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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/behavior_info.h"
#include "audio_core/common.h"
#include "audio_core/mix_context.h"
#include "audio_core/splitter_context.h"
namespace AudioCore {
MixContext::MixContext() = default;
MixContext::~MixContext() = default;
void MixContext::Initialize(const BehaviorInfo& behavior_info, std::size_t mix_count) {
info_count = mix_count;
infos.resize(info_count);
auto& final_mix = GetInfo(AudioCommon::FINAL_MIX);
final_mix.GetInParams().mix_id = AudioCommon::FINAL_MIX;
for (auto& info : infos) {
sorted_info.push_back(&info);
}
// Only initialize our edge matrix and node states if splitters are supported
if (behavior_info.IsSplitterSupported()) {
node_states.Initialize(mix_count);
edge_matrix.Initialize(mix_count);
}
}
void MixContext::UpdateDistancesFromFinalMix() {
// Set all distances to be invalid
for (std::size_t i = 0; i < info_count; i++) {
GetInfo(i).GetInParams().final_mix_distance = AudioCommon::NO_FINAL_MIX;
}
for (std::size_t i = 0; i < info_count; i++) {
auto& info = GetInfo(i);
auto& in_params = info.GetInParams();
// Populate our sorted info
sorted_info[i] = &info;
if (!in_params.in_use) {
continue;
}
auto mix_id = in_params.mix_id;
// Needs to be referenced out of scope
s32 distance_to_final_mix{AudioCommon::FINAL_MIX};
for (; distance_to_final_mix < info_count; distance_to_final_mix++) {
if (mix_id == AudioCommon::FINAL_MIX) {
// If we're at the final mix, we're done
break;
} else if (mix_id == AudioCommon::NO_MIX) {
// If we have no more mix ids, we're done
distance_to_final_mix = AudioCommon::NO_FINAL_MIX;
break;
} else {
const auto& dest_mix = GetInfo(mix_id);
const auto dest_mix_distance = dest_mix.GetInParams().final_mix_distance;
if (dest_mix_distance == AudioCommon::NO_FINAL_MIX) {
// If our current mix isn't pointing to a final mix, follow through
mix_id = dest_mix.GetInParams().dest_mix_id;
} else {
// Our current mix + 1 = final distance
distance_to_final_mix = dest_mix_distance + 1;
break;
}
}
}
// If we're out of range for our distance, mark it as no final mix
if (distance_to_final_mix >= info_count) {
distance_to_final_mix = AudioCommon::NO_FINAL_MIX;
}
in_params.final_mix_distance = distance_to_final_mix;
}
}
void MixContext::CalcMixBufferOffset() {
s32 offset{};
for (std::size_t i = 0; i < info_count; i++) {
auto& info = GetSortedInfo(i);
auto& in_params = info.GetInParams();
if (in_params.in_use) {
// Only update if in use
in_params.buffer_offset = offset;
offset += in_params.buffer_count;
}
}
}
void MixContext::SortInfo() {
// Get the distance to the final mix
UpdateDistancesFromFinalMix();
// Sort based on the distance to the final mix
std::sort(sorted_info.begin(), sorted_info.end(),
[](const ServerMixInfo* lhs, const ServerMixInfo* rhs) {
return lhs->GetInParams().final_mix_distance >
rhs->GetInParams().final_mix_distance;
});
// Calculate the mix buffer offset
CalcMixBufferOffset();
}
bool MixContext::TsortInfo(SplitterContext& splitter_context) {
// If we're not using mixes, just calculate the mix buffer offset
if (!splitter_context.UsingSplitter()) {
CalcMixBufferOffset();
return true;
}
// Sort our node states
if (!node_states.Tsort(edge_matrix)) {
return false;
}
// Get our sorted list
const auto sorted_list = node_states.GetIndexList();
std::size_t info_id{};
for (auto itr = sorted_list.rbegin(); itr != sorted_list.rend(); ++itr) {
// Set our sorted info
sorted_info[info_id++] = &GetInfo(*itr);
}
// Calculate the mix buffer offset
CalcMixBufferOffset();
return true;
}
std::size_t MixContext::GetCount() const {
return info_count;
}
ServerMixInfo& MixContext::GetInfo(std::size_t i) {
ASSERT(i < info_count);
