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-rw-r--r--src/shader_recompiler/frontend/ir/opcode.h44
1 files changed, 44 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/ir/opcode.h b/src/shader_recompiler/frontend/ir/opcode.h
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index 000000000..1f4440379
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+++ b/src/shader_recompiler/frontend/ir/opcode.h
@@ -0,0 +1,44 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <string_view>
+
+#include <fmt/format.h>
+
+#include "shader_recompiler/frontend/ir/type.h"
+
+namespace Shader::IR {
+
+enum class Opcode {
+#define OPCODE(name, ...) name,
+#include "opcode.inc"
+#undef OPCODE
+};
+
+/// Get return type of an opcode
+[[nodiscard]] Type TypeOf(Opcode op);
+
+/// Get the number of arguments an opcode accepts
+[[nodiscard]] size_t NumArgsOf(Opcode op);
+
+/// Get the required type of an argument of an opcode
+[[nodiscard]] Type ArgTypeOf(Opcode op, size_t arg_index);
+
+/// Get the name of an opcode
+[[nodiscard]] std::string_view NameOf(Opcode op);
+
+} // namespace Shader::IR
+
+template <>
+struct fmt::formatter<Shader::IR::Opcode> {
+ constexpr auto parse(format_parse_context& ctx) {
+ return ctx.begin();
+ }
+ template <typename FormatContext>
+ auto format(const Shader::IR::Opcode& op, FormatContext& ctx) {
+ return format_to(ctx.out(), "{}", Shader::IR::NameOf(op));
+ }
+};