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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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core
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hle
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syscall.cpp
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2014-05-21
renamed "syscall" module to "svc" (more accurate naming)
bunnei
1
-348
/
+0
2014-05-19
renamed "session" to "handle"
bunnei
1
-3
/
+3
2014-05-19
fix warning
bunnei
1
-1
/
+1
2014-05-19
renamed "UID" to "Handle" where appropriate
bunnei
1
-2
/
+2
2014-05-18
- added stub for CreateEvent
bunnei
1
-8
/
+22
2014-05-18
added stubbed function for WaitSynchronizationN
bunnei
1
-3
/
+13
2014-05-17
cleanups to SVC CreateThread
bunnei
1
-8
/
+15
2014-05-16
- added SVC stubs for QueryMemory and GetThreadId
bunnei
1
-2
/
+14
2014-05-16
- added ThreadContext struct
bunnei
1
-8
/
+12
2014-05-14
added CreateThread, CreateMutex, and ReleaseMutex SVC stubs (just parameter decoding for now)
bunnei
1
-6
/
+37
2014-05-08
removed unnecessary log message
bunnei
1
-1
/
+1
2014-05-07
- added debug logging to syscall.cpp
bunnei
1
-134
/
+162
2014-05-02
- added some function wrappers for HLE
bunnei
1
-2
/
+17
2014-04-25
fixed bug where svc_ControlMemory was not properly getting passed in parameters
bunnei
1
-2
/
+2
2014-04-25
- added preliminary support for svc_MapMemoryBlock
bunnei
1
-4
/
+34
2014-04-18
renamed hw_lcd module to just lcd
bunnei
1
-2
/
+0
2014-04-18
added GSP heap memory allocation
bunnei
1
-1
/
+25
2014-04-17
- fixed tabs in function_wrappers.h
bunnei
1
-126
/
+138
2014-04-13
- added HLE to connect to "srv:" service
bunnei
1
-128
/
+138
2014-04-12
- renamed hle_syscall to just syscall
bunnei
1
-62
/
+64
2014-04-11
added remaining known syscall functions to Syscall_Table
bunnei
1
-0
/
+80
2014-04-11
base code to call a syscall from ARM11 appcore
bunnei
1
-4
/
+51
2014-04-11
changed some naming/misc cleanups
bunnei
1
-2
/
+2
2014-04-11
- removed syscall classes (will just use HLEFunction)
bunnei
1
-4
/
+6
2014-04-11
added initial modules for setting up SysCall HLE
bunnei
1
-0
/
+22