return infos.at(i);
}
const ServerMixInfo& MixContext::GetInfo(std::size_t i) const {
ASSERT(i < info_count);
return infos.at(i);
}
ServerMixInfo& MixContext::GetSortedInfo(std::size_t i) {
ASSERT(i < info_count);
return *sorted_info.at(i);
}
const ServerMixInfo& MixContext::GetSortedInfo(std::size_t i) const {
ASSERT(i < info_count);
return *sorted_info.at(i);
}
ServerMixInfo& MixContext::GetFinalMixInfo() {
return infos.at(AudioCommon::FINAL_MIX);
}
const ServerMixInfo& MixContext::GetFinalMixInfo() const {
return infos.at(AudioCommon::FINAL_MIX);
}
EdgeMatrix& MixContext::GetEdgeMatrix() {
return edge_matrix;
}
const EdgeMatrix& MixContext::GetEdgeMatrix() const {
return edge_matrix;
}
ServerMixInfo::ServerMixInfo() {
Cleanup();
}
ServerMixInfo::~ServerMixInfo() = default;
const ServerMixInfo::InParams& ServerMixInfo::GetInParams() const {
return in_params;
}
ServerMixInfo::InParams& ServerMixInfo::GetInParams() {
return in_params;
}
bool ServerMixInfo::Update(EdgeMatrix& edge_matrix, const MixInfo::InParams& mix_in,
BehaviorInfo& behavior_info, SplitterContext& splitter_context) {
in_params.volume = mix_in.volume;
in_params.sample_rate = mix_in.sample_rate;
in_params.buffer_count = mix_in.buffer_count;
in_params.in_use = mix_in.in_use;
in_params.mix_id = mix_in.mix_id;
in_params.node_id = mix_in.node_id;
for (std::size_t i = 0; i < mix_in.mix_volume.size(); i++) {
std::copy(mix_in.mix_volume[i].begin(), mix_in.mix_volume[i].end(),
in_params.mix_volume[i].begin());
}
bool require_sort = false;
if (behavior_info.IsSplitterSupported()) {
require_sort = UpdateConnection(edge_matrix, mix_in, splitter_context);
} else {
in_params.dest_mix_id = mix_in.dest_mix_id;
in_params.splitter_id = AudioCommon::NO_SPLITTER;
}
// TODO(ogniK): Update effect processing order
return require_sort;
}
bool ServerMixInfo::HasAnyConnection() const {
return in_params.splitter_id != AudioCommon::NO_SPLITTER ||
in_params.mix_id != AudioCommon::NO_MIX;
}
void ServerMixInfo::Cleanup() {
in_params.volume = 0.0f;
in_params.sample_rate = 0;
in_params.buffer_count = 0;
in_params.in_use = false;
in_params.mix_id = AudioCommon::NO_MIX;
in_params.node_id = 0;
in_params.buffer_offset = 0;
in_params.dest_mix_id = AudioCommon::NO_MIX;
in_params.splitter_id = AudioCommon::NO_SPLITTER;
std::memset(in_params.mix_volume.data(), 0, sizeof(float) * in_params.mix_volume.size());
}
bool ServerMixInfo::UpdateConnection(EdgeMatrix& edge_matrix, const MixInfo::InParams& mix_in,
SplitterContext& splitter_context) {
// Mixes are identical
if (in_params.dest_mix_id == mix_in.dest_mix_id &&
in_params.splitter_id == mix_in.splitter_id &&
((in_params.splitter_id == AudioCommon::NO_SPLITTER) ||
!splitter_context.GetInfo(in_params.splitter_id).HasNewConnection())) {
return false;
}
// Remove current edges for mix id
edge_matrix.RemoveEdges(in_params.mix_id);
if (mix_in.dest_mix_id != AudioCommon::NO_MIX) {
// If we have a valid destination mix id, set our edge matrix
edge_matrix.Connect(in_params.mix_id, mix_in.dest_mix_id);
} else if (mix_in.splitter_id != AudioCommon::NO_SPLITTER) {
// Recurse our splitter linked and set our edges
auto& splitter_info = splitter_context.GetInfo(mix_in.splitter_id);
const auto length = splitter_info.GetLength();
for (s32 i = 0; i < length; i++) {
const auto* splitter_destination =
splitter_context.GetDestinationData(mix_in.splitter_id, i);
if (splitter_destination == nullptr) {
continue;
}
if (splitter_destination->ValidMixId()) {
edge_matrix.Connect(in_params.mix_id, splitter_destination->GetMixId());
}
}
}
in_params.dest_mix_id = mix_in.dest_mix_id;
in_params.splitter_id = mix_in.splitter_id;
return true;
}
} // namespace AudioCore
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