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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string_view>
#include <fmt/format.h>
#include "shader_recompiler/frontend/ir/type.h"
namespace Shader::IR {
enum class Opcode {
#define OPCODE(name, ...) name,
#include "opcode.inc"
#undef OPCODE
};
/// Get return type of an opcode
[[nodiscard]] Type TypeOf(Opcode op);
/// Get the number of arguments an opcode accepts
[[nodiscard]] size_t NumArgsOf(Opcode op);
/// Get the required type of an argument of an opcode
[[nodiscard]] Type ArgTypeOf(Opcode op, size_t arg_index);
/// Get the name of an opcode
[[nodiscard]] std::string_view NameOf(Opcode op);
} // namespace Shader::IR
template <>
struct fmt::formatter<Shader::IR::Opcode> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
template <typename FormatContext>
auto format(const Shader::IR::Opcode& op, FormatContext& ctx) {
return format_to(ctx.out(), "{}", Shader::IR::NameOf(op));
}
};
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