index 0f5bfdcbf..6313702f2 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -100,7 +100,7 @@ struct FramebufferConfig {
using TransformFlags = Service::NVFlinger::BufferQueue::BufferTransformFlags;
TransformFlags transform_flags;
- MathUtil::Rectangle<int> crop_rect;
+ Common::Rectangle<int> crop_rect;
};
namespace Engines {
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
index b2a223705..6a1dc9cf6 100644
--- a/src/video_core/rasterizer_interface.h
+++ b/src/video_core/rasterizer_interface.h
@@ -47,8 +47,8 @@ public:
/// Attempt to use a faster method to perform a surface copy
virtual bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
- const MathUtil::Rectangle<u32>& src_rect,
- const MathUtil::Rectangle<u32>& dst_rect) {
+ const Common::Rectangle<u32>& src_rect,
+ const Common::Rectangle<u32>& dst_rect) {
return false;
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 12d876120..09fa01d25 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -779,8 +779,8 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
- const MathUtil::Rectangle<u32>& src_rect,
- const MathUtil::Rectangle<u32>& dst_rect) {
+ const Common::Rectangle<u32>& src_rect,
+ const Common::Rectangle<u32>& dst_rect) {
MICROPROFILE_SCOPE(OpenGL_Blits);
res_cache.FermiCopySurface(src, dst, src_rect, dst_rect);
return true;
@@ -1034,7 +1034,7 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
for (std::size_t i = 0; i < viewport_count; i++) {
auto& viewport = current_state.viewports[i];
const auto& src = regs.viewports[i];
- const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
+ const Common::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
viewport.x = viewport_rect.left;
viewport.y = viewport_rect.bottom;
viewport.width = viewport_rect.GetWidth();
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 258d62259..2f0524f85 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -62,8 +62,8 @@ public:
void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
- const MathUtil::Rectangle<u32>& src_rect,
- const MathUtil::Rectangle<u32>& dst_rect) override;
+ const Common::Rectangle<u32>& src_rect,
+ const Common::Rectangle<u32>& dst_rect) override;
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride) override;
bool AccelerateDrawBatch(bool is_indexed) override;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index e6d47ce41..49c79811d 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -399,7 +399,7 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType
return format;
}
-MathUtil::Rectangle<u32> SurfaceParams::GetRect(u32 mip_level) const {
+Common::Rectangle<u32> SurfaceParams::GetRect(u32 mip_level) const {
u32 actual_height{std::max(1U, unaligned_height >> mip_level)};
if (IsPixelFormatASTC(pixel_format)) {
// ASTC formats must stop at the ATSC block size boundary
@@ -1062,8 +1062,8 @@ void RasterizerCacheOpenGL::FastLayeredCopySurface(const Surface& src_surface,
}
static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
- const MathUtil::Rectangle<u32>& src_rect,
- const MathUtil::Rectangle<u32>& dst_rect, GLuint read_fb_handle,
+ const Common::Rectangle<u32>& src_rect,
+ const Common::Rectangle<u32>& dst_rect, GLuint read_fb_handle,
GLuint draw_fb_handle, GLenum src_attachment = 0, GLenum dst_attachment = 0,
std::size_t cubemap_face = 0) {
@@ -1193,7 +1193,7 @@ static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
void RasterizerCacheOpenGL::FermiCopySurface(
const Tegra::Engines::Fermi2D::Regs::Surface& src_config,
const Tegra::Engines::Fermi2D::Regs::Surface& dst_config,
- const MathUtil::Rectangle<u32>& src_rect, const MathUtil::Rectangle<u32>& dst_rect) {
+ const Common::Rectangle<u32>& src_rect, const Common::Rectangle<u32>& dst_rect) {
const auto& src_params = SurfaceParams::CreateForFermiCopySurface(src_config);
const auto& dst_params = SurfaceParams::CreateForFermiCopySurface(dst_config);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 89d733c50..838554c35 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -28,7 +28,7 @@ namespace OpenGL {
class CachedSurface;
using Surface = std::shared_ptr<CachedSurface>;
-using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, MathUtil::Rectangle<u32>>;
+using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, Common::Rectangle<u32>>;
using SurfaceTarget = VideoCore::Surface::SurfaceTarget;
using SurfaceType = VideoCore::Surface::SurfaceType;
@@ -71,7 +71,7 @@ struct SurfaceParams {
}
/// Returns the rectangle corresponding to this surface
- MathUtil::Rectangle<u32> GetRect(u32 mip_level = 0) const;
+ Common::Rectangle<u32> GetRect(u32 mip_level = 0) const;
/// Returns the total size of this surface in bytes, adjusted for compression
std::size_t SizeInBytesRaw(bool ignore_tiled = false) const {
@@ -430,8 +430,8 @@ public:
/// Copies the contents of one surface to another
void FermiCopySurface(const Tegra::Engines::Fermi2D::Regs::Surface& src_config,
const Tegra::Engines::Fermi2D::Regs::Surface& dst_config,
- const MathUtil::Rectangle<u32>& src_rect,
- const MathUtil::Rectangle<u32>& dst_rect);
+ const Common::Rectangle<u32>& src_rect,
+ const Common::Rectangle<u32>& dst_rect);
private:
void LoadSurface(const Surface& surface);
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 7e13e566b..c168fa89e 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -39,7 +39,7 @@ struct TextureInfo {
/// Structure used for storing information about the display target for the Switch screen
struct ScreenInfo {
GLuint display_texture;
- const MathUtil::Rectangle<float> display_texcoords{0.0f, 0.0f, 1.0f, 1.0f};
+ const Common::Rectangle<float> display_texcoords{0.0f, 0.0f, 1.0f, 1.0f};
TextureInfo texture;
};
@@ -102,7 +102,7 @@ private:
/// Used for transforming the framebuffer orientation
Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags;
- MathUtil::Rectangle<int> framebuffer_crop_rect;
+ Common::Rectangle<int> framebuffer_crop_rect;
};
} // namespace OpenGL
diff --git a/src/yuzu/debugger/graphics/graphics_surface.cpp b/src/yuzu/debugger/graphics/graphics_surface.cpp
index 209798521..71683da8e 100644
--- a/src/yuzu/debugger/graphics/graphics_surface.cpp
+++ b/src/yuzu/debugger/graphics/graphics_surface.cpp
@@ -398,7 +398,7 @@ void GraphicsSurfaceWidget::OnUpdate() {
for (unsigned int y = 0; y < surface_height; ++y) {
for (unsigned int x = 0; x < surface_width; ++x) {
- Math::Vec4<u8> color;
+ Common::Vec4<u8> color;
color[0] = texture_data[x + y * surface_width + 0];
color[1] = texture_data[x + y * surface_width + 1];
color[2] = texture_data[x + y * surface_width + 2];