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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
root
/
src
/
shader_recompiler
/
backend
/
glsl
/
emit_glsl_integer.cpp
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Commit message (
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Author
Age
Files
Lines
*
glsl: Remove Signed Integer variables
ameerj
2021-07-23
1
-1
/
+1
*
glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
ameerj
2021-07-23
1
-4
/
+2
*
glsl: Rework variable allocator to allow for variable reuse
ameerj
2021-07-23
1
-5
/
+5
*
glsl: minor cleanup
ameerj
2021-07-23
1
-9
/
+10
*
shader_recompiler: GCC fixes
lat9nq
2021-07-23
1
-0
/
+1
*
glsl: Better Storage access and wip warps
ameerj
2021-07-23
1
-2
/
+2
*
glsl: Fix integer conversions, implement clamp CC
ameerj
2021-07-23
1
-6
/
+15
*
glsl: Implement IADD CC
ameerj
2021-07-23
1
-2
/
+15
*
glsl: WIP var forward declaration
ameerj
2021-07-23
1
-4
/
+4
*
glsl: Fix bindings, add some CC ops
ameerj
2021-07-23
1
-2
/
+27
*
glsl: remove unused headers
ameerj
2021-07-23
1
-2
/
+0
*
glsl: Add a more robust fp formatter
ameerj
2021-07-23
1
-2
/
+2
*
glsl: Implement more Integer ops
ameerj
2021-07-23
1
-109
/
+65
*
glsl: Implement BF*
ameerj
2021-07-23
1
-5
/
+5
*
glsl: Implement a few Integer instructions
ameerj
2021-07-23
1
-26
/
+25
*
glsl: Use std::string_view for Emit function args.
ameerj
2021-07-23
1
-51
/
+63
*
glsl: Pass IR::Inst& to Emit functions
ameerj
2021-07-23
1
-44
/
+44
*
glsl: INeg and IAdd negate tests
ameerj
2021-07-23
1
-57
/
+68
*
glsl: Reusable typed variables. IADD32
ameerj
2021-07-23
1
-0
/
+221
*
glsl: Initial backend
ameerj
2021-07-23
1
-0
/
+0